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- // Run: %dxc -T ps_6_0 -E main
- [[vk::binding(1)]]
- SamplerState sampler1 : register(s1, space1);
- [[vk::binding(3, 1)]]
- SamplerState sampler2 : register(s2);
- [[vk::binding(1)]] // reuse - allowed for combined image sampler
- Texture2D<float4> texture1;
- [[vk::binding(3, 1)]] // reuse - allowed for combined image sampler
- Texture3D<float4> texture2 : register(t0, space0);
- [[vk::binding(3, 1)]] // reuse - disallowed
- Texture3D<float4> texture3 : register(t0, space0);
- [[vk::binding(1)]] // reuse - disallowed
- SamplerState sampler3 : register(s1, space1);
- struct S { float f; };
- [[vk::binding(5)]]
- StructuredBuffer<S> buf1;
- [[vk::binding(5)]] // reuse - disallowed
- SamplerState sampler4;
- [[vk::binding(5)]] // reuse - disallowed
- Texture2D<float4> texture4;
- float4 main() : SV_Target {
- return 1.0;
- }
- // CHECK-NOT: :9:{{%\d+}}: warning: resource binding #1 in descriptor set #0 already assigned
- // CHECK-NOT: :12:{{%\d+}}: warning: resource binding #3 in descriptor set #1 already assigned
- // CHECK: :15:3: warning: resource binding #3 in descriptor set #1 already assigned
- // CHECK: :12:3: note: binding number previously assigned here
- // CHECK: :18:3: warning: resource binding #1 in descriptor set #0 already assigned
- // CHECK: :26:3: warning: resource binding #5 in descriptor set #0 already assigned
- // CHECK: :29:3: warning: resource binding #5 in descriptor set #0 already assigned
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