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- // RUN: %clang_cc1 -fsyntax-only -Wno-unused-value -ffreestanding -verify %s
- // __decltype is the GCC way of saying 'decltype', but doesn't require C++11
- // _Static_assert is the C11 way of saying 'static_assert', but doesn't require C++11
- #ifdef VERIFY_FXC
- #define _Static_assert(a,b,c) ;
- #endif
- // All parameters that come after a parameter with a default initializer must specify a default initializer.
- void fn_params_complete(int a = 0, int b = 0);
- void fn_params_last(int a, int b = 0);
- void fn_params_wrong(int a = 0, int b); // expected-error {{missing default argument on parameter 'b'}} fxc-error {{X3044: 'fn_params_wrong': missing default value for parameter 'b'}}
- void fn_params_fn_declaration(int fn(), int b); /* expected-error {{function declaration is not allowed in function parameters}} fxc-error {{X3000: syntax error: unexpected token '('}} fxc-error {{X3000: syntax error: unexpected token ','}} */
- void fn_params_fn_declaration(fn()); /* expected-error {{HLSL requires a type specifier for all declarations}} expected-error {{function declaration is not allowed in function parameters}} fxc-error {{X3000: unrecognized identifier 'fn'}} */
- void fn_params_fn_pointer(int (*fn)(), int b); /* expected-error {{pointers are unsupported in HLSL}} fxc-error {{X3000: syntax error: unexpected token '('}} */
- // Look at the 'mul' issues.
- void fn_mul_test() {
- //
- // mul is a particularly interesting intrinsic, because it's
- // overloaded on the input types and the result type varies
- // significantly depending on the shape of inputs.
- //
- float f = 0;
- float2 f2 = { 1, 2 };
- float4 f4 = { 1, 2, 3, 4 };
- float3x4 f34 = { f4, f4, f4 }; // 3 rows, 4 columns
- float4x2 f42 = { f4, f4 }; // 4 rows, 2 columns
- float4x4 f44 = { f4, f4, f4, f4 };
- _Static_assert(std::is_same<float, __decltype(mul(f, f))>::value, ""); // scalar, scalar -> scalar
- _Static_assert(std::is_same<float4, __decltype(mul(f, f4))>::value, ""); // scalar, vector -> vector
- _Static_assert(std::is_same<float4x4, __decltype(mul(f, f44))>::value, ""); // scalar, matrix -> matrix
- _Static_assert(std::is_same<float4, __decltype(mul(f4, f))>::value, ""); // vector, scalar -> vector
- _Static_assert(std::is_same<float4, __decltype(mul(f4, f))>::value, ""); // vector, scalar -> vector
- _Static_assert(std::is_same<float, __decltype(mul(f4, f4))>::value, ""); // vector, vector -> scalar
- _Static_assert(std::is_same<float4, __decltype(mul(f4, f44))>::value, ""); // vector, matrix (row=vector size,col=any)-> vector(of col size)
- _Static_assert(std::is_same<float2, __decltype(mul(f4, f42))>::value, ""); // vector, matrix (row=vector size,col=any)-> vector(of col size) - more interesting example
- _Static_assert(std::is_same<float4x4, __decltype(mul(f44, f))>::value, ""); // matrix, scalar -> matrix
- _Static_assert(std::is_same<float4, __decltype(mul(f42, f2))>::value, ""); // matrix, vector (size=col) -> vector(of row size)
- _Static_assert(std::is_same<float3x2, __decltype(mul(f34, f42))>::value, ""); // matrix-x, matrix-y (row=col-x) -> matrix(of row=row-x, col=col-y)
- }
- float fn_float_arr(float arr[2]) { // expected-note {{candidate function not viable: no known conversion from 'float2' to 'float [2]' for 1st argument}} fxc-pass {{}}
- arr[0] = 123;
- return arr[0];
- }
- float fn_float_arr_out(out float arr[2]) {
- arr[0] = 1;
- arr[1] = 2;
- return 1;
- }
- typedef float float_arr_2[2];
- #if FIXED_ARRAYS_ON_RETURN
- float_arr_2 arr_return() {
- float_arr_2 arr;
- arr[0] = 0; arr[1] = 1;
- return arr;
- }
- #endif
- bool fn_bool() {
- float a [ 2 ] ;
- a [ 0 ] = 1 - 2 ;
- a [ 1 ] = 2 + 3 ;
- float b1 , b2 ;
- b1 = min(a[0], a[1]);
- b2 = max(a[0], a[1]);
- return ( a [ 1 ] < b1 || b2 < a [ 0 ] ) ;
- }
- struct Texture2DArrayFloat {
- Texture2DArray<float> tex;
- SamplerState smp;
- float SampleLevel(float2 coord, float arrayIndex, float level)
- {
- return tex.SampleLevel(smp, float3 (coord, arrayIndex), level);
- }
- float4 Gather(float2 coord, float arrayIndex)
- {
- return tex.Gather(smp, float3 (coord, arrayIndex));
- }
- };
- float SampleLevelFromConst(const Texture2DArray < float > tex, SamplerState smp, float2 coord, float arrayIndex, float level) {
- return tex.SampleLevel(smp, float3 (coord, arrayIndex), level);
- }
- int g_arr[3];
- bool fn_unroll_early() {
- [unroll] // expected-warning {{attribute 'unroll' can only be applied to 'for', 'while' and 'do' loop statements}} fxc-pass {{}}
- int aj;
- for (aj = 0; aj < 3; aj++) {
- if (g_arr[aj]) return true;
- }
- return false;
- }
- float4 component_fun(uint input) {
- // The interesting case here is the second statement, where a float3 (by swizzle) and a scalar
- // yield a bool3, go through a ternary operator, and yield a float3.
- float4 output = float4 (((input >> 0) & 0xFF) / 255.f, ((input >> 8) & 0xFF) / 255.f, ((input >> 16) & 0xFF) / 255.f, ((input >> 24) & 0xFF) / 255.f);
- // TODO: Fix ternary operator (currently conditional is scalar bool)
- output.rgb = (output.rgb <= 0.04045f) ? output.rgb / 12.92f : pow((output.rgb + 0.055f) / 1.055f, 2.4f);
- /*verify-ast
- BinaryOperator <col:3, col:105> 'vector<float, 3>':'vector<float, 3>' '='
- |-HLSLVectorElementExpr <col:3, col:10> 'vector<float, 3>':'vector<float, 3>' lvalue vectorcomponent rgb
- | `-DeclRefExpr <col:3> 'float4':'vector<float, 4>' lvalue Var 'output' 'float4':'vector<float, 4>'
- `-ConditionalOperator <col:16, col:105> 'vector<float, 3>'
- |-ParenExpr <col:16, col:39> 'const bool'
- | `-BinaryOperator <col:17, col:31> 'const bool' '<='
- | |-ImplicitCastExpr <col:17, col:24> 'vector<float, 3>':'vector<float, 3>' <LValueToRValue>
- | | `-HLSLVectorElementExpr <col:17, col:24> 'vector<float, 3>':'vector<float, 3>' lvalue vectorcomponent rgb
- | | `-DeclRefExpr <col:17> 'float4':'vector<float, 4>' lvalue Var 'output' 'float4':'vector<float, 4>'
- | `-ImplicitCastExpr <col:31> 'vector<float, 3>':'vector<float, 3>' <HLSLVectorSplat>
- | `-FloatingLiteral <col:31> 'float' 4.045000e-02
- |-BinaryOperator <col:43, col:56> 'vector<float, 3>' '/'
- | |-ImplicitCastExpr <col:43, col:50> 'vector<float, 3>':'vector<float, 3>' <LValueToRValue>
- | | `-HLSLVectorElementExpr <col:43, col:50> 'vector<float, 3>':'vector<float, 3>' lvalue vectorcomponent rgb
- | | `-DeclRefExpr <col:43> 'float4':'vector<float, 4>' lvalue Var 'output' 'float4':'vector<float, 4>'
- | `-ImplicitCastExpr <col:56> 'vector<float, 3>':'vector<float, 3>' <HLSLVectorSplat>
- | `-FloatingLiteral <col:56> 'float' 1.292000e+01
- `-CallExpr <col:65, col:105> 'vector<float, 3>':'vector<float, 3>'
- |-ImplicitCastExpr <col:65> 'vector<float, 3> (*)(vector<float, 3>, vector<float, 3>)' <FunctionToPointerDecay>
- | `-DeclRefExpr <col:65> 'vector<float, 3> (vector<float, 3>, vector<float, 3>)' lvalue Function 'pow' 'vector<float, 3> (vector<float, 3>, vector<float, 3>)'
- |-BinaryOperator <col:69, col:93> 'vector<float, 3>' '/'
- | |-ParenExpr <col:69, col:89> 'vector<float, 3>'
- | | `-BinaryOperator <col:70, col:83> 'vector<float, 3>' '+'
- | | |-ImplicitCastExpr <col:70, col:77> 'vector<float, 3>':'vector<float, 3>' <LValueToRValue>
- | | | `-HLSLVectorElementExpr <col:70, col:77> 'vector<float, 3>':'vector<float, 3>' lvalue vectorcomponent rgb
- | | | `-DeclRefExpr <col:70> 'float4':'vector<float, 4>' lvalue Var 'output' 'float4':'vector<float, 4>'
- | | `-ImplicitCastExpr <col:83> 'vector<float, 3>':'vector<float, 3>' <HLSLVectorSplat>
- | | `-FloatingLiteral <col:83> 'float' 5.500000e-02
- | `-ImplicitCastExpr <col:93> 'vector<float, 3>':'vector<float, 3>' <HLSLVectorSplat>
- | `-FloatingLiteral <col:93> 'float' 1.055000e+00
- `-ImplicitCastExpr <col:101> 'vector<float, 3>':'vector<float, 3>' <HLSLVectorSplat>
- `-FloatingLiteral <col:101> 'float' 2.400000e+00
- */
- return output;
- }
- float4 fn_cf2u(const float4 p1, uint p2) {
- return float4(1, 2, 3, 4);
- }
- float3 fn_cf3u(const float3 p1, uint p2) {
- return fn_cf2u(float4 (p1, 0.f), p2).xyz;
- }
- int call_int_oload(int i) { return i + 5; } // expected-note {{candidate function}} fxc-pass {{}}
- int call_int_oload(int2 i) { return i.y + 5; } // expected-note {{candidate function}} fxc-pass {{}}
- inline float minimum(float a, float b) { if (a > b) return b; return a; }
- inline float2 minimum(const float2 a, const float2 b) {
- float2 result;
- for (int i = 0; i < 2; ++i) {
- result[i] = a[i];
- if (result[i] > b[i])
- result[i] = b[i];
- }
- return result;
- }
- inline uint3 minimum(const uint3 a, const uint3 b) {
- uint3 result;
- for (int i = 0; i < 3; ++i) {
- result[i] = a[i];
- if (result[i] > b[i])
- result[i] = b[i];
- }
- return result;
- }
- void tryMinimums() {
- float3 tMin = { 1, 2, 3 };
- float3 tMax = { 3, 2, 1 };
- tMin = minimum(tMin, tMax);
- }
- void tryMinimumsWithOut(out float3 tMin, out float3 tMax) {
- tMin = minimum(tMin, tMax);
- }
- void fn_indexer_write(RWTexture2D < float4 > rw) {
- uint2 coord = { 1, 2 };
- rw[coord] = float4(1, 2, 3, 4);
- }
- // K&R-style functions and implicit int usage; none of this is accepted.
- fn_knr(a) // expected-error {{expected ';' after top level declarator}} expected-error {{unknown type name 'fn_knr'}} expected-note {{previous definition is here}} fxc-error {{X3000: unrecognized identifier 'fn_knr'}} //
- uint a; // expected-error {{redefinition of 'a'}} fxc-pass {{}}
- { // expected-error {{expected unqualified-id}} fxc-error {{X3000: syntax error: unexpected token '{'}}
- }
- void call_knr() {
- extern_fn(); // expected-error {{use of undeclared identifier 'extern_fn'}} fxc-error {{X3004: undeclared identifier 'extern_fn'}}
- }
- // in/inout/out modifiers
- void fn_inout_separate(in out float2 f2) {}
- void fn_inout_separate_2(out out float2 f2) {} // expected-error {{duplicate HLSL parameter usages 'out'}} fxc-error {{X3048: duplicate usages specified}}
- void fn_inout_separate_2(in out inout float2 f2) {} // expected-error {{duplicate HLSL parameter usages 'in'}} expected-error {{duplicate HLSL parameter usages 'out'}} fxc-error {{X3048: duplicate usages specified}}
- void fn_uint(in uint u) {}
- void fn_uintio(inout uint u) {} // expected-note {{candidate function}} fxc-pass {{}}
- void fn_uinto(out uint u) {} // expected-note {{candidate function}} fxc-pass {{}}
- void fn_uint_oload(uint u) { } // expected-note {{candidate function}} fxc-pass {{}}
- void fn_uint_oload(out uint u) { } // expected-note {{candidate function}} fxc-pass {{}}
- void fn_uint_oload2(inout uint u) { }
- void fn_uint_oload2(out uint u) { }
- void fn_uint_oload3(uint u) { }
- void fn_uint_oload3(inout uint u) { }
- void fn_uint_oload3(out uint u) { }
- // function redefinitions
- void fn_redef(min10float x) {} /* expected-note {{previous definition is here}} expected-warning {{min10float is promoted to min16float}} */
- void fn_redef(min16float x) {} /* expected-error {{redefinition of 'fn_redef'}} */
- void fn_redef2(min12int x) {} /* expected-note {{previous definition is here}} expected-warning {{min12int is promoted to min16int}} */
- void fn_redef2(min16int x) {} /* expected-error {{redefinition of 'fn_redef2'}} */
- void fn_redef3(half x) {} /* expected-note {{previous definition is here}} */
- void fn_redef3(float x) {} /* expected-error {{redefinition of 'fn_redef3'}} */
- typedef min16int My16Int;
- void fn_redef4(min16int x) {} /* expected-note {{previous definition is here}} */
- void fn_redef4(My16Int x) {} /* expected-error {{redefinition of 'fn_redef4'}} */
- void inout_calls() {
- uint u = 1;
- // Variables are fine.
- fn_uint(u);
- fn_uintio(u);
- fn_uinto(u);
- // TODO: globals
- // Literals won't work with inout or out.
- fn_uint(1);
- fn_uintio(1); // expected-error {{no matching function for call to 'fn_uintio'}} fxc-error {{X3025: l-value specifies const object}}
- fn_uinto(1); // expected-error {{no matching function for call to 'fn_uinto'}} fxc-error {{X3025: l-value specifies const object}}
- // Conversions in calls, these all work.
- float2 f2 = { 1, 2 };
- fn_uint(f2.x);
- fn_uintio(f2.x);
- fn_uinto(f2.x);
- // Overload on only in/inout/out is ambiguous.
- fn_uint_oload(u); // expected-error {{ambiguous}} fxc-error {{X3067: 'fn_uint_oload': ambiguous function call}}
- // Overload on in/inout/out is affected by conversions (and is not ambiguous).
- fn_uint_oload(f2.x); // this selects the in version over inout
- fn_uint_oload2(f2.x); // this selects the out version over inout (one conversion less)
- fn_uint_oload3(f2.x); // this selects the in version over inout or out
- }
- void cs_main() {
- float2 f2 = float2(1, 2);
- float arr2[2] = { 1, 2 };
- fn_float_arr(f2); // expected-error {{no matching function for call to 'fn_float_arr'}} fxc-error {{X3017: 'fn_float_arr': cannot convert from 'float2' to 'float[2]'}}
- fn_float_arr(arr2);
- fn_inout_separate(f2);
- f2 = arr2[0];
- f2 = arr2[arr2[0]];
- f2 = 0[arr2]; // expected-error {{HLSL does not support having the base of a subscript operator in brackets}} fxc-error {{X3121: array, matrix, vector, or indexable object type expected in index expression}}
- float3 result = { 0, 0, 0 };
- result.x += call_int_oload(int2(1, 2));
- result.x += call_int_oload(30);
- result.x += call_int_oload(int3(100, 200, 300)); // expected-error {{call to 'call_int_oload' is ambiguous}} fxc-error {{X3067: 'call_int_oload': ambiguous function call}}
- float3 tMin, tMax;
- tryMinimums();
- tryMinimumsWithOut(tMin, tMax);
- fn_float_arr_out(arr2);
- // arr2 = arr_return();
- }
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