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- //===---- LatencyPriorityQueue.h - A latency-oriented priority queue ------===//
- //
- // The LLVM Compiler Infrastructure
- //
- // This file is distributed under the University of Illinois Open Source
- // License. See LICENSE.TXT for details.
- //
- //===----------------------------------------------------------------------===//
- //
- // This file declares the LatencyPriorityQueue class, which is a
- // SchedulingPriorityQueue that schedules using latency information to
- // reduce the length of the critical path through the basic block.
- //
- //===----------------------------------------------------------------------===//
- #ifndef LLVM_CODEGEN_LATENCYPRIORITYQUEUE_H
- #define LLVM_CODEGEN_LATENCYPRIORITYQUEUE_H
- #include "llvm/CodeGen/ScheduleDAG.h"
- namespace llvm {
- class LatencyPriorityQueue;
- /// Sorting functions for the Available queue.
- struct latency_sort : public std::binary_function<SUnit*, SUnit*, bool> {
- LatencyPriorityQueue *PQ;
- explicit latency_sort(LatencyPriorityQueue *pq) : PQ(pq) {}
- bool operator()(const SUnit* left, const SUnit* right) const;
- };
- class LatencyPriorityQueue : public SchedulingPriorityQueue {
- // SUnits - The SUnits for the current graph.
- std::vector<SUnit> *SUnits;
- /// NumNodesSolelyBlocking - This vector contains, for every node in the
- /// Queue, the number of nodes that the node is the sole unscheduled
- /// predecessor for. This is used as a tie-breaker heuristic for better
- /// mobility.
- std::vector<unsigned> NumNodesSolelyBlocking;
- /// Queue - The queue.
- std::vector<SUnit*> Queue;
- latency_sort Picker;
- public:
- LatencyPriorityQueue() : Picker(this) {
- }
- bool isBottomUp() const override { return false; }
- void initNodes(std::vector<SUnit> &sunits) override {
- SUnits = &sunits;
- NumNodesSolelyBlocking.resize(SUnits->size(), 0);
- }
- void addNode(const SUnit *SU) override {
- NumNodesSolelyBlocking.resize(SUnits->size(), 0);
- }
- void updateNode(const SUnit *SU) override {
- }
- void releaseState() override {
- SUnits = nullptr;
- }
- unsigned getLatency(unsigned NodeNum) const {
- assert(NodeNum < (*SUnits).size());
- return (*SUnits)[NodeNum].getHeight();
- }
- unsigned getNumSolelyBlockNodes(unsigned NodeNum) const {
- assert(NodeNum < NumNodesSolelyBlocking.size());
- return NumNodesSolelyBlocking[NodeNum];
- }
- bool empty() const override { return Queue.empty(); }
- void push(SUnit *U) override;
- SUnit *pop() override;
- void remove(SUnit *SU) override;
- // scheduledNode - As nodes are scheduled, we look to see if there are any
- // successor nodes that have a single unscheduled predecessor. If so, that
- // single predecessor has a higher priority, since scheduling it will make
- // the node available.
- void scheduledNode(SUnit *Node) override;
- private:
- void AdjustPriorityOfUnscheduledPreds(SUnit *SU);
- SUnit *getSingleUnscheduledPred(SUnit *SU);
- };
- }
- #endif
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