abs1.ref 1.4 KB

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  1. define void @main() {
  2. entry:
  3. %0 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 1, i32 undef)
  4. %1 = call float @dx.op.unary.f32(i32 6, float %0)
  5. %2 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 0, i32 undef)
  6. %3 = call float @dx.op.unary.f32(i32 6, float %2)
  7. call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 0, float %1)
  8. call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 1, float %3)
  9. call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 2, float %3)
  10. call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 3, float %3)
  11. ret void
  12. }
  13. ; Function Attrs: nounwind readnone
  14. declare float @dx.op.loadInput.f32(i32, i32, i32, i8, i32) #0
  15. ; Function Attrs: nounwind readnone
  16. declare float @dx.op.unary.f32(i32, float) #0
  17. ; Function Attrs: nounwind
  18. declare void @dx.op.storeOutput.f32(i32, i32, i32, i8, float) #1
  19. attributes #0 = { nounwind readnone }
  20. attributes #1 = { nounwind }
  21. !dx.version = !{!0}
  22. !dx.valver = !{!0}
  23. !dx.shaderModel = !{!1}
  24. !dx.entryPoints = !{!2}
  25. !llvm.ident = !{!10}
  26. !0 = !{i32 1, i32 0}
  27. !1 = !{!"ps", i32 6, i32 0}
  28. !2 = !{void ()* @main, !"main", !3, null, !9}
  29. !3 = !{!4, !7, null}
  30. !4 = !{!5}
  31. !5 = !{i32 0, !"A", i8 9, i8 0, !6, i8 2, i32 1, i8 4, i32 0, i8 0, null}
  32. !6 = !{i32 0}
  33. !7 = !{!8}
  34. !8 = !{i32 0, !"SV_Target", i8 9, i8 16, !6, i8 0, i32 1, i8 4, i32 0, i8 0, null}
  35. !9 = !{i32 0, i64 256}
  36. !10 = !{!"dxbc2dxil 1.2"}