spirv.interface.ds.hlsl 22 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390
  1. // Run: %dxc -T ds_6_0 -E main
  2. // CHECK: OpCapability ClipDistance
  3. // CHECK: OpCapability CullDistance
  4. // CHECK: OpCapability Tessellation
  5. // HS PCF output
  6. struct HsPcfOut {
  7. float outTessFactor[4] : SV_TessFactor; // Builtin TessLevelOuter
  8. float inTessFactor[2] : SV_InsideTessFactor; // Builtin TessLevelInner
  9. float3 foo : FOO; // Input variable
  10. };
  11. // Per-vertex input structs
  12. struct Inner2PerVertexIn {
  13. float clip3 : SV_ClipDistance3; // Builtin ClipDistance
  14. float4 texco : TEXCOORD; // Input variable
  15. };
  16. struct InnerPerVertexIn {
  17. float4 pos : SV_Position; // Builtin Position
  18. float clip0 : SV_ClipDistance0; // Builtin ClipDistance
  19. Inner2PerVertexIn s;
  20. float2 cull2 : SV_CullDistance2; // Builtin CullDistance
  21. };
  22. struct PerVertexIn {
  23. float4 cull3 : SV_CullDistance3; // Builtin CullDistance
  24. InnerPerVertexIn s;
  25. float2 bar : BAR; // Input variable
  26. [[vk::builtin("PointSize")]]
  27. float ptSize : PSIZE; // Builtin PointSize
  28. };
  29. // Per-vertex output structs
  30. struct Inner2PerVertexOut {
  31. float3 foo : FOO; // Output variable
  32. float2 cull3 : SV_CullDistance3; // Builtin CullDistance
  33. float clip0 : SV_ClipDistance0; // Builtin ClipDistance
  34. };
  35. struct InnerPerVertexOut {
  36. Inner2PerVertexOut s;
  37. float2 cull4 : SV_CullDistance4; // Builtin CullDistance
  38. float4 bar : BAR; // Output variable
  39. [[vk::builtin("PointSize")]]
  40. float ptSize : PSIZE; // Builtin PointSize
  41. };
  42. struct DsOut {
  43. float4 pos : SV_Position;
  44. InnerPerVertexOut s;
  45. };
  46. // Per-vertex input builtin : gl_PerVertex (Position, ClipDistance, CullDistance)
  47. // Per-vertex output builtin : gl_PerVertex (Position, ClipDistance, CullDistance)
  48. // Per-vertex input variable: TEXCOORD, BAR
  49. // Per-vertex output variable: FOO, BAR
  50. // Per-primitive input builtin : TessLevelInner, TessLevelOuter, TessCoord (SV_DomainLocation)
  51. // Per-primitive input variable : FOO
  52. // CHECK: OpEntryPoint TessellationEvaluation %main "main" %gl_PerVertexIn %gl_PerVertexOut %in_var_TEXCOORD %in_var_BAR %gl_TessCoord %gl_TessLevelOuter %gl_TessLevelInner %in_var_FOO %out_var_FOO %out_var_BAR
  53. // CHECK: OpMemberDecorate %type_gl_PerVertex 0 BuiltIn Position
  54. // CHECK: OpMemberDecorate %type_gl_PerVertex 1 BuiltIn PointSize
  55. // CHECK: OpMemberDecorate %type_gl_PerVertex 2 BuiltIn ClipDistance
  56. // CHECK: OpMemberDecorate %type_gl_PerVertex 3 BuiltIn CullDistance
  57. // CHECK: OpDecorate %type_gl_PerVertex Block
  58. // CHECK: OpMemberDecorate %type_gl_PerVertex_0 0 BuiltIn Position
  59. // CHECK: OpMemberDecorate %type_gl_PerVertex_0 1 BuiltIn PointSize
  60. // CHECK: OpMemberDecorate %type_gl_PerVertex_0 2 BuiltIn ClipDistance
  61. // CHECK: OpMemberDecorate %type_gl_PerVertex_0 3 BuiltIn CullDistance
  62. // CHECK: OpDecorate %type_gl_PerVertex_0 Block
  63. // CHECK: OpDecorate %gl_TessCoord BuiltIn TessCoord
  64. // CHECK: OpDecorate %gl_TessCoord Patch
  65. // CHECK: OpDecorate %gl_TessLevelOuter BuiltIn TessLevelOuter
  66. // CHECK: OpDecorate %gl_TessLevelOuter Patch
  67. // CHECK: OpDecorate %gl_TessLevelInner BuiltIn TessLevelInner
  68. // CHECK: OpDecorate %gl_TessLevelInner Patch
  69. // CHECK: OpDecorate %in_var_FOO Patch
  70. // CHECK: OpDecorate %in_var_BAR Location 0
  71. // CHECK: OpDecorate %in_var_FOO Location 1
  72. // CHECK: OpDecorate %in_var_TEXCOORD Location 2
  73. // CHECK: OpDecorate %out_var_FOO Location 0
  74. // CHECK: OpDecorate %out_var_BAR Location 1
  75. // Input : clip0 + clip3 : 2 floats
  76. // Input : cull2 + cull3 : 6 floats
  77. // CHECK: %type_gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_2 %_arr_float_uint_6
  78. // Output: clip0 + clip5 : 4 floats
  79. // Output: cull3 + cull4 : 4 floats
  80. // CHECK: %type_gl_PerVertex_0 = OpTypeStruct %v4float %float %_arr_float_uint_4 %_arr_float_uint_4
  81. // CHECK: %gl_PerVertexIn = OpVariable %_ptr_Input__arr_type_gl_PerVertex_uint_3 Input
  82. // CHECK: %gl_PerVertexOut = OpVariable %_ptr_Output_type_gl_PerVertex_0 Output
  83. // CHECK: %in_var_TEXCOORD = OpVariable %_ptr_Input__arr_v4float_uint_3 Input
  84. // CHECK: %in_var_BAR = OpVariable %_ptr_Input__arr_v2float_uint_3 Input
  85. // CHECK: %gl_TessCoord = OpVariable %_ptr_Input_v3float Input
  86. // CHECK: %gl_TessLevelOuter = OpVariable %_ptr_Input__arr_float_uint_4 Input
  87. // CHECK: %gl_TessLevelInner = OpVariable %_ptr_Input__arr_float_uint_2 Input
  88. // CHECK: %in_var_FOO = OpVariable %_ptr_Input_v3float Input
  89. // CHECK: %out_var_FOO = OpVariable %_ptr_Output_v3float Output
  90. // CHECK: %out_var_BAR = OpVariable %_ptr_Output_v4float Output
  91. [domain("quad")]
  92. DsOut main( const OutputPatch<PerVertexIn, 3> patch,
  93. float2 loc : SV_DomainLocation,
  94. HsPcfOut pcfData,
  95. out float3 clip5 : SV_ClipDistance5) // Builtin ClipDistance
  96. {
  97. DsOut dsOut;
  98. dsOut = (DsOut)0;
  99. return dsOut;
  100. // Layout of input ClipDistance array:
  101. // clip0: 1 floats, offset 0
  102. // clip3: 1 floats, offset 1
  103. // Layout of input CullDistance array:
  104. // cull2: 2 floats, offset 0
  105. // cull3: 4 floats, offset 2
  106. // Layout of output ClipDistance array:
  107. // clip0: 1 floats, offset 0
  108. // clip5: 3 floats, offset 1
  109. // Layout of output CullDistance array:
  110. // cull3: 2 floats, offset 0
  111. // cull4: 2 floats, offset 2
  112. // Read gl_PerVertex[0].gl_ClipDistance and compose patch[0].cull3 (SV_CullDistance3)
  113. // CHECK: [[ptr0:%\d+]] = OpAccessChain %_ptr_Input_float %gl_PerVertexIn %uint_0 %uint_3 %uint_2
  114. // CHECK-NEXT: [[val0:%\d+]] = OpLoad %float [[ptr0]]
  115. // CHECK-NEXT: [[ptr1:%\d+]] = OpAccessChain %_ptr_Input_float %gl_PerVertexIn %uint_0 %uint_3 %uint_3
  116. // CHECK-NEXT: [[val1:%\d+]] = OpLoad %float [[ptr1]]
  117. // CHECK-NEXT: [[ptr2:%\d+]] = OpAccessChain %_ptr_Input_float %gl_PerVertexIn %uint_0 %uint_3 %uint_4
  118. // CHECK-NEXT: [[val2:%\d+]] = OpLoad %float [[ptr2]]
  119. // CHECK-NEXT: [[ptr3:%\d+]] = OpAccessChain %_ptr_Input_float %gl_PerVertexIn %uint_0 %uint_3 %uint_5
  120. // CHECK-NEXT: [[val3:%\d+]] = OpLoad %float [[ptr3]]
  121. // CHECK-NEXT: [[patch0cull3:%\d+]] = OpCompositeConstruct %v4float [[val0]] [[val1]] [[val2]] [[val3]]
  122. // Read gl_PerVertex[1].gl_ClipDistance and compose patch[1].cull3 (SV_CullDistance3)
  123. // CHECK-NEXT: [[ptr0:%\d+]] = OpAccessChain %_ptr_Input_float %gl_PerVertexIn %uint_1 %uint_3 %uint_2
  124. // CHECK-NEXT: [[val0:%\d+]] = OpLoad %float [[ptr0]]
  125. // CHECK-NEXT: [[ptr1:%\d+]] = OpAccessChain %_ptr_Input_float %gl_PerVertexIn %uint_1 %uint_3 %uint_3
  126. // CHECK-NEXT: [[val1:%\d+]] = OpLoad %float [[ptr1]]
  127. // CHECK-NEXT: [[ptr2:%\d+]] = OpAccessChain %_ptr_Input_float %gl_PerVertexIn %uint_1 %uint_3 %uint_4
  128. // CHECK-NEXT: [[val2:%\d+]] = OpLoad %float [[ptr2]]
  129. // CHECK-NEXT: [[ptr3:%\d+]] = OpAccessChain %_ptr_Input_float %gl_PerVertexIn %uint_1 %uint_3 %uint_5
  130. // CHECK-NEXT: [[val3:%\d+]] = OpLoad %float [[ptr3]]
  131. // CHECK-NEXT: [[patch1cull3:%\d+]] = OpCompositeConstruct %v4float [[val0]] [[val1]] [[val2]] [[val3]]
  132. // Read gl_PerVertex[2].gl_ClipDistance and compose patch[2].cull3 (SV_CullDistance3)
  133. // CHECK-NEXT: [[ptr0:%\d+]] = OpAccessChain %_ptr_Input_float %gl_PerVertexIn %uint_2 %uint_3 %uint_2
  134. // CHECK-NEXT: [[val0:%\d+]] = OpLoad %float [[ptr0]]
  135. // CHECK-NEXT: [[ptr1:%\d+]] = OpAccessChain %_ptr_Input_float %gl_PerVertexIn %uint_2 %uint_3 %uint_3
  136. // CHECK-NEXT: [[val1:%\d+]] = OpLoad %float [[ptr1]]
  137. // CHECK-NEXT: [[ptr2:%\d+]] = OpAccessChain %_ptr_Input_float %gl_PerVertexIn %uint_2 %uint_3 %uint_4
  138. // CHECK-NEXT: [[val2:%\d+]] = OpLoad %float [[ptr2]]
  139. // CHECK-NEXT: [[ptr3:%\d+]] = OpAccessChain %_ptr_Input_float %gl_PerVertexIn %uint_2 %uint_3 %uint_5
  140. // CHECK-NEXT: [[val3:%\d+]] = OpLoad %float [[ptr3]]
  141. // CHECK-NEXT: [[patch2cull3:%\d+]] = OpCompositeConstruct %v4float [[val0]] [[val1]] [[val2]] [[val3]]
  142. // Compose an array of input SV_CullDistance3 for later use
  143. // CHECK-NEXT: [[inCull3Arr:%\d+]] = OpCompositeConstruct %_arr_v4float_uint_3 [[patch0cull3]] [[patch1cull3]] [[patch2cull3]]
  144. // Read gl_PerVertex[0].gl_Position as patch[0].s.pos (SV_Position)
  145. // CHECK-NEXT: [[ptr0:%\d+]] = OpAccessChain %_ptr_Input_v4float %gl_PerVertexIn %uint_0 %uint_0
  146. // CHECK-NEXT: [[val0:%\d+]] = OpLoad %v4float [[ptr0]]
  147. // Read gl_PerVertex[1].gl_Position as patch[1].s.pos (SV_Position)
  148. // CHECK-NEXT: [[ptr1:%\d+]] = OpAccessChain %_ptr_Input_v4float %gl_PerVertexIn %uint_1 %uint_0
  149. // CHECK-NEXT: [[val1:%\d+]] = OpLoad %v4float [[ptr1]]
  150. // Read gl_PerVertex[2].gl_Position as patch[2].s.pos (SV_Position)
  151. // CHECK-NEXT: [[ptr2:%\d+]] = OpAccessChain %_ptr_Input_v4float %gl_PerVertexIn %uint_2 %uint_0
  152. // CHECK-NEXT: [[val2:%\d+]] = OpLoad %v4float [[ptr2]]
  153. // Compose an array of input SV_Position for later use
  154. // CHECK-NEXT: [[inPosArr:%\d+]] = OpCompositeConstruct %_arr_v4float_uint_3 [[val0]] [[val1]] [[val2]]
  155. // Read gl_PerVertex[0].gl_ClipDistance as patch[0].s.clip0 (SV_ClipDistance0)
  156. // CHECK-NEXT: [[ptr0:%\d+]] = OpAccessChain %_ptr_Input_float %gl_PerVertexIn %uint_0 %uint_2 %uint_0
  157. // CHECK-NEXT: [[val0:%\d+]] = OpLoad %float [[ptr0]]
  158. // Read gl_PerVertex[1].gl_ClipDistance as patch[1].s.clip0 (SV_ClipDistance0)
  159. // CHECK-NEXT: [[ptr1:%\d+]] = OpAccessChain %_ptr_Input_float %gl_PerVertexIn %uint_1 %uint_2 %uint_0
  160. // CHECK-NEXT: [[val1:%\d+]] = OpLoad %float [[ptr1]]
  161. // Read gl_PerVertex[2].gl_ClipDistance as patch[2].s.clip0 (SV_ClipDistance0)
  162. // CHECK-NEXT: [[ptr2:%\d+]] = OpAccessChain %_ptr_Input_float %gl_PerVertexIn %uint_2 %uint_2 %uint_0
  163. // CHECK-NEXT: [[val2:%\d+]] = OpLoad %float [[ptr2]]
  164. // Compose an array of input SV_ClipDistance0 for later use
  165. // CHECK-NEXT: [[inClip0Arr:%\d+]] = OpCompositeConstruct %_arr_float_uint_3 [[val0]] [[val1]] [[val2]]
  166. // Read gl_PerVertex[0].gl_ClipDistance as patch[0].s.s.clip3 (SV_ClipDistance3)
  167. // CHECK-NEXT: [[ptr0:%\d+]] = OpAccessChain %_ptr_Input_float %gl_PerVertexIn %uint_0 %uint_2 %uint_1
  168. // CHECK-NEXT: [[val0:%\d+]] = OpLoad %float [[ptr0]]
  169. // Read gl_PerVertex[1].gl_ClipDistance as patch[1].s.s.clip3 (SV_ClipDistance3)
  170. // CHECK-NEXT: [[ptr1:%\d+]] = OpAccessChain %_ptr_Input_float %gl_PerVertexIn %uint_1 %uint_2 %uint_1
  171. // CHECK-NEXT: [[val1:%\d+]] = OpLoad %float [[ptr1]]
  172. // Read gl_PerVertex[2].gl_ClipDistance as patch[2].s.s.clip3 (SV_ClipDistance3)
  173. // CHECK-NEXT: [[ptr2:%\d+]] = OpAccessChain %_ptr_Input_float %gl_PerVertexIn %uint_2 %uint_2 %uint_1
  174. // CHECK-NEXT: [[val2:%\d+]] = OpLoad %float [[ptr2]]
  175. // Compose an array of input SV_ClipDistance3 for later use
  176. // CHECK-NEXT: [[inClip3Arr:%\d+]] = OpCompositeConstruct %_arr_float_uint_3 [[val0]] [[val1]] [[val2]]
  177. // CHECK-NEXT: [[texcord:%\d+]] = OpLoad %_arr_v4float_uint_3 %in_var_TEXCOORD
  178. // Decompose temporary arrays created before to compose Inner2PerVertexIn
  179. // CHECK-NEXT: [[inClip3Arr0:%\d+]] = OpCompositeExtract %float [[inClip3Arr]] 0
  180. // CHECK-NEXT: [[texcord0:%\d+]] = OpCompositeExtract %v4float [[texcord]] 0
  181. // CHECK-NEXT: [[val0:%\d+]] = OpCompositeConstruct %Inner2PerVertexIn [[inClip3Arr0]] [[texcord0]]
  182. // CHECK-NEXT: [[inClip3Arr1:%\d+]] = OpCompositeExtract %float [[inClip3Arr]] 1
  183. // CHECK-NEXT: [[texcord1:%\d+]] = OpCompositeExtract %v4float [[texcord]] 1
  184. // CHECK-NEXT: [[val1:%\d+]] = OpCompositeConstruct %Inner2PerVertexIn [[inClip3Arr1]] [[texcord1]]
  185. // CHECK-NEXT: [[inClip3Arr2:%\d+]] = OpCompositeExtract %float [[inClip3Arr]] 2
  186. // CHECK-NEXT: [[texcord2:%\d+]] = OpCompositeExtract %v4float [[texcord]] 2
  187. // CHECK-NEXT: [[val2:%\d+]] = OpCompositeConstruct %Inner2PerVertexIn [[inClip3Arr2]] [[texcord2]]
  188. // Compose an array of input Inner2PerVertexIn for later use
  189. // CHECK-NEXT: [[inIn2PVArr:%\d+]] = OpCompositeConstruct %_arr_Inner2PerVertexIn_uint_3 [[val0]] [[val1]] [[val2]]
  190. // Read gl_PerVertex[0].gl_CullDistance as patch[0].s.cull2 (SV_CullDistance2)
  191. // CHECK-NEXT: [[ptr0:%\d+]] = OpAccessChain %_ptr_Input_float %gl_PerVertexIn %uint_0 %uint_3 %uint_0
  192. // CHECK-NEXT: [[val0:%\d+]] = OpLoad %float [[ptr0]]
  193. // CHECK-NEXT: [[ptr1:%\d+]] = OpAccessChain %_ptr_Input_float %gl_PerVertexIn %uint_0 %uint_3 %uint_1
  194. // CHECK-NEXT: [[val1:%\d+]] = OpLoad %float [[ptr1]]
  195. // CHECK-NEXT: [[patch0cull2:%\d+]] = OpCompositeConstruct %v2float [[val0]] [[val1]]
  196. // Read gl_PerVertex[1].gl_CullDistance as patch[1].s.cull2 (SV_CullDistance2)
  197. // CHECK-NEXT: [[ptr0:%\d+]] = OpAccessChain %_ptr_Input_float %gl_PerVertexIn %uint_1 %uint_3 %uint_0
  198. // CHECK-NEXT: [[val0:%\d+]] = OpLoad %float [[ptr0]]
  199. // CHECK-NEXT: [[ptr1:%\d+]] = OpAccessChain %_ptr_Input_float %gl_PerVertexIn %uint_1 %uint_3 %uint_1
  200. // CHECK-NEXT: [[val1:%\d+]] = OpLoad %float [[ptr1]]
  201. // CHECK-NEXT: [[patch1cull2:%\d+]] = OpCompositeConstruct %v2float [[val0]] [[val1]]
  202. // Read gl_PerVertex[2].gl_CullDistance as patch[2].s.cull2 (SV_CullDistance2)
  203. // CHECK-NEXT: [[ptr0:%\d+]] = OpAccessChain %_ptr_Input_float %gl_PerVertexIn %uint_2 %uint_3 %uint_0
  204. // CHECK-NEXT: [[val0:%\d+]] = OpLoad %float [[ptr0]]
  205. // CHECK-NEXT: [[ptr1:%\d+]] = OpAccessChain %_ptr_Input_float %gl_PerVertexIn %uint_2 %uint_3 %uint_1
  206. // CHECK-NEXT: [[val1:%\d+]] = OpLoad %float [[ptr1]]
  207. // CHECK-NEXT: [[patch2cull2:%\d+]] = OpCompositeConstruct %v2float [[val0]] [[val1]]
  208. // Compose an array of input SV_CullDistance2 for later use
  209. // CHECK-NEXT: [[inCull2Arr:%\d+]] = OpCompositeConstruct %_arr_v2float_uint_3 [[patch0cull2]] [[patch1cull2]] [[patch2cull2]]
  210. // Decompose temporary arrays created before to compose InnerPerVertexIn
  211. // CHECK-NEXT: [[field0:%\d+]] = OpCompositeExtract %v4float [[inPosArr]] 0
  212. // CHECK-NEXT: [[field1:%\d+]] = OpCompositeExtract %float [[inClip0Arr]] 0
  213. // CHECK-NEXT: [[field2:%\d+]] = OpCompositeExtract %Inner2PerVertexIn [[inIn2PVArr]] 0
  214. // CHECK-NEXT: [[field3:%\d+]] = OpCompositeExtract %v2float [[inCull2Arr]] 0
  215. // CHECK-NEXT: [[val0:%\d+]] = OpCompositeConstruct %InnerPerVertexIn [[field0]] [[field1]] [[field2]] [[field3]]
  216. // CHECK-NEXT: [[field0:%\d+]] = OpCompositeExtract %v4float [[inPosArr]] 1
  217. // CHECK-NEXT: [[field1:%\d+]] = OpCompositeExtract %float [[inClip0Arr]] 1
  218. // CHECK-NEXT: [[field2:%\d+]] = OpCompositeExtract %Inner2PerVertexIn [[inIn2PVArr]] 1
  219. // CHECK-NEXT: [[field3:%\d+]] = OpCompositeExtract %v2float [[inCull2Arr]] 1
  220. // CHECK-NEXT: [[val1:%\d+]] = OpCompositeConstruct %InnerPerVertexIn [[field0]] [[field1]] [[field2]] [[field3]]
  221. // CHECK-NEXT: [[field0:%\d+]] = OpCompositeExtract %v4float [[inPosArr]] 2
  222. // CHECK-NEXT: [[field1:%\d+]] = OpCompositeExtract %float [[inClip0Arr]] 2
  223. // CHECK-NEXT: [[field2:%\d+]] = OpCompositeExtract %Inner2PerVertexIn [[inIn2PVArr]] 2
  224. // CHECK-NEXT: [[field3:%\d+]] = OpCompositeExtract %v2float [[inCull2Arr]] 2
  225. // CHECK-NEXT: [[val2:%\d+]] = OpCompositeConstruct %InnerPerVertexIn [[field0]] [[field1]] [[field2]] [[field3]]
  226. // Compose an array of input InnerPerVertexIn for later use
  227. // CHECK-NEXT: [[inInPVArr:%\d+]] = OpCompositeConstruct %_arr_InnerPerVertexIn_uint_3 [[val0]] [[val1]] [[val2]]
  228. // CHECK-NEXT: [[inBarArr:%\d+]] = OpLoad %_arr_v2float_uint_3 %in_var_BAR
  229. // Compose an array of input PointSize for later use
  230. // CHECK-NEXT: [[ptr0:%\d+]] = OpAccessChain %_ptr_Input_float %gl_PerVertexIn %uint_0 %uint_1
  231. // CHECK-NEXT: [[val0:%\d+]] = OpLoad %float [[ptr0]]
  232. // CHECK-NEXT: [[ptr1:%\d+]] = OpAccessChain %_ptr_Input_float %gl_PerVertexIn %uint_1 %uint_1
  233. // CHECK-NEXT: [[val1:%\d+]] = OpLoad %float [[ptr1]]
  234. // CHECK-NEXT: [[ptr2:%\d+]] = OpAccessChain %_ptr_Input_float %gl_PerVertexIn %uint_2 %uint_1
  235. // CHECK-NEXT: [[val2:%\d+]] = OpLoad %float [[ptr2]]
  236. // CHECK-NEXT: [[inPtSizeArr:%\d+]] = OpCompositeConstruct %_arr_float_uint_3 [[val0]] [[val1]] [[val2]]
  237. // Decompose temporary arrays created before to compose PerVertexIn
  238. // CHECK-NEXT: [[field0:%\d+]] = OpCompositeExtract %v4float [[inCull3Arr]] 0
  239. // CHECK-NEXT: [[field1:%\d+]] = OpCompositeExtract %InnerPerVertexIn [[inInPVArr]] 0
  240. // CHECK-NEXT: [[field2:%\d+]] = OpCompositeExtract %v2float [[inBarArr]] 0
  241. // CHECK-NEXT: [[field3:%\d+]] = OpCompositeExtract %float [[inPtSizeArr]] 0
  242. // CHECK-NEXT: [[val0:%\d+]] = OpCompositeConstruct %PerVertexIn [[field0]] [[field1]] [[field2]] [[field3]]
  243. // CHECK-NEXT: [[field0:%\d+]] = OpCompositeExtract %v4float [[inCull3Arr]] 1
  244. // CHECK-NEXT: [[field1:%\d+]] = OpCompositeExtract %InnerPerVertexIn [[inInPVArr]] 1
  245. // CHECK-NEXT: [[field2:%\d+]] = OpCompositeExtract %v2float [[inBarArr]] 1
  246. // CHECK-NEXT: [[field3:%\d+]] = OpCompositeExtract %float [[inPtSizeArr]] 1
  247. // CHECK-NEXT: [[val1:%\d+]] = OpCompositeConstruct %PerVertexIn [[field0]] [[field1]] [[field2]] [[field3]]
  248. // CHECK-NEXT: [[field0:%\d+]] = OpCompositeExtract %v4float [[inCull3Arr]] 2
  249. // CHECK-NEXT: [[field1:%\d+]] = OpCompositeExtract %InnerPerVertexIn [[inInPVArr]] 2
  250. // CHECK-NEXT: [[field2:%\d+]] = OpCompositeExtract %v2float [[inBarArr]] 2
  251. // CHECK-NEXT: [[field3:%\d+]] = OpCompositeExtract %float [[inPtSizeArr]] 2
  252. // CHECK-NEXT: [[val2:%\d+]] = OpCompositeConstruct %PerVertexIn [[field0]] [[field1]] [[field2]] [[field3]]
  253. // The final value for the patch parameter!
  254. // CHECK-NEXT: [[patch:%\d+]] = OpCompositeConstruct %_arr_PerVertexIn_uint_3 [[val0]] [[val1]] [[val2]]
  255. // CHECK-NEXT: OpStore %param_var_patch [[patch]]
  256. // Write SV_DomainLocation to tempoary variable for function call
  257. // CHECK-NEXT: [[tesscoord:%\d+]] = OpLoad %v3float %gl_TessCoord
  258. // CHECK-NEXT: [[shuffle:%\d+]] = OpVectorShuffle %v2float [[tesscoord]] [[tesscoord]] 0 1
  259. // CHECK-NEXT: OpStore %param_var_loc [[shuffle]]
  260. // Compose pcfData and write to tempoary variable for function call
  261. // CHECK-NEXT: [[tlo:%\d+]] = OpLoad %_arr_float_uint_4 %gl_TessLevelOuter
  262. // CHECK-NEXT: [[tli:%\d+]] = OpLoad %_arr_float_uint_2 %gl_TessLevelInner
  263. // CHECK-NEXT: [[inFoo:%\d+]] = OpLoad %v3float %in_var_FOO
  264. // CHECK-NEXT: [[pcfData:%\d+]] = OpCompositeConstruct %HsPcfOut [[tlo]] [[tli]] [[inFoo]]
  265. // CHECK-NEXT: OpStore %param_var_pcfData [[pcfData]]
  266. // Make the call!
  267. // CHECK-NEXT: [[ret:%\d+]] = OpFunctionCall %DsOut %src_main %param_var_patch %param_var_loc %param_var_pcfData %param_var_clip5
  268. // Decompose DsOut and write out output SV_Position
  269. // CHECK-NEXT: [[outPos:%\d+]] = OpCompositeExtract %v4float [[ret]] 0
  270. // CHECK-NEXT: [[ptr:%\d+]] = OpAccessChain %_ptr_Output_v4float %gl_PerVertexOut %uint_0
  271. // CHECK-NEXT: OpStore [[ptr]] [[outPos]]
  272. // CHECK-NEXT: [[outInPV:%\d+]] = OpCompositeExtract %InnerPerVertexOut [[ret]] 1
  273. // CHECK-NEXT: [[outIn2PV:%\d+]] = OpCompositeExtract %Inner2PerVertexOut [[outInPV]] 0
  274. // Decompose Inner2PerVertexOut and write out DsOut.s.s.foo (FOO)
  275. // CHECK-NEXT: [[foo:%\d+]] = OpCompositeExtract %v3float [[outIn2PV]] 0
  276. // CHECK-NEXT: OpStore %out_var_FOO [[foo]]
  277. // Decompose Inner2PerVertexOut and write out DsOut.s.s.cull3 (SV_CullDistance3) at offset 0
  278. // CHECK-NEXT: [[cull3:%\d+]] = OpCompositeExtract %v2float [[outIn2PV]] 1
  279. // CHECK-NEXT: [[ptr0:%\d+]] = OpAccessChain %_ptr_Output_float %gl_PerVertexOut %uint_3 %uint_0
  280. // CHECK-NEXT: [[val0:%\d+]] = OpCompositeExtract %float [[cull3]] 0
  281. // CHECK-NEXT: OpStore [[ptr0]] [[val0]]
  282. // CHECK-NEXT: [[ptr1:%\d+]] = OpAccessChain %_ptr_Output_float %gl_PerVertexOut %uint_3 %uint_1
  283. // CHECK-NEXT: [[val1:%\d+]] = OpCompositeExtract %float [[cull3]] 1
  284. // CHECK-NEXT: OpStore [[ptr1]] [[val1]]
  285. // Decompose Inner2PerVertexOut and write out DsOut.s.s.clip0 (SV_ClipDistance0) at offset 0
  286. // CHECK-NEXT: [[clip0:%\d+]] = OpCompositeExtract %float [[outIn2PV]] 2
  287. // CHECK-NEXT: [[ptr:%\d+]] = OpAccessChain %_ptr_Output_float %gl_PerVertexOut %uint_2 %uint_0
  288. // CHECK-NEXT: OpStore [[ptr]] [[clip0]]
  289. // Decompose InnerPerVertexOut and write out DsOut.s.cull4 (SV_CullDistance4) at offset 2
  290. // CHECK-NEXT: [[cull4:%\d+]] = OpCompositeExtract %v2float [[outInPV]] 1
  291. // CHECK-NEXT: [[ptr0:%\d+]] = OpAccessChain %_ptr_Output_float %gl_PerVertexOut %uint_3 %uint_2
  292. // CHECK-NEXT: [[val0:%\d+]] = OpCompositeExtract %float [[cull4]] 0
  293. // CHECK-NEXT: OpStore [[ptr0]] [[val0]]
  294. // CHECK-NEXT: [[ptr1:%\d+]] = OpAccessChain %_ptr_Output_float %gl_PerVertexOut %uint_3 %uint_3
  295. // CHECK-NEXT: [[val1:%\d+]] = OpCompositeExtract %float [[cull4]] 1
  296. // CHECK-NEXT: OpStore [[ptr1]] [[val1]]
  297. // Decompose InnerPerVertexOut and write out DsOut.s.bar (BAR)
  298. // CHECK-NEXT: [[bar:%\d+]] = OpCompositeExtract %v4float [[outInPV]] 2
  299. // CHECK-NEXT: OpStore %out_var_BAR [[bar]]
  300. // Decompose InnerPerVertexOut and write out DsOut.s.ptSize (PointSize)
  301. // CHECK-NEXT: [[ptSize:%\d+]] = OpCompositeExtract %float [[outInPV]] 3
  302. // CHECK-NEXT: [[ptr:%\d+]] = OpAccessChain %_ptr_Output_float %gl_PerVertexOut %uint_1
  303. // CHECK-NEXT: OpStore [[ptr]] [[ptSize]]
  304. // Write out clip5 (SV_ClipDistance5) at offset 1
  305. // CHECK-NEXT: [[clip5:%\d+]] = OpLoad %v3float %param_var_clip5
  306. // CHECK-NEXT: [[ptr0:%\d+]] = OpAccessChain %_ptr_Output_float %gl_PerVertexOut %uint_2 %uint_1
  307. // CHECK-NEXT: [[val0:%\d+]] = OpCompositeExtract %float [[clip5]] 0
  308. // CHECK-NEXT: OpStore [[ptr0]] [[val0]]
  309. // CHECK-NEXT: [[ptr1:%\d+]] = OpAccessChain %_ptr_Output_float %gl_PerVertexOut %uint_2 %uint_2
  310. // CHECK-NEXT: [[val1:%\d+]] = OpCompositeExtract %float [[clip5]] 1
  311. // CHECK-NEXT: OpStore [[ptr1]] [[val1]]
  312. // CHECK-NEXT: [[ptr2:%\d+]] = OpAccessChain %_ptr_Output_float %gl_PerVertexOut %uint_2 %uint_3
  313. // CHECK-NEXT: [[val2:%\d+]] = OpCompositeExtract %float [[clip5]] 2
  314. // CHECK-NEXT: OpStore [[ptr2]] [[val2]]
  315. }