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- ///////////////////////////////////////////////////////////////////////////////
- // //
- // DxilDebugInstrumentation.cpp //
- // Copyright (C) Microsoft Corporation. All rights reserved. //
- // This file is distributed under the University of Illinois Open Source //
- // License. See LICENSE.TXT for details. //
- // //
- // Adds instrumentation that enables shader debugging in PIX //
- // //
- ///////////////////////////////////////////////////////////////////////////////
- #include "dxc/HLSL/DxilGenerationPass.h"
- #include "dxc/HLSL/DxilModule.h"
- #include "dxc/HLSL/DxilOperations.h"
- #include "dxc/HLSL/DxilPIXPasses.h"
- #include "llvm/IR/Module.h"
- #include "llvm/IR/Constants.h"
- #include "llvm/IR/InstIterator.h"
- #include "llvm/IR/IRBuilder.h"
- using namespace llvm;
- using namespace hlsl;
- // Overview of instrumentation:
- //
- // In summary, instructions are added that cause a "trace" of the execution of the shader to be written
- // out to a UAV. This trace is then used by a debugger application to provide a post-mortem debugging
- // experience that reconstructs the execution history of the shader.
- //
- // The trace is only required for a particular shader instance of interest, and a branchless mechanism
- // is used to write the trace either to an incrementing location within the UAV, or to a "dumping ground"
- // area at the top of the UAV if the instance is not of interest.
- //
- // The following modifications are made:
- //
- // First, instructions are added to the top of the entry point function that implement the following:
- // - Examine the input variables that define the instance of the shader that is running. This will
- // be SV_Position for pixel shaders, SV_Vertex+SV_Instance for vertex shaders, thread id for compute
- // shaders etc. If these system values need to be added to the shader, then they are also added to the
- // input signature, if appropriate.
- // - Compare the above variables with the instance of interest defined by the invoker of this pass.
- // Deduce two values: a multiplicand and an addend that together allow a branchless calculation of
- // the offset into the UAV at which to write via "offset = offset * multiplicand + addend."
- // If the instance is NOT of interest, the multiplicand is zero and the addend is
- // sizeof(UAV)-(a little bit), causing writes for uninteresting invocations to end up at the top of
- // the UAV. Otherwise the multiplicand is 1 and the addend is 0.
- // - Calculate an "instance identifier". Even with the above instance identification, several invocations may
- // end up matching the selection criteria. Specifically, this happens during a draw call in which many
- // triangles overlap the pixel of interest. More on this below.
- //
- // During execution, the instrumentation for most instructions cause data to be emitted to the UAV.
- // The index at which data is written is identified by treating the first uint32 of the UAV as an index
- // which is atomically incremented by the instrumentation. The very first value of this counter that is
- // encountered by each invocation is used as the "instance identifier" mentioned above. That instance
- // identifier is written out with each packet, since many pixel shaders executing in parallel will emit
- // interleaved packets, and the debugger application uses the identifiers to group packets from each separate
- // invocation together.
- //
- // If an instruction has a non-void and primitive return type, i.e. isn't a struct, then the instrumentation
- // will write that value out to the UAV as well as part of the "step" data packet.
- //
- // The limiting size of the UAV is enforced in a branchless way by ANDing the offset with a precomputed
- // value that is sizeof(UAV)-64. The actual size of the UAV allocated by the caller is required to be
- // a power of two plus 64 for this reason. The caller detects UAV overrun by examining a canary value
- // close to the end of the power-of-two size of the UAV. If this value has been overwritten, the debug session
- // is deemed to have overflowed the UAV. The caller will than allocate a UAV that is twice the size and
- // try again, up to a predefined maximum.
- // Keep this in sync with the same-named value in the debugger application's WinPixShaderUtils.h
- constexpr uint64_t DebugBufferDumpingGroundSize = 64 * 1024;
- // These definitions echo those in the debugger application's debugshaderrecord.h file
- enum DebugShaderModifierRecordType {
- DebugShaderModifierRecordTypeInvocationStartMarker,
- DebugShaderModifierRecordTypeStep,
- DebugShaderModifierRecordTypeEvent,
- DebugShaderModifierRecordTypeInputRegister,
- DebugShaderModifierRecordTypeReadRegister,
- DebugShaderModifierRecordTypeWrittenRegister,
- DebugShaderModifierRecordTypeRegisterRelativeIndex0,
- DebugShaderModifierRecordTypeRegisterRelativeIndex1,
- DebugShaderModifierRecordTypeRegisterRelativeIndex2,
- DebugShaderModifierRecordTypeDXILStepVoid = 251,
- DebugShaderModifierRecordTypeDXILStepFloat = 252,
- DebugShaderModifierRecordTypeDXILStepUint32 = 253,
- DebugShaderModifierRecordTypeDXILStepUint64 = 254,
- DebugShaderModifierRecordTypeDXILStepDouble = 255,
- };
- // These structs echo those in the debugger application's debugshaderrecord.h file, but are recapitulated here
- // because the originals use unnamed unions which are disallowed by DXCompiler's build.
- //
- #pragma pack(push,4)
- struct DebugShaderModifierRecordHeader {
- union {
- struct {
- uint32_t SizeDwords : 4;
- uint32_t Flags : 4;
- uint32_t Type : 8;
- uint32_t HeaderPayload : 16;
- } Details;
- uint32_t u32Header;
- } Header;
- uint32_t UID;
- };
- struct DebugShaderModifierRecordDXILStepBase {
- union {
- struct {
- uint32_t SizeDwords : 4;
- uint32_t Flags : 4;
- uint32_t Type : 8;
- uint32_t Opcode : 16;
- } Details;
- uint32_t u32Header;
- } Header;
- uint32_t UID;
- uint32_t InstructionOffset;
- };
- template< typename ReturnType >
- struct DebugShaderModifierRecordDXILStep : public DebugShaderModifierRecordDXILStepBase {
- ReturnType ReturnValue;
- };
- template< >
- struct DebugShaderModifierRecordDXILStep<void> : public DebugShaderModifierRecordDXILStepBase {
- };
- #pragma pack(pop)
- uint32_t DebugShaderModifierRecordPayloadSizeDwords(size_t recordTotalSizeBytes) {
- return ((recordTotalSizeBytes - sizeof(DebugShaderModifierRecordHeader)) / sizeof(uint32_t));
- }
- class DxilDebugInstrumentation : public ModulePass {
- private:
- union ParametersAllTogether {
- unsigned Parameters[3];
- struct PixelShaderParameters {
- unsigned X;
- unsigned Y;
- } PixelShader;
- struct VertexShaderParameters {
- unsigned VertexId;
- unsigned InstanceId;
- } VertexShader;
- struct ComputeShaderParameters {
- unsigned ThreadIdX;
- unsigned ThreadIdY;
- unsigned ThreadIdZ;
- } ComputeShader;
- struct GeometryShaderParameters {
- unsigned PrimitiveId;
- unsigned InstanceId;
- } GeometryShader;
- } m_Parameters = { {0,0,0} };
- union SystemValueIndices {
- struct PixelShaderParameters {
- unsigned Position;
- } PixelShader;
- struct VertexShaderParameters {
- unsigned VertexId;
- unsigned InstanceId;
- } VertexShader;
- struct GeometryShaderParameters {
- unsigned PrimitiveId;
- unsigned InstanceId;
- } GeometryShader;
- };
- uint64_t m_UAVSize = 1024*1024;
- Value * m_SelectionCriterion = nullptr;
- CallInst * m_HandleForUAV = nullptr;
- Value * m_InvocationId = nullptr;
- // Together these two values allow branchless writing to the UAV. An invocation of the shader
- // is either of interest or not (e.g. it writes to the pixel the user selected for debugging
- // or it doesn't). If not of interest, debugging output will still occur, but it will be
- // relegated to the very top few bytes of the UAV. Invocations of interest, by contrast, will
- // be written to the UAV at sequentially increasing offsets.
- // This value will either be one or zero (one if the invocation is of interest, zero otherwise)
- Value * m_OffsetMultiplicand = nullptr;
- // This will either be zero (if the invocation is of interest) or (UAVSize)-(SmallValue) if not.
- Value * m_OffsetAddend = nullptr;
- Constant * m_OffsetMask = nullptr;
- std::map<uint32_t, Value *> m_IncrementInstructionBySize;
- unsigned int m_InstructionIndex = 0;
- struct BuilderContext {
- Module &M;
- DxilModule &DM;
- LLVMContext & Ctx;
- OP * HlslOP;
- IRBuilder<> & Builder;
- };
- uint32_t m_RemainingReservedSpaceInBytes = 0;
- Value * m_CurrentIndex = nullptr;
- public:
- static char ID; // Pass identification, replacement for typeid
- explicit DxilDebugInstrumentation() : ModulePass(ID) {}
- const char *getPassName() const override { return "Add PIX debug instrumentation"; }
- void applyOptions(PassOptions O) override;
- bool runOnModule(Module &M) override;
- private:
- SystemValueIndices addRequiredSystemValues(BuilderContext &BC);
- void addUAV(BuilderContext &BC);
- void addInvocationSelectionProlog(BuilderContext &BC, SystemValueIndices SVIndices);
- Value * addPixelShaderProlog(BuilderContext &BC, SystemValueIndices SVIndices);
- Value * addGeometryShaderProlog(BuilderContext &BC, SystemValueIndices SVIndices);
- Value * addComputeShaderProlog(BuilderContext &BC);
- Value * addVertexShaderProlog(BuilderContext &BC, SystemValueIndices SVIndices);
- void addDebugEntryValue(BuilderContext &BC, Value * TheValue);
- void addInvocationStartMarker(BuilderContext &BC);
- void reserveDebugEntrySpace(BuilderContext &BC, uint32_t SpaceInDwords);
- void addStepDebugEntry(BuilderContext &BC, Instruction *Inst);
- uint32_t UAVDumpingGroundOffset();
- template<typename ReturnType>
- void addStepEntryForType(DebugShaderModifierRecordType RecordType, BuilderContext &BC, Instruction *Inst);
- };
- void DxilDebugInstrumentation::applyOptions(PassOptions O) {
- GetPassOptionUnsigned(O, "parameter0", &m_Parameters.Parameters[0], 0);
- GetPassOptionUnsigned(O, "parameter1", &m_Parameters.Parameters[1], 0);
- GetPassOptionUnsigned(O, "parameter2", &m_Parameters.Parameters[2], 0);
- GetPassOptionUInt64(O, "UAVSize", &m_UAVSize, 1024 * 1024);
- }
- uint32_t DxilDebugInstrumentation::UAVDumpingGroundOffset() {
- return static_cast<uint32_t>(m_UAVSize - DebugBufferDumpingGroundSize);
- }
- DxilDebugInstrumentation::SystemValueIndices DxilDebugInstrumentation::addRequiredSystemValues(BuilderContext &BC) {
- SystemValueIndices SVIndices{};
- hlsl::DxilSignature & InputSignature = BC.DM.GetInputSignature();
- auto & InputElements = InputSignature.GetElements();
- auto ShaderModel = BC.DM.GetShaderModel();
- switch (ShaderModel->GetKind()) {
- case DXIL::ShaderKind::Pixel: {
- auto Existing_SV_Position = std::find_if(
- InputElements.begin(), InputElements.end(),
- [](const std::unique_ptr<DxilSignatureElement> & Element) {
- return Element->GetSemantic()->GetKind() == hlsl::DXIL::SemanticKind::Position; });
- // SV_Position, if present, has to have full mask, so we needn't worry
- // about the shader having selected components that don't include x or y.
- // If not present, we add it.
- if (Existing_SV_Position == InputElements.end()) {
- auto Added_SV_Position = llvm::make_unique<DxilSignatureElement>(DXIL::SigPointKind::PSIn);
- Added_SV_Position->Initialize("Position", hlsl::CompType::getF32(), hlsl::DXIL::InterpolationMode::Linear, 1, 4);
- Added_SV_Position->AppendSemanticIndex(0);
- Added_SV_Position->SetSigPointKind(DXIL::SigPointKind::PSIn);
- Added_SV_Position->SetKind(hlsl::DXIL::SemanticKind::Position);
- auto index = InputSignature.AppendElement(std::move(Added_SV_Position));
- SVIndices.PixelShader.Position = InputElements[index]->GetID();
- }
- else {
- SVIndices.PixelShader.Position = Existing_SV_Position->get()->GetID();
- }
- }
- break;
- case DXIL::ShaderKind::Vertex: {
- {
- auto Existing_SV_VertexId = std::find_if(
- InputElements.begin(), InputElements.end(),
- [](const std::unique_ptr<DxilSignatureElement> & Element) {
- return Element->GetSemantic()->GetKind() == hlsl::DXIL::SemanticKind::VertexID; });
- if (Existing_SV_VertexId == InputElements.end()) {
- auto Added_SV_VertexId = llvm::make_unique<DxilSignatureElement>(DXIL::SigPointKind::VSIn);
- Added_SV_VertexId->Initialize("VertexId", hlsl::CompType::getF32(), hlsl::DXIL::InterpolationMode::Undefined, 1, 1);
- Added_SV_VertexId->AppendSemanticIndex(0);
- Added_SV_VertexId->SetSigPointKind(DXIL::SigPointKind::VSIn);
- Added_SV_VertexId->SetKind(hlsl::DXIL::SemanticKind::VertexID);
- auto index = InputSignature.AppendElement(std::move(Added_SV_VertexId));
- SVIndices.VertexShader.VertexId = InputElements[index]->GetID();
- }
- else {
- SVIndices.VertexShader.VertexId = Existing_SV_VertexId->get()->GetID();
- }
- }
- {
- auto Existing_SV_InstanceId = std::find_if(
- InputElements.begin(), InputElements.end(),
- [](const std::unique_ptr<DxilSignatureElement> & Element) {
- return Element->GetSemantic()->GetKind() == hlsl::DXIL::SemanticKind::InstanceID; });
- if (Existing_SV_InstanceId == InputElements.end()) {
- auto Added_SV_InstanceId = llvm::make_unique<DxilSignatureElement>(DXIL::SigPointKind::VSIn);
- Added_SV_InstanceId->Initialize("InstanceId", hlsl::CompType::getF32(), hlsl::DXIL::InterpolationMode::Undefined, 1, 1);
- Added_SV_InstanceId->AppendSemanticIndex(0);
- Added_SV_InstanceId->SetSigPointKind(DXIL::SigPointKind::VSIn);
- Added_SV_InstanceId->SetKind(hlsl::DXIL::SemanticKind::InstanceID);
- auto index = InputSignature.AppendElement(std::move(Added_SV_InstanceId));
- SVIndices.VertexShader.InstanceId = InputElements[index]->GetID();
- }
- else {
- SVIndices.VertexShader.InstanceId = Existing_SV_InstanceId->get()->GetID();
- }
- }
- }
- break;
- case DXIL::ShaderKind::Geometry:
- // GS Instance Id and Primitive Id are not in the input signature
- break;
- case DXIL::ShaderKind::Compute:
- // Compute thread Id is not in the input signature
- break;
- default:
- assert(false); // guaranteed by runOnModule
- }
- return SVIndices;
- }
- Value * DxilDebugInstrumentation::addComputeShaderProlog(BuilderContext &BC) {
- Constant* Zero32Arg = BC.HlslOP->GetU32Const(0);
- Constant* One32Arg = BC.HlslOP->GetU32Const(1);
- Constant* Two32Arg = BC.HlslOP->GetU32Const(2);
- auto ThreadIdFunc = BC.HlslOP->GetOpFunc(DXIL::OpCode::ThreadId, Type::getInt32Ty(BC.Ctx));
- Constant* Opcode = BC.HlslOP->GetU32Const((unsigned)DXIL::OpCode::ThreadId);
- auto ThreadIdX = BC.Builder.CreateCall(ThreadIdFunc, { Opcode, Zero32Arg }, "ThreadIdX");
- auto ThreadIdY = BC.Builder.CreateCall(ThreadIdFunc, { Opcode, One32Arg }, "ThreadIdY");
- auto ThreadIdZ = BC.Builder.CreateCall(ThreadIdFunc, { Opcode, Two32Arg }, "ThreadIdZ");
- // Compare to expected thread ID
- auto CompareToX = BC.Builder.CreateICmpEQ(ThreadIdX, BC.HlslOP->GetU32Const(m_Parameters.ComputeShader.ThreadIdX), "CompareToThreadIdX");
- auto CompareToY = BC.Builder.CreateICmpEQ(ThreadIdY, BC.HlslOP->GetU32Const(m_Parameters.ComputeShader.ThreadIdY), "CompareToThreadIdY");
- auto CompareToZ = BC.Builder.CreateICmpEQ(ThreadIdZ, BC.HlslOP->GetU32Const(m_Parameters.ComputeShader.ThreadIdZ), "CompareToThreadIdZ");
- auto CompareXAndY = BC.Builder.CreateAnd(CompareToX, CompareToY, "CompareXAndY");
- auto CompareAll = BC.Builder.CreateAnd(CompareXAndY, CompareToZ, "CompareAll");
- return CompareAll;
- }
- Value * DxilDebugInstrumentation::addVertexShaderProlog(BuilderContext &BC, SystemValueIndices SVIndices) {
- Constant* Zero32Arg = BC.HlslOP->GetU32Const(0);
- Constant* Zero8Arg = BC.HlslOP->GetI8Const(0);
- UndefValue* UndefArg = UndefValue::get(Type::getInt32Ty(BC.Ctx));
- auto LoadInputOpFunc = BC.HlslOP->GetOpFunc(DXIL::OpCode::LoadInput, Type::getInt32Ty(BC.Ctx));
- Constant* LoadInputOpcode = BC.HlslOP->GetU32Const((unsigned)DXIL::OpCode::LoadInput);
- Constant* SV_Vert_ID = BC.HlslOP->GetU32Const(SVIndices.VertexShader.VertexId);
- auto VertId = BC.Builder.CreateCall(LoadInputOpFunc,
- { LoadInputOpcode, SV_Vert_ID, Zero32Arg /*row*/, Zero8Arg /*column*/, UndefArg }, "VertId");
- Constant* SV_Instance_ID = BC.HlslOP->GetU32Const(SVIndices.VertexShader.InstanceId);
- auto InstanceId = BC.Builder.CreateCall(LoadInputOpFunc,
- { LoadInputOpcode, SV_Instance_ID, Zero32Arg /*row*/, Zero8Arg /*column*/, UndefArg }, "InstanceId");
- // Compare to expected vertex ID and instance ID
- auto CompareToVert = BC.Builder.CreateICmpEQ(VertId, BC.HlslOP->GetU32Const(m_Parameters.VertexShader.VertexId), "CompareToVertId");
- auto CompareToInstance = BC.Builder.CreateICmpEQ(InstanceId, BC.HlslOP->GetU32Const(m_Parameters.VertexShader.InstanceId), "CompareToInstanceId");
- auto CompareBoth = BC.Builder.CreateAnd(CompareToVert, CompareToInstance, "CompareBoth");
- return CompareBoth;
- }
- Value * DxilDebugInstrumentation::addGeometryShaderProlog(BuilderContext &BC, SystemValueIndices SVIndices) {
- auto PrimitiveIdOpFunc = BC.HlslOP->GetOpFunc(DXIL::OpCode::PrimitiveID, Type::getInt32Ty(BC.Ctx));
- Constant* PrimitiveIdOpcode = BC.HlslOP->GetU32Const((unsigned)DXIL::OpCode::PrimitiveID);
- auto PrimId = BC.Builder.CreateCall(PrimitiveIdOpFunc,
- { PrimitiveIdOpcode }, "PrimId");
- auto CompareToPrim = BC.Builder.CreateICmpEQ(PrimId, BC.HlslOP->GetU32Const(m_Parameters.GeometryShader.PrimitiveId), "CompareToPrimId");
- if (BC.DM.GetGSInstanceCount() <= 1) {
- return CompareToPrim;
- }
- auto GSInstanceIdOpFunc = BC.HlslOP->GetOpFunc(DXIL::OpCode::GSInstanceID, Type::getInt32Ty(BC.Ctx));
- Constant* GSInstanceIdOpcode = BC.HlslOP->GetU32Const((unsigned)DXIL::OpCode::GSInstanceID);
- auto GSInstanceId = BC.Builder.CreateCall(GSInstanceIdOpFunc,
- { GSInstanceIdOpcode }, "GSInstanceId");
- // Compare to expected vertex ID and instance ID
- auto CompareToInstance = BC.Builder.CreateICmpEQ(GSInstanceId, BC.HlslOP->GetU32Const(m_Parameters.GeometryShader.InstanceId), "CompareToInstanceId");
- auto CompareBoth = BC.Builder.CreateAnd(CompareToPrim, CompareToInstance, "CompareBoth");
- return CompareBoth;
- }
- Value * DxilDebugInstrumentation::addPixelShaderProlog(BuilderContext &BC, SystemValueIndices SVIndices) {
- Constant* Zero32Arg = BC.HlslOP->GetU32Const(0);
- Constant* Zero8Arg = BC.HlslOP->GetI8Const(0);
- Constant* One8Arg = BC.HlslOP->GetI8Const(1);
- UndefValue* UndefArg = UndefValue::get(Type::getInt32Ty(BC.Ctx));
- // Convert SV_POSITION to UINT
- Value * XAsInt;
- Value * YAsInt;
- {
- auto LoadInputOpFunc = BC.HlslOP->GetOpFunc(DXIL::OpCode::LoadInput, Type::getFloatTy(BC.Ctx));
- Constant* LoadInputOpcode = BC.HlslOP->GetU32Const((unsigned)DXIL::OpCode::LoadInput);
- Constant* SV_Pos_ID = BC.HlslOP->GetU32Const(SVIndices.PixelShader.Position);
- auto XPos = BC.Builder.CreateCall(LoadInputOpFunc,
- { LoadInputOpcode, SV_Pos_ID, Zero32Arg /*row*/, Zero8Arg /*column*/, UndefArg }, "XPos");
- auto YPos = BC.Builder.CreateCall(LoadInputOpFunc,
- { LoadInputOpcode, SV_Pos_ID, Zero32Arg /*row*/, One8Arg /*column*/, UndefArg }, "YPos");
- XAsInt = BC.Builder.CreateCast(Instruction::CastOps::FPToUI, XPos, Type::getInt32Ty(BC.Ctx), "XIndex");
- YAsInt = BC.Builder.CreateCast(Instruction::CastOps::FPToUI, YPos, Type::getInt32Ty(BC.Ctx), "YIndex");
- }
- // Compare to expected pixel position and primitive ID
- auto CompareToX = BC.Builder.CreateICmpEQ(XAsInt, BC.HlslOP->GetU32Const(m_Parameters.PixelShader.X), "CompareToX");
- auto CompareToY = BC.Builder.CreateICmpEQ(YAsInt, BC.HlslOP->GetU32Const(m_Parameters.PixelShader.Y), "CompareToY");
- auto ComparePos = BC.Builder.CreateAnd(CompareToX, CompareToY, "ComparePos");
- return ComparePos;
- }
- void DxilDebugInstrumentation::addUAV(BuilderContext &BC)
- {
- // Set up a UAV with structure of a single int
- unsigned int UAVResourceHandle = static_cast<unsigned int>(BC.DM.GetUAVs().size());
- SmallVector<llvm::Type*, 1> Elements{ Type::getInt32Ty(BC.Ctx) };
- llvm::StructType *UAVStructTy = llvm::StructType::create(Elements, "PIX_DebugUAV_Type");
- std::unique_ptr<DxilResource> pUAV = llvm::make_unique<DxilResource>();
- pUAV->SetGlobalName("PIX_DebugUAVName");
- pUAV->SetGlobalSymbol(UndefValue::get(UAVStructTy->getPointerTo()));
- pUAV->SetID(UAVResourceHandle);
- pUAV->SetSpaceID((unsigned int)-2); // This is the reserved-for-tools register space
- pUAV->SetSampleCount(1);
- pUAV->SetGloballyCoherent(false);
- pUAV->SetHasCounter(false);
- pUAV->SetCompType(CompType::getI32());
- pUAV->SetLowerBound(0);
- pUAV->SetRangeSize(1);
- pUAV->SetKind(DXIL::ResourceKind::RawBuffer);
- pUAV->SetRW(true);
- auto ID = BC.DM.AddUAV(std::move(pUAV));
- assert(ID == UAVResourceHandle);
- BC.DM.m_ShaderFlags.SetEnableRawAndStructuredBuffers(true);
- // Create handle for the newly-added UAV
- Function* CreateHandleOpFunc = BC.HlslOP->GetOpFunc(DXIL::OpCode::CreateHandle, Type::getVoidTy(BC.Ctx));
- Constant* CreateHandleOpcodeArg = BC.HlslOP->GetU32Const((unsigned)DXIL::OpCode::CreateHandle);
- Constant* UAVVArg = BC.HlslOP->GetI8Const(static_cast<std::underlying_type<DxilResourceBase::Class>::type>(DXIL::ResourceClass::UAV));
- Constant* MetaDataArg = BC.HlslOP->GetU32Const(ID); // position of the metadata record in the corresponding metadata list
- Constant* IndexArg = BC.HlslOP->GetU32Const(0); //
- Constant* FalseArg = BC.HlslOP->GetI1Const(0); // non-uniform resource index: false
- m_HandleForUAV = BC.Builder.CreateCall(CreateHandleOpFunc,
- { CreateHandleOpcodeArg, UAVVArg, MetaDataArg, IndexArg, FalseArg }, "PIX_DebugUAV_Handle");
- }
- void DxilDebugInstrumentation::addInvocationSelectionProlog(BuilderContext &BC, SystemValueIndices SVIndices) {
- auto ShaderModel = BC.DM.GetShaderModel();
- Value * ParameterTestResult;
- switch (ShaderModel->GetKind()) {
- case DXIL::ShaderKind::Pixel:
- ParameterTestResult = addPixelShaderProlog(BC, SVIndices);
- break;
- case DXIL::ShaderKind::Geometry:
- ParameterTestResult = addGeometryShaderProlog(BC, SVIndices);
- break;
- case DXIL::ShaderKind::Vertex:
- ParameterTestResult = addVertexShaderProlog(BC, SVIndices);
- break;
- case DXIL::ShaderKind::Compute:
- ParameterTestResult = addComputeShaderProlog(BC);
- break;
- default:
- assert(false); // guaranteed by runOnModule
- }
- // This is a convenient place to calculate the values that modify the UAV offset for invocations of interest and for
- // UAV size.
- m_OffsetMultiplicand = BC.Builder.CreateCast(Instruction::CastOps::ZExt, ParameterTestResult, Type::getInt32Ty(BC.Ctx), "OffsetMultiplicand");
- auto InverseOffsetMultiplicand = BC.Builder.CreateSub(BC.HlslOP->GetU32Const(1), m_OffsetMultiplicand, "ComplementOfMultiplicand");
- m_OffsetAddend = BC.Builder.CreateMul(BC.HlslOP->GetU32Const(UAVDumpingGroundOffset()), InverseOffsetMultiplicand, "OffsetAddend");
- m_OffsetMask = BC.HlslOP->GetU32Const(UAVDumpingGroundOffset() - 1);
- m_SelectionCriterion = ParameterTestResult;
- }
- void DxilDebugInstrumentation::reserveDebugEntrySpace(BuilderContext &BC, uint32_t SpaceInBytes) {
- assert(m_CurrentIndex == nullptr);
- assert(m_RemainingReservedSpaceInBytes == 0);
- m_RemainingReservedSpaceInBytes = SpaceInBytes;
- // Insert the UAV increment instruction:
- Function* AtomicOpFunc = BC.HlslOP->GetOpFunc(OP::OpCode::AtomicBinOp, Type::getInt32Ty(BC.Ctx));
- Constant* AtomicBinOpcode = BC.HlslOP->GetU32Const((unsigned)OP::OpCode::AtomicBinOp);
- Constant* AtomicAdd = BC.HlslOP->GetU32Const((unsigned)DXIL::AtomicBinOpCode::Add);
- Constant* Zero32Arg = BC.HlslOP->GetU32Const(0);
- UndefValue* UndefArg = UndefValue::get(Type::getInt32Ty(BC.Ctx));
- // so inc will be zero for uninteresting invocations:
- Value * IncrementForThisInvocation;
- auto findIncrementInstruction = m_IncrementInstructionBySize.find(SpaceInBytes);
- if (findIncrementInstruction == m_IncrementInstructionBySize.end()) {
- Constant* Increment = BC.HlslOP->GetU32Const(SpaceInBytes);
- auto it = m_IncrementInstructionBySize.emplace(
- SpaceInBytes, BC.Builder.CreateMul(Increment, m_OffsetMultiplicand, "IncrementForThisInvocation"));
- findIncrementInstruction = it.first;
- }
- IncrementForThisInvocation = findIncrementInstruction->second;
- auto PreviousValue = BC.Builder.CreateCall(AtomicOpFunc, {
- AtomicBinOpcode,// i32, ; opcode
- m_HandleForUAV, // %dx.types.Handle, ; resource handle
- AtomicAdd, // i32, ; binary operation code : EXCHANGE, IADD, AND, OR, XOR, IMIN, IMAX, UMIN, UMAX
- Zero32Arg, // i32, ; coordinate c0: index in bytes
- UndefArg, // i32, ; coordinate c1 (unused)
- UndefArg, // i32, ; coordinate c2 (unused)
- IncrementForThisInvocation, // i32); increment value
- }, "UAVIncResult");
- if (m_InvocationId == nullptr)
- {
- m_InvocationId = PreviousValue;
- }
- auto MaskedForLimit = BC.Builder.CreateAnd(PreviousValue, m_OffsetMask, "MaskedForUAVLimit");
- // The return value will either end up being itself (multiplied by one and added with zero)
- // or the "dump uninteresting things here" value of (UAVSize - a bit).
- auto MultipliedForInterest = BC.Builder.CreateMul(MaskedForLimit, m_OffsetMultiplicand, "MultipliedForInterest");
- auto AddedForInterest = BC.Builder.CreateAdd(MultipliedForInterest, m_OffsetAddend, "AddedForInterest");
- m_CurrentIndex = AddedForInterest;
- }
- void DxilDebugInstrumentation::addDebugEntryValue(BuilderContext &BC, Value * TheValue) {
- assert(m_RemainingReservedSpaceInBytes > 0);
- auto TheValueTypeID = TheValue->getType()->getTypeID();
- if (TheValueTypeID == Type::TypeID::DoubleTyID) {
- Function* SplitDouble = BC.HlslOP->GetOpFunc(OP::OpCode::SplitDouble, TheValue->getType());
- Constant* SplitDoubleOpcode = BC.HlslOP->GetU32Const((unsigned)DXIL::OpCode::SplitDouble);
- auto SplitDoubleIntruction = BC.Builder.CreateCall(SplitDouble, { SplitDoubleOpcode, TheValue }, "SplitDouble");
- auto LowBits = BC.Builder.CreateExtractValue(SplitDoubleIntruction, 0, "LowBits");
- auto HighBits = BC.Builder.CreateExtractValue(SplitDoubleIntruction, 1, "HighBits");
- //addDebugEntryValue(BC, BC.HlslOP->GetU32Const(0)); // padding
- addDebugEntryValue(BC, LowBits);
- addDebugEntryValue(BC, HighBits);
- }
- else if (TheValueTypeID == Type::TypeID::IntegerTyID && TheValue->getType()->getIntegerBitWidth() == 64) {
- auto LowBits = BC.Builder.CreateTrunc(TheValue, Type::getInt32Ty(BC.Ctx), "LowBits");
- auto ShiftedBits = BC.Builder.CreateLShr(TheValue, 32, "ShiftedBits");
- auto HighBits = BC.Builder.CreateTrunc(ShiftedBits, Type::getInt32Ty(BC.Ctx), "HighBits");
- //addDebugEntryValue(BC, BC.HlslOP->GetU32Const(0)); // padding
- addDebugEntryValue(BC, LowBits);
- addDebugEntryValue(BC, HighBits);
- }
- else if (TheValueTypeID == Type::TypeID::IntegerTyID &&
- (TheValue->getType()->getIntegerBitWidth() == 16 || TheValue->getType()->getIntegerBitWidth() == 1)) {
- auto As32 = BC.Builder.CreateZExt(TheValue, Type::getInt32Ty(BC.Ctx), "As32");
- addDebugEntryValue(BC, As32);
- }
- else if (TheValueTypeID == Type::TypeID::HalfTyID) {
- auto AsFloat = BC.Builder.CreateFPCast(TheValue, Type::getFloatTy(BC.Ctx), "AsFloat");
- addDebugEntryValue(BC, AsFloat);
- }
- else {
- Function* StoreValue = BC.HlslOP->GetOpFunc(OP::OpCode::BufferStore, TheValue->getType()); // Type::getInt32Ty(BC.Ctx));
- Constant* StoreValueOpcode = BC.HlslOP->GetU32Const((unsigned)DXIL::OpCode::BufferStore);
- UndefValue* Undef32Arg = UndefValue::get(Type::getInt32Ty(BC.Ctx));
- Constant* ZeroArg;
- UndefValue* UndefArg;
- if (TheValueTypeID == Type::TypeID::IntegerTyID) {
- ZeroArg = BC.HlslOP->GetU32Const(0);
- UndefArg = UndefValue::get(Type::getInt32Ty(BC.Ctx));
- }
- else if (TheValueTypeID == Type::TypeID::FloatTyID) {
- ZeroArg = BC.HlslOP->GetFloatConst(0.f);
- UndefArg = UndefValue::get(Type::getFloatTy(BC.Ctx));
- }
- else {
- // The above are the only two valid types for a UAV store
- assert(false);
- }
- Constant* WriteMask_X = BC.HlslOP->GetI8Const(1);
- (void)BC.Builder.CreateCall(StoreValue, {
- StoreValueOpcode, // i32 opcode
- m_HandleForUAV, // %dx.types.Handle, ; resource handle
- m_CurrentIndex, // i32 c0: index in bytes into UAV
- Undef32Arg, // i32 c1: unused
- TheValue,
- UndefArg, // unused values
- UndefArg, // unused values
- UndefArg, // unused values
- WriteMask_X
- });
- m_RemainingReservedSpaceInBytes -= 4;
- assert(m_RemainingReservedSpaceInBytes < 1024); // check for underflow
- if (m_RemainingReservedSpaceInBytes != 0) {
- m_CurrentIndex = BC.Builder.CreateAdd(m_CurrentIndex, BC.HlslOP->GetU32Const(4));
- }
- else {
- m_CurrentIndex = nullptr;
- }
- }
- }
- void DxilDebugInstrumentation::addInvocationStartMarker(BuilderContext &BC) {
- DebugShaderModifierRecordHeader marker{ {{0, 0, 0, 0}}, 0 };
- reserveDebugEntrySpace(BC, sizeof(marker));
- marker.Header.Details.SizeDwords = DebugShaderModifierRecordPayloadSizeDwords(sizeof(marker));;
- marker.Header.Details.Flags = 0;
- marker.Header.Details.Type = DebugShaderModifierRecordTypeInvocationStartMarker;
- addDebugEntryValue(BC, BC.HlslOP->GetU32Const(marker.Header.u32Header));
- addDebugEntryValue(BC, m_InvocationId);
- }
- template<typename ReturnType>
- void DxilDebugInstrumentation::addStepEntryForType(DebugShaderModifierRecordType RecordType, BuilderContext &BC, Instruction *Inst) {
- DebugShaderModifierRecordDXILStep<ReturnType> step = {};
- reserveDebugEntrySpace(BC, sizeof(step));
- step.Header.Details.SizeDwords = DebugShaderModifierRecordPayloadSizeDwords(sizeof(step));
- step.Header.Details.Type = static_cast<uint8_t>(RecordType);
- addDebugEntryValue(BC, BC.HlslOP->GetU32Const(step.Header.u32Header));
- addDebugEntryValue(BC, m_InvocationId);
- addDebugEntryValue(BC, BC.HlslOP->GetU32Const(m_InstructionIndex++));
- if (RecordType != DebugShaderModifierRecordTypeDXILStepVoid) {
- addDebugEntryValue(BC, Inst);
- }
- }
- void DxilDebugInstrumentation::addStepDebugEntry(BuilderContext &BC, Instruction *Inst) {
- if (Inst->getOpcode() == Instruction::OtherOps::PHI) {
- return;
- }
- Type::TypeID ID = Inst->getType()->getTypeID();
- switch (ID) {
- case Type::TypeID::StructTyID:
- case Type::TypeID::VoidTyID:
- addStepEntryForType<void>(DebugShaderModifierRecordTypeDXILStepVoid, BC, Inst);
- break;
- case Type::TypeID::FloatTyID:
- addStepEntryForType<float>(DebugShaderModifierRecordTypeDXILStepFloat, BC, Inst);
- break;
- case Type::TypeID::IntegerTyID:
- if (Inst->getType()->getIntegerBitWidth() == 64) {
- addStepEntryForType<uint64_t>(DebugShaderModifierRecordTypeDXILStepUint64, BC, Inst);
- }
- else {
- addStepEntryForType<uint32_t>(DebugShaderModifierRecordTypeDXILStepUint32, BC, Inst);
- }
- break;
- case Type::TypeID::DoubleTyID:
- addStepEntryForType<double>(DebugShaderModifierRecordTypeDXILStepDouble, BC, Inst);
- break;
- case Type::TypeID::HalfTyID:
- addStepEntryForType<float>(DebugShaderModifierRecordTypeDXILStepFloat, BC, Inst);
- break;
- case Type::TypeID::PointerTyID:
- // Skip pointer calculation instructions. They aren't particularly meaningful to the user (being a mere
- // implementation detail for lookup tables, etc.), and their type is problematic from a UI point of view.
- // The subsequent instructions that dereference the pointer will be properly instrumented and show the
- // (meaningful) retrieved value.
- break;
- case Type::TypeID::FP128TyID:
- case Type::TypeID::LabelTyID:
- case Type::TypeID::MetadataTyID:
- case Type::TypeID::FunctionTyID:
- case Type::TypeID::ArrayTyID:
- case Type::TypeID::VectorTyID:
- assert(false);
- }
- }
- bool DxilDebugInstrumentation::runOnModule(Module &M) {
- DxilModule &DM = M.GetOrCreateDxilModule();
- LLVMContext & Ctx = M.getContext();
- OP *HlslOP = DM.GetOP();
- auto ShaderModel = DM.GetShaderModel();
- switch (ShaderModel->GetKind()) {
- case DXIL::ShaderKind::Pixel:
- case DXIL::ShaderKind::Vertex:
- case DXIL::ShaderKind::Compute:
- case DXIL::ShaderKind::Geometry:
- break;
- default:
- return false;
- }
- // First record pointers to all instructions in the function:
- std::vector<Instruction*> AllInstructions;
- for (inst_iterator I = inst_begin(DM.GetEntryFunction()), E = inst_end(DM.GetEntryFunction()); I != E; ++I) {
- AllInstructions.push_back(&*I);
- }
- // Branchless instrumentation requires taking care of a few things:
- // -Each invocation of the shader will be either of interest or not of interest
- // -If of interest, the offset into the output UAV will be as expected
- // -If not, the offset is forced to (UAVsize) - (Small Amount), and that output is ignored by the CPU-side code.
- // -The invocation of interest may overflow the UAV. This is handled by taking the modulus of the
- // output index. Overflow is then detected on the CPU side by checking for the presence of a canary
- // value at (UAVSize) - (Small Amount) * 2 (which is actually a conservative definition of overflow).
- //
- Instruction* firstInsertionPt = DM.GetEntryFunction()->getEntryBlock().getFirstInsertionPt();
- IRBuilder<> Builder(firstInsertionPt);
- BuilderContext BC{ M, DM, Ctx, HlslOP, Builder };
- addUAV(BC);
- auto SystemValues = addRequiredSystemValues(BC);
- addInvocationSelectionProlog(BC, SystemValues);
- addInvocationStartMarker(BC);
- // Instrument original instructions:
- for (auto & Inst : AllInstructions) {
- // Instrumentation goes after the instruction if it has a return value.
- // Otherwise, the instruction might be a terminator so we HAVE to put the instrumentation before
- if (Inst->getType()->getTypeID() != Type::TypeID::VoidTyID) {
- // Has a return type, so can't be a terminator, so start inserting before the next instruction
- IRBuilder<> Builder(Inst->getNextNode());
- BuilderContext BC2{ BC.M, BC.DM, BC.Ctx, BC.HlslOP, Builder };
- addStepDebugEntry(BC2, Inst);
- }
- else {
- // Insert before this instruction
- IRBuilder<> Builder(Inst);
- BuilderContext BC2{ BC.M, BC.DM, BC.Ctx, BC.HlslOP, Builder };
- addStepDebugEntry(BC2, Inst);
- }
- }
- DM.ReEmitDxilResources();
- return true;
- }
- char DxilDebugInstrumentation::ID = 0;
- ModulePass *llvm::createDxilDebugInstrumentationPass() {
- return new DxilDebugInstrumentation();
- }
- INITIALIZE_PASS(DxilDebugInstrumentation, "hlsl-dxil-debug-instrumentation", "HLSL DXIL debug instrumentation for PIX", false, false)
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