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- ///////////////////////////////////////////////////////////////////////////////
- // //
- // DxilModule.h //
- // Copyright (C) Microsoft Corporation. All rights reserved. //
- // This file is distributed under the University of Illinois Open Source //
- // License. See LICENSE.TXT for details. //
- // //
- // The main class to work with DXIL, similar to LLVM module. //
- // //
- ///////////////////////////////////////////////////////////////////////////////
- #pragma once
- #include "dxc/HLSL/DxilMetadataHelper.h"
- #include "dxc/HLSL/DxilCBuffer.h"
- #include "dxc/HLSL/DxilResource.h"
- #include "dxc/HLSL/DxilSampler.h"
- #include "dxc/HLSL/DxilSignature.h"
- #include "dxc/HLSL/DxilConstants.h"
- #include "dxc/HLSL/DxilTypeSystem.h"
- #include "dxc/HLSL/ComputeViewIdState.h"
- #include <memory>
- #include <string>
- #include <vector>
- #include <unordered_map>
- namespace llvm {
- class LLVMContext;
- class Module;
- class Function;
- class Instruction;
- class MDTuple;
- class MDOperand;
- class DebugInfoFinder;
- };
- namespace hlsl {
- class ShaderModel;
- class OP;
- class RootSignatureHandle;
- struct DxilFunctionProps;
- /// Use this class to manipulate DXIL of a shader.
- class DxilModule {
- public:
- DxilModule(llvm::Module *pModule);
- ~DxilModule();
- // Subsystems.
- llvm::LLVMContext &GetCtx() const;
- llvm::Module *GetModule() const;
- OP *GetOP() const;
- void SetShaderModel(const ShaderModel *pSM);
- const ShaderModel *GetShaderModel() const;
- void GetDxilVersion(unsigned &DxilMajor, unsigned &DxilMinor) const;
- void SetValidatorVersion(unsigned ValMajor, unsigned ValMinor);
- bool UpgradeValidatorVersion(unsigned ValMajor, unsigned ValMinor);
- void GetValidatorVersion(unsigned &ValMajor, unsigned &ValMinor) const;
- // Return true on success, requires valid shader model and CollectShaderFlags to have been set
- bool GetMinValidatorVersion(unsigned &ValMajor, unsigned &ValMinor) const;
- // Update validator version to minimum if higher than current (ex: after CollectShaderFlags)
- bool UpgradeToMinValidatorVersion();
- // Entry functions.
- llvm::Function *GetEntryFunction();
- const llvm::Function *GetEntryFunction() const;
- void SetEntryFunction(llvm::Function *pEntryFunc);
- const std::string &GetEntryFunctionName() const;
- void SetEntryFunctionName(const std::string &name);
- llvm::Function *GetPatchConstantFunction();
- const llvm::Function *GetPatchConstantFunction() const;
- void SetPatchConstantFunction(llvm::Function *pFunc);
- // Flags.
- unsigned GetGlobalFlags() const;
- // TODO: move out of DxilModule as a util.
- void CollectShaderFlags();
- // Resources.
- unsigned AddCBuffer(std::unique_ptr<DxilCBuffer> pCB);
- DxilCBuffer &GetCBuffer(unsigned idx);
- const DxilCBuffer &GetCBuffer(unsigned idx) const;
- const std::vector<std::unique_ptr<DxilCBuffer> > &GetCBuffers() const;
- unsigned AddSampler(std::unique_ptr<DxilSampler> pSampler);
- DxilSampler &GetSampler(unsigned idx);
- const DxilSampler &GetSampler(unsigned idx) const;
- const std::vector<std::unique_ptr<DxilSampler> > &GetSamplers() const;
- unsigned AddSRV(std::unique_ptr<DxilResource> pSRV);
- DxilResource &GetSRV(unsigned idx);
- const DxilResource &GetSRV(unsigned idx) const;
- const std::vector<std::unique_ptr<DxilResource> > &GetSRVs() const;
- unsigned AddUAV(std::unique_ptr<DxilResource> pUAV);
- DxilResource &GetUAV(unsigned idx);
- const DxilResource &GetUAV(unsigned idx) const;
- const std::vector<std::unique_ptr<DxilResource> > &GetUAVs() const;
- void CreateResourceLinkInfo();
- struct ResourceLinkInfo;
- const ResourceLinkInfo &GetResourceLinkInfo(DXIL::ResourceClass resClass,
- unsigned rangeID) const;
- void LoadDxilResourceBaseFromMDNode(llvm::MDNode *MD, DxilResourceBase &R);
- void LoadDxilResourceFromMDNode(llvm::MDNode *MD, DxilResource &R);
- void LoadDxilSamplerFromMDNode(llvm::MDNode *MD, DxilSampler &S);
- void RemoveUnusedResources();
- void RemoveFunction(llvm::Function *F);
- // Signatures.
- DxilSignature &GetInputSignature();
- const DxilSignature &GetInputSignature() const;
- DxilSignature &GetOutputSignature();
- const DxilSignature &GetOutputSignature() const;
- DxilSignature &GetPatchConstantSignature();
- const DxilSignature &GetPatchConstantSignature() const;
- const RootSignatureHandle &GetRootSignature() const;
- bool HasDxilEntrySignature(llvm::Function *F) const;
- DxilEntrySignature &GetDxilEntrySignature(llvm::Function *F);
- // Move DxilEntrySignature of F to NewF.
- void ReplaceDxilEntrySignature(llvm::Function *F, llvm::Function *NewF);
- // DxilFunctionProps.
- bool HasDxilFunctionProps(llvm::Function *F) const;
- DxilFunctionProps &GetDxilFunctionProps(llvm::Function *F);
- // Move DxilFunctionProps of F to NewF.
- void ReplaceDxilFunctionProps(llvm::Function *F, llvm::Function *NewF);
- // Remove Root Signature from module metadata
- void StripRootSignatureFromMetadata();
- // Update validator version metadata to current setting
- void UpdateValidatorVersionMetadata();
- // DXIL type system.
- DxilTypeSystem &GetTypeSystem();
- /// Emit llvm.used array to make sure that optimizations do not remove unreferenced globals.
- void EmitLLVMUsed();
- std::vector<llvm::GlobalVariable* > &GetLLVMUsed();
- // ViewId state.
- DxilViewIdState &GetViewIdState();
- const DxilViewIdState &GetViewIdState() const;
- // DXIL metadata manipulation.
- /// Clear all DXIL data that exists in in-memory form.
- static void ClearDxilMetadata(llvm::Module &M);
- /// Serialize DXIL in-memory form to metadata form.
- void EmitDxilMetadata();
- /// Update resource metadata.
- void ReEmitDxilResources();
- /// Deserialize DXIL metadata form into in-memory form.
- void LoadDxilMetadata();
- /// Check if a Named meta data node is known by dxil module.
- static bool IsKnownNamedMetaData(llvm::NamedMDNode &Node);
- // Reset functions used to transfer ownership.
- void ResetEntrySignature(DxilEntrySignature *pValue);
- void ResetRootSignature(RootSignatureHandle *pValue);
- void ResetTypeSystem(DxilTypeSystem *pValue);
- void ResetOP(hlsl::OP *hlslOP);
- void ResetFunctionPropsMap(
- std::unordered_map<llvm::Function *, std::unique_ptr<DxilFunctionProps>>
- &&propsMap);
- void ResetEntrySignatureMap(
- std::unordered_map<llvm::Function *, std::unique_ptr<DxilEntrySignature>>
- &&SigMap);
- void StripDebugRelatedCode();
- llvm::DebugInfoFinder &GetOrCreateDebugInfoFinder();
- static DxilModule *TryGetDxilModule(llvm::Module *pModule);
- // Helpers for working with precise.
- // Return true if the instruction should be considered precise.
- //
- // An instruction can be marked precise in the following ways:
- //
- // 1. Global refactoring is disabled.
- // 2. The instruction has a precise metadata annotation.
- // 3. The instruction has precise fast math flags set.
- //
- bool IsPrecise(const llvm::Instruction *inst) const;
- // Check if the instruction has fast math flags configured to indicate
- // the instruction is precise.
- static bool HasPreciseFastMathFlags(const llvm::Instruction *inst);
-
- // Set fast math flags configured to indicate the instruction is precise.
- static void SetPreciseFastMathFlags(llvm::Instruction *inst);
-
- // True if fast math flags are preserved across serialize/deserialize.
- static bool PreservesFastMathFlags(const llvm::Instruction *inst);
- public:
- // Shader properties.
- class ShaderFlags {
- public:
- ShaderFlags();
- unsigned GetGlobalFlags() const;
- void SetDisableOptimizations(bool flag) { m_bDisableOptimizations = flag; }
- bool GetDisableOptimizations() const { return m_bDisableOptimizations; }
- void SetDisableMathRefactoring(bool flag) { m_bDisableMathRefactoring = flag; }
- bool GetDisableMathRefactoring() const { return m_bDisableMathRefactoring; }
- void SetEnableDoublePrecision(bool flag) { m_bEnableDoublePrecision = flag; }
- bool GetEnableDoublePrecision() const { return m_bEnableDoublePrecision; }
- void SetForceEarlyDepthStencil(bool flag) { m_bForceEarlyDepthStencil = flag; }
- bool GetForceEarlyDepthStencil() const { return m_bForceEarlyDepthStencil; }
- void SetEnableRawAndStructuredBuffers(bool flag) { m_bEnableRawAndStructuredBuffers = flag; }
- bool GetEnableRawAndStructuredBuffers() const { return m_bEnableRawAndStructuredBuffers; }
- void SetLowPrecisionPresent(bool flag) { m_bLowPrecisionPresent = flag; }
- bool GetLowPrecisionPresent() const { return m_bLowPrecisionPresent; }
- void SetEnableDoubleExtensions(bool flag) { m_bEnableDoubleExtensions = flag; }
- bool GetEnableDoubleExtensions() const { return m_bEnableDoubleExtensions; }
- void SetEnableMSAD(bool flag) { m_bEnableMSAD = flag; }
- bool GetEnableMSAD() const { return m_bEnableMSAD; }
- void SetAllResourcesBound(bool flag) { m_bAllResourcesBound = flag; }
- bool GetAllResourcesBound() const { return m_bAllResourcesBound; }
- uint64_t GetFeatureInfo() const;
- void SetCSRawAndStructuredViaShader4X(bool flag) { m_bCSRawAndStructuredViaShader4X = flag; }
- bool GetCSRawAndStructuredViaShader4X() const { return m_bCSRawAndStructuredViaShader4X; }
- void SetROVs(bool flag) { m_bROVS = flag; }
- bool GetROVs() const { return m_bROVS; }
- void SetWaveOps(bool flag) { m_bWaveOps = flag; }
- bool GetWaveOps() const { return m_bWaveOps; }
- void SetInt64Ops(bool flag) { m_bInt64Ops = flag; }
- bool GetInt64Ops() const { return m_bInt64Ops; }
- void SetTiledResources(bool flag) { m_bTiledResources = flag; }
- bool GetTiledResources() const { return m_bTiledResources; }
- void SetStencilRef(bool flag) { m_bStencilRef = flag; }
- bool GetStencilRef() const { return m_bStencilRef; }
- void SetInnerCoverage(bool flag) { m_bInnerCoverage = flag; }
- bool GetInnerCoverage() const { return m_bInnerCoverage; }
- void SetViewportAndRTArrayIndex(bool flag) { m_bViewportAndRTArrayIndex = flag; }
- bool GetViewportAndRTArrayIndex() const { return m_bViewportAndRTArrayIndex; }
- void SetUAVLoadAdditionalFormats(bool flag) { m_bUAVLoadAdditionalFormats = flag; }
- bool GetUAVLoadAdditionalFormats() const { return m_bUAVLoadAdditionalFormats; }
- void SetLevel9ComparisonFiltering(bool flag) { m_bLevel9ComparisonFiltering = flag; }
- bool GetLevel9ComparisonFiltering() const { return m_bLevel9ComparisonFiltering; }
- void Set64UAVs(bool flag) { m_b64UAVs = flag; }
- bool Get64UAVs() const { return m_b64UAVs; }
- void SetUAVsAtEveryStage(bool flag) { m_UAVsAtEveryStage = flag; }
- bool GetUAVsAtEveryStage() const { return m_UAVsAtEveryStage; }
- void SetViewID(bool flag) { m_bViewID = flag; }
- bool GetViewID() const { return m_bViewID; }
- void SetBarycentrics(bool flag) { m_bBarycentrics = flag; }
- bool GetBarycentrics() const { return m_bBarycentrics; }
- void SetUseNativeLowPrecision(bool flag) { m_bUseNativeLowPrecision = flag; }
- bool GetUseNativeLowPrecision() const { return m_bUseNativeLowPrecision; }
- static uint64_t GetShaderFlagsRawForCollection(); // some flags are collected (eg use 64-bit), some provided (eg allow refactoring)
- uint64_t GetShaderFlagsRaw() const;
- void SetShaderFlagsRaw(uint64_t data);
- private:
- unsigned m_bDisableOptimizations :1; // D3D11_1_SB_GLOBAL_FLAG_SKIP_OPTIMIZATION
- unsigned m_bDisableMathRefactoring :1; //~D3D10_SB_GLOBAL_FLAG_REFACTORING_ALLOWED
- unsigned m_bEnableDoublePrecision :1; // D3D11_SB_GLOBAL_FLAG_ENABLE_DOUBLE_PRECISION_FLOAT_OPS
- unsigned m_bForceEarlyDepthStencil :1; // D3D11_SB_GLOBAL_FLAG_FORCE_EARLY_DEPTH_STENCIL
- unsigned m_bEnableRawAndStructuredBuffers :1; // D3D11_SB_GLOBAL_FLAG_ENABLE_RAW_AND_STRUCTURED_BUFFERS
- unsigned m_bLowPrecisionPresent :1; // D3D11_1_SB_GLOBAL_FLAG_ENABLE_MINIMUM_PRECISION
- unsigned m_bEnableDoubleExtensions :1; // D3D11_1_SB_GLOBAL_FLAG_ENABLE_DOUBLE_EXTENSIONS
- unsigned m_bEnableMSAD :1; // D3D11_1_SB_GLOBAL_FLAG_ENABLE_SHADER_EXTENSIONS
- unsigned m_bAllResourcesBound :1; // D3D12_SB_GLOBAL_FLAG_ALL_RESOURCES_BOUND
- unsigned m_bViewportAndRTArrayIndex :1; // SHADER_FEATURE_VIEWPORT_AND_RT_ARRAY_INDEX_FROM_ANY_SHADER_FEEDING_RASTERIZER
- unsigned m_bInnerCoverage :1; // SHADER_FEATURE_INNER_COVERAGE
- unsigned m_bStencilRef :1; // SHADER_FEATURE_STENCIL_REF
- unsigned m_bTiledResources :1; // SHADER_FEATURE_TILED_RESOURCES
- unsigned m_bUAVLoadAdditionalFormats :1; // SHADER_FEATURE_TYPED_UAV_LOAD_ADDITIONAL_FORMATS
- unsigned m_bLevel9ComparisonFiltering :1; // SHADER_FEATURE_LEVEL_9_COMPARISON_FILTERING
- // SHADER_FEATURE_11_1_SHADER_EXTENSIONS shared with EnableMSAD
- unsigned m_b64UAVs :1; // SHADER_FEATURE_64_UAVS
- unsigned m_UAVsAtEveryStage :1; // SHADER_FEATURE_UAVS_AT_EVERY_STAGE
- unsigned m_bCSRawAndStructuredViaShader4X : 1; // SHADER_FEATURE_COMPUTE_SHADERS_PLUS_RAW_AND_STRUCTURED_BUFFERS_VIA_SHADER_4_X
-
- // SHADER_FEATURE_COMPUTE_SHADERS_PLUS_RAW_AND_STRUCTURED_BUFFERS_VIA_SHADER_4_X is specifically
- // about shader model 4.x.
- unsigned m_bROVS :1; // SHADER_FEATURE_ROVS
- unsigned m_bWaveOps :1; // SHADER_FEATURE_WAVE_OPS
- unsigned m_bInt64Ops :1; // SHADER_FEATURE_INT64_OPS
- unsigned m_bViewID : 1; // SHADER_FEATURE_VIEWID
- unsigned m_bBarycentrics : 1; // SHADER_FEATURE_BARYCENTRICS
- unsigned m_bUseNativeLowPrecision : 1;
- unsigned m_align0 : 8; // align to 32 bit.
- uint32_t m_align1; // align to 64 bit.
- };
- ShaderFlags m_ShaderFlags;
- void CollectShaderFlags(ShaderFlags &Flags);
- // Check if DxilModule contains multi component UAV Loads.
- // This funciton must be called after unused resources are removed from DxilModule
- bool ModuleHasMulticomponentUAVLoads();
- // Compute shader.
- unsigned m_NumThreads[3];
- // Geometry shader.
- DXIL::InputPrimitive GetInputPrimitive() const;
- void SetInputPrimitive(DXIL::InputPrimitive IP);
- unsigned GetMaxVertexCount() const;
- void SetMaxVertexCount(unsigned Count);
- DXIL::PrimitiveTopology GetStreamPrimitiveTopology() const;
- void SetStreamPrimitiveTopology(DXIL::PrimitiveTopology Topology);
- bool HasMultipleOutputStreams() const;
- unsigned GetOutputStream() const;
- unsigned GetGSInstanceCount() const;
- void SetGSInstanceCount(unsigned Count);
- bool IsStreamActive(unsigned Stream) const;
- void SetStreamActive(unsigned Stream, bool bActive);
- void SetActiveStreamMask(unsigned Mask);
- unsigned GetActiveStreamMask() const;
- // Hull and Domain shaders.
- unsigned GetInputControlPointCount() const;
- void SetInputControlPointCount(unsigned NumICPs);
- DXIL::TessellatorDomain GetTessellatorDomain() const;
- void SetTessellatorDomain(DXIL::TessellatorDomain TessDomain);
- // Hull shader.
- unsigned GetOutputControlPointCount() const;
- void SetOutputControlPointCount(unsigned NumOCPs);
- DXIL::TessellatorPartitioning GetTessellatorPartitioning() const;
- void SetTessellatorPartitioning(DXIL::TessellatorPartitioning TessPartitioning);
- DXIL::TessellatorOutputPrimitive GetTessellatorOutputPrimitive() const;
- void SetTessellatorOutputPrimitive(DXIL::TessellatorOutputPrimitive TessOutputPrimitive);
- float GetMaxTessellationFactor() const;
- void SetMaxTessellationFactor(float MaxTessellationFactor);
- void SetShaderProperties(DxilFunctionProps *props);
- // Shader resource information only needed before linking.
- // Use constant as rangeID for resource in a library.
- // When link the library, replace these constants with real rangeID.
- struct ResourceLinkInfo {
- llvm::Constant *ResRangeID;
- };
- private:
- // Signatures.
- std::unique_ptr<DxilEntrySignature> m_EntrySignature;
- std::unique_ptr<RootSignatureHandle> m_RootSignature;
- // Shader resources.
- std::vector<std::unique_ptr<DxilResource> > m_SRVs;
- std::vector<std::unique_ptr<DxilResource> > m_UAVs;
- std::vector<std::unique_ptr<DxilCBuffer> > m_CBuffers;
- std::vector<std::unique_ptr<DxilSampler> > m_Samplers;
- // Save resource link for library, when link replace it with real resource ID.
- std::vector<ResourceLinkInfo> m_SRVsLinkInfo;
- std::vector<ResourceLinkInfo> m_UAVsLinkInfo;
- std::vector<ResourceLinkInfo> m_CBuffersLinkInfo;
- std::vector<ResourceLinkInfo> m_SamplersLinkInfo;
- // Geometry shader.
- DXIL::InputPrimitive m_InputPrimitive;
- unsigned m_MaxVertexCount;
- DXIL::PrimitiveTopology m_StreamPrimitiveTopology;
- unsigned m_ActiveStreamMask;
- unsigned m_NumGSInstances;
- // Hull and Domain shaders.
- unsigned m_InputControlPointCount;
- DXIL::TessellatorDomain m_TessellatorDomain;
- // Hull shader.
- unsigned m_OutputControlPointCount;
- DXIL::TessellatorPartitioning m_TessellatorPartitioning;
- DXIL::TessellatorOutputPrimitive m_TessellatorOutputPrimitive;
- float m_MaxTessellationFactor;
- private:
- llvm::LLVMContext &m_Ctx;
- llvm::Module *m_pModule;
- llvm::Function *m_pEntryFunc;
- llvm::Function *m_pPatchConstantFunc;
- std::string m_EntryName;
- std::unique_ptr<DxilMDHelper> m_pMDHelper;
- std::unique_ptr<llvm::DebugInfoFinder> m_pDebugInfoFinder;
- const ShaderModel *m_pSM;
- unsigned m_DxilMajor;
- unsigned m_DxilMinor;
- unsigned m_ValMajor;
- unsigned m_ValMinor;
- std::unique_ptr<OP> m_pOP;
- size_t m_pUnused;
- // LLVM used.
- std::vector<llvm::GlobalVariable*> m_LLVMUsed;
- // Type annotations.
- std::unique_ptr<DxilTypeSystem> m_pTypeSystem;
- // Function properties for shader functions.
- std::unordered_map<llvm::Function *, std::unique_ptr<DxilFunctionProps>>
- m_DxilFunctionPropsMap;
- // EntrySig for shader functions.
- std::unordered_map<llvm::Function *, std::unique_ptr<DxilEntrySignature>>
- m_DxilEntrySignatureMap;
- // ViewId state.
- std::unique_ptr<DxilViewIdState> m_pViewIdState;
- // DXIL metadata serialization/deserialization.
- llvm::MDTuple *EmitDxilResources();
- void LoadDxilResources(const llvm::MDOperand &MDO);
- void EmitDxilResourcesLinkInfo();
- void LoadDxilResourcesLinkInfo();
- llvm::MDTuple *EmitDxilShaderProperties();
- void LoadDxilShaderProperties(const llvm::MDOperand &MDO);
- // Helpers.
- template<typename T> unsigned AddResource(std::vector<std::unique_ptr<T> > &Vec, std::unique_ptr<T> pRes);
- void LoadDxilSignature(const llvm::MDTuple *pSigTuple, DxilSignature &Sig, bool bInput);
- };
- } // namespace hlsl
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