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- ///////////////////////////////////////////////////////////////////////////////
- // //
- // DxilContainerReflection.cpp //
- // Copyright (C) Microsoft Corporation. All rights reserved. //
- // This file is distributed under the University of Illinois Open Source //
- // License. See LICENSE.TXT for details. //
- // //
- // Provides support for reading DXIL container structures. //
- // //
- ///////////////////////////////////////////////////////////////////////////////
- #include "llvm/Bitcode/ReaderWriter.h"
- #include "llvm/IR/LLVMContext.h"
- #include "llvm/IR/InstIterator.h"
- #include "dxc/HLSL/DxilContainer.h"
- #include "dxc/HLSL/DxilModule.h"
- #include "dxc/HLSL/DxilShaderModel.h"
- #include "dxc/HLSL/DxilOperations.h"
- #include "dxc/HLSL/DxilInstructions.h"
- #include "dxc/Support/Global.h"
- #include "dxc/Support/Unicode.h"
- #include "dxc/Support/WinIncludes.h"
- #include "dxc/Support/microcom.h"
- #include "dxc/Support/FileIOHelper.h"
- #include "dxc/Support/dxcapi.impl.h"
- #include <unordered_set>
- #include "dxc/dxcapi.h"
- #include "d3d12shader.h" // for compatibility
- #include "d3d11shader.h" // for compatibility
- const GUID IID_ID3D11ShaderReflection_43 = {
- 0x0a233719,
- 0x3960,
- 0x4578,
- {0x9d, 0x7c, 0x20, 0x3b, 0x8b, 0x1d, 0x9c, 0xc1}};
- const GUID IID_ID3D11ShaderReflection_47 = {
- 0x8d536ca1,
- 0x0cca,
- 0x4956,
- {0xa8, 0x37, 0x78, 0x69, 0x63, 0x75, 0x55, 0x84}};
- using namespace llvm;
- using namespace hlsl;
- class DxilContainerReflection : public IDxcContainerReflection {
- private:
- DXC_MICROCOM_TM_REF_FIELDS()
- CComPtr<IDxcBlob> m_container;
- const DxilContainerHeader *m_pHeader = nullptr;
- uint32_t m_headerLen = 0;
- bool IsLoaded() const { return m_pHeader != nullptr; }
- public:
- DXC_MICROCOM_TM_ADDREF_RELEASE_IMPL()
- DXC_MICROCOM_TM_CTOR(DxilContainerReflection)
- HRESULT STDMETHODCALLTYPE QueryInterface(REFIID iid, void **ppvObject) {
- return DoBasicQueryInterface<IDxcContainerReflection>(this, iid, ppvObject);
- }
- __override HRESULT STDMETHODCALLTYPE Load(_In_ IDxcBlob *pContainer);
- __override HRESULT STDMETHODCALLTYPE GetPartCount(_Out_ UINT32 *pResult);
- __override HRESULT STDMETHODCALLTYPE GetPartKind(UINT32 idx, _Out_ UINT32 *pResult);
- __override HRESULT STDMETHODCALLTYPE GetPartContent(UINT32 idx, _COM_Outptr_ IDxcBlob **ppResult);
- __override HRESULT STDMETHODCALLTYPE FindFirstPartKind(UINT32 kind, _Out_ UINT32 *pResult);
- __override HRESULT STDMETHODCALLTYPE GetPartReflection(UINT32 idx, REFIID iid, _COM_Outptr_ void **ppvObject);
- };
- class CShaderReflectionConstantBuffer;
- class CShaderReflectionType;
- class DxilShaderReflection : public ID3D12ShaderReflection {
- private:
- DXC_MICROCOM_TM_REF_FIELDS()
- CComPtr<IDxcBlob> m_pContainer;
- LLVMContext Context;
- std::unique_ptr<Module> m_pModule; // Must come after LLVMContext, otherwise unique_ptr will over-delete.
- DxilModule *m_pDxilModule = nullptr;
- std::vector<CShaderReflectionConstantBuffer> m_CBs;
- std::vector<D3D12_SHADER_INPUT_BIND_DESC> m_Resources;
- std::vector<D3D12_SIGNATURE_PARAMETER_DESC> m_InputSignature;
- std::vector<D3D12_SIGNATURE_PARAMETER_DESC> m_OutputSignature;
- std::vector<D3D12_SIGNATURE_PARAMETER_DESC> m_PatchConstantSignature;
- std::vector<std::unique_ptr<char[]>> m_UpperCaseNames;
- std::vector<std::unique_ptr<CShaderReflectionType>> m_Types;
- void CreateReflectionObjects();
- void SetCBufferUsage();
- void CreateReflectionObjectForResource(DxilResourceBase *R);
- void CreateReflectionObjectsForSignature(
- const DxilSignature &Sig,
- std::vector<D3D12_SIGNATURE_PARAMETER_DESC> &Descs);
- LPCSTR CreateUpperCase(LPCSTR pValue);
- void MarkUsedSignatureElements();
- public:
- enum class PublicAPI { D3D12 = 0, D3D11_47 = 1, D3D11_43 = 2 };
- PublicAPI m_PublicAPI;
- void SetPublicAPI(PublicAPI value) { m_PublicAPI = value; }
- static PublicAPI IIDToAPI(REFIID iid) {
- DxilShaderReflection::PublicAPI api =
- DxilShaderReflection::PublicAPI::D3D12;
- if (IsEqualIID(IID_ID3D11ShaderReflection_43, iid))
- api = DxilShaderReflection::PublicAPI::D3D11_43;
- else if (IsEqualIID(IID_ID3D11ShaderReflection_47, iid))
- api = DxilShaderReflection::PublicAPI::D3D11_47;
- return api;
- }
- DXC_MICROCOM_TM_ADDREF_RELEASE_IMPL()
- DXC_MICROCOM_TM_CTOR(DxilShaderReflection)
- HRESULT STDMETHODCALLTYPE QueryInterface(REFIID iid, void **ppvObject) {
- HRESULT hr = DoBasicQueryInterface<ID3D12ShaderReflection>(this, iid, ppvObject);
- if (hr == E_NOINTERFACE) {
- // ID3D11ShaderReflection is identical to ID3D12ShaderReflection, except
- // for some shorter data structures in some out parameters.
- PublicAPI api = IIDToAPI(iid);
- if (api == m_PublicAPI) {
- *ppvObject = (ID3D12ShaderReflection *)this;
- this->AddRef();
- hr = S_OK;
- }
- }
- return hr;
- }
- HRESULT Load(IDxcBlob *pBlob, const DxilPartHeader *pPart);
- // ID3D12ShaderReflection
- STDMETHODIMP GetDesc(THIS_ _Out_ D3D12_SHADER_DESC *pDesc);
- STDMETHODIMP_(ID3D12ShaderReflectionConstantBuffer*) GetConstantBufferByIndex(THIS_ _In_ UINT Index);
- STDMETHODIMP_(ID3D12ShaderReflectionConstantBuffer*) GetConstantBufferByName(THIS_ _In_ LPCSTR Name);
- STDMETHODIMP GetResourceBindingDesc(THIS_ _In_ UINT ResourceIndex,
- _Out_ D3D12_SHADER_INPUT_BIND_DESC *pDesc);
- STDMETHODIMP GetInputParameterDesc(THIS_ _In_ UINT ParameterIndex,
- _Out_ D3D12_SIGNATURE_PARAMETER_DESC *pDesc);
- STDMETHODIMP GetOutputParameterDesc(THIS_ _In_ UINT ParameterIndex,
- _Out_ D3D12_SIGNATURE_PARAMETER_DESC *pDesc);
- STDMETHODIMP GetPatchConstantParameterDesc(THIS_ _In_ UINT ParameterIndex,
- _Out_ D3D12_SIGNATURE_PARAMETER_DESC *pDesc);
- STDMETHODIMP_(ID3D12ShaderReflectionVariable*) GetVariableByName(THIS_ _In_ LPCSTR Name);
- STDMETHODIMP GetResourceBindingDescByName(THIS_ _In_ LPCSTR Name,
- _Out_ D3D12_SHADER_INPUT_BIND_DESC *pDesc);
- STDMETHODIMP_(UINT) GetMovInstructionCount(THIS);
- STDMETHODIMP_(UINT) GetMovcInstructionCount(THIS);
- STDMETHODIMP_(UINT) GetConversionInstructionCount(THIS);
- STDMETHODIMP_(UINT) GetBitwiseInstructionCount(THIS);
- STDMETHODIMP_(D3D_PRIMITIVE) GetGSInputPrimitive(THIS);
- STDMETHODIMP_(BOOL) IsSampleFrequencyShader(THIS);
- STDMETHODIMP_(UINT) GetNumInterfaceSlots(THIS);
- STDMETHODIMP GetMinFeatureLevel(THIS_ _Out_ enum D3D_FEATURE_LEVEL* pLevel);
- STDMETHODIMP_(UINT) GetThreadGroupSize(THIS_
- _Out_opt_ UINT* pSizeX,
- _Out_opt_ UINT* pSizeY,
- _Out_opt_ UINT* pSizeZ);
- STDMETHODIMP_(UINT64) GetRequiresFlags(THIS);
- };
- _Use_decl_annotations_
- HRESULT DxilContainerReflection::Load(IDxcBlob *pContainer) {
- if (pContainer == nullptr) {
- m_container.Release();
- m_pHeader = nullptr;
- m_headerLen = 0;
- return S_OK;
- }
- uint32_t bufLen = pContainer->GetBufferSize();
- const DxilContainerHeader *pHeader =
- IsDxilContainerLike(pContainer->GetBufferPointer(), bufLen);
- if (pHeader == nullptr) {
- return E_INVALIDARG;
- }
- if (!IsValidDxilContainer(pHeader, bufLen)) {
- return E_INVALIDARG;
- }
- m_container = pContainer;
- m_headerLen = bufLen;
- m_pHeader = pHeader;
- return S_OK;
- }
- _Use_decl_annotations_
- HRESULT DxilContainerReflection::GetPartCount(UINT32 *pResult) {
- if (pResult == nullptr) return E_POINTER;
- if (!IsLoaded()) return E_NOT_VALID_STATE;
- *pResult = m_pHeader->PartCount;
- return S_OK;
- }
- _Use_decl_annotations_
- HRESULT DxilContainerReflection::GetPartKind(UINT32 idx, _Out_ UINT32 *pResult) {
- if (pResult == nullptr) return E_POINTER;
- if (!IsLoaded()) return E_NOT_VALID_STATE;
- if (idx >= m_pHeader->PartCount) return E_BOUNDS;
- const DxilPartHeader *pPart = GetDxilContainerPart(m_pHeader, idx);
- *pResult = pPart->PartFourCC;
- return S_OK;
- }
- _Use_decl_annotations_
- HRESULT DxilContainerReflection::GetPartContent(UINT32 idx, _COM_Outptr_ IDxcBlob **ppResult) {
- if (ppResult == nullptr) return E_POINTER;
- *ppResult = nullptr;
- if (!IsLoaded()) return E_NOT_VALID_STATE;
- if (idx >= m_pHeader->PartCount) return E_BOUNDS;
- const DxilPartHeader *pPart = GetDxilContainerPart(m_pHeader, idx);
- const char *pData = GetDxilPartData(pPart);
- uint32_t offset = (uint32_t)(pData - (char*)m_container->GetBufferPointer()); // Offset from the beginning.
- uint32_t length = pPart->PartSize;
- DxcThreadMalloc TM(m_pMalloc);
- return DxcCreateBlobFromBlob(m_container, offset, length, ppResult);
- }
- _Use_decl_annotations_
- HRESULT DxilContainerReflection::FindFirstPartKind(UINT32 kind, _Out_ UINT32 *pResult) {
- if (pResult == nullptr) return E_POINTER;
- *pResult = 0;
- if (!IsLoaded()) return E_NOT_VALID_STATE;
- DxilPartIterator it = std::find_if(begin(m_pHeader), end(m_pHeader), DxilPartIsType(kind));
- if (it == end(m_pHeader)) return HRESULT_FROM_WIN32(ERROR_NOT_FOUND);
- *pResult = it.index;
- return S_OK;
- }
- _Use_decl_annotations_
- HRESULT DxilContainerReflection::GetPartReflection(UINT32 idx, REFIID iid, void **ppvObject) {
- if (ppvObject == nullptr) return E_POINTER;
- *ppvObject = nullptr;
- if (!IsLoaded()) return E_NOT_VALID_STATE;
- if (idx >= m_pHeader->PartCount) return E_BOUNDS;
- const DxilPartHeader *pPart = GetDxilContainerPart(m_pHeader, idx);
- if (pPart->PartFourCC != DFCC_DXIL && pPart->PartFourCC != DFCC_ShaderDebugInfoDXIL) {
- return E_NOTIMPL;
- }
-
- DxcThreadMalloc TM(m_pMalloc);
- HRESULT hr = S_OK;
- CComPtr<DxilShaderReflection> pReflection = DxilShaderReflection::Alloc(m_pMalloc);
- IFCOOM(pReflection.p);
- DxilShaderReflection::PublicAPI api = DxilShaderReflection::IIDToAPI(iid);
- pReflection->SetPublicAPI(api);
- IFC(pReflection->Load(m_container, pPart));
- IFC(pReflection.p->QueryInterface(iid, ppvObject));
- Cleanup:
- return hr;
- }
- void hlsl::CreateDxcContainerReflection(IDxcContainerReflection **ppResult) {
- CComPtr<DxilContainerReflection> pReflection = DxilContainerReflection::Alloc(DxcGetThreadMallocNoRef());
- *ppResult = pReflection.Detach();
- if (*ppResult == nullptr) throw std::bad_alloc();
- }
- ///////////////////////////////////////////////////////////////////////////////
- // DxilShaderReflection implementation - helper objects. //
- class CShaderReflectionType;
- class CShaderReflectionVariable;
- class CShaderReflectionConstantBuffer;
- class CShaderReflection;
- struct D3D11_INTERNALSHADER_RESOURCE_DEF;
- class CShaderReflectionType : public ID3D12ShaderReflectionType
- {
- protected:
- D3D12_SHADER_TYPE_DESC m_Desc;
- std::string m_Name;
- std::vector<StringRef> m_MemberNames;
- std::vector<CShaderReflectionType*> m_MemberTypes;
- CShaderReflectionType* m_pSubType;
- CShaderReflectionType* m_pBaseClass;
- std::vector<CShaderReflectionType*> m_Interfaces;
- ULONG_PTR m_Identity;
- public:
- // Internal
- HRESULT Initialize(
- DxilModule &M,
- llvm::Type *type,
- DxilFieldAnnotation &typeAnnotation,
- unsigned int baseOffset,
- std::vector<std::unique_ptr<CShaderReflectionType>>& allTypes);
- // ID3D12ShaderReflectionType
- STDMETHOD(GetDesc)(D3D12_SHADER_TYPE_DESC *pDesc);
- STDMETHOD_(ID3D12ShaderReflectionType*, GetMemberTypeByIndex)(UINT Index);
- STDMETHOD_(ID3D12ShaderReflectionType*, GetMemberTypeByName)(LPCSTR Name);
- STDMETHOD_(LPCSTR, GetMemberTypeName)(UINT Index);
- STDMETHOD(IsEqual)(THIS_ ID3D12ShaderReflectionType* pType);
- STDMETHOD_(ID3D12ShaderReflectionType*, GetSubType)(THIS);
- STDMETHOD_(ID3D12ShaderReflectionType*, GetBaseClass)(THIS);
- STDMETHOD_(UINT, GetNumInterfaces)(THIS);
- STDMETHOD_(ID3D12ShaderReflectionType*, GetInterfaceByIndex)(THIS_ UINT uIndex);
- STDMETHOD(IsOfType)(THIS_ ID3D12ShaderReflectionType* pType);
- STDMETHOD(ImplementsInterface)(THIS_ ID3D12ShaderReflectionType* pBase);
- bool CheckEqual(_In_ CShaderReflectionType *pOther) {
- return m_Identity == pOther->m_Identity;
- }
- };
- class CShaderReflectionVariable : public ID3D12ShaderReflectionVariable
- {
- protected:
- D3D12_SHADER_VARIABLE_DESC m_Desc;
- CShaderReflectionType *m_pType;
- CShaderReflectionConstantBuffer *m_pBuffer;
- BYTE *m_pDefaultValue;
- public:
- void Initialize(CShaderReflectionConstantBuffer *pBuffer,
- D3D12_SHADER_VARIABLE_DESC *pDesc,
- CShaderReflectionType *pType, BYTE *pDefaultValue);
- LPCSTR GetName() { return m_Desc.Name; }
- // ID3D12ShaderReflectionVariable
- STDMETHOD(GetDesc)(D3D12_SHADER_VARIABLE_DESC *pDesc);
- STDMETHOD_(ID3D12ShaderReflectionType*, GetType)();
- STDMETHOD_(ID3D12ShaderReflectionConstantBuffer*, GetBuffer)();
- STDMETHOD_(UINT, GetInterfaceSlot)(THIS_ UINT uArrayIndex);
- };
- class CShaderReflectionConstantBuffer : public ID3D12ShaderReflectionConstantBuffer
- {
- protected:
- D3D12_SHADER_BUFFER_DESC m_Desc;
- std::vector<CShaderReflectionVariable> m_Variables;
- public:
- CShaderReflectionConstantBuffer() = default;
- CShaderReflectionConstantBuffer(CShaderReflectionConstantBuffer &&other) {
- m_Desc = other.m_Desc;
- std::swap(m_Variables, other.m_Variables);
- }
- void Initialize(DxilModule &M,
- DxilCBuffer &CB,
- std::vector<std::unique_ptr<CShaderReflectionType>>& allTypes);
- void InitializeStructuredBuffer(DxilModule &M,
- DxilResource &R,
- std::vector<std::unique_ptr<CShaderReflectionType>>& allTypes);
- LPCSTR GetName() { return m_Desc.Name; }
- // ID3D12ShaderReflectionConstantBuffer
- STDMETHOD(GetDesc)(D3D12_SHADER_BUFFER_DESC *pDesc);
- STDMETHOD_(ID3D12ShaderReflectionVariable*, GetVariableByIndex)(UINT Index);
- STDMETHOD_(ID3D12ShaderReflectionVariable*, GetVariableByName)(LPCSTR Name);
- };
- // Invalid type sentinel definitions
- class CInvalidSRType;
- class CInvalidSRVariable;
- class CInvalidSRConstantBuffer;
- class CInvalidSRLibraryFunction;
- class CInvalidSRFunctionParameter;
- class CInvalidSRType : public ID3D12ShaderReflectionType {
- STDMETHOD(GetDesc)(D3D12_SHADER_TYPE_DESC *pDesc) { return E_FAIL; }
- STDMETHOD_(ID3D12ShaderReflectionType*, GetMemberTypeByIndex)(UINT Index);
- STDMETHOD_(ID3D12ShaderReflectionType*, GetMemberTypeByName)(LPCSTR Name);
- STDMETHOD_(LPCSTR, GetMemberTypeName)(UINT Index) { return "$Invalid"; }
- STDMETHOD(IsEqual)(THIS_ ID3D12ShaderReflectionType* pType) { return E_FAIL; }
- STDMETHOD_(ID3D12ShaderReflectionType*, GetSubType)(THIS);
- STDMETHOD_(ID3D12ShaderReflectionType*, GetBaseClass)(THIS);
- STDMETHOD_(UINT, GetNumInterfaces)(THIS) { return 0; }
- STDMETHOD_(ID3D12ShaderReflectionType*, GetInterfaceByIndex)(THIS_ UINT uIndex);
- STDMETHOD(IsOfType)(THIS_ ID3D12ShaderReflectionType* pType) { return E_FAIL; }
- STDMETHOD(ImplementsInterface)(THIS_ ID3D12ShaderReflectionType* pBase) { return E_FAIL; }
- };
- static CInvalidSRType g_InvalidSRType;
- ID3D12ShaderReflectionType* CInvalidSRType::GetMemberTypeByIndex(UINT) { return &g_InvalidSRType; }
- ID3D12ShaderReflectionType* CInvalidSRType::GetMemberTypeByName(LPCSTR) { return &g_InvalidSRType; }
- ID3D12ShaderReflectionType* CInvalidSRType::GetSubType() { return &g_InvalidSRType; }
- ID3D12ShaderReflectionType* CInvalidSRType::GetBaseClass() { return &g_InvalidSRType; }
- ID3D12ShaderReflectionType* CInvalidSRType::GetInterfaceByIndex(UINT) { return &g_InvalidSRType; }
- class CInvalidSRVariable : public ID3D12ShaderReflectionVariable {
- STDMETHOD(GetDesc)(D3D12_SHADER_VARIABLE_DESC *pDesc) { return E_FAIL; }
- STDMETHOD_(ID3D12ShaderReflectionType*, GetType)() { return &g_InvalidSRType; }
- STDMETHOD_(ID3D12ShaderReflectionConstantBuffer*, GetBuffer)();
- STDMETHOD_(UINT, GetInterfaceSlot)(THIS_ UINT uIndex) { return UINT_MAX; }
- };
- static CInvalidSRVariable g_InvalidSRVariable;
- class CInvalidSRConstantBuffer : public ID3D12ShaderReflectionConstantBuffer {
- STDMETHOD(GetDesc)(D3D12_SHADER_BUFFER_DESC *pDesc) { return E_FAIL; }
- STDMETHOD_(ID3D12ShaderReflectionVariable*, GetVariableByIndex)(UINT Index) { return &g_InvalidSRVariable; }
- STDMETHOD_(ID3D12ShaderReflectionVariable*, GetVariableByName)(LPCSTR Name) { return &g_InvalidSRVariable; }
- };
- static CInvalidSRConstantBuffer g_InvalidSRConstantBuffer;
- void CShaderReflectionVariable::Initialize(
- CShaderReflectionConstantBuffer *pBuffer, D3D12_SHADER_VARIABLE_DESC *pDesc,
- CShaderReflectionType *pType, BYTE *pDefaultValue) {
- m_pBuffer = pBuffer;
- memcpy(&m_Desc, pDesc, sizeof(m_Desc));
- m_pType = pType;
- m_pDefaultValue = pDefaultValue;
- }
- HRESULT CShaderReflectionVariable::GetDesc(D3D12_SHADER_VARIABLE_DESC *pDesc) {
- if (!pDesc) return E_POINTER;
- memcpy(pDesc, &m_Desc, sizeof(m_Desc));
- return S_OK;
- }
- ID3D12ShaderReflectionType *CShaderReflectionVariable::GetType() {
- return m_pType;
- }
- ID3D12ShaderReflectionConstantBuffer *CShaderReflectionVariable::GetBuffer() {
- return m_pBuffer;
- }
- UINT CShaderReflectionVariable::GetInterfaceSlot(UINT uArrayIndex) {
- return UINT_MAX;
- }
- ID3D12ShaderReflectionConstantBuffer *CInvalidSRVariable::GetBuffer() {
- return &g_InvalidSRConstantBuffer;
- }
- STDMETHODIMP CShaderReflectionType::GetDesc(D3D12_SHADER_TYPE_DESC *pDesc)
- {
- if (!pDesc) return E_POINTER;
- memcpy(pDesc, &m_Desc, sizeof(m_Desc));
- return S_OK;
- }
- STDMETHODIMP_(ID3D12ShaderReflectionType*) CShaderReflectionType::GetMemberTypeByIndex(UINT Index)
- {
- if (Index >= m_MemberTypes.size()) {
- return &g_InvalidSRType;
- }
- return m_MemberTypes[Index];
- }
- STDMETHODIMP_(LPCSTR) CShaderReflectionType::GetMemberTypeName(UINT Index)
- {
- if (Index >= m_MemberTypes.size()) {
- return nullptr;
- }
- return (LPCSTR) m_MemberNames[Index].bytes_begin();
- }
- STDMETHODIMP_(ID3D12ShaderReflectionType*) CShaderReflectionType::GetMemberTypeByName(LPCSTR Name)
- {
- UINT memberCount = m_Desc.Members;
- for( UINT mm = 0; mm < memberCount; ++mm ) {
- if( m_MemberNames[mm] == Name ) {
- return m_MemberTypes[mm];
- }
- }
- return nullptr;
- }
- STDMETHODIMP CShaderReflectionType::IsEqual(THIS_ ID3D12ShaderReflectionType* pType)
- {
- // TODO: implement this check, if users actually depend on it
- return S_FALSE;
- }
- STDMETHODIMP_(ID3D12ShaderReflectionType*) CShaderReflectionType::GetSubType(THIS)
- {
- // TODO: implement `class`-related features, if requested
- return nullptr;
- }
- STDMETHODIMP_(ID3D12ShaderReflectionType*) CShaderReflectionType::GetBaseClass(THIS)
- {
- // TODO: implement `class`-related features, if requested
- return nullptr;
- }
- STDMETHODIMP_(UINT) CShaderReflectionType::GetNumInterfaces(THIS)
- {
- // HLSL interfaces have been deprecated
- return 0;
- }
- STDMETHODIMP_(ID3D12ShaderReflectionType*) CShaderReflectionType::GetInterfaceByIndex(THIS_ UINT uIndex)
- {
- // HLSL interfaces have been deprecated
- return nullptr;
- }
- STDMETHODIMP CShaderReflectionType::IsOfType(THIS_ ID3D12ShaderReflectionType* pType)
- {
- // TODO: implement `class`-related features, if requested
- return S_FALSE;
- }
- STDMETHODIMP CShaderReflectionType::ImplementsInterface(THIS_ ID3D12ShaderReflectionType* pBase)
- {
- // HLSL interfaces have been deprecated
- return S_FALSE;
- }
- // Helper routine for types that don't have an obvious mapping
- // to the existing shader reflection interface.
- static bool ProcessUnhandledObjectType(
- llvm::StructType *structType,
- D3D_SHADER_VARIABLE_TYPE *outObjectType)
- {
- // Don't actually make this a hard error, but instead report the problem using a suitable debug message.
- #ifdef DBG
- OutputDebugFormatA("DxilContainerReflection.cpp: error: unhandled object type '%s'.\n", structType->getName().str().c_str());
- #endif
- *outObjectType = D3D_SVT_VOID;
- return true;
- }
- // Helper routine to try to detect if a type represents an HLSL "object" type
- // (a texture, sampler, buffer, etc.), and to extract the coresponding shader
- // reflection type.
- static bool TryToDetectObjectType(
- llvm::StructType *structType,
- D3D_SHADER_VARIABLE_TYPE *outObjectType)
- {
- // Note: This logic is largely duplicated from `HLModule::IsHLSLObjectType`
- // with the addition of returning the appropriate reflection type tag.
- //
- // That logic looks error-prone, since it relies on string tests against
- // type names, including cases that just test against a prefix.
- // This code doesn't try to be any more robust.
- StringRef name = structType->getName();
- if(name.startswith("dx.types.wave_t") )
- {
- return ProcessUnhandledObjectType(structType, outObjectType);
- }
- // Strip off some prefixes we are likely to see.
- name = name.ltrim("class.");
- name = name.ltrim("struct.");
- // Slice types occur as intermediates (they aren not objects)
- if(name.endswith("_slice_type")) { return false; }
- // We might check for an exact name match, or a prefix match
- #define EXACT_MATCH(NAME, TAG) \
- else if(name == #NAME) do { *outObjectType = TAG; return true; } while(0)
- #define PREFIX_MATCH(NAME, TAG) \
- else if(name.startswith(#NAME)) do { *outObjectType = TAG; return true; } while(0)
- if(0) {}
- EXACT_MATCH(SamplerState, D3D_SVT_SAMPLER);
- EXACT_MATCH(SamplerComparisonState, D3D_SVT_SAMPLER);
- // Note: GS output stream types are supported in the reflection interface.
- else if(name.startswith("TriangleStream")) { return ProcessUnhandledObjectType(structType, outObjectType); }
- else if(name.startswith("PointStream")) { return ProcessUnhandledObjectType(structType, outObjectType); }
- else if(name.startswith("LineStream")) { return ProcessUnhandledObjectType(structType, outObjectType); }
- PREFIX_MATCH(AppendStructuredBuffer, D3D_SVT_APPEND_STRUCTURED_BUFFER);
- PREFIX_MATCH(ConsumeStructuredBuffer, D3D_SVT_CONSUME_STRUCTURED_BUFFER);
- PREFIX_MATCH(ConstantBuffer, D3D_SVT_CBUFFER);
- // Note: the `HLModule` code does this trick to avoid checking more names
- // than it has to, but it doesn't seem 100% correct to do this.
- // TODO: consider just listing the `RasterizerOrdered` cases explicitly,
- // just as we do for the `RW` cases already.
- name = name.ltrim("RasterizerOrdered");
- if(0) {}
- EXACT_MATCH(ByteAddressBuffer, D3D_SVT_BYTEADDRESS_BUFFER);
- EXACT_MATCH(RWByteAddressBuffer, D3D_SVT_RWBYTEADDRESS_BUFFER);
- PREFIX_MATCH(Buffer, D3D_SVT_BUFFER);
- PREFIX_MATCH(RWBuffer, D3D_SVT_RWBUFFER);
- PREFIX_MATCH(StructuredBuffer, D3D_SVT_STRUCTURED_BUFFER);
- PREFIX_MATCH(RWStructuredBuffer, D3D_SVT_RWSTRUCTURED_BUFFER);
- PREFIX_MATCH(Texture1D, D3D_SVT_TEXTURE1D);
- PREFIX_MATCH(RWTexture1D, D3D_SVT_RWTEXTURE1D);
- PREFIX_MATCH(Texture1DArray, D3D_SVT_TEXTURE1DARRAY);
- PREFIX_MATCH(RWTexture1DArray, D3D_SVT_RWTEXTURE1DARRAY);
- PREFIX_MATCH(Texture2D, D3D_SVT_TEXTURE2D);
- PREFIX_MATCH(RWTexture2D, D3D_SVT_RWTEXTURE2D);
- PREFIX_MATCH(Texture2DArray, D3D_SVT_TEXTURE2DARRAY);
- PREFIX_MATCH(RWTexture2DArray, D3D_SVT_RWTEXTURE2DARRAY);
- PREFIX_MATCH(Texture3D, D3D_SVT_TEXTURE3D);
- PREFIX_MATCH(RWTexture3D, D3D_SVT_RWTEXTURE3D);
- PREFIX_MATCH(TextureCube, D3D_SVT_TEXTURECUBE);
- PREFIX_MATCH(TextureCubeArray, D3D_SVT_TEXTURECUBEARRAY);
- PREFIX_MATCH(Texture2DMS, D3D_SVT_TEXTURE2DMS);
- PREFIX_MATCH(Texture2DMSArray, D3D_SVT_TEXTURE2DMSARRAY);
- #undef EXACT_MATCH
- #undef PREFIX_MATCH
- // Default: not an object type
- return false;
- }
- // Helper to determine if an LLVM type represents an HLSL
- // object type (uses the `TryToDetectObjectType()` function
- // defined previously).
- static bool IsObjectType(
- llvm::Type* inType)
- {
- llvm::Type* type = inType;
- while(type->isArrayTy())
- {
- type = type->getArrayElementType();
- }
- llvm::StructType* structType = dyn_cast<StructType>(type);
- if(!structType)
- return false;
- D3D_SHADER_VARIABLE_TYPE ignored;
- return TryToDetectObjectType(structType, &ignored);
- }
- // Main logic for translating an LLVM type and associated
- // annotations into a D3D shader reflection type.
- HRESULT CShaderReflectionType::Initialize(
- DxilModule &M,
- llvm::Type *inType,
- DxilFieldAnnotation &typeAnnotation,
- unsigned int baseOffset,
- std::vector<std::unique_ptr<CShaderReflectionType>>& allTypes)
- {
- DXASSERT_NOMSG(inType);
- // Set a bunch of fields to default values, to avoid duplication.
- m_Desc.Rows = 0;
- m_Desc.Columns = 0;
- m_Desc.Elements = 0;
- m_Desc.Members = 0;
- // Extract offset relative to parent.
- // Note: the `baseOffset` is used in the case where the type in
- // question is a field in a constant buffer, since then both the
- // field and the variable store the same offset information, and
- // we need to zero out the value in the type to avoid the user
- // of the reflection interface seeing 2x the correct value.
- m_Desc.Offset = typeAnnotation.GetCBufferOffset() - baseOffset;
- // Arrays don't seem to be represented directly in the reflection
- // data, but only as the `Elements` field being non-zero.
- // We "unwrap" any array type here, and then proceed to look
- // at the element type.
- llvm::Type* type = inType;
- while(type->isArrayTy())
- {
- llvm::Type* elementType = type->getArrayElementType();
- // Note: At this point an HLSL matrix type may appear as an ordinary
- // array (not wrapped in a `struct`), so `HLMatrixLower::IsMatrixType()`
- // is not sufficient. Instead we need to check the field annotation.
- //
- // We might have an array of matrices, though, so we only exit if
- // the field annotation says we have a matrix, and we've bottomed
- // out and the element type isn't itself an array.
- if(typeAnnotation.HasMatrixAnnotation() && !elementType->isArrayTy())
- {
- break;
- }
- // Non-array types should have `Elements` be zero, so as soon as we
- // find that we have our first real array (not a matrix), we initialize `Elements`
- if(!m_Desc.Elements) m_Desc.Elements = 1;
- // It isn't clear what is the desired behavior for multi-dimensional arrays,
- // but for now we do the expedient thing of multiplying out all their
- // dimensions.
- m_Desc.Elements *= type->getArrayNumElements();
- type = elementType;
- }
- // Default to a scalar type, just to avoid some duplication later.
- m_Desc.Class = D3D_SVC_SCALAR;
- // Look at the annotation to try to determine the basic type of value.
- //
- // Note that DXIL supports some types that don't currently have equivalents
- // in the reflection interface, so we try to muddle through here.
- D3D_SHADER_VARIABLE_TYPE componentType = D3D_SVT_VOID;
- switch(typeAnnotation.GetCompType().GetKind())
- {
- case hlsl::DXIL::ComponentType::Invalid:
- break;
- case hlsl::DXIL::ComponentType::I1:
- componentType = D3D_SVT_BOOL;
- m_Name = "bool";
- break;
- case hlsl::DXIL::ComponentType::I16:
- componentType = D3D_SVT_MIN16INT;
- m_Name = "min16int";
- break;
- case hlsl::DXIL::ComponentType::U16:
- componentType = D3D_SVT_MIN16UINT;
- m_Name = "min16uint";
- break;
- case hlsl::DXIL::ComponentType::I64:
- #ifdef DBG
- OutputDebugStringA("DxilContainerReflection.cpp: warning: component of type 'I64' being reflected as if 'I32'\n");
- #endif
- case hlsl::DXIL::ComponentType::I32:
- componentType = D3D_SVT_INT;
- m_Name = "int";
- break;
- case hlsl::DXIL::ComponentType::U64:
- #ifdef DBG
- OutputDebugStringA("DxilContainerReflection.cpp: warning: component of type 'U64' being reflected as if 'U32'\n");
- #endif
- case hlsl::DXIL::ComponentType::U32:
- componentType = D3D_SVT_UINT;
- m_Name = "uint";
- break;
- case hlsl::DXIL::ComponentType::F16:
- case hlsl::DXIL::ComponentType::SNormF16:
- case hlsl::DXIL::ComponentType::UNormF16:
- componentType = D3D_SVT_MIN16FLOAT;
- m_Name = "min16float";
- break;
- case hlsl::DXIL::ComponentType::F32:
- case hlsl::DXIL::ComponentType::SNormF32:
- case hlsl::DXIL::ComponentType::UNormF32:
- componentType = D3D_SVT_FLOAT;
- m_Name = "float";
- break;
- case hlsl::DXIL::ComponentType::F64:
- case hlsl::DXIL::ComponentType::SNormF64:
- case hlsl::DXIL::ComponentType::UNormF64:
- componentType = D3D_SVT_DOUBLE;
- m_Name = "double";
- break;
- default:
- #ifdef DBG
- OutputDebugStringA("DxilContainerReflection.cpp: error: unknown component type\n");
- #endif
- break;
- }
- m_Desc.Type = componentType;
- // A matrix type is encoded as a vector type, plus annotations, so we
- // need to check for this case before other vector cases.
- if(typeAnnotation.HasMatrixAnnotation())
- {
- // We can extract the details from the annotation.
- DxilMatrixAnnotation const& matrixAnnotation = typeAnnotation.GetMatrixAnnotation();
- switch(matrixAnnotation.Orientation)
- {
- default:
- #ifdef DBG
- OutputDebugStringA("DxilContainerReflection.cpp: error: unknown matrix orientation\n");
- #endif
- // Note: column-major layout is the default
- case hlsl::MatrixOrientation::Undefined:
- case hlsl::MatrixOrientation::ColumnMajor:
- m_Desc.Class = D3D_SVC_MATRIX_COLUMNS;
- break;
- case hlsl::MatrixOrientation::RowMajor:
- m_Desc.Class = D3D_SVC_MATRIX_ROWS;
- break;
- }
- m_Desc.Rows = matrixAnnotation.Rows;
- m_Desc.Columns = matrixAnnotation.Cols;
- m_Name += std::to_string(matrixAnnotation.Rows) + "x" + std::to_string(matrixAnnotation.Cols);
- }
- else if( type->isVectorTy() )
- {
- // We assume that LLVM vectors either represent matrices (handled above)
- // or HLSL vectors.
- //
- // Note: the reflection interface encodes an N-vector as if it had 1 row
- // and N columns.
- m_Desc.Class = D3D_SVC_VECTOR;
- m_Desc.Rows = 1;
- m_Desc.Columns = type->getVectorNumElements();
- m_Name += std::to_string(type->getVectorNumElements());
- }
- else if( type->isStructTy() )
- {
- // A struct type might be an ordinary user-defined `struct`,
- // or one of the builtin in HLSL "object" types.
- StructType *structType = cast<StructType>(type);
- // We use our function to try to detect an object type
- // based on its name.
- if(TryToDetectObjectType(structType, &m_Desc.Type))
- {
- m_Desc.Class = D3D_SVC_OBJECT;
- }
- else
- {
- // Otherwise we have a struct and need to recurse on its fields.
- m_Desc.Class = D3D_SVC_STRUCT;
- m_Desc.Rows = 1;
- // Try to "clean" the type name for use in reflection data
- llvm::StringRef name = structType->getName();
- name = name.ltrim("dx.alignment.legacy.");
- name = name.ltrim("struct.");
- m_Name = name;
- unsigned int fieldCount = type->getStructNumElements();
- // Fields may have annotations, and we need to look at these
- // in order to decode their types properly.
- DxilTypeSystem &typeSys = M.GetTypeSystem();
- DxilStructAnnotation *structAnnotation = typeSys.GetStructAnnotation(structType);
- DXASSERT(structAnnotation, "else type system is missing annotations for user-defined struct");
- // The DXBC reflection info computes `Columns` for a
- // `struct` type from the fields (see below)
- UINT columnCounter = 0;
- for(unsigned int ff = 0; ff < fieldCount; ++ff)
- {
- DxilFieldAnnotation& fieldAnnotation = structAnnotation->GetFieldAnnotation(ff);
- llvm::Type* fieldType = structType->getStructElementType(ff);
- // Skip fields with object types, since applications may not expect to see them here.
- //
- // TODO: should skipping be context-dependent, since we might not be inside
- // a constant buffer?
- if( IsObjectType(fieldType) )
- {
- continue;
- }
- CShaderReflectionType *fieldReflectionType = new CShaderReflectionType();
- allTypes.push_back(std::unique_ptr<CShaderReflectionType>(fieldReflectionType));
- fieldReflectionType->Initialize(M, fieldType, fieldAnnotation, 0, allTypes);
- m_MemberTypes.push_back(fieldReflectionType);
- m_MemberNames.push_back(fieldAnnotation.GetFieldName().c_str());
- // Effectively, we want to add one to `Columns` for every scalar nested recursively
- // inside this `struct` type (ignoring objects, which we filtered above). We should
- // be able to compute this as the product of the `Columns`, `Rows` and `Elements`
- // of each field, with the caveat that some of these may be zero, but shoud be
- // treated as one.
- columnCounter +=
- (fieldReflectionType->m_Desc.Columns ? fieldReflectionType->m_Desc.Columns : 1)
- * (fieldReflectionType->m_Desc.Rows ? fieldReflectionType->m_Desc.Rows : 1)
- * (fieldReflectionType->m_Desc.Elements ? fieldReflectionType->m_Desc.Elements : 1);
- }
- m_Desc.Columns = columnCounter;
- // Because we might have skipped fields during enumeration,
- // the `Members` count in the description might not be the same
- // as the field count of the original LLVM type.
- m_Desc.Members = m_MemberTypes.size();
- }
- }
- else if( type->isPointerTy() )
- {
- #ifdef DBG
- OutputDebugStringA("DxilContainerReflection.cpp: error: cannot reflect pointer type\n");
- #endif
- }
- else if( type->isVoidTy() )
- {
- // Name for `void` wasn't handle in the component-type `switch` above
- m_Name = "void";
- m_Desc.Class = D3D_SVC_SCALAR;
- m_Desc.Rows = 1;
- m_Desc.Columns = 1;
- }
- else
- {
- // Assume we have a scalar at this point.
- m_Desc.Class = D3D_SVC_SCALAR;
- m_Desc.Rows = 1;
- m_Desc.Columns = 1;
- // Special-case naming
- switch(m_Desc.Type)
- {
- default:
- break;
- case D3D_SVT_UINT:
- // Scalar `uint` gets reflected as `dword`, while vectors/matrices use `uint`...
- m_Name = "dword";
- break;
- }
- }
- // TODO: are there other cases to be handled?
- m_Desc.Name = m_Name.c_str();
- return S_OK;
- }
- void CShaderReflectionConstantBuffer::Initialize(
- DxilModule &M,
- DxilCBuffer &CB,
- std::vector<std::unique_ptr<CShaderReflectionType>>& allTypes) {
- ZeroMemory(&m_Desc, sizeof(m_Desc));
- m_Desc.Name = CB.GetGlobalName().c_str();
- m_Desc.Size = CB.GetSize() / CB.GetRangeSize();
- m_Desc.Size = (m_Desc.Size + 0x0f) & ~(0x0f); // Round up to 16 bytes for reflection.
- m_Desc.Type = D3D_CT_CBUFFER;
- m_Desc.uFlags = 0;
- Type *Ty = CB.GetGlobalSymbol()->getType()->getPointerElementType();
- // For ConstantBuffer<> buf[2], the array size is in Resource binding count
- // part.
- if (Ty->isArrayTy())
- Ty = Ty->getArrayElementType();
- DxilTypeSystem &typeSys = M.GetTypeSystem();
- StructType *ST = cast<StructType>(Ty);
- DxilStructAnnotation *annotation =
- typeSys.GetStructAnnotation(cast<StructType>(ST));
- // Dxil from dxbc doesn't have annotation.
- if (!annotation)
- return;
- m_Desc.Variables = ST->getNumContainedTypes();
- unsigned lastIndex = ST->getNumContainedTypes() - 1;
- for (unsigned i = 0; i < ST->getNumContainedTypes(); ++i) {
- DxilFieldAnnotation &fieldAnnotation = annotation->GetFieldAnnotation(i);
- D3D12_SHADER_VARIABLE_DESC VarDesc;
- ZeroMemory(&VarDesc, sizeof(VarDesc));
- VarDesc.uFlags |= D3D_SVF_USED; // Will update in SetCBufferUsage.
- CShaderReflectionVariable Var;
- //Create reflection type.
- CShaderReflectionType *pVarType = new CShaderReflectionType();
- allTypes.push_back(std::unique_ptr<CShaderReflectionType>(pVarType));
- pVarType->Initialize(M, ST->getContainedType(i), fieldAnnotation, fieldAnnotation.GetCBufferOffset(), allTypes);
- BYTE *pDefaultValue = nullptr;
- VarDesc.Name = fieldAnnotation.GetFieldName().c_str();
- VarDesc.StartOffset = fieldAnnotation.GetCBufferOffset();
- if (i < lastIndex) {
- DxilFieldAnnotation &nextFieldAnnotation =
- annotation->GetFieldAnnotation(i + 1);
- VarDesc.Size = nextFieldAnnotation.GetCBufferOffset() - fieldAnnotation.GetCBufferOffset();
- }
- else {
- VarDesc.Size = CB.GetSize() - fieldAnnotation.GetCBufferOffset();
- }
- Var.Initialize(this, &VarDesc, pVarType, pDefaultValue);
- m_Variables.push_back(Var);
- }
- }
- static unsigned CalcTypeSize(Type *Ty) {
- // Assume aligned values.
- if (Ty->isIntegerTy() || Ty->isFloatTy()) {
- return Ty->getPrimitiveSizeInBits() / 8;
- }
- else if (Ty->isArrayTy()) {
- ArrayType *AT = dyn_cast<ArrayType>(Ty);
- return AT->getNumElements() * CalcTypeSize(AT->getArrayElementType());
- }
- else if (Ty->isStructTy()) {
- StructType *ST = dyn_cast<StructType>(Ty);
- unsigned i = 0, c = ST->getStructNumElements();
- unsigned result = 0;
- for (; i < c; ++i) {
- result += CalcTypeSize(ST->getStructElementType(i));
- // TODO: align!
- }
- return result;
- }
- else if (Ty->isVectorTy()) {
- VectorType *VT = dyn_cast<VectorType>(Ty);
- return VT->getVectorNumElements() * CalcTypeSize(VT->getVectorElementType());
- }
- else {
- DXASSERT_NOMSG(false);
- return 0;
- }
- }
- static unsigned CalcResTypeSize(DxilModule &M, DxilResource &R) {
- UNREFERENCED_PARAMETER(M);
- Type *Ty = R.GetGlobalSymbol()->getType()->getPointerElementType();
- return CalcTypeSize(Ty);
- }
- void CShaderReflectionConstantBuffer::InitializeStructuredBuffer(
- DxilModule &M,
- DxilResource &R,
- std::vector<std::unique_ptr<CShaderReflectionType>>& allTypes) {
- ZeroMemory(&m_Desc, sizeof(m_Desc));
- m_Desc.Name = R.GetGlobalName().c_str();
- //m_Desc.Size = R.GetSize();
- m_Desc.Type = D3D11_CT_RESOURCE_BIND_INFO;
- m_Desc.uFlags = 0;
- m_Desc.Variables = 1;
- D3D12_SHADER_VARIABLE_DESC VarDesc;
- ZeroMemory(&VarDesc, sizeof(VarDesc));
- VarDesc.Name = "$Element";
- VarDesc.Size = CalcResTypeSize(M, R); // aligned bytes
- VarDesc.StartTexture = UINT_MAX;
- VarDesc.StartSampler = UINT_MAX;
- VarDesc.uFlags |= D3D_SVF_USED; // TODO: not necessarily true
- CShaderReflectionVariable Var;
- CShaderReflectionType *pVarType = nullptr;
- // Create reflection type, if we have the necessary annotation info
- // Extract the `struct` that wraps element type of the buffer resource
- Constant *GV = R.GetGlobalSymbol();
- Type *Ty = GV->getType()->getPointerElementType();
- if(Ty->isArrayTy())
- Ty = Ty->getArrayElementType();
- StructType *ST = cast<StructType>(Ty);
- // Look up struct type annotation on the element type
- DxilTypeSystem &typeSys = M.GetTypeSystem();
- DxilStructAnnotation *annotation =
- typeSys.GetStructAnnotation(cast<StructType>(ST));
- // Dxil from dxbc doesn't have annotation.
- if(annotation)
- {
- // Actually create the reflection type.
- pVarType = new CShaderReflectionType();
- allTypes.push_back(std::unique_ptr<CShaderReflectionType>(pVarType));
- // The user-visible element type is the first field of the wrapepr `struct`
- Type *fieldType = ST->getElementType(0);
- DxilFieldAnnotation &fieldAnnotation = annotation->GetFieldAnnotation(0);
- pVarType->Initialize(M, fieldType, fieldAnnotation, fieldAnnotation.GetCBufferOffset(), allTypes);
- }
- BYTE *pDefaultValue = nullptr;
- Var.Initialize(this, &VarDesc, pVarType, pDefaultValue);
- m_Variables.push_back(Var);
- m_Desc.Size = VarDesc.Size;
- }
- HRESULT CShaderReflectionConstantBuffer::GetDesc(D3D12_SHADER_BUFFER_DESC *pDesc) {
- if (!pDesc)
- return E_POINTER;
- memcpy(pDesc, &m_Desc, sizeof(m_Desc));
- return S_OK;
- }
- ID3D12ShaderReflectionVariable *
- CShaderReflectionConstantBuffer::GetVariableByIndex(UINT Index) {
- if (Index >= m_Variables.size()) {
- return &g_InvalidSRVariable;
- }
- return &m_Variables[Index];
- }
- ID3D12ShaderReflectionVariable *
- CShaderReflectionConstantBuffer::GetVariableByName(LPCSTR Name) {
- UINT index;
- if (NULL == Name) {
- return &g_InvalidSRVariable;
- }
- for (index = 0; index < m_Variables.size(); ++index) {
- if (0 == strcmp(m_Variables[index].GetName(), Name)) {
- return &m_Variables[index];
- }
- }
- return &g_InvalidSRVariable;
- }
- ///////////////////////////////////////////////////////////////////////////////
- // DxilShaderReflection implementation. //
- static DxilResource *DxilResourceFromBase(DxilResourceBase *RB) {
- DxilResourceBase::Class C = RB->GetClass();
- if (C == DXIL::ResourceClass::UAV || C == DXIL::ResourceClass::SRV)
- return (DxilResource *)RB;
- return nullptr;
- }
- static D3D_SHADER_INPUT_TYPE ResourceToShaderInputType(DxilResourceBase *RB) {
- DxilResource *R = DxilResourceFromBase(RB);
- bool isUAV = RB->GetClass() == DxilResourceBase::Class::UAV;
- switch (RB->GetKind()) {
- case DxilResource::Kind::CBuffer:
- return D3D_SIT_CBUFFER;
- case DxilResource::Kind::Sampler:
- return D3D_SIT_SAMPLER;
- case DxilResource::Kind::RawBuffer:
- return isUAV ? D3D_SIT_UAV_RWBYTEADDRESS : D3D_SIT_BYTEADDRESS;
- case DxilResource::Kind::StructuredBuffer: {
- if (!isUAV) return D3D_SIT_STRUCTURED;
- // TODO: D3D_SIT_UAV_CONSUME_STRUCTURED, D3D_SIT_UAV_APPEND_STRUCTURED?
- if (R->HasCounter()) return D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER;
- return D3D_SIT_UAV_RWSTRUCTURED;
- }
- case DxilResource::Kind::TypedBuffer:
- return isUAV ? D3D_SIT_UAV_RWTYPED : D3D_SIT_STRUCTURED;
- case DxilResource::Kind::Texture1D:
- case DxilResource::Kind::Texture1DArray:
- case DxilResource::Kind::Texture2D:
- case DxilResource::Kind::Texture2DArray:
- case DxilResource::Kind::Texture2DMS:
- case DxilResource::Kind::Texture2DMSArray:
- case DxilResource::Kind::Texture3D:
- case DxilResource::Kind::TextureCube:
- case DxilResource::Kind::TextureCubeArray:
- return R->IsRW() ? D3D_SIT_UAV_RWTYPED : D3D_SIT_TEXTURE;
- default:
- return (D3D_SHADER_INPUT_TYPE)0;
- }
- }
- static D3D_RESOURCE_RETURN_TYPE ResourceToReturnType(DxilResourceBase *RB) {
- DxilResource *R = DxilResourceFromBase(RB);
- if (R != nullptr) {
- CompType CT = R->GetCompType();
- if (CT.GetKind() == CompType::Kind::F64) return D3D_RETURN_TYPE_DOUBLE;
- if (CT.IsUNorm()) return D3D_RETURN_TYPE_UNORM;
- if (CT.IsSNorm()) return D3D_RETURN_TYPE_SNORM;
- if (CT.IsSIntTy()) return D3D_RETURN_TYPE_SINT;
- if (CT.IsUIntTy()) return D3D_RETURN_TYPE_UINT;
- if (CT.IsFloatTy()) return D3D_RETURN_TYPE_FLOAT;
- // D3D_RETURN_TYPE_CONTINUED: Return type is a multiple-dword type, such as a
- // double or uint64, and the component is continued from the previous
- // component that was declared. The first component represents the lower bits.
- return D3D_RETURN_TYPE_MIXED;
- }
- return (D3D_RESOURCE_RETURN_TYPE)0;
- }
- static D3D_SRV_DIMENSION ResourceToDimension(DxilResourceBase *RB) {
- switch (RB->GetKind()) {
- case DxilResource::Kind::StructuredBuffer:
- case DxilResource::Kind::TypedBuffer:
- return D3D_SRV_DIMENSION_BUFFER;
- case DxilResource::Kind::Texture1D:
- return D3D_SRV_DIMENSION_TEXTURE1D;
- case DxilResource::Kind::Texture1DArray:
- return D3D_SRV_DIMENSION_TEXTURE1DARRAY;
- case DxilResource::Kind::Texture2D:
- return D3D_SRV_DIMENSION_TEXTURE2D;
- case DxilResource::Kind::Texture2DArray:
- return D3D_SRV_DIMENSION_TEXTURE2DARRAY;
- case DxilResource::Kind::Texture2DMS:
- return D3D_SRV_DIMENSION_TEXTURE2DMS;
- case DxilResource::Kind::Texture2DMSArray:
- return D3D_SRV_DIMENSION_TEXTURE2DMSARRAY;
- case DxilResource::Kind::Texture3D:
- return D3D_SRV_DIMENSION_TEXTURE3D;
- case DxilResource::Kind::TextureCube:
- return D3D_SRV_DIMENSION_TEXTURECUBE;
- case DxilResource::Kind::TextureCubeArray:
- return D3D_SRV_DIMENSION_TEXTURECUBEARRAY;
- case DxilResource::Kind::RawBuffer:
- return D3D11_SRV_DIMENSION_BUFFER; // D3D11_SRV_DIMENSION_BUFFEREX?
- default:
- return D3D_SRV_DIMENSION_UNKNOWN;
- }
- }
- static UINT ResourceToFlags(DxilResourceBase *RB) {
- UINT result = 0;
- DxilResource *R = DxilResourceFromBase(RB);
- if (R != nullptr &&
- (R->IsAnyTexture() || R->GetKind() == DXIL::ResourceKind::TypedBuffer)) {
- llvm::Type *RetTy = R->GetRetType();
- if (VectorType *VT = dyn_cast<VectorType>(RetTy)) {
- unsigned vecSize = VT->getNumElements();
- switch (vecSize) {
- case 4:
- result |= D3D_SIF_TEXTURE_COMPONENTS;
- break;
- case 3:
- result |= D3D_SIF_TEXTURE_COMPONENT_1;
- break;
- case 2:
- result |= D3D_SIF_TEXTURE_COMPONENT_0;
- break;
- }
- }
- }
- // D3D_SIF_USERPACKED
- if (RB->GetClass() == DXIL::ResourceClass::Sampler) {
- DxilSampler *S = static_cast<DxilSampler *>(RB);
- if (S->GetSamplerKind() == DXIL::SamplerKind::Comparison)
- result |= D3D_SIF_COMPARISON_SAMPLER;
- }
- return result;
- }
- void DxilShaderReflection::CreateReflectionObjectForResource(DxilResourceBase *RB) {
- DxilResourceBase::Class C = RB->GetClass();
- DxilResource *R =
- (C == DXIL::ResourceClass::UAV || C == DXIL::ResourceClass::SRV)
- ? (DxilResource *)RB
- : nullptr;
- D3D12_SHADER_INPUT_BIND_DESC inputBind;
- ZeroMemory(&inputBind, sizeof(inputBind));
- inputBind.BindCount = RB->GetRangeSize();
- if (RB->GetRangeSize() == UINT_MAX)
- inputBind.BindCount = 0;
- inputBind.BindPoint = RB->GetLowerBound();
- inputBind.Dimension = ResourceToDimension(RB);
- inputBind.Name = RB->GetGlobalName().c_str();
- inputBind.Type = ResourceToShaderInputType(RB);
- if (R == nullptr) {
- inputBind.NumSamples = 0;
- }
- else {
- inputBind.NumSamples = R->GetSampleCount();
- if (inputBind.NumSamples == 0) {
- if (R->IsStructuredBuffer()) {
- inputBind.NumSamples = CalcResTypeSize(*m_pDxilModule, *R);
- }
- else if (!R->IsRawBuffer()) {
- inputBind.NumSamples = 0xFFFFFFFF;
- }
- }
- }
- inputBind.ReturnType = ResourceToReturnType(RB);
- inputBind.Space = RB->GetSpaceID();
- inputBind.uFlags = ResourceToFlags(RB);
- inputBind.uID = RB->GetID();
- m_Resources.push_back(inputBind);
- }
- // Find the imm offset part from a value.
- // It must exist unless offset is 0.
- static unsigned GetCBOffset(Value *V) {
- if (ConstantInt *Imm = dyn_cast<ConstantInt>(V))
- return Imm->getLimitedValue();
- else if (UnaryInstruction *UI = dyn_cast<UnaryInstruction>(V)) {
- return 0;
- } else if (BinaryOperator *BO = dyn_cast<BinaryOperator>(V)) {
- switch (BO->getOpcode()) {
- case Instruction::Add: {
- unsigned left = GetCBOffset(BO->getOperand(0));
- unsigned right = GetCBOffset(BO->getOperand(1));
- return left + right;
- } break;
- case Instruction::Or: {
- unsigned left = GetCBOffset(BO->getOperand(0));
- unsigned right = GetCBOffset(BO->getOperand(1));
- return left | right;
- } break;
- default:
- return 0;
- }
- } else {
- return 0;
- }
- }
- void CollectInPhiChain(PHINode *cbUser, std::vector<unsigned> &cbufUsage,
- unsigned offset, std::unordered_set<Value *> &userSet) {
- if (userSet.count(cbUser) > 0)
- return;
- userSet.insert(cbUser);
- for (User *cbU : cbUser->users()) {
- if (ExtractValueInst *EV = dyn_cast<ExtractValueInst>(cbU)) {
- for (unsigned idx : EV->getIndices()) {
- cbufUsage.emplace_back(offset + idx * 4);
- }
- } else {
- PHINode *phi = cast<PHINode>(cbU);
- CollectInPhiChain(phi, cbufUsage, offset, userSet);
- }
- }
- }
- static void CollectCBufUsage(Value *cbHandle,
- std::vector<unsigned> &cbufUsage) {
- for (User *U : cbHandle->users()) {
- CallInst *CI = cast<CallInst>(U);
- ConstantInt *opcodeV =
- cast<ConstantInt>(CI->getArgOperand(DXIL::OperandIndex::kOpcodeIdx));
- DXIL::OpCode opcode = static_cast<DXIL::OpCode>(opcodeV->getLimitedValue());
- if (opcode == DXIL::OpCode::CBufferLoadLegacy) {
- DxilInst_CBufferLoadLegacy cbload(CI);
- Value *resIndex = cbload.get_regIndex();
- unsigned offset = GetCBOffset(resIndex);
- // 16 bytes align.
- offset <<= 4;
- for (User *cbU : U->users()) {
- if (ExtractValueInst *EV = dyn_cast<ExtractValueInst>(cbU)) {
- for (unsigned idx : EV->getIndices()) {
- cbufUsage.emplace_back(offset + idx * 4);
- }
- } else {
- PHINode *phi = cast<PHINode>(cbU);
- std::unordered_set<Value *> userSet;
- CollectInPhiChain(phi, cbufUsage, offset, userSet);
- }
- }
- } else if (opcode == DXIL::OpCode::CBufferLoad) {
- DxilInst_CBufferLoad cbload(CI);
- Value *byteOffset = cbload.get_byteOffset();
- unsigned offset = GetCBOffset(byteOffset);
- cbufUsage.emplace_back(offset);
- } else {
- //
- DXASSERT(0, "invalid opcode");
- }
- }
- }
- static void SetCBufVarUsage(CShaderReflectionConstantBuffer &cb,
- std::vector<unsigned> usage) {
- D3D12_SHADER_BUFFER_DESC Desc;
- if (FAILED(cb.GetDesc(&Desc)))
- return;
- unsigned size = Desc.Variables;
- std::sort(usage.begin(), usage.end());
- for (unsigned i = 0; i < size; i++) {
- ID3D12ShaderReflectionVariable *pVar = cb.GetVariableByIndex(i);
- D3D12_SHADER_VARIABLE_DESC VarDesc;
- if (FAILED(pVar->GetDesc(&VarDesc)))
- continue;
- if (!pVar)
- continue;
- unsigned begin = VarDesc.StartOffset;
- unsigned end = begin + VarDesc.Size;
- auto beginIt = std::find_if(usage.begin(), usage.end(),
- [&](unsigned v) { return v >= begin; });
- auto endIt = std::find_if(usage.begin(), usage.end(),
- [&](unsigned v) { return v >= end; });
- bool used = beginIt != endIt;
- // Clear used.
- if (!used) {
- CShaderReflectionType *pVarType = (CShaderReflectionType *)pVar->GetType();
- BYTE *pDefaultValue = nullptr;
- VarDesc.uFlags &= ~D3D_SVF_USED;
- CShaderReflectionVariable *pCVarDesc = (CShaderReflectionVariable*)pVar;
- pCVarDesc->Initialize(&cb, &VarDesc, pVarType, pDefaultValue);
- }
- }
- }
- void DxilShaderReflection::SetCBufferUsage() {
- hlsl::OP *hlslOP = m_pDxilModule->GetOP();
- LLVMContext &Ctx = m_pDxilModule->GetCtx();
- unsigned cbSize = m_CBs.size();
- std::vector< std::vector<unsigned> > cbufUsage(cbSize);
- Function *createHandle = hlslOP->GetOpFunc(DXIL::OpCode::CreateHandle, Type::getVoidTy(Ctx));
- if (createHandle->user_empty()) {
- createHandle->eraseFromParent();
- return;
- }
- // Find all cb handles.
- for (User *U : createHandle->users()) {
- DxilInst_CreateHandle handle(cast<CallInst>(U));
- Value *resClass = handle.get_resourceClass();
- ConstantInt *immResClass = cast<ConstantInt>(resClass);
- if (immResClass->getLimitedValue() == (unsigned)DXIL::ResourceClass::CBuffer) {
- ConstantInt *cbID = cast<ConstantInt>(handle.get_rangeId());
- CollectCBufUsage(U, cbufUsage[cbID->getLimitedValue()]);
- }
- }
- for (unsigned i=0;i<cbSize;i++) {
- SetCBufVarUsage(m_CBs[i], cbufUsage[i]);
- }
- }
- void DxilShaderReflection::CreateReflectionObjects() {
- DXASSERT_NOMSG(m_pDxilModule != nullptr);
- // Create constant buffers, resources and signatures.
- for (auto && cb : m_pDxilModule->GetCBuffers()) {
- CShaderReflectionConstantBuffer rcb;
- rcb.Initialize(*m_pDxilModule, *(cb.get()), m_Types);
- m_CBs.push_back(std::move(rcb));
- }
- // Set cbuf usage.
- SetCBufferUsage();
- // TODO: add tbuffers into m_CBs
- for (auto && uav : m_pDxilModule->GetUAVs()) {
- if (uav->GetKind() != DxilResource::Kind::StructuredBuffer) {
- continue;
- }
- CShaderReflectionConstantBuffer rcb;
- rcb.InitializeStructuredBuffer(*m_pDxilModule, *(uav.get()), m_Types);
- m_CBs.push_back(std::move(rcb));
- }
- for (auto && srv : m_pDxilModule->GetSRVs()) {
- if (srv->GetKind() != DxilResource::Kind::StructuredBuffer) {
- continue;
- }
- CShaderReflectionConstantBuffer rcb;
- rcb.InitializeStructuredBuffer(*m_pDxilModule, *(srv.get()), m_Types);
- m_CBs.push_back(std::move(rcb));
- }
- // Populate all resources.
- for (auto && cbRes : m_pDxilModule->GetCBuffers()) {
- CreateReflectionObjectForResource(cbRes.get());
- }
- for (auto && samplerRes : m_pDxilModule->GetSamplers()) {
- CreateReflectionObjectForResource(samplerRes.get());
- }
- for (auto && srvRes : m_pDxilModule->GetSRVs()) {
- CreateReflectionObjectForResource(srvRes.get());
- }
- for (auto && uavRes : m_pDxilModule->GetUAVs()) {
- CreateReflectionObjectForResource(uavRes.get());
- }
- // Populate input/output/patch constant signatures.
- CreateReflectionObjectsForSignature(m_pDxilModule->GetInputSignature(), m_InputSignature);
- CreateReflectionObjectsForSignature(m_pDxilModule->GetOutputSignature(), m_OutputSignature);
- CreateReflectionObjectsForSignature(m_pDxilModule->GetPatchConstantSignature(), m_PatchConstantSignature);
- MarkUsedSignatureElements();
- }
- static D3D_REGISTER_COMPONENT_TYPE CompTypeToRegisterComponentType(CompType CT) {
- switch (CT.GetKind()) {
- case DXIL::ComponentType::F16:
- case DXIL::ComponentType::F32:
- return D3D_REGISTER_COMPONENT_FLOAT32;
- case DXIL::ComponentType::I1:
- case DXIL::ComponentType::U16:
- case DXIL::ComponentType::U32:
- return D3D_REGISTER_COMPONENT_UINT32;
- case DXIL::ComponentType::I16:
- case DXIL::ComponentType::I32:
- return D3D_REGISTER_COMPONENT_SINT32;
- default:
- return D3D_REGISTER_COMPONENT_UNKNOWN;
- }
- }
- static D3D_MIN_PRECISION CompTypeToMinPrecision(CompType CT) {
- switch (CT.GetKind()) {
- case DXIL::ComponentType::F16:
- return D3D_MIN_PRECISION_FLOAT_16;
- case DXIL::ComponentType::I16:
- return D3D_MIN_PRECISION_SINT_16;
- case DXIL::ComponentType::U16:
- return D3D_MIN_PRECISION_UINT_16;
- default:
- return D3D_MIN_PRECISION_DEFAULT;
- }
- }
- D3D_NAME SemanticToSystemValueType(const Semantic *S, DXIL::TessellatorDomain domain) {
- switch (S->GetKind()) {
- case Semantic::Kind::ClipDistance:
- return D3D_NAME_CLIP_DISTANCE;
- case Semantic::Kind::Arbitrary:
- return D3D_NAME_UNDEFINED;
- case Semantic::Kind::VertexID:
- return D3D_NAME_VERTEX_ID;
- case Semantic::Kind::InstanceID:
- return D3D_NAME_INSTANCE_ID;
- case Semantic::Kind::Position:
- return D3D_NAME_POSITION;
- case Semantic::Kind::Coverage:
- return D3D_NAME_COVERAGE;
- case Semantic::Kind::InnerCoverage:
- return D3D_NAME_INNER_COVERAGE;
- case Semantic::Kind::PrimitiveID:
- return D3D_NAME_PRIMITIVE_ID;
- case Semantic::Kind::SampleIndex:
- return D3D_NAME_SAMPLE_INDEX;
- case Semantic::Kind::IsFrontFace:
- return D3D_NAME_IS_FRONT_FACE;
- case Semantic::Kind::RenderTargetArrayIndex:
- return D3D_NAME_RENDER_TARGET_ARRAY_INDEX;
- case Semantic::Kind::ViewPortArrayIndex:
- return D3D_NAME_VIEWPORT_ARRAY_INDEX;
- case Semantic::Kind::CullDistance:
- return D3D_NAME_CULL_DISTANCE;
- case Semantic::Kind::Target:
- return D3D_NAME_TARGET;
- case Semantic::Kind::Depth:
- return D3D_NAME_DEPTH;
- case Semantic::Kind::DepthLessEqual:
- return D3D_NAME_DEPTH_LESS_EQUAL;
- case Semantic::Kind::DepthGreaterEqual:
- return D3D_NAME_DEPTH_GREATER_EQUAL;
- case Semantic::Kind::StencilRef:
- return D3D_NAME_STENCIL_REF;
- case Semantic::Kind::TessFactor: {
- switch (domain) {
- case DXIL::TessellatorDomain::IsoLine:
- return D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR;
- case DXIL::TessellatorDomain::Tri:
- return D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR;
- case DXIL::TessellatorDomain::Quad:
- return D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR;
- default:
- return D3D_NAME_UNDEFINED;
- }
- }
- case Semantic::Kind::InsideTessFactor:
- switch (domain) {
- case DXIL::TessellatorDomain::Tri:
- return D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR;
- case DXIL::TessellatorDomain::Quad:
- return D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR;
- default:
- return D3D_NAME_UNDEFINED;
- }
- case Semantic::Kind::DispatchThreadID:
- case Semantic::Kind::GroupID:
- case Semantic::Kind::GroupIndex:
- case Semantic::Kind::GroupThreadID:
- case Semantic::Kind::DomainLocation:
- case Semantic::Kind::OutputControlPointID:
- case Semantic::Kind::GSInstanceID:
- case Semantic::Kind::Invalid:
- default:
- return D3D_NAME_UNDEFINED;
- }
- }
- static uint8_t NegMask(uint8_t V) {
- V ^= 0xF;
- return V & 0xF;
- }
- void DxilShaderReflection::CreateReflectionObjectsForSignature(
- const DxilSignature &Sig,
- std::vector<D3D12_SIGNATURE_PARAMETER_DESC> &Descs) {
- bool clipDistanceSeen = false;
- for (auto && SigElem : Sig.GetElements()) {
- D3D12_SIGNATURE_PARAMETER_DESC Desc;
- // TODO: why do we have multiple SV_ClipDistance elements?
- if (SigElem->GetSemantic()->GetKind() == DXIL::SemanticKind::ClipDistance) {
- if (clipDistanceSeen) continue;
- clipDistanceSeen = true;
- }
- Desc.ComponentType = CompTypeToRegisterComponentType(SigElem->GetCompType());
- Desc.Mask = SigElem->GetColsAsMask();
- // D3D11_43 does not have MinPrecison.
- if (m_PublicAPI != PublicAPI::D3D11_43)
- Desc.MinPrecision = CompTypeToMinPrecision(SigElem->GetCompType());
- Desc.ReadWriteMask = Sig.IsInput() ? 0 : Desc.Mask; // Start with output-never-written/input-never-read.
- Desc.Register = SigElem->GetStartRow();
- Desc.Stream = SigElem->GetOutputStream();
- Desc.SystemValueType = SemanticToSystemValueType(SigElem->GetSemantic(), m_pDxilModule->GetTessellatorDomain());
- Desc.SemanticName = SigElem->GetName();
- if (!SigElem->GetSemantic()->IsArbitrary())
- Desc.SemanticName = CreateUpperCase(Desc.SemanticName);
- const std::vector<unsigned> &indexVec = SigElem->GetSemanticIndexVec();
- for (unsigned semIdx = 0; semIdx < indexVec.size(); ++semIdx) {
- Desc.SemanticIndex = indexVec[semIdx];
- if (Desc.SystemValueType == D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR &&
- Desc.SemanticIndex == 1)
- Desc.SystemValueType = D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR;
- Descs.push_back(Desc);
- }
- }
- }
- LPCSTR DxilShaderReflection::CreateUpperCase(LPCSTR pValue) {
- // Restricted only to [a-z] ASCII.
- LPCSTR pCursor = pValue;
- while (*pCursor != '\0') {
- if ('a' <= *pCursor && *pCursor <= 'z') {
- break;
- }
- ++pCursor;
- }
- if (*pCursor == '\0')
- return pValue;
- std::unique_ptr<char[]> pUpperStr = std::make_unique<char[]>(strlen(pValue) + 1);
- char *pWrite = pUpperStr.get();
- pCursor = pValue;
- for (;;) {
- *pWrite = *pCursor;
- if ('a' <= *pWrite && *pWrite <= 'z') {
- *pWrite += ('A' - 'a');
- }
- if (*pWrite == '\0') break;
- ++pWrite;
- ++pCursor;
- }
- m_UpperCaseNames.push_back(std::move(pUpperStr));
- return m_UpperCaseNames.back().get();
- }
- HRESULT DxilShaderReflection::Load(IDxcBlob *pBlob,
- const DxilPartHeader *pPart) {
- DXASSERT_NOMSG(pBlob != nullptr);
- DXASSERT_NOMSG(pPart != nullptr);
- m_pContainer = pBlob;
- const char *pData = GetDxilPartData(pPart);
- try {
- const char *pBitcode;
- uint32_t bitcodeLength;
- GetDxilProgramBitcode((DxilProgramHeader *)pData, &pBitcode, &bitcodeLength);
- std::unique_ptr<MemoryBuffer> pMemBuffer =
- MemoryBuffer::getMemBufferCopy(StringRef(pBitcode, bitcodeLength));
- #if 0 // We materialize eagerly, because we'll need to walk instructions to look for usage information.
- ErrorOr<std::unique_ptr<Module>> module =
- getLazyBitcodeModule(std::move(pMemBuffer), Context);
- #else
- ErrorOr<std::unique_ptr<Module>> module =
- parseBitcodeFile(pMemBuffer->getMemBufferRef(), Context, nullptr);
- #endif
- if (!module) {
- return E_INVALIDARG;
- }
- std::swap(m_pModule, module.get());
- m_pDxilModule = &m_pModule->GetOrCreateDxilModule();
- CreateReflectionObjects();
- return S_OK;
- }
- CATCH_CPP_RETURN_HRESULT();
- };
- _Use_decl_annotations_
- HRESULT DxilShaderReflection::GetDesc(D3D12_SHADER_DESC *pDesc) {
- IFR(ZeroMemoryToOut(pDesc));
- const DxilModule &M = *m_pDxilModule;
- const ShaderModel *pSM = M.GetShaderModel();
- pDesc->Version = EncodeVersion(pSM->GetKind(), pSM->GetMajor(), pSM->GetMinor());
- // Unset: LPCSTR Creator; // Creator string
- // Unset: UINT Flags; // Shader compilation/parse flags
- pDesc->ConstantBuffers = m_CBs.size();
- pDesc->BoundResources = m_Resources.size();
- pDesc->InputParameters = m_InputSignature.size();
- pDesc->OutputParameters = m_OutputSignature.size();
- pDesc->PatchConstantParameters = m_PatchConstantSignature.size();
- // Unset: UINT InstructionCount; // Number of emitted instructions
- // Unset: UINT TempRegisterCount; // Number of temporary registers used
- // Unset: UINT TempArrayCount; // Number of temporary arrays used
- // Unset: UINT DefCount; // Number of constant defines
- // Unset: UINT DclCount; // Number of declarations (input + output)
- // Unset: UINT TextureNormalInstructions; // Number of non-categorized texture instructions
- // Unset: UINT TextureLoadInstructions; // Number of texture load instructions
- // Unset: UINT TextureCompInstructions; // Number of texture comparison instructions
- // Unset: UINT TextureBiasInstructions; // Number of texture bias instructions
- // Unset: UINT TextureGradientInstructions; // Number of texture gradient instructions
- // Unset: UINT FloatInstructionCount; // Number of floating point arithmetic instructions used
- // Unset: UINT IntInstructionCount; // Number of signed integer arithmetic instructions used
- // Unset: UINT UintInstructionCount; // Number of unsigned integer arithmetic instructions used
- // Unset: UINT StaticFlowControlCount; // Number of static flow control instructions used
- // Unset: UINT DynamicFlowControlCount; // Number of dynamic flow control instructions used
- // Unset: UINT MacroInstructionCount; // Number of macro instructions used
- // Unset: UINT ArrayInstructionCount; // Number of array instructions used
- // Unset: UINT CutInstructionCount; // Number of cut instructions used
- // Unset: UINT EmitInstructionCount; // Number of emit instructions used
- // Unset: D3D_PRIMITIVE_TOPOLOGY GSOutputTopology; // Geometry shader output topology
- // Unset: UINT GSMaxOutputVertexCount; // Geometry shader maximum output vertex count
- // Unset: D3D_PRIMITIVE InputPrimitive; // GS/HS input primitive
- // Unset: UINT cGSInstanceCount; // Number of Geometry shader instances
- // Unset: UINT cControlPoints; // Number of control points in the HS->DS stage
- // Unset: D3D_TESSELLATOR_OUTPUT_PRIMITIVE HSOutputPrimitive; // Primitive output by the tessellator
- // Unset: D3D_TESSELLATOR_PARTITIONING HSPartitioning; // Partitioning mode of the tessellator
- // Unset: D3D_TESSELLATOR_DOMAIN TessellatorDomain; // Domain of the tessellator (quad, tri, isoline)
- // instruction counts
- // Unset: UINT cBarrierInstructions; // Number of barrier instructions in a compute shader
- // Unset: UINT cInterlockedInstructions; // Number of interlocked instructions
- // Unset: UINT cTextureStoreInstructions; // Number of texture writes
- return S_OK;
- }
- static bool GetUnsignedVal(Value *V, uint32_t *pValue) {
- ConstantInt *CI = dyn_cast<ConstantInt>(V);
- if (!CI) return false;
- uint64_t u = CI->getZExtValue();
- if (u > UINT32_MAX) return false;
- *pValue = (uint32_t)u;
- return true;
- }
- void DxilShaderReflection::MarkUsedSignatureElements() {
- Function *F = m_pDxilModule->GetEntryFunction();
- DXASSERT(F != nullptr, "else module load should have failed");
- // For every loadInput/storeOutput, update the corresponding ReadWriteMask.
- // F is a pointer to a Function instance
- unsigned elementCount = m_InputSignature.size() + m_OutputSignature.size() +
- m_PatchConstantSignature.size();
- unsigned markedElementCount = 0;
- for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I) {
- DxilInst_LoadInput LI(&*I);
- DxilInst_StoreOutput SO(&*I);
- DxilInst_LoadPatchConstant LPC(&*I);
- DxilInst_StorePatchConstant SPC(&*I);
- std::vector<D3D12_SIGNATURE_PARAMETER_DESC> *pDescs;
- const DxilSignature *pSig;
- uint32_t col, row, sigId;
- if (LI) {
- if (!GetUnsignedVal(LI.get_inputSigId(), &sigId)) continue;
- if (!GetUnsignedVal(LI.get_colIndex(), &col)) continue;
- if (!GetUnsignedVal(LI.get_rowIndex(), &row)) continue;
- pDescs = &m_InputSignature;
- pSig = &m_pDxilModule->GetInputSignature();
- }
- else if (SO) {
- if (!GetUnsignedVal(SO.get_outputSigId(), &sigId)) continue;
- if (!GetUnsignedVal(SO.get_colIndex(), &col)) continue;
- if (!GetUnsignedVal(SO.get_rowIndex(), &row)) continue;
- pDescs = &m_OutputSignature;
- pSig = &m_pDxilModule->GetOutputSignature();
- }
- else if (SPC) {
- if (!GetUnsignedVal(SPC.get_outputSigID(), &sigId)) continue;
- if (!GetUnsignedVal(SPC.get_col(), &col)) continue;
- if (!GetUnsignedVal(SPC.get_row(), &row)) continue;
- pDescs = &m_PatchConstantSignature;
- pSig = &m_pDxilModule->GetPatchConstantSignature();
- }
- else if (LPC) {
- if (!GetUnsignedVal(LPC.get_inputSigId(), &sigId)) continue;
- if (!GetUnsignedVal(LPC.get_col(), &col)) continue;
- if (!GetUnsignedVal(LPC.get_row(), &row)) continue;
- pDescs = &m_PatchConstantSignature;
- pSig = &m_pDxilModule->GetPatchConstantSignature();
- }
- else {
- continue;
- }
- if (sigId >= pDescs->size()) continue;
- D3D12_SIGNATURE_PARAMETER_DESC *pDesc = &(*pDescs)[sigId];
- // Consider being more fine-grained about masks.
- // We report sometimes-read on input as always-read.
- unsigned UsedMask = pSig->IsInput() ? pDesc->Mask : NegMask(pDesc->Mask);
- if (pDesc->ReadWriteMask == UsedMask)
- continue;
- pDesc->ReadWriteMask = UsedMask;
- ++markedElementCount;
- if (markedElementCount == elementCount)
- return;
- }
- }
- _Use_decl_annotations_
- ID3D12ShaderReflectionConstantBuffer* DxilShaderReflection::GetConstantBufferByIndex(UINT Index) {
- if (Index >= m_CBs.size()) {
- return &g_InvalidSRConstantBuffer;
- }
- return &m_CBs[Index];
- }
- _Use_decl_annotations_
- ID3D12ShaderReflectionConstantBuffer* DxilShaderReflection::GetConstantBufferByName(LPCSTR Name) {
- if (!Name) {
- return &g_InvalidSRConstantBuffer;
- }
- for (UINT index = 0; index < m_CBs.size(); ++index) {
- if (0 == strcmp(m_CBs[index].GetName(), Name)) {
- return &m_CBs[index];
- }
- }
- return &g_InvalidSRConstantBuffer;
- }
- _Use_decl_annotations_
- HRESULT DxilShaderReflection::GetResourceBindingDesc(UINT ResourceIndex,
- _Out_ D3D12_SHADER_INPUT_BIND_DESC *pDesc) {
- IFRBOOL(pDesc != nullptr, E_INVALIDARG);
- IFRBOOL(ResourceIndex < m_Resources.size(), E_INVALIDARG);
- if (m_PublicAPI != PublicAPI::D3D12) {
- memcpy(pDesc, &m_Resources[ResourceIndex], sizeof(D3D11_SHADER_INPUT_BIND_DESC));
- }
- else {
- *pDesc = m_Resources[ResourceIndex];
- }
- return S_OK;
- }
- _Use_decl_annotations_
- HRESULT DxilShaderReflection::GetInputParameterDesc(UINT ParameterIndex,
- _Out_ D3D12_SIGNATURE_PARAMETER_DESC *pDesc) {
- IFRBOOL(pDesc != nullptr, E_INVALIDARG);
- IFRBOOL(ParameterIndex < m_InputSignature.size(), E_INVALIDARG);
- if (m_PublicAPI != PublicAPI::D3D11_43)
- *pDesc = m_InputSignature[ParameterIndex];
- else
- memcpy(pDesc, &m_InputSignature[ParameterIndex],
- // D3D11_43 does not have MinPrecison.
- sizeof(D3D12_SIGNATURE_PARAMETER_DESC) - sizeof(D3D_MIN_PRECISION));
- return S_OK;
- }
- _Use_decl_annotations_
- HRESULT DxilShaderReflection::GetOutputParameterDesc(UINT ParameterIndex,
- D3D12_SIGNATURE_PARAMETER_DESC *pDesc) {
- IFRBOOL(pDesc != nullptr, E_INVALIDARG);
- IFRBOOL(ParameterIndex < m_OutputSignature.size(), E_INVALIDARG);
- if (m_PublicAPI != PublicAPI::D3D11_43)
- *pDesc = m_OutputSignature[ParameterIndex];
- else
- memcpy(pDesc, &m_OutputSignature[ParameterIndex],
- // D3D11_43 does not have MinPrecison.
- sizeof(D3D12_SIGNATURE_PARAMETER_DESC) - sizeof(D3D_MIN_PRECISION));
- return S_OK;
- }
- _Use_decl_annotations_
- HRESULT DxilShaderReflection::GetPatchConstantParameterDesc(UINT ParameterIndex,
- D3D12_SIGNATURE_PARAMETER_DESC *pDesc) {
- IFRBOOL(pDesc != nullptr, E_INVALIDARG);
- IFRBOOL(ParameterIndex < m_PatchConstantSignature.size(), E_INVALIDARG);
- if (m_PublicAPI != PublicAPI::D3D11_43)
- *pDesc = m_PatchConstantSignature[ParameterIndex];
- else
- memcpy(pDesc, &m_PatchConstantSignature[ParameterIndex],
- // D3D11_43 does not have MinPrecison.
- sizeof(D3D12_SIGNATURE_PARAMETER_DESC) - sizeof(D3D_MIN_PRECISION));
- return S_OK;
- }
- _Use_decl_annotations_
- ID3D12ShaderReflectionVariable* DxilShaderReflection::GetVariableByName(LPCSTR Name) {
- if (Name != nullptr) {
- // Iterate through all cbuffers to find the variable.
- for (UINT i = 0; i < m_CBs.size(); i++) {
- ID3D12ShaderReflectionVariable *pVar = m_CBs[i].GetVariableByName(Name);
- if (pVar != &g_InvalidSRVariable) {
- return pVar;
- }
- }
- }
- return &g_InvalidSRVariable;
- }
- _Use_decl_annotations_
- HRESULT DxilShaderReflection::GetResourceBindingDescByName(LPCSTR Name,
- D3D12_SHADER_INPUT_BIND_DESC *pDesc) {
- IFRBOOL(Name != nullptr, E_INVALIDARG);
- for (UINT i = 0; i < m_Resources.size(); i++) {
- if (strcmp(m_Resources[i].Name, Name) == 0) {
- if (m_PublicAPI != PublicAPI::D3D12) {
- memcpy(pDesc, &m_Resources[i], sizeof(D3D11_SHADER_INPUT_BIND_DESC));
- }
- else {
- *pDesc = m_Resources[i];
- }
- return S_OK;
- }
- }
- return HRESULT_FROM_WIN32(ERROR_NOT_FOUND);
- }
- UINT DxilShaderReflection::GetMovInstructionCount() { return 0; }
- UINT DxilShaderReflection::GetMovcInstructionCount() { return 0; }
- UINT DxilShaderReflection::GetConversionInstructionCount() { return 0; }
- UINT DxilShaderReflection::GetBitwiseInstructionCount() { return 0; }
- D3D_PRIMITIVE DxilShaderReflection::GetGSInputPrimitive() {
- return (D3D_PRIMITIVE)m_pDxilModule->GetInputPrimitive();
- }
- BOOL DxilShaderReflection::IsSampleFrequencyShader() {
- // TODO: determine correct value
- return FALSE;
- }
- UINT DxilShaderReflection::GetNumInterfaceSlots() { return 0; }
- _Use_decl_annotations_
- HRESULT DxilShaderReflection::GetMinFeatureLevel(enum D3D_FEATURE_LEVEL* pLevel) {
- IFR(AssignToOut(D3D_FEATURE_LEVEL_12_0, pLevel));
- return S_OK;
- }
- _Use_decl_annotations_
- UINT DxilShaderReflection::GetThreadGroupSize(UINT *pSizeX, UINT *pSizeY, UINT *pSizeZ) {
- UINT *pNumThreads = m_pDxilModule->m_NumThreads;
- AssignToOutOpt(pNumThreads[0], pSizeX);
- AssignToOutOpt(pNumThreads[1], pSizeY);
- AssignToOutOpt(pNumThreads[2], pSizeZ);
- return pNumThreads[0] * pNumThreads[1] * pNumThreads[2];
- }
- UINT64 DxilShaderReflection::GetRequiresFlags() {
- UINT64 result = 0;
- uint64_t features = m_pDxilModule->m_ShaderFlags.GetFeatureInfo();
- if (features & ShaderFeatureInfo_Doubles) result |= D3D_SHADER_REQUIRES_DOUBLES;
- if (features & ShaderFeatureInfo_UAVsAtEveryStage) result |= D3D_SHADER_REQUIRES_UAVS_AT_EVERY_STAGE;
- if (features & ShaderFeatureInfo_64UAVs) result |= D3D_SHADER_REQUIRES_64_UAVS;
- if (features & ShaderFeatureInfo_MinimumPrecision) result |= D3D_SHADER_REQUIRES_MINIMUM_PRECISION;
- if (features & ShaderFeatureInfo_11_1_DoubleExtensions) result |= D3D_SHADER_REQUIRES_11_1_DOUBLE_EXTENSIONS;
- if (features & ShaderFeatureInfo_11_1_ShaderExtensions) result |= D3D_SHADER_REQUIRES_11_1_SHADER_EXTENSIONS;
- if (features & ShaderFeatureInfo_LEVEL9ComparisonFiltering) result |= D3D_SHADER_REQUIRES_LEVEL_9_COMPARISON_FILTERING;
- if (features & ShaderFeatureInfo_TiledResources) result |= D3D_SHADER_REQUIRES_TILED_RESOURCES;
- if (features & ShaderFeatureInfo_StencilRef) result |= D3D_SHADER_REQUIRES_STENCIL_REF;
- if (features & ShaderFeatureInfo_InnerCoverage) result |= D3D_SHADER_REQUIRES_INNER_COVERAGE;
- if (features & ShaderFeatureInfo_TypedUAVLoadAdditionalFormats) result |= D3D_SHADER_REQUIRES_TYPED_UAV_LOAD_ADDITIONAL_FORMATS;
- if (features & ShaderFeatureInfo_ROVs) result |= D3D_SHADER_REQUIRES_ROVS;
- if (features & ShaderFeatureInfo_ViewportAndRTArrayIndexFromAnyShaderFeedingRasterizer) result |= D3D_SHADER_REQUIRES_VIEWPORT_AND_RT_ARRAY_INDEX_FROM_ANY_SHADER_FEEDING_RASTERIZER;
- return result;
- }
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