ShaderOpTest.cpp 89 KB

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  1. ///////////////////////////////////////////////////////////////////////////////
  2. // //
  3. // ShaderOpTest.cpp //
  4. // Copyright (C) Microsoft Corporation. All rights reserved. //
  5. // This file is distributed under the University of Illinois Open Source //
  6. // License. See LICENSE.TXT for details. //
  7. // //
  8. // Provides the implementation to run tests based on descriptions. //
  9. // //
  10. ///////////////////////////////////////////////////////////////////////////////
  11. #include <windows.h>
  12. #include <d3d12.h>
  13. #include <dxgi1_4.h>
  14. #include "dxc/Support/d3dx12.h"
  15. #include <d3dcompiler.h>
  16. #include <atlbase.h>
  17. #include <atlenc.h>
  18. #include "ShaderOpTest.h"
  19. #include "dxc/dxcapi.h" // IDxcCompiler
  20. #include "dxc/Support/Global.h" // OutputDebugBytes
  21. #include "dxc/Support/Unicode.h" // IsStarMatchUTF16
  22. #include "dxc/Support/dxcapi.use.h" // DxcDllSupport
  23. #include "dxc/DXIL/DxilConstants.h" // ComponentType
  24. #include "WexTestClass.h" // TAEF
  25. #include "HLSLTestUtils.h" // LogCommentFmt
  26. #include <stdlib.h>
  27. #include <DirectXMath.h>
  28. #include <intsafe.h>
  29. #include <strsafe.h>
  30. #include <xmllite.h>
  31. #pragma comment(lib, "xmllite.lib")
  32. ///////////////////////////////////////////////////////////////////////////////
  33. // Useful helper functions.
  34. static st::OutputStringFn g_OutputStrFn;
  35. static void * g_OutputStrFnCtx;
  36. void st::SetOutputFn(void *pCtx, OutputStringFn F) {
  37. g_OutputStrFnCtx = pCtx;
  38. g_OutputStrFn = F;
  39. }
  40. static void ShaderOpLogFmt(_In_z_ _Printf_format_string_ const wchar_t *fmt, ...) {
  41. va_list args;
  42. va_start(args, fmt);
  43. std::wstring buf(hlsl_test::vFormatToWString(fmt, args));
  44. va_end(args);
  45. if (g_OutputStrFn == nullptr)
  46. WEX::Logging::Log::Comment(buf.data());
  47. else
  48. g_OutputStrFn(g_OutputStrFnCtx, buf.data());
  49. }
  50. // Rely on TAEF Verifier helpers.
  51. #define CHECK_HR(x) { \
  52. if (!g_OutputStrFn) VERIFY_SUCCEEDED(x); else { \
  53. HRESULT _check_hr = (x); \
  54. if (FAILED(_check_hr)) AtlThrow(x); } \
  55. }
  56. // Check the specified HRESULT and return the success value.
  57. static HRESULT CHECK_HR_RET(HRESULT hr) {
  58. CHECK_HR(hr);
  59. return hr;
  60. }
  61. HRESULT LogIfLost(HRESULT hr, ID3D12Device *pDevice) {
  62. if (hr == DXGI_ERROR_DEVICE_REMOVED) {
  63. HRESULT reason = pDevice->GetDeviceRemovedReason();
  64. LPCWSTR reasonText = L"?";
  65. if (reason == DXGI_ERROR_DEVICE_HUNG) reasonText = L"DXGI_ERROR_DEVICE_HUNG";
  66. if (reason == DXGI_ERROR_DEVICE_REMOVED) reasonText = L"DXGI_ERROR_DEVICE_REMOVED";
  67. if (reason == DXGI_ERROR_DEVICE_RESET) reasonText = L"DXGI_ERROR_DEVICE_RESET";
  68. if (reason == DXGI_ERROR_DRIVER_INTERNAL_ERROR) reasonText = L"DXGI_ERROR_DRIVER_INTERNAL_ERROR";
  69. if (reason == DXGI_ERROR_INVALID_CALL) reasonText = L"DXGI_ERROR_INVALID_CALL";
  70. ShaderOpLogFmt(L"Device lost: 0x%08x (%s)", reason, reasonText);
  71. }
  72. return hr;
  73. }
  74. HRESULT LogIfLost(HRESULT hr, ID3D12Resource *pResource) {
  75. if (hr == DXGI_ERROR_DEVICE_REMOVED) {
  76. CComPtr<ID3D12Device> pDevice;
  77. pResource->GetDevice(__uuidof(ID3D12Device), (void**)&pDevice);
  78. LogIfLost(hr, pDevice);
  79. }
  80. return hr;
  81. }
  82. bool UseHardwareDevice(const DXGI_ADAPTER_DESC1 &desc, LPCWSTR AdapterName) {
  83. if (desc.Flags & DXGI_ADAPTER_FLAG_SOFTWARE) {
  84. // Don't select the Basic Render Driver adapter.
  85. return false;
  86. }
  87. if (!AdapterName)
  88. return true;
  89. return Unicode::IsStarMatchUTF16(AdapterName, wcslen(AdapterName),
  90. desc.Description, wcslen(desc.Description));
  91. }
  92. void GetHardwareAdapter(IDXGIFactory2 *pFactory, LPCWSTR AdapterName,
  93. IDXGIAdapter1 **ppAdapter) {
  94. CComPtr<IDXGIAdapter1> adapter;
  95. *ppAdapter = nullptr;
  96. for (UINT adapterIndex = 0;
  97. DXGI_ERROR_NOT_FOUND != pFactory->EnumAdapters1(adapterIndex, &adapter);
  98. ++adapterIndex) {
  99. DXGI_ADAPTER_DESC1 desc;
  100. adapter->GetDesc1(&desc);
  101. if (!UseHardwareDevice(desc, AdapterName)) {
  102. adapter.Release();
  103. continue;
  104. }
  105. // Check to see if the adapter supports Direct3D 12, but don't create the
  106. // actual device yet.
  107. if (SUCCEEDED(D3D12CreateDevice(adapter, D3D_FEATURE_LEVEL_11_0,
  108. _uuidof(ID3D12Device), nullptr))) {
  109. break;
  110. }
  111. adapter.Release();
  112. }
  113. *ppAdapter = adapter.Detach();
  114. }
  115. void RecordTransitionBarrier(ID3D12GraphicsCommandList *pCommandList,
  116. ID3D12Resource *pResource,
  117. D3D12_RESOURCE_STATES before,
  118. D3D12_RESOURCE_STATES after) {
  119. CD3DX12_RESOURCE_BARRIER barrier(
  120. CD3DX12_RESOURCE_BARRIER::Transition(pResource, before, after));
  121. pCommandList->ResourceBarrier(1, &barrier);
  122. }
  123. void ExecuteCommandList(ID3D12CommandQueue *pQueue, ID3D12CommandList *pList) {
  124. ID3D12CommandList *ppCommandLists[] = { pList };
  125. pQueue->ExecuteCommandLists(1, ppCommandLists);
  126. }
  127. HRESULT SetObjectName(ID3D12Object *pObject, LPCSTR pName) {
  128. if (pObject && pName) {
  129. CA2W WideName(pName);
  130. return pObject->SetName(WideName);
  131. }
  132. return S_FALSE;
  133. }
  134. void WaitForSignal(ID3D12CommandQueue *pCQ, ID3D12Fence *pFence,
  135. HANDLE hFence, UINT64 fenceValue) {
  136. // Signal and increment the fence value.
  137. const UINT64 fence = fenceValue;
  138. CHECK_HR(pCQ->Signal(pFence, fence));
  139. if (pFence->GetCompletedValue() < fenceValue) {
  140. CHECK_HR(pFence->SetEventOnCompletion(fenceValue, hFence));
  141. WaitForSingleObject(hFence, INFINITE);
  142. //CHECK_HR(pCQ->Wait(pFence, fenceValue));
  143. }
  144. }
  145. static void SetupComputeValuePattern(std::vector<uint32_t> &values, size_t count) {
  146. values.resize(count); // one element per dispatch group, in bytes
  147. for (size_t i = 0; i < count; ++i) {
  148. values[i] = (uint32_t)i;
  149. }
  150. }
  151. void MappedData::dump() const {
  152. OutputDebugBytes(m_pData, m_size);
  153. }
  154. void MappedData::reset() {
  155. if (m_pResource != nullptr) {
  156. m_pResource->Unmap(0, nullptr);
  157. m_pResource.Release();
  158. }
  159. m_pData = nullptr;
  160. }
  161. ///////////////////////////////////////////////////////////////////////////////
  162. // Helper class for mapped data.
  163. void MappedData::reset(ID3D12Resource *pResource, UINT32 sizeInBytes) {
  164. reset();
  165. D3D12_RANGE r;
  166. r.Begin = 0;
  167. r.End = sizeInBytes;
  168. CHECK_HR(LogIfLost(pResource->Map(0, &r, &m_pData), pResource));
  169. m_pResource = pResource;
  170. m_size = sizeInBytes;
  171. }
  172. ///////////////////////////////////////////////////////////////////////////////
  173. // ShaderOpTest library implementation.
  174. namespace st {
  175. LPCSTR string_table::insert(LPCSTR pValue) {
  176. std::unordered_set<LPCSTR, HashStr, PredStr>::iterator i = m_values.find(pValue);
  177. if (i == m_values.end()) {
  178. size_t bufSize = strlen(pValue) + 1;
  179. std::vector<char> s;
  180. s.resize(bufSize);
  181. strcpy_s(s.data(), bufSize, pValue);
  182. LPCSTR result = s.data();
  183. m_values.insert(result);
  184. m_strings.push_back(std::move(s));
  185. return result;
  186. }
  187. else {
  188. return *i;
  189. }
  190. }
  191. LPCSTR string_table::insert(LPCWSTR pValue) {
  192. CW2A pValueAnsi(pValue);
  193. return insert(pValueAnsi.m_psz);
  194. }
  195. void CommandListRefs::CreateForDevice(ID3D12Device *pDevice, bool compute) {
  196. D3D12_COMMAND_LIST_TYPE T = compute ? D3D12_COMMAND_LIST_TYPE_COMPUTE
  197. : D3D12_COMMAND_LIST_TYPE_DIRECT;
  198. D3D12_COMMAND_QUEUE_DESC queueDesc = {};
  199. queueDesc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
  200. queueDesc.Type = T;
  201. if (Queue == nullptr) {
  202. CHECK_HR(pDevice->CreateCommandQueue(&queueDesc, IID_PPV_ARGS(&Queue)));
  203. }
  204. CHECK_HR(pDevice->CreateCommandAllocator(T, IID_PPV_ARGS(&Allocator)));
  205. CHECK_HR(pDevice->CreateCommandList(0, T, Allocator, nullptr,
  206. IID_PPV_ARGS(&List)));
  207. }
  208. void ShaderOpTest::CopyBackResources() {
  209. CommandListRefs ResCommandList;
  210. ResCommandList.CreateForDevice(m_pDevice, m_pShaderOp->IsCompute());
  211. ID3D12GraphicsCommandList *pList = ResCommandList.List;
  212. pList->SetName(L"ShaderOpTest Resource ReadBack CommandList");
  213. for (ShaderOpResource &R : m_pShaderOp->Resources) {
  214. if (!R.ReadBack)
  215. continue;
  216. ShaderOpResourceData &D = m_ResourceData[R.Name];
  217. RecordTransitionBarrier(pList, D.Resource, D.ResourceState,
  218. D3D12_RESOURCE_STATE_COPY_SOURCE);
  219. D.ResourceState = D3D12_RESOURCE_STATE_COPY_SOURCE;
  220. D3D12_RESOURCE_DESC &Desc = D.ShaderOpRes->Desc;
  221. if (Desc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER) {
  222. pList->CopyResource(D.ReadBack, D.Resource);
  223. }
  224. else {
  225. UINT64 rowPitch = Desc.Width * GetByteSizeForFormat(Desc.Format);
  226. if (rowPitch % D3D12_TEXTURE_DATA_PITCH_ALIGNMENT)
  227. rowPitch += D3D12_TEXTURE_DATA_PITCH_ALIGNMENT - (rowPitch % D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
  228. D3D12_PLACED_SUBRESOURCE_FOOTPRINT Footprint;
  229. Footprint.Offset = 0;
  230. Footprint.Footprint = CD3DX12_SUBRESOURCE_FOOTPRINT(Desc.Format, (UINT)Desc.Width, Desc.Height, 1, (UINT)rowPitch);
  231. CD3DX12_TEXTURE_COPY_LOCATION DstLoc(D.ReadBack, Footprint);
  232. CD3DX12_TEXTURE_COPY_LOCATION SrcLoc(D.Resource, 0);
  233. pList->CopyTextureRegion(&DstLoc, 0, 0, 0, &SrcLoc, nullptr);
  234. }
  235. }
  236. pList->Close();
  237. ExecuteCommandList(ResCommandList.Queue, pList);
  238. WaitForSignal(ResCommandList.Queue, m_pFence, m_hFence, m_FenceValue++);
  239. }
  240. void ShaderOpTest::CreateCommandList() {
  241. bool priorQueue = m_CommandList.Queue != nullptr;
  242. m_CommandList.CreateForDevice(m_pDevice, m_pShaderOp->IsCompute());
  243. m_CommandList.Allocator->SetName(L"ShaderOpTest Allocator");
  244. m_CommandList.List->SetName(L"ShaderOpTest CommandList");
  245. if (!priorQueue)
  246. m_CommandList.Queue->SetName(L"ShaderOpTest CommandList");
  247. }
  248. void ShaderOpTest::CreateDescriptorHeaps() {
  249. for (ShaderOpDescriptorHeap &H : m_pShaderOp->DescriptorHeaps) {
  250. CComPtr<ID3D12DescriptorHeap> pHeap;
  251. if (H.Desc.NumDescriptors == 0) {
  252. H.Desc.NumDescriptors = (UINT)H.Descriptors.size();
  253. }
  254. CHECK_HR(m_pDevice->CreateDescriptorHeap(&H.Desc, IID_PPV_ARGS(&pHeap)));
  255. m_DescriptorHeaps.push_back(pHeap);
  256. m_DescriptorHeapsByName[H.Name] = pHeap;
  257. SetObjectName(pHeap, H.Name);
  258. const UINT descriptorSize = m_pDevice->GetDescriptorHandleIncrementSize(H.Desc.Type);
  259. CD3DX12_CPU_DESCRIPTOR_HANDLE cpuHandle(pHeap->GetCPUDescriptorHandleForHeapStart());
  260. CD3DX12_GPU_DESCRIPTOR_HANDLE gpuHandle;
  261. if (H.Desc.Type != D3D12_DESCRIPTOR_HEAP_TYPE_RTV)
  262. gpuHandle = CD3DX12_GPU_DESCRIPTOR_HANDLE(pHeap->GetGPUDescriptorHandleForHeapStart());
  263. for (ShaderOpDescriptor &D : H.Descriptors) {
  264. ShaderOpResource *R = m_pShaderOp->GetResourceByName(D.ResName);
  265. if (R == nullptr) {
  266. LPCSTR DescName = D.Name ? D.Name : "[unnamed descriptor]";
  267. ShaderOpLogFmt(L"Descriptor '%S' references missing resource '%S'", DescName, D.ResName);
  268. CHECK_HR(E_INVALIDARG);
  269. }
  270. ShaderOpResourceData &Data = m_ResourceData[D.ResName];
  271. ShaderOpDescriptorData DData;
  272. DData.Descriptor = &D;
  273. DData.ResData = &Data;
  274. if (0 == _stricmp(D.Kind, "UAV")) {
  275. ID3D12Resource *pCounterResource = nullptr;
  276. if (D.CounterName && *D.CounterName) {
  277. ShaderOpResourceData &CounterData = m_ResourceData[D.CounterName];
  278. pCounterResource = CounterData.Resource;
  279. }
  280. m_pDevice->CreateUnorderedAccessView(Data.Resource, pCounterResource,
  281. &D.UavDesc, cpuHandle);
  282. }
  283. else if (0 == _stricmp(D.Kind, "SRV")) {
  284. D3D12_SHADER_RESOURCE_VIEW_DESC *pSrvDesc = nullptr;
  285. if (D.SrvDescPresent) {
  286. pSrvDesc = &D.SrvDesc;
  287. }
  288. m_pDevice->CreateShaderResourceView(Data.Resource, pSrvDesc, cpuHandle);
  289. }
  290. else if (0 == _stricmp(D.Kind, "RTV")) {
  291. m_pDevice->CreateRenderTargetView(Data.Resource, nullptr, cpuHandle);
  292. }
  293. else if (0 == _stricmp(D.Kind, "CBV")) {
  294. D3D12_CONSTANT_BUFFER_VIEW_DESC cbvDesc;
  295. cbvDesc.BufferLocation = Data.Resource->GetGPUVirtualAddress();
  296. cbvDesc.SizeInBytes = (UINT)Data.Resource->GetDesc().Width;
  297. m_pDevice->CreateConstantBufferView(&cbvDesc, cpuHandle);
  298. }
  299. DData.CPUHandle = cpuHandle;
  300. m_DescriptorData[R->Name] = DData;
  301. cpuHandle = cpuHandle.Offset(descriptorSize);
  302. if (H.Desc.Type != D3D12_DESCRIPTOR_HEAP_TYPE_RTV) {
  303. DData.GPUHandle = gpuHandle;
  304. gpuHandle = gpuHandle.Offset(descriptorSize);
  305. }
  306. }
  307. }
  308. // Create query descriptor heap.
  309. D3D12_QUERY_HEAP_DESC queryHeapDesc;
  310. ZeroMemory(&queryHeapDesc, sizeof(queryHeapDesc));
  311. queryHeapDesc.Count = 1;
  312. queryHeapDesc.Type = D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS;
  313. CHECK_HR(m_pDevice->CreateQueryHeap(&queryHeapDesc, IID_PPV_ARGS(&m_pQueryHeap)));
  314. }
  315. void ShaderOpTest::CreateDevice() {
  316. if (m_pDevice == nullptr) {
  317. const D3D_FEATURE_LEVEL FeatureLevelRequired = D3D_FEATURE_LEVEL_11_0;
  318. CComPtr<IDXGIFactory4> factory;
  319. CComPtr<ID3D12Device> pDevice;
  320. CHECK_HR(CreateDXGIFactory1(IID_PPV_ARGS(&factory)));
  321. if (m_pShaderOp->UseWarpDevice) {
  322. CComPtr<IDXGIAdapter> warpAdapter;
  323. CHECK_HR(factory->EnumWarpAdapter(IID_PPV_ARGS(&warpAdapter)));
  324. CHECK_HR(D3D12CreateDevice(warpAdapter, FeatureLevelRequired,
  325. IID_PPV_ARGS(&pDevice)));
  326. } else {
  327. CComPtr<IDXGIAdapter1> hardwareAdapter;
  328. GetHardwareAdapter(factory, m_pShaderOp->AdapterName, &hardwareAdapter);
  329. if (hardwareAdapter == nullptr) {
  330. CHECK_HR(HRESULT_FROM_WIN32(ERROR_NOT_FOUND));
  331. }
  332. CHECK_HR(D3D12CreateDevice(hardwareAdapter, FeatureLevelRequired,
  333. IID_PPV_ARGS(&pDevice)));
  334. }
  335. m_pDevice.Attach(pDevice.Detach());
  336. m_pDevice->SetName(L"ShaderOpTest Device");
  337. }
  338. m_FenceValue = 1;
  339. CHECK_HR(m_pDevice->CreateFence(0, D3D12_FENCE_FLAG_NONE,
  340. __uuidof(ID3D12Fence), (void **)&m_pFence));
  341. m_pFence->SetName(L"ShaderOpTest Fence");
  342. m_hFence = CreateEvent(nullptr, FALSE, FALSE, nullptr);
  343. if (m_hFence == nullptr) {
  344. AtlThrow(HRESULT_FROM_WIN32(GetLastError()));
  345. }
  346. }
  347. static void InitByteCode(D3D12_SHADER_BYTECODE *pBytecode, ID3D10Blob *pBlob) {
  348. if (pBlob == nullptr) {
  349. pBytecode->BytecodeLength = 0;
  350. pBytecode->pShaderBytecode = nullptr;
  351. }
  352. else {
  353. pBytecode->BytecodeLength = pBlob->GetBufferSize();
  354. pBytecode->pShaderBytecode = pBlob->GetBufferPointer();
  355. }
  356. }
  357. template <typename TKey, typename TValue>
  358. TValue map_get_or_null(const std::map<TKey, TValue> &amap, const TKey& key) {
  359. auto it = amap.find(key);
  360. if (it == amap.end()) return nullptr;
  361. return (*it).second;
  362. }
  363. void ShaderOpTest::CreatePipelineState() {
  364. CreateRootSignature();
  365. CreateShaders();
  366. if (m_pShaderOp->IsCompute()) {
  367. CComPtr<ID3D10Blob> pCS;
  368. pCS = m_Shaders[m_pShaderOp->CS];
  369. D3D12_COMPUTE_PIPELINE_STATE_DESC CDesc;
  370. ZeroMemory(&CDesc, sizeof(CDesc));
  371. CDesc.pRootSignature = m_pRootSignature.p;
  372. InitByteCode(&CDesc.CS, pCS);
  373. CHECK_HR(m_pDevice->CreateComputePipelineState(&CDesc, IID_PPV_ARGS(&m_pPSO)));
  374. }
  375. // Wakanda technology, needs vibranium to work
  376. #if defined(NTDDI_WIN10_VB) && WDK_NTDDI_VERSION >= NTDDI_WIN10_VB
  377. else if (m_pShaderOp->MS) {
  378. // A couple types from a future version of d3dx12.h
  379. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS> CD3DX12_PIPELINE_STATE_STREAM_MS;
  380. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS> CD3DX12_PIPELINE_STATE_STREAM_AS;
  381. struct D3DX12_MESH_SHADER_PIPELINE_STATE_DESC
  382. {
  383. ID3D12RootSignature* pRootSignature;
  384. D3D12_SHADER_BYTECODE AS;
  385. D3D12_SHADER_BYTECODE MS;
  386. D3D12_SHADER_BYTECODE PS;
  387. D3D12_BLEND_DESC BlendState;
  388. UINT SampleMask;
  389. D3D12_RASTERIZER_DESC RasterizerState;
  390. D3D12_DEPTH_STENCIL_DESC DepthStencilState;
  391. D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType;
  392. UINT NumRenderTargets;
  393. DXGI_FORMAT RTVFormats[ D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT ];
  394. DXGI_FORMAT DSVFormat;
  395. DXGI_SAMPLE_DESC SampleDesc;
  396. UINT NodeMask;
  397. D3D12_CACHED_PIPELINE_STATE CachedPSO;
  398. D3D12_PIPELINE_STATE_FLAGS Flags;
  399. } MDesc = {};
  400. CComPtr<ID3D10Blob> pAS, pMS, pPS;
  401. pAS = map_get_or_null(m_Shaders, m_pShaderOp->AS);
  402. pMS = map_get_or_null(m_Shaders, m_pShaderOp->MS);
  403. pPS = map_get_or_null(m_Shaders, m_pShaderOp->PS);
  404. ZeroMemory(&MDesc, sizeof(MDesc));
  405. MDesc.pRootSignature = m_pRootSignature.p;
  406. InitByteCode(&MDesc.AS, pAS);
  407. InitByteCode(&MDesc.MS, pMS);
  408. InitByteCode(&MDesc.PS, pPS);
  409. MDesc.PrimitiveTopologyType = m_pShaderOp->PrimitiveTopologyType;
  410. MDesc.NumRenderTargets = (UINT)m_pShaderOp->RenderTargets.size();
  411. MDesc.SampleMask = m_pShaderOp->SampleMask;
  412. for (size_t i = 0; i < m_pShaderOp->RenderTargets.size(); ++i) {
  413. ShaderOpResource *R = m_pShaderOp->GetResourceByName(m_pShaderOp->RenderTargets[i]);
  414. MDesc.RTVFormats[i] = R->Desc.Format;
  415. }
  416. MDesc.SampleDesc.Count = 1; // TODO: read from file, set from shader operation; also apply to count
  417. MDesc.RasterizerState = CD3DX12_RASTERIZER_DESC(D3D12_DEFAULT); // TODO: read from file, set from op
  418. MDesc.BlendState = CD3DX12_BLEND_DESC(D3D12_DEFAULT); // TODO: read from file, set from op
  419. D3D12_PIPELINE_STATE_STREAM_DESC PDesc = {};
  420. PDesc.SizeInBytes = sizeof(MDesc);
  421. PDesc.pPipelineStateSubobjectStream = &MDesc;
  422. ID3D12Device2 *pDevice2;
  423. CHECK_HR(m_pDevice->QueryInterface(&pDevice2));
  424. pDevice2->CreatePipelineState(&PDesc, IID_PPV_ARGS(&m_pPSO));
  425. }
  426. #endif
  427. else {
  428. CComPtr<ID3D10Blob> pVS, pDS, pHS, pGS, pPS;
  429. pPS = map_get_or_null(m_Shaders, m_pShaderOp->PS);
  430. pVS = map_get_or_null(m_Shaders, m_pShaderOp->VS);
  431. pGS = map_get_or_null(m_Shaders, m_pShaderOp->GS);
  432. pHS = map_get_or_null(m_Shaders, m_pShaderOp->HS);
  433. pDS = map_get_or_null(m_Shaders, m_pShaderOp->DS);
  434. D3D12_GRAPHICS_PIPELINE_STATE_DESC GDesc;
  435. ZeroMemory(&GDesc, sizeof(GDesc));
  436. InitByteCode(&GDesc.VS, pVS);
  437. InitByteCode(&GDesc.HS, pHS);
  438. InitByteCode(&GDesc.DS, pDS);
  439. InitByteCode(&GDesc.GS, pGS);
  440. InitByteCode(&GDesc.PS, pPS);
  441. GDesc.InputLayout.NumElements = (UINT)m_pShaderOp->InputElements.size();
  442. GDesc.InputLayout.pInputElementDescs = m_pShaderOp->InputElements.data();
  443. GDesc.PrimitiveTopologyType = m_pShaderOp->PrimitiveTopologyType;
  444. GDesc.NumRenderTargets = (UINT)m_pShaderOp->RenderTargets.size();
  445. GDesc.SampleMask = m_pShaderOp->SampleMask;
  446. for (size_t i = 0; i < m_pShaderOp->RenderTargets.size(); ++i) {
  447. ShaderOpResource *R = m_pShaderOp->GetResourceByName(m_pShaderOp->RenderTargets[i]);
  448. GDesc.RTVFormats[i] = R->Desc.Format;
  449. }
  450. GDesc.SampleDesc.Count = 1; // TODO: read from file, set from shader operation; also apply to count
  451. GDesc.RasterizerState = CD3DX12_RASTERIZER_DESC(D3D12_DEFAULT); // TODO: read from file, set from op
  452. GDesc.BlendState = CD3DX12_BLEND_DESC(D3D12_DEFAULT); // TODO: read from file, set from op
  453. // TODO: pending values to set
  454. #if 0
  455. D3D12_STREAM_OUTPUT_DESC StreamOutput;
  456. D3D12_DEPTH_STENCIL_DESC DepthStencilState;
  457. D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue;
  458. DXGI_FORMAT DSVFormat;
  459. UINT NodeMask;
  460. D3D12_PIPELINE_STATE_FLAGS Flags;
  461. #endif
  462. GDesc.pRootSignature = m_pRootSignature.p;
  463. CHECK_HR(m_pDevice->CreateGraphicsPipelineState(&GDesc, IID_PPV_ARGS(&m_pPSO)));
  464. }
  465. }
  466. void ShaderOpTest::CreateResources() {
  467. CommandListRefs ResCommandList;
  468. ResCommandList.CreateForDevice(m_pDevice, true);
  469. ResCommandList.Allocator->SetName(L"ShaderOpTest Resource Creation Allocation");
  470. ResCommandList.Queue->SetName(L"ShaderOpTest Resource Creation Queue");
  471. ResCommandList.List->SetName(L"ShaderOpTest Resource Creation CommandList");
  472. ID3D12GraphicsCommandList *pList = ResCommandList.List.p;
  473. std::vector<CComPtr<ID3D12Resource> > intermediates;
  474. for (ShaderOpResource &R : m_pShaderOp->Resources) {
  475. if (m_ResourceData.count(R.Name) > 0) continue;
  476. // Initialize the upload resource early, to allow a by-name initializer
  477. // to set the desired width.
  478. bool initByName = R.Init && 0 == _stricmp("byname", R.Init);
  479. bool initZero = R.Init && 0 == _stricmp("zero", R.Init);
  480. bool initFromBytes = R.Init && 0 == _stricmp("frombytes", R.Init);
  481. bool hasInit = initByName || initZero || initFromBytes;
  482. bool isBuffer = R.Desc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER;
  483. std::vector<BYTE> values;
  484. if (hasInit) {
  485. if (isBuffer) {
  486. values.resize((size_t)R.Desc.Width);
  487. }
  488. else {
  489. // Probably needs more information.
  490. values.resize((size_t)(R.Desc.Width * R.Desc.Height *
  491. GetByteSizeForFormat(R.Desc.Format)));
  492. }
  493. if (initZero) {
  494. memset(values.data(), 0, values.size());
  495. }
  496. else if (initByName) {
  497. m_InitCallbackFn(R.Name, values, m_pShaderOp);
  498. if (isBuffer) {
  499. R.Desc.Width = values.size();
  500. }
  501. }
  502. else if (initFromBytes) {
  503. values = R.InitBytes;
  504. if (R.Desc.Width == 0) {
  505. if (isBuffer) {
  506. R.Desc.Width = values.size();
  507. }
  508. else if (R.Desc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE1D) {
  509. R.Desc.Width = values.size() / GetByteSizeForFormat(R.Desc.Format);
  510. }
  511. }
  512. }
  513. }
  514. if (!R.Desc.MipLevels)
  515. R.Desc.MipLevels = 1;
  516. CComPtr<ID3D12Resource> pResource;
  517. CHECK_HR(m_pDevice->CreateCommittedResource(
  518. &R.HeapProperties, R.HeapFlags, &R.Desc, R.InitialResourceState,
  519. nullptr, IID_PPV_ARGS(&pResource)));
  520. ShaderOpResourceData &D = m_ResourceData[R.Name];
  521. D.ShaderOpRes = &R;
  522. D.Resource = pResource;
  523. D.ResourceState = R.InitialResourceState;
  524. SetObjectName(pResource, R.Name);
  525. if (hasInit) {
  526. CComPtr<ID3D12Resource> pIntermediate;
  527. CD3DX12_HEAP_PROPERTIES upload(D3D12_HEAP_TYPE_UPLOAD);
  528. D3D12_RESOURCE_DESC uploadDesc = R.Desc;
  529. // Calculate size required for intermediate buffer
  530. UINT64 totalBytes;
  531. m_pDevice->GetCopyableFootprints(&uploadDesc, 0, R.Desc.MipLevels, 0, nullptr, nullptr, nullptr, &totalBytes);
  532. if (!isBuffer) {
  533. // Assuming a simple linear layout here.
  534. uploadDesc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
  535. uploadDesc.Width = totalBytes;
  536. uploadDesc.Height = 1;
  537. uploadDesc.MipLevels = 1;
  538. uploadDesc.Format = DXGI_FORMAT_UNKNOWN;
  539. uploadDesc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
  540. }
  541. uploadDesc.Flags = D3D12_RESOURCE_FLAG_NONE;
  542. CHECK_HR(m_pDevice->CreateCommittedResource(
  543. &upload, D3D12_HEAP_FLAG_NONE, &uploadDesc,
  544. D3D12_RESOURCE_STATE_GENERIC_READ, nullptr,
  545. IID_PPV_ARGS(&pIntermediate)));
  546. intermediates.push_back(pIntermediate);
  547. char uploadObjectName[128];
  548. if (R.Name && SUCCEEDED(StringCchPrintfA(
  549. uploadObjectName, _countof(uploadObjectName),
  550. "Upload resource for %s", R.Name))) {
  551. SetObjectName(pIntermediate, uploadObjectName);
  552. }
  553. D3D12_SUBRESOURCE_DATA transferData[16];
  554. UINT width = R.Desc.Width;
  555. UINT height = R.Desc.Height;
  556. UINT pixelSize = GetByteSizeForFormat(R.Desc.Format);
  557. BYTE *data = values.data();
  558. VERIFY_IS_TRUE(R.Desc.MipLevels <= 16);
  559. for (UINT i = 0; i < R.Desc.MipLevels; i++) {
  560. if(!height) height = 1;
  561. if(!width) width = 1;
  562. transferData[i].pData = data;
  563. transferData[i].RowPitch = width*pixelSize;
  564. transferData[i].SlicePitch = width*height*pixelSize;
  565. data += width*height*pixelSize;
  566. height >>= 1;
  567. width >>= 1;
  568. }
  569. UpdateSubresources<16>(pList, pResource.p, pIntermediate.p, 0, 0, R.Desc.MipLevels,
  570. transferData);
  571. }
  572. if (R.ReadBack) {
  573. CComPtr<ID3D12Resource> pReadbackResource;
  574. CD3DX12_HEAP_PROPERTIES readback(D3D12_HEAP_TYPE_READBACK);
  575. UINT64 width = R.Desc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER
  576. ? R.Desc.Width
  577. : (R.Desc.Height * R.Desc.Width *
  578. GetByteSizeForFormat(R.Desc.Format));
  579. CD3DX12_RESOURCE_DESC readbackDesc(CD3DX12_RESOURCE_DESC::Buffer(width));
  580. readbackDesc.Flags = D3D12_RESOURCE_FLAG_NONE;
  581. CHECK_HR(m_pDevice->CreateCommittedResource(
  582. &readback, D3D12_HEAP_FLAG_NONE, &readbackDesc,
  583. D3D12_RESOURCE_STATE_COPY_DEST, nullptr,
  584. IID_PPV_ARGS(&pReadbackResource)));
  585. D.ReadBack = pReadbackResource;
  586. char readbackObjectName[128];
  587. if (R.Name && SUCCEEDED(StringCchPrintfA(
  588. readbackObjectName, _countof(readbackObjectName),
  589. "Readback resource for %s", R.Name))) {
  590. SetObjectName(pReadbackResource, readbackObjectName);
  591. }
  592. }
  593. if (R.TransitionTo != D.ResourceState) {
  594. RecordTransitionBarrier(pList, D.Resource, D.ResourceState,
  595. R.TransitionTo);
  596. D.ResourceState = R.TransitionTo;
  597. }
  598. }
  599. // Create a buffer to receive query results.
  600. {
  601. CComPtr<ID3D12Resource> pReadbackResource;
  602. CD3DX12_HEAP_PROPERTIES readback(D3D12_HEAP_TYPE_READBACK);
  603. CD3DX12_RESOURCE_DESC readbackDesc(CD3DX12_RESOURCE_DESC::Buffer(sizeof(D3D12_QUERY_DATA_PIPELINE_STATISTICS)));
  604. CHECK_HR(m_pDevice->CreateCommittedResource(
  605. &readback, D3D12_HEAP_FLAG_NONE, &readbackDesc,
  606. D3D12_RESOURCE_STATE_COPY_DEST, nullptr,
  607. IID_PPV_ARGS(&m_pQueryBuffer)));
  608. SetObjectName(m_pQueryBuffer, "Query Pipeline Readback Buffer");
  609. }
  610. CHECK_HR(pList->Close());
  611. ExecuteCommandList(ResCommandList.Queue, pList);
  612. WaitForSignal(ResCommandList.Queue, m_pFence, m_hFence, m_FenceValue++);
  613. }
  614. void ShaderOpTest::CreateRootSignature() {
  615. if (m_pShaderOp->RootSignature == nullptr) {
  616. AtlThrow(E_INVALIDARG);
  617. }
  618. CComPtr<ID3DBlob> pCode;
  619. CComPtr<ID3DBlob> pRootSignatureBlob;
  620. CComPtr<ID3DBlob> pError;
  621. std::string sQuoted;
  622. sQuoted.reserve(2 + strlen(m_pShaderOp->RootSignature) + 1);
  623. sQuoted.append("\"");
  624. sQuoted.append(m_pShaderOp->RootSignature);
  625. sQuoted.append("\"");
  626. char *ch = (char *)sQuoted.data();
  627. while (*ch) {
  628. if (*ch == '\r' || *ch == '\n') *ch = ' ';
  629. ++ch;
  630. }
  631. D3D_SHADER_MACRO M[2] = {
  632. { "RootSigVal", sQuoted.c_str() },
  633. { nullptr, nullptr }
  634. };
  635. HRESULT hr = D3DCompile(nullptr, 0, "RootSigShader", M, nullptr, sQuoted.c_str(),
  636. "rootsig_1_0", 0, 0, &pCode, &pError);
  637. if (FAILED(hr) && pError != nullptr) {
  638. ShaderOpLogFmt(L"Failed to compile root signature:\r\n%*S",
  639. (int)pError->GetBufferSize(),
  640. (LPCSTR)pError->GetBufferPointer());
  641. }
  642. CHECK_HR(hr);
  643. CHECK_HR(D3DGetBlobPart(pCode->GetBufferPointer(), pCode->GetBufferSize(),
  644. D3D_BLOB_ROOT_SIGNATURE, 0, &pRootSignatureBlob));
  645. CHECK_HR(m_pDevice->CreateRootSignature(
  646. 0, pRootSignatureBlob->GetBufferPointer(),
  647. pRootSignatureBlob->GetBufferSize(), IID_PPV_ARGS(&m_pRootSignature)));
  648. }
  649. static bool TargetUsesDxil(LPCSTR pText) {
  650. return (strlen(pText) > 3) && pText[3] >= '6'; // xx_6xx
  651. }
  652. static void splitWStringIntoVectors(LPWSTR str, wchar_t delim, std::vector<LPWSTR> &list) {
  653. if (str) {
  654. LPWSTR cur = str;
  655. list.push_back(cur);
  656. while (*cur != L'\0') {
  657. if (*cur == delim) {
  658. list.push_back(cur+1);
  659. *(cur) = L'\0';
  660. }
  661. cur++;
  662. }
  663. }
  664. }
  665. void ShaderOpTest::CreateShaders() {
  666. for (ShaderOpShader &S : m_pShaderOp->Shaders) {
  667. CComPtr<ID3DBlob> pCode;
  668. HRESULT hr = S_OK;
  669. LPCSTR pText = m_pShaderOp->GetShaderText(&S);
  670. if (S.Compiled) {
  671. int textLen = (int)strlen(pText);
  672. int decodedLen = Base64DecodeGetRequiredLength(textLen);
  673. // Length is an approximation, so we can't creat the final blob yet.
  674. std::vector<BYTE> decoded;
  675. decoded.resize(decodedLen);
  676. if (!Base64Decode(pText, textLen, decoded.data(), &decodedLen)) {
  677. ShaderOpLogFmt(L"Failed to decode compiled shader: %S\r\n", S.Name);
  678. CHECK_HR(E_FAIL);
  679. }
  680. // decodedLen should have the correct size now.
  681. CHECK_HR(D3DCreateBlob(decodedLen, &pCode));
  682. memcpy(pCode->GetBufferPointer(), decoded.data(), decodedLen);
  683. }
  684. else if (TargetUsesDxil(S.Target)) {
  685. CComPtr<IDxcCompiler> pCompiler;
  686. CComPtr<IDxcLibrary> pLibrary;
  687. CComPtr<IDxcBlobEncoding> pTextBlob;
  688. CComPtr<IDxcOperationResult> pResult;
  689. CA2W nameW(S.Name, CP_UTF8);
  690. CA2W entryPointW(S.EntryPoint, CP_UTF8);
  691. CA2W targetW(S.Target, CP_UTF8);
  692. CA2W argumentsW(S.Arguments, CP_UTF8);
  693. std::vector<LPWSTR> argumentsWList;
  694. splitWStringIntoVectors(argumentsW, L' ', argumentsWList);
  695. HRESULT resultCode;
  696. CHECK_HR(m_pDxcSupport->CreateInstance(CLSID_DxcLibrary, &pLibrary));
  697. CHECK_HR(pLibrary->CreateBlobWithEncodingFromPinned(
  698. pText, (UINT32)strlen(pText), CP_UTF8, &pTextBlob));
  699. CHECK_HR(m_pDxcSupport->CreateInstance(CLSID_DxcCompiler, &pCompiler));
  700. CHECK_HR(pCompiler->Compile(pTextBlob, nameW, entryPointW, targetW,
  701. (LPCWSTR *)argumentsWList.data(), (UINT32)argumentsWList.size(),
  702. nullptr, 0,
  703. nullptr, &pResult));
  704. CHECK_HR(pResult->GetStatus(&resultCode));
  705. if (FAILED(resultCode)) {
  706. CComPtr<IDxcBlobEncoding> errors;
  707. CHECK_HR(pResult->GetErrorBuffer(&errors));
  708. ShaderOpLogFmt(L"Failed to compile shader: %*S\r\n",
  709. (int)errors->GetBufferSize(),
  710. errors->GetBufferPointer());
  711. }
  712. CHECK_HR(resultCode);
  713. CHECK_HR(pResult->GetResult((IDxcBlob **)&pCode));
  714. #if 0 // use the following code to test compiled shader
  715. CComPtr<IDxcBlob> pCode;
  716. CHECK_HR(pResult->GetResult(&pCode));
  717. CComPtr<IDxcBlobEncoding> pBlob;
  718. CHECK_HR(pCompiler->Disassemble((IDxcBlob *)pCode, (IDxcBlobEncoding **)&pBlob));
  719. CComPtr<IDxcBlobEncoding> pUtf16Blob;
  720. pLibrary->GetBlobAsUtf16(pBlob, &pUtf16Blob);
  721. hlsl_test::LogCommentFmt(L"%*s", (int)pUtf16Blob->GetBufferSize() / 2, (LPCWSTR)pUtf16Blob->GetBufferPointer());
  722. #endif
  723. } else {
  724. CComPtr<ID3DBlob> pError;
  725. hr = D3DCompile(pText, strlen(pText), S.Name, nullptr, nullptr,
  726. S.EntryPoint, S.Target, 0, 0, &pCode, &pError);
  727. if (FAILED(hr) && pError != nullptr) {
  728. ShaderOpLogFmt(L"%*S\r\n", (int)pError->GetBufferSize(),
  729. ((LPCSTR)pError->GetBufferPointer()));
  730. }
  731. }
  732. CHECK_HR(hr);
  733. m_Shaders[S.Name] = pCode;
  734. }
  735. }
  736. void ShaderOpTest::GetPipelineStats(D3D12_QUERY_DATA_PIPELINE_STATISTICS *pStats) {
  737. MappedData M;
  738. M.reset(m_pQueryBuffer, sizeof(*pStats));
  739. memcpy(pStats, M.data(), sizeof(*pStats));
  740. }
  741. void ShaderOpTest::GetReadBackData(LPCSTR pResourceName, MappedData *pData) {
  742. pResourceName = m_pShaderOp->Strings.insert(pResourceName); // Unique
  743. ShaderOpResourceData &D = m_ResourceData.at(pResourceName);
  744. D3D12_RESOURCE_DESC Desc = D.ReadBack->GetDesc();
  745. UINT32 sizeInBytes = (UINT32)Desc.Width;
  746. pData->reset(D.ReadBack, sizeInBytes);
  747. }
  748. static void SetDescriptorHeaps(ID3D12GraphicsCommandList *pList,
  749. std::vector<ID3D12DescriptorHeap *> &heaps) {
  750. if (heaps.empty())
  751. return;
  752. std::vector<ID3D12DescriptorHeap *> localHeaps;
  753. for (auto &H : heaps) {
  754. if (H->GetDesc().Flags & D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE) {
  755. localHeaps.push_back(H);
  756. }
  757. }
  758. if (!localHeaps.empty())
  759. pList->SetDescriptorHeaps((UINT)localHeaps.size(), localHeaps.data());
  760. }
  761. void ShaderOpTest::RunCommandList() {
  762. ID3D12GraphicsCommandList *pList = m_CommandList.List.p;
  763. if (m_pShaderOp->IsCompute()) {
  764. pList->SetPipelineState(m_pPSO);
  765. pList->SetComputeRootSignature(m_pRootSignature);
  766. SetDescriptorHeaps(pList, m_DescriptorHeaps);
  767. SetRootValues(pList, m_pShaderOp->IsCompute());
  768. pList->Dispatch(m_pShaderOp->DispatchX, m_pShaderOp->DispatchY,
  769. m_pShaderOp->DispatchZ);
  770. } else {
  771. pList->SetPipelineState(m_pPSO);
  772. pList->SetGraphicsRootSignature(m_pRootSignature);
  773. SetDescriptorHeaps(pList, m_DescriptorHeaps);
  774. SetRootValues(pList, m_pShaderOp->IsCompute());
  775. if (!m_pShaderOp->RenderTargets.empty()) {
  776. // Use the first render target to set up the viewport and scissors.
  777. ShaderOpResource *R = m_pShaderOp->GetResourceByName(m_pShaderOp->RenderTargets[0]);
  778. D3D12_VIEWPORT viewport;
  779. D3D12_RECT scissorRect;
  780. memset(&viewport, 0, sizeof(viewport));
  781. viewport.Height = (FLOAT)R->Desc.Height;
  782. viewport.Width = (FLOAT)R->Desc.Width;
  783. viewport.MaxDepth = 1.0f;
  784. memset(&scissorRect, 0, sizeof(scissorRect));
  785. scissorRect.right = (LONG)viewport.Width;
  786. scissorRect.bottom = (LONG)viewport.Height;
  787. pList->RSSetViewports(1, &viewport);
  788. pList->RSSetScissorRects(1, &scissorRect);
  789. }
  790. // Indicate that the buffers will be used as render targets.
  791. D3D12_CPU_DESCRIPTOR_HANDLE rtvHandles[8];
  792. UINT rtvHandleCount = (UINT)m_pShaderOp->RenderTargets.size();
  793. for (size_t i = 0; i < rtvHandleCount; ++i) {
  794. auto &rt = m_pShaderOp->RenderTargets[i];
  795. ShaderOpDescriptorData &DData = m_DescriptorData[rt];
  796. rtvHandles[i] = DData.CPUHandle;
  797. RecordTransitionBarrier(pList, DData.ResData->Resource,
  798. DData.ResData->ResourceState,
  799. D3D12_RESOURCE_STATE_RENDER_TARGET);
  800. DData.ResData->ResourceState = D3D12_RESOURCE_STATE_RENDER_TARGET;
  801. }
  802. pList->OMSetRenderTargets(rtvHandleCount, rtvHandles, FALSE, nullptr);
  803. const float ClearColor[4] = { 0.0f, 0.2f, 0.4f, 1.0f };
  804. pList->ClearRenderTargetView(rtvHandles[0], ClearColor, 0, nullptr);
  805. // TODO: set all of this from m_pShaderOp.
  806. ShaderOpResourceData &VBufferData = this->m_ResourceData[m_pShaderOp->Strings.insert("VBuffer")];
  807. D3D_PRIMITIVE_TOPOLOGY topology = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED;
  808. for (ShaderOpResource &resource : m_pShaderOp->Resources) {
  809. if (_strcmpi(resource.Name, "VBuffer") == 0) {
  810. topology = resource.PrimitiveTopology;
  811. break;
  812. }
  813. }
  814. pList->IASetPrimitiveTopology(topology);
  815. // Calculate the stride in bytes from the inputs, assuming linear & contiguous.
  816. UINT strideInBytes = 0;
  817. for (auto && IE : m_pShaderOp->InputElements) {
  818. strideInBytes += GetByteSizeForFormat(IE.Format);
  819. }
  820. D3D12_VERTEX_BUFFER_VIEW vertexBufferView;
  821. vertexBufferView.BufferLocation = VBufferData.Resource->GetGPUVirtualAddress();
  822. vertexBufferView.StrideInBytes = strideInBytes;
  823. vertexBufferView.SizeInBytes = (UINT)VBufferData.ShaderOpRes->Desc.Width;
  824. pList->IASetVertexBuffers(0, 1, &vertexBufferView);
  825. UINT vertexCount = vertexBufferView.SizeInBytes / vertexBufferView.StrideInBytes;
  826. UINT instanceCount = 1;
  827. UINT vertexCountPerInstance = vertexCount / instanceCount;
  828. pList->BeginQuery(m_pQueryHeap, D3D12_QUERY_TYPE_PIPELINE_STATISTICS, 0);
  829. pList->DrawInstanced(vertexCountPerInstance, instanceCount, 0, 0);
  830. pList->EndQuery(m_pQueryHeap, D3D12_QUERY_TYPE_PIPELINE_STATISTICS, 0);
  831. pList->ResolveQueryData(m_pQueryHeap, D3D12_QUERY_TYPE_PIPELINE_STATISTICS,
  832. 0, 1, m_pQueryBuffer, 0);
  833. }
  834. CHECK_HR(pList->Close());
  835. ExecuteCommandList(m_CommandList.Queue, pList);
  836. WaitForSignal(m_CommandList.Queue, m_pFence, m_hFence, m_FenceValue++);
  837. }
  838. void ShaderOpTest::RunShaderOp(ShaderOp *pShaderOp) {
  839. m_pShaderOp = pShaderOp;
  840. CreateDevice();
  841. CreateResources();
  842. CreateDescriptorHeaps();
  843. CreatePipelineState();
  844. CreateCommandList();
  845. RunCommandList();
  846. CopyBackResources();
  847. }
  848. void ShaderOpTest::RunShaderOp(std::shared_ptr<ShaderOp> ShaderOp) {
  849. m_OrigShaderOp = ShaderOp;
  850. RunShaderOp(m_OrigShaderOp.get());
  851. }
  852. void ShaderOpTest::SetRootValues(ID3D12GraphicsCommandList *pList,
  853. bool isCompute) {
  854. for (size_t i = 0; i < m_pShaderOp->RootValues.size(); ++i) {
  855. ShaderOpRootValue &V = m_pShaderOp->RootValues[i];
  856. UINT idx = V.Index == 0 ? (UINT)i : V.Index;
  857. if (V.ResName) {
  858. auto r_it = m_ResourceData.find(V.ResName);
  859. if (r_it == m_ResourceData.end()) {
  860. ShaderOpLogFmt(L"Root value #%u refers to missing resource %S", (unsigned)i, V.ResName);
  861. CHECK_HR(E_INVALIDARG);
  862. }
  863. // Issue a warning for trying to bind textures (GPU address will return null)
  864. ShaderOpResourceData &D = r_it->second;
  865. ID3D12Resource *pRes = D.Resource;
  866. if (isCompute) {
  867. switch (D.ShaderOpRes->TransitionTo) {
  868. case D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER:
  869. pList->SetComputeRootConstantBufferView(idx,
  870. pRes->GetGPUVirtualAddress());
  871. break;
  872. case D3D12_RESOURCE_STATE_UNORDERED_ACCESS:
  873. pList->SetComputeRootUnorderedAccessView(idx,
  874. pRes->GetGPUVirtualAddress());
  875. break;
  876. case D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE:
  877. default:
  878. pList->SetComputeRootShaderResourceView(idx,
  879. pRes->GetGPUVirtualAddress());
  880. break;
  881. }
  882. }
  883. else {
  884. switch (D.ShaderOpRes->TransitionTo) {
  885. case D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER:
  886. pList->SetGraphicsRootConstantBufferView(idx,
  887. pRes->GetGPUVirtualAddress());
  888. break;
  889. case D3D12_RESOURCE_STATE_UNORDERED_ACCESS:
  890. pList->SetGraphicsRootUnorderedAccessView(idx,
  891. pRes->GetGPUVirtualAddress());
  892. break;
  893. case D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE:
  894. default:
  895. pList->SetGraphicsRootShaderResourceView(idx,
  896. pRes->GetGPUVirtualAddress());
  897. break;
  898. }
  899. }
  900. }
  901. else if (V.HeapName) {
  902. D3D12_GPU_DESCRIPTOR_HANDLE heapBase(m_DescriptorHeapsByName[V.HeapName]->GetGPUDescriptorHandleForHeapStart());
  903. if (isCompute) {
  904. pList->SetComputeRootDescriptorTable(idx, heapBase);
  905. }
  906. else {
  907. pList->SetGraphicsRootDescriptorTable(idx, heapBase);
  908. }
  909. }
  910. }
  911. }
  912. void ShaderOpTest::SetDevice(ID3D12Device *pDevice) {
  913. m_pDevice = pDevice;
  914. }
  915. void ShaderOpTest::SetDxcSupport(dxc::DxcDllSupport *pDxcSupport) {
  916. m_pDxcSupport = pDxcSupport;
  917. }
  918. void ShaderOpTest::SetInitCallback(TInitCallbackFn InitCallbackFn) {
  919. m_InitCallbackFn = InitCallbackFn;
  920. }
  921. void ShaderOpTest::SetupRenderTarget(ShaderOp *pShaderOp, ID3D12Device *pDevice,
  922. ID3D12CommandQueue *pCommandQueue,
  923. ID3D12Resource *pRenderTarget) {
  924. SetDevice(pDevice);
  925. m_CommandList.Queue = pCommandQueue;
  926. // Simplification - add the render target name if missing, set it up 'by hand' if not.
  927. if (pShaderOp->RenderTargets.empty()) {
  928. pShaderOp->RenderTargets.push_back(pShaderOp->Strings.insert("RTarget"));
  929. ShaderOpResource R;
  930. ZeroMemory(&R, sizeof(R));
  931. R.Desc = pRenderTarget->GetDesc();
  932. R.Name = pShaderOp->Strings.insert("RTarget");
  933. R.HeapFlags = D3D12_HEAP_FLAG_NONE;
  934. R.Init = nullptr;
  935. R.InitialResourceState = D3D12_RESOURCE_STATE_PRESENT;
  936. R.ReadBack = FALSE;
  937. pShaderOp->Resources.push_back(R);
  938. ShaderOpResourceData &D = m_ResourceData[R.Name];
  939. D.ShaderOpRes = &pShaderOp->Resources.back();
  940. D.Resource = pRenderTarget;
  941. D.ResourceState = R.InitialResourceState;
  942. }
  943. // Create a render target heap to put this in.
  944. ShaderOpDescriptorHeap *pRtvHeap = pShaderOp->GetDescriptorHeapByName("RtvHeap");
  945. if (pRtvHeap == nullptr) {
  946. ShaderOpDescriptorHeap H;
  947. ZeroMemory(&H, sizeof(H));
  948. H.Name = pShaderOp->Strings.insert("RtvHeap");
  949. H.Desc.NumDescriptors = 1;
  950. H.Desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
  951. pShaderOp->DescriptorHeaps.push_back(H);
  952. pRtvHeap = &pShaderOp->DescriptorHeaps.back();
  953. }
  954. if (pRtvHeap->Descriptors.empty()) {
  955. ShaderOpDescriptor D;
  956. ZeroMemory(&D, sizeof(D));
  957. D.Name = pShaderOp->Strings.insert("RTarget");
  958. D.ResName = D.Name;
  959. D.Kind = pShaderOp->Strings.insert("RTV");
  960. pRtvHeap->Descriptors.push_back(D);
  961. }
  962. }
  963. void ShaderOpTest::PresentRenderTarget(ShaderOp *pShaderOp,
  964. ID3D12CommandQueue *pCommandQueue,
  965. ID3D12Resource *pRenderTarget) {
  966. UNREFERENCED_PARAMETER(pShaderOp);
  967. CommandListRefs ResCommandList;
  968. ResCommandList.Queue = pCommandQueue;
  969. ResCommandList.CreateForDevice(m_pDevice, m_pShaderOp->IsCompute());
  970. ID3D12GraphicsCommandList *pList = ResCommandList.List;
  971. pList->SetName(L"ShaderOpTest Resource Present CommandList");
  972. RecordTransitionBarrier(pList, pRenderTarget,
  973. D3D12_RESOURCE_STATE_RENDER_TARGET,
  974. D3D12_RESOURCE_STATE_PRESENT);
  975. pList->Close();
  976. ExecuteCommandList(ResCommandList.Queue, pList);
  977. WaitForSignal(ResCommandList.Queue, m_pFence, m_hFence, m_FenceValue++);
  978. }
  979. ShaderOp *ShaderOpSet::GetShaderOp(LPCSTR pName) {
  980. for (auto &S : ShaderOps) {
  981. if (S->Name && 0 == _stricmp(pName, S->Name)) {
  982. return S.get();
  983. }
  984. }
  985. return nullptr;
  986. }
  987. ///////////////////////////////////////////////////////////////////////////////
  988. // ShaderOpTest library implementation for deserialization.
  989. #pragma region Parsing support
  990. // Use this class to initialize a ShaderOp object from an XML document.
  991. class ShaderOpParser {
  992. private:
  993. string_table *m_pStrings;
  994. bool ReadAtElementName(IXmlReader *pReader, LPCWSTR pName);
  995. HRESULT ReadAttrStr(IXmlReader *pReader, LPCWSTR pAttrName, LPCSTR *ppValue);
  996. HRESULT ReadAttrBOOL(IXmlReader *pReader, LPCWSTR pAttrName, BOOL *pValue, BOOL defaultValue = FALSE);
  997. HRESULT ReadAttrUINT64(IXmlReader *pReader, LPCWSTR pAttrName, UINT64 *pValue, UINT64 defaultValue = 0);
  998. HRESULT ReadAttrUINT16(IXmlReader *pReader, LPCWSTR pAttrName, UINT16 *pValue, UINT16 defaultValue = 0);
  999. HRESULT ReadAttrUINT(IXmlReader *pReader, LPCWSTR pAttrName, UINT *pValue, UINT defaultValue = 0);
  1000. void ReadElementContentStr(IXmlReader *pReader, LPCSTR *ppValue);
  1001. void ParseDescriptor(IXmlReader *pReader, ShaderOpDescriptor *pDesc);
  1002. void ParseDescriptorHeap(IXmlReader *pReader, ShaderOpDescriptorHeap *pHeap);
  1003. void ParseInputElement(IXmlReader *pReader, D3D12_INPUT_ELEMENT_DESC *pInputElement);
  1004. void ParseInputElements(IXmlReader *pReader, std::vector<D3D12_INPUT_ELEMENT_DESC> *pInputElements);
  1005. void ParseRenderTargets(IXmlReader *pReader, std::vector<LPCSTR> *pRenderTargets);
  1006. void ParseRootValue(IXmlReader *pReader, ShaderOpRootValue *pRootValue);
  1007. void ParseRootValues(IXmlReader *pReader, std::vector<ShaderOpRootValue> *pRootValues);
  1008. void ParseResource(IXmlReader *pReader, ShaderOpResource *pResource);
  1009. void ParseShader(IXmlReader *pReader, ShaderOpShader *pShader);
  1010. public:
  1011. void ParseShaderOpSet(IStream *pStream, ShaderOpSet *pShaderOpSet);
  1012. void ParseShaderOpSet(IXmlReader *pReader, ShaderOpSet *pShaderOpSet);
  1013. void ParseShaderOp(IXmlReader *pReader, ShaderOp *pShaderOp);
  1014. };
  1015. void ParseShaderOpSetFromStream(IStream *pStream, st::ShaderOpSet *pShaderOpSet) {
  1016. ShaderOpParser parser;
  1017. parser.ParseShaderOpSet(pStream, pShaderOpSet);
  1018. }
  1019. void ParseShaderOpSetFromXml(IXmlReader *pReader, st::ShaderOpSet *pShaderOpSet) {
  1020. ShaderOpParser parser;
  1021. parser.ParseShaderOpSet(pReader, pShaderOpSet);
  1022. }
  1023. enum class ParserEnumKind {
  1024. INPUT_CLASSIFICATION,
  1025. DXGI_FORMAT,
  1026. HEAP_TYPE,
  1027. CPU_PAGE_PROPERTY,
  1028. MEMORY_POOL,
  1029. RESOURCE_DIMENSION,
  1030. TEXTURE_LAYOUT,
  1031. RESOURCE_FLAG,
  1032. HEAP_FLAG,
  1033. RESOURCE_STATE,
  1034. DESCRIPTOR_HEAP_TYPE,
  1035. DESCRIPTOR_HEAP_FLAG,
  1036. SRV_DIMENSION,
  1037. UAV_DIMENSION,
  1038. PRIMITIVE_TOPOLOGY,
  1039. PRIMITIVE_TOPOLOGY_TYPE
  1040. };
  1041. struct ParserEnumValue {
  1042. LPCWSTR Name;
  1043. UINT Value;
  1044. };
  1045. struct ParserEnumTable {
  1046. size_t ValueCount;
  1047. const ParserEnumValue *Values;
  1048. ParserEnumKind Kind;
  1049. };
  1050. static const ParserEnumValue INPUT_CLASSIFICATION_TABLE[] = {
  1051. { L"INSTANCE", D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA },
  1052. { L"VERTEX", D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA }
  1053. };
  1054. static const ParserEnumValue DXGI_FORMAT_TABLE[] = {
  1055. { L"UNKNOWN", DXGI_FORMAT_UNKNOWN },
  1056. { L"R32G32B32A32_TYPELESS", DXGI_FORMAT_R32G32B32A32_TYPELESS },
  1057. { L"R32G32B32A32_FLOAT", DXGI_FORMAT_R32G32B32A32_FLOAT },
  1058. { L"R32G32B32A32_UINT", DXGI_FORMAT_R32G32B32A32_UINT },
  1059. { L"R32G32B32A32_SINT", DXGI_FORMAT_R32G32B32A32_SINT },
  1060. { L"R32G32B32_TYPELESS", DXGI_FORMAT_R32G32B32_TYPELESS },
  1061. { L"R32G32B32_FLOAT", DXGI_FORMAT_R32G32B32_FLOAT },
  1062. { L"R32G32B32_UINT", DXGI_FORMAT_R32G32B32_UINT },
  1063. { L"R32G32B32_SINT", DXGI_FORMAT_R32G32B32_SINT },
  1064. { L"R16G16B16A16_TYPELESS", DXGI_FORMAT_R16G16B16A16_TYPELESS },
  1065. { L"R16G16B16A16_FLOAT", DXGI_FORMAT_R16G16B16A16_FLOAT },
  1066. { L"R16G16B16A16_UNORM", DXGI_FORMAT_R16G16B16A16_UNORM },
  1067. { L"R16G16B16A16_UINT", DXGI_FORMAT_R16G16B16A16_UINT },
  1068. { L"R16G16B16A16_SNORM", DXGI_FORMAT_R16G16B16A16_SNORM },
  1069. { L"R16G16B16A16_SINT", DXGI_FORMAT_R16G16B16A16_SINT },
  1070. { L"R32G32_TYPELESS", DXGI_FORMAT_R32G32_TYPELESS },
  1071. { L"R32G32_FLOAT", DXGI_FORMAT_R32G32_FLOAT },
  1072. { L"R32G32_UINT", DXGI_FORMAT_R32G32_UINT },
  1073. { L"R32G32_SINT", DXGI_FORMAT_R32G32_SINT },
  1074. { L"R32G8X24_TYPELESS", DXGI_FORMAT_R32G8X24_TYPELESS },
  1075. { L"D32_FLOAT_S8X24_UINT", DXGI_FORMAT_D32_FLOAT_S8X24_UINT },
  1076. { L"R32_FLOAT_X8X24_TYPELESS", DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS },
  1077. { L"X32_TYPELESS_G8X24_UINT", DXGI_FORMAT_X32_TYPELESS_G8X24_UINT },
  1078. { L"R10G10B10A2_TYPELESS", DXGI_FORMAT_R10G10B10A2_TYPELESS },
  1079. { L"R10G10B10A2_UNORM", DXGI_FORMAT_R10G10B10A2_UNORM },
  1080. { L"R10G10B10A2_UINT", DXGI_FORMAT_R10G10B10A2_UINT },
  1081. { L"R11G11B10_FLOAT", DXGI_FORMAT_R11G11B10_FLOAT },
  1082. { L"R8G8B8A8_TYPELESS", DXGI_FORMAT_R8G8B8A8_TYPELESS },
  1083. { L"R8G8B8A8_UNORM", DXGI_FORMAT_R8G8B8A8_UNORM },
  1084. { L"R8G8B8A8_UNORM_SRGB", DXGI_FORMAT_R8G8B8A8_UNORM_SRGB },
  1085. { L"R8G8B8A8_UINT", DXGI_FORMAT_R8G8B8A8_UINT },
  1086. { L"R8G8B8A8_SNORM", DXGI_FORMAT_R8G8B8A8_SNORM },
  1087. { L"R8G8B8A8_SINT", DXGI_FORMAT_R8G8B8A8_SINT },
  1088. { L"R16G16_TYPELESS", DXGI_FORMAT_R16G16_TYPELESS },
  1089. { L"R16G16_FLOAT", DXGI_FORMAT_R16G16_FLOAT },
  1090. { L"R16G16_UNORM", DXGI_FORMAT_R16G16_UNORM },
  1091. { L"R16G16_UINT", DXGI_FORMAT_R16G16_UINT },
  1092. { L"R16G16_SNORM", DXGI_FORMAT_R16G16_SNORM },
  1093. { L"R16G16_SINT", DXGI_FORMAT_R16G16_SINT },
  1094. { L"R32_TYPELESS", DXGI_FORMAT_R32_TYPELESS },
  1095. { L"D32_FLOAT", DXGI_FORMAT_D32_FLOAT },
  1096. { L"R32_FLOAT", DXGI_FORMAT_R32_FLOAT },
  1097. { L"R32_UINT", DXGI_FORMAT_R32_UINT },
  1098. { L"R32_SINT", DXGI_FORMAT_R32_SINT },
  1099. { L"R24G8_TYPELESS", DXGI_FORMAT_R24G8_TYPELESS },
  1100. { L"D24_UNORM_S8_UINT", DXGI_FORMAT_D24_UNORM_S8_UINT },
  1101. { L"R24_UNORM_X8_TYPELESS", DXGI_FORMAT_R24_UNORM_X8_TYPELESS },
  1102. { L"X24_TYPELESS_G8_UINT", DXGI_FORMAT_X24_TYPELESS_G8_UINT },
  1103. { L"R8G8_TYPELESS", DXGI_FORMAT_R8G8_TYPELESS },
  1104. { L"R8G8_UNORM", DXGI_FORMAT_R8G8_UNORM },
  1105. { L"R8G8_UINT", DXGI_FORMAT_R8G8_UINT },
  1106. { L"R8G8_SNORM", DXGI_FORMAT_R8G8_SNORM },
  1107. { L"R8G8_SINT", DXGI_FORMAT_R8G8_SINT },
  1108. { L"R16_TYPELESS", DXGI_FORMAT_R16_TYPELESS },
  1109. { L"R16_FLOAT", DXGI_FORMAT_R16_FLOAT },
  1110. { L"D16_UNORM", DXGI_FORMAT_D16_UNORM },
  1111. { L"R16_UNORM", DXGI_FORMAT_R16_UNORM },
  1112. { L"R16_UINT", DXGI_FORMAT_R16_UINT },
  1113. { L"R16_SNORM", DXGI_FORMAT_R16_SNORM },
  1114. { L"R16_SINT", DXGI_FORMAT_R16_SINT },
  1115. { L"R8_TYPELESS", DXGI_FORMAT_R8_TYPELESS },
  1116. { L"R8_UNORM", DXGI_FORMAT_R8_UNORM },
  1117. { L"R8_UINT", DXGI_FORMAT_R8_UINT },
  1118. { L"R8_SNORM", DXGI_FORMAT_R8_SNORM },
  1119. { L"R8_SINT", DXGI_FORMAT_R8_SINT },
  1120. { L"A8_UNORM", DXGI_FORMAT_A8_UNORM },
  1121. { L"R1_UNORM", DXGI_FORMAT_R1_UNORM },
  1122. { L"R9G9B9E5_SHAREDEXP", DXGI_FORMAT_R9G9B9E5_SHAREDEXP },
  1123. { L"R8G8_B8G8_UNORM", DXGI_FORMAT_R8G8_B8G8_UNORM },
  1124. { L"G8R8_G8B8_UNORM", DXGI_FORMAT_G8R8_G8B8_UNORM },
  1125. { L"BC1_TYPELESS", DXGI_FORMAT_BC1_TYPELESS },
  1126. { L"BC1_UNORM", DXGI_FORMAT_BC1_UNORM },
  1127. { L"BC1_UNORM_SRGB", DXGI_FORMAT_BC1_UNORM_SRGB },
  1128. { L"BC2_TYPELESS", DXGI_FORMAT_BC2_TYPELESS },
  1129. { L"BC2_UNORM", DXGI_FORMAT_BC2_UNORM },
  1130. { L"BC2_UNORM_SRGB", DXGI_FORMAT_BC2_UNORM_SRGB },
  1131. { L"BC3_TYPELESS", DXGI_FORMAT_BC3_TYPELESS },
  1132. { L"BC3_UNORM", DXGI_FORMAT_BC3_UNORM },
  1133. { L"BC3_UNORM_SRGB", DXGI_FORMAT_BC3_UNORM_SRGB },
  1134. { L"BC4_TYPELESS", DXGI_FORMAT_BC4_TYPELESS },
  1135. { L"BC4_UNORM", DXGI_FORMAT_BC4_UNORM },
  1136. { L"BC4_SNORM", DXGI_FORMAT_BC4_SNORM },
  1137. { L"BC5_TYPELESS", DXGI_FORMAT_BC5_TYPELESS },
  1138. { L"BC5_UNORM", DXGI_FORMAT_BC5_UNORM },
  1139. { L"BC5_SNORM", DXGI_FORMAT_BC5_SNORM },
  1140. { L"B5G6R5_UNORM", DXGI_FORMAT_B5G6R5_UNORM },
  1141. { L"B5G5R5A1_UNORM", DXGI_FORMAT_B5G5R5A1_UNORM },
  1142. { L"B8G8R8A8_UNORM", DXGI_FORMAT_B8G8R8A8_UNORM },
  1143. { L"B8G8R8X8_UNORM", DXGI_FORMAT_B8G8R8X8_UNORM },
  1144. { L"R10G10B10_XR_BIAS_A2_UNORM", DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM },
  1145. { L"B8G8R8A8_TYPELESS", DXGI_FORMAT_B8G8R8A8_TYPELESS },
  1146. { L"B8G8R8A8_UNORM_SRGB", DXGI_FORMAT_B8G8R8A8_UNORM_SRGB },
  1147. { L"B8G8R8X8_TYPELESS", DXGI_FORMAT_B8G8R8X8_TYPELESS },
  1148. { L"B8G8R8X8_UNORM_SRGB", DXGI_FORMAT_B8G8R8X8_UNORM_SRGB },
  1149. { L"BC6H_TYPELESS", DXGI_FORMAT_BC6H_TYPELESS },
  1150. { L"BC6H_UF16", DXGI_FORMAT_BC6H_UF16 },
  1151. { L"BC6H_SF16", DXGI_FORMAT_BC6H_SF16 },
  1152. { L"BC7_TYPELESS", DXGI_FORMAT_BC7_TYPELESS },
  1153. { L"BC7_UNORM", DXGI_FORMAT_BC7_UNORM },
  1154. { L"BC7_UNORM_SRGB", DXGI_FORMAT_BC7_UNORM_SRGB },
  1155. { L"AYUV", DXGI_FORMAT_AYUV },
  1156. { L"Y410", DXGI_FORMAT_Y410 },
  1157. { L"Y416", DXGI_FORMAT_Y416 },
  1158. { L"NV12", DXGI_FORMAT_NV12 },
  1159. { L"P010", DXGI_FORMAT_P010 },
  1160. { L"P016", DXGI_FORMAT_P016 },
  1161. { L"420_OPAQUE", DXGI_FORMAT_420_OPAQUE },
  1162. { L"YUY2", DXGI_FORMAT_YUY2 },
  1163. { L"Y210", DXGI_FORMAT_Y210 },
  1164. { L"Y216", DXGI_FORMAT_Y216 },
  1165. { L"NV11", DXGI_FORMAT_NV11 },
  1166. { L"AI44", DXGI_FORMAT_AI44 },
  1167. { L"IA44", DXGI_FORMAT_IA44 },
  1168. { L"P8", DXGI_FORMAT_P8 },
  1169. { L"A8P8", DXGI_FORMAT_A8P8 },
  1170. { L"B4G4R4A4_UNORM", DXGI_FORMAT_B4G4R4A4_UNORM },
  1171. { L"P208", DXGI_FORMAT_P208 },
  1172. { L"V208", DXGI_FORMAT_V208 },
  1173. { L"V408", DXGI_FORMAT_V408 }
  1174. };
  1175. static const ParserEnumValue HEAP_TYPE_TABLE[] = {
  1176. { L"DEFAULT", D3D12_HEAP_TYPE_DEFAULT },
  1177. { L"UPLOAD", D3D12_HEAP_TYPE_UPLOAD },
  1178. { L"READBACK", D3D12_HEAP_TYPE_READBACK },
  1179. { L"CUSTOM", D3D12_HEAP_TYPE_CUSTOM }
  1180. };
  1181. static const ParserEnumValue CPU_PAGE_PROPERTY_TABLE[] = {
  1182. { L"UNKNOWN", D3D12_CPU_PAGE_PROPERTY_UNKNOWN },
  1183. { L"NOT_AVAILABLE", D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE },
  1184. { L"WRITE_COMBINE", D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE },
  1185. { L"WRITE_BACK", D3D12_CPU_PAGE_PROPERTY_WRITE_BACK }
  1186. };
  1187. static const ParserEnumValue MEMORY_POOL_TABLE[] = {
  1188. { L"UNKNOWN", D3D12_MEMORY_POOL_UNKNOWN },
  1189. { L"L0 ", D3D12_MEMORY_POOL_L0 },
  1190. { L"L1", D3D12_MEMORY_POOL_L1 }
  1191. };
  1192. static const ParserEnumValue RESOURCE_DIMENSION_TABLE[] = {
  1193. { L"UNKNOWN", D3D12_RESOURCE_DIMENSION_UNKNOWN },
  1194. { L"BUFFER", D3D12_RESOURCE_DIMENSION_BUFFER },
  1195. { L"TEXTURE1D", D3D12_RESOURCE_DIMENSION_TEXTURE1D },
  1196. { L"TEXTURE2D", D3D12_RESOURCE_DIMENSION_TEXTURE2D },
  1197. { L"TEXTURE3D", D3D12_RESOURCE_DIMENSION_TEXTURE3D }
  1198. };
  1199. static const ParserEnumValue TEXTURE_LAYOUT_TABLE[] = {
  1200. { L"UNKNOWN", D3D12_TEXTURE_LAYOUT_UNKNOWN },
  1201. { L"ROW_MAJOR", D3D12_TEXTURE_LAYOUT_ROW_MAJOR },
  1202. { L"UNDEFINED_SWIZZLE", D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE },
  1203. { L"STANDARD_SWIZZLE", D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE }
  1204. };
  1205. static const ParserEnumValue RESOURCE_FLAG_TABLE[] = {
  1206. { L"NONE", D3D12_RESOURCE_FLAG_NONE },
  1207. { L"ALLOW_RENDER_TARGET", D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET },
  1208. { L"ALLOW_DEPTH_STENCIL", D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL },
  1209. { L"ALLOW_UNORDERED_ACCESS", D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS },
  1210. { L"DENY_SHADER_RESOURCE", D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE },
  1211. { L"ALLOW_CROSS_ADAPTER", D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER },
  1212. { L"ALLOW_SIMULTANEOUS_ACCESS", D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS }
  1213. };
  1214. static const ParserEnumValue HEAP_FLAG_TABLE[] = {
  1215. { L"NONE", D3D12_HEAP_FLAG_NONE },
  1216. { L"SHARED", D3D12_HEAP_FLAG_SHARED },
  1217. { L"DENY_BUFFERS", D3D12_HEAP_FLAG_DENY_BUFFERS },
  1218. { L"ALLOW_DISPLAY", D3D12_HEAP_FLAG_ALLOW_DISPLAY },
  1219. { L"SHARED_CROSS_ADAPTER", D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER },
  1220. { L"DENY_RT_DS_TEXTURES", D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES },
  1221. { L"DENY_NON_RT_DS_TEXTURES", D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES },
  1222. { L"ALLOW_ALL_BUFFERS_AND_TEXTURES",D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES },
  1223. { L"ALLOW_ONLY_BUFFERS", D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS },
  1224. { L"ALLOW_ONLY_NON_RT_DS_TEXTURES", D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES },
  1225. { L"ALLOW_ONLY_RT_DS_TEXTURES", D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES }
  1226. };
  1227. static const ParserEnumValue RESOURCE_STATE_TABLE[] = {
  1228. { L"COMMON", D3D12_RESOURCE_STATE_COMMON },
  1229. { L"VERTEX_AND_CONSTANT_BUFFER", D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER },
  1230. { L"INDEX_BUFFER", D3D12_RESOURCE_STATE_INDEX_BUFFER },
  1231. { L"RENDER_TARGET", D3D12_RESOURCE_STATE_RENDER_TARGET },
  1232. { L"UNORDERED_ACCESS", D3D12_RESOURCE_STATE_UNORDERED_ACCESS },
  1233. { L"DEPTH_WRITE", D3D12_RESOURCE_STATE_DEPTH_WRITE },
  1234. { L"DEPTH_READ", D3D12_RESOURCE_STATE_DEPTH_READ },
  1235. { L"NON_PIXEL_SHADER_RESOURCE", D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE },
  1236. { L"PIXEL_SHADER_RESOURCE", D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE },
  1237. { L"STREAM_OUT", D3D12_RESOURCE_STATE_STREAM_OUT },
  1238. { L"INDIRECT_ARGUMENT", D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT },
  1239. { L"COPY_DEST", D3D12_RESOURCE_STATE_COPY_DEST },
  1240. { L"COPY_SOURCE", D3D12_RESOURCE_STATE_COPY_SOURCE },
  1241. { L"RESOLVE_DEST", D3D12_RESOURCE_STATE_RESOLVE_DEST },
  1242. { L"RESOLVE_SOURCE", D3D12_RESOURCE_STATE_RESOLVE_SOURCE },
  1243. { L"GENERIC_READ", D3D12_RESOURCE_STATE_GENERIC_READ },
  1244. { L"PRESENT", D3D12_RESOURCE_STATE_PRESENT },
  1245. { L"PREDICATION", D3D12_RESOURCE_STATE_PREDICATION }
  1246. };
  1247. static const ParserEnumValue DESCRIPTOR_HEAP_TYPE_TABLE[] = {
  1248. { L"CBV_SRV_UAV", D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV },
  1249. { L"SAMPLER", D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER },
  1250. { L"RTV", D3D12_DESCRIPTOR_HEAP_TYPE_RTV },
  1251. { L"DSV", D3D12_DESCRIPTOR_HEAP_TYPE_DSV }
  1252. };
  1253. static const ParserEnumValue DESCRIPTOR_HEAP_FLAG_TABLE[] = {
  1254. { L"NONE", D3D12_DESCRIPTOR_HEAP_FLAG_NONE },
  1255. { L"SHADER_VISIBLE", D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE }
  1256. };
  1257. static const ParserEnumValue SRV_DIMENSION_TABLE[] = {
  1258. { L"UNKNOWN", D3D12_SRV_DIMENSION_UNKNOWN },
  1259. { L"BUFFER", D3D12_SRV_DIMENSION_BUFFER },
  1260. { L"TEXTURE1D", D3D12_SRV_DIMENSION_TEXTURE1D },
  1261. { L"TEXTURE1DARRAY", D3D12_SRV_DIMENSION_TEXTURE1DARRAY },
  1262. { L"TEXTURE2D", D3D12_SRV_DIMENSION_TEXTURE2D },
  1263. { L"TEXTURE2DARRAY", D3D12_SRV_DIMENSION_TEXTURE2DARRAY },
  1264. { L"TEXTURE2DMS", D3D12_SRV_DIMENSION_TEXTURE2DMS },
  1265. { L"TEXTURE2DMSARRAY", D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY },
  1266. { L"TEXTURE3D", D3D12_SRV_DIMENSION_TEXTURE3D },
  1267. { L"TEXTURECUBE", D3D12_SRV_DIMENSION_TEXTURECUBE },
  1268. { L"TEXTURECUBEARRAY", D3D12_SRV_DIMENSION_TEXTURECUBEARRAY }
  1269. };
  1270. static const ParserEnumValue UAV_DIMENSION_TABLE[] = {
  1271. { L"UNKNOWN", D3D12_UAV_DIMENSION_UNKNOWN },
  1272. { L"BUFFER", D3D12_UAV_DIMENSION_BUFFER },
  1273. { L"TEXTURE1D", D3D12_UAV_DIMENSION_TEXTURE1D },
  1274. { L"TEXTURE1DARRAY", D3D12_UAV_DIMENSION_TEXTURE1DARRAY },
  1275. { L"TEXTURE2D", D3D12_UAV_DIMENSION_TEXTURE2D },
  1276. { L"TEXTURE2DARRAY", D3D12_UAV_DIMENSION_TEXTURE2DARRAY },
  1277. { L"TEXTURE3D", D3D12_UAV_DIMENSION_TEXTURE3D }
  1278. };
  1279. static const ParserEnumValue PRIMITIVE_TOPOLOGY_TABLE[] = {
  1280. { L"UNDEFINED",D3D_PRIMITIVE_TOPOLOGY_UNDEFINED },
  1281. { L"POINTLIST",D3D_PRIMITIVE_TOPOLOGY_POINTLIST },
  1282. { L"LINELIST",D3D_PRIMITIVE_TOPOLOGY_LINELIST },
  1283. { L"LINESTRIP",D3D_PRIMITIVE_TOPOLOGY_LINESTRIP },
  1284. { L"TRIANGLELIST",D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST },
  1285. { L"TRIANGLESTRIP",D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP },
  1286. { L"LINELIST_ADJ",D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ },
  1287. { L"LINESTRIP_ADJ",D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ },
  1288. { L"TRIANGLELIST_ADJ",D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ },
  1289. { L"TRIANGLESTRIP_ADJ",D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ },
  1290. { L"1_CONTROL_POINT_PATCHLIST",D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST },
  1291. { L"2_CONTROL_POINT_PATCHLIST",D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST },
  1292. { L"3_CONTROL_POINT_PATCHLIST",D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST },
  1293. { L"4_CONTROL_POINT_PATCHLIST",D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST },
  1294. { L"5_CONTROL_POINT_PATCHLIST",D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST },
  1295. { L"6_CONTROL_POINT_PATCHLIST",D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST },
  1296. { L"7_CONTROL_POINT_PATCHLIST",D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST },
  1297. { L"8_CONTROL_POINT_PATCHLIST",D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST },
  1298. { L"9_CONTROL_POINT_PATCHLIST",D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST },
  1299. { L"10_CONTROL_POINT_PATCHLIST",D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST },
  1300. { L"11_CONTROL_POINT_PATCHLIST",D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST },
  1301. { L"12_CONTROL_POINT_PATCHLIST",D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST },
  1302. { L"13_CONTROL_POINT_PATCHLIST",D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST },
  1303. { L"14_CONTROL_POINT_PATCHLIST",D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST },
  1304. { L"15_CONTROL_POINT_PATCHLIST",D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST },
  1305. { L"16_CONTROL_POINT_PATCHLIST",D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST },
  1306. { L"17_CONTROL_POINT_PATCHLIST",D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST },
  1307. { L"18_CONTROL_POINT_PATCHLIST",D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST },
  1308. { L"19_CONTROL_POINT_PATCHLIST",D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST },
  1309. { L"20_CONTROL_POINT_PATCHLIST",D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST },
  1310. { L"21_CONTROL_POINT_PATCHLIST",D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST },
  1311. { L"22_CONTROL_POINT_PATCHLIST",D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST },
  1312. { L"23_CONTROL_POINT_PATCHLIST",D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST },
  1313. { L"24_CONTROL_POINT_PATCHLIST",D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST },
  1314. { L"25_CONTROL_POINT_PATCHLIST",D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST },
  1315. { L"26_CONTROL_POINT_PATCHLIST",D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST },
  1316. { L"27_CONTROL_POINT_PATCHLIST",D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST },
  1317. { L"28_CONTROL_POINT_PATCHLIST",D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST },
  1318. { L"29_CONTROL_POINT_PATCHLIST",D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST },
  1319. { L"30_CONTROL_POINT_PATCHLIST",D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST },
  1320. { L"31_CONTROL_POINT_PATCHLIST",D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST },
  1321. { L"32_CONTROL_POINT_PATCHLIST",D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST }
  1322. };
  1323. static const ParserEnumValue PRIMITIVE_TOPOLOGY_TYPE_TABLE[] = {
  1324. { L"UNDEFINED", D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED },
  1325. { L"POINT", D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT },
  1326. { L"LINE", D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE },
  1327. { L"TRIANGLE", D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE },
  1328. { L"PATCH", D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH }
  1329. };
  1330. static const ParserEnumTable g_ParserEnumTables[] = {
  1331. { _countof(INPUT_CLASSIFICATION_TABLE), INPUT_CLASSIFICATION_TABLE, ParserEnumKind::INPUT_CLASSIFICATION },
  1332. { _countof(DXGI_FORMAT_TABLE), DXGI_FORMAT_TABLE, ParserEnumKind::DXGI_FORMAT },
  1333. { _countof(HEAP_TYPE_TABLE), HEAP_TYPE_TABLE, ParserEnumKind::HEAP_TYPE },
  1334. { _countof(CPU_PAGE_PROPERTY_TABLE), CPU_PAGE_PROPERTY_TABLE, ParserEnumKind::CPU_PAGE_PROPERTY },
  1335. { _countof(MEMORY_POOL_TABLE), MEMORY_POOL_TABLE, ParserEnumKind::MEMORY_POOL },
  1336. { _countof(RESOURCE_DIMENSION_TABLE), RESOURCE_DIMENSION_TABLE, ParserEnumKind::RESOURCE_DIMENSION },
  1337. { _countof(TEXTURE_LAYOUT_TABLE), TEXTURE_LAYOUT_TABLE, ParserEnumKind::TEXTURE_LAYOUT },
  1338. { _countof(RESOURCE_FLAG_TABLE), RESOURCE_FLAG_TABLE, ParserEnumKind::RESOURCE_FLAG },
  1339. { _countof(HEAP_FLAG_TABLE), HEAP_FLAG_TABLE, ParserEnumKind::HEAP_FLAG },
  1340. { _countof(RESOURCE_STATE_TABLE), RESOURCE_STATE_TABLE, ParserEnumKind::RESOURCE_STATE },
  1341. { _countof(DESCRIPTOR_HEAP_TYPE_TABLE), DESCRIPTOR_HEAP_TYPE_TABLE, ParserEnumKind::DESCRIPTOR_HEAP_TYPE },
  1342. { _countof(DESCRIPTOR_HEAP_FLAG_TABLE), DESCRIPTOR_HEAP_FLAG_TABLE, ParserEnumKind::DESCRIPTOR_HEAP_FLAG },
  1343. { _countof(SRV_DIMENSION_TABLE), SRV_DIMENSION_TABLE, ParserEnumKind::SRV_DIMENSION },
  1344. { _countof(UAV_DIMENSION_TABLE), UAV_DIMENSION_TABLE, ParserEnumKind::UAV_DIMENSION },
  1345. { _countof(PRIMITIVE_TOPOLOGY_TABLE), PRIMITIVE_TOPOLOGY_TABLE, ParserEnumKind::PRIMITIVE_TOPOLOGY },
  1346. { _countof(PRIMITIVE_TOPOLOGY_TYPE_TABLE), PRIMITIVE_TOPOLOGY_TYPE_TABLE, ParserEnumKind::PRIMITIVE_TOPOLOGY_TYPE },
  1347. };
  1348. static HRESULT GetEnumValue(LPCWSTR name, ParserEnumKind K, UINT *pValue) {
  1349. for (size_t i = 0; i < _countof(g_ParserEnumTables); ++i) {
  1350. const ParserEnumTable &T = g_ParserEnumTables[i];
  1351. if (T.Kind != K) {
  1352. continue;
  1353. }
  1354. for (size_t j = 0; j < T.ValueCount; ++j) {
  1355. if (_wcsicmp(name, T.Values[j].Name) == 0) {
  1356. *pValue = T.Values[j].Value;
  1357. return S_OK;
  1358. }
  1359. }
  1360. }
  1361. return E_INVALIDARG;
  1362. }
  1363. template <typename T>
  1364. static HRESULT GetEnumValueT(LPCWSTR name, ParserEnumKind K, T *pValue) {
  1365. UINT u;
  1366. HRESULT hr = GetEnumValue(name, K, &u);
  1367. *pValue = (T)u;
  1368. return hr;
  1369. }
  1370. template <typename T>
  1371. static HRESULT ReadAttrEnumT(IXmlReader *pReader, LPCWSTR pAttrName, ParserEnumKind K, T *pValue, T defaultValue, LPCWSTR pStripPrefix = nullptr) {
  1372. if (S_FALSE == CHECK_HR_RET(pReader->MoveToAttributeByName(pAttrName, nullptr))) {
  1373. *pValue = defaultValue;
  1374. return S_FALSE;
  1375. }
  1376. LPCWSTR pText;
  1377. CHECK_HR(pReader->GetValue(&pText, nullptr));
  1378. if (pStripPrefix && *pStripPrefix && _wcsnicmp(pStripPrefix, pText, wcslen(pStripPrefix)) == 0)
  1379. pText += wcslen(pStripPrefix);
  1380. CHECK_HR(GetEnumValueT(pText, K, pValue));
  1381. CHECK_HR(pReader->MoveToElement());
  1382. return S_OK;
  1383. }
  1384. static HRESULT ReadAttrINPUT_CLASSIFICATION(IXmlReader *pReader, LPCWSTR pAttrName, D3D12_INPUT_CLASSIFICATION *pValue) {
  1385. return ReadAttrEnumT(pReader, pAttrName, ParserEnumKind::INPUT_CLASSIFICATION, pValue, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA);
  1386. }
  1387. static HRESULT ReadAttrDESCRIPTOR_HEAP_TYPE(IXmlReader *pReader, LPCWSTR pAttrName, D3D12_DESCRIPTOR_HEAP_TYPE *pValue) {
  1388. return ReadAttrEnumT(pReader, pAttrName, ParserEnumKind::DESCRIPTOR_HEAP_TYPE, pValue, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
  1389. }
  1390. static HRESULT ReadAttrDESCRIPTOR_HEAP_FLAGS(IXmlReader *pReader, LPCWSTR pAttrName, D3D12_DESCRIPTOR_HEAP_FLAGS *pValue) {
  1391. return ReadAttrEnumT(pReader, pAttrName, ParserEnumKind::DESCRIPTOR_HEAP_FLAG, pValue, D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE);
  1392. }
  1393. static HRESULT ReadAttrDXGI_FORMAT(IXmlReader *pReader, LPCWSTR pAttrName, DXGI_FORMAT *pValue) {
  1394. return ReadAttrEnumT(pReader, pAttrName, ParserEnumKind::DXGI_FORMAT, pValue, DXGI_FORMAT_UNKNOWN, L"DXGI_FORMAT_");
  1395. }
  1396. static HRESULT ReadAttrHEAP_TYPE(IXmlReader *pReader, LPCWSTR pAttrName, D3D12_HEAP_TYPE *pValue) {
  1397. return ReadAttrEnumT(pReader, pAttrName, ParserEnumKind::HEAP_TYPE, pValue, D3D12_HEAP_TYPE_DEFAULT);
  1398. }
  1399. static HRESULT ReadAttrCPU_PAGE_PROPERTY(IXmlReader *pReader, LPCWSTR pAttrName, D3D12_CPU_PAGE_PROPERTY *pValue) {
  1400. return ReadAttrEnumT(pReader, pAttrName, ParserEnumKind::CPU_PAGE_PROPERTY, pValue, D3D12_CPU_PAGE_PROPERTY_UNKNOWN);
  1401. }
  1402. static HRESULT ReadAttrMEMORY_POOL(IXmlReader *pReader, LPCWSTR pAttrName, D3D12_MEMORY_POOL *pValue) {
  1403. return ReadAttrEnumT(pReader, pAttrName, ParserEnumKind::MEMORY_POOL, pValue, D3D12_MEMORY_POOL_UNKNOWN);
  1404. }
  1405. static HRESULT ReadAttrRESOURCE_DIMENSION(IXmlReader *pReader, LPCWSTR pAttrName, D3D12_RESOURCE_DIMENSION *pValue) {
  1406. return ReadAttrEnumT(pReader, pAttrName, ParserEnumKind::RESOURCE_DIMENSION, pValue, D3D12_RESOURCE_DIMENSION_BUFFER);
  1407. }
  1408. static HRESULT ReadAttrTEXTURE_LAYOUT(IXmlReader *pReader, LPCWSTR pAttrName, D3D12_TEXTURE_LAYOUT *pValue) {
  1409. return ReadAttrEnumT(pReader, pAttrName, ParserEnumKind::TEXTURE_LAYOUT, pValue, D3D12_TEXTURE_LAYOUT_UNKNOWN);
  1410. }
  1411. static HRESULT ReadAttrRESOURCE_FLAGS(IXmlReader *pReader, LPCWSTR pAttrName, D3D12_RESOURCE_FLAGS *pValue) {
  1412. return ReadAttrEnumT(pReader, pAttrName, ParserEnumKind::RESOURCE_FLAG, pValue, D3D12_RESOURCE_FLAG_NONE);
  1413. }
  1414. static HRESULT ReadAttrHEAP_FLAGS(IXmlReader *pReader, LPCWSTR pAttrName, D3D12_HEAP_FLAGS *pValue) {
  1415. return ReadAttrEnumT(pReader, pAttrName, ParserEnumKind::HEAP_FLAG, pValue, D3D12_HEAP_FLAG_NONE);
  1416. }
  1417. static HRESULT ReadAttrRESOURCE_STATES(IXmlReader *pReader, LPCWSTR pAttrName, D3D12_RESOURCE_STATES *pValue) {
  1418. return ReadAttrEnumT(pReader, pAttrName, ParserEnumKind::RESOURCE_STATE, pValue, D3D12_RESOURCE_STATE_COMMON);
  1419. }
  1420. static HRESULT ReadAttrSRV_DIMENSION(IXmlReader *pReader, LPCWSTR pAttrName, D3D12_SRV_DIMENSION *pValue) {
  1421. return ReadAttrEnumT(pReader, pAttrName, ParserEnumKind::SRV_DIMENSION, pValue, D3D12_SRV_DIMENSION_BUFFER);
  1422. }
  1423. static HRESULT ReadAttrUAV_DIMENSION(IXmlReader *pReader, LPCWSTR pAttrName, D3D12_UAV_DIMENSION *pValue) {
  1424. return ReadAttrEnumT(pReader, pAttrName, ParserEnumKind::UAV_DIMENSION, pValue, D3D12_UAV_DIMENSION_BUFFER);
  1425. }
  1426. static HRESULT ReadAttrPRIMITIVE_TOPOLOGY(IXmlReader *pReader, LPCWSTR pAttrName, D3D_PRIMITIVE_TOPOLOGY *pValue) {
  1427. return ReadAttrEnumT(pReader, pAttrName, ParserEnumKind::PRIMITIVE_TOPOLOGY, pValue, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
  1428. }
  1429. static HRESULT ReadAttrPRIMITIVE_TOPOLOGY_TYPE(IXmlReader *pReader, LPCWSTR pAttrName, D3D12_PRIMITIVE_TOPOLOGY_TYPE *pValue) {
  1430. return ReadAttrEnumT(pReader, pAttrName, ParserEnumKind::PRIMITIVE_TOPOLOGY_TYPE, pValue, D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE);
  1431. }
  1432. HRESULT ShaderOpParser::ReadAttrStr(IXmlReader *pReader, LPCWSTR pAttrName, LPCSTR *ppValue) {
  1433. if (S_FALSE == CHECK_HR_RET(pReader->MoveToAttributeByName(pAttrName, nullptr))) {
  1434. *ppValue = nullptr;
  1435. return S_FALSE;
  1436. }
  1437. LPCWSTR pValue;
  1438. CHECK_HR(pReader->GetValue(&pValue, nullptr));
  1439. *ppValue = m_pStrings->insert(pValue);
  1440. CHECK_HR(pReader->MoveToElement());
  1441. return S_OK;
  1442. }
  1443. HRESULT ShaderOpParser::ReadAttrBOOL(IXmlReader *pReader, LPCWSTR pAttrName, BOOL *pValue, BOOL defaultValue) {
  1444. if (S_FALSE == CHECK_HR_RET(pReader->MoveToAttributeByName(pAttrName, nullptr))) {
  1445. *pValue = defaultValue;
  1446. return S_FALSE;
  1447. }
  1448. LPCWSTR pText;
  1449. CHECK_HR(pReader->GetValue(&pText, nullptr));
  1450. if (_wcsicmp(pText, L"true") == 0) {
  1451. *pValue = TRUE;
  1452. }
  1453. else {
  1454. *pValue = FALSE;
  1455. }
  1456. CHECK_HR(pReader->MoveToElement());
  1457. return S_OK;
  1458. }
  1459. HRESULT ShaderOpParser::ReadAttrUINT64(IXmlReader *pReader, LPCWSTR pAttrName, UINT64 *pValue, UINT64 defaultValue) {
  1460. if (S_FALSE == CHECK_HR_RET(pReader->MoveToAttributeByName(pAttrName, nullptr))) {
  1461. *pValue = defaultValue;
  1462. return S_FALSE;
  1463. }
  1464. LPCWSTR pText;
  1465. CHECK_HR(pReader->GetValue(&pText, nullptr));
  1466. long long ll = _wtol(pText);
  1467. if (errno == ERANGE) CHECK_HR(E_INVALIDARG);
  1468. *pValue = ll;
  1469. CHECK_HR(pReader->MoveToElement());
  1470. return S_OK;
  1471. }
  1472. HRESULT ShaderOpParser::ReadAttrUINT(IXmlReader *pReader, LPCWSTR pAttrName, UINT *pValue, UINT defaultValue) {
  1473. UINT64 u64;
  1474. HRESULT hrRead = CHECK_HR_RET(ReadAttrUINT64(pReader, pAttrName, &u64, defaultValue));
  1475. CHECK_HR(UInt64ToUInt(u64, pValue));
  1476. return hrRead;
  1477. }
  1478. HRESULT ShaderOpParser::ReadAttrUINT16(IXmlReader *pReader, LPCWSTR pAttrName, UINT16 *pValue, UINT16 defaultValue) {
  1479. UINT64 u64;
  1480. HRESULT hrRead = CHECK_HR_RET(ReadAttrUINT64(pReader, pAttrName, &u64, defaultValue));
  1481. CHECK_HR(UInt64ToUInt16(u64, pValue));
  1482. return hrRead;
  1483. }
  1484. void ShaderOpParser::ReadElementContentStr(IXmlReader *pReader, LPCSTR *ppValue) {
  1485. *ppValue = nullptr;
  1486. if (pReader->IsEmptyElement())
  1487. return;
  1488. UINT startDepth;
  1489. XmlNodeType nt;
  1490. CHECK_HR(pReader->GetDepth(&startDepth));
  1491. std::wstring value;
  1492. for (;;) {
  1493. UINT depth;
  1494. CHECK_HR(pReader->Read(&nt));
  1495. CHECK_HR(pReader->GetDepth(&depth));
  1496. if (nt == XmlNodeType_EndElement && depth == startDepth + 1)
  1497. break;
  1498. if (nt == XmlNodeType_CDATA || nt == XmlNodeType_Text || nt == XmlNodeType_Whitespace) {
  1499. LPCWSTR pText;
  1500. CHECK_HR(pReader->GetValue(&pText, nullptr));
  1501. value += pText;
  1502. }
  1503. }
  1504. *ppValue = m_pStrings->insert(value.c_str());
  1505. }
  1506. void ShaderOpParser::ParseDescriptor(IXmlReader *pReader, ShaderOpDescriptor *pDesc) {
  1507. if (!ReadAtElementName(pReader, L"Descriptor"))
  1508. return;
  1509. CHECK_HR(ReadAttrStr(pReader, L"Name", &pDesc->Name));
  1510. CHECK_HR(ReadAttrStr(pReader, L"ResName", &pDesc->ResName));
  1511. CHECK_HR(ReadAttrStr(pReader, L"CounterName", &pDesc->CounterName));
  1512. CHECK_HR(ReadAttrStr(pReader, L"Kind", &pDesc->Kind));
  1513. bool isSRV = pDesc->Kind && 0 == _stricmp(pDesc->Kind, "SRV");
  1514. pDesc->SrvDescPresent = false;
  1515. DXGI_FORMAT *pFormat;
  1516. if (isSRV) {
  1517. // D3D12_SHADER_RESOURCE_VIEW_DESC
  1518. pFormat = &pDesc->SrvDesc.Format;
  1519. }
  1520. else {
  1521. // D3D12_UNORDERED_ACCESS_VIEW_DESC - default for parsing
  1522. pFormat = &pDesc->UavDesc.Format;
  1523. }
  1524. HRESULT hrFormat = ReadAttrDXGI_FORMAT(pReader, L"Format", pFormat);
  1525. CHECK_HR(hrFormat);
  1526. if (isSRV) {
  1527. pDesc->SrvDesc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
  1528. pDesc->SrvDescPresent |= S_OK ==
  1529. CHECK_HR_RET(ReadAttrSRV_DIMENSION(pReader, L"Dimension", &pDesc->SrvDesc.ViewDimension));
  1530. switch (pDesc->SrvDesc.ViewDimension) {
  1531. case D3D12_SRV_DIMENSION_BUFFER:
  1532. pDesc->SrvDescPresent |= S_OK ==
  1533. CHECK_HR_RET(ReadAttrUINT64(pReader, L"FirstElement", &pDesc->SrvDesc.Buffer.FirstElement));
  1534. LPCSTR pFlags;
  1535. pDesc->SrvDescPresent |= S_OK ==
  1536. CHECK_HR_RET(ReadAttrStr(pReader, L"Flags", &pFlags));
  1537. if (pFlags && *pFlags && 0 == _stricmp(pFlags, "RAW")) {
  1538. pDesc->SrvDesc.Buffer.Flags = D3D12_BUFFER_SRV_FLAG_RAW;
  1539. }
  1540. else {
  1541. pDesc->SrvDesc.Buffer.Flags = D3D12_BUFFER_SRV_FLAG_NONE;
  1542. }
  1543. pDesc->SrvDescPresent |= S_OK ==
  1544. CHECK_HR_RET(ReadAttrUINT(pReader, L"NumElements", &pDesc->SrvDesc.Buffer.NumElements));
  1545. pDesc->SrvDescPresent |= S_OK ==
  1546. CHECK_HR_RET(ReadAttrUINT(pReader, L"StructureByteStride", &pDesc->SrvDesc.Buffer.StructureByteStride));
  1547. break;
  1548. default:
  1549. CHECK_HR(E_NOTIMPL);
  1550. }
  1551. }
  1552. else {
  1553. CHECK_HR(ReadAttrUAV_DIMENSION(pReader, L"Dimension", &pDesc->UavDesc.ViewDimension));
  1554. switch (pDesc->UavDesc.ViewDimension) {
  1555. case D3D12_UAV_DIMENSION_BUFFER:
  1556. CHECK_HR(ReadAttrUINT64(pReader, L"FirstElement", &pDesc->UavDesc.Buffer.FirstElement));
  1557. CHECK_HR(ReadAttrUINT(pReader, L"NumElements", &pDesc->UavDesc.Buffer.NumElements));
  1558. CHECK_HR(ReadAttrUINT(pReader, L"StructureByteStride", &pDesc->UavDesc.Buffer.StructureByteStride));
  1559. CHECK_HR(ReadAttrUINT64(pReader, L"CounterOffsetInBytes", &pDesc->UavDesc.Buffer.CounterOffsetInBytes));
  1560. LPCSTR pFlags;
  1561. CHECK_HR(ReadAttrStr(pReader, L"Flags", &pFlags));
  1562. if (pFlags && *pFlags && 0 == _stricmp(pFlags, "RAW")) {
  1563. pDesc->UavDesc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_RAW;
  1564. }
  1565. else {
  1566. pDesc->UavDesc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_NONE;
  1567. }
  1568. if (hrFormat == S_FALSE && pDesc->UavDesc.Buffer.Flags & D3D12_BUFFER_UAV_FLAG_RAW) {
  1569. pDesc->UavDesc.Format = DXGI_FORMAT_R32_TYPELESS;
  1570. }
  1571. break;
  1572. case D3D12_UAV_DIMENSION_TEXTURE1D:
  1573. CHECK_HR(ReadAttrUINT(pReader, L"MipSlice", &pDesc->UavDesc.Texture1D.MipSlice));
  1574. break;
  1575. case D3D12_UAV_DIMENSION_TEXTURE1DARRAY:
  1576. CHECK_HR(ReadAttrUINT(pReader, L"MipSlice", &pDesc->UavDesc.Texture1DArray.MipSlice));
  1577. CHECK_HR(ReadAttrUINT(pReader, L"FirstArraySlice", &pDesc->UavDesc.Texture1DArray.FirstArraySlice));
  1578. CHECK_HR(ReadAttrUINT(pReader, L"ArraySize", &pDesc->UavDesc.Texture1DArray.ArraySize));
  1579. break;
  1580. case D3D12_UAV_DIMENSION_TEXTURE2D:
  1581. CHECK_HR(ReadAttrUINT(pReader, L"MipSlice", &pDesc->UavDesc.Texture2D.MipSlice));
  1582. CHECK_HR(ReadAttrUINT(pReader, L"PlaneSlice", &pDesc->UavDesc.Texture2D.PlaneSlice));
  1583. break;
  1584. case D3D12_UAV_DIMENSION_TEXTURE2DARRAY:
  1585. CHECK_HR(ReadAttrUINT(pReader, L"MipSlice", &pDesc->UavDesc.Texture2DArray.MipSlice));
  1586. CHECK_HR(ReadAttrUINT(pReader, L"FirstArraySlice", &pDesc->UavDesc.Texture2DArray.FirstArraySlice));
  1587. CHECK_HR(ReadAttrUINT(pReader, L"ArraySize", &pDesc->UavDesc.Texture2DArray.ArraySize));
  1588. CHECK_HR(ReadAttrUINT(pReader, L"PlaneSlice", &pDesc->UavDesc.Texture2DArray.PlaneSlice));
  1589. break;
  1590. case D3D12_UAV_DIMENSION_TEXTURE3D:
  1591. CHECK_HR(ReadAttrUINT(pReader, L"MipSlice", &pDesc->UavDesc.Texture3D.MipSlice));
  1592. CHECK_HR(ReadAttrUINT(pReader, L"FirstWSlice", &pDesc->UavDesc.Texture3D.FirstWSlice));
  1593. CHECK_HR(ReadAttrUINT(pReader, L"WSize", &pDesc->UavDesc.Texture3D.WSize));
  1594. break;
  1595. }
  1596. }
  1597. // If either is missing, set one from the other.
  1598. if (pDesc->Name && !pDesc->ResName) pDesc->ResName = pDesc->Name;
  1599. if (pDesc->ResName && !pDesc->Name) pDesc->Name = pDesc->ResName;
  1600. LPCSTR K = pDesc->Kind;
  1601. if (K == nullptr) {
  1602. ShaderOpLogFmt(L"Descriptor '%S' is missing Kind attribute.", pDesc->Name);
  1603. CHECK_HR(E_INVALIDARG);
  1604. } else if (0 != _stricmp(K, "UAV") && 0 != _stricmp(K, "SRV") &&
  1605. 0 != _stricmp(K, "CBV") && 0 != _stricmp(K, "RTV")) {
  1606. ShaderOpLogFmt(L"Descriptor '%S' references unknown kind '%S'",
  1607. pDesc->Name, K);
  1608. CHECK_HR(E_INVALIDARG);
  1609. }
  1610. }
  1611. void ShaderOpParser::ParseDescriptorHeap(IXmlReader *pReader, ShaderOpDescriptorHeap *pHeap) {
  1612. if (!ReadAtElementName(pReader, L"DescriptorHeap"))
  1613. return;
  1614. CHECK_HR(ReadAttrStr(pReader, L"Name", &pHeap->Name));
  1615. HRESULT hrFlags = ReadAttrDESCRIPTOR_HEAP_FLAGS(pReader, L"Flags", &pHeap->Desc.Flags);
  1616. CHECK_HR(hrFlags);
  1617. CHECK_HR(ReadAttrUINT(pReader, L"NodeMask", &pHeap->Desc.NodeMask));
  1618. CHECK_HR(ReadAttrUINT(pReader, L"NumDescriptors", &pHeap->Desc.NumDescriptors));
  1619. CHECK_HR(ReadAttrDESCRIPTOR_HEAP_TYPE(pReader, L"Type", &pHeap->Desc.Type));
  1620. if (pHeap->Desc.Type == D3D12_DESCRIPTOR_HEAP_TYPE_RTV && hrFlags == S_FALSE)
  1621. pHeap->Desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
  1622. if (pReader->IsEmptyElement())
  1623. return;
  1624. UINT startDepth;
  1625. XmlNodeType nt;
  1626. CHECK_HR(pReader->GetDepth(&startDepth));
  1627. std::wstring value;
  1628. for (;;) {
  1629. UINT depth;
  1630. CHECK_HR(pReader->Read(&nt));
  1631. CHECK_HR(pReader->GetDepth(&depth));
  1632. if (nt == XmlNodeType_EndElement && depth == startDepth + 1)
  1633. break;
  1634. if (nt == XmlNodeType_Element) {
  1635. LPCWSTR pLocalName;
  1636. CHECK_HR(pReader->GetLocalName(&pLocalName, nullptr));
  1637. if (0 == wcscmp(pLocalName, L"Descriptor")) {
  1638. ShaderOpDescriptor D;
  1639. ParseDescriptor(pReader, &D);
  1640. pHeap->Descriptors.push_back(D);
  1641. }
  1642. }
  1643. }
  1644. }
  1645. void ShaderOpParser::ParseInputElement(IXmlReader *pReader, D3D12_INPUT_ELEMENT_DESC *pInputElement) {
  1646. if (!ReadAtElementName(pReader, L"InputElement"))
  1647. return;
  1648. CHECK_HR(ReadAttrStr(pReader, L"SemanticName", &pInputElement->SemanticName));
  1649. CHECK_HR(ReadAttrUINT(pReader, L"SemanticIndex", &pInputElement->SemanticIndex));
  1650. CHECK_HR(ReadAttrDXGI_FORMAT(pReader, L"Format", &pInputElement->Format));
  1651. CHECK_HR(ReadAttrUINT(pReader, L"InputSlot", &pInputElement->InputSlot));
  1652. CHECK_HR(ReadAttrUINT(pReader, L"AlignedByteOffset", &pInputElement->AlignedByteOffset, D3D12_APPEND_ALIGNED_ELEMENT));
  1653. CHECK_HR(ReadAttrINPUT_CLASSIFICATION(pReader, L"InputSlotClass", &pInputElement->InputSlotClass));
  1654. CHECK_HR(ReadAttrUINT(pReader, L"InstanceDataStepRate", &pInputElement->InstanceDataStepRate));
  1655. }
  1656. void ShaderOpParser::ParseInputElements(IXmlReader *pReader, std::vector<D3D12_INPUT_ELEMENT_DESC> *pInputElements) {
  1657. if (!ReadAtElementName(pReader, L"InputElements"))
  1658. return;
  1659. if (pReader->IsEmptyElement()) return;
  1660. UINT startDepth;
  1661. XmlNodeType nt;
  1662. CHECK_HR(pReader->GetDepth(&startDepth));
  1663. for (;;) {
  1664. UINT depth;
  1665. CHECK_HR(pReader->Read(&nt));
  1666. CHECK_HR(pReader->GetDepth(&depth));
  1667. if (nt == XmlNodeType_EndElement && depth == startDepth + 1)
  1668. return;
  1669. if (nt == XmlNodeType_Element) {
  1670. LPCWSTR pLocalName;
  1671. CHECK_HR(pReader->GetLocalName(&pLocalName, nullptr));
  1672. if (0 == wcscmp(pLocalName, L"InputElement")) {
  1673. D3D12_INPUT_ELEMENT_DESC desc;
  1674. ParseInputElement(pReader, &desc);
  1675. pInputElements->push_back(desc);
  1676. }
  1677. }
  1678. }
  1679. }
  1680. void ShaderOpParser::ParseRenderTargets(IXmlReader *pReader, std::vector<LPCSTR> *pRenderTargets) {
  1681. if (!ReadAtElementName(pReader, L"RenderTargets"))
  1682. return;
  1683. if (pReader->IsEmptyElement()) return;
  1684. UINT startDepth;
  1685. XmlNodeType nt;
  1686. CHECK_HR(pReader->GetDepth(&startDepth));
  1687. for (;;) {
  1688. UINT depth;
  1689. CHECK_HR(pReader->Read(&nt));
  1690. CHECK_HR(pReader->GetDepth(&depth));
  1691. if (nt == XmlNodeType_EndElement && depth == startDepth + 1)
  1692. return;
  1693. if (nt == XmlNodeType_Element) {
  1694. LPCWSTR pLocalName;
  1695. CHECK_HR(pReader->GetLocalName(&pLocalName, nullptr));
  1696. if (0 == wcscmp(pLocalName, L"RenderTarget")) {
  1697. LPCSTR pName;
  1698. CHECK_HR(ReadAttrStr(pReader, L"Name", &pName));
  1699. pRenderTargets->push_back(pName);
  1700. }
  1701. }
  1702. }
  1703. }
  1704. void ShaderOpParser::ParseRootValue(IXmlReader *pReader, ShaderOpRootValue *pRootValue) {
  1705. if (!ReadAtElementName(pReader, L"RootValue"))
  1706. return;
  1707. CHECK_HR(ReadAttrStr(pReader, L"ResName", &pRootValue->ResName));
  1708. CHECK_HR(ReadAttrStr(pReader, L"HeapName", &pRootValue->HeapName));
  1709. CHECK_HR(ReadAttrUINT(pReader, L"Index", &pRootValue->Index));
  1710. }
  1711. void ShaderOpParser::ParseRootValues(IXmlReader *pReader, std::vector<ShaderOpRootValue> *pRootValues) {
  1712. if (!ReadAtElementName(pReader, L"RootValues"))
  1713. return;
  1714. if (pReader->IsEmptyElement()) return;
  1715. UINT startDepth;
  1716. XmlNodeType nt;
  1717. CHECK_HR(pReader->GetDepth(&startDepth));
  1718. for (;;) {
  1719. UINT depth;
  1720. CHECK_HR(pReader->Read(&nt));
  1721. CHECK_HR(pReader->GetDepth(&depth));
  1722. if (nt == XmlNodeType_EndElement && depth == startDepth + 1)
  1723. return;
  1724. if (nt == XmlNodeType_Element) {
  1725. LPCWSTR pLocalName;
  1726. CHECK_HR(pReader->GetLocalName(&pLocalName, nullptr));
  1727. if (0 == wcscmp(pLocalName, L"RootValue")) {
  1728. ShaderOpRootValue V;
  1729. ParseRootValue(pReader, &V);
  1730. pRootValues->push_back(V);
  1731. }
  1732. }
  1733. }
  1734. }
  1735. void ShaderOpParser::ParseShaderOpSet(IStream *pStream, ShaderOpSet *pShaderOpSet) {
  1736. CComPtr<IXmlReader> pReader;
  1737. CHECK_HR(CreateXmlReader(__uuidof(IXmlReader), (void **)&pReader, nullptr));
  1738. CHECK_HR(pReader->SetInput(pStream));
  1739. ParseShaderOpSet(pReader, pShaderOpSet);
  1740. }
  1741. void ShaderOpParser::ParseShaderOpSet(IXmlReader *pReader, ShaderOpSet *pShaderOpSet) {
  1742. if (!ReadAtElementName(pReader, L"ShaderOpSet"))
  1743. return;
  1744. UINT startDepth;
  1745. CHECK_HR(pReader->GetDepth(&startDepth));
  1746. XmlNodeType nt = XmlNodeType_Element;
  1747. for (;;) {
  1748. if (nt == XmlNodeType_Element) {
  1749. LPCWSTR pLocalName;
  1750. CHECK_HR(pReader->GetLocalName(&pLocalName, nullptr));
  1751. if (0 == wcscmp(pLocalName, L"ShaderOp")) {
  1752. pShaderOpSet->ShaderOps.emplace_back(std::make_unique<ShaderOp>());
  1753. ParseShaderOp(pReader, pShaderOpSet->ShaderOps.back().get());
  1754. }
  1755. }
  1756. else if (nt == XmlNodeType_EndElement) {
  1757. UINT depth;
  1758. CHECK_HR(pReader->GetDepth(&depth));
  1759. if (depth == startDepth + 1)
  1760. return;
  1761. }
  1762. CHECK_HR(pReader->Read(&nt));
  1763. }
  1764. }
  1765. void ShaderOpParser::ParseShaderOp(IXmlReader *pReader, ShaderOp *pShaderOp) {
  1766. m_pStrings = &pShaderOp->Strings;
  1767. // Look for a ShaderOp element.
  1768. if (!ReadAtElementName(pReader, L"ShaderOp"))
  1769. return;
  1770. CHECK_HR(ReadAttrStr(pReader, L"Name", &pShaderOp->Name));
  1771. CHECK_HR(ReadAttrStr(pReader, L"CS", &pShaderOp->CS));
  1772. CHECK_HR(ReadAttrStr(pReader, L"AS", &pShaderOp->AS));
  1773. CHECK_HR(ReadAttrStr(pReader, L"MS", &pShaderOp->MS));
  1774. CHECK_HR(ReadAttrStr(pReader, L"VS", &pShaderOp->VS));
  1775. CHECK_HR(ReadAttrStr(pReader, L"HS", &pShaderOp->HS));
  1776. CHECK_HR(ReadAttrStr(pReader, L"DS", &pShaderOp->DS));
  1777. CHECK_HR(ReadAttrStr(pReader, L"GS", &pShaderOp->GS));
  1778. CHECK_HR(ReadAttrStr(pReader, L"PS", &pShaderOp->PS));
  1779. CHECK_HR(ReadAttrUINT(pReader, L"DispatchX", &pShaderOp->DispatchX, 1));
  1780. CHECK_HR(ReadAttrUINT(pReader, L"DispatchY", &pShaderOp->DispatchY, 1));
  1781. CHECK_HR(ReadAttrUINT(pReader, L"DispatchZ", &pShaderOp->DispatchZ, 1));
  1782. CHECK_HR(ReadAttrPRIMITIVE_TOPOLOGY_TYPE(pReader, L"TopologyType", &pShaderOp->PrimitiveTopologyType));
  1783. UINT startDepth;
  1784. CHECK_HR(pReader->GetDepth(&startDepth));
  1785. XmlNodeType nt = XmlNodeType_Element;
  1786. for (;;) {
  1787. if (nt == XmlNodeType_Element) {
  1788. LPCWSTR pLocalName;
  1789. CHECK_HR(pReader->GetLocalName(&pLocalName, nullptr));
  1790. if (0 == wcscmp(pLocalName, L"InputElements")) {
  1791. ParseInputElements(pReader, &pShaderOp->InputElements);
  1792. }
  1793. else if (0 == wcscmp(pLocalName, L"Shader")) {
  1794. ShaderOpShader shader;
  1795. ParseShader(pReader, &shader);
  1796. pShaderOp->Shaders.push_back(shader);
  1797. }
  1798. else if (0 == wcscmp(pLocalName, L"RootSignature")) {
  1799. ReadElementContentStr(pReader, &pShaderOp->RootSignature);
  1800. }
  1801. else if (0 == wcscmp(pLocalName, L"RenderTargets")) {
  1802. ParseRenderTargets(pReader, &pShaderOp->RenderTargets);
  1803. }
  1804. else if (0 == wcscmp(pLocalName, L"Resource")) {
  1805. ShaderOpResource resource;
  1806. ParseResource(pReader, &resource);
  1807. pShaderOp->Resources.push_back(resource);
  1808. }
  1809. else if (0 == wcscmp(pLocalName, L"DescriptorHeap")) {
  1810. ShaderOpDescriptorHeap heap;
  1811. ParseDescriptorHeap(pReader, &heap);
  1812. pShaderOp->DescriptorHeaps.push_back(heap);
  1813. }
  1814. else if (0 == wcscmp(pLocalName, L"RootValues")) {
  1815. ParseRootValues(pReader, &pShaderOp->RootValues);
  1816. }
  1817. }
  1818. else if (nt == XmlNodeType_EndElement) {
  1819. UINT depth;
  1820. CHECK_HR(pReader->GetDepth(&depth));
  1821. if (depth == startDepth + 1)
  1822. return;
  1823. }
  1824. if (S_FALSE == CHECK_HR_RET(pReader->Read(&nt)))
  1825. return;
  1826. }
  1827. }
  1828. LPCWSTR SkipByteInitSeparators(LPCWSTR pText) {
  1829. while (*pText && (*pText == L' ' || *pText == L'\t' ||
  1830. *pText == L'\r' || *pText == L'\n' || *pText == L'{' ||
  1831. *pText == L'}' || *pText == L','))
  1832. ++pText;
  1833. return pText;
  1834. }
  1835. LPCWSTR FindByteInitSeparators(LPCWSTR pText) {
  1836. while (*pText &&
  1837. !(*pText == L' ' || *pText == L'\t' ||
  1838. *pText == L'\r' || *pText == L'\n' || *pText == L'{' ||
  1839. *pText == L'}' || *pText == L','))
  1840. ++pText;
  1841. return pText;
  1842. }
  1843. using namespace hlsl;
  1844. DXIL::ComponentType GetCompType(LPCWSTR pText, LPCWSTR pEnd) {
  1845. // if no prefix shown, use it as a default
  1846. if (pText == pEnd) return DXIL::ComponentType::F32;
  1847. // check if suffix starts with (half)
  1848. if (wcsncmp(pText, L"(half)", 6) == 0) {
  1849. return DXIL::ComponentType::F16;
  1850. }
  1851. switch (*(pEnd - 1)) {
  1852. case L'h':
  1853. case L'H':
  1854. return DXIL::ComponentType::F16;
  1855. case L'l':
  1856. case L'L':
  1857. return DXIL::ComponentType::F64;
  1858. case L'u':
  1859. case L'U':
  1860. return DXIL::ComponentType::U32;
  1861. case L'i':
  1862. case L'I':
  1863. return DXIL::ComponentType::I32;
  1864. case L'f':
  1865. case L'F':
  1866. default:
  1867. return DXIL::ComponentType::F32;
  1868. }
  1869. }
  1870. void ParseDataFromText(LPCWSTR pText, LPCWSTR pEnd, DXIL::ComponentType compType, std::vector<BYTE> &V) {
  1871. BYTE *pB;
  1872. if (compType == DXIL::ComponentType::F16 || compType == DXIL::ComponentType::F32) {
  1873. float fVal;
  1874. size_t wordSize = pEnd - pText;
  1875. if (wordSize >= 3 && 0 == _wcsnicmp(pEnd - 3, L"nan", 3)) {
  1876. fVal = NAN;
  1877. }
  1878. else if (wordSize >= 4 && 0 == _wcsnicmp(pEnd - 4, L"-inf", 4)) {
  1879. fVal = -(INFINITY);
  1880. }
  1881. else if ((wordSize >= 3 && 0 == _wcsnicmp(pEnd - 3, L"inf", 3)) ||
  1882. (wordSize >= 4 && 0 == _wcsnicmp(pEnd - 4, L"+inf", 4))) {
  1883. fVal = INFINITY;
  1884. }
  1885. else if (wordSize >= 7 && 0 == _wcsnicmp(pEnd - 7, L"-denorm", 7)) {
  1886. fVal = -(FLT_MIN / 2);
  1887. }
  1888. else if (wordSize >= 6 && 0 == _wcsnicmp(pEnd - 6, L"denorm", 6)) {
  1889. fVal = (FLT_MIN / 2);
  1890. }
  1891. else {
  1892. fVal = wcstof(pText, nullptr);
  1893. }
  1894. if (compType == DXIL::ComponentType::F16) {
  1895. uint16_t fp16Val = ConvertFloat32ToFloat16(fVal);
  1896. pB = (BYTE *)&fp16Val;
  1897. V.insert(V.end(), pB, pB + sizeof(uint16_t));
  1898. }
  1899. else {
  1900. pB = (BYTE *)&fVal;
  1901. V.insert(V.end(), pB, pB + sizeof(float));
  1902. }
  1903. }
  1904. else if (compType == DXIL::ComponentType::I32) {
  1905. int val = _wtoi(pText);
  1906. pB = (BYTE *)&val;
  1907. V.insert(V.end(), pB, pB + sizeof(int));
  1908. }
  1909. else {
  1910. DXASSERT_ARGS(false, "Unsupported stream component type : %u", compType);
  1911. }
  1912. }
  1913. void ShaderOpParser::ParseResource(IXmlReader *pReader, ShaderOpResource *pResource) {
  1914. if (!ReadAtElementName(pReader, L"Resource"))
  1915. return;
  1916. CHECK_HR(ReadAttrStr(pReader, L"Name", &pResource->Name));
  1917. CHECK_HR(ReadAttrStr(pReader, L"Init", &pResource->Init));
  1918. CHECK_HR(ReadAttrBOOL(pReader, L"ReadBack", &pResource->ReadBack));
  1919. CHECK_HR(ReadAttrHEAP_TYPE(pReader, L"HeapType", &pResource->HeapProperties.Type));
  1920. CHECK_HR(ReadAttrCPU_PAGE_PROPERTY(pReader, L"CPUPageProperty", &pResource->HeapProperties.CPUPageProperty));
  1921. CHECK_HR(ReadAttrMEMORY_POOL(pReader, L"MemoryPoolPreference", &pResource->HeapProperties.MemoryPoolPreference));
  1922. CHECK_HR(ReadAttrUINT(pReader, L"CreationNodeMask", &pResource->HeapProperties.CreationNodeMask));
  1923. CHECK_HR(ReadAttrUINT(pReader, L"VisibleNodeMask", &pResource->HeapProperties.VisibleNodeMask));
  1924. // D3D12_RESOURCE_DESC Desc;
  1925. CHECK_HR(ReadAttrRESOURCE_DIMENSION(pReader, L"Dimension", &pResource->Desc.Dimension));
  1926. CHECK_HR(ReadAttrUINT64(pReader, L"Alignment", &pResource->Desc.Alignment));
  1927. CHECK_HR(ReadAttrUINT64(pReader, L"Width", &pResource->Desc.Width));
  1928. CHECK_HR(ReadAttrUINT(pReader, L"Height", &pResource->Desc.Height));
  1929. CHECK_HR(ReadAttrUINT16(pReader, L"DepthOrArraySize", &pResource->Desc.DepthOrArraySize));
  1930. CHECK_HR(ReadAttrUINT16(pReader, L"MipLevels", &pResource->Desc.MipLevels));
  1931. CHECK_HR(ReadAttrDXGI_FORMAT(pReader, L"Format", &pResource->Desc.Format));
  1932. CHECK_HR(ReadAttrUINT(pReader, L"SampleCount", &pResource->Desc.SampleDesc.Count));
  1933. CHECK_HR(ReadAttrUINT(pReader, L"SampleQual", &pResource->Desc.SampleDesc.Quality));
  1934. CHECK_HR(ReadAttrTEXTURE_LAYOUT(pReader, L"Layout", &pResource->Desc.Layout));
  1935. CHECK_HR(ReadAttrRESOURCE_FLAGS(pReader, L"Flags", &pResource->Desc.Flags));
  1936. CHECK_HR(ReadAttrHEAP_FLAGS(pReader, L"HeapFlags", &pResource->HeapFlags));
  1937. CHECK_HR(ReadAttrRESOURCE_STATES(pReader, L"InitialResourceState", &pResource->InitialResourceState));
  1938. CHECK_HR(ReadAttrRESOURCE_STATES(pReader, L"TransitionTo", &pResource->TransitionTo));
  1939. CHECK_HR(ReadAttrPRIMITIVE_TOPOLOGY(pReader, L"Topology", &pResource->PrimitiveTopology));
  1940. // Set some fixed values.
  1941. if (pResource->Desc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER) {
  1942. pResource->Desc.Height = 1;
  1943. pResource->Desc.DepthOrArraySize = 1;
  1944. pResource->Desc.MipLevels = 1;
  1945. pResource->Desc.Format = DXGI_FORMAT_UNKNOWN;
  1946. pResource->Desc.SampleDesc.Count = 1;
  1947. pResource->Desc.SampleDesc.Quality = 0;
  1948. pResource->Desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
  1949. }
  1950. if (pResource->Desc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE1D) {
  1951. if (pResource->Desc.Height == 0) pResource->Desc.Height = 1;
  1952. if (pResource->Desc.DepthOrArraySize == 0) pResource->Desc.DepthOrArraySize = 1;
  1953. if (pResource->Desc.SampleDesc.Count == 0) pResource->Desc.SampleDesc.Count = 1;
  1954. }
  1955. if (pResource->Desc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE2D) {
  1956. if (pResource->Desc.DepthOrArraySize == 0) pResource->Desc.DepthOrArraySize = 1;
  1957. if (pResource->Desc.SampleDesc.Count == 0 ) pResource->Desc.SampleDesc.Count = 1;
  1958. }
  1959. // If the resource has text, that goes into the bytes initialization area.
  1960. if (pReader->IsEmptyElement())
  1961. return;
  1962. std::vector<BYTE> &V = pResource->InitBytes;
  1963. XmlNodeType nt;
  1964. CHECK_HR(pReader->GetNodeType(&nt));
  1965. for (;;) {
  1966. if (nt == XmlNodeType_EndElement) {
  1967. return;
  1968. }
  1969. if (nt == XmlNodeType_Text) {
  1970. // Handle the byte payload. '{', '}', ',', whitespace - these are all
  1971. // separators and are ignored in terms of structure. We simply read
  1972. // literals, figure out their type based on suffix, and write the bytes
  1973. // into the target array.
  1974. LPCWSTR pText;
  1975. pReader->GetValue(&pText, nullptr);
  1976. while (*pText) {
  1977. pText = SkipByteInitSeparators(pText);
  1978. if (!*pText) continue;
  1979. LPCWSTR pEnd = FindByteInitSeparators(pText);
  1980. // Consider looking for prefixes/suffixes to handle bases and types.
  1981. DXIL::ComponentType compType = GetCompType(pText, pEnd);
  1982. ParseDataFromText(pText, pEnd, compType, V);
  1983. pText = pEnd;
  1984. }
  1985. }
  1986. if (S_FALSE == CHECK_HR_RET(pReader->Read(&nt)))
  1987. return;
  1988. }
  1989. }
  1990. void ShaderOpParser::ParseShader(IXmlReader *pReader, ShaderOpShader *pShader) {
  1991. if (!ReadAtElementName(pReader, L"Shader"))
  1992. return;
  1993. CHECK_HR(ReadAttrStr(pReader, L"Name", &pShader->Name));
  1994. CHECK_HR(ReadAttrStr(pReader, L"EntryPoint", &pShader->EntryPoint));
  1995. CHECK_HR(ReadAttrStr(pReader, L"Target", &pShader->Target));
  1996. CHECK_HR(ReadAttrStr(pReader, L"Arguments", &pShader->Arguments));
  1997. CHECK_HR(ReadAttrBOOL(pReader, L"Compiled", &pShader->Compiled))
  1998. ReadElementContentStr(pReader, &pShader->Text);
  1999. bool hasText = pShader->Text && *pShader->Text;
  2000. if (hasText) {
  2001. LPCSTR pCheck;
  2002. CHECK_HR(ReadAttrStr(pReader, L"Text", &pCheck));
  2003. if (pCheck && *pCheck) {
  2004. ShaderOpLogFmt(L"Shader %S has text content and a Text attribute; it "
  2005. L"should only have one",
  2006. pShader->Name);
  2007. CHECK_HR(E_INVALIDARG);
  2008. }
  2009. }
  2010. else {
  2011. CHECK_HR(ReadAttrStr(pReader, L"Text", &pShader->Text));
  2012. }
  2013. if (pShader->EntryPoint == nullptr)
  2014. pShader->EntryPoint = m_pStrings->insert("main");
  2015. }
  2016. bool ShaderOpParser::ReadAtElementName(IXmlReader *pReader, LPCWSTR pName) {
  2017. XmlNodeType nt;
  2018. CHECK_HR(pReader->GetNodeType(&nt));
  2019. for (;;) {
  2020. if (nt == XmlNodeType_Element) {
  2021. LPCWSTR pLocalName;
  2022. CHECK_HR(pReader->GetLocalName(&pLocalName, nullptr));
  2023. if (0 == wcscmp(pLocalName, pName)) {
  2024. return true;
  2025. }
  2026. }
  2027. if (S_FALSE == CHECK_HR_RET(pReader->Read(&nt)))
  2028. return false;
  2029. }
  2030. }
  2031. #pragma endregion Parsing support
  2032. } // namespace st