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- define void @main() {
- entry:
- call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 0, float 3.000000e+00)
- call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 1, float 0.000000e+00)
- call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 2, float 5.000000e-01)
- call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 3, float 0x3FBF9A6B60000000)
- ret void
- }
- ; Function Attrs: nounwind
- declare void @dx.op.storeOutput.f32(i32, i32, i32, i8, float) #0
- attributes #0 = { nounwind }
- !dx.version = !{!0}
- !dx.valver = !{!0}
- !dx.shaderModel = !{!1}
- !dx.entryPoints = !{!2}
- !llvm.ident = !{!8}
- !0 = !{i32 1, i32 0}
- !1 = !{!"vs", i32 6, i32 0}
- !2 = !{void ()* @main, !"main", !3, null, !7}
- !3 = !{null, !4, null}
- !4 = !{!5}
- !5 = !{i32 0, !"SV_Position", i8 9, i8 3, !6, i8 0, i32 1, i8 4, i32 0, i8 0, null}
- !6 = !{i32 0}
- !7 = !{i32 0, i64 256}
- !8 = !{!"dxbc2dxil 1.2"}
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