constoperand1.ref 884 B

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  1. define void @main() {
  2. entry:
  3. call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 0, float 3.000000e+00)
  4. call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 1, float 0.000000e+00)
  5. call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 2, float 5.000000e-01)
  6. call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 3, float 0x3FBF9A6B60000000)
  7. ret void
  8. }
  9. ; Function Attrs: nounwind
  10. declare void @dx.op.storeOutput.f32(i32, i32, i32, i8, float) #0
  11. attributes #0 = { nounwind }
  12. !dx.version = !{!0}
  13. !dx.valver = !{!0}
  14. !dx.shaderModel = !{!1}
  15. !dx.entryPoints = !{!2}
  16. !llvm.ident = !{!8}
  17. !0 = !{i32 1, i32 0}
  18. !1 = !{!"vs", i32 6, i32 0}
  19. !2 = !{void ()* @main, !"main", !3, null, !7}
  20. !3 = !{null, !4, null}
  21. !4 = !{!5}
  22. !5 = !{i32 0, !"SV_Position", i8 9, i8 3, !6, i8 0, i32 1, i8 4, i32 0, i8 0, null}
  23. !6 = !{i32 0}
  24. !7 = !{i32 0, i64 256}
  25. !8 = !{!"dxbc2dxil 1.2"}