dbginfo.ll 5.2 KB

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  1. ; RUN: opt < %s -simplifycfg -S | not grep "br label"
  2. %llvm.dbg.anchor.type = type { i32, i32 }
  3. %llvm.dbg.basictype.type = type { i32, { }*, i8*, { }*, i32, i64, i64, i64, i32, i32 }
  4. %llvm.dbg.compile_unit.type = type { i32, { }*, i32, i8*, i8*, i8*, i1, i1, i8* }
  5. %llvm.dbg.composite.type = type { i32, { }*, i8*, { }*, i32, i64, i64, i64, i32, { }*, { }* }
  6. %llvm.dbg.derivedtype.type = type { i32, { }*, i8*, { }*, i32, i64, i64, i64, i32, { }* }
  7. %llvm.dbg.global_variable.type = type { i32, { }*, { }*, i8*, i8*, i8*, { }*, i32, { }*, i1, i1, { }* }
  8. %llvm.dbg.subprogram.type = type { i32, { }*, { }*, i8*, i8*, i8*, { }*, i32, { }*, i1, i1 }
  9. %llvm.dbg.subrange.type = type { i32, i64, i64 }
  10. %struct.Group = type { %struct.Scene, %struct.Sphere, %"struct.std::list<Scene*,std::allocator<Scene*> >" }
  11. %struct.Ray = type { %struct.Vec, %struct.Vec }
  12. %struct.Scene = type { i32 (...)** }
  13. %struct.Sphere = type { %struct.Scene, %struct.Vec, double }
  14. %struct.Vec = type { double, double, double }
  15. %struct.__class_type_info_pseudo = type { %struct.__type_info_pseudo }
  16. %struct.__false_type = type <{ i8 }>
  17. %"struct.__gnu_cxx::new_allocator<Scene*>" = type <{ i8 }>
  18. %"struct.__gnu_cxx::new_allocator<std::_List_node<Scene*> >" = type <{ i8 }>
  19. %struct.__si_class_type_info_pseudo = type { %struct.__type_info_pseudo, %"struct.std::type_info"* }
  20. %struct.__type_info_pseudo = type { i8*, i8* }
  21. %"struct.std::Hit" = type { double, %struct.Vec }
  22. %"struct.std::_List_base<Scene*,std::allocator<Scene*> >" = type { %"struct.std::_List_base<Scene*,std::allocator<Scene*> >::_List_impl" }
  23. %"struct.std::_List_base<Scene*,std::allocator<Scene*> >::_List_impl" = type { %"struct.std::_List_node_base" }
  24. %"struct.std::_List_const_iterator<Scene*>" = type { %"struct.std::_List_node_base"* }
  25. %"struct.std::_List_iterator<Scene*>" = type { %"struct.std::_List_node_base"* }
  26. %"struct.std::_List_node<Scene*>" = type { %"struct.std::_List_node_base", %struct.Scene* }
  27. %"struct.std::_List_node_base" = type { %"struct.std::_List_node_base"*, %"struct.std::_List_node_base"* }
  28. %"struct.std::allocator<Scene*>" = type <{ i8 }>
  29. %"struct.std::allocator<std::_List_node<Scene*> >" = type <{ i8 }>
  30. %"struct.std::basic_ios<char,std::char_traits<char> >" = type { %"struct.std::ios_base", %"struct.std::basic_ostream<char,std::char_traits<char> >"*, i8, i8, %"struct.std::basic_streambuf<char,std::char_traits<char> >"*, %"struct.std::ctype<char>"*, %"struct.std::num_get<char,std::istreambuf_iterator<char, std::char_traits<char> > >"*, %"struct.std::num_get<char,std::istreambuf_iterator<char, std::char_traits<char> > >"* }
  31. %"struct.std::basic_ostream<char,std::char_traits<char> >" = type { i32 (...)**, %"struct.std::basic_ios<char,std::char_traits<char> >" }
  32. %"struct.std::basic_streambuf<char,std::char_traits<char> >" = type { i32 (...)**, i8*, i8*, i8*, i8*, i8*, i8*, %"struct.std::locale" }
  33. %"struct.std::ctype<char>" = type { %"struct.std::locale::facet", i32*, i8, i32*, i32*, i32*, i8, [256 x i8], [256 x i8], i8 }
  34. %"struct.std::ios_base" = type { i32 (...)**, i32, i32, i32, i32, i32, %"struct.std::ios_base::_Callback_list"*, %"struct.std::ios_base::_Words", [8 x %"struct.std::ios_base::_Words"], i32, %"struct.std::ios_base::_Words"*, %"struct.std::locale" }
  35. %"struct.std::ios_base::Init" = type <{ i8 }>
  36. %"struct.std::ios_base::_Callback_list" = type { %"struct.std::ios_base::_Callback_list"*, void (i32, %"struct.std::ios_base"*, i32)*, i32, i32 }
  37. %"struct.std::ios_base::_Words" = type { i8*, i32 }
  38. %"struct.std::list<Scene*,std::allocator<Scene*> >" = type { %"struct.std::_List_base<Scene*,std::allocator<Scene*> >" }
  39. %"struct.std::locale" = type { %"struct.std::locale::_Impl"* }
  40. %"struct.std::locale::_Impl" = type { i32, %"struct.std::locale::facet"**, i32, %"struct.std::locale::facet"**, i8** }
  41. %"struct.std::locale::facet" = type { i32 (...)**, i32 }
  42. %"struct.std::num_get<char,std::istreambuf_iterator<char, std::char_traits<char> > >" = type { %"struct.std::locale::facet" }
  43. %"struct.std::num_put<char,std::ostreambuf_iterator<char, std::char_traits<char> > >" = type { %"struct.std::locale::facet" }
  44. %"struct.std::numeric_limits<double>" = type <{ i8 }>
  45. %"struct.std::type_info" = type { i32 (...)**, i8* }
  46. @llvm.dbg.subprogram947 = external constant %llvm.dbg.subprogram.type ; <%llvm.dbg.subprogram.type*> [#uses=1]
  47. declare void @llvm.dbg.func.start({ }*) nounwind
  48. declare void @llvm.dbg.region.end({ }*) nounwind
  49. declare void @_ZN9__gnu_cxx13new_allocatorIP5SceneED2Ev(%struct.__false_type*) nounwind
  50. define void @_ZNSaIP5SceneED1Ev(%struct.__false_type* %this) nounwind {
  51. entry:
  52. %this_addr = alloca %struct.__false_type* ; <%struct.__false_type**> [#uses=2]
  53. %"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
  54. call void @llvm.dbg.func.start({ }* bitcast (%llvm.dbg.subprogram.type* @llvm.dbg.subprogram947 to { }*))
  55. store %struct.__false_type* %this, %struct.__false_type** %this_addr
  56. %0 = load %struct.__false_type*, %struct.__false_type** %this_addr, align 4 ; <%struct.__false_type*> [#uses=1]
  57. call void @_ZN9__gnu_cxx13new_allocatorIP5SceneED2Ev(%struct.__false_type* %0) nounwind
  58. br label %bb
  59. bb: ; preds = %entry
  60. br label %return
  61. return: ; preds = %bb
  62. call void @llvm.dbg.region.end({ }* bitcast (%llvm.dbg.subprogram.type* @llvm.dbg.subprogram947 to { }*))
  63. ret void
  64. }