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- //===-- RegisterScavenging.h - Machine register scavenging ------*- C++ -*-===//
- //
- // The LLVM Compiler Infrastructure
- //
- // This file is distributed under the University of Illinois Open Source
- // License. See LICENSE.TXT for details.
- //
- //===----------------------------------------------------------------------===//
- //
- // This file declares the machine register scavenger class. It can provide
- // information such as unused register at any point in a machine basic block.
- // It also provides a mechanism to make registers available by evicting them
- // to spill slots.
- //
- //===----------------------------------------------------------------------===//
- #ifndef LLVM_CODEGEN_REGISTERSCAVENGING_H
- #define LLVM_CODEGEN_REGISTERSCAVENGING_H
- #include "llvm/ADT/BitVector.h"
- #include "llvm/CodeGen/MachineBasicBlock.h"
- #include "llvm/CodeGen/MachineRegisterInfo.h"
- namespace llvm {
- class MachineRegisterInfo;
- class TargetRegisterInfo;
- class TargetInstrInfo;
- class TargetRegisterClass;
- class RegScavenger {
- const TargetRegisterInfo *TRI;
- const TargetInstrInfo *TII;
- MachineRegisterInfo* MRI;
- MachineBasicBlock *MBB;
- MachineBasicBlock::iterator MBBI;
- unsigned NumRegUnits;
- /// True if RegScavenger is currently tracking the liveness of registers.
- bool Tracking;
- /// Information on scavenged registers (held in a spill slot).
- struct ScavengedInfo {
- ScavengedInfo(int FI = -1) : FrameIndex(FI), Reg(0), Restore(nullptr) {}
- /// A spill slot used for scavenging a register post register allocation.
- int FrameIndex;
- /// If non-zero, the specific register is currently being
- /// scavenged. That is, it is spilled to this scavenging stack slot.
- unsigned Reg;
- /// The instruction that restores the scavenged register from stack.
- const MachineInstr *Restore;
- };
- /// A vector of information on scavenged registers.
- SmallVector<ScavengedInfo, 2> Scavenged;
- /// The current state of each reg unit immediately before MBBI.
- /// One bit per register unit. If bit is not set it means any
- /// register containing that register unit is currently being used.
- BitVector RegUnitsAvailable;
- // These BitVectors are only used internally to forward(). They are members
- // to avoid frequent reallocations.
- BitVector KillRegUnits, DefRegUnits;
- BitVector TmpRegUnits;
- public:
- RegScavenger()
- : MBB(nullptr), NumRegUnits(0), Tracking(false) {}
- /// Start tracking liveness from the begin of the specific basic block.
- void enterBasicBlock(MachineBasicBlock *mbb);
- /// Allow resetting register state info for multiple
- /// passes over/within the same function.
- void initRegState();
- /// Move the internal MBB iterator and update register states.
- void forward();
- /// Move the internal MBB iterator and update register states until
- /// it has processed the specific iterator.
- void forward(MachineBasicBlock::iterator I) {
- if (!Tracking && MBB->begin() != I) forward();
- while (MBBI != I) forward();
- }
- /// Invert the behavior of forward() on the current instruction (undo the
- /// changes to the available registers made by forward()).
- void unprocess();
- /// Unprocess instructions until you reach the provided iterator.
- void unprocess(MachineBasicBlock::iterator I) {
- while (MBBI != I) unprocess();
- }
- /// Move the internal MBB iterator but do not update register states.
- void skipTo(MachineBasicBlock::iterator I) {
- if (I == MachineBasicBlock::iterator(nullptr))
- Tracking = false;
- MBBI = I;
- }
- MachineBasicBlock::iterator getCurrentPosition() const {
- return MBBI;
- }
-
- /// Return if a specific register is currently used.
- bool isRegUsed(unsigned Reg, bool includeReserved = true) const;
- /// Return all available registers in the register class in Mask.
- BitVector getRegsAvailable(const TargetRegisterClass *RC);
- /// Find an unused register of the specified register class.
- /// Return 0 if none is found.
- unsigned FindUnusedReg(const TargetRegisterClass *RegClass) const;
- /// Add a scavenging frame index.
- void addScavengingFrameIndex(int FI) {
- Scavenged.push_back(ScavengedInfo(FI));
- }
- /// Query whether a frame index is a scavenging frame index.
- bool isScavengingFrameIndex(int FI) const {
- for (SmallVectorImpl<ScavengedInfo>::const_iterator I = Scavenged.begin(),
- IE = Scavenged.end(); I != IE; ++I)
- if (I->FrameIndex == FI)
- return true;
- return false;
- }
- /// Get an array of scavenging frame indices.
- void getScavengingFrameIndices(SmallVectorImpl<int> &A) const {
- for (SmallVectorImpl<ScavengedInfo>::const_iterator I = Scavenged.begin(),
- IE = Scavenged.end(); I != IE; ++I)
- if (I->FrameIndex >= 0)
- A.push_back(I->FrameIndex);
- }
- /// Make a register of the specific register class
- /// available and do the appropriate bookkeeping. SPAdj is the stack
- /// adjustment due to call frame, it's passed along to eliminateFrameIndex().
- /// Returns the scavenged register.
- unsigned scavengeRegister(const TargetRegisterClass *RegClass,
- MachineBasicBlock::iterator I, int SPAdj);
- unsigned scavengeRegister(const TargetRegisterClass *RegClass, int SPAdj) {
- return scavengeRegister(RegClass, MBBI, SPAdj);
- }
- /// Tell the scavenger a register is used.
- void setRegUsed(unsigned Reg);
- private:
- /// Returns true if a register is reserved. It is never "unused".
- bool isReserved(unsigned Reg) const { return MRI->isReserved(Reg); }
- /// setUsed / setUnused - Mark the state of one or a number of register units.
- ///
- void setUsed(BitVector &RegUnits) {
- RegUnitsAvailable.reset(RegUnits);
- }
- void setUnused(BitVector &RegUnits) {
- RegUnitsAvailable |= RegUnits;
- }
- /// Processes the current instruction and fill the KillRegUnits and
- /// DefRegUnits bit vectors.
- void determineKillsAndDefs();
-
- /// Add all Reg Units that Reg contains to BV.
- void addRegUnits(BitVector &BV, unsigned Reg);
-
- /// Return the candidate register that is unused for the longest after
- /// StartMI. UseMI is set to the instruction where the search stopped.
- ///
- /// No more than InstrLimit instructions are inspected.
- unsigned findSurvivorReg(MachineBasicBlock::iterator StartMI,
- BitVector &Candidates,
- unsigned InstrLimit,
- MachineBasicBlock::iterator &UseMI);
- };
- } // End llvm namespace
- #endif
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