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- ==========================
- Exception Handling in LLVM
- ==========================
- .. contents::
- :local:
- Introduction
- ============
- This document is the central repository for all information pertaining to
- exception handling in LLVM. It describes the format that LLVM exception
- handling information takes, which is useful for those interested in creating
- front-ends or dealing directly with the information. Further, this document
- provides specific examples of what exception handling information is used for in
- C and C++.
- Itanium ABI Zero-cost Exception Handling
- ----------------------------------------
- Exception handling for most programming languages is designed to recover from
- conditions that rarely occur during general use of an application. To that end,
- exception handling should not interfere with the main flow of an application's
- algorithm by performing checkpointing tasks, such as saving the current pc or
- register state.
- The Itanium ABI Exception Handling Specification defines a methodology for
- providing outlying data in the form of exception tables without inlining
- speculative exception handling code in the flow of an application's main
- algorithm. Thus, the specification is said to add "zero-cost" to the normal
- execution of an application.
- A more complete description of the Itanium ABI exception handling runtime
- support of can be found at `Itanium C++ ABI: Exception Handling
- <http://mentorembedded.github.com/cxx-abi/abi-eh.html>`_. A description of the
- exception frame format can be found at `Exception Frames
- <http://refspecs.linuxfoundation.org/LSB_3.0.0/LSB-Core-generic/LSB-Core-generic/ehframechpt.html>`_,
- with details of the DWARF 4 specification at `DWARF 4 Standard
- <http://dwarfstd.org/Dwarf4Std.php>`_. A description for the C++ exception
- table formats can be found at `Exception Handling Tables
- <http://mentorembedded.github.com/cxx-abi/exceptions.pdf>`_.
- Setjmp/Longjmp Exception Handling
- ---------------------------------
- Setjmp/Longjmp (SJLJ) based exception handling uses LLVM intrinsics
- `llvm.eh.sjlj.setjmp`_ and `llvm.eh.sjlj.longjmp`_ to handle control flow for
- exception handling.
- For each function which does exception processing --- be it ``try``/``catch``
- blocks or cleanups --- that function registers itself on a global frame
- list. When exceptions are unwinding, the runtime uses this list to identify
- which functions need processing.
- Landing pad selection is encoded in the call site entry of the function
- context. The runtime returns to the function via `llvm.eh.sjlj.longjmp`_, where
- a switch table transfers control to the appropriate landing pad based on the
- index stored in the function context.
- In contrast to DWARF exception handling, which encodes exception regions and
- frame information in out-of-line tables, SJLJ exception handling builds and
- removes the unwind frame context at runtime. This results in faster exception
- handling at the expense of slower execution when no exceptions are thrown. As
- exceptions are, by their nature, intended for uncommon code paths, DWARF
- exception handling is generally preferred to SJLJ.
- Windows Runtime Exception Handling
- -----------------------------------
- Windows runtime based exception handling uses the same basic IR structure as
- Itanium ABI based exception handling, but it relies on the personality
- functions provided by the native Windows runtime library, ``__CxxFrameHandler3``
- for C++ exceptions: ``__C_specific_handler`` for 64-bit SEH or
- ``_frame_handler3/4`` for 32-bit SEH. This results in a very different
- execution model and requires some minor modifications to the initial IR
- representation and a significant restructuring just before code generation.
- General information about the Windows x64 exception handling mechanism can be
- found at `MSDN Exception Handling (x64)
- <https://msdn.microsoft.com/en-us/library/1eyas8tf(v=vs.80).aspx>`_.
- Overview
- --------
- When an exception is thrown in LLVM code, the runtime does its best to find a
- handler suited to processing the circumstance.
- The runtime first attempts to find an *exception frame* corresponding to the
- function where the exception was thrown. If the programming language supports
- exception handling (e.g. C++), the exception frame contains a reference to an
- exception table describing how to process the exception. If the language does
- not support exception handling (e.g. C), or if the exception needs to be
- forwarded to a prior activation, the exception frame contains information about
- how to unwind the current activation and restore the state of the prior
- activation. This process is repeated until the exception is handled. If the
- exception is not handled and no activations remain, then the application is
- terminated with an appropriate error message.
- Because different programming languages have different behaviors when handling
- exceptions, the exception handling ABI provides a mechanism for
- supplying *personalities*. An exception handling personality is defined by
- way of a *personality function* (e.g. ``__gxx_personality_v0`` in C++),
- which receives the context of the exception, an *exception structure*
- containing the exception object type and value, and a reference to the exception
- table for the current function. The personality function for the current
- compile unit is specified in a *common exception frame*.
- The organization of an exception table is language dependent. For C++, an
- exception table is organized as a series of code ranges defining what to do if
- an exception occurs in that range. Typically, the information associated with a
- range defines which types of exception objects (using C++ *type info*) that are
- handled in that range, and an associated action that should take place. Actions
- typically pass control to a *landing pad*.
- A landing pad corresponds roughly to the code found in the ``catch`` portion of
- a ``try``/``catch`` sequence. When execution resumes at a landing pad, it
- receives an *exception structure* and a *selector value* corresponding to the
- *type* of exception thrown. The selector is then used to determine which *catch*
- should actually process the exception.
- LLVM Code Generation
- ====================
- From a C++ developer's perspective, exceptions are defined in terms of the
- ``throw`` and ``try``/``catch`` statements. In this section we will describe the
- implementation of LLVM exception handling in terms of C++ examples.
- Throw
- -----
- Languages that support exception handling typically provide a ``throw``
- operation to initiate the exception process. Internally, a ``throw`` operation
- breaks down into two steps.
- #. A request is made to allocate exception space for an exception structure.
- This structure needs to survive beyond the current activation. This structure
- will contain the type and value of the object being thrown.
- #. A call is made to the runtime to raise the exception, passing the exception
- structure as an argument.
- In C++, the allocation of the exception structure is done by the
- ``__cxa_allocate_exception`` runtime function. The exception raising is handled
- by ``__cxa_throw``. The type of the exception is represented using a C++ RTTI
- structure.
- Try/Catch
- ---------
- A call within the scope of a *try* statement can potentially raise an
- exception. In those circumstances, the LLVM C++ front-end replaces the call with
- an ``invoke`` instruction. Unlike a call, the ``invoke`` has two potential
- continuation points:
- #. where to continue when the call succeeds as per normal, and
- #. where to continue if the call raises an exception, either by a throw or the
- unwinding of a throw
- The term used to define the place where an ``invoke`` continues after an
- exception is called a *landing pad*. LLVM landing pads are conceptually
- alternative function entry points where an exception structure reference and a
- type info index are passed in as arguments. The landing pad saves the exception
- structure reference and then proceeds to select the catch block that corresponds
- to the type info of the exception object.
- The LLVM :ref:`i_landingpad` is used to convey information about the landing
- pad to the back end. For C++, the ``landingpad`` instruction returns a pointer
- and integer pair corresponding to the pointer to the *exception structure* and
- the *selector value* respectively.
- The ``landingpad`` instruction takes a reference to the personality function to
- be used for this ``try``/``catch`` sequence. The remainder of the instruction is
- a list of *cleanup*, *catch*, and *filter* clauses. The exception is tested
- against the clauses sequentially from first to last. The clauses have the
- following meanings:
- - ``catch <type> @ExcType``
- - This clause means that the landingpad block should be entered if the
- exception being thrown is of type ``@ExcType`` or a subtype of
- ``@ExcType``. For C++, ``@ExcType`` is a pointer to the ``std::type_info``
- object (an RTTI object) representing the C++ exception type.
- - If ``@ExcType`` is ``null``, any exception matches, so the landingpad
- should always be entered. This is used for C++ catch-all blocks ("``catch
- (...)``").
- - When this clause is matched, the selector value will be equal to the value
- returned by "``@llvm.eh.typeid.for(i8* @ExcType)``". This will always be a
- positive value.
- - ``filter <type> [<type> @ExcType1, ..., <type> @ExcTypeN]``
- - This clause means that the landingpad should be entered if the exception
- being thrown does *not* match any of the types in the list (which, for C++,
- are again specified as ``std::type_info`` pointers).
- - C++ front-ends use this to implement C++ exception specifications, such as
- "``void foo() throw (ExcType1, ..., ExcTypeN) { ... }``".
- - When this clause is matched, the selector value will be negative.
- - The array argument to ``filter`` may be empty; for example, "``[0 x i8**]
- undef``". This means that the landingpad should always be entered. (Note
- that such a ``filter`` would not be equivalent to "``catch i8* null``",
- because ``filter`` and ``catch`` produce negative and positive selector
- values respectively.)
- - ``cleanup``
- - This clause means that the landingpad should always be entered.
- - C++ front-ends use this for calling objects' destructors.
- - When this clause is matched, the selector value will be zero.
- - The runtime may treat "``cleanup``" differently from "``catch <type>
- null``".
- In C++, if an unhandled exception occurs, the language runtime will call
- ``std::terminate()``, but it is implementation-defined whether the runtime
- unwinds the stack and calls object destructors first. For example, the GNU
- C++ unwinder does not call object destructors when an unhandled exception
- occurs. The reason for this is to improve debuggability: it ensures that
- ``std::terminate()`` is called from the context of the ``throw``, so that
- this context is not lost by unwinding the stack. A runtime will typically
- implement this by searching for a matching non-``cleanup`` clause, and
- aborting if it does not find one, before entering any landingpad blocks.
- Once the landing pad has the type info selector, the code branches to the code
- for the first catch. The catch then checks the value of the type info selector
- against the index of type info for that catch. Since the type info index is not
- known until all the type infos have been gathered in the backend, the catch code
- must call the `llvm.eh.typeid.for`_ intrinsic to determine the index for a given
- type info. If the catch fails to match the selector then control is passed on to
- the next catch.
- Finally, the entry and exit of catch code is bracketed with calls to
- ``__cxa_begin_catch`` and ``__cxa_end_catch``.
- * ``__cxa_begin_catch`` takes an exception structure reference as an argument
- and returns the value of the exception object.
- * ``__cxa_end_catch`` takes no arguments. This function:
- #. Locates the most recently caught exception and decrements its handler
- count,
- #. Removes the exception from the *caught* stack if the handler count goes to
- zero, and
- #. Destroys the exception if the handler count goes to zero and the exception
- was not re-thrown by throw.
- .. note::
- a rethrow from within the catch may replace this call with a
- ``__cxa_rethrow``.
- Cleanups
- --------
- A cleanup is extra code which needs to be run as part of unwinding a scope. C++
- destructors are a typical example, but other languages and language extensions
- provide a variety of different kinds of cleanups. In general, a landing pad may
- need to run arbitrary amounts of cleanup code before actually entering a catch
- block. To indicate the presence of cleanups, a :ref:`i_landingpad` should have
- a *cleanup* clause. Otherwise, the unwinder will not stop at the landing pad if
- there are no catches or filters that require it to.
- .. note::
- Do not allow a new exception to propagate out of the execution of a
- cleanup. This can corrupt the internal state of the unwinder. Different
- languages describe different high-level semantics for these situations: for
- example, C++ requires that the process be terminated, whereas Ada cancels both
- exceptions and throws a third.
- When all cleanups are finished, if the exception is not handled by the current
- function, resume unwinding by calling the :ref:`resume instruction <i_resume>`,
- passing in the result of the ``landingpad`` instruction for the original
- landing pad.
- Throw Filters
- -------------
- C++ allows the specification of which exception types may be thrown from a
- function. To represent this, a top level landing pad may exist to filter out
- invalid types. To express this in LLVM code the :ref:`i_landingpad` will have a
- filter clause. The clause consists of an array of type infos.
- ``landingpad`` will return a negative value
- if the exception does not match any of the type infos. If no match is found then
- a call to ``__cxa_call_unexpected`` should be made, otherwise
- ``_Unwind_Resume``. Each of these functions requires a reference to the
- exception structure. Note that the most general form of a ``landingpad``
- instruction can have any number of catch, cleanup, and filter clauses (though
- having more than one cleanup is pointless). The LLVM C++ front-end can generate
- such ``landingpad`` instructions due to inlining creating nested exception
- handling scopes.
- .. _undefined:
- Restrictions
- ------------
- The unwinder delegates the decision of whether to stop in a call frame to that
- call frame's language-specific personality function. Not all unwinders guarantee
- that they will stop to perform cleanups. For example, the GNU C++ unwinder
- doesn't do so unless the exception is actually caught somewhere further up the
- stack.
- In order for inlining to behave correctly, landing pads must be prepared to
- handle selector results that they did not originally advertise. Suppose that a
- function catches exceptions of type ``A``, and it's inlined into a function that
- catches exceptions of type ``B``. The inliner will update the ``landingpad``
- instruction for the inlined landing pad to include the fact that ``B`` is also
- caught. If that landing pad assumes that it will only be entered to catch an
- ``A``, it's in for a rude awakening. Consequently, landing pads must test for
- the selector results they understand and then resume exception propagation with
- the `resume instruction <LangRef.html#i_resume>`_ if none of the conditions
- match.
- C++ Exception Handling using the Windows Runtime
- =================================================
- (Note: Windows C++ exception handling support is a work in progress and is
- not yet fully implemented. The text below describes how it will work
- when completed.)
- The Windows runtime function for C++ exception handling uses a multi-phase
- approach. When an exception occurs it searches the current callstack for a
- frame that has a handler for the exception. If a handler is found, it then
- calls the cleanup handler for each frame above the handler which has a
- cleanup handler before calling the catch handler. These calls are all made
- from a stack context different from the original frame in which the handler
- is defined. Therefore, it is necessary to outline these handlers from their
- original context before code generation.
- Catch handlers are called with a pointer to the handler itself as the first
- argument and a pointer to the parent function's stack frame as the second
- argument. The catch handler uses the `llvm.localrecover
- <LangRef.html#llvm-localescape-and-llvm-localrecover-intrinsics>`_ to get a
- pointer to a frame allocation block that is created in the parent frame using
- the `llvm.localescape
- <LangRef.html#llvm-localescape-and-llvm-localrecover-intrinsics>`_ intrinsic.
- The ``WinEHPrepare`` pass will have created a structure definition for the
- contents of this block. The first two members of the structure will always be
- (1) a 32-bit integer that the runtime uses to track the exception state of the
- parent frame for the purposes of handling chained exceptions and (2) a pointer
- to the object associated with the exception (roughly, the parameter of the
- catch clause). These two members will be followed by any frame variables from
- the parent function which must be accessed in any of the functions unwind or
- catch handlers. The catch handler returns the address at which execution
- should continue.
- Cleanup handlers perform any cleanup necessary as the frame goes out of scope,
- such as calling object destructors. The runtime handles the actual unwinding
- of the stack. If an exception occurs in a cleanup handler the runtime manages
- termination of the process. Cleanup handlers are called with the same arguments
- as catch handlers (a pointer to the handler and a pointer to the parent stack
- frame) and use the same mechanism described above to access frame variables
- in the parent function. Cleanup handlers do not return a value.
- The IR generated for Windows runtime based C++ exception handling is initially
- very similar to the ``landingpad`` mechanism described above. Calls to
- libc++abi functions (such as ``__cxa_begin_catch``/``__cxa_end_catch`` and
- ``__cxa_throw_exception`` are replaced with calls to intrinsics or Windows
- runtime functions (such as ``llvm.eh.begincatch``/``llvm.eh.endcatch`` and
- ``__CxxThrowException``).
- During the WinEHPrepare pass, the handler functions are outlined into handler
- functions and the original landing pad code is replaced with a call to the
- ``llvm.eh.actions`` intrinsic that describes the order in which handlers will
- be processed from the logical location of the landing pad and an indirect
- branch to the return value of the ``llvm.eh.actions`` intrinsic. The
- ``llvm.eh.actions`` intrinsic is defined as returning the address at which
- execution will continue. This is a temporary construct which will be removed
- before code generation, but it allows for the accurate tracking of control
- flow until then.
- A typical landing pad will look like this after outlining:
- .. code-block:: llvm
- lpad:
- %vals = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*)
- cleanup
- catch i8* bitcast (i8** @_ZTIi to i8*)
- catch i8* bitcast (i8** @_ZTIf to i8*)
- %recover = call i8* (...)* @llvm.eh.actions(
- i32 3, i8* bitcast (i8** @_ZTIi to i8*), i8* (i8*, i8*)* @_Z4testb.catch.1)
- i32 2, i8* null, void (i8*, i8*)* @_Z4testb.cleanup.1)
- i32 1, i8* bitcast (i8** @_ZTIf to i8*), i8* (i8*, i8*)* @_Z4testb.catch.0)
- i32 0, i8* null, void (i8*, i8*)* @_Z4testb.cleanup.0)
- indirectbr i8* %recover, [label %try.cont1, label %try.cont2]
- In this example, the landing pad represents an exception handling context with
- two catch handlers and a cleanup handler that have been outlined. If an
- exception is thrown with a type that matches ``_ZTIi``, the ``_Z4testb.catch.1``
- handler will be called an no clean-up is needed. If an exception is thrown
- with a type that matches ``_ZTIf``, first the ``_Z4testb.cleanup.1`` handler
- will be called to perform unwind-related cleanup, then the ``_Z4testb.catch.1``
- handler will be called. If an exception is throw which does not match either
- of these types and the exception is handled by another frame further up the
- call stack, first the ``_Z4testb.cleanup.1`` handler will be called, then the
- ``_Z4testb.cleanup.0`` handler (which corresponds to a different scope) will be
- called, and exception handling will continue at the next frame in the call
- stack will be called. One of the catch handlers will return the address of
- ``%try.cont1`` in the parent function and the other will return the address of
- ``%try.cont2``, meaning that execution continues at one of those blocks after
- an exception is caught.
- Exception Handling Intrinsics
- =============================
- In addition to the ``landingpad`` and ``resume`` instructions, LLVM uses several
- intrinsic functions (name prefixed with ``llvm.eh``) to provide exception
- handling information at various points in generated code.
- .. _llvm.eh.typeid.for:
- ``llvm.eh.typeid.for``
- ----------------------
- .. code-block:: llvm
- i32 @llvm.eh.typeid.for(i8* %type_info)
- This intrinsic returns the type info index in the exception table of the current
- function. This value can be used to compare against the result of
- ``landingpad`` instruction. The single argument is a reference to a type info.
- Uses of this intrinsic are generated by the C++ front-end.
- .. _llvm.eh.begincatch:
- ``llvm.eh.begincatch``
- ----------------------
- .. code-block:: llvm
- void @llvm.eh.begincatch(i8* %ehptr, i8* %ehobj)
- This intrinsic marks the beginning of catch handling code within the blocks
- following a ``landingpad`` instruction. The exact behavior of this function
- depends on the compilation target and the personality function associated
- with the ``landingpad`` instruction.
- The first argument to this intrinsic is a pointer that was previously extracted
- from the aggregate return value of the ``landingpad`` instruction. The second
- argument to the intrinsic is a pointer to stack space where the exception object
- should be stored. The runtime handles the details of copying the exception
- object into the slot. If the second parameter is null, no copy occurs.
- Uses of this intrinsic are generated by the C++ front-end. Many targets will
- use implementation-specific functions (such as ``__cxa_begin_catch``) instead
- of this intrinsic. The intrinsic is provided for targets that require a more
- abstract interface.
- When used in the native Windows C++ exception handling implementation, this
- intrinsic serves as a placeholder to delimit code before a catch handler is
- outlined. When the handler is is outlined, this intrinsic will be replaced
- by instructions that retrieve the exception object pointer from the frame
- allocation block.
- .. _llvm.eh.endcatch:
- ``llvm.eh.endcatch``
- ----------------------
- .. code-block:: llvm
- void @llvm.eh.endcatch()
- This intrinsic marks the end of catch handling code within the current block,
- which will be a successor of a block which called ``llvm.eh.begincatch''.
- The exact behavior of this function depends on the compilation target and the
- personality function associated with the corresponding ``landingpad``
- instruction.
- There may be more than one call to ``llvm.eh.endcatch`` for any given call to
- ``llvm.eh.begincatch`` with each ``llvm.eh.endcatch`` call corresponding to the
- end of a different control path. All control paths following a call to
- ``llvm.eh.begincatch`` must reach a call to ``llvm.eh.endcatch``.
- Uses of this intrinsic are generated by the C++ front-end. Many targets will
- use implementation-specific functions (such as ``__cxa_begin_catch``) instead
- of this intrinsic. The intrinsic is provided for targets that require a more
- abstract interface.
- When used in the native Windows C++ exception handling implementation, this
- intrinsic serves as a placeholder to delimit code before a catch handler is
- outlined. After the handler is outlined, this intrinsic is simply removed.
- .. _llvm.eh.actions:
- ``llvm.eh.actions``
- ----------------------
- .. code-block:: llvm
- void @llvm.eh.actions()
- This intrinsic represents the list of actions to take when an exception is
- thrown. It is typically used by Windows exception handling schemes where cleanup
- outlining is required by the runtime. The arguments are a sequence of ``i32``
- sentinels indicating the action type followed by some pre-determined number of
- arguments required to implement that action.
- A code of ``i32 0`` indicates a cleanup action, which expects one additional
- argument. The argument is a pointer to a function that implements the cleanup
- action.
- A code of ``i32 1`` indicates a catch action, which expects three additional
- arguments. Different EH schemes give different meanings to the three arguments,
- but the first argument indicates whether the catch should fire, the second is
- the localescape index of the exception object, and the third is the code to run
- to catch the exception.
- For Windows C++ exception handling, the first argument for a catch handler is a
- pointer to the RTTI type descriptor for the object to catch. The second
- argument is an index into the argument list of the ``llvm.localescape`` call in
- the main function. The exception object will be copied into the provided stack
- object. If the exception object is not required, this argument should be -1.
- The third argument is a pointer to a function implementing the catch. This
- function returns the address of the basic block where execution should resume
- after handling the exception.
- For Windows SEH, the first argument is a pointer to the filter function, which
- indicates if the exception should be caught or not. The second argument is
- typically negative one. The third argument is the address of a basic block
- where the exception will be handled. In other words, catch handlers are not
- outlined in SEH. After running cleanups, execution immediately resumes at this
- PC.
- In order to preserve the structure of the CFG, a call to '``llvm.eh.actions``'
- must be followed by an ':ref:`indirectbr <i_indirectbr>`' instruction that
- jumps to the result of the intrinsic call.
- SJLJ Intrinsics
- ---------------
- The ``llvm.eh.sjlj`` intrinsics are used internally within LLVM's
- backend. Uses of them are generated by the backend's
- ``SjLjEHPrepare`` pass.
- .. _llvm.eh.sjlj.setjmp:
- ``llvm.eh.sjlj.setjmp``
- ~~~~~~~~~~~~~~~~~~~~~~~
- .. code-block:: llvm
- i32 @llvm.eh.sjlj.setjmp(i8* %setjmp_buf)
- For SJLJ based exception handling, this intrinsic forces register saving for the
- current function and stores the address of the following instruction for use as
- a destination address by `llvm.eh.sjlj.longjmp`_. The buffer format and the
- overall functioning of this intrinsic is compatible with the GCC
- ``__builtin_setjmp`` implementation allowing code built with the clang and GCC
- to interoperate.
- The single parameter is a pointer to a five word buffer in which the calling
- context is saved. The front end places the frame pointer in the first word, and
- the target implementation of this intrinsic should place the destination address
- for a `llvm.eh.sjlj.longjmp`_ in the second word. The following three words are
- available for use in a target-specific manner.
- .. _llvm.eh.sjlj.longjmp:
- ``llvm.eh.sjlj.longjmp``
- ~~~~~~~~~~~~~~~~~~~~~~~~
- .. code-block:: llvm
- void @llvm.eh.sjlj.longjmp(i8* %setjmp_buf)
- For SJLJ based exception handling, the ``llvm.eh.sjlj.longjmp`` intrinsic is
- used to implement ``__builtin_longjmp()``. The single parameter is a pointer to
- a buffer populated by `llvm.eh.sjlj.setjmp`_. The frame pointer and stack
- pointer are restored from the buffer, then control is transferred to the
- destination address.
- ``llvm.eh.sjlj.lsda``
- ~~~~~~~~~~~~~~~~~~~~~
- .. code-block:: llvm
- i8* @llvm.eh.sjlj.lsda()
- For SJLJ based exception handling, the ``llvm.eh.sjlj.lsda`` intrinsic returns
- the address of the Language Specific Data Area (LSDA) for the current
- function. The SJLJ front-end code stores this address in the exception handling
- function context for use by the runtime.
- ``llvm.eh.sjlj.callsite``
- ~~~~~~~~~~~~~~~~~~~~~~~~~
- .. code-block:: llvm
- void @llvm.eh.sjlj.callsite(i32 %call_site_num)
- For SJLJ based exception handling, the ``llvm.eh.sjlj.callsite`` intrinsic
- identifies the callsite value associated with the following ``invoke``
- instruction. This is used to ensure that landing pad entries in the LSDA are
- generated in matching order.
- Asm Table Formats
- =================
- There are two tables that are used by the exception handling runtime to
- determine which actions should be taken when an exception is thrown.
- Exception Handling Frame
- ------------------------
- An exception handling frame ``eh_frame`` is very similar to the unwind frame
- used by DWARF debug info. The frame contains all the information necessary to
- tear down the current frame and restore the state of the prior frame. There is
- an exception handling frame for each function in a compile unit, plus a common
- exception handling frame that defines information common to all functions in the
- unit.
- Exception Tables
- ----------------
- An exception table contains information about what actions to take when an
- exception is thrown in a particular part of a function's code. There is one
- exception table per function, except leaf functions and functions that have
- calls only to non-throwing functions. They do not need an exception table.
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