CodingStandards.rst 62 KB

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  1. =====================
  2. LLVM Coding Standards
  3. =====================
  4. .. contents::
  5. :local:
  6. Introduction
  7. ============
  8. NOTE: this document describes the coding standards for the original LLVM
  9. project, not the DirectX Compiler. The project as a whole uses different
  10. styles depending on the primary design goals of the component. See HLSL
  11. Changes for some background on these.
  12. This document attempts to describe a few coding standards that are being used in
  13. the LLVM source tree. Although no coding standards should be regarded as
  14. absolute requirements to be followed in all instances, coding standards are
  15. particularly important for large-scale code bases that follow a library-based
  16. design (like LLVM).
  17. While this document may provide guidance for some mechanical formatting issues,
  18. whitespace, or other "microscopic details", these are not fixed standards.
  19. Always follow the golden rule:
  20. .. _Golden Rule:
  21. **If you are extending, enhancing, or bug fixing already implemented code,
  22. use the style that is already being used so that the source is uniform and
  23. easy to follow.**
  24. Note that some code bases (e.g. ``libc++``) have really good reasons to deviate
  25. from the coding standards. In the case of ``libc++``, this is because the
  26. naming and other conventions are dictated by the C++ standard. If you think
  27. there is a specific good reason to deviate from the standards here, please bring
  28. it up on the LLVM-dev mailing list.
  29. There are some conventions that are not uniformly followed in the code base
  30. (e.g. the naming convention). This is because they are relatively new, and a
  31. lot of code was written before they were put in place. Our long term goal is
  32. for the entire codebase to follow the convention, but we explicitly *do not*
  33. want patches that do large-scale reformating of existing code. On the other
  34. hand, it is reasonable to rename the methods of a class if you're about to
  35. change it in some other way. Just do the reformating as a separate commit from
  36. the functionality change.
  37. The ultimate goal of these guidelines is the increase readability and
  38. maintainability of our common source base.
  39. Languages, Libraries, and Standards
  40. ===================================
  41. Most source code in LLVM and other LLVM projects using these coding standards
  42. is C++ code. There are some places where C code is used either due to
  43. environment restrictions, historical restrictions, or due to third-party source
  44. code imported into the tree. Generally, our preference is for standards
  45. conforming, modern, and portable C++ code as the implementation language of
  46. choice.
  47. C++ Standard Versions
  48. ---------------------
  49. LLVM, Clang, and LLD are currently written using C++11 conforming code,
  50. although we restrict ourselves to features which are available in the major
  51. toolchains supported as host compilers. The LLDB project is even more
  52. aggressive in the set of host compilers supported and thus uses still more
  53. features. Regardless of the supported features, code is expected to (when
  54. reasonable) be standard, portable, and modern C++11 code. We avoid unnecessary
  55. vendor-specific extensions, etc.
  56. C++ Standard Library
  57. --------------------
  58. Use the C++ standard library facilities whenever they are available for
  59. a particular task. LLVM and related projects emphasize and rely on the standard
  60. library facilities for as much as possible. Common support libraries providing
  61. functionality missing from the standard library for which there are standard
  62. interfaces or active work on adding standard interfaces will often be
  63. implemented in the LLVM namespace following the expected standard interface.
  64. There are some exceptions such as the standard I/O streams library which are
  65. avoided. Also, there is much more detailed information on these subjects in the
  66. :doc:`ProgrammersManual`.
  67. Supported C++11 Language and Library Features
  68. ---------------------------------------------
  69. While LLVM, Clang, and LLD use C++11, not all features are available in all of
  70. the toolchains which we support. The set of features supported for use in LLVM
  71. is the intersection of those supported in MSVC 2013, GCC 4.7, and Clang 3.1.
  72. The ultimate definition of this set is what build bots with those respective
  73. toolchains accept. Don't argue with the build bots. However, we have some
  74. guidance below to help you know what to expect.
  75. Each toolchain provides a good reference for what it accepts:
  76. * Clang: http://clang.llvm.org/cxx_status.html
  77. * GCC: http://gcc.gnu.org/projects/cxx0x.html
  78. * MSVC: http://msdn.microsoft.com/en-us/library/hh567368.aspx
  79. In most cases, the MSVC list will be the dominating factor. Here is a summary
  80. of the features that are expected to work. Features not on this list are
  81. unlikely to be supported by our host compilers.
  82. * Rvalue references: N2118_
  83. * But *not* Rvalue references for ``*this`` or member qualifiers (N2439_)
  84. * Static assert: N1720_
  85. * ``auto`` type deduction: N1984_, N1737_
  86. * Trailing return types: N2541_
  87. * Lambdas: N2927_
  88. * But *not* lambdas with default arguments.
  89. * ``decltype``: N2343_
  90. * Nested closing right angle brackets: N1757_
  91. * Extern templates: N1987_
  92. * ``nullptr``: N2431_
  93. * Strongly-typed and forward declarable enums: N2347_, N2764_
  94. * Local and unnamed types as template arguments: N2657_
  95. * Range-based for-loop: N2930_
  96. * But ``{}`` are required around inner ``do {} while()`` loops. As a result,
  97. ``{}`` are required around function-like macros inside range-based for
  98. loops.
  99. * ``override`` and ``final``: N2928_, N3206_, N3272_
  100. * Atomic operations and the C++11 memory model: N2429_
  101. * Variadic templates: N2242_
  102. * Explicit conversion operators: N2437_
  103. * Defaulted and deleted functions: N2346_
  104. * But not defaulted move constructors or move assignment operators, MSVC 2013
  105. cannot synthesize them.
  106. * Initializer lists: N2627_
  107. * Delegating constructors: N1986_
  108. * Default member initializers (non-static data member initializers): N2756_
  109. * Only use these for scalar members that would otherwise be left
  110. uninitialized. Non-scalar members generally have appropriate default
  111. constructors, and MSVC 2013 has problems when braced initializer lists are
  112. involved.
  113. .. _N2118: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
  114. .. _N2439: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm
  115. .. _N1720: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
  116. .. _N1984: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
  117. .. _N1737: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf
  118. .. _N2541: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm
  119. .. _N2927: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2927.pdf
  120. .. _N2343: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
  121. .. _N1757: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
  122. .. _N1987: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
  123. .. _N2431: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf
  124. .. _N2347: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
  125. .. _N2764: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
  126. .. _N2657: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
  127. .. _N2930: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html
  128. .. _N2928: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2928.htm
  129. .. _N3206: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
  130. .. _N3272: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
  131. .. _N2429: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
  132. .. _N2242: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf
  133. .. _N2437: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf
  134. .. _N2346: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm
  135. .. _N2627: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm
  136. .. _N1986: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf
  137. .. _N2756: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2756.htm
  138. The supported features in the C++11 standard libraries are less well tracked,
  139. but also much greater. Most of the standard libraries implement most of C++11's
  140. library. The most likely lowest common denominator is Linux support. For
  141. libc++, the support is just poorly tested and undocumented but expected to be
  142. largely complete. YMMV. For libstdc++, the support is documented in detail in
  143. `the libstdc++ manual`_. There are some very minor missing facilities that are
  144. unlikely to be common problems, and there are a few larger gaps that are worth
  145. being aware of:
  146. * Not all of the type traits are implemented
  147. * No regular expression library.
  148. * While most of the atomics library is well implemented, the fences are
  149. missing. Fortunately, they are rarely needed.
  150. * The locale support is incomplete.
  151. * ``std::equal()`` (and other algorithms) incorrectly assert in MSVC when given
  152. ``nullptr`` as an iterator.
  153. Other than these areas you should assume the standard library is available and
  154. working as expected until some build bot tells you otherwise. If you're in an
  155. uncertain area of one of the above points, but you cannot test on a Linux
  156. system, your best approach is to minimize your use of these features, and watch
  157. the Linux build bots to find out if your usage triggered a bug. For example, if
  158. you hit a type trait which doesn't work we can then add support to LLVM's
  159. traits header to emulate it.
  160. .. _the libstdc++ manual:
  161. http://gcc.gnu.org/onlinedocs/gcc-4.7.3/libstdc++/manual/manual/status.html#status.iso.2011
  162. Other Languages
  163. ---------------
  164. Any code written in the Go programming language is not subject to the
  165. formatting rules below. Instead, we adopt the formatting rules enforced by
  166. the `gofmt`_ tool.
  167. Go code should strive to be idiomatic. Two good sets of guidelines for what
  168. this means are `Effective Go`_ and `Go Code Review Comments`_.
  169. .. _gofmt:
  170. https://golang.org/cmd/gofmt/
  171. .. _Effective Go:
  172. https://golang.org/doc/effective_go.html
  173. .. _Go Code Review Comments:
  174. https://code.google.com/p/go-wiki/wiki/CodeReviewComments
  175. Mechanical Source Issues
  176. ========================
  177. Source Code Formatting
  178. ----------------------
  179. Commenting
  180. ^^^^^^^^^^
  181. Comments are one critical part of readability and maintainability. Everyone
  182. knows they should comment their code, and so should you. When writing comments,
  183. write them as English prose, which means they should use proper capitalization,
  184. punctuation, etc. Aim to describe what the code is trying to do and why, not
  185. *how* it does it at a micro level. Here are a few critical things to document:
  186. .. _header file comment:
  187. File Headers
  188. """"""""""""
  189. Every source file should have a header on it that describes the basic purpose of
  190. the file. If a file does not have a header, it should not be checked into the
  191. tree. The standard header looks like this:
  192. .. code-block:: c++
  193. //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
  194. //
  195. // The LLVM Compiler Infrastructure
  196. //
  197. // This file is distributed under the University of Illinois Open Source
  198. // License. See LICENSE.TXT for details.
  199. //
  200. //===----------------------------------------------------------------------===//
  201. ///
  202. /// \file
  203. /// This file contains the declaration of the Instruction class, which is the
  204. /// base class for all of the VM instructions.
  205. ///
  206. //===----------------------------------------------------------------------===//
  207. A few things to note about this particular format: The "``-*- C++ -*-``" string
  208. on the first line is there to tell Emacs that the source file is a C++ file, not
  209. a C file (Emacs assumes ``.h`` files are C files by default).
  210. .. note::
  211. This tag is not necessary in ``.cpp`` files. The name of the file is also
  212. on the first line, along with a very short description of the purpose of the
  213. file. This is important when printing out code and flipping though lots of
  214. pages.
  215. The next section in the file is a concise note that defines the license that the
  216. file is released under. This makes it perfectly clear what terms the source
  217. code can be distributed under and should not be modified in any way.
  218. The main body is a ``doxygen`` comment (identified by the ``///`` comment
  219. marker instead of the usual ``//``) describing the purpose of the file. The
  220. first sentence or a passage beginning with ``\brief`` is used as an abstract.
  221. Any additional information should be separated by a blank line. If an
  222. algorithm is being implemented or something tricky is going on, a reference
  223. to the paper where it is published should be included, as well as any notes or
  224. *gotchas* in the code to watch out for.
  225. Class overviews
  226. """""""""""""""
  227. Classes are one fundamental part of a good object oriented design. As such, a
  228. class definition should have a comment block that explains what the class is
  229. used for and how it works. Every non-trivial class is expected to have a
  230. ``doxygen`` comment block.
  231. Method information
  232. """"""""""""""""""
  233. Methods defined in a class (as well as any global functions) should also be
  234. documented properly. A quick note about what it does and a description of the
  235. borderline behaviour is all that is necessary here (unless something
  236. particularly tricky or insidious is going on). The hope is that people can
  237. figure out how to use your interfaces without reading the code itself.
  238. Good things to talk about here are what happens when something unexpected
  239. happens: does the method return null? Abort? Format your hard disk?
  240. Comment Formatting
  241. ^^^^^^^^^^^^^^^^^^
  242. In general, prefer C++ style comments (``//`` for normal comments, ``///`` for
  243. ``doxygen`` documentation comments). They take less space, require
  244. less typing, don't have nesting problems, etc. There are a few cases when it is
  245. useful to use C style (``/* */``) comments however:
  246. #. When writing C code: Obviously if you are writing C code, use C style
  247. comments.
  248. #. When writing a header file that may be ``#include``\d by a C source file.
  249. #. When writing a source file that is used by a tool that only accepts C style
  250. comments.
  251. To comment out a large block of code, use ``#if 0`` and ``#endif``. These nest
  252. properly and are better behaved in general than C style comments.
  253. Doxygen Use in Documentation Comments
  254. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  255. Use the ``\file`` command to turn the standard file header into a file-level
  256. comment.
  257. Include descriptive paragraphs for all public interfaces (public classes,
  258. member and non-member functions). Don't just restate the information that can
  259. be inferred from the API name. The first sentence or a paragraph beginning
  260. with ``\brief`` is used as an abstract. Put detailed discussion into separate
  261. paragraphs.
  262. To refer to parameter names inside a paragraph, use the ``\p name`` command.
  263. Don't use the ``\arg name`` command since it starts a new paragraph that
  264. contains documentation for the parameter.
  265. Wrap non-inline code examples in ``\code ... \endcode``.
  266. To document a function parameter, start a new paragraph with the
  267. ``\param name`` command. If the parameter is used as an out or an in/out
  268. parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command,
  269. respectively.
  270. To describe function return value, start a new paragraph with the ``\returns``
  271. command.
  272. A minimal documentation comment:
  273. .. code-block:: c++
  274. /// Sets the xyzzy property to \p Baz.
  275. void setXyzzy(bool Baz);
  276. A documentation comment that uses all Doxygen features in a preferred way:
  277. .. code-block:: c++
  278. /// \brief Does foo and bar.
  279. ///
  280. /// Does not do foo the usual way if \p Baz is true.
  281. ///
  282. /// Typical usage:
  283. /// \code
  284. /// fooBar(false, "quux", Res);
  285. /// \endcode
  286. ///
  287. /// \param Quux kind of foo to do.
  288. /// \param [out] Result filled with bar sequence on foo success.
  289. ///
  290. /// \returns true on success.
  291. bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result);
  292. Don't duplicate the documentation comment in the header file and in the
  293. implementation file. Put the documentation comments for public APIs into the
  294. header file. Documentation comments for private APIs can go to the
  295. implementation file. In any case, implementation files can include additional
  296. comments (not necessarily in Doxygen markup) to explain implementation details
  297. as needed.
  298. Don't duplicate function or class name at the beginning of the comment.
  299. For humans it is obvious which function or class is being documented;
  300. automatic documentation processing tools are smart enough to bind the comment
  301. to the correct declaration.
  302. Wrong:
  303. .. code-block:: c++
  304. // In Something.h:
  305. /// Something - An abstraction for some complicated thing.
  306. class Something {
  307. public:
  308. /// fooBar - Does foo and bar.
  309. void fooBar();
  310. };
  311. // In Something.cpp:
  312. /// fooBar - Does foo and bar.
  313. void Something::fooBar() { ... }
  314. Correct:
  315. .. code-block:: c++
  316. // In Something.h:
  317. /// An abstraction for some complicated thing.
  318. class Something {
  319. public:
  320. /// Does foo and bar.
  321. void fooBar();
  322. };
  323. // In Something.cpp:
  324. // Builds a B-tree in order to do foo. See paper by...
  325. void Something::fooBar() { ... }
  326. It is not required to use additional Doxygen features, but sometimes it might
  327. be a good idea to do so.
  328. Consider:
  329. * adding comments to any narrow namespace containing a collection of
  330. related functions or types;
  331. * using top-level groups to organize a collection of related functions at
  332. namespace scope where the grouping is smaller than the namespace;
  333. * using member groups and additional comments attached to member
  334. groups to organize within a class.
  335. For example:
  336. .. code-block:: c++
  337. class Something {
  338. /// \name Functions that do Foo.
  339. /// @{
  340. void fooBar();
  341. void fooBaz();
  342. /// @}
  343. ...
  344. };
  345. ``#include`` Style
  346. ^^^^^^^^^^^^^^^^^^
  347. Immediately after the `header file comment`_ (and include guards if working on a
  348. header file), the `minimal list of #includes`_ required by the file should be
  349. listed. We prefer these ``#include``\s to be listed in this order:
  350. .. _Main Module Header:
  351. .. _Local/Private Headers:
  352. #. Main Module Header
  353. #. Local/Private Headers
  354. #. ``llvm/...``
  355. #. System ``#include``\s
  356. and each category should be sorted lexicographically by the full path.
  357. The `Main Module Header`_ file applies to ``.cpp`` files which implement an
  358. interface defined by a ``.h`` file. This ``#include`` should always be included
  359. **first** regardless of where it lives on the file system. By including a
  360. header file first in the ``.cpp`` files that implement the interfaces, we ensure
  361. that the header does not have any hidden dependencies which are not explicitly
  362. ``#include``\d in the header, but should be. It is also a form of documentation
  363. in the ``.cpp`` file to indicate where the interfaces it implements are defined.
  364. .. _fit into 80 columns:
  365. Source Code Width
  366. ^^^^^^^^^^^^^^^^^
  367. Write your code to fit within 80 columns of text. This helps those of us who
  368. like to print out code and look at your code in an ``xterm`` without resizing
  369. it.
  370. The longer answer is that there must be some limit to the width of the code in
  371. order to reasonably allow developers to have multiple files side-by-side in
  372. windows on a modest display. If you are going to pick a width limit, it is
  373. somewhat arbitrary but you might as well pick something standard. Going with 90
  374. columns (for example) instead of 80 columns wouldn't add any significant value
  375. and would be detrimental to printing out code. Also many other projects have
  376. standardized on 80 columns, so some people have already configured their editors
  377. for it (vs something else, like 90 columns).
  378. This is one of many contentious issues in coding standards, but it is not up for
  379. debate.
  380. Use Spaces Instead of Tabs
  381. ^^^^^^^^^^^^^^^^^^^^^^^^^^
  382. In all cases, prefer spaces to tabs in source files. People have different
  383. preferred indentation levels, and different styles of indentation that they
  384. like; this is fine. What isn't fine is that different editors/viewers expand
  385. tabs out to different tab stops. This can cause your code to look completely
  386. unreadable, and it is not worth dealing with.
  387. As always, follow the `Golden Rule`_ above: follow the style of
  388. existing code if you are modifying and extending it. If you like four spaces of
  389. indentation, **DO NOT** do that in the middle of a chunk of code with two spaces
  390. of indentation. Also, do not reindent a whole source file: it makes for
  391. incredible diffs that are absolutely worthless.
  392. Indent Code Consistently
  393. ^^^^^^^^^^^^^^^^^^^^^^^^
  394. Okay, in your first year of programming you were told that indentation is
  395. important. If you didn't believe and internalize this then, now is the time.
  396. Just do it. With the introduction of C++11, there are some new formatting
  397. challenges that merit some suggestions to help have consistent, maintainable,
  398. and tool-friendly formatting and indentation.
  399. Format Lambdas Like Blocks Of Code
  400. """"""""""""""""""""""""""""""""""
  401. When formatting a multi-line lambda, format it like a block of code, that's
  402. what it is. If there is only one multi-line lambda in a statement, and there
  403. are no expressions lexically after it in the statement, drop the indent to the
  404. standard two space indent for a block of code, as if it were an if-block opened
  405. by the preceding part of the statement:
  406. .. code-block:: c++
  407. std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool {
  408. if (a.blah < b.blah)
  409. return true;
  410. if (a.baz < b.baz)
  411. return true;
  412. return a.bam < b.bam;
  413. });
  414. To take best advantage of this formatting, if you are designing an API which
  415. accepts a continuation or single callable argument (be it a functor, or
  416. a ``std::function``), it should be the last argument if at all possible.
  417. If there are multiple multi-line lambdas in a statement, or there is anything
  418. interesting after the lambda in the statement, indent the block two spaces from
  419. the indent of the ``[]``:
  420. .. code-block:: c++
  421. dyn_switch(V->stripPointerCasts(),
  422. [] (PHINode *PN) {
  423. // process phis...
  424. },
  425. [] (SelectInst *SI) {
  426. // process selects...
  427. },
  428. [] (LoadInst *LI) {
  429. // process loads...
  430. },
  431. [] (AllocaInst *AI) {
  432. // process allocas...
  433. });
  434. Braced Initializer Lists
  435. """"""""""""""""""""""""
  436. With C++11, there are significantly more uses of braced lists to perform
  437. initialization. These allow you to easily construct aggregate temporaries in
  438. expressions among other niceness. They now have a natural way of ending up
  439. nested within each other and within function calls in order to build up
  440. aggregates (such as option structs) from local variables. To make matters
  441. worse, we also have many more uses of braces in an expression context that are
  442. *not* performing initialization.
  443. The historically common formatting of braced initialization of aggregate
  444. variables does not mix cleanly with deep nesting, general expression contexts,
  445. function arguments, and lambdas. We suggest new code use a simple rule for
  446. formatting braced initialization lists: act as-if the braces were parentheses
  447. in a function call. The formatting rules exactly match those already well
  448. understood for formatting nested function calls. Examples:
  449. .. code-block:: c++
  450. foo({a, b, c}, {1, 2, 3});
  451. llvm::Constant *Mask[] = {
  452. llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0),
  453. llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1),
  454. llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)};
  455. This formatting scheme also makes it particularly easy to get predictable,
  456. consistent, and automatic formatting with tools like `Clang Format`_.
  457. .. _Clang Format: http://clang.llvm.org/docs/ClangFormat.html
  458. Language and Compiler Issues
  459. ----------------------------
  460. Treat Compiler Warnings Like Errors
  461. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  462. If your code has compiler warnings in it, something is wrong --- you aren't
  463. casting values correctly, you have "questionable" constructs in your code, or
  464. you are doing something legitimately wrong. Compiler warnings can cover up
  465. legitimate errors in output and make dealing with a translation unit difficult.
  466. It is not possible to prevent all warnings from all compilers, nor is it
  467. desirable. Instead, pick a standard compiler (like ``gcc``) that provides a
  468. good thorough set of warnings, and stick to it. At least in the case of
  469. ``gcc``, it is possible to work around any spurious errors by changing the
  470. syntax of the code slightly. For example, a warning that annoys me occurs when
  471. I write code like this:
  472. .. code-block:: c++
  473. if (V = getValue()) {
  474. ...
  475. }
  476. ``gcc`` will warn me that I probably want to use the ``==`` operator, and that I
  477. probably mistyped it. In most cases, I haven't, and I really don't want the
  478. spurious errors. To fix this particular problem, I rewrite the code like
  479. this:
  480. .. code-block:: c++
  481. if ((V = getValue())) {
  482. ...
  483. }
  484. which shuts ``gcc`` up. Any ``gcc`` warning that annoys you can be fixed by
  485. massaging the code appropriately.
  486. Write Portable Code
  487. ^^^^^^^^^^^^^^^^^^^
  488. In almost all cases, it is possible and within reason to write completely
  489. portable code. If there are cases where it isn't possible to write portable
  490. code, isolate it behind a well defined (and well documented) interface.
  491. In practice, this means that you shouldn't assume much about the host compiler
  492. (and Visual Studio tends to be the lowest common denominator). If advanced
  493. features are used, they should only be an implementation detail of a library
  494. which has a simple exposed API, and preferably be buried in ``libSystem``.
  495. Do not use RTTI or Exceptions
  496. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  497. In an effort to reduce code and executable size, LLVM does not use RTTI
  498. (e.g. ``dynamic_cast<>;``) or exceptions. These two language features violate
  499. the general C++ principle of *"you only pay for what you use"*, causing
  500. executable bloat even if exceptions are never used in the code base, or if RTTI
  501. is never used for a class. Because of this, we turn them off globally in the
  502. code.
  503. That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
  504. templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`.
  505. This form of RTTI is opt-in and can be
  506. :doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also
  507. substantially more efficient than ``dynamic_cast<>``.
  508. .. _static constructor:
  509. Do not use Static Constructors
  510. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  511. Static constructors and destructors (e.g. global variables whose types have a
  512. constructor or destructor) should not be added to the code base, and should be
  513. removed wherever possible. Besides `well known problems
  514. <http://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of
  515. initialization is undefined between globals in different source files, the
  516. entire concept of static constructors is at odds with the common use case of
  517. LLVM as a library linked into a larger application.
  518. Consider the use of LLVM as a JIT linked into another application (perhaps for
  519. `OpenGL, custom languages <http://llvm.org/Users.html>`_, `shaders in movies
  520. <http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the
  521. design of static constructors, they must be executed at startup time of the
  522. entire application, regardless of whether or how LLVM is used in that larger
  523. application. There are two problems with this:
  524. * The time to run the static constructors impacts startup time of applications
  525. --- a critical time for GUI apps, among others.
  526. * The static constructors cause the app to pull many extra pages of memory off
  527. the disk: both the code for the constructor in each ``.o`` file and the small
  528. amount of data that gets touched. In addition, touched/dirty pages put more
  529. pressure on the VM system on low-memory machines.
  530. We would really like for there to be zero cost for linking in an additional LLVM
  531. target or other library into an application, but static constructors violate
  532. this goal.
  533. That said, LLVM unfortunately does contain static constructors. It would be a
  534. `great project <http://llvm.org/PR11944>`_ for someone to purge all static
  535. constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning
  536. flag (when building with Clang) to ensure we do not regress in the future.
  537. Use of ``class`` and ``struct`` Keywords
  538. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  539. In C++, the ``class`` and ``struct`` keywords can be used almost
  540. interchangeably. The only difference is when they are used to declare a class:
  541. ``class`` makes all members private by default while ``struct`` makes all
  542. members public by default.
  543. Unfortunately, not all compilers follow the rules and some will generate
  544. different symbols based on whether ``class`` or ``struct`` was used to declare
  545. the symbol (e.g., MSVC). This can lead to problems at link time.
  546. * All declarations and definitions of a given ``class`` or ``struct`` must use
  547. the same keyword. For example:
  548. .. code-block:: c++
  549. class Foo;
  550. // Breaks mangling in MSVC.
  551. struct Foo { int Data; };
  552. * As a rule of thumb, ``struct`` should be kept to structures where *all*
  553. members are declared public.
  554. .. code-block:: c++
  555. // Foo feels like a class... this is strange.
  556. struct Foo {
  557. private:
  558. int Data;
  559. public:
  560. Foo() : Data(0) { }
  561. int getData() const { return Data; }
  562. void setData(int D) { Data = D; }
  563. };
  564. // Bar isn't POD, but it does look like a struct.
  565. struct Bar {
  566. int Data;
  567. Bar() : Data(0) { }
  568. };
  569. Do not use Braced Initializer Lists to Call a Constructor
  570. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  571. In C++11 there is a "generalized initialization syntax" which allows calling
  572. constructors using braced initializer lists. Do not use these to call
  573. constructors with any interesting logic or if you care that you're calling some
  574. *particular* constructor. Those should look like function calls using
  575. parentheses rather than like aggregate initialization. Similarly, if you need
  576. to explicitly name the type and call its constructor to create a temporary,
  577. don't use a braced initializer list. Instead, use a braced initializer list
  578. (without any type for temporaries) when doing aggregate initialization or
  579. something notionally equivalent. Examples:
  580. .. code-block:: c++
  581. class Foo {
  582. public:
  583. // Construct a Foo by reading data from the disk in the whizbang format, ...
  584. Foo(std::string filename);
  585. // Construct a Foo by looking up the Nth element of some global data ...
  586. Foo(int N);
  587. // ...
  588. };
  589. // The Foo constructor call is very deliberate, no braces.
  590. std::fill(foo.begin(), foo.end(), Foo("name"));
  591. // The pair is just being constructed like an aggregate, use braces.
  592. bar_map.insert({my_key, my_value});
  593. If you use a braced initializer list when initializing a variable, use an equals before the open curly brace:
  594. .. code-block:: c++
  595. int data[] = {0, 1, 2, 3};
  596. Use ``auto`` Type Deduction to Make Code More Readable
  597. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  598. Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM
  599. uses a more moderate stance. Use ``auto`` if and only if it makes the code more
  600. readable or easier to maintain. Don't "almost always" use ``auto``, but do use
  601. ``auto`` with initializers like ``cast<Foo>(...)`` or other places where the
  602. type is already obvious from the context. Another time when ``auto`` works well
  603. for these purposes is when the type would have been abstracted away anyways,
  604. often behind a container's typedef such as ``std::vector<T>::iterator``.
  605. Beware unnecessary copies with ``auto``
  606. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  607. The convenience of ``auto`` makes it easy to forget that its default behavior
  608. is a copy. Particularly in range-based ``for`` loops, careless copies are
  609. expensive.
  610. As a rule of thumb, use ``auto &`` unless you need to copy the result, and use
  611. ``auto *`` when copying pointers.
  612. .. code-block:: c++
  613. // Typically there's no reason to copy.
  614. for (const auto &Val : Container) { observe(Val); }
  615. for (auto &Val : Container) { Val.change(); }
  616. // Remove the reference if you really want a new copy.
  617. for (auto Val : Container) { Val.change(); saveSomewhere(Val); }
  618. // Copy pointers, but make it clear that they're pointers.
  619. for (const auto *Ptr : Container) { observe(*Ptr); }
  620. for (auto *Ptr : Container) { Ptr->change(); }
  621. Style Issues
  622. ============
  623. The High-Level Issues
  624. ---------------------
  625. A Public Header File **is** a Module
  626. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  627. C++ doesn't do too well in the modularity department. There is no real
  628. encapsulation or data hiding (unless you use expensive protocol classes), but it
  629. is what we have to work with. When you write a public header file (in the LLVM
  630. source tree, they live in the top level "``include``" directory), you are
  631. defining a module of functionality.
  632. Ideally, modules should be completely independent of each other, and their
  633. header files should only ``#include`` the absolute minimum number of headers
  634. possible. A module is not just a class, a function, or a namespace: it's a
  635. collection of these that defines an interface. This interface may be several
  636. functions, classes, or data structures, but the important issue is how they work
  637. together.
  638. In general, a module should be implemented by one or more ``.cpp`` files. Each
  639. of these ``.cpp`` files should include the header that defines their interface
  640. first. This ensures that all of the dependences of the module header have been
  641. properly added to the module header itself, and are not implicit. System
  642. headers should be included after user headers for a translation unit.
  643. .. _minimal list of #includes:
  644. ``#include`` as Little as Possible
  645. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  646. ``#include`` hurts compile time performance. Don't do it unless you have to,
  647. especially in header files.
  648. But wait! Sometimes you need to have the definition of a class to use it, or to
  649. inherit from it. In these cases go ahead and ``#include`` that header file. Be
  650. aware however that there are many cases where you don't need to have the full
  651. definition of a class. If you are using a pointer or reference to a class, you
  652. don't need the header file. If you are simply returning a class instance from a
  653. prototyped function or method, you don't need it. In fact, for most cases, you
  654. simply don't need the definition of a class. And not ``#include``\ing speeds up
  655. compilation.
  656. It is easy to try to go too overboard on this recommendation, however. You
  657. **must** include all of the header files that you are using --- you can include
  658. them either directly or indirectly through another header file. To make sure
  659. that you don't accidentally forget to include a header file in your module
  660. header, make sure to include your module header **first** in the implementation
  661. file (as mentioned above). This way there won't be any hidden dependencies that
  662. you'll find out about later.
  663. Keep "Internal" Headers Private
  664. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  665. Many modules have a complex implementation that causes them to use more than one
  666. implementation (``.cpp``) file. It is often tempting to put the internal
  667. communication interface (helper classes, extra functions, etc) in the public
  668. module header file. Don't do this!
  669. If you really need to do something like this, put a private header file in the
  670. same directory as the source files, and include it locally. This ensures that
  671. your private interface remains private and undisturbed by outsiders.
  672. .. note::
  673. It's okay to put extra implementation methods in a public class itself. Just
  674. make them private (or protected) and all is well.
  675. .. _early exits:
  676. Use Early Exits and ``continue`` to Simplify Code
  677. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  678. When reading code, keep in mind how much state and how many previous decisions
  679. have to be remembered by the reader to understand a block of code. Aim to
  680. reduce indentation where possible when it doesn't make it more difficult to
  681. understand the code. One great way to do this is by making use of early exits
  682. and the ``continue`` keyword in long loops. As an example of using an early
  683. exit from a function, consider this "bad" code:
  684. .. code-block:: c++
  685. Value *doSomething(Instruction *I) {
  686. if (!isa<TerminatorInst>(I) &&
  687. I->hasOneUse() && doOtherThing(I)) {
  688. ... some long code ....
  689. }
  690. return 0;
  691. }
  692. This code has several problems if the body of the ``'if'`` is large. When
  693. you're looking at the top of the function, it isn't immediately clear that this
  694. *only* does interesting things with non-terminator instructions, and only
  695. applies to things with the other predicates. Second, it is relatively difficult
  696. to describe (in comments) why these predicates are important because the ``if``
  697. statement makes it difficult to lay out the comments. Third, when you're deep
  698. within the body of the code, it is indented an extra level. Finally, when
  699. reading the top of the function, it isn't clear what the result is if the
  700. predicate isn't true; you have to read to the end of the function to know that
  701. it returns null.
  702. It is much preferred to format the code like this:
  703. .. code-block:: c++
  704. Value *doSomething(Instruction *I) {
  705. // Terminators never need 'something' done to them because ...
  706. if (isa<TerminatorInst>(I))
  707. return 0;
  708. // We conservatively avoid transforming instructions with multiple uses
  709. // because goats like cheese.
  710. if (!I->hasOneUse())
  711. return 0;
  712. // This is really just here for example.
  713. if (!doOtherThing(I))
  714. return 0;
  715. ... some long code ....
  716. }
  717. This fixes these problems. A similar problem frequently happens in ``for``
  718. loops. A silly example is something like this:
  719. .. code-block:: c++
  720. for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
  721. if (BinaryOperator *BO = dyn_cast<BinaryOperator>(II)) {
  722. Value *LHS = BO->getOperand(0);
  723. Value *RHS = BO->getOperand(1);
  724. if (LHS != RHS) {
  725. ...
  726. }
  727. }
  728. }
  729. When you have very, very small loops, this sort of structure is fine. But if it
  730. exceeds more than 10-15 lines, it becomes difficult for people to read and
  731. understand at a glance. The problem with this sort of code is that it gets very
  732. nested very quickly. Meaning that the reader of the code has to keep a lot of
  733. context in their brain to remember what is going immediately on in the loop,
  734. because they don't know if/when the ``if`` conditions will have ``else``\s etc.
  735. It is strongly preferred to structure the loop like this:
  736. .. code-block:: c++
  737. for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
  738. BinaryOperator *BO = dyn_cast<BinaryOperator>(II);
  739. if (!BO) continue;
  740. Value *LHS = BO->getOperand(0);
  741. Value *RHS = BO->getOperand(1);
  742. if (LHS == RHS) continue;
  743. ...
  744. }
  745. This has all the benefits of using early exits for functions: it reduces nesting
  746. of the loop, it makes it easier to describe why the conditions are true, and it
  747. makes it obvious to the reader that there is no ``else`` coming up that they
  748. have to push context into their brain for. If a loop is large, this can be a
  749. big understandability win.
  750. Don't use ``else`` after a ``return``
  751. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  752. For similar reasons above (reduction of indentation and easier reading), please
  753. do not use ``'else'`` or ``'else if'`` after something that interrupts control
  754. flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For
  755. example, this is *bad*:
  756. .. code-block:: c++
  757. case 'J': {
  758. if (Signed) {
  759. Type = Context.getsigjmp_bufType();
  760. if (Type.isNull()) {
  761. Error = ASTContext::GE_Missing_sigjmp_buf;
  762. return QualType();
  763. } else {
  764. break;
  765. }
  766. } else {
  767. Type = Context.getjmp_bufType();
  768. if (Type.isNull()) {
  769. Error = ASTContext::GE_Missing_jmp_buf;
  770. return QualType();
  771. } else {
  772. break;
  773. }
  774. }
  775. }
  776. It is better to write it like this:
  777. .. code-block:: c++
  778. case 'J':
  779. if (Signed) {
  780. Type = Context.getsigjmp_bufType();
  781. if (Type.isNull()) {
  782. Error = ASTContext::GE_Missing_sigjmp_buf;
  783. return QualType();
  784. }
  785. } else {
  786. Type = Context.getjmp_bufType();
  787. if (Type.isNull()) {
  788. Error = ASTContext::GE_Missing_jmp_buf;
  789. return QualType();
  790. }
  791. }
  792. break;
  793. Or better yet (in this case) as:
  794. .. code-block:: c++
  795. case 'J':
  796. if (Signed)
  797. Type = Context.getsigjmp_bufType();
  798. else
  799. Type = Context.getjmp_bufType();
  800. if (Type.isNull()) {
  801. Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
  802. ASTContext::GE_Missing_jmp_buf;
  803. return QualType();
  804. }
  805. break;
  806. The idea is to reduce indentation and the amount of code you have to keep track
  807. of when reading the code.
  808. Turn Predicate Loops into Predicate Functions
  809. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  810. It is very common to write small loops that just compute a boolean value. There
  811. are a number of ways that people commonly write these, but an example of this
  812. sort of thing is:
  813. .. code-block:: c++
  814. bool FoundFoo = false;
  815. for (unsigned I = 0, E = BarList.size(); I != E; ++I)
  816. if (BarList[I]->isFoo()) {
  817. FoundFoo = true;
  818. break;
  819. }
  820. if (FoundFoo) {
  821. ...
  822. }
  823. This sort of code is awkward to write, and is almost always a bad sign. Instead
  824. of this sort of loop, we strongly prefer to use a predicate function (which may
  825. be `static`_) that uses `early exits`_ to compute the predicate. We prefer the
  826. code to be structured like this:
  827. .. code-block:: c++
  828. /// \returns true if the specified list has an element that is a foo.
  829. static bool containsFoo(const std::vector<Bar*> &List) {
  830. for (unsigned I = 0, E = List.size(); I != E; ++I)
  831. if (List[I]->isFoo())
  832. return true;
  833. return false;
  834. }
  835. ...
  836. if (containsFoo(BarList)) {
  837. ...
  838. }
  839. There are many reasons for doing this: it reduces indentation and factors out
  840. code which can often be shared by other code that checks for the same predicate.
  841. More importantly, it *forces you to pick a name* for the function, and forces
  842. you to write a comment for it. In this silly example, this doesn't add much
  843. value. However, if the condition is complex, this can make it a lot easier for
  844. the reader to understand the code that queries for this predicate. Instead of
  845. being faced with the in-line details of how we check to see if the BarList
  846. contains a foo, we can trust the function name and continue reading with better
  847. locality.
  848. The Low-Level Issues
  849. --------------------
  850. Name Types, Functions, Variables, and Enumerators Properly
  851. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  852. Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
  853. enough how important it is to use *descriptive* names. Pick names that match
  854. the semantics and role of the underlying entities, within reason. Avoid
  855. abbreviations unless they are well known. After picking a good name, make sure
  856. to use consistent capitalization for the name, as inconsistency requires clients
  857. to either memorize the APIs or to look it up to find the exact spelling.
  858. In general, names should be in camel case (e.g. ``TextFileReader`` and
  859. ``isLValue()``). Different kinds of declarations have different rules:
  860. * **Type names** (including classes, structs, enums, typedefs, etc) should be
  861. nouns and start with an upper-case letter (e.g. ``TextFileReader``).
  862. * **Variable names** should be nouns (as they represent state). The name should
  863. be camel case, and start with an upper case letter (e.g. ``Leader`` or
  864. ``Boats``).
  865. * **Function names** should be verb phrases (as they represent actions), and
  866. command-like function should be imperative. The name should be camel case,
  867. and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``).
  868. * **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
  869. follow the naming conventions for types. A common use for enums is as a
  870. discriminator for a union, or an indicator of a subclass. When an enum is
  871. used for something like this, it should have a ``Kind`` suffix
  872. (e.g. ``ValueKind``).
  873. * **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
  874. should start with an upper-case letter, just like types. Unless the
  875. enumerators are defined in their own small namespace or inside a class,
  876. enumerators should have a prefix corresponding to the enum declaration name.
  877. For example, ``enum ValueKind { ... };`` may contain enumerators like
  878. ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just
  879. convenience constants are exempt from the requirement for a prefix. For
  880. instance:
  881. .. code-block:: c++
  882. enum {
  883. MaxSize = 42,
  884. Density = 12
  885. };
  886. As an exception, classes that mimic STL classes can have member names in STL's
  887. style of lower-case words separated by underscores (e.g. ``begin()``,
  888. ``push_back()``, and ``empty()``). Classes that provide multiple
  889. iterators should add a singular prefix to ``begin()`` and ``end()``
  890. (e.g. ``global_begin()`` and ``use_begin()``).
  891. Here are some examples of good and bad names:
  892. .. code-block:: c++
  893. class VehicleMaker {
  894. ...
  895. Factory<Tire> F; // Bad -- abbreviation and non-descriptive.
  896. Factory<Tire> Factory; // Better.
  897. Factory<Tire> TireFactory; // Even better -- if VehicleMaker has more than one
  898. // kind of factories.
  899. };
  900. Vehicle MakeVehicle(VehicleType Type) {
  901. VehicleMaker M; // Might be OK if having a short life-span.
  902. Tire Tmp1 = M.makeTire(); // Bad -- 'Tmp1' provides no information.
  903. Light Headlight = M.makeLight("head"); // Good -- descriptive.
  904. ...
  905. }
  906. Assert Liberally
  907. ^^^^^^^^^^^^^^^^
  908. Use the "``assert``" macro to its fullest. Check all of your preconditions and
  909. assumptions, you never know when a bug (not necessarily even yours) might be
  910. caught early by an assertion, which reduces debugging time dramatically. The
  911. "``<cassert>``" header file is probably already included by the header files you
  912. are using, so it doesn't cost anything to use it.
  913. To further assist with debugging, make sure to put some kind of error message in
  914. the assertion statement, which is printed if the assertion is tripped. This
  915. helps the poor debugger make sense of why an assertion is being made and
  916. enforced, and hopefully what to do about it. Here is one complete example:
  917. .. code-block:: c++
  918. inline Value *getOperand(unsigned I) {
  919. assert(I < Operands.size() && "getOperand() out of range!");
  920. return Operands[I];
  921. }
  922. Here are more examples:
  923. .. code-block:: c++
  924. assert(Ty->isPointerType() && "Can't allocate a non-pointer type!");
  925. assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
  926. assert(idx < getNumSuccessors() && "Successor # out of range!");
  927. assert(V1.getType() == V2.getType() && "Constant types must be identical!");
  928. assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
  929. You get the idea.
  930. In the past, asserts were used to indicate a piece of code that should not be
  931. reached. These were typically of the form:
  932. .. code-block:: c++
  933. assert(0 && "Invalid radix for integer literal");
  934. This has a few issues, the main one being that some compilers might not
  935. understand the assertion, or warn about a missing return in builds where
  936. assertions are compiled out.
  937. Today, we have something much better: ``llvm_unreachable``:
  938. .. code-block:: c++
  939. llvm_unreachable("Invalid radix for integer literal");
  940. When assertions are enabled, this will print the message if it's ever reached
  941. and then exit the program. When assertions are disabled (i.e. in release
  942. builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating
  943. code for this branch. If the compiler does not support this, it will fall back
  944. to the "abort" implementation.
  945. Another issue is that values used only by assertions will produce an "unused
  946. value" warning when assertions are disabled. For example, this code will warn:
  947. .. code-block:: c++
  948. unsigned Size = V.size();
  949. assert(Size > 42 && "Vector smaller than it should be");
  950. bool NewToSet = Myset.insert(Value);
  951. assert(NewToSet && "The value shouldn't be in the set yet");
  952. These are two interesting different cases. In the first case, the call to
  953. ``V.size()`` is only useful for the assert, and we don't want it executed when
  954. assertions are disabled. Code like this should move the call into the assert
  955. itself. In the second case, the side effects of the call must happen whether
  956. the assert is enabled or not. In this case, the value should be cast to void to
  957. disable the warning. To be specific, it is preferred to write the code like
  958. this:
  959. .. code-block:: c++
  960. assert(V.size() > 42 && "Vector smaller than it should be");
  961. bool NewToSet = Myset.insert(Value); (void)NewToSet;
  962. assert(NewToSet && "The value shouldn't be in the set yet");
  963. Do Not Use ``using namespace std``
  964. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  965. In LLVM, we prefer to explicitly prefix all identifiers from the standard
  966. namespace with an "``std::``" prefix, rather than rely on "``using namespace
  967. std;``".
  968. In header files, adding a ``'using namespace XXX'`` directive pollutes the
  969. namespace of any source file that ``#include``\s the header. This is clearly a
  970. bad thing.
  971. In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
  972. rule, but is still important. Basically, using explicit namespace prefixes
  973. makes the code **clearer**, because it is immediately obvious what facilities
  974. are being used and where they are coming from. And **more portable**, because
  975. namespace clashes cannot occur between LLVM code and other namespaces. The
  976. portability rule is important because different standard library implementations
  977. expose different symbols (potentially ones they shouldn't), and future revisions
  978. to the C++ standard will add more symbols to the ``std`` namespace. As such, we
  979. never use ``'using namespace std;'`` in LLVM.
  980. The exception to the general rule (i.e. it's not an exception for the ``std``
  981. namespace) is for implementation files. For example, all of the code in the
  982. LLVM project implements code that lives in the 'llvm' namespace. As such, it is
  983. ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
  984. llvm;'`` directive at the top, after the ``#include``\s. This reduces
  985. indentation in the body of the file for source editors that indent based on
  986. braces, and keeps the conceptual context cleaner. The general form of this rule
  987. is that any ``.cpp`` file that implements code in any namespace may use that
  988. namespace (and its parents'), but should not use any others.
  989. Provide a Virtual Method Anchor for Classes in Headers
  990. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  991. If a class is defined in a header file and has a vtable (either it has virtual
  992. methods or it derives from classes with virtual methods), it must always have at
  993. least one out-of-line virtual method in the class. Without this, the compiler
  994. will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
  995. header, bloating ``.o`` file sizes and increasing link times.
  996. Don't use default labels in fully covered switches over enumerations
  997. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  998. ``-Wswitch`` warns if a switch, without a default label, over an enumeration
  999. does not cover every enumeration value. If you write a default label on a fully
  1000. covered switch over an enumeration then the ``-Wswitch`` warning won't fire
  1001. when new elements are added to that enumeration. To help avoid adding these
  1002. kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is
  1003. off by default but turned on when building LLVM with a version of Clang that
  1004. supports the warning.
  1005. A knock-on effect of this stylistic requirement is that when building LLVM with
  1006. GCC you may get warnings related to "control may reach end of non-void function"
  1007. if you return from each case of a covered switch-over-enum because GCC assumes
  1008. that the enum expression may take any representable value, not just those of
  1009. individual enumerators. To suppress this warning, use ``llvm_unreachable`` after
  1010. the switch.
  1011. Don't evaluate ``end()`` every time through a loop
  1012. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  1013. Because C++ doesn't have a standard "``foreach``" loop (though it can be
  1014. emulated with macros and may be coming in C++'0x) we end up writing a lot of
  1015. loops that manually iterate from begin to end on a variety of containers or
  1016. through other data structures. One common mistake is to write a loop in this
  1017. style:
  1018. .. code-block:: c++
  1019. BasicBlock *BB = ...
  1020. for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I)
  1021. ... use I ...
  1022. The problem with this construct is that it evaluates "``BB->end()``" every time
  1023. through the loop. Instead of writing the loop like this, we strongly prefer
  1024. loops to be written so that they evaluate it once before the loop starts. A
  1025. convenient way to do this is like so:
  1026. .. code-block:: c++
  1027. BasicBlock *BB = ...
  1028. for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
  1029. ... use I ...
  1030. The observant may quickly point out that these two loops may have different
  1031. semantics: if the container (a basic block in this case) is being mutated, then
  1032. "``BB->end()``" may change its value every time through the loop and the second
  1033. loop may not in fact be correct. If you actually do depend on this behavior,
  1034. please write the loop in the first form and add a comment indicating that you
  1035. did it intentionally.
  1036. Why do we prefer the second form (when correct)? Writing the loop in the first
  1037. form has two problems. First it may be less efficient than evaluating it at the
  1038. start of the loop. In this case, the cost is probably minor --- a few extra
  1039. loads every time through the loop. However, if the base expression is more
  1040. complex, then the cost can rise quickly. I've seen loops where the end
  1041. expression was actually something like: "``SomeMap[X]->end()``" and map lookups
  1042. really aren't cheap. By writing it in the second form consistently, you
  1043. eliminate the issue entirely and don't even have to think about it.
  1044. The second (even bigger) issue is that writing the loop in the first form hints
  1045. to the reader that the loop is mutating the container (a fact that a comment
  1046. would handily confirm!). If you write the loop in the second form, it is
  1047. immediately obvious without even looking at the body of the loop that the
  1048. container isn't being modified, which makes it easier to read the code and
  1049. understand what it does.
  1050. While the second form of the loop is a few extra keystrokes, we do strongly
  1051. prefer it.
  1052. ``#include <iostream>`` is Forbidden
  1053. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  1054. The use of ``#include <iostream>`` in library files is hereby **forbidden**,
  1055. because many common implementations transparently inject a `static constructor`_
  1056. into every translation unit that includes it.
  1057. Note that using the other stream headers (``<sstream>`` for example) is not
  1058. problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
  1059. provides various APIs that are better performing for almost every use than
  1060. ``std::ostream`` style APIs.
  1061. .. note::
  1062. New code should always use `raw_ostream`_ for writing, or the
  1063. ``llvm::MemoryBuffer`` API for reading files.
  1064. .. _raw_ostream:
  1065. Use ``raw_ostream``
  1066. ^^^^^^^^^^^^^^^^^^^
  1067. LLVM includes a lightweight, simple, and efficient stream implementation in
  1068. ``llvm/Support/raw_ostream.h``, which provides all of the common features of
  1069. ``std::ostream``. All new code should use ``raw_ostream`` instead of
  1070. ``ostream``.
  1071. Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
  1072. declared as ``class raw_ostream``. Public headers should generally not include
  1073. the ``raw_ostream`` header, but use forward declarations and constant references
  1074. to ``raw_ostream`` instances.
  1075. Avoid ``std::endl``
  1076. ^^^^^^^^^^^^^^^^^^^
  1077. The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
  1078. the output stream specified. In addition to doing this, however, it also
  1079. flushes the output stream. In other words, these are equivalent:
  1080. .. code-block:: c++
  1081. std::cout << std::endl;
  1082. std::cout << '\n' << std::flush;
  1083. Most of the time, you probably have no reason to flush the output stream, so
  1084. it's better to use a literal ``'\n'``.
  1085. Don't use ``inline`` when defining a function in a class definition
  1086. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  1087. A member function defined in a class definition is implicitly inline, so don't
  1088. put the ``inline`` keyword in this case.
  1089. Don't:
  1090. .. code-block:: c++
  1091. class Foo {
  1092. public:
  1093. inline void bar() {
  1094. // ...
  1095. }
  1096. };
  1097. Do:
  1098. .. code-block:: c++
  1099. class Foo {
  1100. public:
  1101. void bar() {
  1102. // ...
  1103. }
  1104. };
  1105. Microscopic Details
  1106. -------------------
  1107. This section describes preferred low-level formatting guidelines along with
  1108. reasoning on why we prefer them.
  1109. Spaces Before Parentheses
  1110. ^^^^^^^^^^^^^^^^^^^^^^^^^
  1111. We prefer to put a space before an open parenthesis only in control flow
  1112. statements, but not in normal function call expressions and function-like
  1113. macros. For example, this is good:
  1114. .. code-block:: c++
  1115. if (X) ...
  1116. for (I = 0; I != 100; ++I) ...
  1117. while (LLVMRocks) ...
  1118. somefunc(42);
  1119. assert(3 != 4 && "laws of math are failing me");
  1120. A = foo(42, 92) + bar(X);
  1121. and this is bad:
  1122. .. code-block:: c++
  1123. if(X) ...
  1124. for(I = 0; I != 100; ++I) ...
  1125. while(LLVMRocks) ...
  1126. somefunc (42);
  1127. assert (3 != 4 && "laws of math are failing me");
  1128. A = foo (42, 92) + bar (X);
  1129. The reason for doing this is not completely arbitrary. This style makes control
  1130. flow operators stand out more, and makes expressions flow better. The function
  1131. call operator binds very tightly as a postfix operator. Putting a space after a
  1132. function name (as in the last example) makes it appear that the code might bind
  1133. the arguments of the left-hand-side of a binary operator with the argument list
  1134. of a function and the name of the right side. More specifically, it is easy to
  1135. misread the "``A``" example as:
  1136. .. code-block:: c++
  1137. A = foo ((42, 92) + bar) (X);
  1138. when skimming through the code. By avoiding a space in a function, we avoid
  1139. this misinterpretation.
  1140. Prefer Preincrement
  1141. ^^^^^^^^^^^^^^^^^^^
  1142. Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
  1143. (``X++``) and could very well be a lot faster than it. Use preincrementation
  1144. whenever possible.
  1145. The semantics of postincrement include making a copy of the value being
  1146. incremented, returning it, and then preincrementing the "work value". For
  1147. primitive types, this isn't a big deal. But for iterators, it can be a huge
  1148. issue (for example, some iterators contains stack and set objects in them...
  1149. copying an iterator could invoke the copy ctor's of these as well). In general,
  1150. get in the habit of always using preincrement, and you won't have a problem.
  1151. Namespace Indentation
  1152. ^^^^^^^^^^^^^^^^^^^^^
  1153. In general, we strive to reduce indentation wherever possible. This is useful
  1154. because we want code to `fit into 80 columns`_ without wrapping horribly, but
  1155. also because it makes it easier to understand the code. To facilitate this and
  1156. avoid some insanely deep nesting on occasion, don't indent namespaces. If it
  1157. helps readability, feel free to add a comment indicating what namespace is
  1158. being closed by a ``}``. For example:
  1159. .. code-block:: c++
  1160. namespace llvm {
  1161. namespace knowledge {
  1162. /// This class represents things that Smith can have an intimate
  1163. /// understanding of and contains the data associated with it.
  1164. class Grokable {
  1165. ...
  1166. public:
  1167. explicit Grokable() { ... }
  1168. virtual ~Grokable() = 0;
  1169. ...
  1170. };
  1171. } // end namespace knowledge
  1172. } // end namespace llvm
  1173. Feel free to skip the closing comment when the namespace being closed is
  1174. obvious for any reason. For example, the outer-most namespace in a header file
  1175. is rarely a source of confusion. But namespaces both anonymous and named in
  1176. source files that are being closed half way through the file probably could use
  1177. clarification.
  1178. .. _static:
  1179. Anonymous Namespaces
  1180. ^^^^^^^^^^^^^^^^^^^^
  1181. After talking about namespaces in general, you may be wondering about anonymous
  1182. namespaces in particular. Anonymous namespaces are a great language feature
  1183. that tells the C++ compiler that the contents of the namespace are only visible
  1184. within the current translation unit, allowing more aggressive optimization and
  1185. eliminating the possibility of symbol name collisions. Anonymous namespaces are
  1186. to C++ as "static" is to C functions and global variables. While "``static``"
  1187. is available in C++, anonymous namespaces are more general: they can make entire
  1188. classes private to a file.
  1189. The problem with anonymous namespaces is that they naturally want to encourage
  1190. indentation of their body, and they reduce locality of reference: if you see a
  1191. random function definition in a C++ file, it is easy to see if it is marked
  1192. static, but seeing if it is in an anonymous namespace requires scanning a big
  1193. chunk of the file.
  1194. Because of this, we have a simple guideline: make anonymous namespaces as small
  1195. as possible, and only use them for class declarations. For example, this is
  1196. good:
  1197. .. code-block:: c++
  1198. namespace {
  1199. class StringSort {
  1200. ...
  1201. public:
  1202. StringSort(...)
  1203. bool operator<(const char *RHS) const;
  1204. };
  1205. } // end anonymous namespace
  1206. static void runHelper() {
  1207. ...
  1208. }
  1209. bool StringSort::operator<(const char *RHS) const {
  1210. ...
  1211. }
  1212. This is bad:
  1213. .. code-block:: c++
  1214. namespace {
  1215. class StringSort {
  1216. ...
  1217. public:
  1218. StringSort(...)
  1219. bool operator<(const char *RHS) const;
  1220. };
  1221. void runHelper() {
  1222. ...
  1223. }
  1224. bool StringSort::operator<(const char *RHS) const {
  1225. ...
  1226. }
  1227. } // end anonymous namespace
  1228. This is bad specifically because if you're looking at "``runHelper``" in the middle
  1229. of a large C++ file, that you have no immediate way to tell if it is local to
  1230. the file. When it is marked static explicitly, this is immediately obvious.
  1231. Also, there is no reason to enclose the definition of "``operator<``" in the
  1232. namespace just because it was declared there.
  1233. See Also
  1234. ========
  1235. A lot of these comments and recommendations have been culled from other sources.
  1236. Two particularly important books for our work are:
  1237. #. `Effective C++
  1238. <http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
  1239. by Scott Meyers. Also interesting and useful are "More Effective C++" and
  1240. "Effective STL" by the same author.
  1241. #. `Large-Scale C++ Software Design
  1242. <http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1>`_
  1243. by John Lakos
  1244. If you get some free time, and you haven't read them: do so, you might learn
  1245. something.