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- %dx.types.Handle = type { i8* }
- %dx.types.CBufRet.f32 = type { float, float, float, float }
- %dx.types.i8x16 = type { [16 x i8] }
- define void @main() {
- entry:
- %0 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 2, i32 0, i32 0, i1 false)
- %1 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %0, i32 0)
- %2 = extractvalue %dx.types.CBufRet.f32 %1, 3
- %3 = extractvalue %dx.types.CBufRet.f32 %1, 1
- call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 0, float %2)
- call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 1, float %3)
- call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 2, float %3)
- call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 3, float %3)
- ret void
- }
- ; Function Attrs: nounwind readonly
- declare %dx.types.Handle @dx.op.createHandle(i32, i8, i32, i32, i1) #0
- ; Function Attrs: nounwind readonly
- declare %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32, %dx.types.Handle, i32) #0
- ; Function Attrs: nounwind
- declare void @dx.op.storeOutput.f32(i32, i32, i32, i8, float) #1
- attributes #0 = { nounwind readonly }
- attributes #1 = { nounwind }
- !dx.version = !{!0}
- !dx.valver = !{!0}
- !dx.shaderModel = !{!1}
- !dx.resources = !{!2}
- !dx.entryPoints = !{!5}
- !llvm.ident = !{!10}
- !0 = !{i32 1, i32 0}
- !1 = !{!"ps", i32 6, i32 0}
- !2 = !{null, null, !3, null}
- !3 = !{!4}
- !4 = !{i32 0, %dx.types.i8x16 addrspace(2)* undef, !"CB0", i32 0, i32 0, i32 1, i32 16, null}
- !5 = !{void ()* @main, !"main", !6, !2, null}
- !6 = !{null, !7, null}
- !7 = !{!8}
- !8 = !{i32 0, !"SV_Target", i8 9, i8 16, !9, i8 0, i32 1, i8 4, i32 0, i8 0, null}
- !9 = !{i32 0}
- !10 = !{!"dxbc2dxil 1.2"}
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