| 1234567891011121314151617181920212223242526272829303132333435 |
- // Run: %dxc -T vs_6_0 -E main
- struct S {
- float f;
- };
- struct T {
- float a;
- float2 b;
- float3x4 c;
- S s;
- float t[4];
- };
- TextureBuffer<T> MyTB : register(t1);
- float main() : A {
- // CHECK: [[a:%\d+]] = OpAccessChain %_ptr_Uniform_float %MyTB %int_0
- // CHECK-NEXT: {{%\d+}} = OpLoad %float [[a]]
- // CHECK: [[b:%\d+]] = OpAccessChain %_ptr_Uniform_v2float %MyTB %int_1
- // CHECK-NEXT: [[b0:%\d+]] = OpAccessChain %_ptr_Uniform_float [[b]] %int_0
- // CHECK-NEXT: {{%\d+}} = OpLoad %float [[b0]]
- // CHECK: [[c12:%\d+]] = OpAccessChain %_ptr_Uniform_float %MyTB %int_2 %uint_1 %uint_2
- // CHECK-NEXT: {{%\d+}} = OpLoad %float [[c12]]
- // CHECK: [[s:%\d+]] = OpAccessChain %_ptr_Uniform_float %MyTB %int_3 %int_0
- // CHECK-NEXT: {{%\d+}} = OpLoad %float [[s]]
- // CHECK: [[t:%\d+]] = OpAccessChain %_ptr_Uniform_float %MyTB %int_4 %int_3
- // CHECK-NEXT: {{%\d+}} = OpLoad %float [[t]]
- return MyTB.a + MyTB.b.x + MyTB.c[1][2] + MyTB.s.f + MyTB.t[3];
- }
|