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|
- ///////////////////////////////////////////////////////////////////////////////
- // //
- // ExecutionTest.cpp //
- // Copyright (C) Microsoft Corporation. All rights reserved. //
- // This file is distributed under the University of Illinois Open Source //
- // License. See LICENSE.TXT for details. //
- // //
- // These tests run by executing compiled programs, and thus involve more //
- // moving parts, like the runtime and drivers. //
- // //
- ///////////////////////////////////////////////////////////////////////////////
- #include <algorithm>
- #include <memory>
- #include <array>
- #include <vector>
- #include <string>
- #include <map>
- #include <unordered_set>
- #include <strstream>
- #include <iomanip>
- #include "dxc/Test/CompilationResult.h"
- #include "dxc/Test/HLSLTestData.h"
- #include <Shlwapi.h>
- #include <atlcoll.h>
- #include <locale>
- #include <algorithm>
- #undef _read
- #include "WexTestClass.h"
- #include "dxc/Test/HlslTestUtils.h"
- #include "dxc/Test/DxcTestUtils.h"
- #include "dxc/Support/Global.h"
- #include "dxc/Support/WinIncludes.h"
- #include "dxc/Support/FileIOHelper.h"
- #include "dxc/Support/Unicode.h"
- //
- // d3d12.h and dxgi1_4.h are included in the Windows 10 SDK
- // https://msdn.microsoft.com/en-us/library/windows/desktop/dn899120(v=vs.85).aspx
- // https://developer.microsoft.com/en-US/windows/downloads/windows-10-sdk
- //
- #include <d3d12.h>
- #include <dxgi1_4.h>
- #include <DXGIDebug.h>
- #include "dxc/Support/d3dx12.h"
- #include <DirectXMath.h>
- #include <strsafe.h>
- #include <d3dcompiler.h>
- #include <wincodec.h>
- #include "ShaderOpTest.h"
- #pragma comment(lib, "d3dcompiler.lib")
- #pragma comment(lib, "windowscodecs.lib")
- #pragma comment(lib, "dxguid.lib")
- #pragma comment(lib, "version.lib")
- // A more recent Windows SDK than currently required is needed for these.
- typedef HRESULT(WINAPI *D3D12EnableExperimentalFeaturesFn)(
- UINT NumFeatures,
- __in_ecount(NumFeatures) const IID* pIIDs,
- __in_ecount_opt(NumFeatures) void* pConfigurationStructs,
- __in_ecount_opt(NumFeatures) UINT* pConfigurationStructSizes);
- static const GUID D3D12ExperimentalShaderModelsID = { /* 76f5573e-f13a-40f5-b297-81ce9e18933f */
- 0x76f5573e,
- 0xf13a,
- 0x40f5,
- { 0xb2, 0x97, 0x81, 0xce, 0x9e, 0x18, 0x93, 0x3f }
- };
- using namespace DirectX;
- using namespace hlsl_test;
- template <typename TSequence, typename T>
- static bool contains(TSequence s, const T &val) {
- return std::cend(s) != std::find(std::cbegin(s), std::cend(s), val);
- }
- template <typename InputIterator, typename T>
- static bool contains(InputIterator b, InputIterator e, const T &val) {
- return e != std::find(b, e, val);
- }
- static HRESULT EnableExperimentalShaderModels() {
- HMODULE hRuntime = LoadLibraryW(L"d3d12.dll");
- if (hRuntime == NULL) {
- return HRESULT_FROM_WIN32(GetLastError());
- }
- D3D12EnableExperimentalFeaturesFn pD3D12EnableExperimentalFeatures =
- (D3D12EnableExperimentalFeaturesFn)GetProcAddress(hRuntime, "D3D12EnableExperimentalFeatures");
- if (pD3D12EnableExperimentalFeatures == nullptr) {
- FreeLibrary(hRuntime);
- return HRESULT_FROM_WIN32(GetLastError());
- }
- HRESULT hr = pD3D12EnableExperimentalFeatures(1, &D3D12ExperimentalShaderModelsID, nullptr, nullptr);
- FreeLibrary(hRuntime);
- return hr;
- }
- static HRESULT ReportLiveObjects() {
- CComPtr<IDXGIDebug1> pDebug;
- IFR(DXGIGetDebugInterface1(0, IID_PPV_ARGS(&pDebug)));
- IFR(pDebug->ReportLiveObjects(DXGI_DEBUG_ALL, DXGI_DEBUG_RLO_ALL));
- return S_OK;
- }
- static void WriteInfoQueueMessages(void *pStrCtx, st::OutputStringFn pOutputStrFn, ID3D12InfoQueue *pInfoQueue) {
- bool allMessagesOK = true;
- UINT64 count = pInfoQueue->GetNumStoredMessages();
- CAtlArray<BYTE> message;
- for (UINT64 i = 0; i < count; ++i) {
- // 'GetMessageA' rather than 'GetMessage' is an artifact of user32 headers.
- SIZE_T msgLen = 0;
- if (FAILED(pInfoQueue->GetMessageA(i, nullptr, &msgLen))) {
- allMessagesOK = false;
- continue;
- }
- if (message.GetCount() < msgLen) {
- if (!message.SetCount(msgLen)) {
- allMessagesOK = false;
- continue;
- }
- }
- D3D12_MESSAGE *pMessage = (D3D12_MESSAGE *)message.GetData();
- if (FAILED(pInfoQueue->GetMessageA(i, pMessage, &msgLen))) {
- allMessagesOK = false;
- continue;
- }
- CA2W msgW(pMessage->pDescription, CP_ACP);
- pOutputStrFn(pStrCtx, msgW.m_psz);
- pOutputStrFn(pStrCtx, L"\r\n");
- }
- if (!allMessagesOK) {
- pOutputStrFn(pStrCtx, L"Failed to retrieve some messages.\r\n");
- }
- }
- class CComContext {
- private:
- bool m_init;
- public:
- CComContext() : m_init(false) {}
- ~CComContext() { Dispose(); }
- void Dispose() { if (!m_init) return; m_init = false; CoUninitialize(); }
- HRESULT Init() { HRESULT hr = CoInitializeEx(0, COINIT_MULTITHREADED); if (SUCCEEDED(hr)) { m_init = true; } return hr; }
- };
- static void SavePixelsToFile(LPCVOID pPixels, DXGI_FORMAT format, UINT32 m_width, UINT32 m_height, LPCWSTR pFileName) {
- CComContext ctx;
- CComPtr<IWICImagingFactory> pFactory;
- CComPtr<IWICBitmap> pBitmap;
- CComPtr<IWICBitmapEncoder> pEncoder;
- CComPtr<IWICBitmapFrameEncode> pFrameEncode;
- CComPtr<hlsl::AbstractMemoryStream> pStream;
- CComPtr<IMalloc> pMalloc;
- struct PF {
- DXGI_FORMAT Format;
- GUID PixelFormat;
- UINT32 PixelSize;
- bool operator==(DXGI_FORMAT F) const {
- return F == Format;
- }
- } Vals[] = {
- // Add more pixel format mappings as needed.
- { DXGI_FORMAT_R8G8B8A8_UNORM, GUID_WICPixelFormat32bppRGBA, 4 }
- };
- PF *pFormat = std::find(Vals, Vals + _countof(Vals), format);
- VERIFY_SUCCEEDED(ctx.Init());
- VERIFY_SUCCEEDED(CoCreateInstance(CLSID_WICImagingFactory, NULL, CLSCTX_INPROC_SERVER, IID_IWICImagingFactory, (LPVOID*)&pFactory));
- VERIFY_SUCCEEDED(CoGetMalloc(1, &pMalloc));
- VERIFY_SUCCEEDED(hlsl::CreateMemoryStream(pMalloc, &pStream));
- VERIFY_ARE_NOT_EQUAL(pFormat, Vals + _countof(Vals));
- VERIFY_SUCCEEDED(pFactory->CreateBitmapFromMemory(m_width, m_height, pFormat->PixelFormat, m_width * pFormat->PixelSize, m_width * m_height * pFormat->PixelSize, (BYTE *)pPixels, &pBitmap));
- VERIFY_SUCCEEDED(pFactory->CreateEncoder(GUID_ContainerFormatBmp, nullptr, &pEncoder));
- VERIFY_SUCCEEDED(pEncoder->Initialize(pStream, WICBitmapEncoderNoCache));
- VERIFY_SUCCEEDED(pEncoder->CreateNewFrame(&pFrameEncode, nullptr));
- VERIFY_SUCCEEDED(pFrameEncode->Initialize(nullptr));
- VERIFY_SUCCEEDED(pFrameEncode->WriteSource(pBitmap, nullptr));
- VERIFY_SUCCEEDED(pFrameEncode->Commit());
- VERIFY_SUCCEEDED(pEncoder->Commit());
- hlsl::WriteBinaryFile(pFileName, pStream->GetPtr(), pStream->GetPtrSize());
- }
- // Checks if the given warp version supports the given operation.
- bool IsValidWarpDllVersion(unsigned int minBuildNumber) {
- HMODULE pLibrary = LoadLibrary("D3D10Warp.dll");
- if (pLibrary) {
- char path[MAX_PATH];
- DWORD length = GetModuleFileName(pLibrary, path, MAX_PATH);
- if (length) {
- DWORD dwVerHnd = 0;
- DWORD dwVersionInfoSize = GetFileVersionInfoSize(path, &dwVerHnd);
- std::unique_ptr<int[]> VffInfo(new int[dwVersionInfoSize]);
- if (GetFileVersionInfo(path, NULL, dwVersionInfoSize, VffInfo.get())) {
- LPVOID versionInfo;
- UINT size;
- if (VerQueryValue(VffInfo.get(), "\\", &versionInfo, &size)) {
- if (size) {
- VS_FIXEDFILEINFO *verInfo = (VS_FIXEDFILEINFO *)versionInfo;
- unsigned int warpBuildNumber = verInfo->dwFileVersionLS >> 16 & 0xffff;
- if (verInfo->dwSignature == 0xFEEF04BD && warpBuildNumber >= minBuildNumber) {
- return true;
- }
- }
- }
- }
- }
- FreeLibrary(pLibrary);
- }
- return false;
- }
- #if WDK_NTDDI_VERSION <= NTDDI_WIN10_RS2
- #define D3D12_FEATURE_D3D12_OPTIONS3 ((D3D12_FEATURE)21)
- #define NTDDI_WIN10_RS3 0x0A000004 /* ABRACADABRA_WIN10_RS2 */
- typedef
- enum D3D12_COMMAND_LIST_SUPPORT_FLAGS
- {
- D3D12_COMMAND_LIST_SUPPORT_FLAG_NONE = 0,
- D3D12_COMMAND_LIST_SUPPORT_FLAG_DIRECT = (1 << D3D12_COMMAND_LIST_TYPE_DIRECT),
- D3D12_COMMAND_LIST_SUPPORT_FLAG_BUNDLE = (1 << D3D12_COMMAND_LIST_TYPE_BUNDLE),
- D3D12_COMMAND_LIST_SUPPORT_FLAG_COMPUTE = (1 << D3D12_COMMAND_LIST_TYPE_COMPUTE),
- D3D12_COMMAND_LIST_SUPPORT_FLAG_COPY = (1 << D3D12_COMMAND_LIST_TYPE_COPY),
- D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_DECODE = (1 << 4),
- D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_PROCESS = (1 << 5)
- } D3D12_COMMAND_LIST_SUPPORT_FLAGS;
- typedef
- enum D3D12_VIEW_INSTANCING_TIER
- {
- D3D12_VIEW_INSTANCING_TIER_NOT_SUPPORTED = 0,
- D3D12_VIEW_INSTANCING_TIER_1 = 1,
- D3D12_VIEW_INSTANCING_TIER_2 = 2,
- D3D12_VIEW_INSTANCING_TIER_3 = 3
- } D3D12_VIEW_INSTANCING_TIER;
- typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS3
- {
- _Out_ BOOL CopyQueueTimestampQueriesSupported;
- _Out_ BOOL CastingFullyTypedFormatSupported;
- _Out_ DWORD WriteBufferImmediateSupportFlags;
- _Out_ D3D12_VIEW_INSTANCING_TIER ViewInstancingTier;
- _Out_ BOOL BarycentricsSupported;
- } D3D12_FEATURE_DATA_D3D12_OPTIONS3;
- #endif
- #if WDK_NTDDI_VERSION <= NTDDI_WIN10_RS3
- #define D3D12_FEATURE_D3D12_OPTIONS4 ((D3D12_FEATURE)23)
- typedef enum D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER
- {
- D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_0,
- D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_1,
- } D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER;
- typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS4
- {
- _Out_ BOOL ReservedBufferPlacementSupported;
- _Out_ D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier;
- _Out_ BOOL Native16BitShaderOpsSupported;
- } D3D12_FEATURE_DATA_D3D12_OPTIONS4;
- #endif
- // Virtual class to compute the expected result given a set of inputs
- struct TableParameter;
- class ExecutionTest {
- public:
- // By default, ignore these tests, which require a recent build to run properly.
- BEGIN_TEST_CLASS(ExecutionTest)
- TEST_CLASS_PROPERTY(L"Parallel", L"true")
- TEST_CLASS_PROPERTY(L"Ignore", L"true")
- TEST_METHOD_PROPERTY(L"Priority", L"0")
- END_TEST_CLASS()
- TEST_CLASS_SETUP(ExecutionTestClassSetup)
- TEST_METHOD(BasicComputeTest);
- TEST_METHOD(BasicTriangleTest);
- TEST_METHOD(BasicTriangleOpTest);
- BEGIN_TEST_METHOD(BasicTriangleOpTestHalf)
- TEST_METHOD_PROPERTY(L"Priority", L"2") // Remove this line once warp supports this feature in Shader Model 6.2
- END_TEST_METHOD()
- TEST_METHOD(OutOfBoundsTest);
- TEST_METHOD(SaturateTest);
- TEST_METHOD(SignTest);
- TEST_METHOD(Int64Test);
- TEST_METHOD(LifetimeIntrinsicTest)
- TEST_METHOD(WaveIntrinsicsTest);
- TEST_METHOD(WaveIntrinsicsDDITest);
- TEST_METHOD(WaveIntrinsicsInPSTest);
- TEST_METHOD(WaveSizeTest);
- TEST_METHOD(PartialDerivTest);
- TEST_METHOD(DerivativesTest);
- TEST_METHOD(ComputeSampleTest);
- TEST_METHOD(AtomicsTest);
- TEST_METHOD(Atomics64Test);
- TEST_METHOD(AtomicsTyped64Test);
- TEST_METHOD(AtomicsShared64Test);
- TEST_METHOD(AtomicsFloatTest);
- TEST_METHOD(SignatureResourcesTest)
- TEST_METHOD(DynamicResourcesTest)
- TEST_METHOD(QuadReadTest)
- BEGIN_TEST_METHOD(CBufferTestHalf)
- TEST_METHOD_PROPERTY(L"Priority", L"2") // Remove this line once warp supports this feature in Shader Model 6.2
- END_TEST_METHOD()
- TEST_METHOD(BasicShaderModel61);
- BEGIN_TEST_METHOD(BasicShaderModel63)
- TEST_METHOD_PROPERTY(L"Priority", L"2") // Remove this line once warp supports this feature in Shader Model 6.3
- END_TEST_METHOD()
- BEGIN_TEST_METHOD(WaveIntrinsicsActiveIntTest)
- TEST_METHOD_PROPERTY(L"DataSource", L"Table:ShaderOpArithTable.xml#WaveIntrinsicsActiveIntTable")
- END_TEST_METHOD()
- BEGIN_TEST_METHOD(WaveIntrinsicsActiveUintTest)
- TEST_METHOD_PROPERTY(L"DataSource", L"Table:ShaderOpArithTable.xml#WaveIntrinsicsActiveUintTable")
- END_TEST_METHOD()
- BEGIN_TEST_METHOD(WaveIntrinsicsPrefixIntTest)
- TEST_METHOD_PROPERTY(L"DataSource", L"Table:ShaderOpArithTable.xml#WaveIntrinsicsPrefixIntTable")
- END_TEST_METHOD()
- BEGIN_TEST_METHOD(WaveIntrinsicsPrefixUintTest)
- TEST_METHOD_PROPERTY(L"DataSource", L"Table:ShaderOpArithTable.xml#WaveIntrinsicsPrefixUintTable")
- END_TEST_METHOD()
- BEGIN_TEST_METHOD(WaveIntrinsicsSM65IntTest)
- TEST_METHOD_PROPERTY(L"DataSource", L"Table:ShaderOpArithTable.xml#WaveIntrinsicsMultiPrefixIntTable")
- END_TEST_METHOD()
- BEGIN_TEST_METHOD(WaveIntrinsicsSM65UintTest)
- TEST_METHOD_PROPERTY(L"DataSource", L"Table:ShaderOpArithTable.xml#WaveIntrinsicsMultiPrefixUintTable")
- END_TEST_METHOD()
- // TAEF data-driven tests.
- BEGIN_TEST_METHOD(UnaryFloatOpTest)
- TEST_METHOD_PROPERTY(L"DataSource", L"Table:ShaderOpArithTable.xml#UnaryFloatOpTable")
- END_TEST_METHOD()
- BEGIN_TEST_METHOD(BinaryFloatOpTest)
- TEST_METHOD_PROPERTY(L"DataSource", L"Table:ShaderOpArithTable.xml#BinaryFloatOpTable")
- END_TEST_METHOD()
- BEGIN_TEST_METHOD(TertiaryFloatOpTest)
- TEST_METHOD_PROPERTY(L"DataSource", L"Table:ShaderOpArithTable.xml#TertiaryFloatOpTable")
- END_TEST_METHOD()
- BEGIN_TEST_METHOD(UnaryHalfOpTest)
- TEST_METHOD_PROPERTY(L"DataSource", L"Table:ShaderOpArithTable.xml#UnaryHalfOpTable")
- TEST_METHOD_PROPERTY(L"Priority", L"2") // Remove this line once warp supports this feature in Shader Model 6.2
- END_TEST_METHOD()
- BEGIN_TEST_METHOD(BinaryHalfOpTest)
- TEST_METHOD_PROPERTY(L"DataSource", L"Table:ShaderOpArithTable.xml#BinaryHalfOpTable")
- TEST_METHOD_PROPERTY(L"Priority", L"2") // Remove this line once warp supports this feature in Shader Model 6.2
- END_TEST_METHOD()
- BEGIN_TEST_METHOD(TertiaryHalfOpTest)
- TEST_METHOD_PROPERTY(L"DataSource", L"Table:ShaderOpArithTable.xml#TertiaryHalfOpTable")
- TEST_METHOD_PROPERTY(L"Priority", L"2") // Remove this line once warp supports this feature in Shader Model 6.2
- END_TEST_METHOD()
- BEGIN_TEST_METHOD(UnaryIntOpTest)
- TEST_METHOD_PROPERTY(L"DataSource", L"Table:ShaderOpArithTable.xml#UnaryIntOpTable")
- END_TEST_METHOD()
- BEGIN_TEST_METHOD(BinaryIntOpTest)
- TEST_METHOD_PROPERTY(L"DataSource", L"Table:ShaderOpArithTable.xml#BinaryIntOpTable")
- END_TEST_METHOD()
- BEGIN_TEST_METHOD(TertiaryIntOpTest)
- TEST_METHOD_PROPERTY(L"DataSource", L"Table:ShaderOpArithTable.xml#TertiaryIntOpTable")
- END_TEST_METHOD()
- BEGIN_TEST_METHOD(UnaryUintOpTest)
- TEST_METHOD_PROPERTY(L"DataSource", L"Table:ShaderOpArithTable.xml#UnaryUintOpTable")
- END_TEST_METHOD()
- BEGIN_TEST_METHOD(BinaryUintOpTest)
- TEST_METHOD_PROPERTY(L"DataSource", L"Table:ShaderOpArithTable.xml#BinaryUintOpTable")
- END_TEST_METHOD()
- BEGIN_TEST_METHOD(TertiaryUintOpTest)
- TEST_METHOD_PROPERTY(L"DataSource", L"Table:ShaderOpArithTable.xml#TertiaryUintOpTable")
- END_TEST_METHOD()
- BEGIN_TEST_METHOD(UnaryInt16OpTest)
- TEST_METHOD_PROPERTY(L"DataSource", L"Table:ShaderOpArithTable.xml#UnaryInt16OpTable")
- TEST_METHOD_PROPERTY(L"Priority", L"2") // Remove this line once warp supports this feature in Shader Model 6.2
- END_TEST_METHOD()
- BEGIN_TEST_METHOD(BinaryInt16OpTest)
- TEST_METHOD_PROPERTY(L"DataSource", L"Table:ShaderOpArithTable.xml#BinaryInt16OpTable")
- TEST_METHOD_PROPERTY(L"Priority", L"2") // Remove this line once warp supports this feature in Shader Model 6.2
- END_TEST_METHOD()
- BEGIN_TEST_METHOD(TertiaryInt16OpTest)
- TEST_METHOD_PROPERTY(L"DataSource", L"Table:ShaderOpArithTable.xml#TertiaryInt16OpTable")
- TEST_METHOD_PROPERTY(L"Priority", L"2") // Remove this line once warp supports this feature in Shader Model 6.2
- END_TEST_METHOD()
- BEGIN_TEST_METHOD(UnaryUint16OpTest)
- TEST_METHOD_PROPERTY(L"DataSource", L"Table:ShaderOpArithTable.xml#UnaryUint16OpTable")
- TEST_METHOD_PROPERTY(L"Priority", L"2") // Remove this line once warp supports this feature in Shader Model 6.2
- END_TEST_METHOD()
- BEGIN_TEST_METHOD(BinaryUint16OpTest)
- TEST_METHOD_PROPERTY(L"DataSource", L"Table:ShaderOpArithTable.xml#BinaryUint16OpTable")
- TEST_METHOD_PROPERTY(L"Priority", L"2") // Remove this line once warp supports this feature in Shader Model 6.2
- END_TEST_METHOD()
- BEGIN_TEST_METHOD(TertiaryUint16OpTest)
- TEST_METHOD_PROPERTY(L"DataSource", L"Table:ShaderOpArithTable.xml#TertiaryUint16OpTable")
- TEST_METHOD_PROPERTY(L"Priority", L"2") // Remove this line once warp supports this feature in Shader Model 6.2
- END_TEST_METHOD()
- BEGIN_TEST_METHOD(DotTest)
- TEST_METHOD_PROPERTY(L"DataSource", L"Table:ShaderOpArithTable.xml#DotOpTable")
- END_TEST_METHOD()
- BEGIN_TEST_METHOD(Dot2AddHalfTest)
- TEST_METHOD_PROPERTY(L"DataSource", L"Table:ShaderOpArithTable.xml#Dot2AddHalfOpTable")
- END_TEST_METHOD()
- BEGIN_TEST_METHOD(Dot4AddI8PackedTest)
- TEST_METHOD_PROPERTY(L"DataSource", L"Table:ShaderOpArithTable.xml#Dot4AddI8PackedOpTable")
- END_TEST_METHOD()
- BEGIN_TEST_METHOD(Dot4AddU8PackedTest)
- TEST_METHOD_PROPERTY(L"DataSource", L"Table:ShaderOpArithTable.xml#Dot4AddU8PackedOpTable")
- END_TEST_METHOD()
- BEGIN_TEST_METHOD(Msad4Test)
- TEST_METHOD_PROPERTY(L"DataSource", L"Table:ShaderOpArithTable.xml#Msad4Table")
- END_TEST_METHOD()
- BEGIN_TEST_METHOD(DenormBinaryFloatOpTest)
- TEST_METHOD_PROPERTY(L"DataSource", L"Table:ShaderOpArithTable.xml#DenormBinaryFloatOpTable")
- TEST_METHOD_PROPERTY(L"Priority", L"2") // Remove this line once warp supports this feature in Shader Model 6.2
- END_TEST_METHOD()
- BEGIN_TEST_METHOD(DenormTertiaryFloatOpTest)
- TEST_METHOD_PROPERTY(L"DataSource", L"Table:ShaderOpArithTable.xml#DenormTertiaryFloatOpTable")
- TEST_METHOD_PROPERTY(L"Priority", L"2") // Remove this line once warp supports this feature in Shader Model 6.2
- END_TEST_METHOD()
- TEST_METHOD(BarycentricsTest);
-
- TEST_METHOD(ComputeRawBufferLdStI32);
- TEST_METHOD(ComputeRawBufferLdStFloat);
- BEGIN_TEST_METHOD(ComputeRawBufferLdStI64)
- TEST_METHOD_PROPERTY(L"Priority", L"2") // Remove this line once warp supports this feature in Shader Model 6.3
- END_TEST_METHOD()
- BEGIN_TEST_METHOD(ComputeRawBufferLdStDouble)
- TEST_METHOD_PROPERTY(L"Priority", L"2") // Remove this line once warp supports this feature in Shader Model 6.3
- END_TEST_METHOD()
-
- BEGIN_TEST_METHOD(ComputeRawBufferLdStI16)
- TEST_METHOD_PROPERTY(L"Priority", L"2") // This test is disabled because of a bug in WARP; TODO: enable once the bug is fixed
- END_TEST_METHOD()
- BEGIN_TEST_METHOD(ComputeRawBufferLdStHalf)
- TEST_METHOD_PROPERTY(L"Priority", L"2") // This test is disabled because of a bug in WARP; TODO: enable once the bug is fixed
- END_TEST_METHOD()
- TEST_METHOD(GraphicsRawBufferLdStI32);
- TEST_METHOD(GraphicsRawBufferLdStFloat);
- BEGIN_TEST_METHOD(GraphicsRawBufferLdStI64)
- TEST_METHOD_PROPERTY(L"Priority", L"2") // Remove this line once warp supports this feature in Shader Model 6.3
- END_TEST_METHOD()
- BEGIN_TEST_METHOD(GraphicsRawBufferLdStDouble)
- TEST_METHOD_PROPERTY(L"Priority", L"2") // Remove this line once warp supports this feature in Shader Model 6.3
- END_TEST_METHOD()
- BEGIN_TEST_METHOD(GraphicsRawBufferLdStI16)
- TEST_METHOD_PROPERTY(L"Priority", L"2") // This test is disabled because of a bug in WARP; TODO: enable once the bug is fixed
- END_TEST_METHOD()
- BEGIN_TEST_METHOD(GraphicsRawBufferLdStHalf)
- TEST_METHOD_PROPERTY(L"Priority", L"2") // This test is disabled because of a bug in WARP; TODO: enable once the bug is fixed
- END_TEST_METHOD()
- BEGIN_TEST_METHOD(PackUnpackTest)
- TEST_METHOD_PROPERTY(L"DataSource", L"Table:ShaderOpArithTable.xml#PackUnpackOpTable")
- END_TEST_METHOD()
- dxc::DxcDllSupport m_support;
- VersionSupportInfo m_ver;
- bool m_ExperimentalModeEnabled = false;
- const float ClearColor[4] = { 0.0f, 0.2f, 0.4f, 1.0f };
- // Do not remove the following line - it is used by TranslateExecutionTest.py
- // MARKER: ExecutionTest/DxilConf Shared Implementation Start
- // This is defined in d3d.h for Windows 10 Anniversary Edition SDK, but we only
- // require the Windows 10 SDK.
- typedef enum D3D_SHADER_MODEL {
- D3D_SHADER_MODEL_5_1 = 0x51,
- D3D_SHADER_MODEL_6_0 = 0x60,
- D3D_SHADER_MODEL_6_1 = 0x61,
- D3D_SHADER_MODEL_6_2 = 0x62,
- D3D_SHADER_MODEL_6_3 = 0x63,
- D3D_SHADER_MODEL_6_4 = 0x64,
- D3D_SHADER_MODEL_6_5 = 0x65,
- D3D_SHADER_MODEL_6_6 = 0x66,
- } D3D_SHADER_MODEL;
- #if WDK_NTDDI_VERSION == NTDDI_WIN10_RS2
- static const D3D_SHADER_MODEL HIGHEST_SHADER_MODEL = D3D_SHADER_MODEL_6_0;
- #elif WDK_NTDDI_VERSION == NTDDI_WIN10_RS3
- static const D3D_SHADER_MODEL HIGHEST_SHADER_MODEL = D3D_SHADER_MODEL_6_1;
- #elif WDK_NTDDI_VERSION == NTDDI_WIN10_RS4
- static const D3D_SHADER_MODEL HIGHEST_SHADER_MODEL = D3D_SHADER_MODEL_6_2;
- #elif WDK_NTDDI_VERSION == NTDDI_WIN10_RS5
- static const D3D_SHADER_MODEL HIGHEST_SHADER_MODEL = D3D_SHADER_MODEL_6_3;
- #elif WDK_NTDDI_VERSION == NTDDI_WIN10_19H1
- static const D3D_SHADER_MODEL HIGHEST_SHADER_MODEL = D3D_SHADER_MODEL_6_4;
- #elif WDK_NTDDI_VERSION == NTDDI_WIN10_VB
- static const D3D_SHADER_MODEL HIGHEST_SHADER_MODEL = D3D_SHADER_MODEL_6_6;
- #elif WDK_NTDDI_VERSION == NTDDI_WIN10_MN
- static const D3D_SHADER_MODEL HIGHEST_SHADER_MODEL = D3D_SHADER_MODEL_6_5;
- #elif WDK_NTDDI_VERSION == NTDDI_WIN10_FE
- static const D3D_SHADER_MODEL HIGHEST_SHADER_MODEL = D3D_SHADER_MODEL_6_6;
- #else
- static const D3D_SHADER_MODEL HIGHEST_SHADER_MODEL = D3D_SHADER_MODEL_6_6;
- #endif
- bool UseDxbc() {
- #ifdef _HLK_CONF
- return false;
- #else
- return GetTestParamBool(L"DXBC");
- #endif
- }
- bool UseWarpByDefault() {
- #ifdef _HLK_CONF
- return false;
- #else
- return true;
- #endif
- }
- bool UseDebugIfaces() {
- return true;
- }
- bool SaveImages() {
- return GetTestParamBool(L"SaveImages");
- }
- void RunResourceTest(ID3D12Device *pDevice, const char *pShader, const wchar_t *sm, bool isDynamic);
- template <class T1, class T2>
- void WaveIntrinsicsActivePrefixTest(TableParameter *pParameterList,
- size_t numParameter, bool isPrefix);
- template <typename T>
- void WaveIntrinsicsMultiPrefixOpTest(TableParameter *pParameterList,
- size_t numParameters);
- void BasicTriangleTestSetup(LPCSTR OpName, LPCWSTR FileName, D3D_SHADER_MODEL testModel);
- void RunBasicShaderModelTest(D3D_SHADER_MODEL shaderModel);
- enum class RawBufferLdStType {
- I32,
- Float,
- I64,
- Double,
- I16,
- Half
- };
- template <class Ty>
- struct RawBufferLdStTestData {
- Ty v1, v2[2], v3[3], v4[4];
- };
- template <class Ty>
- struct RawBufferLdStUavData {
- RawBufferLdStTestData<Ty> input, output, srvOut;
- };
- template <class Ty>
- void RunComputeRawBufferLdStTest(D3D_SHADER_MODEL shaderModel, RawBufferLdStType dataType,
- const char *shaderOpName, const RawBufferLdStTestData<Ty> &testData);
- template <class Ty>
- void RunGraphicsRawBufferLdStTest(D3D_SHADER_MODEL shaderModel, RawBufferLdStType dataType,
- const char *shaderOpName, const RawBufferLdStTestData<Ty> &testData);
- template <class Ty>
- void VerifyRawBufferLdStTestResults(const std::shared_ptr<st::ShaderOpTest> test, const RawBufferLdStTestData<Ty> &testData);
-
- bool SetupRawBufferLdStTest(D3D_SHADER_MODEL shaderModel, RawBufferLdStType dataType, CComPtr<ID3D12Device> &pDevice,
- CComPtr<IStream> &pStream, char *&sTy, char *&additionalOptions);
- template <class Ty>
- void RunBasicShaderModelTest(CComPtr<ID3D12Device> pDevice, const char *pShaderModelStr, const char *pShader, Ty *pInputDataPairs, unsigned inputDataCount);
-
- template <class Ty>
- const wchar_t* BasicShaderModelTest_GetFormatString();
-
- void CompileFromText(LPCSTR pText, LPCWSTR pEntryPoint, LPCWSTR pTargetProfile, ID3DBlob **ppBlob, LPCWSTR *pOptions = nullptr, int numOptions = 0) {
- VERIFY_SUCCEEDED(m_support.Initialize());
- CComPtr<IDxcCompiler> pCompiler;
- CComPtr<IDxcLibrary> pLibrary;
- CComPtr<IDxcBlobEncoding> pTextBlob;
- CComPtr<IDxcOperationResult> pResult;
- HRESULT resultCode;
- VERIFY_SUCCEEDED(m_support.CreateInstance(CLSID_DxcCompiler, &pCompiler));
- VERIFY_SUCCEEDED(m_support.CreateInstance(CLSID_DxcLibrary, &pLibrary));
- VERIFY_SUCCEEDED(pLibrary->CreateBlobWithEncodingFromPinned(pText, (UINT32)strlen(pText), CP_UTF8, &pTextBlob));
- VERIFY_SUCCEEDED(pCompiler->Compile(pTextBlob, L"hlsl.hlsl", pEntryPoint, pTargetProfile, pOptions, numOptions, nullptr, 0, nullptr, &pResult));
- VERIFY_SUCCEEDED(pResult->GetStatus(&resultCode));
- if (FAILED(resultCode)) {
- CComPtr<IDxcBlobEncoding> errors;
- VERIFY_SUCCEEDED(pResult->GetErrorBuffer(&errors));
- #ifndef _HLK_CONF
- LogCommentFmt(L"Failed to compile shader: %s", BlobToUtf16(errors).data());
- #endif
- }
- VERIFY_SUCCEEDED(resultCode);
- VERIFY_SUCCEEDED(pResult->GetResult((IDxcBlob **)ppBlob));
- }
- void CreateCommandQueue(ID3D12Device *pDevice, LPCWSTR pName, ID3D12CommandQueue **ppCommandQueue, D3D12_COMMAND_LIST_TYPE type) {
- D3D12_COMMAND_QUEUE_DESC queueDesc = {};
- queueDesc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
- queueDesc.Type = type;
- VERIFY_SUCCEEDED(pDevice->CreateCommandQueue(&queueDesc, IID_PPV_ARGS(ppCommandQueue)));
- VERIFY_SUCCEEDED((*ppCommandQueue)->SetName(pName));
- }
- void CreateComputeCommandQueue(ID3D12Device *pDevice, LPCWSTR pName, ID3D12CommandQueue **ppCommandQueue) {
- CreateCommandQueue(pDevice, pName, ppCommandQueue, D3D12_COMMAND_LIST_TYPE_COMPUTE);
- }
- void CreateComputePSO(ID3D12Device *pDevice, ID3D12RootSignature *pRootSignature, LPCSTR pShader, LPCWSTR pTargetProfile, ID3D12PipelineState **ppComputeState, LPCWSTR *pOptions = nullptr, int numOptions = 0) {
- CComPtr<ID3DBlob> pComputeShader;
- // Load and compile shaders.
- if (UseDxbc()) {
- #ifndef _HLK_CONF
- DXBCFromText(pShader, L"main", pTargetProfile, &pComputeShader);
- #endif
- }
- else {
- CompileFromText(pShader, L"main", pTargetProfile, &pComputeShader, pOptions, numOptions);
- }
- // Describe and create the compute pipeline state object (PSO).
- D3D12_COMPUTE_PIPELINE_STATE_DESC computePsoDesc = {};
- computePsoDesc.pRootSignature = pRootSignature;
- computePsoDesc.CS = CD3DX12_SHADER_BYTECODE(pComputeShader);
- VERIFY_SUCCEEDED(pDevice->CreateComputePipelineState(&computePsoDesc, IID_PPV_ARGS(ppComputeState)));
- }
- bool CreateDevice(_COM_Outptr_ ID3D12Device **ppDevice,
- D3D_SHADER_MODEL testModel = D3D_SHADER_MODEL_6_0, bool skipUnsupported = true,
- bool enableRayTracing = false) {
- if (testModel > HIGHEST_SHADER_MODEL) {
- UINT minor = (UINT)testModel & 0x0f;
- LogCommentFmt(L"Installed SDK does not support "
- L"shader model 6.%1u", minor);
- if (skipUnsupported) {
- WEX::Logging::Log::Result(WEX::Logging::TestResults::Skipped);
- }
- return false;
- }
- const D3D_FEATURE_LEVEL FeatureLevelRequired = enableRayTracing ? D3D_FEATURE_LEVEL_12_0 : D3D_FEATURE_LEVEL_11_0;
- CComPtr<IDXGIFactory4> factory;
- CComPtr<ID3D12Device> pDevice;
- *ppDevice = nullptr;
- VERIFY_SUCCEEDED(CreateDXGIFactory1(IID_PPV_ARGS(&factory)));
- if (GetTestParamUseWARP(UseWarpByDefault())) {
- CComPtr<IDXGIAdapter> warpAdapter;
- VERIFY_SUCCEEDED(factory->EnumWarpAdapter(IID_PPV_ARGS(&warpAdapter)));
- HRESULT createHR = D3D12CreateDevice(warpAdapter, FeatureLevelRequired,
- IID_PPV_ARGS(&pDevice));
- if (FAILED(createHR)) {
- LogCommentFmt(L"The available version of WARP does not support d3d12.");
- if (skipUnsupported) {
- WEX::Logging::Log::Result(WEX::Logging::TestResults::Skipped);
- }
- return false;
- }
- } else {
- CComPtr<IDXGIAdapter1> hardwareAdapter;
- WEX::Common::String AdapterValue;
- HRESULT hr = WEX::TestExecution::RuntimeParameters::TryGetValue(L"Adapter",
- AdapterValue);
- if (SUCCEEDED(hr)) {
- GetHardwareAdapter(factory, AdapterValue, &hardwareAdapter);
- } else {
- WEX::Logging::Log::Comment(
- L"Using default hardware adapter with D3D12 support.");
- }
- VERIFY_SUCCEEDED(D3D12CreateDevice(hardwareAdapter, FeatureLevelRequired,
- IID_PPV_ARGS(&pDevice)));
- }
- // retrieve adapter information
- LUID adapterID = pDevice->GetAdapterLuid();
- CComPtr<IDXGIAdapter> adapter;
- factory->EnumAdapterByLuid(adapterID, IID_PPV_ARGS(&adapter));
- DXGI_ADAPTER_DESC AdapterDesc;
- VERIFY_SUCCEEDED(adapter->GetDesc(&AdapterDesc));
- LogCommentFmt(L"Using Adapter:%s", AdapterDesc.Description);
-
- if (pDevice == nullptr)
- return false;
- if (!UseDxbc()) {
- // Check for DXIL support.
- typedef struct D3D12_FEATURE_DATA_SHADER_MODEL {
- _Inout_ D3D_SHADER_MODEL HighestShaderModel;
- } D3D12_FEATURE_DATA_SHADER_MODEL;
- const UINT D3D12_FEATURE_SHADER_MODEL = 7;
- D3D12_FEATURE_DATA_SHADER_MODEL SMData;
- SMData.HighestShaderModel = testModel;
- VERIFY_SUCCEEDED(pDevice->CheckFeatureSupport(
- (D3D12_FEATURE)D3D12_FEATURE_SHADER_MODEL, &SMData, sizeof(SMData)));
- if (SMData.HighestShaderModel < testModel) {
- UINT minor = (UINT)testModel & 0x0f;
- LogCommentFmt(L"The selected device does not support "
- L"shader model 6.%1u", minor);
- if (skipUnsupported) {
- WEX::Logging::Log::Result(WEX::Logging::TestResults::Skipped);
- }
- return false;
- }
- }
- if (UseDebugIfaces()) {
- CComPtr<ID3D12InfoQueue> pInfoQueue;
- if (SUCCEEDED(pDevice->QueryInterface(&pInfoQueue))) {
- pInfoQueue->SetMuteDebugOutput(FALSE);
- }
- }
- *ppDevice = pDevice.Detach();
- return true;
- }
- void CreateGraphicsCommandQueue(ID3D12Device *pDevice, ID3D12CommandQueue **ppCommandQueue) {
- D3D12_COMMAND_QUEUE_DESC queueDesc = {};
- queueDesc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
- queueDesc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;;
- VERIFY_SUCCEEDED(pDevice->CreateCommandQueue(&queueDesc, IID_PPV_ARGS(ppCommandQueue)));
- }
- void CreateGraphicsCommandQueueAndList(
- ID3D12Device *pDevice, ID3D12CommandQueue **ppCommandQueue,
- ID3D12CommandAllocator **ppAllocator,
- ID3D12GraphicsCommandList **ppCommandList, ID3D12PipelineState *pPSO) {
- CreateGraphicsCommandQueue(pDevice, ppCommandQueue);
- VERIFY_SUCCEEDED(pDevice->CreateCommandAllocator(
- D3D12_COMMAND_LIST_TYPE_DIRECT, IID_PPV_ARGS(ppAllocator)));
- VERIFY_SUCCEEDED(pDevice->CreateCommandList(
- 0, D3D12_COMMAND_LIST_TYPE_DIRECT, *ppAllocator, pPSO,
- IID_PPV_ARGS(ppCommandList)));
- }
- void CreateGraphicsPSO(ID3D12Device *pDevice,
- D3D12_INPUT_LAYOUT_DESC *pInputLayout,
- ID3D12RootSignature *pRootSignature, LPCSTR pShaders,
- ID3D12PipelineState **ppPSO) {
- CComPtr<ID3DBlob> vertexShader;
- CComPtr<ID3DBlob> pixelShader;
- if (UseDxbc()) {
- #ifndef _HLK_CONF
- DXBCFromText(pShaders, L"VSMain", L"vs_6_0", &vertexShader);
- DXBCFromText(pShaders, L"PSMain", L"ps_6_0", &pixelShader);
- #endif
- } else {
- CompileFromText(pShaders, L"VSMain", L"vs_6_0", &vertexShader);
- CompileFromText(pShaders, L"PSMain", L"ps_6_0", &pixelShader);
- }
- // Describe and create the graphics pipeline state object (PSO).
- D3D12_GRAPHICS_PIPELINE_STATE_DESC psoDesc = {};
- psoDesc.InputLayout = *pInputLayout;
- psoDesc.pRootSignature = pRootSignature;
- psoDesc.VS = CD3DX12_SHADER_BYTECODE(vertexShader);
- psoDesc.PS = CD3DX12_SHADER_BYTECODE(pixelShader);
- psoDesc.RasterizerState = CD3DX12_RASTERIZER_DESC(D3D12_DEFAULT);
- psoDesc.BlendState = CD3DX12_BLEND_DESC(D3D12_DEFAULT);
- psoDesc.DepthStencilState.DepthEnable = FALSE;
- psoDesc.DepthStencilState.StencilEnable = FALSE;
- psoDesc.SampleMask = UINT_MAX;
- psoDesc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
- psoDesc.NumRenderTargets = 1;
- psoDesc.RTVFormats[0] = DXGI_FORMAT_R8G8B8A8_UNORM;
- psoDesc.SampleDesc.Count = 1;
- VERIFY_SUCCEEDED(
- pDevice->CreateGraphicsPipelineState(&psoDesc, IID_PPV_ARGS(ppPSO)));
- }
- void CreateRenderTargetAndReadback(ID3D12Device *pDevice,
- ID3D12DescriptorHeap *pHeap, UINT width,
- UINT height,
- ID3D12Resource **ppRenderTarget,
- ID3D12Resource **ppBuffer) {
- const DXGI_FORMAT format = DXGI_FORMAT_R8G8B8A8_UNORM;
- const size_t formatElementSize = 4;
- CComPtr<ID3D12Resource> pRenderTarget;
- CComPtr<ID3D12Resource> pBuffer;
- CD3DX12_CPU_DESCRIPTOR_HANDLE rtvHandle(
- pHeap->GetCPUDescriptorHandleForHeapStart());
- CD3DX12_HEAP_PROPERTIES rtHeap(D3D12_HEAP_TYPE_DEFAULT);
- CD3DX12_RESOURCE_DESC rtDesc(
- CD3DX12_RESOURCE_DESC::Tex2D(format, width, height));
- CD3DX12_CLEAR_VALUE rtClearVal(format, ClearColor);
- rtDesc.Flags = D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
- VERIFY_SUCCEEDED(pDevice->CreateCommittedResource(
- &rtHeap, D3D12_HEAP_FLAG_NONE, &rtDesc, D3D12_RESOURCE_STATE_COPY_DEST,
- &rtClearVal, IID_PPV_ARGS(&pRenderTarget)));
- pDevice->CreateRenderTargetView(pRenderTarget, nullptr, rtvHandle);
- // rtvHandle.Offset(1, rtvDescriptorSize); // Not needed for a single
- // resource.
- CD3DX12_HEAP_PROPERTIES readHeap(D3D12_HEAP_TYPE_READBACK);
- CD3DX12_RESOURCE_DESC readDesc(
- CD3DX12_RESOURCE_DESC::Buffer(width * height * formatElementSize));
- VERIFY_SUCCEEDED(pDevice->CreateCommittedResource(
- &readHeap, D3D12_HEAP_FLAG_NONE, &readDesc,
- D3D12_RESOURCE_STATE_COPY_DEST, nullptr, IID_PPV_ARGS(&pBuffer)));
- *ppRenderTarget = pRenderTarget.Detach();
- *ppBuffer = pBuffer.Detach();
- }
- void CreateRootSignatureFromDesc(ID3D12Device *pDevice,
- const D3D12_ROOT_SIGNATURE_DESC *pDesc,
- ID3D12RootSignature **pRootSig) {
- CComPtr<ID3DBlob> signature;
- CComPtr<ID3DBlob> error;
- VERIFY_SUCCEEDED(D3D12SerializeRootSignature(pDesc, D3D_ROOT_SIGNATURE_VERSION_1, &signature, &error));
- VERIFY_SUCCEEDED(pDevice->CreateRootSignature(
- 0, signature->GetBufferPointer(), signature->GetBufferSize(),
- IID_PPV_ARGS(pRootSig)));
- }
- void CreateRootSignatureFromRanges(ID3D12Device *pDevice, ID3D12RootSignature **pRootSig,
- CD3DX12_DESCRIPTOR_RANGE *resRanges, UINT resCt,
- CD3DX12_DESCRIPTOR_RANGE *sampRanges = nullptr, UINT sampCt = 0,
- D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) {
- CD3DX12_ROOT_PARAMETER rootParameters[2];
- rootParameters[0].InitAsDescriptorTable(resCt, resRanges, D3D12_SHADER_VISIBILITY_ALL);
- rootParameters[1].InitAsDescriptorTable(sampCt, sampRanges, D3D12_SHADER_VISIBILITY_ALL);
- CD3DX12_ROOT_SIGNATURE_DESC rootSignatureDesc;
- rootSignatureDesc.Init(_countof(rootParameters), rootParameters, 0, nullptr, flags);
- CreateRootSignatureFromDesc(pDevice, &rootSignatureDesc, pRootSig);
- }
- void CreateRtvDescriptorHeap(ID3D12Device *pDevice, UINT numDescriptors,
- ID3D12DescriptorHeap **pRtvHeap, UINT *rtvDescriptorSize) {
- D3D12_DESCRIPTOR_HEAP_DESC rtvHeapDesc = {};
- rtvHeapDesc.NumDescriptors = numDescriptors;
- rtvHeapDesc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
- rtvHeapDesc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
- VERIFY_SUCCEEDED(
- pDevice->CreateDescriptorHeap(&rtvHeapDesc, IID_PPV_ARGS(pRtvHeap)));
- if (rtvDescriptorSize != nullptr) {
- *rtvDescriptorSize = pDevice->GetDescriptorHandleIncrementSize(
- D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
- }
- }
- void CreateTestResources(ID3D12Device *pDevice,
- ID3D12GraphicsCommandList *pCommandList, LPCVOID values,
- UINT32 valueSizeInBytes, D3D12_RESOURCE_DESC resDesc,
- ID3D12Resource **ppResource,
- ID3D12Resource **ppUploadResource,
- ID3D12Resource **ppReadBuffer = nullptr) {
- CComPtr<ID3D12Resource> pResource;
- CComPtr<ID3D12Resource> pReadBuffer;
- CComPtr<ID3D12Resource> pUploadResource;
- D3D12_SUBRESOURCE_DATA transferData;
- D3D12_HEAP_PROPERTIES defaultHeapProperties = CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_DEFAULT);
- D3D12_HEAP_PROPERTIES uploadHeapProperties = CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_UPLOAD);
- D3D12_RESOURCE_DESC uploadBufferDesc = CD3DX12_RESOURCE_DESC::Buffer(valueSizeInBytes);
- CD3DX12_HEAP_PROPERTIES readHeap(D3D12_HEAP_TYPE_READBACK);
- CD3DX12_RESOURCE_DESC readDesc(CD3DX12_RESOURCE_DESC::Buffer(valueSizeInBytes));
- pDevice->GetCopyableFootprints(&resDesc, 0, 1/*mipleveles*/, 0, nullptr, nullptr, nullptr, &uploadBufferDesc.Width);
- uploadBufferDesc.Height = 1;
- VERIFY_SUCCEEDED(pDevice->CreateCommittedResource(
- &defaultHeapProperties,
- D3D12_HEAP_FLAG_NONE,
- &resDesc,
- D3D12_RESOURCE_STATE_COPY_DEST,
- nullptr,
- IID_PPV_ARGS(&pResource)));
- VERIFY_SUCCEEDED(pDevice->CreateCommittedResource(
- &uploadHeapProperties,
- D3D12_HEAP_FLAG_NONE,
- &uploadBufferDesc,
- D3D12_RESOURCE_STATE_GENERIC_READ,
- nullptr,
- IID_PPV_ARGS(&pUploadResource)));
- if (ppReadBuffer)
- VERIFY_SUCCEEDED(pDevice->CreateCommittedResource(
- &readHeap, D3D12_HEAP_FLAG_NONE, &readDesc,
- D3D12_RESOURCE_STATE_COPY_DEST, nullptr, IID_PPV_ARGS(&pReadBuffer)));
- transferData.pData = values;
- transferData.RowPitch = valueSizeInBytes/resDesc.Height;
- transferData.SlicePitch = valueSizeInBytes;
- UpdateSubresources<1>(pCommandList, pResource.p, pUploadResource.p, 0, 0, 1, &transferData);
- if (resDesc.Flags & D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS)
- RecordTransitionBarrier(pCommandList, pResource, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
- else
- RecordTransitionBarrier(pCommandList, pResource, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_COMMON);
- *ppResource = pResource.Detach();
- *ppUploadResource = pUploadResource.Detach();
- if (ppReadBuffer)
- *ppReadBuffer = pReadBuffer.Detach();
- }
- void CreateTestUavs(ID3D12Device *pDevice,
- ID3D12GraphicsCommandList *pCommandList, LPCVOID values,
- UINT32 valueSizeInBytes, ID3D12Resource **ppUavResource,
- ID3D12Resource **ppUploadResource = nullptr,
- ID3D12Resource **ppReadBuffer = nullptr) {
- D3D12_RESOURCE_DESC bufferDesc = CD3DX12_RESOURCE_DESC::Buffer(valueSizeInBytes, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS);
- CreateTestResources(pDevice, pCommandList, values, valueSizeInBytes, bufferDesc,
- ppUavResource, ppUploadResource, ppReadBuffer);
- }
- // Create and return descriptor heaps for the given device
- // with the given number of resources and samples.
- // using some reasonable defaults
- void CreateDefaultDescHeaps(ID3D12Device *pDevice,
- int NumResources, int NumSamplers,
- ID3D12DescriptorHeap **ppResHeap, ID3D12DescriptorHeap **ppSampHeap) {
- // Describe and create descriptor heaps.
- ID3D12DescriptorHeap *pResHeap, *pSampHeap;
- D3D12_DESCRIPTOR_HEAP_DESC heapDesc = {};
- heapDesc.NumDescriptors = NumResources;
- heapDesc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
- heapDesc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
- VERIFY_SUCCEEDED(pDevice->CreateDescriptorHeap(&heapDesc, IID_PPV_ARGS(&pResHeap)));
- heapDesc.NumDescriptors = NumSamplers;
- heapDesc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER;
- VERIFY_SUCCEEDED(pDevice->CreateDescriptorHeap(&heapDesc, IID_PPV_ARGS(&pSampHeap)));
- *ppResHeap = pResHeap;
- *ppSampHeap = pSampHeap;
- }
- // Create Resource views for <pDevice> given the SRV and UAV information provided
- // using some reasonable defaults
- void CreateDefaultResourceViews(ID3D12Device *pDevice, D3D12_CPU_DESCRIPTOR_HANDLE heapStart,
- int numElements,
- const CComPtr<ID3D12Resource> pSRVResources[], int NumSRVs,
- const CComPtr<ID3D12Resource> pUAVResources[], int NumUAVs) {
- CD3DX12_CPU_DESCRIPTOR_HANDLE baseHandle(heapStart);
- UINT descriptorSize = pDevice->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
- // Create SRVs
- D3D12_SHADER_RESOURCE_VIEW_DESC srvDesc = {};
- srvDesc.Format = DXGI_FORMAT_UNKNOWN;
- srvDesc.ViewDimension = D3D12_SRV_DIMENSION_BUFFER;
- srvDesc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
- srvDesc.Buffer.FirstElement = 0;
- srvDesc.Buffer.NumElements = numElements;
- srvDesc.Buffer.StructureByteStride = sizeof(float);
- for (int i = 0; i < NumSRVs - 1; i++) {
- pDevice->CreateShaderResourceView(pSRVResources[i], &srvDesc, baseHandle);
- baseHandle = baseHandle.Offset(descriptorSize);
- }
- srvDesc.Format = DXGI_FORMAT_R32_FLOAT;
- srvDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
- srvDesc.Texture2D.MostDetailedMip = 0;
- srvDesc.Texture2D.MipLevels = 1;
- srvDesc.Texture2D.PlaneSlice = 0;
- srvDesc.Texture2D.ResourceMinLODClamp = 0;
- pDevice->CreateShaderResourceView(pSRVResources[NumSRVs - 1], &srvDesc, baseHandle);
- baseHandle = baseHandle.Offset(descriptorSize);
- // Create UAVs
- D3D12_UNORDERED_ACCESS_VIEW_DESC uavDesc = {};
- uavDesc.Format = DXGI_FORMAT_UNKNOWN;
- uavDesc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
- uavDesc.Buffer.FirstElement = 0;
- uavDesc.Buffer.NumElements = numElements;
- uavDesc.Buffer.StructureByteStride = sizeof(float);
- uavDesc.Buffer.CounterOffsetInBytes = 0;
- uavDesc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_NONE;
- for (int i = 0; i < NumUAVs - 1; i++) {
- pDevice->CreateUnorderedAccessView(pUAVResources[i], nullptr, &uavDesc, baseHandle);
- baseHandle = baseHandle.Offset(descriptorSize);
- }
- uavDesc.Format = DXGI_FORMAT_R32_FLOAT;
- uavDesc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE1D;
- uavDesc.Texture1D.MipSlice = 0;
- pDevice->CreateUnorderedAccessView(pUAVResources[NumUAVs - 1], nullptr, &uavDesc, baseHandle);
- }
- // Create Samplers for <pDevice> given the filter and border color information provided
- // using some reasonable defaults
- void CreateDefaultSamplers(ID3D12Device *pDevice, D3D12_CPU_DESCRIPTOR_HANDLE heapStart,
- D3D12_FILTER filters[], float BorderColors[], int NumSamplers) {
- CD3DX12_CPU_DESCRIPTOR_HANDLE sampHandle(heapStart);
- UINT descriptorSize = pDevice->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER);
- D3D12_SAMPLER_DESC sampDesc = {};
- sampDesc.Filter = D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT;
- sampDesc.AddressU = D3D12_TEXTURE_ADDRESS_MODE_BORDER;
- sampDesc.AddressV = D3D12_TEXTURE_ADDRESS_MODE_BORDER;
- sampDesc.AddressW = D3D12_TEXTURE_ADDRESS_MODE_BORDER;
- sampDesc.MipLODBias = 0;
- sampDesc.MaxAnisotropy = 1;
- sampDesc.ComparisonFunc = D3D12_COMPARISON_FUNC_EQUAL;
- sampDesc.MinLOD = 0;
- sampDesc.MaxLOD = 0;
- for (int i = 0; i < NumSamplers; i++) {
- sampDesc.Filter = filters[i];
- for (int j = 0; j < 4; j++)
- sampDesc.BorderColor[j] = BorderColors[i];
- pDevice->CreateSampler(&sampDesc, sampHandle);
- sampHandle = sampHandle.Offset(descriptorSize);
- }
- }
- template <typename TVertex, int len>
- void CreateVertexBuffer(ID3D12Device *pDevice, TVertex(&vertices)[len],
- ID3D12Resource **ppVertexBuffer,
- D3D12_VERTEX_BUFFER_VIEW *pVertexBufferView) {
- size_t vertexBufferSize = sizeof(vertices);
- CComPtr<ID3D12Resource> pVertexBuffer;
- CD3DX12_HEAP_PROPERTIES heapProps(D3D12_HEAP_TYPE_UPLOAD);
- CD3DX12_RESOURCE_DESC bufferDesc(
- CD3DX12_RESOURCE_DESC::Buffer(vertexBufferSize));
- VERIFY_SUCCEEDED(pDevice->CreateCommittedResource(
- &heapProps, D3D12_HEAP_FLAG_NONE, &bufferDesc,
- D3D12_RESOURCE_STATE_GENERIC_READ, nullptr,
- IID_PPV_ARGS(&pVertexBuffer)));
- UINT8 *pVertexDataBegin;
- CD3DX12_RANGE readRange(0, 0);
- VERIFY_SUCCEEDED(pVertexBuffer->Map(
- 0, &readRange, reinterpret_cast<void **>(&pVertexDataBegin)));
- memcpy(pVertexDataBegin, vertices, vertexBufferSize);
- pVertexBuffer->Unmap(0, nullptr);
- // Initialize the vertex buffer view.
- pVertexBufferView->BufferLocation = pVertexBuffer->GetGPUVirtualAddress();
- pVertexBufferView->StrideInBytes = sizeof(TVertex);
- pVertexBufferView->SizeInBytes = (UINT)vertexBufferSize;
- *ppVertexBuffer = pVertexBuffer.Detach();
- }
- // Requires Anniversary Edition headers, so simplifying things for current setup.
- const UINT D3D12_FEATURE_D3D12_OPTIONS1 = 8;
- struct D3D12_FEATURE_DATA_D3D12_OPTIONS1 {
- BOOL WaveOps;
- UINT WaveLaneCountMin;
- UINT WaveLaneCountMax;
- UINT TotalLaneCount;
- BOOL ExpandedComputeResourceStates;
- BOOL Int64ShaderOps;
- };
- bool DoesDeviceSupportInt64(ID3D12Device *pDevice) {
- D3D12_FEATURE_DATA_D3D12_OPTIONS1 O;
- if (FAILED(pDevice->CheckFeatureSupport((D3D12_FEATURE)D3D12_FEATURE_D3D12_OPTIONS1, &O, sizeof(O))))
- return false;
- return O.Int64ShaderOps != FALSE;
- }
- bool DoesDeviceSupportDouble(ID3D12Device *pDevice) {
- D3D12_FEATURE_DATA_D3D12_OPTIONS O;
- if (FAILED(pDevice->CheckFeatureSupport((D3D12_FEATURE)D3D12_FEATURE_D3D12_OPTIONS, &O, sizeof(O))))
- return false;
- return O.DoublePrecisionFloatShaderOps != FALSE;
- }
- bool DoesDeviceSupportWaveOps(ID3D12Device *pDevice) {
- D3D12_FEATURE_DATA_D3D12_OPTIONS1 O;
- if (FAILED(pDevice->CheckFeatureSupport((D3D12_FEATURE)D3D12_FEATURE_D3D12_OPTIONS1, &O, sizeof(O))))
- return false;
- return O.WaveOps != FALSE;
- }
- bool DoesDeviceSupportBarycentrics(ID3D12Device *pDevice) {
- D3D12_FEATURE_DATA_D3D12_OPTIONS3 O;
- if (FAILED(pDevice->CheckFeatureSupport((D3D12_FEATURE)D3D12_FEATURE_D3D12_OPTIONS3, &O, sizeof(O))))
- return false;
- return O.BarycentricsSupported != FALSE;
- }
- bool DoesDeviceSupportNative16bitOps(ID3D12Device *pDevice) {
- D3D12_FEATURE_DATA_D3D12_OPTIONS4 O;
- if (FAILED(pDevice->CheckFeatureSupport((D3D12_FEATURE)D3D12_FEATURE_D3D12_OPTIONS4, &O, sizeof(O))))
- return false;
- return O.Native16BitShaderOpsSupported != FALSE;
- }
-
- bool DoesDeviceSupportMeshShaders(ID3D12Device *pDevice) {
- #if defined(NTDDI_WIN10_VB) && WDK_NTDDI_VERSION >= NTDDI_WIN10_VB
- D3D12_FEATURE_DATA_D3D12_OPTIONS7 O7;
- if (FAILED(pDevice->CheckFeatureSupport((D3D12_FEATURE)D3D12_FEATURE_D3D12_OPTIONS7, &O7, sizeof(O7))))
- return false;
- return O7.MeshShaderTier != D3D12_MESH_SHADER_TIER_NOT_SUPPORTED;
- #else
- return false;
- #endif
- }
- bool DoesDeviceSupportMeshAmpDerivatives(ID3D12Device *pDevice) {
- #if 0
- D3D12_FEATURE_DATA_D3D12_OPTIONS7 O7;
- D3D12_FEATURE_DATA_D3D12_OPTIONS8 O8;
- if (FAILED(pDevice->CheckFeatureSupport((D3D12_FEATURE)D3D12_FEATURE_D3D12_OPTIONS7, &O7, sizeof(O7))) ||
- FAILED(pDevice->CheckFeatureSupport((D3D12_FEATURE)D3D12_FEATURE_D3D12_OPTIONS8, &O8, sizeof(O8))))
- return false;
- return O7.MeshShaderTier != D3D12_MESH_SHADER_TIER_NOT_SUPPORTED &&
- O8.DerivativesInMeshAndAmplificationShadersSupported != FALSE;
- #else
- return false;
- #endif
- }
- bool DoesDeviceSupportTyped64Atomics(ID3D12Device *pDevice) {
- #if 0
- D3D12_FEATURE_DATA_D3D12_OPTIONS8 O8;
- if (FAILED(pDevice->CheckFeatureSupport((D3D12_FEATURE)D3D12_FEATURE_D3D12_OPTIONS8, &O8, sizeof(O8))))
- return false;
- return O8.AtomicInt64OnTypedResourceSupported != FALSE;
- #else
- return false;
- #endif
- }
- bool DoesDeviceSupportShared64Atomics(ID3D12Device *pDevice) {
- #if 0
- D3D12_FEATURE_DATA_D3D12_OPTIONS8 O8;
- if (FAILED(pDevice->CheckFeatureSupport((D3D12_FEATURE)D3D12_FEATURE_D3D12_OPTIONS8, &O8, sizeof(O8))))
- return false;
- return O8.AtomicInt64OnGroupSharedSupported != FALSE;
- #else
- return false;
- #endif
- }
- #ifndef _HLK_CONF
- void DXBCFromText(LPCSTR pText, LPCWSTR pEntryPoint, LPCWSTR pTargetProfile, ID3DBlob **ppBlob) {
- CW2A pEntryPointA(pEntryPoint, CP_UTF8);
- CW2A pTargetProfileA(pTargetProfile, CP_UTF8);
- CComPtr<ID3DBlob> pErrors;
- D3D_SHADER_MACRO d3dMacro[2];
- ZeroMemory(d3dMacro, sizeof(d3dMacro));
- d3dMacro[0].Definition = "1";
- d3dMacro[0].Name = "USING_DXBC";
- HRESULT hr = D3DCompile(pText, strlen(pText), "hlsl.hlsl", d3dMacro, nullptr, pEntryPointA, pTargetProfileA, 0, 0, ppBlob, &pErrors);
- if (pErrors != nullptr) {
- CA2W errors((char *)pErrors->GetBufferPointer(), CP_ACP);
- LogCommentFmt(L"Compilation failure: %s", errors.m_szBuffer);
- }
- VERIFY_SUCCEEDED(hr);
- }
- #endif
- HRESULT EnableDebugLayer() {
- // The debug layer does net yet validate DXIL programs that require rewriting,
- // but basic logging should work properly.
- HRESULT hr = S_FALSE;
- if (UseDebugIfaces()) {
- CComPtr<ID3D12Debug> debugController;
- hr = D3D12GetDebugInterface(IID_PPV_ARGS(&debugController));
- if (SUCCEEDED(hr)) {
- debugController->EnableDebugLayer();
- hr = S_OK;
- }
- }
- return hr;
- }
- #ifndef _HLK_CONF
- HRESULT EnableExperimentalMode() {
- if (m_ExperimentalModeEnabled) {
- return S_OK;
- }
- if (!GetTestParamBool(L"ExperimentalShaders")) {
- return S_FALSE;
- }
- HRESULT hr = EnableExperimentalShaderModels();
- if (SUCCEEDED(hr)) {
- m_ExperimentalModeEnabled = true;
- }
- return hr;
- }
- #endif
- struct FenceObj {
- HANDLE m_fenceEvent = NULL;
- CComPtr<ID3D12Fence> m_fence;
- UINT64 m_fenceValue;
- ~FenceObj() {
- if (m_fenceEvent) CloseHandle(m_fenceEvent);
- }
- };
- void InitFenceObj(ID3D12Device *pDevice, FenceObj *pObj) {
- pObj->m_fenceValue = 1;
- VERIFY_SUCCEEDED(pDevice->CreateFence(0, D3D12_FENCE_FLAG_NONE,
- IID_PPV_ARGS(&pObj->m_fence)));
- // Create an event handle to use for frame synchronization.
- pObj->m_fenceEvent = CreateEvent(nullptr, FALSE, FALSE, nullptr);
- if (pObj->m_fenceEvent == nullptr) {
- VERIFY_SUCCEEDED(HRESULT_FROM_WIN32(GetLastError()));
- }
- }
- void ReadHlslDataIntoNewStream(LPCWSTR relativePath, IStream **ppStream) {
- VERIFY_SUCCEEDED(m_support.Initialize());
- CComPtr<IDxcLibrary> pLibrary;
- CComPtr<IDxcBlobEncoding> pBlob;
- CComPtr<IStream> pStream;
- std::wstring path = GetPathToHlslDataFile(relativePath);
- VERIFY_SUCCEEDED(m_support.CreateInstance(CLSID_DxcLibrary, &pLibrary));
- VERIFY_SUCCEEDED(pLibrary->CreateBlobFromFile(path.c_str(), nullptr, &pBlob));
- VERIFY_SUCCEEDED(pLibrary->CreateStreamFromBlobReadOnly(pBlob, &pStream));
- *ppStream = pStream.Detach();
- }
- void RecordRenderAndReadback(ID3D12GraphicsCommandList *pList,
- ID3D12DescriptorHeap *pRtvHeap,
- UINT rtvDescriptorSize,
- UINT instanceCount,
- D3D12_VERTEX_BUFFER_VIEW *pVertexBufferView,
- ID3D12RootSignature *pRootSig,
- ID3D12Resource *pRenderTarget,
- ID3D12Resource *pReadBuffer) {
- D3D12_RESOURCE_DESC rtDesc = pRenderTarget->GetDesc();
- D3D12_VIEWPORT viewport;
- D3D12_RECT scissorRect;
- memset(&viewport, 0, sizeof(viewport));
- viewport.Height = (float)rtDesc.Height;
- viewport.Width = (float)rtDesc.Width;
- viewport.MaxDepth = 1.0f;
- memset(&scissorRect, 0, sizeof(scissorRect));
- scissorRect.right = (long)rtDesc.Width;
- scissorRect.bottom = rtDesc.Height;
- if (pRootSig != nullptr) {
- pList->SetGraphicsRootSignature(pRootSig);
- }
- pList->RSSetViewports(1, &viewport);
- pList->RSSetScissorRects(1, &scissorRect);
- // Indicate that the buffer will be used as a render target.
- RecordTransitionBarrier(pList, pRenderTarget, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_RENDER_TARGET);
- CD3DX12_CPU_DESCRIPTOR_HANDLE rtvHandle(pRtvHeap->GetCPUDescriptorHandleForHeapStart(), 0, rtvDescriptorSize);
- pList->OMSetRenderTargets(1, &rtvHandle, FALSE, nullptr);
- pList->ClearRenderTargetView(rtvHandle, ClearColor, 0, nullptr);
- pList->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
- pList->IASetVertexBuffers(0, 1, pVertexBufferView);
- pList->DrawInstanced(3, instanceCount, 0, 0);
- // Transition to copy source and copy into read-back buffer.
- RecordTransitionBarrier(pList, pRenderTarget, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
- // Copy into read-back buffer.
- UINT64 rowPitch = rtDesc.Width * 4;
- if (rowPitch % D3D12_TEXTURE_DATA_PITCH_ALIGNMENT)
- rowPitch += D3D12_TEXTURE_DATA_PITCH_ALIGNMENT - (rowPitch % D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
- D3D12_PLACED_SUBRESOURCE_FOOTPRINT Footprint;
- Footprint.Offset = 0;
- Footprint.Footprint = CD3DX12_SUBRESOURCE_FOOTPRINT(DXGI_FORMAT_R8G8B8A8_UNORM, (UINT)rtDesc.Width, rtDesc.Height, 1, (UINT)rowPitch);
- CD3DX12_TEXTURE_COPY_LOCATION DstLoc(pReadBuffer, Footprint);
- CD3DX12_TEXTURE_COPY_LOCATION SrcLoc(pRenderTarget, 0);
- pList->CopyTextureRegion(&DstLoc, 0, 0, 0, &SrcLoc, nullptr);
- }
- void RunRWByteBufferComputeTest(ID3D12Device *pDevice, LPCSTR shader, std::vector<uint32_t> &values);
- void RunLifetimeIntrinsicTest(ID3D12Device *pDevice, LPCSTR shader, D3D_SHADER_MODEL shaderModel, bool useLibTarget, LPCWSTR *pOptions, int numOptions, std::vector<uint32_t> &values);
- void RunLifetimeIntrinsicComputeTest(ID3D12Device *pDevice, LPCSTR pShader, CComPtr<ID3D12DescriptorHeap>& pUavHeap, CComPtr<ID3D12RootSignature>& pRootSignature,
- LPCWSTR pTargetProfile, LPCWSTR *pOptions, int numOptions, std::vector<uint32_t> &values);
- void RunLifetimeIntrinsicLibTest(ID3D12Device5 *pDevice, LPCSTR pShader, CComPtr<ID3D12RootSignature>& pRootSignature,
- LPCWSTR pTargetProfile, LPCWSTR *pOptions, int numOptions);
- void SetDescriptorHeap(ID3D12GraphicsCommandList *pCommandList, ID3D12DescriptorHeap *pHeap) {
- ID3D12DescriptorHeap *const pHeaps[1] = { pHeap };
- pCommandList->SetDescriptorHeaps(1, pHeaps);
- }
- void WaitForSignal(ID3D12CommandQueue *pCQ, FenceObj &FO) {
- ::WaitForSignal(pCQ, FO.m_fence, FO.m_fenceEvent, FO.m_fenceValue++);
- }
- };
- #define WAVE_INTRINSIC_DXBC_GUARD \
- "#ifdef USING_DXBC\r\n" \
- "uint WaveGetLaneIndex() { return 1; }\r\n" \
- "uint WaveReadLaneFirst(uint u) { return u; }\r\n" \
- "bool WaveIsFirstLane() { return true; }\r\n" \
- "uint WaveGetLaneCount() { return 1; }\r\n" \
- "uint WaveReadLaneAt(uint n, uint u) { return u; }\r\n" \
- "bool WaveActiveAnyTrue(bool b) { return b; }\r\n" \
- "bool WaveActiveAllTrue(bool b) { return false; }\r\n" \
- "uint WaveActiveAllEqual(uint u) { return u; }\r\n" \
- "uint4 WaveActiveBallot(bool b) { return 1; }\r\n" \
- "uint WaveActiveCountBits(uint u) { return 1; }\r\n" \
- "uint WaveActiveSum(uint u) { return 1; }\r\n" \
- "uint WaveActiveProduct(uint u) { return 1; }\r\n" \
- "uint WaveActiveBitAnd(uint u) { return 1; }\r\n" \
- "uint WaveActiveBitOr(uint u) { return 1; }\r\n" \
- "uint WaveActiveBitXor(uint u) { return 1; }\r\n" \
- "uint WaveActiveMin(uint u) { return 1; }\r\n" \
- "uint WaveActiveMax(uint u) { return 1; }\r\n" \
- "uint WavePrefixCountBits(uint u) { return 1; }\r\n" \
- "uint WavePrefixSum(uint u) { return 1; }\r\n" \
- "uint WavePrefixProduct(uint u) { return 1; }\r\n" \
- "uint QuadReadLaneAt(uint a, uint u) { return 1; }\r\n" \
- "uint QuadReadAcrossX(uint u) { return 1; }\r\n" \
- "uint QuadReadAcrossY(uint u) { return 1; }\r\n" \
- "uint QuadReadAcrossDiagonal(uint u) { return 1; }\r\n" \
- "#endif\r\n"
- static void SetupComputeValuePattern(std::vector<uint32_t> &values,
- size_t count) {
- values.resize(count); // one element per dispatch group, in bytes
- for (size_t i = 0; i < count; ++i) {
- values[i] = (uint32_t)i;
- }
- }
- bool ExecutionTest::ExecutionTestClassSetup() {
- #ifdef _HLK_CONF
- // TODO: Enabling the D3D driver verifier. Check out the logic in the D3DConf_12_Core test.
- VERIFY_SUCCEEDED(m_support.Initialize());
- m_UseWarp = hlsl_test::GetTestParamUseWARP(false);
- m_EnableDebugLayer = hlsl_test::GetTestParamBool(L"DebugLayer");
- if (m_EnableDebugLayer) {
- EnableDebugLayer();
- }
- return true;
- #else
- HRESULT hr = EnableExperimentalMode();
- if (FAILED(hr)) {
- LogCommentFmt(L"Unable to enable shader experimental mode - 0x%08x.", hr);
- }
- else if (hr == S_FALSE) {
- LogCommentFmt(L"Experimental mode not enabled.");
- }
- else {
- LogCommentFmt(L"Experimental mode enabled.");
- }
- hr = EnableDebugLayer();
- if (FAILED(hr)) {
- LogCommentFmt(L"Unable to enable debug layer - 0x%08x.", hr);
- }
- else {
- LogCommentFmt(L"Debug layer enabled.");
- }
- return true;
- #endif
- }
- void ExecutionTest::RunRWByteBufferComputeTest(ID3D12Device *pDevice, LPCSTR pShader, std::vector<uint32_t> &values) {
- static const int DispatchGroupX = 1;
- static const int DispatchGroupY = 1;
- static const int DispatchGroupZ = 1;
- CComPtr<ID3D12GraphicsCommandList> pCommandList;
- CComPtr<ID3D12CommandQueue> pCommandQueue;
- CComPtr<ID3D12DescriptorHeap> pUavHeap;
- CComPtr<ID3D12CommandAllocator> pCommandAllocator;
- UINT uavDescriptorSize;
- FenceObj FO;
- const UINT valueSizeInBytes = (UINT)values.size() * sizeof(uint32_t);
- CreateComputeCommandQueue(pDevice, L"RunRWByteBufferComputeTest Command Queue", &pCommandQueue);
- InitFenceObj(pDevice, &FO);
- // Describe and create a UAV descriptor heap.
- D3D12_DESCRIPTOR_HEAP_DESC heapDesc = {};
- heapDesc.NumDescriptors = 1;
- heapDesc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
- heapDesc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
- VERIFY_SUCCEEDED(pDevice->CreateDescriptorHeap(&heapDesc, IID_PPV_ARGS(&pUavHeap)));
- uavDescriptorSize = pDevice->GetDescriptorHandleIncrementSize(heapDesc.Type);
- // Create root signature.
- CComPtr<ID3D12RootSignature> pRootSignature;
- {
- CD3DX12_DESCRIPTOR_RANGE ranges[1];
- ranges[0].Init(D3D12_DESCRIPTOR_RANGE_TYPE_UAV, 1, 0, 0, 0);
- CD3DX12_ROOT_PARAMETER rootParameters[1];
- rootParameters[0].InitAsDescriptorTable(1, &ranges[0], D3D12_SHADER_VISIBILITY_ALL);
- CD3DX12_ROOT_SIGNATURE_DESC rootSignatureDesc;
- rootSignatureDesc.Init(_countof(rootParameters), rootParameters, 0, nullptr, D3D12_ROOT_SIGNATURE_FLAG_NONE);
- CreateRootSignatureFromDesc(pDevice, &rootSignatureDesc, &pRootSignature);
- }
- // Create pipeline state object.
- CComPtr<ID3D12PipelineState> pComputeState;
- CreateComputePSO(pDevice, pRootSignature, pShader, L"cs_6_0", &pComputeState);
- // Create a command allocator and list for compute.
- VERIFY_SUCCEEDED(pDevice->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_COMPUTE, IID_PPV_ARGS(&pCommandAllocator)));
- VERIFY_SUCCEEDED(pDevice->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_COMPUTE, pCommandAllocator, pComputeState, IID_PPV_ARGS(&pCommandList)));
- pCommandList->SetName(L"ExecutionTest::RunRWByteButterComputeTest Command List");
- // Set up UAV resource.
- CComPtr<ID3D12Resource> pUavResource;
- CComPtr<ID3D12Resource> pReadBuffer;
- CComPtr<ID3D12Resource> pUploadResource;
- CreateTestUavs(pDevice, pCommandList, values.data(), valueSizeInBytes, &pUavResource, &pUploadResource, &pReadBuffer);
- VERIFY_SUCCEEDED(pUavResource->SetName(L"RunRWByteBufferComputeText UAV"));
- VERIFY_SUCCEEDED(pReadBuffer->SetName(L"RunRWByteBufferComputeText UAV Read Buffer"));
- VERIFY_SUCCEEDED(pUploadResource->SetName(L"RunRWByteBufferComputeText UAV Upload Buffer"));
- // Close the command list and execute it to perform the GPU setup.
- pCommandList->Close();
- ExecuteCommandList(pCommandQueue, pCommandList);
- WaitForSignal(pCommandQueue, FO);
- VERIFY_SUCCEEDED(pCommandAllocator->Reset());
- VERIFY_SUCCEEDED(pCommandList->Reset(pCommandAllocator, pComputeState));
- // Run the compute shader and copy the results back to readable memory.
- {
- D3D12_UNORDERED_ACCESS_VIEW_DESC uavDesc = {};
- uavDesc.Format = DXGI_FORMAT_R32_TYPELESS;
- uavDesc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
- uavDesc.Buffer.FirstElement = 0;
- uavDesc.Buffer.NumElements = (UINT)values.size();
- uavDesc.Buffer.StructureByteStride = 0;
- uavDesc.Buffer.CounterOffsetInBytes = 0;
- uavDesc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_RAW;
- CD3DX12_CPU_DESCRIPTOR_HANDLE uavHandle(pUavHeap->GetCPUDescriptorHandleForHeapStart());
- CD3DX12_GPU_DESCRIPTOR_HANDLE uavHandleGpu(pUavHeap->GetGPUDescriptorHandleForHeapStart());
- pDevice->CreateUnorderedAccessView(pUavResource, nullptr, &uavDesc, uavHandle);
- SetDescriptorHeap(pCommandList, pUavHeap);
- pCommandList->SetComputeRootSignature(pRootSignature);
- pCommandList->SetComputeRootDescriptorTable(0, uavHandleGpu);
- }
- pCommandList->Dispatch(DispatchGroupX, DispatchGroupY, DispatchGroupZ);
- RecordTransitionBarrier(pCommandList, pUavResource, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
- pCommandList->CopyResource(pReadBuffer, pUavResource);
- pCommandList->Close();
- ExecuteCommandList(pCommandQueue, pCommandList);
- WaitForSignal(pCommandQueue, FO);
- {
- MappedData mappedData(pReadBuffer, valueSizeInBytes);
- uint32_t *pData = (uint32_t *)mappedData.data();
- memcpy(values.data(), pData, (size_t)valueSizeInBytes);
- }
- WaitForSignal(pCommandQueue, FO);
- }
- void ExecutionTest::RunLifetimeIntrinsicComputeTest(ID3D12Device *pDevice, LPCSTR pShader, CComPtr<ID3D12DescriptorHeap>& pUavHeap, CComPtr<ID3D12RootSignature>& pRootSignature,
- LPCWSTR pTargetProfile, LPCWSTR *pOptions, int numOptions, std::vector<uint32_t> &values) {
- // Create command queue.
- CComPtr<ID3D12CommandQueue> pCommandQueue;
- CreateComputeCommandQueue(pDevice, L"RunLifetimeIntrinsicTest Command Queue", &pCommandQueue);
- FenceObj FO;
- InitFenceObj(pDevice, &FO);
- // Compile shader "main" and create pipeline state object.
- CComPtr<ID3D12PipelineState> pComputeState;
- CreateComputePSO(pDevice, pRootSignature, pShader, pTargetProfile, &pComputeState, pOptions, numOptions);
- // Create a command allocator and list for compute.
- CComPtr<ID3D12CommandAllocator> pCommandAllocator;
- CComPtr<ID3D12GraphicsCommandList> pCommandList;
- VERIFY_SUCCEEDED(pDevice->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_COMPUTE, IID_PPV_ARGS(&pCommandAllocator)));
- VERIFY_SUCCEEDED(pDevice->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_COMPUTE, pCommandAllocator, pComputeState, IID_PPV_ARGS(&pCommandList)));
- pCommandList->SetName(L"ExecutionTest::RunLifetimeIntrinsicTest Command List");
- // Set up UAV resource.
- const UINT valueSizeInBytes = (UINT)values.size() * sizeof(uint32_t);
- CComPtr<ID3D12Resource> pUavResource;
- CComPtr<ID3D12Resource> pReadBuffer;
- CComPtr<ID3D12Resource> pUploadResource;
- CreateTestUavs(pDevice, pCommandList, values.data(), valueSizeInBytes, &pUavResource, &pReadBuffer, &pUploadResource);
- VERIFY_SUCCEEDED(pUavResource->SetName(L"RunLifetimeIntrinsicTest UAV"));
- VERIFY_SUCCEEDED(pReadBuffer->SetName(L"RunLifetimeIntrinsicTest UAV Read Buffer"));
- VERIFY_SUCCEEDED(pUploadResource->SetName(L"RunLifetimeIntrinsicTest UAV Upload Buffer"));
- // Close the command list and execute it to perform the GPU setup.
- pCommandList->Close();
- ExecuteCommandList(pCommandQueue, pCommandList);
- WaitForSignal(pCommandQueue, FO);
- VERIFY_SUCCEEDED(pCommandAllocator->Reset());
- VERIFY_SUCCEEDED(pCommandList->Reset(pCommandAllocator, pComputeState));
- // Run the compute shader and copy the results back to readable memory.
- {
- D3D12_UNORDERED_ACCESS_VIEW_DESC uavDesc = {};
- uavDesc.Format = DXGI_FORMAT_R32_TYPELESS;
- uavDesc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
- uavDesc.Buffer.FirstElement = 0;
- uavDesc.Buffer.NumElements = (UINT)values.size();
- uavDesc.Buffer.StructureByteStride = 0;
- uavDesc.Buffer.CounterOffsetInBytes = 0;
- uavDesc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_RAW;
- CD3DX12_CPU_DESCRIPTOR_HANDLE uavHandle(pUavHeap->GetCPUDescriptorHandleForHeapStart());
- CD3DX12_GPU_DESCRIPTOR_HANDLE uavHandleGpu(pUavHeap->GetGPUDescriptorHandleForHeapStart());
- pDevice->CreateUnorderedAccessView(pUavResource, nullptr, &uavDesc, uavHandle);
- SetDescriptorHeap(pCommandList, pUavHeap);
- pCommandList->SetComputeRootSignature(pRootSignature);
- pCommandList->SetComputeRootDescriptorTable(0, uavHandleGpu);
- }
- static const int DispatchGroupX = 1;
- static const int DispatchGroupY = 1;
- static const int DispatchGroupZ = 1;
- pCommandList->Dispatch(DispatchGroupX, DispatchGroupY, DispatchGroupZ);
- RecordTransitionBarrier(pCommandList, pUavResource, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
- pCommandList->CopyResource(pReadBuffer, pUavResource);
- pCommandList->Close();
- ExecuteCommandList(pCommandQueue, pCommandList);
- WaitForSignal(pCommandQueue, FO);
- {
- MappedData mappedData(pReadBuffer, valueSizeInBytes);
- uint32_t *pData = (uint32_t *)mappedData.data();
- memcpy(values.data(), pData, (size_t)valueSizeInBytes);
- }
- WaitForSignal(pCommandQueue, FO);
- }
- void ExecutionTest::RunLifetimeIntrinsicLibTest(ID3D12Device5 *pDevice, LPCSTR pShader, CComPtr<ID3D12RootSignature>& pRootSignature,
- LPCWSTR pTargetProfile, LPCWSTR *pOptions, int numOptions) {
- // Create command queue.
- CComPtr<ID3D12CommandQueue> pCommandQueue;
- CreateCommandQueue(pDevice, L"RunLifetimeIntrinsicTest Command Queue", &pCommandQueue, D3D12_COMMAND_LIST_TYPE_DIRECT);
- FenceObj FO;
- InitFenceObj(pDevice, &FO);
- // Compile raygen shader.
- CComPtr<ID3DBlob> pShaderLib;
- CompileFromText(pShader, L"RayGen", pTargetProfile, &pShaderLib, pOptions, numOptions);
- // Describe and create the RT pipeline state object (RTPSO).
- CD3DX12_STATE_OBJECT_DESC stateObjectDesc(D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE);
- auto lib = stateObjectDesc.CreateSubobject<CD3DX12_DXIL_LIBRARY_SUBOBJECT>();
- CD3DX12_SHADER_BYTECODE byteCode(pShaderLib);
- lib->SetDXILLibrary(&byteCode);
- lib->DefineExport(L"RayGen");
- const int payloadCount = 4;
- const int attributeCount = 2;
- const int maxRecursion = 2;
- stateObjectDesc.CreateSubobject<CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT>()->Config(payloadCount * sizeof(float), attributeCount * sizeof(float));
- stateObjectDesc.CreateSubobject<CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT>()->Config(maxRecursion);
- // Create (local!) root sig subobject and associate with shader.
- auto localRootSigSubObj = stateObjectDesc.CreateSubobject<CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT>();
- localRootSigSubObj->SetRootSignature(pRootSignature);
- auto x = stateObjectDesc.CreateSubobject<CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT>();
- x->SetSubobjectToAssociate(*localRootSigSubObj);
- x->AddExport(L"RayGen");
- CComPtr<ID3D12StateObject> pStateObject;
- VERIFY_SUCCEEDED(pDevice->CreateStateObject(stateObjectDesc, IID_PPV_ARGS(&pStateObject)));
- // Create a command allocator and list.
- CComPtr<ID3D12CommandAllocator> pCommandAllocator;
- CComPtr<ID3D12GraphicsCommandList4> pCommandList;
- VERIFY_SUCCEEDED(pDevice->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT, IID_PPV_ARGS(&pCommandAllocator)));
- VERIFY_SUCCEEDED(pDevice->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, pCommandAllocator, nullptr, IID_PPV_ARGS(&pCommandList)));
- pCommandList->SetPipelineState1(pStateObject);
- pCommandList->SetName(L"ExecutionTest::RunLifetimeIntrinsicTest Command List");
- // Close the command list and execute it to kick-off compilation in the driver.
- // NOTE: We don't care about anything else, so we're not setting up any resources and don't actually execute the shader.
- pCommandList->Close();
- ExecuteCommandList(pCommandQueue, pCommandList);
- WaitForSignal(pCommandQueue, FO);
- }
- void ExecutionTest::RunLifetimeIntrinsicTest(ID3D12Device *pDevice, LPCSTR pShader, D3D_SHADER_MODEL shaderModel, bool useLibTarget,
- LPCWSTR *pOptions, int numOptions, std::vector<uint32_t> &values) {
- LPCWSTR pTargetProfile;
- switch (shaderModel) {
- default: pTargetProfile = useLibTarget ? L"lib_6_3" : L"cs_6_0"; break; // Default to 6.3 for lib, 6.0 otherwise.
- case D3D_SHADER_MODEL_6_0: pTargetProfile = useLibTarget ? L"lib_6_0" : L"cs_6_0"; break;
- case D3D_SHADER_MODEL_6_3: pTargetProfile = useLibTarget ? L"lib_6_3" : L"cs_6_3"; break;
- case D3D_SHADER_MODEL_6_5: pTargetProfile = useLibTarget ? L"lib_6_5" : L"cs_6_5"; break;
- case D3D_SHADER_MODEL_6_6: pTargetProfile = useLibTarget ? L"lib_6_6" : L"cs_6_6"; break;
- }
- // Describe a UAV descriptor heap.
- D3D12_DESCRIPTOR_HEAP_DESC heapDesc = {};
- heapDesc.NumDescriptors = 1;
- heapDesc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
- heapDesc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
- // Create the UAV descriptor heap.
- CComPtr<ID3D12DescriptorHeap> pUavHeap;
- VERIFY_SUCCEEDED(pDevice->CreateDescriptorHeap(&heapDesc, IID_PPV_ARGS(&pUavHeap)));
- // Create root signature.
- CComPtr<ID3D12RootSignature> pRootSignature;
- {
- CD3DX12_DESCRIPTOR_RANGE ranges[1];
- ranges[0].Init(D3D12_DESCRIPTOR_RANGE_TYPE_UAV, 1, 0, 0, 0);
- CD3DX12_ROOT_PARAMETER rootParameters[1];
- rootParameters[0].InitAsDescriptorTable(1, &ranges[0], D3D12_SHADER_VISIBILITY_ALL);
- CD3DX12_ROOT_SIGNATURE_DESC rootSignatureDesc;
- D3D12_ROOT_SIGNATURE_FLAGS rootSigFlag = useLibTarget ? D3D12_ROOT_SIGNATURE_FLAG_LOCAL_ROOT_SIGNATURE : D3D12_ROOT_SIGNATURE_FLAG_NONE;
- rootSignatureDesc.Init(_countof(rootParameters), rootParameters, 0, nullptr, rootSigFlag);
- CreateRootSignatureFromDesc(pDevice, &rootSignatureDesc, &pRootSignature);
- }
- if (useLibTarget)
- RunLifetimeIntrinsicLibTest(reinterpret_cast<ID3D12Device5*>(pDevice), pShader, pRootSignature, pTargetProfile, pOptions, numOptions);
- else
- RunLifetimeIntrinsicComputeTest(pDevice, pShader, pUavHeap, pRootSignature, pTargetProfile, pOptions, numOptions, values);
- }
- TEST_F(ExecutionTest, LifetimeIntrinsicTest) {
- // The only thing we test here is that existence of lifetime intrinsics or
- // their fallback replacement (store undef or store zeroinitializer) do not
- // cause any issues in the runtime and driver stack.
- // The easiest way to force placement of intrinsics is to create an array in
- // a local scope that is dynamically indexed. It must not be optimized away,
- // so we do some bogus initialization that prevents this. Since all the code
- // is guarded by a conditional that is dynamically always false, the actual
- // effect of the shader is that the same value that was read is written back.
- static const char* pShader = R"(
- RWByteAddressBuffer g_bab : register(u0);
- void fn(uint GI) {
- const uint addr = GI * 4;
- const int val = g_bab.Load(addr);
- int res = val;
- if (val < 0) { // Never true.
- int arr[200];
- for (int i = 0; i < 200; ++i) {
- arr[i] = arr[val - i];
- }
- res += arr[val];
- }
- g_bab.Store(addr, (uint)res);
- }
- [numthreads(8,8,1)]
- void main(uint GI : SV_GroupIndex) {
- fn(GI);
- }
- [shader("raygeneration")]
- void RayGen() {
- const uint d = DispatchRaysIndex().x;
- const uint g = g > 64 ? 63 : g;
- fn(g);
- }
- )";
- static const int NumThreadsX = 8;
- static const int NumThreadsY = 8;
- static const int NumThreadsZ = 1;
- static const int ThreadsPerGroup = NumThreadsX * NumThreadsY * NumThreadsZ;
- static const int DispatchGroupCount = 1;
- // TODO: There's probably a lot of things in the rest of this test that could be stripped away.
- CComPtr<ID3D12Device5> pDevice;
- if (!CreateDevice(reinterpret_cast<ID3D12Device**>(&pDevice), D3D_SHADER_MODEL_6_6, true, true)) {
- WEX::Logging::Log::Comment(L"Lifetime test not run pre 6.6");
- WEX::Logging::Log::Result(WEX::Logging::TestResults::Skipped);
- return;
- }
- std::vector<uint32_t> values;
- SetupComputeValuePattern(values, ThreadsPerGroup * DispatchGroupCount);
- // Run a number of tests for different configurations that will cause
- // lifetime intrinsics to be placed directly, be replaced by a zeroinitializer
- // store, or be replaced by an undef store.
- LPCWSTR pOptions15[] = {L"/validator-version 1.5"};
- LPCWSTR pOptions16[] = {L"/validator-version 1.6", L"/Vd"};
- VERIFY_ARE_EQUAL(values[1], (uint32_t)1);
- // Test regular shader with zeroinitializer store.
- RunLifetimeIntrinsicTest(pDevice, pShader, D3D_SHADER_MODEL_6_0, false, pOptions15, _countof(pOptions15), values);
- VERIFY_ARE_EQUAL(values[1], (uint32_t)1);
- // Test library with zeroinitializer store.
- RunLifetimeIntrinsicTest(pDevice, pShader, D3D_SHADER_MODEL_6_3, true, pOptions15, _countof(pOptions15), values);
- VERIFY_ARE_EQUAL(values[1], (uint32_t)1);
- // Testing SM 6.6 and validator version 1.6 requires experimental shaders
- // being turned on.
- if (!m_ExperimentalModeEnabled)
- return;
- // Test regular shader with undef store.
- RunLifetimeIntrinsicTest(pDevice, pShader, D3D_SHADER_MODEL_6_0, false, pOptions16, _countof(pOptions16), values);
- VERIFY_ARE_EQUAL(values[1], (uint32_t)1);
- // Test library with undef store.
- RunLifetimeIntrinsicTest(pDevice, pShader, D3D_SHADER_MODEL_6_3, true, pOptions16, _countof(pOptions16), values);
- VERIFY_ARE_EQUAL(values[1], (uint32_t)1);
- // Test regular shader with lifetime intrinsics.
- RunLifetimeIntrinsicTest(pDevice, pShader, D3D_SHADER_MODEL_6_5, false, pOptions16, _countof(pOptions16), values); // TODO: Test 6.6 here!
- VERIFY_ARE_EQUAL(values[1], (uint32_t)1);
- // Test library with lifetime intrinsics.
- RunLifetimeIntrinsicTest(pDevice, pShader, D3D_SHADER_MODEL_6_5, true, pOptions16, _countof(pOptions16), values); // TODO: Test 6.6 here!
- VERIFY_ARE_EQUAL(values[1], (uint32_t)1);
- }
- TEST_F(ExecutionTest, BasicComputeTest) {
- #ifndef _HLK_CONF
- //
- // BasicComputeTest is a simple compute shader that can be used as the basis
- // for more interesting compute execution tests.
- // The HLSL is compatible with shader models <=5.1 to allow using the DXBC
- // rendering code paths for comparison.
- //
- static const char pShader[] =
- "RWByteAddressBuffer g_bab : register(u0);\r\n"
- "[numthreads(8,8,1)]\r\n"
- "void main(uint GI : SV_GroupIndex) {"
- " uint addr = GI * 4;\r\n"
- " uint val = g_bab.Load(addr);\r\n"
- " DeviceMemoryBarrierWithGroupSync();\r\n"
- " g_bab.Store(addr, val + 1);\r\n"
- "}";
- static const int NumThreadsX = 8;
- static const int NumThreadsY = 8;
- static const int NumThreadsZ = 1;
- static const int ThreadsPerGroup = NumThreadsX * NumThreadsY * NumThreadsZ;
- static const int DispatchGroupCount = 1;
- CComPtr<ID3D12Device> pDevice;
- if (!CreateDevice(&pDevice))
- return;
- std::vector<uint32_t> values;
- SetupComputeValuePattern(values, ThreadsPerGroup * DispatchGroupCount);
- VERIFY_ARE_EQUAL(values[0], (uint32_t)0);
- RunRWByteBufferComputeTest(pDevice, pShader, values);
- VERIFY_ARE_EQUAL(values[0], (uint32_t)1);
- #endif
- }
- TEST_F(ExecutionTest, BasicTriangleTest) {
- #ifndef _HLK_CONF
- static const UINT FrameCount = 2;
- static const UINT m_width = 320;
- static const UINT m_height = 200;
- static const float m_aspectRatio = static_cast<float>(m_width) / static_cast<float>(m_height);
- struct Vertex {
- XMFLOAT3 position;
- XMFLOAT4 color;
- };
- // Pipeline objects.
- CComPtr<ID3D12Device> pDevice;
- CComPtr<ID3D12Resource> pRenderTarget;
- CComPtr<ID3D12CommandAllocator> pCommandAllocator;
- CComPtr<ID3D12CommandQueue> pCommandQueue;
- CComPtr<ID3D12RootSignature> pRootSig;
- CComPtr<ID3D12DescriptorHeap> pRtvHeap;
- CComPtr<ID3D12PipelineState> pPipelineState;
- CComPtr<ID3D12GraphicsCommandList> pCommandList;
- CComPtr<ID3D12Resource> pReadBuffer;
- UINT rtvDescriptorSize;
- CComPtr<ID3D12Resource> pVertexBuffer;
- D3D12_VERTEX_BUFFER_VIEW vertexBufferView;
- // Synchronization objects.
- FenceObj FO;
- // Shaders.
- static const char pShaders[] =
- "struct PSInput {\r\n"
- " float4 position : SV_POSITION;\r\n"
- " float4 color : COLOR;\r\n"
- "};\r\n\r\n"
- "PSInput VSMain(float4 position : POSITION, float4 color : COLOR) {\r\n"
- " PSInput result;\r\n"
- "\r\n"
- " result.position = position;\r\n"
- " result.color = color;\r\n"
- " return result;\r\n"
- "}\r\n\r\n"
- "float4 PSMain(PSInput input) : SV_TARGET {\r\n"
- " return 1; //input.color;\r\n"
- "};\r\n";
- if (!CreateDevice(&pDevice))
- return;
- struct BasicTestChecker {
- CComPtr<ID3D12Device> m_pDevice;
- CComPtr<ID3D12InfoQueue> m_pInfoQueue;
- bool m_OK = false;
- void SetOK(bool value) { m_OK = value; }
- BasicTestChecker(ID3D12Device *pDevice) : m_pDevice(pDevice) {
- if (FAILED(m_pDevice.QueryInterface(&m_pInfoQueue)))
- return;
- m_pInfoQueue->PushEmptyStorageFilter();
- m_pInfoQueue->PushEmptyRetrievalFilter();
- }
- ~BasicTestChecker() {
- if (!m_OK && m_pInfoQueue != nullptr) {
- UINT64 count = m_pInfoQueue->GetNumStoredMessages();
- bool invalidBytecodeFound = false;
- CAtlArray<BYTE> m_pBytes;
- for (UINT64 i = 0; i < count; ++i) {
- SIZE_T len = 0;
- if (FAILED(m_pInfoQueue->GetMessageA(i, nullptr, &len)))
- continue;
- if (m_pBytes.GetCount() < len && !m_pBytes.SetCount(len))
- continue;
- D3D12_MESSAGE *pMsg = (D3D12_MESSAGE *)m_pBytes.GetData();
- if (FAILED(m_pInfoQueue->GetMessageA(i, pMsg, &len)))
- continue;
- if (pMsg->ID == D3D12_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERBYTECODE ||
- pMsg->ID == D3D12_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERBYTECODE) {
- invalidBytecodeFound = true;
- break;
- }
- }
- if (invalidBytecodeFound) {
- LogCommentFmt(L"%s", L"Found an invalid bytecode message. This "
- L"typically indicates that experimental mode "
- L"is not set up properly.");
- if (!GetTestParamBool(L"ExperimentalShaders")) {
- LogCommentFmt(L"Note that the ExperimentalShaders test parameter isn't set.");
- }
- }
- else {
- LogCommentFmt(L"Did not find corrupt pixel or vertex shaders in "
- L"queue - dumping complete queue.");
- WriteInfoQueueMessages(nullptr, OutputFn, m_pInfoQueue);
- }
- }
- }
- static void __stdcall OutputFn(void *pCtx, const wchar_t *pMsg) {
- LogCommentFmt(L"%s", pMsg);
- }
- };
- BasicTestChecker BTC(pDevice);
- {
- InitFenceObj(pDevice, &FO);
- CreateRtvDescriptorHeap(pDevice, FrameCount, &pRtvHeap, &rtvDescriptorSize);
- CreateRenderTargetAndReadback(pDevice, pRtvHeap, m_width, m_height, &pRenderTarget, &pReadBuffer);
- // Create an empty root signature.
- CD3DX12_ROOT_SIGNATURE_DESC rootSignatureDesc;
- rootSignatureDesc.Init(
- 0, nullptr, 0, nullptr,
- D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT);
- CreateRootSignatureFromDesc(pDevice, &rootSignatureDesc, &pRootSig);
- // Create the pipeline state, which includes compiling and loading shaders.
- // Define the vertex input layout.
- D3D12_INPUT_ELEMENT_DESC inputElementDescs[] = {
- {"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0,
- D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
- {"COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 12,
- D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0}};
- D3D12_INPUT_LAYOUT_DESC InputLayout = { inputElementDescs, _countof(inputElementDescs) };
- CreateGraphicsPSO(pDevice, &InputLayout, pRootSig, pShaders, &pPipelineState);
- CreateGraphicsCommandQueueAndList(pDevice, &pCommandQueue,
- &pCommandAllocator, &pCommandList,
- pPipelineState);
- // Define the geometry for a triangle.
- Vertex triangleVertices[] = {
- { { 0.0f, 0.25f * m_aspectRatio, 0.0f },{ 1.0f, 0.0f, 0.0f, 1.0f } },
- { { 0.25f, -0.25f * m_aspectRatio, 0.0f },{ 0.0f, 1.0f, 0.0f, 1.0f } },
- { { -0.25f, -0.25f * m_aspectRatio, 0.0f },{ 0.0f, 0.0f, 1.0f, 1.0f } } };
- CreateVertexBuffer(pDevice, triangleVertices, &pVertexBuffer, &vertexBufferView);
- WaitForSignal(pCommandQueue, FO);
- }
- // Render and execute the command list.
- RecordRenderAndReadback(pCommandList, pRtvHeap, rtvDescriptorSize, 1,
- &vertexBufferView, pRootSig, pRenderTarget,
- pReadBuffer);
- VERIFY_SUCCEEDED(pCommandList->Close());
- ExecuteCommandList(pCommandQueue, pCommandList);
- // Wait for previous frame.
- WaitForSignal(pCommandQueue, FO);
- // At this point, we've verified that execution succeeded with DXIL.
- BTC.SetOK(true);
- // Read back to CPU and examine contents.
- {
- MappedData data(pReadBuffer, m_width * m_height * 4);
- const uint32_t *pPixels = (uint32_t *)data.data();
- if (SaveImages()) {
- SavePixelsToFile(pPixels, DXGI_FORMAT_R8G8B8A8_UNORM, m_width, m_height, L"basic.bmp");
- }
- uint32_t top = pPixels[m_width / 2]; // Top center.
- uint32_t mid = pPixels[m_width / 2 + m_width * (m_height / 2)]; // Middle center.
- VERIFY_ARE_EQUAL(0xff663300, top); // clear color
- VERIFY_ARE_EQUAL(0xffffffff, mid); // white
- }
- #endif
- }
- TEST_F(ExecutionTest, Int64Test) {
- static const char pShader[] =
- "RWByteAddressBuffer g_bab : register(u0);\r\n"
- "[numthreads(8,8,1)]\r\n"
- "void main(uint GI : SV_GroupIndex) {"
- " uint addr = GI * 4;\r\n"
- " uint val = g_bab.Load(addr);\r\n"
- " uint64_t u64 = val;\r\n"
- " u64 *= val;\r\n"
- " g_bab.Store(addr, (uint)(u64 >> 32));\r\n"
- "}";
- static const int NumThreadsX = 8;
- static const int NumThreadsY = 8;
- static const int NumThreadsZ = 1;
- static const int ThreadsPerGroup = NumThreadsX * NumThreadsY * NumThreadsZ;
- static const int DispatchGroupCount = 1;
- CComPtr<ID3D12Device> pDevice;
- if (!CreateDevice(&pDevice))
- return;
- if (!DoesDeviceSupportInt64(pDevice)) {
- // Optional feature, so it's correct to not support it if declared as such.
- WEX::Logging::Log::Comment(L"Device does not support int64 operations.");
- return;
- }
- std::vector<uint32_t> values;
- SetupComputeValuePattern(values, ThreadsPerGroup * DispatchGroupCount);
- VERIFY_ARE_EQUAL(values[0], (uint32_t)0);
- RunRWByteBufferComputeTest(pDevice, pShader, values);
- VERIFY_ARE_EQUAL(values[0], (uint32_t)0);
- }
- TEST_F(ExecutionTest, SignTest) {
- static const char pShader[] =
- "RWByteAddressBuffer g_bab : register(u0);\r\n"
- "[numthreads(8,1,1)]\r\n"
- "void main(uint GI : SV_GroupIndex) {"
- " uint addr = GI * 4;\r\n"
- " int val = g_bab.Load(addr);\r\n"
- " g_bab.Store(addr, (uint)(sign(val)));\r\n"
- "}";
- static const int NumThreadsX = 8;
- static const int NumThreadsY = 1;
- static const int NumThreadsZ = 1;
- static const int ThreadsPerGroup = NumThreadsX * NumThreadsY * NumThreadsZ;
- static const int DispatchGroupCount = 1;
- CComPtr<ID3D12Device> pDevice;
- if (!CreateDevice(&pDevice))
- return;
- const uint32_t neg1 = (uint32_t)-1;
- uint32_t origValues[] = { (uint32_t)-3, (uint32_t)-2, neg1, 0, 1, 2, 3, 4 };
- std::vector<uint32_t> values(origValues, origValues + _countof(origValues));
- RunRWByteBufferComputeTest(pDevice, pShader, values);
- VERIFY_ARE_EQUAL(values[0], neg1);
- VERIFY_ARE_EQUAL(values[1], neg1);
- VERIFY_ARE_EQUAL(values[2], neg1);
- VERIFY_ARE_EQUAL(values[3], (uint32_t)0);
- VERIFY_ARE_EQUAL(values[4], (uint32_t)1);
- VERIFY_ARE_EQUAL(values[5], (uint32_t)1);
- VERIFY_ARE_EQUAL(values[6], (uint32_t)1);
- VERIFY_ARE_EQUAL(values[7], (uint32_t)1);
- }
- TEST_F(ExecutionTest, WaveIntrinsicsDDITest) {
- #ifndef _HLK_CONF
- CComPtr<ID3D12Device> pDevice;
- if (!CreateDevice(&pDevice))
- return;
- D3D12_FEATURE_DATA_D3D12_OPTIONS1 O;
- if (FAILED(pDevice->CheckFeatureSupport((D3D12_FEATURE)D3D12_FEATURE_D3D12_OPTIONS1, &O, sizeof(O))))
- return;
- bool waveSupported = O.WaveOps;
- UINT laneCountMin = O.WaveLaneCountMin;
- UINT laneCountMax = O.WaveLaneCountMax;
- LogCommentFmt(L"WaveOps %i, WaveLaneCountMin %u, WaveLaneCountMax %u", waveSupported, laneCountMin, laneCountMax);
- VERIFY_IS_TRUE(laneCountMin <= laneCountMax);
- if (waveSupported) {
- VERIFY_IS_TRUE(laneCountMin > 0 && laneCountMax > 0);
- }
- else {
- VERIFY_IS_TRUE(laneCountMin == 0 && laneCountMax == 0);
- }
- #endif
- }
- TEST_F(ExecutionTest, WaveIntrinsicsTest) {
- #ifndef _HLK_CONF
- WEX::TestExecution::SetVerifyOutput verifySettings(WEX::TestExecution::VerifyOutputSettings::LogOnlyFailures);
- struct PerThreadData {
- uint32_t id, flags, laneIndex, laneCount, firstLaneId, preds, firstlaneX, lane1X;
- uint32_t allBC, allSum, allProd, allAND, allOR, allXOR, allMin, allMax;
- uint32_t pfBC, pfSum, pfProd;
- uint32_t ballot[4];
- uint32_t diver; // divergent value, used in calculation
- int32_t i_diver; // divergent value, used in calculation
- int32_t i_allMax, i_allMin, i_allSum, i_allProd;
- int32_t i_pfSum, i_pfProd;
- };
- static const char pShader[] =
- WAVE_INTRINSIC_DXBC_GUARD
- "struct PerThreadData {\r\n"
- " uint id, flags, laneIndex, laneCount, firstLaneId, preds, firstlaneX, lane1X;\r\n"
- " uint allBC, allSum, allProd, allAND, allOR, allXOR, allMin, allMax;\r\n"
- " uint pfBC, pfSum, pfProd;\r\n"
- " uint4 ballot;\r\n"
- " uint diver;\r\n"
- " int i_diver;\r\n"
- " int i_allMax, i_allMin, i_allSum, i_allProd;\r\n"
- " int i_pfSum, i_pfProd;\r\n"
- "};\r\n"
- "RWStructuredBuffer<PerThreadData> g_sb : register(u0);\r\n"
- "[numthreads(8,8,1)]\r\n"
- "void main(uint GI : SV_GroupIndex, uint3 GTID : SV_GroupThreadID) {"
- " PerThreadData pts = g_sb[GI];\r\n"
- " uint diver = GTID.x + 2;\r\n"
- " pts.diver = diver;\r\n"
- " pts.flags = 0;\r\n"
- " pts.preds = 0;\r\n"
- " if (WaveIsFirstLane()) pts.flags |= 1;\r\n"
- " pts.laneIndex = WaveGetLaneIndex();\r\n"
- " pts.laneCount = WaveGetLaneCount();\r\n"
- " pts.firstLaneId = WaveReadLaneFirst(pts.id);\r\n"
- " pts.preds |= ((WaveActiveAnyTrue(diver == 1) ? 1 : 0) << 0);\r\n"
- " pts.preds |= ((WaveActiveAllTrue(diver == 1) ? 1 : 0) << 1);\r\n"
- " pts.preds |= ((WaveActiveAllEqual(diver) ? 1 : 0) << 2);\r\n"
- " pts.preds |= ((WaveActiveAllEqual(GTID.z) ? 1 : 0) << 3);\r\n"
- " pts.preds |= ((WaveActiveAllEqual(WaveReadLaneFirst(diver)) ? 1 : 0) << 4);\r\n"
- " pts.ballot = WaveActiveBallot(diver > 3);\r\n"
- " pts.firstlaneX = WaveReadLaneFirst(GTID.x);\r\n"
- " pts.lane1X = WaveReadLaneAt(GTID.x, 1);\r\n"
- "\r\n"
- " pts.allBC = WaveActiveCountBits(diver > 3);\r\n"
- " pts.allSum = WaveActiveSum(diver);\r\n"
- " pts.allProd = WaveActiveProduct(diver);\r\n"
- " pts.allAND = WaveActiveBitAnd(diver);\r\n"
- " pts.allOR = WaveActiveBitOr(diver);\r\n"
- " pts.allXOR = WaveActiveBitXor(diver);\r\n"
- " pts.allMin = WaveActiveMin(diver);\r\n"
- " pts.allMax = WaveActiveMax(diver);\r\n"
- "\r\n"
- " pts.pfBC = WavePrefixCountBits(diver > 3);\r\n"
- " pts.pfSum = WavePrefixSum(diver);\r\n"
- " pts.pfProd = WavePrefixProduct(diver);\r\n"
- "\r\n"
- " int i_diver = pts.i_diver;\r\n"
- " pts.i_allMax = WaveActiveMax(i_diver);\r\n"
- " pts.i_allMin = WaveActiveMin(i_diver);\r\n"
- " pts.i_allSum = WaveActiveSum(i_diver);\r\n"
- " pts.i_allProd = WaveActiveProduct(i_diver);\r\n"
- " pts.i_pfSum = WavePrefixSum(i_diver);\r\n"
- " pts.i_pfProd = WavePrefixProduct(i_diver);\r\n"
- "\r\n"
- " g_sb[GI] = pts;\r\n"
- "}";
- static const int NumtheadsX = 8;
- static const int NumtheadsY = 8;
- static const int NumtheadsZ = 1;
- static const int ThreadsPerGroup = NumtheadsX * NumtheadsY * NumtheadsZ;
- static const int DispatchGroupCount = 1;
- CComPtr<ID3D12Device> pDevice;
- if (!CreateDevice(&pDevice))
- return;
- if (!DoesDeviceSupportWaveOps(pDevice)) {
- // Optional feature, so it's correct to not support it if declared as such.
- WEX::Logging::Log::Comment(L"Device does not support wave operations.");
- return;
- }
- std::vector<PerThreadData> values;
- values.resize(ThreadsPerGroup * DispatchGroupCount);
- for (size_t i = 0; i < values.size(); ++i) {
- memset(&values[i], 0, sizeof(PerThreadData));
- values[i].id = i;
- values[i].i_diver = (int)i;
- values[i].i_diver *= (i % 2) ? 1 : -1;
- }
- static const int DispatchGroupX = 1;
- static const int DispatchGroupY = 1;
- static const int DispatchGroupZ = 1;
- CComPtr<ID3D12GraphicsCommandList> pCommandList;
- CComPtr<ID3D12CommandQueue> pCommandQueue;
- CComPtr<ID3D12DescriptorHeap> pUavHeap;
- CComPtr<ID3D12CommandAllocator> pCommandAllocator;
- UINT uavDescriptorSize;
- FenceObj FO;
- bool dxbc = UseDxbc();
- const size_t valueSizeInBytes = values.size() * sizeof(PerThreadData);
- CreateComputeCommandQueue(pDevice, L"WaveIntrinsicsTest Command Queue", &pCommandQueue);
- InitFenceObj(pDevice, &FO);
- // Describe and create a UAV descriptor heap.
- D3D12_DESCRIPTOR_HEAP_DESC heapDesc = {};
- heapDesc.NumDescriptors = 1;
- heapDesc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
- heapDesc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
- VERIFY_SUCCEEDED(pDevice->CreateDescriptorHeap(&heapDesc, IID_PPV_ARGS(&pUavHeap)));
- uavDescriptorSize = pDevice->GetDescriptorHandleIncrementSize(heapDesc.Type);
- // Create root signature.
- CComPtr<ID3D12RootSignature> pRootSignature;
- {
- CD3DX12_DESCRIPTOR_RANGE ranges[1];
- ranges[0].Init(D3D12_DESCRIPTOR_RANGE_TYPE_UAV, 1, 0, 0, 0);
- CD3DX12_ROOT_PARAMETER rootParameters[1];
- rootParameters[0].InitAsDescriptorTable(1, &ranges[0], D3D12_SHADER_VISIBILITY_ALL);
- CD3DX12_ROOT_SIGNATURE_DESC rootSignatureDesc;
- rootSignatureDesc.Init(_countof(rootParameters), rootParameters, 0, nullptr, D3D12_ROOT_SIGNATURE_FLAG_NONE);
- CComPtr<ID3DBlob> signature;
- CComPtr<ID3DBlob> error;
- VERIFY_SUCCEEDED(D3D12SerializeRootSignature(&rootSignatureDesc, D3D_ROOT_SIGNATURE_VERSION_1, &signature, &error));
- VERIFY_SUCCEEDED(pDevice->CreateRootSignature(0, signature->GetBufferPointer(), signature->GetBufferSize(), IID_PPV_ARGS(&pRootSignature)));
- }
- // Create pipeline state object.
- CComPtr<ID3D12PipelineState> pComputeState;
- CreateComputePSO(pDevice, pRootSignature, pShader, L"cs_6_0", &pComputeState);
- // Create a command allocator and list for compute.
- VERIFY_SUCCEEDED(pDevice->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_COMPUTE, IID_PPV_ARGS(&pCommandAllocator)));
- VERIFY_SUCCEEDED(pDevice->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_COMPUTE, pCommandAllocator, pComputeState, IID_PPV_ARGS(&pCommandList)));
- // Set up UAV resource.
- CComPtr<ID3D12Resource> pUavResource;
- CComPtr<ID3D12Resource> pReadBuffer;
- CComPtr<ID3D12Resource> pUploadResource;
- CreateTestUavs(pDevice, pCommandList, values.data(), valueSizeInBytes, &pUavResource, &pUploadResource, &pReadBuffer);
- // Close the command list and execute it to perform the GPU setup.
- pCommandList->Close();
- ExecuteCommandList(pCommandQueue, pCommandList);
- WaitForSignal(pCommandQueue, FO);
- VERIFY_SUCCEEDED(pCommandAllocator->Reset());
- VERIFY_SUCCEEDED(pCommandList->Reset(pCommandAllocator, pComputeState));
- // Run the compute shader and copy the results back to readable memory.
- {
- D3D12_UNORDERED_ACCESS_VIEW_DESC uavDesc = {};
- uavDesc.Format = DXGI_FORMAT_UNKNOWN;
- uavDesc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
- uavDesc.Buffer.FirstElement = 0;
- uavDesc.Buffer.NumElements = values.size();
- uavDesc.Buffer.StructureByteStride = sizeof(PerThreadData);
- uavDesc.Buffer.CounterOffsetInBytes = 0;
- uavDesc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_NONE;
- CD3DX12_CPU_DESCRIPTOR_HANDLE uavHandle(pUavHeap->GetCPUDescriptorHandleForHeapStart());
- CD3DX12_GPU_DESCRIPTOR_HANDLE uavHandleGpu(pUavHeap->GetGPUDescriptorHandleForHeapStart());
- pDevice->CreateUnorderedAccessView(pUavResource, nullptr, &uavDesc, uavHandle);
- SetDescriptorHeap(pCommandList, pUavHeap);
- pCommandList->SetComputeRootSignature(pRootSignature);
- pCommandList->SetComputeRootDescriptorTable(0, uavHandleGpu);
- }
- pCommandList->Dispatch(DispatchGroupX, DispatchGroupY, DispatchGroupZ);
- RecordTransitionBarrier(pCommandList, pUavResource, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
- pCommandList->CopyResource(pReadBuffer, pUavResource);
- pCommandList->Close();
- ExecuteCommandList(pCommandQueue, pCommandList);
- WaitForSignal(pCommandQueue, FO);
- {
- MappedData mappedData(pReadBuffer, valueSizeInBytes);
- PerThreadData *pData = (PerThreadData *)mappedData.data();
- memcpy(values.data(), pData, valueSizeInBytes);
- // Gather some general data.
- // The 'firstLaneId' captures a unique number per first-lane per wave.
- // Counting the number distinct firstLaneIds gives us the number of waves.
- std::vector<uint32_t> firstLaneIds;
- for (size_t i = 0; i < values.size(); ++i) {
- PerThreadData &pts = values[i];
- uint32_t firstLaneId = pts.firstLaneId;
- if (!contains(firstLaneIds, firstLaneId)) {
- firstLaneIds.push_back(firstLaneId);
- }
- }
- // Waves should cover 4 threads or more.
- LogCommentFmt(L"Found %u distinct lane ids: %u", firstLaneIds.size());
- if (!dxbc) {
- VERIFY_IS_GREATER_THAN_OR_EQUAL(values.size() / 4, firstLaneIds.size());
- }
- // Now, group threads into waves.
- std::map<uint32_t, std::unique_ptr<std::vector<PerThreadData *> > > waves;
- for (size_t i = 0; i < firstLaneIds.size(); ++i) {
- waves[firstLaneIds[i]] = std::make_unique<std::vector<PerThreadData *> >();
- }
- for (size_t i = 0; i < values.size(); ++i) {
- PerThreadData &pts = values[i];
- std::unique_ptr<std::vector<PerThreadData *> > &wave = waves[pts.firstLaneId];
- wave->push_back(&pts);
- }
- // Verify that all the wave values are coherent across the wave.
- for (size_t i = 0; i < values.size(); ++i) {
- PerThreadData &pts = values[i];
- std::unique_ptr<std::vector<PerThreadData *> > &wave = waves[pts.firstLaneId];
- // Sort the lanes by increasing lane ID.
- struct LaneIdOrderPred {
- bool operator()(PerThreadData *a, PerThreadData *b) {
- return a->laneIndex < b->laneIndex;
- }
- };
- std::sort(wave.get()->begin(), wave.get()->end(), LaneIdOrderPred());
- // Verify some interesting properties of the first lane.
- uint32_t pfBC, pfSum, pfProd;
- int32_t i_pfSum, i_pfProd;
- int32_t i_allMax, i_allMin;
- {
- PerThreadData *ptdFirst = wave->front();
- VERIFY_IS_TRUE(0 != (ptdFirst->flags & 1)); // FirstLane sets this bit.
- VERIFY_IS_TRUE(0 == ptdFirst->pfBC);
- VERIFY_IS_TRUE(0 == ptdFirst->pfSum);
- VERIFY_IS_TRUE(1 == ptdFirst->pfProd);
- VERIFY_IS_TRUE(0 == ptdFirst->i_pfSum);
- VERIFY_IS_TRUE(1 == ptdFirst->i_pfProd);
- pfBC = (ptdFirst->diver > 3) ? 1 : 0;
- pfSum = ptdFirst->diver;
- pfProd = ptdFirst->diver;
- i_pfSum = ptdFirst->i_diver;
- i_pfProd = ptdFirst->i_diver;
- i_allMax = i_allMin = ptdFirst->i_diver;
- }
- // Calculate values which take into consideration all lanes.
- uint32_t preds = 0;
- preds |= 1 << 1; // AllTrue starts true, switches to false if needed.
- preds |= 1 << 2; // AllEqual starts true, switches to false if needed.
- preds |= 1 << 3; // WaveActiveAllEqual(GTID.z) is always true
- preds |= 1 << 4; // (WaveActiveAllEqual(WaveReadLaneFirst(diver)) is always true
- uint32_t ballot[4] = { 0, 0, 0, 0 };
- int32_t i_allSum = 0, i_allProd = 1;
- for (size_t n = 0; n < wave->size(); ++n) {
- std::vector<PerThreadData *> &lanes = *wave.get();
- // pts.preds |= ((WaveActiveAnyTrue(diver == 1) ? 1 : 0) << 0);
- if (lanes[n]->diver == 1) preds |= (1 << 0);
- // pts.preds |= ((WaveActiveAllTrue(diver == 1) ? 1 : 0) << 1);
- if (lanes[n]->diver != 1) preds &= ~(1 << 1);
- // pts.preds |= ((WaveActiveAllEqual(diver) ? 1 : 0) << 2);
- if (lanes[0]->diver != lanes[n]->diver) preds &= ~(1 << 2);
- // pts.ballot = WaveActiveBallot(diver > 3);\r\n"
- if (lanes[n]->diver > 3) {
- // This is the uint4 result layout:
- // .x -> bits 0 .. 31
- // .y -> bits 32 .. 63
- // .z -> bits 64 .. 95
- // .w -> bits 96 ..127
- uint32_t component = lanes[n]->laneIndex / 32;
- uint32_t bit = lanes[n]->laneIndex % 32;
- ballot[component] |= 1 << bit;
- }
- i_allMax = std::max(lanes[n]->i_diver, i_allMax);
- i_allMin = std::min(lanes[n]->i_diver, i_allMin);
- i_allProd *= lanes[n]->i_diver;
- i_allSum += lanes[n]->i_diver;
- }
- for (size_t n = 1; n < wave->size(); ++n) {
- // 'All' operations are uniform across the wave.
- std::vector<PerThreadData *> &lanes = *wave.get();
- VERIFY_IS_TRUE(0 == (lanes[n]->flags & 1)); // non-firstlanes do not set this bit
- VERIFY_ARE_EQUAL(lanes[0]->allBC, lanes[n]->allBC);
- VERIFY_ARE_EQUAL(lanes[0]->allSum, lanes[n]->allSum);
- VERIFY_ARE_EQUAL(lanes[0]->allProd, lanes[n]->allProd);
- VERIFY_ARE_EQUAL(lanes[0]->allAND, lanes[n]->allAND);
- VERIFY_ARE_EQUAL(lanes[0]->allOR, lanes[n]->allOR);
- VERIFY_ARE_EQUAL(lanes[0]->allXOR, lanes[n]->allXOR);
- VERIFY_ARE_EQUAL(lanes[0]->allMin, lanes[n]->allMin);
- VERIFY_ARE_EQUAL(lanes[0]->allMax, lanes[n]->allMax);
- VERIFY_ARE_EQUAL(i_allMax, lanes[n]->i_allMax);
- VERIFY_ARE_EQUAL(i_allMin, lanes[n]->i_allMin);
- VERIFY_ARE_EQUAL(i_allProd, lanes[n]->i_allProd);
- VERIFY_ARE_EQUAL(i_allSum, lanes[n]->i_allSum);
- // first-lane reads and uniform reads are uniform across the wave.
- VERIFY_ARE_EQUAL(lanes[0]->firstlaneX, lanes[n]->firstlaneX);
- VERIFY_ARE_EQUAL(lanes[0]->lane1X, lanes[n]->lane1X);
- // the lane count is uniform across the wave.
- VERIFY_ARE_EQUAL(lanes[0]->laneCount, lanes[n]->laneCount);
- // The predicates are uniform across the wave.
- VERIFY_ARE_EQUAL(lanes[n]->preds, preds);
- // the lane index is distinct per thread.
- for (size_t prior = 0; prior < n; ++prior) {
- VERIFY_ARE_NOT_EQUAL(lanes[prior]->laneIndex, lanes[n]->laneIndex);
- }
- // Ballot results are uniform across the wave.
- VERIFY_ARE_EQUAL(0, memcmp(ballot, lanes[n]->ballot, sizeof(ballot)));
- // Keep running total of prefix calculation. Prefix values are exclusive to
- // the executing lane.
- VERIFY_ARE_EQUAL(pfBC, lanes[n]->pfBC);
- VERIFY_ARE_EQUAL(pfSum, lanes[n]->pfSum);
- VERIFY_ARE_EQUAL(pfProd, lanes[n]->pfProd);
- VERIFY_ARE_EQUAL(i_pfSum, lanes[n]->i_pfSum);
- VERIFY_ARE_EQUAL(i_pfProd, lanes[n]->i_pfProd);
- pfBC += (lanes[n]->diver > 3) ? 1 : 0;
- pfSum += lanes[n]->diver;
- pfProd *= lanes[n]->diver;
- i_pfSum += lanes[n]->i_diver;
- i_pfProd *= lanes[n]->i_diver;
- }
- // TODO: add divergent branching and verify that the otherwise uniform values properly diverge
- }
- // Compare each value of each per-thread element.
- for (size_t i = 0; i < values.size(); ++i) {
- PerThreadData &pts = values[i];
- VERIFY_ARE_EQUAL(i, pts.id); // ID is unchanged.
- }
- }
- #endif
- }
- // This test is assuming that the adapter implements WaveReadLaneFirst correctly
- TEST_F(ExecutionTest, WaveIntrinsicsInPSTest) {
- WEX::TestExecution::SetVerifyOutput verifySettings(WEX::TestExecution::VerifyOutputSettings::LogOnlyFailures);
- struct Vertex {
- XMFLOAT3 position;
- };
- struct PerPixelData {
- XMFLOAT4 position;
- uint32_t id, flags, laneIndex, laneCount, firstLaneId, sum1;
- uint32_t id0, id1, id2, id3;
- uint32_t acrossX, acrossY, acrossDiag, quadActiveCount;
- };
- const UINT RTWidth = 128;
- const UINT RTHeight = 128;
- // Shaders.
- static const char pShaders[] =
- WAVE_INTRINSIC_DXBC_GUARD
- "struct PSInput {\r\n"
- " float4 position : SV_POSITION;\r\n"
- "};\r\n\r\n"
- "PSInput VSMain(float4 position : POSITION) {\r\n"
- " PSInput result;\r\n"
- "\r\n"
- " result.position = position;\r\n"
- " return result;\r\n"
- "}\r\n\r\n"
- "uint pos_to_id(float4 pos) { return pos.x * 128 + pos.y; }\r\n"
- "struct PerPixelData {\r\n"
- " float4 position;\r\n"
- " uint id, flags, laneIndex, laneCount, firstLaneId, sum1;\r\n"
- " uint id0, id1, id2, id3;\r\n"
- " uint acrossX, acrossY, acrossDiag, quadActiveCount;\r\n"
- "};\r\n"
- "AppendStructuredBuffer<PerPixelData> g_sb : register(u1);\r\n"
- "float4 PSMain(PSInput input) : SV_TARGET {\r\n"
- " uint one = 1;\r\n"
- " PerPixelData d;\r\n"
- " d.position = input.position;\r\n"
- " d.id = pos_to_id(input.position);\r\n"
- " d.flags = 0;\r\n"
- " if (WaveIsFirstLane()) d.flags |= 1;\r\n"
- " d.laneIndex = WaveGetLaneIndex();\r\n"
- " d.laneCount = WaveGetLaneCount();\r\n"
- " d.firstLaneId = WaveReadLaneFirst(d.id);\r\n"
- " d.sum1 = WaveActiveSum(one);\r\n"
- " d.id0 = QuadReadLaneAt(d.id, 0);\r\n"
- " d.id1 = QuadReadLaneAt(d.id, 1);\r\n"
- " d.id2 = QuadReadLaneAt(d.id, 2);\r\n"
- " d.id3 = QuadReadLaneAt(d.id, 3);\r\n"
- " d.acrossX = QuadReadAcrossX(d.id);\r\n"
- " d.acrossY = QuadReadAcrossY(d.id);\r\n"
- " d.acrossDiag = QuadReadAcrossDiagonal(d.id);\r\n"
- " d.quadActiveCount = one + QuadReadAcrossX(one) + QuadReadAcrossY(one) + QuadReadAcrossDiagonal(one);\r\n"
- " g_sb.Append(d);\r\n"
- " return 1;\r\n"
- "};\r\n";
- CComPtr<ID3D12Device> pDevice;
- CComPtr<ID3D12CommandQueue> pCommandQueue;
- CComPtr<ID3D12DescriptorHeap> pUavHeap, pRtvHeap;
- CComPtr<ID3D12CommandAllocator> pCommandAllocator;
- CComPtr<ID3D12GraphicsCommandList> pCommandList;
- CComPtr<ID3D12PipelineState> pPSO;
- CComPtr<ID3D12Resource> pRenderTarget, pReadBuffer;
- UINT uavDescriptorSize, rtvDescriptorSize;
- CComPtr<ID3D12Resource> pVertexBuffer;
- D3D12_VERTEX_BUFFER_VIEW vertexBufferView;
- if (!CreateDevice(&pDevice))
- return;
- if (!DoesDeviceSupportWaveOps(pDevice)) {
- // Optional feature, so it's correct to not support it if declared as such.
- WEX::Logging::Log::Comment(L"Device does not support wave operations.");
- return;
- }
- FenceObj FO;
- InitFenceObj(pDevice, &FO);
- // Describe and create a UAV descriptor heap.
- D3D12_DESCRIPTOR_HEAP_DESC heapDesc = {};
- heapDesc.NumDescriptors = 1;
- heapDesc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
- heapDesc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
- VERIFY_SUCCEEDED(pDevice->CreateDescriptorHeap(&heapDesc, IID_PPV_ARGS(&pUavHeap)));
- uavDescriptorSize = pDevice->GetDescriptorHandleIncrementSize(heapDesc.Type);
- CreateRtvDescriptorHeap(pDevice, 1, &pRtvHeap, &rtvDescriptorSize);
- CreateRenderTargetAndReadback(pDevice, pRtvHeap, RTHeight, RTWidth, &pRenderTarget, &pReadBuffer);
- // Create root signature: one UAV.
- CComPtr<ID3D12RootSignature> pRootSignature;
- {
- CD3DX12_DESCRIPTOR_RANGE ranges[1];
- ranges[0].Init(D3D12_DESCRIPTOR_RANGE_TYPE_UAV, 1, 1, 0, 0);
- CD3DX12_ROOT_PARAMETER rootParameters[1];
- rootParameters[0].InitAsDescriptorTable(1, &ranges[0], D3D12_SHADER_VISIBILITY_ALL);
- CD3DX12_ROOT_SIGNATURE_DESC rootSignatureDesc;
- rootSignatureDesc.Init(_countof(rootParameters), rootParameters, 0, nullptr, D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT);
- CreateRootSignatureFromDesc(pDevice, &rootSignatureDesc, &pRootSignature);
- }
- D3D12_INPUT_ELEMENT_DESC elementDesc[] = {
- {"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0,
- D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0}};
- D3D12_INPUT_LAYOUT_DESC InputLayout = {elementDesc, _countof(elementDesc)};
- CreateGraphicsPSO(pDevice, &InputLayout, pRootSignature, pShaders, &pPSO);
- CreateGraphicsCommandQueueAndList(pDevice, &pCommandQueue, &pCommandAllocator,
- &pCommandList, pPSO);
- // Single triangle covering half the target.
- Vertex vertices[] = {
- { { -1.0f, 1.0f, 0.0f } },
- { { 1.0f, 1.0f, 0.0f } },
- { { -1.0f, -1.0f, 0.0f } } };
- const UINT TriangleCount = _countof(vertices) / 3;
- CreateVertexBuffer(pDevice, vertices, &pVertexBuffer, &vertexBufferView);
- bool dxbc = UseDxbc();
- // Set up UAV resource.
- std::vector<PerPixelData> values;
- values.resize(RTWidth * RTHeight * 2);
- UINT valueSizeInBytes = (UINT)values.size() * sizeof(PerPixelData);
- memset(values.data(), 0, valueSizeInBytes);
- CComPtr<ID3D12Resource> pUavResource;
- CComPtr<ID3D12Resource> pUavReadBuffer;
- CComPtr<ID3D12Resource> pUploadResource;
- CreateTestUavs(pDevice, pCommandList, values.data(), valueSizeInBytes, &pUavResource, &pUploadResource, &pUavReadBuffer);
- // Set up the append counter resource.
- CComPtr<ID3D12Resource> pUavCounterResource;
- CComPtr<ID3D12Resource> pReadCounterBuffer;
- CComPtr<ID3D12Resource> pUploadCounterResource;
- BYTE zero[sizeof(UINT)] = { 0 };
- CreateTestUavs(pDevice, pCommandList, zero, sizeof(zero), &pUavCounterResource, &pUploadCounterResource, &pReadCounterBuffer);
- // Close the command list and execute it to perform the GPU setup.
- pCommandList->Close();
- ExecuteCommandList(pCommandQueue, pCommandList);
- WaitForSignal(pCommandQueue, FO);
- VERIFY_SUCCEEDED(pCommandAllocator->Reset());
- VERIFY_SUCCEEDED(pCommandList->Reset(pCommandAllocator, pPSO));
- pCommandList->SetGraphicsRootSignature(pRootSignature);
- SetDescriptorHeap(pCommandList, pUavHeap);
- {
- D3D12_UNORDERED_ACCESS_VIEW_DESC uavDesc = {};
- uavDesc.Format = DXGI_FORMAT_UNKNOWN;
- uavDesc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
- uavDesc.Buffer.FirstElement = 0;
- uavDesc.Buffer.NumElements = (UINT)values.size();
- uavDesc.Buffer.StructureByteStride = sizeof(PerPixelData);
- uavDesc.Buffer.CounterOffsetInBytes = 0;
- uavDesc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_NONE;
- CD3DX12_CPU_DESCRIPTOR_HANDLE uavHandle(pUavHeap->GetCPUDescriptorHandleForHeapStart());
- CD3DX12_GPU_DESCRIPTOR_HANDLE uavHandleGpu(pUavHeap->GetGPUDescriptorHandleForHeapStart());
- pDevice->CreateUnorderedAccessView(pUavResource, pUavCounterResource, &uavDesc, uavHandle);
- pCommandList->SetGraphicsRootDescriptorTable(0, uavHandleGpu);
- }
- RecordRenderAndReadback(pCommandList, pRtvHeap, rtvDescriptorSize, TriangleCount, &vertexBufferView, nullptr, pRenderTarget, pReadBuffer);
- RecordTransitionBarrier(pCommandList, pUavResource, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
- RecordTransitionBarrier(pCommandList, pUavCounterResource, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
- pCommandList->CopyResource(pUavReadBuffer, pUavResource);
- pCommandList->CopyResource(pReadCounterBuffer, pUavCounterResource);
- VERIFY_SUCCEEDED(pCommandList->Close());
- LogCommentFmt(L"Rendering to %u by %u", RTWidth, RTHeight);
- ExecuteCommandList(pCommandQueue, pCommandList);
- WaitForSignal(pCommandQueue, FO);
- {
- MappedData data(pReadBuffer, RTWidth * RTHeight * 4);
- const uint32_t *pPixels = (uint32_t *)data.data();
- if (SaveImages()) {
- SavePixelsToFile(pPixels, DXGI_FORMAT_R8G8B8A8_UNORM, RTWidth, RTHeight, L"psintrin.bmp");
- }
- }
- uint32_t appendCount;
- {
- MappedData mappedData(pReadCounterBuffer, sizeof(uint32_t));
- appendCount = *((uint32_t *)mappedData.data());
- LogCommentFmt(L"%u elements in append buffer", appendCount);
- }
- {
- MappedData mappedData(pUavReadBuffer, (UINT32)values.size());
- PerPixelData *pData = (PerPixelData *)mappedData.data();
- memcpy(values.data(), pData, valueSizeInBytes);
- // DXBC is handy to test pipeline setup, but interesting functions are
- // stubbed out, so there is no point in further validation.
- if (dxbc)
- return;
- uint32_t maxActiveLaneCount = 0;
- uint32_t maxLaneCount = 0;
- for (uint32_t i = 0; i < appendCount; ++i) {
- maxActiveLaneCount = std::max(maxActiveLaneCount, values[i].sum1);
- maxLaneCount = std::max(maxLaneCount, values[i].laneCount);
- }
- uint32_t peerOfHelperLanes = 0;
- for (uint32_t i = 0; i < appendCount; ++i) {
- if (values[i].sum1 != maxActiveLaneCount) {
- ++peerOfHelperLanes;
- }
- }
- LogCommentFmt(
- L"Found: %u threads. Waves reported up to %u total lanes, up "
- L"to %u active lanes, and %u threads had helper/inactive lanes.",
- appendCount, maxLaneCount, maxActiveLaneCount, peerOfHelperLanes);
- // Group threads into quad invocations.
- uint32_t singlePixelCount = 0;
- uint32_t multiPixelCount = 0;
- std::unordered_set<uint32_t> ids;
- std::multimap<uint32_t, PerPixelData *> idGroups;
- std::multimap<uint32_t, PerPixelData *> firstIdGroups;
- for (uint32_t i = 0; i < appendCount; ++i) {
- ids.insert(values[i].id);
- idGroups.insert(std::make_pair(values[i].id, &values[i]));
- firstIdGroups.insert(std::make_pair(values[i].firstLaneId, &values[i]));
- }
- for (uint32_t id : ids) {
- if (idGroups.count(id) == 1)
- ++singlePixelCount;
- else
- ++multiPixelCount;
- }
- LogCommentFmt(L"%u pixels were processed by a single thread. %u invocations were for shared pixels.",
- singlePixelCount, multiPixelCount);
- // Multiple threads may have tried to shade the same pixel. (Is this true even if we have only one triangle?)
- // Where every pixel is distinct, it's very straightforward to validate.
- {
- auto cur = firstIdGroups.begin(), end = firstIdGroups.end();
- while (cur != end) {
- bool simpleWave = true;
- uint32_t firstId = (*cur).first;
- auto groupEnd = cur;
- while (groupEnd != end && (*groupEnd).first == firstId) {
- if (idGroups.count((*groupEnd).second->id) > 1)
- simpleWave = false;
- ++groupEnd;
- }
- if (simpleWave) {
- // Break the wave into quads.
- struct QuadData {
- unsigned count;
- PerPixelData *data[4];
- };
- std::map<uint32_t, QuadData> quads;
- for (auto i = cur; i != groupEnd; ++i) {
- // assuming that it is a simple wave, idGroups has a unique id for each entry.
- uint32_t laneId = (*i).second->id;
- uint32_t laneIds[4] = {(*i).second->id0, (*i).second->id1,
- (*i).second->id2, (*i).second->id3};
- // Since this is a simple wave, each lane has an unique id and
- // therefore should not have any ids in there.
- VERIFY_IS_TRUE(quads.find(laneId) == quads.end());
- // check if QuadReadLaneAt is returning same values in a single quad.
- bool newQuad = true;
- for (unsigned quadIndex = 0; quadIndex < 4; ++quadIndex) {
- auto match = quads.find(laneIds[quadIndex]);
- if (match != quads.end()) {
- (*match).second.data[(*match).second.count++] = (*i).second;
- newQuad = false;
- break;
- }
- auto quadMemberData = idGroups.find(laneIds[quadIndex]);
- if (quadMemberData != idGroups.end()) {
- VERIFY_IS_TRUE((*quadMemberData).second->id0 == laneIds[0]);
- VERIFY_IS_TRUE((*quadMemberData).second->id1 == laneIds[1]);
- VERIFY_IS_TRUE((*quadMemberData).second->id2 == laneIds[2]);
- VERIFY_IS_TRUE((*quadMemberData).second->id3 == laneIds[3]);
- }
- }
- if (newQuad) {
- QuadData qdata;
- qdata.count = 1;
- qdata.data[0] = (*i).second;
- quads.insert(std::make_pair(laneId, qdata));
- }
- }
- for (auto quadPair : quads) {
- unsigned count = quadPair.second.count;
- // There could be only one pixel data on the edge of the triangle
- if (count < 2) continue;
- PerPixelData **data = quadPair.second.data;
- bool isTop[4];
- bool isLeft[4];
- PerPixelData helperData;
- memset(&helperData, sizeof(helperData), 0);
- PerPixelData *layout[4]; // tl,tr,bl,br
- memset(layout, sizeof(layout), 0);
- auto fnToLayout = [&](bool top, bool left) -> PerPixelData ** {
- int idx = top ? 0 : 2;
- idx += left ? 0 : 1;
- return &layout[idx];
- };
- auto fnToLayoutData = [&](bool top, bool left) -> PerPixelData * {
- PerPixelData **pResult = fnToLayout(top, left);
- if (*pResult == nullptr) return &helperData;
- return *pResult;
- };
- VERIFY_IS_TRUE(count <= 4);
- if (count == 2) {
- isTop[0] = data[0]->position.y < data[1]->position.y;
- isTop[1] = (data[0]->position.y == data[1]->position.y) ? isTop[0] : !isTop[0];
- isLeft[0] = data[0]->position.x < data[1]->position.x;
- isLeft[1] = (data[0]->position.x == data[1]->position.x) ? isLeft[0] : !isLeft[0];
- }
- else {
- // with at least three samples, we have distinct x and y coordinates.
- float left = std::min(data[0]->position.x, data[1]->position.x);
- left = std::min(data[2]->position.x, left);
- float top = std::min(data[0]->position.y, data[1]->position.y);
- top = std::min(data[2]->position.y, top);
- for (unsigned i = 0; i < count; ++i) {
- isTop[i] = data[i]->position.y == top;
- isLeft[i] = data[i]->position.x == left;
- }
- }
- for (unsigned i = 0; i < count; ++i) {
- *(fnToLayout(isTop[i], isLeft[i])) = data[i];
- }
- // Finally, we have a proper quad reconstructed. Validate.
- for (unsigned i = 0; i < count; ++i) {
- PerPixelData *d = data[i];
- VERIFY_ARE_EQUAL(d->id0, fnToLayoutData(true, true)->id);
- VERIFY_ARE_EQUAL(d->id1, fnToLayoutData(true, false)->id);
- VERIFY_ARE_EQUAL(d->id2, fnToLayoutData(false, true)->id);
- VERIFY_ARE_EQUAL(d->id3, fnToLayoutData(false, false)->id);
- VERIFY_ARE_EQUAL(d->acrossX, fnToLayoutData(isTop[i], !isLeft[i])->id);
- VERIFY_ARE_EQUAL(d->acrossY, fnToLayoutData(!isTop[i], isLeft[i])->id);
- VERIFY_ARE_EQUAL(d->acrossDiag, fnToLayoutData(!isTop[i], !isLeft[i])->id);
- VERIFY_ARE_EQUAL(d->quadActiveCount, count);
- }
- }
- }
- cur = groupEnd;
- }
- }
- // TODO: provide validation for quads where the same pixel was shaded multiple times
- //
- // Consider: for pixels that were shaded multiple times, check whether
- // some grouping of threads into quads satisfies all value requirements.
- }
- }
- struct ShaderOpTestResult {
- st::ShaderOp *ShaderOp;
- std::shared_ptr<st::ShaderOpSet> ShaderOpSet;
- std::shared_ptr<st::ShaderOpTest> Test;
- };
- struct SPrimitives {
- float f_float;
- float f_float2;
- float f_float_o;
- float f_float2_o;
- };
- std::shared_ptr<ShaderOpTestResult>
- RunShaderOpTestAfterParse(ID3D12Device *pDevice, dxc::DxcDllSupport &support,
- LPCSTR pName,
- st::ShaderOpTest::TInitCallbackFn pInitCallback,
- std::shared_ptr<st::ShaderOpSet> ShaderOpSet) {
- st::ShaderOp *pShaderOp;
- if (pName == nullptr) {
- if (ShaderOpSet->ShaderOps.size() != 1) {
- VERIFY_FAIL(L"Expected a single shader operation.");
- }
- pShaderOp = ShaderOpSet->ShaderOps[0].get();
- }
- else {
- pShaderOp = ShaderOpSet->GetShaderOp(pName);
- }
- if (pShaderOp == nullptr) {
- std::string msg = "Unable to find shader op ";
- msg += pName;
- msg += "; available ops";
- const char sep = ':';
- for (auto &pAvailOp : ShaderOpSet->ShaderOps) {
- msg += sep;
- msg += pAvailOp->Name ? pAvailOp->Name : "[n/a]";
- }
- CA2W msgWide(msg.c_str());
- VERIFY_FAIL(msgWide.m_psz);
- }
- // This won't actually be used since we're supplying the device,
- // but let's make it consistent.
- pShaderOp->UseWarpDevice = GetTestParamUseWARP(true);
- std::shared_ptr<st::ShaderOpTest> test = std::make_shared<st::ShaderOpTest>();
- test->SetDxcSupport(&support);
- test->SetInitCallback(pInitCallback);
- test->SetDevice(pDevice);
- test->RunShaderOp(pShaderOp);
- std::shared_ptr<ShaderOpTestResult> result =
- std::make_shared<ShaderOpTestResult>();
- result->ShaderOpSet = ShaderOpSet;
- result->Test = test;
- result->ShaderOp = pShaderOp;
- return result;
- }
- std::shared_ptr<ShaderOpTestResult>
- RunShaderOpTest(ID3D12Device *pDevice, dxc::DxcDllSupport &support,
- IStream *pStream, LPCSTR pName,
- st::ShaderOpTest::TInitCallbackFn pInitCallback) {
- DXASSERT_NOMSG(pStream != nullptr);
- std::shared_ptr<st::ShaderOpSet> ShaderOpSet =
- std::make_shared<st::ShaderOpSet>();
- st::ParseShaderOpSetFromStream(pStream, ShaderOpSet.get());
- return RunShaderOpTestAfterParse(pDevice, support, pName, pInitCallback, ShaderOpSet);
- }
- TEST_F(ExecutionTest, OutOfBoundsTest) {
- WEX::TestExecution::SetVerifyOutput verifySettings(WEX::TestExecution::VerifyOutputSettings::LogOnlyFailures);
- CComPtr<IStream> pStream;
- ReadHlslDataIntoNewStream(L"ShaderOpArith.xml", &pStream);
- // Single operation test at the moment.
- CComPtr<ID3D12Device> pDevice;
- if (!CreateDevice(&pDevice))
- return;
- std::shared_ptr<ShaderOpTestResult> test = RunShaderOpTest(pDevice, m_support, pStream, "OOB", nullptr);
- MappedData data;
- // Read back to CPU and examine contents - should get pure red.
- {
- MappedData data;
- test->Test->GetReadBackData("RTarget", &data);
- const uint32_t *pPixels = (uint32_t *)data.data();
- uint32_t first = *pPixels;
- VERIFY_ARE_EQUAL(0xff0000ff, first); // pure red - only first component is read
- }
- }
- TEST_F(ExecutionTest, SaturateTest) {
- WEX::TestExecution::SetVerifyOutput verifySettings(WEX::TestExecution::VerifyOutputSettings::LogOnlyFailures);
- CComPtr<IStream> pStream;
- ReadHlslDataIntoNewStream(L"ShaderOpArith.xml", &pStream);
- // Single operation test at the moment.
- CComPtr<ID3D12Device> pDevice;
- if (!CreateDevice(&pDevice))
- return;
- std::shared_ptr<ShaderOpTestResult> test = RunShaderOpTest(pDevice, m_support, pStream, "Saturate", nullptr);
- MappedData data;
- test->Test->GetReadBackData("U0", &data);
- const float *pValues = (float *)data.data();
- // Everything is zero except for 1.5f and +Inf, which saturate to 1.0f
- const float ExpectedCases[9] = {
- 0.0f, 0.0f, 0.0f, 0.0f, // -inf, -1.5, -denorm, -0
- 0.0f, 0.0f, 1.0f, 1.0f, // 0, denorm, 1.5f, inf
- 0.0f // nan
- };
- for (size_t i = 0; i < _countof(ExpectedCases); ++i) {
- VERIFY_IS_TRUE(ifdenorm_flushf_eq(*pValues, ExpectedCases[i]));
- ++pValues;
- }
- }
- void ExecutionTest::BasicTriangleTestSetup(LPCSTR ShaderOpName, LPCWSTR FileName, D3D_SHADER_MODEL testModel) {
- #ifdef _HLK_CONF
- UNREFERENCED_PARAMETER(ShaderOpName);
- UNREFERENCED_PARAMETER(FileName);
- UNREFERENCED_PARAMETER(testModel);
- #else
- WEX::TestExecution::SetVerifyOutput verifySettings(WEX::TestExecution::VerifyOutputSettings::LogOnlyFailures);
- CComPtr<IStream> pStream;
- ReadHlslDataIntoNewStream(L"ShaderOpArith.xml", &pStream);
- // Single operation test at the moment.
- CComPtr<ID3D12Device> pDevice;
- if (!CreateDevice(&pDevice, testModel))
- return;
- std::shared_ptr<ShaderOpTestResult> test = RunShaderOpTest(pDevice, m_support, pStream, ShaderOpName, nullptr);
- MappedData data;
- D3D12_RESOURCE_DESC &D = test->ShaderOp->GetResourceByName("RTarget")->Desc;
- UINT width = (UINT64)D.Width;
- UINT height = (UINT64)D.Height;
- test->Test->GetReadBackData("RTarget", &data);
- const uint32_t *pPixels = (uint32_t *)data.data();
- if (SaveImages()) {
- SavePixelsToFile(pPixels, DXGI_FORMAT_R8G8B8A8_UNORM, 320, 200, FileName);
- }
- uint32_t top = pPixels[width / 2]; // Top center.
- uint32_t mid = pPixels[width / 2 + width * (height / 2)]; // Middle center.
- VERIFY_ARE_EQUAL(0xff663300, top); // clear color
- VERIFY_ARE_EQUAL(0xffffffff, mid); // white
- // This is the basic validation test for shader operations, so it's good to
- // check this here at least for this one test case.
- data.reset();
- test.reset();
- ReportLiveObjects();
- #endif
- }
- TEST_F(ExecutionTest, BasicTriangleOpTest) {
- BasicTriangleTestSetup("Triangle", L"basic-triangle.bmp", D3D_SHADER_MODEL_6_0);
- }
- TEST_F(ExecutionTest, BasicTriangleOpTestHalf) {
- BasicTriangleTestSetup("TriangleHalf", L"basic-triangle-half.bmp", D3D_SHADER_MODEL_6_2);
- }
- void VerifyDerivResults(const float *pPixels, UINT offsetCenter) {
- // pixel at the center
- float CenterDDXFine = pPixels[offsetCenter];
- float CenterDDYFine = pPixels[offsetCenter + 1];
- float CenterDDXCoarse = pPixels[offsetCenter + 2];
- float CenterDDYCoarse = pPixels[offsetCenter + 3];
- LogCommentFmt(
- L"center ddx_fine: %8f, ddy_fine: %8f, ddx_coarse: %8f, ddy_coarse: %8f",
- CenterDDXFine, CenterDDYFine, CenterDDXCoarse, CenterDDYCoarse);
- // The texture for the 9 pixels in the center should look like the following
- // 256 32 64
- // 2048 256 512
- // 1 .125 .25
- // In D3D12 there is no guarantee of how the adapter is grouping 2x2 pixels
- // So for fine derivatives there can be up to two possible results for the center pixel,
- // while for coarse derivatives there can be up to six possible results.
- int ulpTolerance = 1;
- // 512 - 256 or 2048 - 256
- bool left = CompareFloatULP(CenterDDXFine, -1792.0f, ulpTolerance);
- VERIFY_IS_TRUE(left || CompareFloatULP(CenterDDXFine, 256.0f, ulpTolerance));
- // 256 - 32 or 256 - .125
- bool top = CompareFloatULP(CenterDDYFine, 224.0f, ulpTolerance);
- VERIFY_IS_TRUE(top || CompareFloatULP(CenterDDYFine, -255.875, ulpTolerance));
- if (top && left) {
- VERIFY_IS_TRUE((CompareFloatULP(CenterDDXCoarse, -224.0f, ulpTolerance) ||
- CompareFloatULP(CenterDDXCoarse, -1792.0f, ulpTolerance)) &&
- (CompareFloatULP(CenterDDYCoarse, 224.0f, ulpTolerance) ||
- CompareFloatULP(CenterDDYCoarse, 1792.0f, ulpTolerance)));
- }
- else if (top) { // top right quad
- VERIFY_IS_TRUE((CompareFloatULP(CenterDDXCoarse, 256.0f, ulpTolerance) ||
- CompareFloatULP(CenterDDXCoarse, 32.0f, ulpTolerance)) &&
- (CompareFloatULP(CenterDDYCoarse, 224.0f, ulpTolerance) ||
- CompareFloatULP(CenterDDYCoarse, 448.0f, ulpTolerance)));
- }
- else if (left) { // bottom left quad
- VERIFY_IS_TRUE((CompareFloatULP(CenterDDXCoarse, -1792.0f, ulpTolerance) ||
- CompareFloatULP(CenterDDXCoarse, -.875f, ulpTolerance)) &&
- (CompareFloatULP(CenterDDYCoarse, -2047.0f, ulpTolerance) ||
- CompareFloatULP(CenterDDYCoarse, -255.875f, ulpTolerance)));
- }
- else { // bottom right
- VERIFY_IS_TRUE((CompareFloatULP(CenterDDXCoarse, 256.0f, ulpTolerance) ||
- CompareFloatULP(CenterDDXCoarse, .125f, ulpTolerance)) &&
- (CompareFloatULP(CenterDDYCoarse, -255.875f, ulpTolerance) ||
- CompareFloatULP(CenterDDYCoarse, -511.75f, ulpTolerance)));
- }
- }
- // Rendering two right triangles forming a square and assigning a texture value
- // for each pixel to calculate derivates.
- TEST_F(ExecutionTest, PartialDerivTest) {
- WEX::TestExecution::SetVerifyOutput verifySettings(WEX::TestExecution::VerifyOutputSettings::LogOnlyFailures);
- CComPtr<IStream> pStream;
- ReadHlslDataIntoNewStream(L"ShaderOpArith.xml", &pStream);
- CComPtr<ID3D12Device> pDevice;
- if (!CreateDevice(&pDevice))
- return;
- std::shared_ptr<ShaderOpTestResult> test = RunShaderOpTest(pDevice, m_support, pStream, "DerivFine", nullptr);
- MappedData data;
- D3D12_RESOURCE_DESC &D = test->ShaderOp->GetResourceByName("RTarget")->Desc;
- UINT width = (UINT)D.Width;
- UINT height = D.Height;
- UINT pixelSize = GetByteSizeForFormat(D.Format) / 4;
- test->Test->GetReadBackData("RTarget", &data);
- const float *pPixels = (float *)data.data();
- UINT centerIndex = (UINT64)width * height / 2 - width / 2;
- UINT offsetCenter = centerIndex * pixelSize;
- VerifyDerivResults(pPixels, offsetCenter);
- }
- TEST_F(ExecutionTest, DerivativesTest) {
- WEX::TestExecution::SetVerifyOutput verifySettings(WEX::TestExecution::VerifyOutputSettings::LogOnlyFailures);
- CComPtr<IStream> pStream;
- ReadHlslDataIntoNewStream(L"ShaderOpArith.xml", &pStream);
- CComPtr<ID3D12Device> pDevice;
- if (!CreateDevice(&pDevice, D3D_SHADER_MODEL_6_6))
- return;
- std::shared_ptr<st::ShaderOpSet> ShaderOpSet =
- std::make_shared<st::ShaderOpSet>();
- st::ParseShaderOpSetFromStream(pStream, ShaderOpSet.get());
- st::ShaderOp *pShaderOp = ShaderOpSet->GetShaderOp("Derivatives");
- LPCSTR CS = pShaderOp->CS;
- struct Dispatch {
- int x, y, z;
- int mx, my, mz;
- };
- std::vector<Dispatch> dispatches =
- {
- {32, 32, 1, 8, 8, 1},
- {64, 4, 1, 64, 2, 1},
- {1, 4, 64, 1, 4, 32},
- {64, 1, 1, 64, 1, 1},
- {1, 64, 1, 1, 64, 1},
- {1, 1, 64, 1, 1, 64},
- {16, 16, 3, 4, 4, 3},
- {32, 3, 8, 8, 3, 2},
- {3, 1, 64, 3, 1, 32}
- };
- char compilerOptions[256];
- for (Dispatch &D : dispatches) {
- UINT width = D.x;
- UINT height = D.y;
- UINT depth = D.z;
- UINT mwidth = D.mx;
- UINT mheight = D.my;
- UINT mdepth = D.mz;
- UINT pixelSize = 4; // always float4
- // format compiler args
- VERIFY_IS_TRUE(sprintf_s(compilerOptions, sizeof(compilerOptions),
- "-D DISPATCHX=%d -D DISPATCHY=%d -D DISPATCHZ=%d "
- "-D MESHDISPATCHX=%d -D MESHDISPATCHY=%d -D MESHDISPATCHZ=%d",
- width, height, depth, mwidth, mheight, mdepth));
- for (st::ShaderOpShader &S : pShaderOp->Shaders)
- S.Arguments = compilerOptions;
- pShaderOp->DispatchX = width;
- pShaderOp->DispatchY = height;
- pShaderOp->DispatchZ = depth;
- // Test Compute Shader
- pShaderOp->CS = CS;
- std::shared_ptr<ShaderOpTestResult> test = RunShaderOpTestAfterParse(pDevice, m_support, "Derivatives", nullptr, ShaderOpSet);
- MappedData data;
- test->Test->GetReadBackData("U0", &data);
- const float *pPixels = (float *)data.data();
- // To find roughly the center for compute, divide the pixel count in half,
- // truncate to next lowest power of 16 (4x4), which is the repeating period
- // and then add 10 to reach the point the test expects
- UINT centerIndex = (((UINT64)(width * height * depth)/2) & ~0xF) + 10;
- UINT offsetCenter = centerIndex * pixelSize;
- LogCommentFmt(L"Verifying derivatives in compute shader results");
- VerifyDerivResults(pPixels, offsetCenter);
- if (DoesDeviceSupportMeshAmpDerivatives(pDevice)) {
- // Disable CS so mesh goes forward
- pShaderOp->CS = nullptr;
- test = RunShaderOpTestAfterParse(pDevice, m_support, "Derivatives", nullptr, ShaderOpSet);
- test->Test->GetReadBackData("U1", &data);
- pPixels = (float *)data.data();
- centerIndex = (((UINT64)(mwidth * mheight * mdepth)/2) & ~0xF) + 10;
- offsetCenter = centerIndex * pixelSize;
- LogCommentFmt(L"Verifying derivatives in mesh shader results");
- VerifyDerivResults(pPixels, offsetCenter);
- test->Test->GetReadBackData("U2", &data);
- pPixels = (float *)data.data();
- LogCommentFmt(L"Verifying derivatives in amplification shader results");
- VerifyDerivResults(pPixels, offsetCenter);
- }
- }
- // Final test with not divisible by 4 dispatch size just to make sure it runs
- for (st::ShaderOpShader &S : pShaderOp->Shaders)
- S.Arguments = "-D DISPATCHX=3 -D DISPATCHY=3 -D DISPATCHZ=3 "
- "-D MESHDISPATCHX=3 -D MESHDISPATCHY=3 -D MESHDISPATCHZ=3";
- pShaderOp->DispatchX = 3;
- pShaderOp->DispatchY = 3;
- pShaderOp->DispatchZ = 3;
- // Test Compute Shader
- pShaderOp->CS = CS;
- std::shared_ptr<ShaderOpTestResult> test = RunShaderOpTestAfterParse(pDevice, m_support, "Derivatives", nullptr, ShaderOpSet);
- if (DoesDeviceSupportMeshAmpDerivatives(pDevice)) {
- pShaderOp->CS = nullptr;
- test = RunShaderOpTestAfterParse(pDevice, m_support, "Derivatives", nullptr, ShaderOpSet);
- }
- }
- // Verify the results for the quad starting with the given index
- void VerifyQuadReadResults(const UINT *pPixels, UINT quadIndex) {
- for (UINT i = 0; i < 4; i++) {
- UINT ix = quadIndex + i;
- VERIFY_ARE_EQUAL(pPixels[4*ix + 0], ix); // ReadLaneAt own quad index
- VERIFY_ARE_EQUAL(pPixels[4*ix + 1], (ix^1));// ReadAcrossX
- VERIFY_ARE_EQUAL(pPixels[4*ix + 2], (ix^2));// ReadAcrossY
- VERIFY_ARE_EQUAL(pPixels[4*ix + 3], (ix^3));// ReadAcrossDiagonal
- }
- }
- TEST_F(ExecutionTest, QuadReadTest) {
- WEX::TestExecution::SetVerifyOutput verifySettings(WEX::TestExecution::VerifyOutputSettings::LogOnlyFailures);
- CComPtr<IStream> pStream;
- ReadHlslDataIntoNewStream(L"ShaderOpArith.xml", &pStream);
- CComPtr<ID3D12Device> pDevice;
- if (!CreateDevice(&pDevice))
- return;
- if (GetTestParamUseWARP(UseWarpByDefault())) {
- WEX::Logging::Log::Comment(L"WARP does not support QuadRead in compute shaders.");
- WEX::Logging::Log::Result(WEX::Logging::TestResults::Skipped);
- return;
- }
- std::shared_ptr<st::ShaderOpSet> ShaderOpSet =
- std::make_shared<st::ShaderOpSet>();
- st::ParseShaderOpSetFromStream(pStream, ShaderOpSet.get());
- st::ShaderOp *pShaderOp = ShaderOpSet->GetShaderOp("QuadRead");
- LPCSTR CS = pShaderOp->CS;
- struct Dispatch {
- int x, y, z;
- int mx, my, mz;
- };
- //std::vector<std::tuple<int, int, int, int, int>> dispatches =
- std::vector<Dispatch> dispatches =
- {
- {32, 32, 1, 8, 8, 1},
- {64, 4, 1, 64, 2, 1},
- {1, 4, 64, 1, 4, 32},
- {64, 1, 1, 64, 1, 1},
- {1, 64, 1, 1, 64, 1},
- {1, 1, 64, 1, 1, 64},
- {16, 16, 3, 4, 4, 3},
- {32, 3, 8, 8, 3, 2},
- {3, 1, 64, 3, 1, 32}
- };
- for (Dispatch &D : dispatches) {
- UINT width = D.x;
- UINT height = D.y;
- UINT depth = D.z;
- UINT mwidth = D.mx;
- UINT mheight = D.my;
- UINT mdepth = D.mz;
- // format compiler args
- char compilerOptions[256];
- VERIFY_IS_TRUE(sprintf_s(compilerOptions, sizeof(compilerOptions),
- "-D DISPATCHX=%d -D DISPATCHY=%d -D DISPATCHZ=%d "
- "-D MESHDISPATCHX=%d -D MESHDISPATCHY=%d -D MESHDISPATCHZ=%d",
- width, height, depth, mwidth, mheight, mdepth));
- for (st::ShaderOpShader &S : pShaderOp->Shaders)
- S.Arguments = compilerOptions;
- pShaderOp->DispatchX = width;
- pShaderOp->DispatchY = height;
- pShaderOp->DispatchZ = depth;
- // Test Compute Shader
- pShaderOp->CS = CS;
- std::shared_ptr<ShaderOpTestResult> test = RunShaderOpTestAfterParse(pDevice, m_support, "QuadRead", nullptr, ShaderOpSet);
- MappedData data;
- test->Test->GetReadBackData("U0", &data);
- const UINT *pPixels = (UINT *)data.data();
- // To find roughly the center for compute, divide the pixel count in half
- // and truncate to next lowest power of 4 to start at a quad
- UINT offsetCenter = ((UINT64)(width * height * depth)/2) & ~0x3;
- // Test first, second and center quads
- LogCommentFmt(L"Verifying QuadRead* in compute shader results");
- VerifyQuadReadResults(pPixels, 0);
- VerifyQuadReadResults(pPixels, 4);
- VerifyQuadReadResults(pPixels, offsetCenter);
- if (DoesDeviceSupportMeshAmpDerivatives(pDevice)) {
- offsetCenter = ((UINT64)(mwidth * mheight * mdepth)/2) & ~0x3;
- // Disable CS so mesh goes forward
- pShaderOp->CS = nullptr;
- test = RunShaderOpTestAfterParse(pDevice, m_support, "QuadRead", nullptr, ShaderOpSet);
- test->Test->GetReadBackData("U1", &data);
- pPixels = (UINT *)data.data();
- // Test first, second and center quads
- LogCommentFmt(L"Verifying QuadRead* in mesh shader results");
- VerifyQuadReadResults(pPixels, 0);
- VerifyQuadReadResults(pPixels, 4);
- VerifyQuadReadResults(pPixels, offsetCenter);
- test->Test->GetReadBackData("U2", &data);
- pPixels = (UINT *)data.data();
- // Test first, second and center quads
- LogCommentFmt(L"Verifying QuadRead* in amplification shader results");
- VerifyQuadReadResults(pPixels, 0);
- VerifyQuadReadResults(pPixels, 4);
- VerifyQuadReadResults(pPixels, offsetCenter);
- }
- }
- }
- void VerifySampleResults(const UINT *pPixels) {
- UINT xlod = 0;
- UINT ylod = 0;
- // Each pixel contains 4 samples and 4 LOD calculations.
- // 2 of these (called 'left' and 'right') have X values that vary and a constant Y
- // 2 others (called 'top' and 'bot') have Y values that vary and a constant X
- // Only of the X variant sample results and one of the Y variant results
- // are actually reported for the pixel.
- // The other 2 serve as "helpers" to the other pixels in the quad.
- // On the left side of the quad, the 'left' samples are reported.
- // Op the top of the quad, the 'top' samples are reported and so on.
- // The varying coordinate values alternate between zero and a
- // value whose magnitude increases with the index.
- // As a result, the LOD level should steadily increas.
- // Due to vagaries of implementation, the same derivatives
- // in both directions might result in different levels for different locations
- // in the quad. So only comparisons between sample results and LOD calculations
- // and ensuring that the LOD increased and reaches the max can be tested reliably.
- for (unsigned i = 0; i < 64; i++) {
- // CalculateLOD and Sample from texture with mip levels containing LOD index should match
- VERIFY_ARE_EQUAL(pPixels[4*i + 0], pPixels[4*i + 1]);
- VERIFY_ARE_EQUAL(pPixels[4*i + 2], pPixels[4*i + 3]);
- // Make sure LODs are ever climbing as magnitudes increase
- VERIFY_IS_TRUE(pPixels[4*i] >= xlod);
- xlod = pPixels[4*i];
- VERIFY_IS_TRUE(pPixels[4*i + 2] >= ylod);
- ylod = pPixels[4*i + 2];
- }
- // Make sure we reached the max lod level for both tracks
- VERIFY_ARE_EQUAL(xlod, 6);
- VERIFY_ARE_EQUAL(ylod, 6);
- }
- TEST_F(ExecutionTest, ComputeSampleTest) {
- WEX::TestExecution::SetVerifyOutput verifySettings(WEX::TestExecution::VerifyOutputSettings::LogOnlyFailures);
- CComPtr<IStream> pStream;
- ReadHlslDataIntoNewStream(L"ShaderOpArith.xml", &pStream);
- CComPtr<ID3D12Device> pDevice;
- if (!CreateDevice(&pDevice, D3D_SHADER_MODEL_6_6))
- return;
- std::shared_ptr<st::ShaderOpSet> ShaderOpSet =
- std::make_shared<st::ShaderOpSet>();
- st::ParseShaderOpSetFromStream(pStream, ShaderOpSet.get());
- st::ShaderOp *pShaderOp = ShaderOpSet->GetShaderOp("ComputeSample");
- D3D12_RESOURCE_DESC &texDesc = pShaderOp->GetResourceByName("T0")->Desc;
- UINT texWidth = (UINT)texDesc.Width;
- UINT texHeight = (UINT)texDesc.Height;
- // Initialize texture with the LOD number in each corresponding mip level
- auto SampleInitFn = [&](LPCSTR Name, std::vector<BYTE> &Data, st::ShaderOp *pShaderOp) {
- VERIFY_ARE_EQUAL(0, _stricmp(Name, "T0"));
- size_t size = sizeof(float) * texWidth * texHeight * 2;
- Data.resize(size);
- float *pPrimitives = (float *)Data.data();
- float lod = 0.0;
- int ix = 0;
- while (texHeight > 0 && texWidth > 0) {
- if(!texHeight) texHeight = 1;
- if(!texWidth) texWidth = 1;
- for (size_t j = 0; j < texHeight; ++j) {
- for (size_t i = 0; i < texWidth; ++i) {
- pPrimitives[ix++] = lod;
- }
- }
- lod += 1.0;
- texHeight >>= 1;
- texWidth >>= 1;
- }
- };
- std::shared_ptr<ShaderOpTestResult> test = RunShaderOpTestAfterParse(pDevice, m_support, "ComputeSample", SampleInitFn, ShaderOpSet);
- MappedData data;
- test->Test->GetReadBackData("U0", &data);
- const UINT *pPixels = (UINT *)data.data();
- VerifySampleResults(pPixels);
- if (DoesDeviceSupportMeshAmpDerivatives(pDevice)) {
- // Disable CS so mesh goes forward
- pShaderOp->CS = nullptr;
- test = RunShaderOpTestAfterParse(pDevice, m_support, "ComputeSample", SampleInitFn, ShaderOpSet);
- }
- }
- // Executing a simple binop to verify shadel model 6.1 support; runs with
- // ShaderModel61.CoreRequirement
- TEST_F(ExecutionTest, BasicShaderModel61) {
- RunBasicShaderModelTest(D3D_SHADER_MODEL_6_1);
- }
- // Executing a simple binop to verify shadel model 6.3 support; runs with
- // ShaderModel63.CoreRequirement
- TEST_F(ExecutionTest, BasicShaderModel63) {
- RunBasicShaderModelTest(D3D_SHADER_MODEL_6_3);
- }
- void ExecutionTest::RunBasicShaderModelTest(D3D_SHADER_MODEL shaderModel) {
- WEX::TestExecution::SetVerifyOutput verifySettings(
- WEX::TestExecution::VerifyOutputSettings::LogOnlyFailures);
- CComPtr<ID3D12Device> pDevice;
- if (!CreateDevice(&pDevice, shaderModel)) {
- return;
- }
- char *pShaderModelStr;
- if (shaderModel == D3D_SHADER_MODEL_6_1) {
- pShaderModelStr = "cs_6_1";
- } else if (shaderModel == D3D_SHADER_MODEL_6_3) {
- pShaderModelStr = "cs_6_3";
- } else {
- DXASSERT_NOMSG("Invalid Shader Model Parameter");
- pShaderModelStr = nullptr;
- }
- const char shaderTemplate[] =
- "struct SBinaryOp { %s input1; %s input2; %s output; };"
- "RWStructuredBuffer<SBinaryOp> g_buf : register(u0);"
- "[numthreads(8,8,1)]"
- "void main(uint GI : SV_GroupIndex) {"
- " SBinaryOp l = g_buf[GI];"
- " l.output = l.input1 + l.input2;"
- " g_buf[GI] = l;"
- "}";
- char shader[sizeof(shaderTemplate) + 50];
- // Run simple shader with float data types
- char* sTy = "float";
- float inputFloatPairs[] = { 1.5f, -2.8f, 3.23e-5f, 6.0f, 181.621f, 14.978f };
- VERIFY_IS_TRUE(sprintf(shader, shaderTemplate, sTy, sTy, sTy) > 0);
- WEX::Logging::Log::Comment(L"BasicShaderModel float");
- RunBasicShaderModelTest<float>(pDevice, pShaderModelStr, shader, inputFloatPairs, sizeof(inputFloatPairs) / (2 * sizeof(float)));
- // Run simple shader with double data types
- if (DoesDeviceSupportDouble(pDevice)) {
- sTy = "double";
- double inputDoublePairs[] = { 1.5891020, -2.8, 3.23e-5, 1 / 3, 181.91621, 14.654978 };
- VERIFY_IS_TRUE(sprintf(shader, shaderTemplate, sTy, sTy, sTy) > 0);
- WEX::Logging::Log::Comment(L"BasicShaderModel double");
- RunBasicShaderModelTest<double>(pDevice, pShaderModelStr, shader, inputDoublePairs, sizeof(inputDoublePairs) / (2 * sizeof(double)));
- }
- else {
- // Optional feature, so it's correct to not support it if declared as such.
- WEX::Logging::Log::Comment(L"Device does not support double operations.");
- }
- // Run simple shader with int64 types
- if (DoesDeviceSupportInt64(pDevice)) {
- sTy = "int64_t";
- int64_t inputInt64Pairs[] = { 1, -100, 6814684, -9814810, 654, 1021248900 };
- VERIFY_IS_TRUE(sprintf(shader, shaderTemplate, sTy, sTy, sTy) > 0);
- WEX::Logging::Log::Comment(L"BasicShaderModel int64_t");
- RunBasicShaderModelTest<int64_t>(pDevice, pShaderModelStr, shader, inputInt64Pairs, sizeof(inputInt64Pairs) / (2 * sizeof(int64_t)));
- }
- else {
- // Optional feature, so it's correct to not support it if declared as such.
- WEX::Logging::Log::Comment(L"Device does not support int64 operations.");
- }
- }
- template <class Ty>
- const wchar_t* ExecutionTest::BasicShaderModelTest_GetFormatString() {
- DXASSERT_NOMSG("Unsupported type");
- return "";
- }
- template <>
- const wchar_t* ExecutionTest::BasicShaderModelTest_GetFormatString<float>() {
- return L"element #%u: input1 = %6.8f, input1 = %6.8f, output = %6.8f, expected = %6.8f";
- }
- template <>
- const wchar_t* ExecutionTest::BasicShaderModelTest_GetFormatString<double>() {
- return BasicShaderModelTest_GetFormatString<float>();
- }
- template <>
- const wchar_t* ExecutionTest::BasicShaderModelTest_GetFormatString<int64_t>() {
- return L"element #%u: input1 = %ld, input1 = %ld, output = %ld, expected = %ld";
- }
- template <class Ty>
- void ExecutionTest::RunBasicShaderModelTest(CComPtr<ID3D12Device> pDevice, const char *pShaderModelStr, const char *pShader,
- Ty *pInputDataPairs, unsigned inputDataCount) {
- struct SBinaryOp {
- Ty input1;
- Ty input2;
- Ty output;
- };
- CComPtr<IStream> pStream;
- ReadHlslDataIntoNewStream(L"ShaderOpArith.xml", &pStream);
- std::shared_ptr<ShaderOpTestResult> test = RunShaderOpTest(
- pDevice, m_support, pStream, "BinaryFPOp",
- // this callbacked is called when the test is creating the resource to run the test
- [&](LPCSTR Name, std::vector<BYTE> &Data, st::ShaderOp *pShaderOp) {
- UNREFERENCED_PARAMETER(Name);
- pShaderOp->Shaders.at(0).Target = pShaderModelStr;
- pShaderOp->Shaders.at(0).Text = pShader;
- size_t size = sizeof(SBinaryOp) * inputDataCount;
- Data.resize(size);
- SBinaryOp *pPrimitives = (SBinaryOp*)Data.data();
- Ty *pIn = pInputDataPairs;
- for (size_t i = 0; i < inputDataCount; i++, pIn += 2) {
- SBinaryOp *p = &pPrimitives[i];
- p->input1 = pIn[0];
- p->input2 = pIn[1];
- }
- });
- VERIFY_SUCCEEDED(S_OK);
- MappedData data;
- test->Test->GetReadBackData("SBinaryFPOp", &data);
- SBinaryOp *pPrimitives = (SBinaryOp*)data.data();
- const wchar_t* formatStr = BasicShaderModelTest_GetFormatString<Ty>();
- Ty *pIn = pInputDataPairs;
- for (unsigned i = 0; i < inputDataCount; i++, pIn += 2) {
- Ty expValue = pIn[0] + pIn[1];
- SBinaryOp *p = &pPrimitives[i];
-
- LogCommentFmt(formatStr, i, pIn[0], pIn[1], p->output, expValue);
- VERIFY_ARE_EQUAL(p->output, expValue);
- }
- }
- // Resource structure for data-driven tests.
- struct SUnaryFPOp {
- float input;
- float output;
- };
- struct SBinaryFPOp {
- float input1;
- float input2;
- float output1;
- float output2;
- };
- struct STertiaryFPOp {
- float input1;
- float input2;
- float input3;
- float output;
- };
- struct SUnaryHalfOp {
- uint16_t input;
- uint16_t output;
- };
- struct SBinaryHalfOp {
- uint16_t input1;
- uint16_t input2;
- uint16_t output1;
- uint16_t output2;
- };
- struct STertiaryHalfOp {
- uint16_t input1;
- uint16_t input2;
- uint16_t input3;
- uint16_t output;
- };
- struct SUnaryIntOp {
- int input;
- int output;
- };
- struct SUnaryUintOp {
- unsigned int input;
- unsigned int output;
- };
- struct SBinaryIntOp {
- int input1;
- int input2;
- int output1;
- int output2;
- };
- struct STertiaryIntOp {
- int input1;
- int input2;
- int input3;
- int output;
- };
- struct SBinaryUintOp {
- unsigned int input1;
- unsigned int input2;
- unsigned int output1;
- unsigned int output2;
- };
- struct STertiaryUintOp {
- unsigned int input1;
- unsigned int input2;
- unsigned int input3;
- unsigned int output;
- };
- struct SUnaryInt16Op {
- short input;
- short output;
- };
- struct SUnaryUint16Op {
- unsigned short input;
- unsigned short output;
- };
- struct SBinaryInt16Op {
- short input1;
- short input2;
- short output1;
- short output2;
- };
- struct STertiaryInt16Op {
- short input1;
- short input2;
- short input3;
- short output;
- };
- struct SBinaryUint16Op {
- unsigned short input1;
- unsigned short input2;
- unsigned short output1;
- unsigned short output2;
- };
- struct STertiaryUint16Op {
- unsigned short input1;
- unsigned short input2;
- unsigned short input3;
- unsigned short output;
- };
- // representation for HLSL float vectors
- struct SDotOp {
- XMFLOAT4 input1;
- XMFLOAT4 input2;
- float o_dot2;
- float o_dot3;
- float o_dot4;
- };
- struct Half2
- {
- uint16_t x;
- uint16_t y;
- Half2() = default;
- Half2(const Half2&) = default;
- Half2& operator=(const Half2&) = default;
- Half2(Half2&&) = default;
- Half2& operator=(Half2&&) = default;
- constexpr Half2(uint16_t _x, uint16_t _y) : x(_x), y(_y) {}
- explicit Half2(_In_reads_(2) const uint16_t *pArray) : x(pArray[0]), y(pArray[1]) {}
- };
- struct SDot2AddHalfOp {
- Half2 input1;
- Half2 input2;
- float acc;
- float result;
- };
- struct SDot4AddI8PackedOp {
- uint32_t input1;
- uint32_t input2;
- int32_t acc;
- int32_t result;
- };
- struct SDot4AddU8PackedOp {
- uint32_t input1;
- uint32_t input2;
- uint32_t acc;
- uint32_t result;
- };
- struct SMsad4 {
- unsigned int ref;
- XMUINT2 src;
- XMUINT4 accum;
- XMUINT4 result;
- };
- struct SPackUnpackOpOutPacked
- {
- uint32_t packedUint32;
- uint32_t packedInt32;
- uint32_t packedUint16;
- uint32_t packedInt16;
- uint32_t packedClampedUint32;
- uint32_t packedClampedInt32;
- uint32_t packedClampedUint16;
- uint32_t packedClampedInt16;
- };
- struct SPackUnpackOpOutUnpacked {
- std::array<uint32_t, 4> outputUint32;
- std::array<int32_t, 4> outputInt32;
- std::array<uint16_t, 4> outputUint16;
- std::array<int16_t, 4> outputInt16;
- std::array<uint32_t, 4> outputClampedUint32;
- std::array<int32_t, 4> outputClampedInt32;
- std::array<uint16_t, 4> outputClampedUint16;
- std::array<int16_t, 4> outputClampedInt16;
- };
- // Parameter representation for taef data-driven tests
- struct TableParameter {
- LPCWSTR m_name;
- enum TableParameterType {
- INT8,
- INT16,
- INT32,
- UINT,
- FLOAT,
- HALF,
- DOUBLE,
- STRING,
- BOOL,
- INT8_TABLE,
- INT16_TABLE,
- INT32_TABLE,
- FLOAT_TABLE,
- HALF_TABLE,
- DOUBLE_TABLE,
- STRING_TABLE,
- UINT8_TABLE,
- UINT16_TABLE,
- UINT32_TABLE,
- BOOL_TABLE
- };
- TableParameterType m_type;
- bool m_required; // required parameter
- int8_t m_int8;
- int16_t m_int16;
- int m_int32;
- unsigned int m_uint;
- float m_float;
- uint16_t m_half; // no such thing as half type in c++. Use int16 instead
- double m_double;
- bool m_bool;
- WEX::Common::String m_str;
- std::vector<int8_t> m_int8Table;
- std::vector<int16_t> m_int16Table;
- std::vector<int> m_int32Table;
- std::vector<uint8_t> m_uint8Table;
- std::vector<uint16_t> m_uint16Table;
- std::vector<unsigned int> m_uint32Table;
- std::vector<float> m_floatTable;
- std::vector<uint16_t> m_halfTable; // no such thing as half type in c++
- std::vector<double> m_doubleTable;
- std::vector<bool> m_boolTable;
- std::vector<WEX::Common::String> m_StringTable;
- };
- class TableParameterHandler {
- private:
- HRESULT ParseTableRow();
- public:
- TableParameter* m_table;
- size_t m_tableSize;
- TableParameterHandler(TableParameter *pTable, size_t size) : m_table(pTable), m_tableSize(size) {
- clearTableParameter();
- VERIFY_SUCCEEDED(ParseTableRow());
- }
- TableParameter* GetTableParamByName(LPCWSTR name) {
- for (size_t i = 0; i < m_tableSize; ++i) {
- if (_wcsicmp(name, m_table[i].m_name) == 0) {
- return &m_table[i];
- }
- }
- DXASSERT_ARGS(false, "Invalid Table Parameter Name %s", name);
- return nullptr;
- }
- void clearTableParameter() {
- for (size_t i = 0; i < m_tableSize; ++i) {
- m_table[i].m_int32 = 0;
- m_table[i].m_uint = 0;
- m_table[i].m_double = 0;
- m_table[i].m_bool = false;
- m_table[i].m_str = WEX::Common::String();
- }
- }
- template <class T1>
- std::vector<T1> *GetDataArray(LPCWSTR name) {
- return nullptr;
- }
- template <>
- std::vector<int> *GetDataArray(LPCWSTR name) {
- for (size_t i = 0; i < m_tableSize; ++i) {
- if (_wcsicmp(name, m_table[i].m_name) == 0) {
- return &(m_table[i].m_int32Table);
- }
- }
- DXASSERT_ARGS(false, "Invalid Table Parameter Name %s", name);
- return nullptr;
- }
- template <>
- std::vector<int8_t> *GetDataArray(LPCWSTR name) {
- for (size_t i = 0; i < m_tableSize; ++i) {
- if (_wcsicmp(name, m_table[i].m_name) == 0) {
- return &(m_table[i].m_int8Table);
- }
- }
- DXASSERT_ARGS(false, "Invalid Table Parameter Name %s", name);
- return nullptr;
- }
- template <>
- std::vector<int16_t> *GetDataArray(LPCWSTR name) {
- for (size_t i = 0; i < m_tableSize; ++i) {
- if (_wcsicmp(name, m_table[i].m_name) == 0) {
- return &(m_table[i].m_int16Table);
- }
- }
- DXASSERT_ARGS(false, "Invalid Table Parameter Name %s", name);
- return nullptr;
- }
- template <>
- std::vector<unsigned int> *GetDataArray(LPCWSTR name) {
- for (size_t i = 0; i < m_tableSize; ++i) {
- if (_wcsicmp(name, m_table[i].m_name) == 0) {
- return &(m_table[i].m_uint32Table);
- }
- }
- DXASSERT_ARGS(false, "Invalid Table Parameter Name %s", name);
- return nullptr;
- }
- template <>
- std::vector<float> *GetDataArray(LPCWSTR name) {
- for (size_t i = 0; i < m_tableSize; ++i) {
- if (_wcsicmp(name, m_table[i].m_name) == 0) {
- return &(m_table[i].m_floatTable);
- }
- }
- DXASSERT_ARGS(false, "Invalid Table Parameter Name %s", name);
- return nullptr;
- }
- // TODO: uin16_t may be used to represent two different types when we introduce uint16
- template <>
- std::vector<uint16_t> *GetDataArray(LPCWSTR name) {
- for (size_t i = 0; i < m_tableSize; ++i) {
- if (_wcsicmp(name, m_table[i].m_name) == 0) {
- return &(m_table[i].m_halfTable);
- }
- }
- DXASSERT_ARGS(false, "Invalid Table Parameter Name %s", name);
- return nullptr;
- }
- template <>
- std::vector<double> *GetDataArray(LPCWSTR name) {
- for (size_t i = 0; i < m_tableSize; ++i) {
- if (_wcsicmp(name, m_table[i].m_name) == 0) {
- return &(m_table[i].m_doubleTable);
- }
- }
- DXASSERT_ARGS(false, "Invalid Table Parameter Name %s", name);
- return nullptr;
- }
- template <>
- std::vector<bool> *GetDataArray(LPCWSTR name) {
- for (size_t i = 0; i < m_tableSize; ++i) {
- if (_wcsicmp(name, m_table[i].m_name) == 0) {
- return &(m_table[i].m_boolTable);
- }
- }
- DXASSERT_ARGS(false, "Invalid Table Parameter Name %s", name);
- return nullptr;
- }
- };
- static TableParameter UnaryFPOpParameters[] = {
- { L"ShaderOp.Target", TableParameter::STRING, true },
- { L"ShaderOp.Text", TableParameter::STRING, true },
- { L"Validation.Input1", TableParameter::FLOAT_TABLE, true },
- { L"Validation.Expected1", TableParameter::FLOAT_TABLE, true },
- { L"Validation.Type", TableParameter::STRING, true },
- { L"Validation.Tolerance", TableParameter::DOUBLE, true },
- { L"Warp.Version", TableParameter::UINT, false }
- };
- static TableParameter BinaryFPOpParameters[] = {
- { L"ShaderOp.Target", TableParameter::STRING, true },
- { L"ShaderOp.Text", TableParameter::STRING, true },
- { L"Validation.Input1", TableParameter::FLOAT_TABLE, true },
- { L"Validation.Input2", TableParameter::FLOAT_TABLE, true },
- { L"Validation.Expected1", TableParameter::FLOAT_TABLE, true },
- { L"Validation.Expected2", TableParameter::FLOAT_TABLE, false },
- { L"Validation.Type", TableParameter::STRING, true },
- { L"Validation.Tolerance", TableParameter::DOUBLE, true },
- };
- static TableParameter TertiaryFPOpParameters[] = {
- { L"ShaderOp.Target", TableParameter::STRING, true },
- { L"ShaderOp.Text", TableParameter::STRING, true },
- { L"Validation.Input1", TableParameter::FLOAT_TABLE, true },
- { L"Validation.Input2", TableParameter::FLOAT_TABLE, true },
- { L"Validation.Input3", TableParameter::FLOAT_TABLE, true },
- { L"Validation.Expected1", TableParameter::FLOAT_TABLE, true },
- { L"Validation.Type", TableParameter::STRING, true },
- { L"Validation.Tolerance", TableParameter::DOUBLE, true },
- };
- static TableParameter UnaryHalfOpParameters[] = {
- { L"ShaderOp.Target", TableParameter::STRING, true },
- { L"ShaderOp.Text", TableParameter::STRING, true },
- { L"ShaderOp.Arguments", TableParameter::STRING, true },
- { L"Validation.Input1", TableParameter::HALF_TABLE, true },
- { L"Validation.Expected1", TableParameter::HALF_TABLE, true },
- { L"Validation.Type", TableParameter::STRING, true },
- { L"Validation.Tolerance", TableParameter::DOUBLE, true },
- { L"Warp.Version", TableParameter::UINT, false }
- };
- static TableParameter BinaryHalfOpParameters[] = {
- { L"ShaderOp.Target", TableParameter::STRING, true },
- { L"ShaderOp.Text", TableParameter::STRING, true },
- { L"ShaderOp.Arguments", TableParameter::STRING, true },
- { L"Validation.Input1", TableParameter::HALF_TABLE, true },
- { L"Validation.Input2", TableParameter::HALF_TABLE, true },
- { L"Validation.Expected1", TableParameter::HALF_TABLE, true },
- { L"Validation.Expected2", TableParameter::HALF_TABLE, false },
- { L"Validation.Type", TableParameter::STRING, true },
- { L"Validation.Tolerance", TableParameter::DOUBLE, true },
- };
- static TableParameter TertiaryHalfOpParameters[] = {
- { L"ShaderOp.Target", TableParameter::STRING, true },
- { L"ShaderOp.Text", TableParameter::STRING, true },
- { L"ShaderOp.Arguments", TableParameter::STRING, true },
- { L"Validation.Input1", TableParameter::HALF_TABLE, true },
- { L"Validation.Input2", TableParameter::HALF_TABLE, true },
- { L"Validation.Input3", TableParameter::HALF_TABLE, true },
- { L"Validation.Expected1", TableParameter::HALF_TABLE, true },
- { L"Validation.Type", TableParameter::STRING, true },
- { L"Validation.Tolerance", TableParameter::DOUBLE, true },
- };
- static TableParameter UnaryIntOpParameters[] = {
- { L"ShaderOp.Target", TableParameter::STRING, true },
- { L"ShaderOp.Text", TableParameter::STRING, true },
- { L"Validation.Input1", TableParameter::INT32_TABLE, true },
- { L"Validation.Expected1", TableParameter::INT32_TABLE, true },
- { L"Validation.Tolerance", TableParameter::INT32, true },
- };
- static TableParameter UnaryUintOpParameters[] = {
- { L"ShaderOp.Target", TableParameter::STRING, true },
- { L"ShaderOp.Text", TableParameter::STRING, true },
- { L"Validation.Input1", TableParameter::UINT32_TABLE, true },
- { L"Validation.Expected1", TableParameter::UINT32_TABLE, true },
- { L"Validation.Tolerance", TableParameter::INT32, true },
- };
- static TableParameter BinaryIntOpParameters[] = {
- { L"ShaderOp.Target", TableParameter::STRING, true },
- { L"ShaderOp.Text", TableParameter::STRING, true },
- { L"Validation.Input1", TableParameter::INT32_TABLE, true },
- { L"Validation.Input2", TableParameter::INT32_TABLE, true },
- { L"Validation.Expected1", TableParameter::INT32_TABLE, true },
- { L"Validation.Expected2", TableParameter::INT32_TABLE, false },
- { L"Validation.Tolerance", TableParameter::INT32, true },
- };
- static TableParameter TertiaryIntOpParameters[] = {
- { L"ShaderOp.Target", TableParameter::STRING, true },
- { L"ShaderOp.Text", TableParameter::STRING, true },
- { L"Validation.Input1", TableParameter::INT32_TABLE, true },
- { L"Validation.Input2", TableParameter::INT32_TABLE, true },
- { L"Validation.Input3", TableParameter::INT32_TABLE, true },
- { L"Validation.Expected1", TableParameter::INT32_TABLE, true },
- { L"Validation.Tolerance", TableParameter::INT32, true },
- };
- static TableParameter BinaryUintOpParameters[] = {
- { L"ShaderOp.Target", TableParameter::STRING, true },
- { L"ShaderOp.Text", TableParameter::STRING, true },
- { L"Validation.Input1", TableParameter::UINT32_TABLE, true },
- { L"Validation.Input2", TableParameter::UINT32_TABLE, true },
- { L"Validation.Expected1", TableParameter::UINT32_TABLE, true },
- { L"Validation.Expected2", TableParameter::UINT32_TABLE, false },
- { L"Validation.Tolerance", TableParameter::INT32, true },
- };
- static TableParameter TertiaryUintOpParameters[] = {
- { L"ShaderOp.Target", TableParameter::STRING, true },
- { L"ShaderOp.Text", TableParameter::STRING, true },
- { L"Validation.Input1", TableParameter::UINT32_TABLE, true },
- { L"Validation.Input2", TableParameter::UINT32_TABLE, true },
- { L"Validation.Input3", TableParameter::UINT32_TABLE, true },
- { L"Validation.Expected1", TableParameter::UINT32_TABLE, true },
- { L"Validation.Tolerance", TableParameter::INT32, true },
- };
- static TableParameter UnaryInt16OpParameters[] = {
- { L"ShaderOp.Target", TableParameter::STRING, true },
- { L"ShaderOp.Text", TableParameter::STRING, true },
- { L"ShaderOp.Arguments", TableParameter::STRING, true },
- { L"Validation.Input1", TableParameter::INT16_TABLE, true },
- { L"Validation.Expected1", TableParameter::INT16_TABLE, true },
- { L"Validation.Tolerance", TableParameter::INT32, true },
- };
- static TableParameter UnaryUint16OpParameters[] = {
- { L"ShaderOp.Target", TableParameter::STRING, true },
- { L"ShaderOp.Text", TableParameter::STRING, true },
- { L"ShaderOp.Arguments", TableParameter::STRING, true },
- { L"Validation.Input1", TableParameter::UINT16_TABLE, true },
- { L"Validation.Expected1", TableParameter::UINT16_TABLE, true },
- { L"Validation.Tolerance", TableParameter::INT32, true },
- };
- static TableParameter BinaryInt16OpParameters[] = {
- { L"ShaderOp.Target", TableParameter::STRING, true },
- { L"ShaderOp.Text", TableParameter::STRING, true },
- { L"ShaderOp.Arguments", TableParameter::STRING, true },
- { L"Validation.Input1", TableParameter::INT16_TABLE, true },
- { L"Validation.Input2", TableParameter::INT16_TABLE, true },
- { L"Validation.Expected1", TableParameter::INT16_TABLE, true },
- { L"Validation.Expected2", TableParameter::INT16_TABLE, false },
- { L"Validation.Tolerance", TableParameter::INT32, true },
- };
- static TableParameter TertiaryInt16OpParameters[] = {
- { L"ShaderOp.Target", TableParameter::STRING, true },
- { L"ShaderOp.Text", TableParameter::STRING, true },
- { L"ShaderOp.Arguments", TableParameter::STRING, true },
- { L"Validation.Input1", TableParameter::INT16_TABLE, true },
- { L"Validation.Input2", TableParameter::INT16_TABLE, true },
- { L"Validation.Input3", TableParameter::INT16_TABLE, true },
- { L"Validation.Expected1", TableParameter::INT16_TABLE, true },
- { L"Validation.Tolerance", TableParameter::INT32, true },
- };
- static TableParameter BinaryUint16OpParameters[] = {
- { L"ShaderOp.Target", TableParameter::STRING, true },
- { L"ShaderOp.Text", TableParameter::STRING, true },
- { L"ShaderOp.Arguments", TableParameter::STRING, true },
- { L"Validation.Input1", TableParameter::UINT16_TABLE, true },
- { L"Validation.Input2", TableParameter::UINT16_TABLE, true },
- { L"Validation.Expected1", TableParameter::UINT16_TABLE, true },
- { L"Validation.Expected2", TableParameter::UINT16_TABLE, false },
- { L"Validation.Tolerance", TableParameter::INT32, true },
- };
- static TableParameter TertiaryUint16OpParameters[] = {
- { L"ShaderOp.Target", TableParameter::STRING, true },
- { L"ShaderOp.Text", TableParameter::STRING, true },
- { L"ShaderOp.Arguments", TableParameter::STRING, true },
- { L"Validation.Input1", TableParameter::UINT16_TABLE, true },
- { L"Validation.Input2", TableParameter::UINT16_TABLE, true },
- { L"Validation.Input3", TableParameter::UINT16_TABLE, true },
- { L"Validation.Expected1", TableParameter::UINT16_TABLE, true },
- { L"Validation.Tolerance", TableParameter::INT32, true },
- };
- static TableParameter DotOpParameters[] = {
- { L"ShaderOp.Target", TableParameter::STRING, true },
- { L"ShaderOp.Text", TableParameter::STRING, true },
- { L"Validation.Input1", TableParameter::STRING_TABLE, true },
- { L"Validation.Input2", TableParameter::STRING_TABLE, true },
- { L"Validation.Expected1", TableParameter::STRING_TABLE, true },
- { L"Validation.Expected2", TableParameter::STRING_TABLE, true },
- { L"Validation.Expected3", TableParameter::STRING_TABLE, true },
- { L"Validation.Type", TableParameter::STRING, true },
- { L"Validation.Tolerance", TableParameter::DOUBLE, true },
- };
- static TableParameter Dot2AddHalfOpParameters[] = {
- { L"ShaderOp.Target", TableParameter::STRING, true },
- { L"ShaderOp.Text", TableParameter::STRING, true },
- { L"ShaderOp.Arguments", TableParameter::STRING, true },
- { L"Validation.Input1", TableParameter::STRING_TABLE, true },
- { L"Validation.Input2", TableParameter::STRING_TABLE, true },
- { L"Validation.Input3", TableParameter::FLOAT_TABLE, true },
- { L"Validation.Expected1", TableParameter::FLOAT_TABLE, true },
- { L"Validation.Type", TableParameter::STRING, true },
- { L"Validation.Tolerance", TableParameter::DOUBLE, true },
- };
- static TableParameter Dot4AddI8PackedOpParameters[] = {
- { L"ShaderOp.Target", TableParameter::STRING, true },
- { L"ShaderOp.Text", TableParameter::STRING, true },
- { L"Validation.Input1", TableParameter::UINT32_TABLE, true },
- { L"Validation.Input2", TableParameter::UINT32_TABLE, true },
- { L"Validation.Input3", TableParameter::INT32_TABLE, true },
- { L"Validation.Expected1", TableParameter::INT32_TABLE, true },
- };
- static TableParameter Dot4AddU8PackedOpParameters[] = {
- { L"ShaderOp.Target", TableParameter::STRING, true },
- { L"ShaderOp.Text", TableParameter::STRING, true },
- { L"Validation.Input1", TableParameter::UINT32_TABLE, true },
- { L"Validation.Input2", TableParameter::UINT32_TABLE, true },
- { L"Validation.Input3", TableParameter::UINT32_TABLE, true },
- { L"Validation.Expected1", TableParameter::UINT32_TABLE, true },
- };
- static TableParameter Msad4OpParameters[] = {
- { L"ShaderOp.Text", TableParameter::STRING, true },
- { L"Validation.Tolerance", TableParameter::DOUBLE, true },
- { L"Validation.Input1", TableParameter::UINT32_TABLE, true},
- { L"Validation.Input2", TableParameter::STRING_TABLE, true },
- { L"Validation.Input3", TableParameter::STRING_TABLE, true },
- { L"Validation.Expected1", TableParameter::STRING_TABLE, true }
- };
- static TableParameter WaveIntrinsicsActiveIntParameters[] = {
- { L"ShaderOp.Name", TableParameter::STRING, true },
- { L"ShaderOp.Text", TableParameter::STRING, true },
- { L"Validation.NumInputSet", TableParameter::UINT, true },
- { L"Validation.InputSet1", TableParameter::INT32_TABLE, true },
- { L"Validation.InputSet2", TableParameter::INT32_TABLE, false },
- { L"Validation.InputSet3", TableParameter::INT32_TABLE, false },
- { L"Validation.InputSet4", TableParameter::INT32_TABLE, false }
- };
- static TableParameter WaveIntrinsicsPrefixIntParameters[] = {
- { L"ShaderOp.Name", TableParameter::STRING, true },
- { L"ShaderOp.Text", TableParameter::STRING, true },
- { L"Validation.NumInputSet", TableParameter::UINT, true },
- { L"Validation.InputSet1", TableParameter::INT32_TABLE, true },
- { L"Validation.InputSet2", TableParameter::INT32_TABLE, false },
- { L"Validation.InputSet3", TableParameter::INT32_TABLE, false },
- { L"Validation.InputSet4", TableParameter::INT32_TABLE, false }
- };
- static TableParameter WaveIntrinsicsActiveUintParameters[] = {
- { L"ShaderOp.Name", TableParameter::STRING, true },
- { L"ShaderOp.Text", TableParameter::STRING, true },
- { L"Validation.NumInputSet", TableParameter::UINT, true },
- { L"Validation.InputSet1", TableParameter::UINT32_TABLE, true },
- { L"Validation.InputSet2", TableParameter::UINT32_TABLE, false },
- { L"Validation.InputSet3", TableParameter::UINT32_TABLE, false },
- { L"Validation.InputSet4", TableParameter::UINT32_TABLE, false }
- };
- static TableParameter WaveIntrinsicsPrefixUintParameters[] = {
- { L"ShaderOp.Name", TableParameter::STRING, true },
- { L"ShaderOp.Text", TableParameter::STRING, true },
- { L"Validation.NumInputSet", TableParameter::UINT, true },
- { L"Validation.InputSet1", TableParameter::UINT32_TABLE, true },
- { L"Validation.InputSet2", TableParameter::UINT32_TABLE, false },
- { L"Validation.InputSet3", TableParameter::UINT32_TABLE, false },
- { L"Validation.InputSet4", TableParameter::UINT32_TABLE, false }
- };
- static TableParameter WaveIntrinsicsMultiPrefixIntParameters[] = {
- { L"ShaderOp.Name", TableParameter::STRING, true },
- { L"ShaderOp.Target", TableParameter::STRING, true },
- { L"ShaderOp.Text", TableParameter::STRING, true },
- { L"Validation.Keys", TableParameter::INT32_TABLE, true },
- { L"Validation.Values", TableParameter::INT32_TABLE, true },
- };
- static TableParameter WaveIntrinsicsMultiPrefixUintParameters[] = {
- { L"ShaderOp.Name", TableParameter::STRING, true },
- { L"ShaderOp.Target", TableParameter::STRING, true },
- { L"ShaderOp.Text", TableParameter::STRING, true },
- { L"Validation.Keys", TableParameter::UINT32_TABLE, true },
- { L"Validation.Values", TableParameter::UINT32_TABLE, true },
- };
- static TableParameter WaveIntrinsicsActiveBoolParameters[] = {
- { L"ShaderOp.Name", TableParameter::STRING, true },
- { L"ShaderOp.Text", TableParameter::STRING, true },
- { L"Validation.NumInputSet", TableParameter::UINT, true },
- { L"Validation.InputSet1", TableParameter::BOOL_TABLE, true },
- { L"Validation.InputSet2", TableParameter::BOOL_TABLE, false },
- { L"Validation.InputSet3", TableParameter::BOOL_TABLE, false },
- };
- static TableParameter CBufferTestHalfParameters[] = {
- { L"Validation.InputSet", TableParameter::HALF_TABLE, true },
- };
- static TableParameter DenormBinaryFPOpParameters[] = {
- { L"ShaderOp.Target", TableParameter::STRING, true },
- { L"ShaderOp.Text", TableParameter::STRING, true },
- { L"ShaderOp.Arguments", TableParameter::STRING, true },
- { L"Validation.Input1", TableParameter::STRING_TABLE, true },
- { L"Validation.Input2", TableParameter::STRING_TABLE, true },
- { L"Validation.Expected1", TableParameter::STRING_TABLE, true },
- { L"Validation.Expected2", TableParameter::STRING_TABLE, false },
- { L"Validation.Type", TableParameter::STRING, true },
- { L"Validation.Tolerance", TableParameter::DOUBLE, true },
- };
- static TableParameter DenormTertiaryFPOpParameters[] = {
- { L"ShaderOp.Target", TableParameter::STRING, true },
- { L"ShaderOp.Text", TableParameter::STRING, true },
- { L"ShaderOp.Arguments", TableParameter::STRING, true },
- { L"Validation.Input1", TableParameter::STRING_TABLE, true },
- { L"Validation.Input2", TableParameter::STRING_TABLE, true },
- { L"Validation.Input3", TableParameter::STRING_TABLE, true },
- { L"Validation.Expected1", TableParameter::STRING_TABLE, true },
- { L"Validation.Expected2", TableParameter::STRING_TABLE, false },
- { L"Validation.Type", TableParameter::STRING, true },
- { L"Validation.Tolerance", TableParameter::DOUBLE, true },
- };
- static TableParameter PackUnpackOpParameters[] = {
- { L"ShaderOp.Text", TableParameter::STRING, true },
- { L"Validation.Type", TableParameter::STRING, true },
- { L"Validation.Tolerance", TableParameter::UINT, true },
- { L"Validation.Input", TableParameter::UINT32_TABLE, true },
- };
- static bool IsHexString(PCWSTR str, uint16_t *value) {
- std::wstring wString(str);
- wString.erase(std::remove(wString.begin(), wString.end(), L' '), wString.end());
- LPCWSTR wstr = wString.c_str();
- if (wcsncmp(wstr, L"0x", 2) == 0 || wcsncmp(wstr, L"0b", 2) == 0) {
- *value = (uint16_t)wcstol(wstr, NULL, 0);
- return true;
- }
- return false;
- }
- static HRESULT ParseDataToFloat(PCWSTR str, float &value) {
- std::wstring wString(str);
- wString.erase(std::remove(wString.begin(), wString.end(), L' '), wString.end());
- PCWSTR wstr = wString.data();
- if (_wcsicmp(wstr, L"NaN") == 0) {
- value = NAN;
- } else if (_wcsicmp(wstr, L"-inf") == 0) {
- value = -(INFINITY);
- } else if (_wcsicmp(wstr, L"inf") == 0) {
- value = INFINITY;
- } else if (_wcsicmp(wstr, L"-denorm") == 0) {
- value = -(FLT_MIN / 2);
- } else if (_wcsicmp(wstr, L"denorm") == 0) {
- value = FLT_MIN / 2;
- } else if (_wcsicmp(wstr, L"-0.0f") == 0 || _wcsicmp(wstr, L"-0.0") == 0 ||
- _wcsicmp(wstr, L"-0") == 0) {
- value = -0.0f;
- } else if (_wcsicmp(wstr, L"0.0f") == 0 || _wcsicmp(wstr, L"0.0") == 0 ||
- _wcsicmp(wstr, L"0") == 0) {
- value = 0.0f;
- } else if (_wcsnicmp(wstr, L"0x", 2) == 0) { // For hex values, take values literally
- unsigned temp_i = std::stoul(wstr, nullptr, 16);
- value = (float&)temp_i;
- }
- else {
- // evaluate the expression of wstring
- double val = _wtof(wstr);
- if (val == 0) {
- LogErrorFmt(L"Failed to parse parameter %s to float", wstr);
- return E_FAIL;
- }
- value = (float)val;
- }
- return S_OK;
- }
- static HRESULT ParseDataToInt(PCWSTR str, int &value) {
- std::wstring wString(str);
- wString.erase(std::remove(wString.begin(), wString.end(), L' '), wString.end());
- PCWSTR wstr = wString.data();
- // evaluate the expression of string
- if (_wcsicmp(wstr, L"0.0") == 0 || _wcsicmp(wstr, L"0") == 0) {
- value = 0;
- return S_OK;
- }
- int val = _wtoi(wstr);
- if (val == 0) {
- LogErrorFmt(L"Failed to parse parameter %s to int", wstr);
- return E_FAIL;
- }
- value = val;
- return S_OK;
- }
- static HRESULT ParseDataToUint(PCWSTR str, unsigned int &value) {
- std::wstring wString(str);
- wString.erase(std::remove(wString.begin(), wString.end(), L' '), wString.end());
- PCWSTR wstr = wString.data();
- // evaluate the expression of string
- if (_wcsicmp(wstr, L"0") == 0 || _wcsicmp(wstr, L"0x00000000") == 0) {
- value = 0;
- return S_OK;
- }
- wchar_t *end;
- unsigned int val = std::wcstoul(wstr, &end, 0);
- if (val == 0) {
- LogErrorFmt(L"Failed to parse parameter %s to int", wstr);
- return E_FAIL;
- }
- value = val;
- return S_OK;
- }
- static HRESULT ParseDataToVectorFloat(PCWSTR str, float *ptr, size_t count) {
- std::wstring wstr(str);
- size_t curPosition = 0;
- // parse a string of dot product separated by commas
- for (size_t i = 0; i < count; ++i) {
- size_t nextPosition = wstr.find(L",", curPosition);
- if (FAILED(ParseDataToFloat(
- wstr.substr(curPosition, nextPosition - curPosition).data(),
- *(ptr + i)))) {
- return E_FAIL;
- }
- curPosition = nextPosition + 1;
- }
- return S_OK;
- }
- static HRESULT ParseDataToVectorHalf(PCWSTR str, uint16_t *ptr, size_t count) {
- std::wstring wstr(str);
- size_t curPosition = 0;
- // parse a string of dot product separated by commas
- for (size_t i = 0; i < count; ++i) {
- size_t nextPosition = wstr.find(L",", curPosition);
- float floatValue;
- if (FAILED(ParseDataToFloat(
- wstr.substr(curPosition, nextPosition - curPosition).data(), floatValue))) {
- return E_FAIL;
- }
- *(ptr + i) = ConvertFloat32ToFloat16(floatValue);
- curPosition = nextPosition + 1;
- }
- return S_OK;
- }
- static HRESULT ParseDataToVectorUint(PCWSTR str, unsigned int *ptr, size_t count) {
- std::wstring wstr(str);
- size_t curPosition = 0;
- // parse a string of dot product separated by commas
- for (size_t i = 0; i < count; ++i) {
- size_t nextPosition = wstr.find(L",", curPosition);
- if (FAILED(ParseDataToUint(
- wstr.substr(curPosition, nextPosition - curPosition).data(),
- *(ptr + i)))) {
- return E_FAIL;
- }
- curPosition = nextPosition + 1;
- }
- return S_OK;
- }
- HRESULT TableParameterHandler::ParseTableRow() {
- TableParameter *table = m_table;
- for (unsigned int i = 0; i < m_tableSize; ++i) {
- switch (table[i].m_type) {
- case TableParameter::INT8:
- if (FAILED(WEX::TestExecution::TestData::TryGetValue(table[i].m_name,
- table[i].m_int32)) && table[i].m_required) {
- // TryGetValue does not suppport reading from int16
- LogErrorFmt(L"Failed to get %s", table[i].m_name);
- return E_FAIL;
- }
- table[i].m_int8 = (int8_t)(table[i].m_int32);
- break;
- case TableParameter::INT16:
- if (FAILED(WEX::TestExecution::TestData::TryGetValue(table[i].m_name,
- table[i].m_int32)) && table[i].m_required) {
- // TryGetValue does not suppport reading from int16
- LogErrorFmt(L"Failed to get %s", table[i].m_name);
- return E_FAIL;
- }
- table[i].m_int16 = (short)(table[i].m_int32);
- break;
- case TableParameter::INT32:
- if (FAILED(WEX::TestExecution::TestData::TryGetValue(table[i].m_name,
- table[i].m_int32)) && table[i].m_required) {
- LogErrorFmt(L"Failed to get %s", table[i].m_name);
- return E_FAIL;
- }
- break;
- case TableParameter::UINT:
- if (FAILED(WEX::TestExecution::TestData::TryGetValue(table[i].m_name,
- table[i].m_uint)) && table[i].m_required) {
- LogErrorFmt(L"Failed to get %s", table[i].m_name);
- return E_FAIL;
- }
- break;
- case TableParameter::DOUBLE:
- if (FAILED(WEX::TestExecution::TestData::TryGetValue(
- table[i].m_name, table[i].m_double)) && table[i].m_required) {
- LogErrorFmt(L"Failed to get %s", table[i].m_name);
- return E_FAIL;
- }
- break;
- case TableParameter::STRING:
- if (FAILED(WEX::TestExecution::TestData::TryGetValue(table[i].m_name,
- table[i].m_str)) && table[i].m_required) {
- LogErrorFmt(L"Failed to get %s", table[i].m_name);
- return E_FAIL;
- }
- break;
- case TableParameter::BOOL:
- if (FAILED(WEX::TestExecution::TestData::TryGetValue(table[i].m_name,
- table[i].m_str)) && table[i].m_bool) {
- LogErrorFmt(L"Failed to get %s", table[i].m_name);
- return E_FAIL;
- }
- break;
- case TableParameter::INT8_TABLE: {
- WEX::TestExecution::TestDataArray<int> tempTable;
- if (FAILED(WEX::TestExecution::TestData::TryGetValue(
- table[i].m_name, tempTable)) && table[i].m_required) {
- LogErrorFmt(L"Failed to get %s", table[i].m_name);
- return E_FAIL;
- }
- // TryGetValue does not suppport reading from int8
- table[i].m_int8Table.resize(tempTable.GetSize());
- for (size_t j = 0, end = tempTable.GetSize(); j != end; ++j) {
- table[i].m_int8Table[j] = (int8_t)tempTable[j];
- }
- break;
- }
- case TableParameter::INT16_TABLE: {
- WEX::TestExecution::TestDataArray<int> tempTable;
- if (FAILED(WEX::TestExecution::TestData::TryGetValue(
- table[i].m_name, tempTable)) && table[i].m_required) {
- LogErrorFmt(L"Failed to get %s", table[i].m_name);
- return E_FAIL;
- }
- // TryGetValue does not suppport reading from int8
- table[i].m_int16Table.resize(tempTable.GetSize());
- for (size_t j = 0, end = tempTable.GetSize(); j != end; ++j) {
- table[i].m_int16Table[j] = (int16_t)tempTable[j];
- }
- break;
- }case TableParameter::INT32_TABLE: {
- WEX::TestExecution::TestDataArray<int> tempTable;
- if (FAILED(WEX::TestExecution::TestData::TryGetValue(
- table[i].m_name, tempTable)) && table[i].m_required) {
- // TryGetValue does not suppport reading from int8
- LogErrorFmt(L"Failed to get %s", table[i].m_name);
- return E_FAIL;
- }
- table[i].m_int32Table.resize(tempTable.GetSize());
- for (size_t j = 0, end = tempTable.GetSize(); j != end; ++j) {
- table[i].m_int32Table[j] = tempTable[j];
- }
- break;
- }
- case TableParameter::UINT8_TABLE: {
- WEX::TestExecution::TestDataArray<int> tempTable;
- if (FAILED(WEX::TestExecution::TestData::TryGetValue(
- table[i].m_name, tempTable)) && table[i].m_required) {
- LogErrorFmt(L"Failed to get %s", table[i].m_name);
- return E_FAIL;
- }
- // TryGetValue does not suppport reading from int8
- table[i].m_int8Table.resize(tempTable.GetSize());
- for (size_t j = 0, end = tempTable.GetSize(); j != end; ++j) {
- table[i].m_int8Table[j] = (uint8_t)tempTable[j];
- }
- break;
- }
- case TableParameter::UINT16_TABLE: {
- WEX::TestExecution::TestDataArray<int> tempTable;
- if (FAILED(WEX::TestExecution::TestData::TryGetValue(
- table[i].m_name, tempTable)) && table[i].m_required) {
- LogErrorFmt(L"Failed to get %s", table[i].m_name);
- return E_FAIL;
- }
- // TryGetValue does not suppport reading from int8
- table[i].m_uint16Table.resize(tempTable.GetSize());
- for (size_t j = 0, end = tempTable.GetSize(); j != end; ++j) {
- table[i].m_uint16Table[j] = (uint16_t)tempTable[j];
- }
- break;
- }
- case TableParameter::UINT32_TABLE: {
- WEX::TestExecution::TestDataArray<unsigned int> tempTable;
- if (FAILED(WEX::TestExecution::TestData::TryGetValue(
- table[i].m_name, tempTable)) && table[i].m_required) {
- // TryGetValue does not suppport reading from int8
- LogErrorFmt(L"Failed to get %s", table[i].m_name);
- return E_FAIL;
- }
- table[i].m_uint32Table.resize(tempTable.GetSize());
- for (size_t j = 0, end = tempTable.GetSize(); j != end; ++j) {
- table[i].m_uint32Table[j] = tempTable[j];
- }
- break;
- }
- case TableParameter::FLOAT_TABLE: {
- WEX::TestExecution::TestDataArray<WEX::Common::String> tempTable;
- if (FAILED(WEX::TestExecution::TestData::TryGetValue(
- table[i].m_name, tempTable)) && table[i].m_required) {
- // TryGetValue does not suppport reading from int8
- LogErrorFmt(L"Failed to get %s", table[i].m_name);
- return E_FAIL;
- }
- table[i].m_floatTable.resize(tempTable.GetSize());
- for (size_t j = 0, end = tempTable.GetSize(); j != end; ++j) {
- ParseDataToFloat(tempTable[j], table[i].m_floatTable[j]);
- }
- break;
- }
- case TableParameter::HALF_TABLE: {
- WEX::TestExecution::TestDataArray<WEX::Common::String> tempTable;
- if (FAILED(WEX::TestExecution::TestData::TryGetValue(
- table[i].m_name, tempTable)) && table[i].m_required) {
- // TryGetValue does not suppport reading from int8
- LogErrorFmt(L"Failed to get %s", table[i].m_name);
- return E_FAIL;
- }
- table[i].m_halfTable.resize(tempTable.GetSize());
- for (size_t j = 0, end = tempTable.GetSize(); j != end; ++j) {
- uint16_t value = 0;
- if (IsHexString(tempTable[j], &value)) {
- table[i].m_halfTable[j] = value;
- }
- else {
- float val;
- ParseDataToFloat(tempTable[j], val);
- if (isdenorm(val))
- table[i].m_halfTable[j] = signbit(val) ? Float16NegDenorm : Float16PosDenorm;
- else
- table[i].m_halfTable[j] = ConvertFloat32ToFloat16(val);
- }
- }
- break;
- }
- case TableParameter::DOUBLE_TABLE: {
- WEX::TestExecution::TestDataArray<double> tempTable;
- if (FAILED(WEX::TestExecution::TestData::TryGetValue(
- table[i].m_name, tempTable)) && table[i].m_required) {
- // TryGetValue does not suppport reading from int8
- LogErrorFmt(L"Failed to get %s", table[i].m_name);
- return E_FAIL;
- }
- table[i].m_doubleTable.resize(tempTable.GetSize());
- for (size_t j = 0, end = tempTable.GetSize(); j != end; ++j) {
- table[i].m_doubleTable[j] = tempTable[j];
- }
- break;
- }
- case TableParameter::BOOL_TABLE: {
- WEX::TestExecution::TestDataArray<bool> tempTable;
- if (FAILED(WEX::TestExecution::TestData::TryGetValue(
- table[i].m_name, tempTable)) && table[i].m_required) {
- // TryGetValue does not suppport reading from int8
- LogErrorFmt(L"Failed to get %s", table[i].m_name);
- return E_FAIL;
- }
- table[i].m_boolTable.resize(tempTable.GetSize());
- for (size_t j = 0, end = tempTable.GetSize(); j != end; ++j) {
- table[i].m_boolTable[j] = tempTable[j];
- }
- break;
- }
- case TableParameter::STRING_TABLE: {
- WEX::TestExecution::TestDataArray<WEX::Common::String> tempTable;
- if (FAILED(WEX::TestExecution::TestData::TryGetValue(
- table[i].m_name, tempTable)) && table[i].m_required) {
- // TryGetValue does not suppport reading from int8
- LogErrorFmt(L"Failed to get %s", table[i].m_name);
- return E_FAIL;
- }
- table[i].m_StringTable.resize(tempTable.GetSize());
- for (size_t j = 0, end = tempTable.GetSize(); j != end; ++j) {
- table[i].m_StringTable[j] = tempTable[j];
- }
- break;
- }
- default:
- DXASSERT_NOMSG("Invalid Parameter Type");
- }
- if (errno == ERANGE) {
- LogErrorFmt(L"got out of range value for table %s", table[i].m_name);
- return E_FAIL;
- }
- }
- return S_OK;
- }
- static void VerifyOutputWithExpectedValueInt(int output, int ref, int tolerance) {
- VERIFY_IS_TRUE(output - ref <= tolerance && ref - output <= tolerance);
- }
- static void VerifyOutputWithExpectedValueUInt(uint32_t output, uint32_t ref, uint32_t tolerance) {
- VERIFY_IS_TRUE(output - ref <= tolerance && ref - output <= tolerance);
- }
- static void VerifyOutputWithExpectedValueFloat(
- float output, float ref, LPCWSTR type, double tolerance,
- hlsl::DXIL::Float32DenormMode mode = hlsl::DXIL::Float32DenormMode::Any) {
- if (_wcsicmp(type, L"Relative") == 0) {
- VERIFY_IS_TRUE(CompareFloatRelativeEpsilon(output, ref, (int)tolerance, mode));
- } else if (_wcsicmp(type, L"Epsilon") == 0) {
- VERIFY_IS_TRUE(CompareFloatEpsilon(output, ref, (float)tolerance, mode));
- } else if (_wcsicmp(type, L"ULP") == 0) {
- VERIFY_IS_TRUE(CompareFloatULP(output, ref, (int)tolerance, mode));
- } else {
- LogErrorFmt(L"Failed to read comparison type %S", type);
- }
- }
- static bool CompareOutputWithExpectedValueFloat(
- float output, float ref, LPCWSTR type, double tolerance,
- hlsl::DXIL::Float32DenormMode mode = hlsl::DXIL::Float32DenormMode::Any) {
- if (_wcsicmp(type, L"Relative") == 0) {
- return CompareFloatRelativeEpsilon(output, ref, (int)tolerance, mode);
- } else if (_wcsicmp(type, L"Epsilon") == 0) {
- return CompareFloatEpsilon(output, ref, (float)tolerance, mode);
- } else if (_wcsicmp(type, L"ULP") == 0) {
- return CompareFloatULP(output, ref, (int)tolerance, mode);
- } else {
- LogErrorFmt(L"Failed to read comparison type %S", type);
- return false;
- }
- }
- static void VerifyOutputWithExpectedValueHalf(
- uint16_t output, uint16_t ref, LPCWSTR type, double tolerance) {
- if (_wcsicmp(type, L"Relative") == 0) {
- VERIFY_IS_TRUE(CompareHalfRelativeEpsilon(output, ref, (int)tolerance));
- }
- else if (_wcsicmp(type, L"Epsilon") == 0) {
- VERIFY_IS_TRUE(CompareHalfEpsilon(output, ref, (float)tolerance));
- }
- else if (_wcsicmp(type, L"ULP") == 0) {
- VERIFY_IS_TRUE(CompareHalfULP(output, ref, (float)tolerance));
- }
- else {
- LogErrorFmt(L"Failed to read comparison type %S", type);
- }
- }
- TEST_F(ExecutionTest, UnaryFloatOpTest) {
- WEX::TestExecution::SetVerifyOutput verifySettings(
- WEX::TestExecution::VerifyOutputSettings::LogOnlyFailures);
- CComPtr<IStream> pStream;
- ReadHlslDataIntoNewStream(L"ShaderOpArith.xml", &pStream);
- CComPtr<ID3D12Device> pDevice;
- if (!CreateDevice(&pDevice)) {
- return;
- }
- // Read data from the table
- int tableSize = sizeof(UnaryFPOpParameters) / sizeof(TableParameter);
- TableParameterHandler handler(UnaryFPOpParameters, tableSize);
- CW2A Target(handler.GetTableParamByName(L"ShaderOp.Target")->m_str);
- CW2A Text(handler.GetTableParamByName(L"ShaderOp.Text")->m_str);
- unsigned int WarpVersion = handler.GetTableParamByName(L"Warp.Version")->m_uint;
- if (GetTestParamUseWARP(true) && !IsValidWarpDllVersion(WarpVersion)) {
- return;
- }
- std::vector<float> *Validation_Input =
- &(handler.GetTableParamByName(L"Validation.Input1")->m_floatTable);
- std::vector<float> *Validation_Expected =
- &(handler.GetTableParamByName(L"Validation.Expected1")->m_floatTable);
- LPCWSTR Validation_Type = handler.GetTableParamByName(L"Validation.Type")->m_str;
- double Validation_Tolerance = handler.GetTableParamByName(L"Validation.Tolerance")->m_double;
- size_t count = Validation_Input->size();
- std::shared_ptr<ShaderOpTestResult> test = RunShaderOpTest(
- pDevice, m_support, pStream, "UnaryFPOp",
- // this callbacked is called when the test
- // is creating the resource to run the test
- [&](LPCSTR Name, std::vector<BYTE> &Data, st::ShaderOp *pShaderOp) {
- VERIFY_IS_TRUE(0 == _stricmp(Name, "SUnaryFPOp"));
- size_t size = sizeof(SUnaryFPOp) * count;
- Data.resize(size);
- SUnaryFPOp *pPrimitives = (SUnaryFPOp *)Data.data();
- for (size_t i = 0; i < count; ++i) {
- SUnaryFPOp *p = &pPrimitives[i];
- p->input = (*Validation_Input)[i % Validation_Input->size()];
- }
- // use shader from data table
- pShaderOp->Shaders.at(0).Target = Target.m_psz;
- pShaderOp->Shaders.at(0).Text = Text.m_psz;
- });
- MappedData data;
- test->Test->GetReadBackData("SUnaryFPOp", &data);
- SUnaryFPOp *pPrimitives = (SUnaryFPOp*)data.data();
- WEX::TestExecution::DisableVerifyExceptions dve;
- for (unsigned i = 0; i < count; ++i) {
- SUnaryFPOp *p = &pPrimitives[i];
- float val = (*Validation_Expected)[i % Validation_Expected->size()];
- LogCommentFmt(
- L"element #%u, input = %6.8f, output = %6.8f, expected = %6.8f", i,
- p->input, p->output, val);
- VerifyOutputWithExpectedValueFloat(p->output, val, Validation_Type, Validation_Tolerance);
- }
- }
- TEST_F(ExecutionTest, BinaryFloatOpTest) {
- WEX::TestExecution::SetVerifyOutput verifySettings(
- WEX::TestExecution::VerifyOutputSettings::LogOnlyFailures);
- CComPtr<IStream> pStream;
- ReadHlslDataIntoNewStream(L"ShaderOpArith.xml", &pStream);
- CComPtr<ID3D12Device> pDevice;
- if (!CreateDevice(&pDevice)) {
- return;
- }
- // Read data from the table
- int tableSize = sizeof(BinaryFPOpParameters) / sizeof(TableParameter);
- TableParameterHandler handler(BinaryFPOpParameters, tableSize);
- CW2A Target(handler.GetTableParamByName(L"ShaderOp.Target")->m_str);
- CW2A Text(handler.GetTableParamByName(L"ShaderOp.Text")->m_str);
- std::vector<float> *Validation_Input1 =
- &(handler.GetTableParamByName(L"Validation.Input1")->m_floatTable);
- std::vector<float> *Validation_Input2 =
- &(handler.GetTableParamByName(L"Validation.Input2")->m_floatTable);
- std::vector<float> *Validation_Expected1 =
- &(handler.GetTableParamByName(L"Validation.Expected1")->m_floatTable);
- std::vector<float> *Validation_Expected2 =
- &(handler.GetTableParamByName(L"Validation.Expected2")->m_floatTable);
- LPCWSTR Validation_Type = handler.GetTableParamByName(L"Validation.Type")->m_str;
- double Validation_Tolerance = handler.GetTableParamByName(L"Validation.Tolerance")->m_double;
- size_t count = Validation_Input1->size();
- std::shared_ptr<ShaderOpTestResult> test = RunShaderOpTest(
- pDevice, m_support, pStream, "BinaryFPOp",
- // this callbacked is called when the test
- // is creating the resource to run the test
- [&](LPCSTR Name, std::vector<BYTE> &Data, st::ShaderOp *pShaderOp) {
- VERIFY_IS_TRUE(0 == _stricmp(Name, "SBinaryFPOp"));
- size_t size = sizeof(SBinaryFPOp) * count;
- Data.resize(size);
- SBinaryFPOp *pPrimitives = (SBinaryFPOp *)Data.data();
- for (size_t i = 0; i < count; ++i) {
- SBinaryFPOp *p = &pPrimitives[i];
- p->input1 = (*Validation_Input1)[i % Validation_Input1->size()];
- p->input2 = (*Validation_Input2)[i % Validation_Input2->size()];
- }
- // use shader from data table
- pShaderOp->Shaders.at(0).Target = Target.m_psz;
- pShaderOp->Shaders.at(0).Text = Text.m_psz;
- });
- MappedData data;
- test->Test->GetReadBackData("SBinaryFPOp", &data);
- SBinaryFPOp *pPrimitives = (SBinaryFPOp *)data.data();
- WEX::TestExecution::DisableVerifyExceptions dve;
- unsigned numExpected = Validation_Expected2->size() == 0 ? 1 : 2;
- if (numExpected == 2) {
- for (unsigned i = 0; i < count; ++i) {
- SBinaryFPOp *p = &pPrimitives[i];
- float val1 = (*Validation_Expected1)[i % Validation_Expected1->size()];
- float val2 = (*Validation_Expected2)[i % Validation_Expected2->size()];
- LogCommentFmt(L"element #%u, input1 = %6.8f, input2 = %6.8f, output1 = "
- L"%6.8f, expected1 = %6.8f, output2 = %6.8f, expected2 = %6.8f",
- i, p->input1, p->input2, p->output1, val1, p->output2,
- val2);
- VerifyOutputWithExpectedValueFloat(p->output1, val1, Validation_Type,
- Validation_Tolerance);
- VerifyOutputWithExpectedValueFloat(p->output2, val2, Validation_Type,
- Validation_Tolerance);
- }
- }
- else if (numExpected == 1) {
- for (unsigned i = 0; i < count; ++i) {
- SBinaryFPOp *p = &pPrimitives[i];
- float val1 = (*Validation_Expected1)[i % Validation_Expected1->size()];
- LogCommentFmt(L"element #%u, input1 = %6.8f, input2 = %6.8f, output1 = "
- L"%6.8f, expected1 = %6.8f",
- i, p->input1, p->input2, p->output1, val1);
- VerifyOutputWithExpectedValueFloat(p->output1, val1, Validation_Type,
- Validation_Tolerance);
- }
- }
- else {
- LogErrorFmt(L"Unexpected number of expected values for operation %i", numExpected);
- }
- }
- TEST_F(ExecutionTest, TertiaryFloatOpTest) {
- WEX::TestExecution::SetVerifyOutput verifySettings(
- WEX::TestExecution::VerifyOutputSettings::LogOnlyFailures);
- CComPtr<IStream> pStream;
- ReadHlslDataIntoNewStream(L"ShaderOpArith.xml", &pStream);
- CComPtr<ID3D12Device> pDevice;
- if (!CreateDevice(&pDevice)) {
- return;
- }
- // Read data from the table
-
- int tableSize = sizeof(TertiaryFPOpParameters) / sizeof(TableParameter);
- TableParameterHandler handler(TertiaryFPOpParameters, tableSize);
- CW2A Target(handler.GetTableParamByName(L"ShaderOp.Target")->m_str);
- CW2A Text(handler.GetTableParamByName(L"ShaderOp.Text")->m_str);
- std::vector<float> *Validation_Input1 =
- &(handler.GetTableParamByName(L"Validation.Input1")->m_floatTable);
- std::vector<float> *Validation_Input2 =
- &(handler.GetTableParamByName(L"Validation.Input2")->m_floatTable);
- std::vector<float> *Validation_Input3 =
- &(handler.GetTableParamByName(L"Validation.Input3")->m_floatTable);
- std::vector<float> *Validation_Expected =
- &(handler.GetTableParamByName(L"Validation.Expected1")->m_floatTable);
- LPCWSTR Validation_Type = handler.GetTableParamByName(L"Validation.Type")->m_str;
- double Validation_Tolerance = handler.GetTableParamByName(L"Validation.Tolerance")->m_double;
- size_t count = Validation_Input1->size();
- std::shared_ptr<ShaderOpTestResult> test = RunShaderOpTest(
- pDevice, m_support, pStream, "TertiaryFPOp",
- // this callbacked is called when the test
- // is creating the resource to run the test
- [&](LPCSTR Name, std::vector<BYTE> &Data, st::ShaderOp *pShaderOp) {
- VERIFY_IS_TRUE(0 == _stricmp(Name, "STertiaryFPOp"));
- size_t size = sizeof(STertiaryFPOp) * count;
- Data.resize(size);
- STertiaryFPOp *pPrimitives = (STertiaryFPOp *)Data.data();
- for (size_t i = 0; i < count; ++i) {
- STertiaryFPOp *p = &pPrimitives[i];
- p->input1 = (*Validation_Input1)[i % Validation_Input1->size()];
- p->input2 = (*Validation_Input2)[i % Validation_Input2->size()];
- p->input3 = (*Validation_Input3)[i % Validation_Input3->size()];
- }
- // use shader from data table
- pShaderOp->Shaders.at(0).Target = Target.m_psz;
- pShaderOp->Shaders.at(0).Text = Text.m_psz;
- });
- MappedData data;
- test->Test->GetReadBackData("STertiaryFPOp", &data);
- STertiaryFPOp *pPrimitives = (STertiaryFPOp *)data.data();
- WEX::TestExecution::DisableVerifyExceptions dve;
- for (unsigned i = 0; i < count; ++i) {
- STertiaryFPOp *p = &pPrimitives[i];
- float val = (*Validation_Expected)[i % Validation_Expected->size()];
- LogCommentFmt(L"element #%u, input1 = %6.8f, input2 = %6.8f, input3 = %6.8f, output1 = "
- L"%6.8f, expected = %6.8f",
- i, p->input1, p->input2, p->input3, p->output, val);
- VerifyOutputWithExpectedValueFloat(p->output, val, Validation_Type,
- Validation_Tolerance);
- }
- }
- TEST_F(ExecutionTest, UnaryHalfOpTest) {
- WEX::TestExecution::SetVerifyOutput verifySettings(
- WEX::TestExecution::VerifyOutputSettings::LogOnlyFailures);
- CComPtr<IStream> pStream;
- ReadHlslDataIntoNewStream(L"ShaderOpArith.xml", &pStream);
- CComPtr<ID3D12Device> pDevice;
- if (!CreateDevice(&pDevice, D3D_SHADER_MODEL::D3D_SHADER_MODEL_6_2)) {
- return;
- }
- if (!DoesDeviceSupportNative16bitOps(pDevice)) {
- WEX::Logging::Log::Comment(L"Device does not support native 16-bit operations.");
- WEX::Logging::Log::Result(WEX::Logging::TestResults::Skipped);
- return;
- }
- // Read data from the table
- int tableSize = sizeof(UnaryHalfOpParameters) / sizeof(TableParameter);
- TableParameterHandler handler(UnaryHalfOpParameters, tableSize);
- CW2A Target(handler.GetTableParamByName(L"ShaderOp.Target")->m_str);
- CW2A Text(handler.GetTableParamByName(L"ShaderOp.Text")->m_str);
- CW2A Arguments(handler.GetTableParamByName(L"ShaderOp.Arguments")->m_str);
- unsigned int WarpVersion = handler.GetTableParamByName(L"Warp.Version")->m_uint;
- if (GetTestParamUseWARP(true) && !IsValidWarpDllVersion(WarpVersion)) {
- return;
- }
- std::vector<uint16_t> *Validation_Input =
- &(handler.GetTableParamByName(L"Validation.Input1")->m_halfTable);
- std::vector<uint16_t> *Validation_Expected =
- &(handler.GetTableParamByName(L"Validation.Expected1")->m_halfTable);
- LPCWSTR Validation_Type = handler.GetTableParamByName(L"Validation.Type")->m_str;
- double Validation_Tolerance = handler.GetTableParamByName(L"Validation.Tolerance")->m_double;
- size_t count = Validation_Input->size();
- std::shared_ptr<ShaderOpTestResult> test = RunShaderOpTest(
- pDevice, m_support, pStream, "UnaryFPOp",
- // this callbacked is called when the test
- // is creating the resource to run the test
- [&](LPCSTR Name, std::vector<BYTE> &Data, st::ShaderOp *pShaderOp) {
- VERIFY_IS_TRUE(0 == _stricmp(Name, "SUnaryFPOp"));
- size_t size = sizeof(SUnaryHalfOp) * count;
- Data.resize(size);
- SUnaryHalfOp *pPrimitives = (SUnaryHalfOp *)Data.data();
- for (size_t i = 0; i < count; ++i) {
- SUnaryHalfOp *p = &pPrimitives[i];
- p->input = (*Validation_Input)[i % Validation_Input->size()];
- }
- // use shader from data table
- pShaderOp->Shaders.at(0).Target = Target.m_psz;
- pShaderOp->Shaders.at(0).Text = Text.m_psz;
- pShaderOp->Shaders.at(0).Arguments = Arguments.m_psz;
- });
- MappedData data;
- test->Test->GetReadBackData("SUnaryFPOp", &data);
- SUnaryHalfOp *pPrimitives = (SUnaryHalfOp*)data.data();
- WEX::TestExecution::DisableVerifyExceptions dve;
- for (unsigned i = 0; i < count; ++i) {
- SUnaryHalfOp *p = &pPrimitives[i];
- uint16_t expected = (*Validation_Expected)[i % Validation_Input->size()];
- LogCommentFmt(L"element #%u, input = %6.8f(0x%04x), output = "
- L"%6.8f(0x%04x), expected = %6.8f(0x%04x)",
- i, ConvertFloat16ToFloat32(p->input), p->input,
- ConvertFloat16ToFloat32(p->output), p->output,
- ConvertFloat16ToFloat32(expected), expected);
- VerifyOutputWithExpectedValueHalf(p->output, expected, Validation_Type, Validation_Tolerance);
- }
- }
- TEST_F(ExecutionTest, BinaryHalfOpTest) {
- WEX::TestExecution::SetVerifyOutput verifySettings(
- WEX::TestExecution::VerifyOutputSettings::LogOnlyFailures);
- CComPtr<IStream> pStream;
- ReadHlslDataIntoNewStream(L"ShaderOpArith.xml", &pStream);
- CComPtr<ID3D12Device> pDevice;
- if (!CreateDevice(&pDevice, D3D_SHADER_MODEL::D3D_SHADER_MODEL_6_2)) {
- return;
- }
- if (!DoesDeviceSupportNative16bitOps(pDevice)) {
- WEX::Logging::Log::Comment(L"Device does not support native 16-bit operations.");
- WEX::Logging::Log::Result(WEX::Logging::TestResults::Skipped);
- return;
- }
-
- // Read data from the table
- int tableSize = sizeof(BinaryHalfOpParameters) / sizeof(TableParameter);
- TableParameterHandler handler(BinaryHalfOpParameters, tableSize);
- CW2A Target(handler.GetTableParamByName(L"ShaderOp.Target")->m_str);
- CW2A Text(handler.GetTableParamByName(L"ShaderOp.Text")->m_str);
- CW2A Arguments(handler.GetTableParamByName(L"ShaderOp.Arguments")->m_str);
- std::vector<uint16_t> *Validation_Input1 =
- &(handler.GetTableParamByName(L"Validation.Input1")->m_halfTable);
- std::vector<uint16_t> *Validation_Input2 =
- &(handler.GetTableParamByName(L"Validation.Input2")->m_halfTable);
- std::vector<uint16_t> *Validation_Expected1 =
- &(handler.GetTableParamByName(L"Validation.Expected1")->m_halfTable);
- std::vector<uint16_t> *Validation_Expected2 =
- &(handler.GetTableParamByName(L"Validation.Expected2")->m_halfTable);
- LPCWSTR Validation_Type = handler.GetTableParamByName(L"Validation.Type")->m_str;
- double Validation_Tolerance = handler.GetTableParamByName(L"Validation.Tolerance")->m_double;
- size_t count = Validation_Input1->size();
- std::shared_ptr<ShaderOpTestResult> test = RunShaderOpTest(
- pDevice, m_support, pStream, "BinaryFPOp",
- // this callbacked is called when the test
- // is creating the resource to run the test
- [&](LPCSTR Name, std::vector<BYTE> &Data, st::ShaderOp *pShaderOp) {
- VERIFY_IS_TRUE(0 == _stricmp(Name, "SBinaryFPOp"));
- size_t size = sizeof(SBinaryHalfOp) * count;
- Data.resize(size);
- SBinaryHalfOp *pPrimitives = (SBinaryHalfOp *)Data.data();
- for (size_t i = 0; i < count; ++i) {
- SBinaryHalfOp *p = &pPrimitives[i];
- p->input1 = (*Validation_Input1)[i % Validation_Input1->size()];
- p->input2 = (*Validation_Input2)[i % Validation_Input2->size()];
- }
- // use shader from data table
- pShaderOp->Shaders.at(0).Target = Target.m_psz;
- pShaderOp->Shaders.at(0).Text = Text.m_psz;
- pShaderOp->Shaders.at(0).Arguments = Arguments.m_psz;
- });
- MappedData data;
- test->Test->GetReadBackData("SBinaryFPOp", &data);
- SBinaryHalfOp *pPrimitives = (SBinaryHalfOp *)data.data();
- WEX::TestExecution::DisableVerifyExceptions dve;
- unsigned numExpected = Validation_Expected2->size() == 0 ? 1 : 2;
- if (numExpected == 2) {
- for (unsigned i = 0; i < count; ++i) {
- SBinaryHalfOp *p = &pPrimitives[i];
- uint16_t expected1 = (*Validation_Expected1)[i % Validation_Input1->size()];
- uint16_t expected2 = (*Validation_Expected2)[i % Validation_Input2->size()];
- LogCommentFmt(L"element #%u, input1 = %6.8f(0x%04x), input2 = %6.8f(0x%04x), output1 = "
- L"%6.8f(0x%04x), expected1 = %6.8f(0x%04x), output2 = %6.8f(0x%04x), expected2 = %6.8f(0x%04x)",
- i, ConvertFloat16ToFloat32(p->input1), p->input1,
- ConvertFloat16ToFloat32(p->input2), p->input2,
- ConvertFloat16ToFloat32(p->output1), p->output1,
- ConvertFloat16ToFloat32(p->output2), p->output2,
- ConvertFloat16ToFloat32(expected1), expected1,
- ConvertFloat16ToFloat32(expected2), expected2);
- VerifyOutputWithExpectedValueHalf(p->output1, expected1, Validation_Type, Validation_Tolerance);
- VerifyOutputWithExpectedValueHalf(p->output2, expected2, Validation_Type, Validation_Tolerance);
- }
- }
- else if (numExpected == 1) {
- for (unsigned i = 0; i < count; ++i) {
- uint16_t expected = (*Validation_Expected1)[i % Validation_Input1->size()];
- SBinaryHalfOp *p = &pPrimitives[i];
- LogCommentFmt(L"element #%u, input = %6.8f(0x%04x), output = "
- L"%6.8f(0x%04x), expected = %6.8f(0x%04x)",
- i, ConvertFloat16ToFloat32(p->input1), p->input1,
- ConvertFloat16ToFloat32(p->output1), p->output1,
- ConvertFloat16ToFloat32(expected), expected);
- VerifyOutputWithExpectedValueHalf(p->output1, expected, Validation_Type, Validation_Tolerance);
- }
- }
- else {
- LogErrorFmt(L"Unexpected number of expected values for operation %i", numExpected);
- }
- }
- TEST_F(ExecutionTest, TertiaryHalfOpTest) {
- WEX::TestExecution::SetVerifyOutput verifySettings(
- WEX::TestExecution::VerifyOutputSettings::LogOnlyFailures);
- CComPtr<IStream> pStream;
- ReadHlslDataIntoNewStream(L"ShaderOpArith.xml", &pStream);
- CComPtr<ID3D12Device> pDevice;
- if (!CreateDevice(&pDevice, D3D_SHADER_MODEL::D3D_SHADER_MODEL_6_2)) {
- return;
- }
- if (!DoesDeviceSupportNative16bitOps(pDevice)) {
- WEX::Logging::Log::Comment(L"Device does not support native 16-bit operations.");
- WEX::Logging::Log::Result(WEX::Logging::TestResults::Skipped);
- return;
- }
- // Read data from the table
- int tableSize = sizeof(TertiaryHalfOpParameters) / sizeof(TableParameter);
- TableParameterHandler handler(TertiaryHalfOpParameters, tableSize);
- CW2A Target(handler.GetTableParamByName(L"ShaderOp.Target")->m_str);
- CW2A Text(handler.GetTableParamByName(L"ShaderOp.Text")->m_str);
- CW2A Arguments(handler.GetTableParamByName(L"ShaderOp.Arguments")->m_str);
- std::vector<uint16_t> *Validation_Input1 =
- &(handler.GetTableParamByName(L"Validation.Input1")->m_halfTable);
- std::vector<uint16_t> *Validation_Input2 =
- &(handler.GetTableParamByName(L"Validation.Input2")->m_halfTable);
- std::vector<uint16_t> *Validation_Input3 =
- &(handler.GetTableParamByName(L"Validation.Input3")->m_halfTable);
- std::vector<uint16_t> *Validation_Expected =
- &(handler.GetTableParamByName(L"Validation.Expected1")->m_halfTable);
- LPCWSTR Validation_Type = handler.GetTableParamByName(L"Validation.Type")->m_str;
- double Validation_Tolerance = handler.GetTableParamByName(L"Validation.Tolerance")->m_double;
- size_t count = Validation_Input1->size();
- std::shared_ptr<ShaderOpTestResult> test = RunShaderOpTest(
- pDevice, m_support, pStream, "TertiaryFPOp",
- // this callbacked is called when the test
- // is creating the resource to run the test
- [&](LPCSTR Name, std::vector<BYTE> &Data, st::ShaderOp *pShaderOp) {
- VERIFY_IS_TRUE(0 == _stricmp(Name, "STertiaryFPOp"));
- size_t size = sizeof(STertiaryHalfOp) * count;
- Data.resize(size);
- STertiaryHalfOp *pPrimitives = (STertiaryHalfOp *)Data.data();
- for (size_t i = 0; i < count; ++i) {
- STertiaryHalfOp *p = &pPrimitives[i];
- p->input1 = (*Validation_Input1)[i % Validation_Input1->size()];
- p->input2 = (*Validation_Input2)[i % Validation_Input2->size()];
- p->input3 = (*Validation_Input3)[i % Validation_Input3->size()];
- }
- // use shader from data table
- pShaderOp->Shaders.at(0).Target = Target.m_psz;
- pShaderOp->Shaders.at(0).Text = Text.m_psz;
- pShaderOp->Shaders.at(0).Arguments = Arguments.m_psz;
- });
- MappedData data;
- test->Test->GetReadBackData("STertiaryFPOp", &data);
- STertiaryHalfOp *pPrimitives = (STertiaryHalfOp *)data.data();
- WEX::TestExecution::DisableVerifyExceptions dve;
- for (unsigned i = 0; i < count; ++i) {
- STertiaryHalfOp *p = &pPrimitives[i];
- uint16_t expected = (*Validation_Expected)[i % Validation_Expected->size()];
- LogCommentFmt(L"element #%u, input1 = %6.8f(0x%04x), input2 = %6.8f(0x%04x), input3 = %6.8f(0x%04x), output = "
- L"%6.8f(0x%04x), expected = %6.8f(0x%04x)",
- i, ConvertFloat16ToFloat32(p->input1), p->input1,
- ConvertFloat16ToFloat32(p->input2), p->input2,
- ConvertFloat16ToFloat32(p->input3), p->input3,
- ConvertFloat16ToFloat32(p->output), p->output,
- ConvertFloat16ToFloat32(expected), expected);
- VerifyOutputWithExpectedValueHalf(p->output, expected, Validation_Type, Validation_Tolerance);
- }
- }
- TEST_F(ExecutionTest, UnaryIntOpTest) {
- WEX::TestExecution::SetVerifyOutput verifySettings(
- WEX::TestExecution::VerifyOutputSettings::LogOnlyFailures);
- CComPtr<IStream> pStream;
- ReadHlslDataIntoNewStream(L"ShaderOpArith.xml", &pStream);
- CComPtr<ID3D12Device> pDevice;
- if (!CreateDevice(&pDevice)) {
- return;
- }
- // Read data from the table
- int tableSize = sizeof(UnaryIntOpParameters) / sizeof(TableParameter);
- TableParameterHandler handler(UnaryIntOpParameters, tableSize);
- CW2A Target(handler.GetTableParamByName(L"ShaderOp.Target")->m_str);
- CW2A Text(handler.GetTableParamByName(L"ShaderOp.Text")->m_str);
- std::vector<int> *Validation_Input =
- &handler.GetTableParamByName(L"Validation.Input1")->m_int32Table;
- std::vector<int> *Validation_Expected =
- &handler.GetTableParamByName(L"Validation.Expected1")->m_int32Table;
- int Validation_Tolerance = handler.GetTableParamByName(L"Validation.Tolerance")->m_int32;
- size_t count = Validation_Input->size();
- std::shared_ptr<ShaderOpTestResult> test = RunShaderOpTest(
- pDevice, m_support, pStream, "UnaryIntOp",
- // this callbacked is called when the test
- // is creating the resource to run the test
- [&](LPCSTR Name, std::vector<BYTE> &Data, st::ShaderOp *pShaderOp) {
- VERIFY_IS_TRUE(0 == _stricmp(Name, "SUnaryIntOp"));
- size_t size = sizeof(SUnaryIntOp) * count;
- Data.resize(size);
- SUnaryIntOp *pPrimitives = (SUnaryIntOp *)Data.data();
- for (size_t i = 0; i < count; ++i) {
- SUnaryIntOp *p = &pPrimitives[i];
- int val = (*Validation_Input)[i % Validation_Input->size()];
- p->input = val;
- }
- // use shader data table
- pShaderOp->Shaders.at(0).Target = Target.m_psz;
- pShaderOp->Shaders.at(0).Text = Text.m_psz;
- });
- MappedData data;
- test->Test->GetReadBackData("SUnaryIntOp", &data);
- SUnaryIntOp *pPrimitives = (SUnaryIntOp *)data.data();
- WEX::TestExecution::DisableVerifyExceptions dve;
- for (unsigned i = 0; i < count; ++i) {
- SUnaryIntOp *p = &pPrimitives[i];
- int val = (*Validation_Expected)[i % Validation_Expected->size()];
- LogCommentFmt(L"element #%u, input = %11i(0x%08x), output = %11i(0x%08x), "
- L"expected = %11i(0x%08x)",
- i, p->input, p->input, p->output, p->output, val, val);
- VerifyOutputWithExpectedValueInt(p->output, val, Validation_Tolerance);
- }
- }
- TEST_F(ExecutionTest, UnaryUintOpTest) {
- WEX::TestExecution::SetVerifyOutput verifySettings(
- WEX::TestExecution::VerifyOutputSettings::LogOnlyFailures);
- CComPtr<IStream> pStream;
- ReadHlslDataIntoNewStream(L"ShaderOpArith.xml", &pStream);
- CComPtr<ID3D12Device> pDevice;
- if (!CreateDevice(&pDevice)) {
- return;
- }
- // Read data from the table
- int tableSize = sizeof(UnaryUintOpParameters) / sizeof(TableParameter);
- TableParameterHandler handler(UnaryUintOpParameters, tableSize);
- CW2A Target(handler.GetTableParamByName(L"ShaderOp.Target")->m_str);
- CW2A Text(handler.GetTableParamByName(L"ShaderOp.Text")->m_str);
- std::vector<unsigned int> *Validation_Input =
- &handler.GetTableParamByName(L"Validation.Input1")->m_uint32Table;
- std::vector<unsigned int> *Validation_Expected =
- &handler.GetTableParamByName(L"Validation.Expected1")->m_uint32Table;
- int Validation_Tolerance = handler.GetTableParamByName(L"Validation.Tolerance")->m_int32;
- size_t count = Validation_Input->size();
- std::shared_ptr<ShaderOpTestResult> test = RunShaderOpTest(
- pDevice, m_support, pStream, "UnaryUintOp",
- // this callbacked is called when the test
- // is creating the resource to run the test
- [&](LPCSTR Name, std::vector<BYTE> &Data, st::ShaderOp *pShaderOp) {
- VERIFY_IS_TRUE(0 == _stricmp(Name, "SUnaryUintOp"));
- size_t size = sizeof(SUnaryUintOp) * count;
- Data.resize(size);
- SUnaryUintOp *pPrimitives = (SUnaryUintOp *)Data.data();
- for (size_t i = 0; i < count; ++i) {
- SUnaryUintOp *p = &pPrimitives[i];
- unsigned int val = (*Validation_Input)[i % Validation_Input->size()];
- p->input = val;
- }
- // use shader data table
- pShaderOp->Shaders.at(0).Target = Target.m_psz;
- pShaderOp->Shaders.at(0).Text = Text.m_psz;
- });
- MappedData data;
- test->Test->GetReadBackData("SUnaryUintOp", &data);
- SUnaryUintOp *pPrimitives = (SUnaryUintOp *)data.data();
- WEX::TestExecution::DisableVerifyExceptions dve;
- for (unsigned i = 0; i < count; ++i) {
- SUnaryUintOp *p = &pPrimitives[i];
- unsigned int val = (*Validation_Expected)[i % Validation_Expected->size()];
- LogCommentFmt(L"element #%u, input = %11u(0x%08x), output = %11u(0x%08x), "
- L"expected = %11u(0x%08x)",
- i, p->input, p->input, p->output, p->output, val, val);
- VerifyOutputWithExpectedValueInt(p->output, val, Validation_Tolerance);
- }
- }
- TEST_F(ExecutionTest, BinaryIntOpTest) {
- WEX::TestExecution::SetVerifyOutput verifySettings(
- WEX::TestExecution::VerifyOutputSettings::LogOnlyFailures);
- CComPtr<IStream> pStream;
- ReadHlslDataIntoNewStream(L"ShaderOpArith.xml", &pStream);
- CComPtr<ID3D12Device> pDevice;
- if (!CreateDevice(&pDevice)) {
- return;
- }
- // Read data from the table
- size_t tableSize = sizeof(BinaryIntOpParameters) / sizeof(TableParameter);
- TableParameterHandler handler(BinaryIntOpParameters, tableSize);
- CW2A Target(handler.GetTableParamByName(L"ShaderOp.Target")->m_str);
- CW2A Text(handler.GetTableParamByName(L"ShaderOp.Text")->m_str);
- std::vector<int> *Validation_Input1 =
- &handler.GetTableParamByName(L"Validation.Input1")->m_int32Table;
- std::vector<int> *Validation_Input2 =
- &handler.GetTableParamByName(L"Validation.Input2")->m_int32Table;
- std::vector<int> *Validation_Expected1 =
- &handler.GetTableParamByName(L"Validation.Expected1")->m_int32Table;
- std::vector<int> *Validation_Expected2 =
- &handler.GetTableParamByName(L"Validation.Expected2")->m_int32Table;
- int Validation_Tolerance = handler.GetTableParamByName(L"Validation.Tolerance")->m_int32;
- size_t count = Validation_Input1->size();
- size_t numExpected = Validation_Expected2->size() == 0 ? 1 : 2;
- std::shared_ptr<ShaderOpTestResult> test = RunShaderOpTest(
- pDevice, m_support, pStream, "BinaryIntOp",
- // this callbacked is called when the test
- // is creating the resource to run the test
- [&](LPCSTR Name, std::vector<BYTE> &Data, st::ShaderOp *pShaderOp) {
- VERIFY_IS_TRUE(0 == _stricmp(Name, "SBinaryIntOp"));
- size_t size = sizeof(SBinaryIntOp) * count;
- Data.resize(size);
- SBinaryIntOp *pPrimitives = (SBinaryIntOp *)Data.data();
- for (size_t i = 0; i < count; ++i) {
- SBinaryIntOp *p = &pPrimitives[i];
- int val1 = (*Validation_Input1)[i % Validation_Input1->size()];
- int val2 = (*Validation_Input2)[i % Validation_Input2->size()];
- p->input1 = val1;
- p->input2 = val2;
- }
- // use shader from data table
- pShaderOp->Shaders.at(0).Target = Target.m_psz;
- pShaderOp->Shaders.at(0).Text = Text.m_psz;
- });
- MappedData data;
- test->Test->GetReadBackData("SBinaryIntOp", &data);
- SBinaryIntOp *pPrimitives = (SBinaryIntOp *)data.data();
- WEX::TestExecution::DisableVerifyExceptions dve;
- if (numExpected == 2) {
- for (unsigned i = 0; i < count; ++i) {
- SBinaryIntOp *p = &pPrimitives[i];
- int val1 = (*Validation_Expected1)[i % Validation_Expected1->size()];
- int val2 = (*Validation_Expected2)[i % Validation_Expected2->size()];
- LogCommentFmt(L"element #%u, input1 = %11i(0x%08x), input2 = "
- L"%11i(0x%08x), output1 = "
- L"%11i(0x%08x), expected1 = %11i(0x%08x), output2 = "
- L"%11i(0x%08x), expected2 = %11i(0x%08x)",
- i, p->input1, p->input1, p->input2, p->input2, p->output1,
- p->output1, val1, val1, p->output2, p->output2, val2,
- val2);
- VerifyOutputWithExpectedValueInt(p->output1, val1, Validation_Tolerance);
- VerifyOutputWithExpectedValueInt(p->output2, val2, Validation_Tolerance);
- }
- }
- else if (numExpected == 1) {
- for (unsigned i = 0; i < count; ++i) {
- SBinaryIntOp *p = &pPrimitives[i];
- int val1 = (*Validation_Expected1)[i % Validation_Expected1->size()];
- LogCommentFmt(L"element #%u, input1 = %11i(0x%08x), input2 = "
- L"%11i(0x%08x), output = "
- L"%11i(0x%08x), expected = %11i(0x%08x)", i,
- p->input1, p->input1, p->input2, p->input2,
- p->output1, p->output1, val1, val1);
- VerifyOutputWithExpectedValueInt(p->output1, val1, Validation_Tolerance);
- }
- }
- else {
- LogErrorFmt(L"Unexpected number of expected values for operation %i", numExpected);
- }
- }
- TEST_F(ExecutionTest, TertiaryIntOpTest) {
- WEX::TestExecution::SetVerifyOutput verifySettings(
- WEX::TestExecution::VerifyOutputSettings::LogOnlyFailures);
- CComPtr<IStream> pStream;
- ReadHlslDataIntoNewStream(L"ShaderOpArith.xml", &pStream);
- CComPtr<ID3D12Device> pDevice;
- if (!CreateDevice(&pDevice)) {
- return;
- }
- // Read data from the table
- size_t tableSize = sizeof(TertiaryIntOpParameters) / sizeof(TableParameter);
- TableParameterHandler handler(TertiaryIntOpParameters, tableSize);
- CW2A Target(handler.GetTableParamByName(L"ShaderOp.Target")->m_str);
- CW2A Text(handler.GetTableParamByName(L"ShaderOp.Text")->m_str);
- std::vector<int> *Validation_Input1 =
- &handler.GetTableParamByName(L"Validation.Input1")->m_int32Table;
- std::vector<int> *Validation_Input2 =
- &handler.GetTableParamByName(L"Validation.Input2")->m_int32Table;
- std::vector<int> *Validation_Input3 =
- &handler.GetTableParamByName(L"Validation.Input3")->m_int32Table;
- std::vector<int> *Validation_Expected =
- &handler.GetTableParamByName(L"Validation.Expected1")->m_int32Table;
- int Validation_Tolerance = handler.GetTableParamByName(L"Validation.Tolerance")->m_int32;
- size_t count = Validation_Input1->size();
- std::shared_ptr<ShaderOpTestResult> test = RunShaderOpTest(
- pDevice, m_support, pStream, "TertiaryIntOp",
- // this callbacked is called when the test
- // is creating the resource to run the test
- [&](LPCSTR Name, std::vector<BYTE> &Data, st::ShaderOp *pShaderOp) {
- VERIFY_IS_TRUE(0 == _stricmp(Name, "STertiaryIntOp"));
- size_t size = sizeof(STertiaryIntOp) * count;
- Data.resize(size);
- STertiaryIntOp *pPrimitives = (STertiaryIntOp *)Data.data();
- for (size_t i = 0; i < count; ++i) {
- STertiaryIntOp *p = &pPrimitives[i];
- int val1 = (*Validation_Input1)[i % Validation_Input1->size()];
- int val2 = (*Validation_Input2)[i % Validation_Input2->size()];
- int val3 = (*Validation_Input3)[i % Validation_Input3->size()];
- p->input1 = val1;
- p->input2 = val2;
- p->input3 = val3;
- }
- // use shader from data table
- pShaderOp->Shaders.at(0).Target = Target.m_psz;
- pShaderOp->Shaders.at(0).Text = Text.m_psz;
- });
- MappedData data;
- test->Test->GetReadBackData("STertiaryIntOp", &data);
- STertiaryIntOp *pPrimitives = (STertiaryIntOp *)data.data();
- WEX::TestExecution::DisableVerifyExceptions dve;
- for (unsigned i = 0; i < count; ++i) {
- STertiaryIntOp *p = &pPrimitives[i];
- int val1 = (*Validation_Expected)[i % Validation_Expected->size()];
- LogCommentFmt(L"element #%u, input1 = %11i(0x%08x), input2 = "
- L"%11i(0x%08x), input3= %11i(0x%08x), output = "
- L"%11i(0x%08x), expected = %11i(0x%08x)",
- i, p->input1, p->input1, p->input2, p->input2,
- p->input3, p->input3, p->output, p->output, val1,
- val1);
- VerifyOutputWithExpectedValueInt(p->output, val1, Validation_Tolerance);
- }
- }
- TEST_F(ExecutionTest, BinaryUintOpTest) {
- WEX::TestExecution::SetVerifyOutput verifySettings(
- WEX::TestExecution::VerifyOutputSettings::LogOnlyFailures);
- CComPtr<IStream> pStream;
- ReadHlslDataIntoNewStream(L"ShaderOpArith.xml", &pStream);
- CComPtr<ID3D12Device> pDevice;
- if (!CreateDevice(&pDevice)) {
- return;
- }
- // Read data from the table
- size_t tableSize = sizeof(BinaryUintOpParameters) / sizeof(TableParameter);
- TableParameterHandler handler(BinaryUintOpParameters, tableSize);
- CW2A Target(handler.GetTableParamByName(L"ShaderOp.Target")->m_str);
- CW2A Text(handler.GetTableParamByName(L"ShaderOp.Text")->m_str);
- std::vector<unsigned int> *Validation_Input1 =
- &handler.GetTableParamByName(L"Validation.Input1")->m_uint32Table;
- std::vector<unsigned int> *Validation_Input2 =
- &handler.GetTableParamByName(L"Validation.Input2")->m_uint32Table;
- std::vector<unsigned int> *Validation_Expected1 =
- &handler.GetTableParamByName(L"Validation.Expected1")->m_uint32Table;
- std::vector<unsigned int> *Validation_Expected2 =
- &handler.GetTableParamByName(L"Validation.Expected2")->m_uint32Table;
- int Validation_Tolerance = handler.GetTableParamByName(L"Validation.Tolerance")->m_int32;
- size_t count = Validation_Input1->size();
- int numExpected = Validation_Expected2->size() == 0 ? 1 : 2;
- std::shared_ptr<ShaderOpTestResult> test = RunShaderOpTest(
- pDevice, m_support, pStream, "BinaryUintOp",
- // this callbacked is called when the test
- // is creating the resource to run the test
- [&](LPCSTR Name, std::vector<BYTE> &Data, st::ShaderOp *pShaderOp) {
- VERIFY_IS_TRUE(0 == _stricmp(Name, "SBinaryUintOp"));
- size_t size = sizeof(SBinaryUintOp) * count;
- Data.resize(size);
- SBinaryUintOp *pPrimitives = (SBinaryUintOp *)Data.data();
- for (size_t i = 0; i < count; ++i) {
- SBinaryUintOp *p = &pPrimitives[i];
- unsigned int val1 = (*Validation_Input1)[i % Validation_Input1->size()];
- unsigned int val2 = (*Validation_Input2)[i % Validation_Input2->size()];
- p->input1 = val1;
- p->input2 = val2;
- }
- // use shader from data table
- pShaderOp->Shaders.at(0).Target = Target.m_psz;
- pShaderOp->Shaders.at(0).Text = Text.m_psz;
- });
- MappedData data;
- test->Test->GetReadBackData("SBinaryUintOp", &data);
- SBinaryUintOp *pPrimitives = (SBinaryUintOp *)data.data();
- WEX::TestExecution::DisableVerifyExceptions dve;
- if (numExpected == 2) {
- for (unsigned i = 0; i < count; ++i) {
- SBinaryUintOp *p = &pPrimitives[i];
- unsigned int val1 = (*Validation_Expected1)[i % Validation_Expected1->size()];
- unsigned int val2 = (*Validation_Expected2)[i % Validation_Expected2->size()];
- LogCommentFmt(L"element #%u, input1 = %11u(0x%08x), input2 = "
- L"%11u(0x%08x), output1 = "
- L"%11u(0x%08x), expected1 = %11u(0x%08x), output2 = "
- L"%11u(0x%08x), expected2 = %11u(0x%08x)",
- i, p->input1, p->input1, p->input2, p->input2, p->output1,
- p->output1, val1, val1, p->output2, p->output2, val2,
- val2);
- VerifyOutputWithExpectedValueInt(p->output1, val1, Validation_Tolerance);
- VerifyOutputWithExpectedValueInt(p->output2, val2, Validation_Tolerance);
- }
- }
- else if (numExpected == 1) {
- for (unsigned i = 0; i < count; ++i) {
- SBinaryUintOp *p = &pPrimitives[i];
- unsigned int val1 = (*Validation_Expected1)[i % Validation_Expected1->size()];
- LogCommentFmt(L"element #%u, input1 = %11u(0x%08x), input2 = "
- L"%11u(0x%08x), output = "
- L"%11u(0x%08x), expected = %11u(0x%08x)", i,
- p->input1, p->input1, p->input2, p->input2,
- p->output1, p->output1, val1, val1);
- VerifyOutputWithExpectedValueInt(p->output1, val1, Validation_Tolerance);
- }
- }
- else {
- LogErrorFmt(L"Unexpected number of expected values for operation %i", numExpected);
- }
- }
- TEST_F(ExecutionTest, TertiaryUintOpTest) {
- WEX::TestExecution::SetVerifyOutput verifySettings(
- WEX::TestExecution::VerifyOutputSettings::LogOnlyFailures);
- CComPtr<IStream> pStream;
- ReadHlslDataIntoNewStream(L"ShaderOpArith.xml", &pStream);
- CComPtr<ID3D12Device> pDevice;
- if (!CreateDevice(&pDevice)) {
- return;
- }
- // Read data from the table
- size_t tableSize = sizeof(TertiaryUintOpParameters) / sizeof(TableParameter);
- TableParameterHandler handler(TertiaryUintOpParameters, tableSize);
- CW2A Target(handler.GetTableParamByName(L"ShaderOp.Target")->m_str);
- CW2A Text(handler.GetTableParamByName(L"ShaderOp.Text")->m_str);
- std::vector<unsigned int> *Validation_Input1 =
- &handler.GetTableParamByName(L"Validation.Input1")->m_uint32Table;
- std::vector<unsigned int> *Validation_Input2 =
- &handler.GetTableParamByName(L"Validation.Input2")->m_uint32Table;
- std::vector<unsigned int> *Validation_Input3 =
- &handler.GetTableParamByName(L"Validation.Input3")->m_uint32Table;
- std::vector<unsigned int> *Validation_Expected =
- &handler.GetTableParamByName(L"Validation.Expected1")->m_uint32Table;
- int Validation_Tolerance = handler.GetTableParamByName(L"Validation.Tolerance")->m_int32;
- size_t count = Validation_Input1->size();
- std::shared_ptr<ShaderOpTestResult> test = RunShaderOpTest(
- pDevice, m_support, pStream, "TertiaryUintOp",
- // this callbacked is called when the test
- // is creating the resource to run the test
- [&](LPCSTR Name, std::vector<BYTE> &Data, st::ShaderOp *pShaderOp) {
- VERIFY_IS_TRUE(0 == _stricmp(Name, "STertiaryUintOp"));
- size_t size = sizeof(STertiaryUintOp) * count;
- Data.resize(size);
- STertiaryUintOp *pPrimitives = (STertiaryUintOp *)Data.data();
- for (size_t i = 0; i < count; ++i) {
- STertiaryUintOp *p = &pPrimitives[i];
- unsigned int val1 = (*Validation_Input1)[i % Validation_Input1->size()];
- unsigned int val2 = (*Validation_Input2)[i % Validation_Input2->size()];
- unsigned int val3 = (*Validation_Input3)[i % Validation_Input3->size()];
- p->input1 = val1;
- p->input2 = val2;
- p->input3 = val3;
- }
- // use shader from data table
- pShaderOp->Shaders.at(0).Target = Target.m_psz;
- pShaderOp->Shaders.at(0).Text = Text.m_psz;
- });
- MappedData data;
- test->Test->GetReadBackData("STertiaryUintOp", &data);
- STertiaryUintOp *pPrimitives = (STertiaryUintOp *)data.data();
- WEX::TestExecution::DisableVerifyExceptions dve;
- for (unsigned i = 0; i < count; ++i) {
- STertiaryUintOp *p = &pPrimitives[i];
- unsigned int val1 = (*Validation_Expected)[i % Validation_Expected->size()];
- LogCommentFmt(L"element #%u, input1 = %11u(0x%08x), input2 = "
- L"%11u(0x%08x), input3 = %11u(0x%08x), output = "
- L"%11u(0x%08x), expected = %11u(0x%08x)", i,
- p->input1, p->input1, p->input2, p->input2, p->input3, p->input3,
- p->output, p->output, val1, val1);
- VerifyOutputWithExpectedValueInt(p->output, val1, Validation_Tolerance);
- }
- }
- // 16 bit integer type tests
- TEST_F(ExecutionTest, UnaryInt16OpTest) {
- WEX::TestExecution::SetVerifyOutput verifySettings(
- WEX::TestExecution::VerifyOutputSettings::LogOnlyFailures);
- CComPtr<IStream> pStream;
- ReadHlslDataIntoNewStream(L"ShaderOpArith.xml", &pStream);
- CComPtr<ID3D12Device> pDevice;
- if (!CreateDevice(&pDevice, D3D_SHADER_MODEL::D3D_SHADER_MODEL_6_2)) {
- return;
- }
- if (!DoesDeviceSupportNative16bitOps(pDevice)) {
- WEX::Logging::Log::Comment(L"Device does not support native 16-bit operations.");
- WEX::Logging::Log::Result(WEX::Logging::TestResults::Skipped);
- return;
- }
- // Read data from the table
- int tableSize = sizeof(UnaryInt16OpParameters) / sizeof(TableParameter);
- TableParameterHandler handler(UnaryInt16OpParameters, tableSize);
- CW2A Target(handler.GetTableParamByName(L"ShaderOp.Target")->m_str);
- CW2A Text(handler.GetTableParamByName(L"ShaderOp.Text")->m_str);
- CW2A Arguments(handler.GetTableParamByName(L"ShaderOp.Arguments")->m_str);
- std::vector<short> *Validation_Input =
- &handler.GetTableParamByName(L"Validation.Input1")->m_int16Table;
- std::vector<short> *Validation_Expected =
- &handler.GetTableParamByName(L"Validation.Expected1")->m_int16Table;
- int Validation_Tolerance = handler.GetTableParamByName(L"Validation.Tolerance")->m_int32;
- size_t count = Validation_Input->size();
- std::shared_ptr<ShaderOpTestResult> test = RunShaderOpTest(
- pDevice, m_support, pStream, "UnaryIntOp",
- // this callbacked is called when the test
- // is creating the resource to run the test
- [&](LPCSTR Name, std::vector<BYTE> &Data, st::ShaderOp *pShaderOp) {
- VERIFY_IS_TRUE(0 == _stricmp(Name, "SUnaryIntOp"));
- size_t size = sizeof(SUnaryInt16Op) * count;
- Data.resize(size);
- SUnaryInt16Op *pPrimitives = (SUnaryInt16Op *)Data.data();
- for (size_t i = 0; i < count; ++i) {
- SUnaryInt16Op *p = &pPrimitives[i];
- p->input = (*Validation_Input)[i % Validation_Input->size()];
- }
- // use shader data table
- pShaderOp->Shaders.at(0).Target = Target.m_psz;
- pShaderOp->Shaders.at(0).Text = Text.m_psz;
- pShaderOp->Shaders.at(0).Arguments = Arguments.m_psz;
- });
- MappedData data;
- test->Test->GetReadBackData("SUnaryIntOp", &data);
- SUnaryInt16Op *pPrimitives = (SUnaryInt16Op *)data.data();
- WEX::TestExecution::DisableVerifyExceptions dve;
- for (unsigned i = 0; i < count; ++i) {
- SUnaryInt16Op *p = &pPrimitives[i];
- short val = (*Validation_Expected)[i % Validation_Expected->size()];
- LogCommentFmt(L"element #%u, input = %5hi(0x%08x), output = %5hi(0x%08x), "
- L"expected = %5hi(0x%08x)",
- i, p->input, p->input, p->output, p->output, val, val);
- VerifyOutputWithExpectedValueInt(p->output, val, Validation_Tolerance);
- }
- }
- TEST_F(ExecutionTest, UnaryUint16OpTest) {
- WEX::TestExecution::SetVerifyOutput verifySettings(
- WEX::TestExecution::VerifyOutputSettings::LogOnlyFailures);
- CComPtr<IStream> pStream;
- ReadHlslDataIntoNewStream(L"ShaderOpArith.xml", &pStream);
- CComPtr<ID3D12Device> pDevice;
- if (!CreateDevice(&pDevice, D3D_SHADER_MODEL::D3D_SHADER_MODEL_6_2)) {
- return;
- }
- if (!DoesDeviceSupportNative16bitOps(pDevice)) {
- WEX::Logging::Log::Comment(L"Device does not support native 16-bit operations.");
- WEX::Logging::Log::Result(WEX::Logging::TestResults::Skipped);
- return;
- }
- // Read data from the table
- int tableSize = sizeof(UnaryUint16OpParameters) / sizeof(TableParameter);
- TableParameterHandler handler(UnaryUint16OpParameters, tableSize);
- CW2A Target(handler.GetTableParamByName(L"ShaderOp.Target")->m_str);
- CW2A Text(handler.GetTableParamByName(L"ShaderOp.Text")->m_str);
- CW2A Arguments(handler.GetTableParamByName(L"ShaderOp.Arguments")->m_str);
- std::vector<unsigned short> *Validation_Input =
- &handler.GetTableParamByName(L"Validation.Input1")->m_uint16Table;
- std::vector<unsigned short> *Validation_Expected =
- &handler.GetTableParamByName(L"Validation.Expected1")->m_uint16Table;
- int Validation_Tolerance = handler.GetTableParamByName(L"Validation.Tolerance")->m_int32;
- size_t count = Validation_Input->size();
- std::shared_ptr<ShaderOpTestResult> test = RunShaderOpTest(
- pDevice, m_support, pStream, "UnaryUintOp",
- // this callbacked is called when the test
- // is creating the resource to run the test
- [&](LPCSTR Name, std::vector<BYTE> &Data, st::ShaderOp *pShaderOp) {
- VERIFY_IS_TRUE(0 == _stricmp(Name, "SUnaryUintOp"));
- size_t size = sizeof(SUnaryUint16Op) * count;
- Data.resize(size);
- SUnaryUint16Op *pPrimitives = (SUnaryUint16Op *)Data.data();
- for (size_t i = 0; i < count; ++i) {
- SUnaryUint16Op *p = &pPrimitives[i];
- p->input = (*Validation_Input)[i % Validation_Input->size()];
- }
- // use shader data table
- pShaderOp->Shaders.at(0).Target = Target.m_psz;
- pShaderOp->Shaders.at(0).Text = Text.m_psz;
- pShaderOp->Shaders.at(0).Arguments = Arguments.m_psz;
- });
- MappedData data;
- test->Test->GetReadBackData("SUnaryUintOp", &data);
- SUnaryUint16Op *pPrimitives = (SUnaryUint16Op *)data.data();
- WEX::TestExecution::DisableVerifyExceptions dve;
- for (unsigned i = 0; i < count; ++i) {
- SUnaryUint16Op *p = &pPrimitives[i];
- unsigned short val = (*Validation_Expected)[i % Validation_Expected->size()];
- LogCommentFmt(L"element #%u, input = %5hu(0x%08x), output = %5hu(0x%08x), "
- L"expected = %5hu(0x%08x)",
- i, p->input, p->input, p->output, p->output, val, val);
- VerifyOutputWithExpectedValueInt(p->output, val, Validation_Tolerance);
- }
- }
- TEST_F(ExecutionTest, BinaryInt16OpTest) {
- WEX::TestExecution::SetVerifyOutput verifySettings(
- WEX::TestExecution::VerifyOutputSettings::LogOnlyFailures);
- CComPtr<IStream> pStream;
- ReadHlslDataIntoNewStream(L"ShaderOpArith.xml", &pStream);
- CComPtr<ID3D12Device> pDevice;
- if (!CreateDevice(&pDevice, D3D_SHADER_MODEL::D3D_SHADER_MODEL_6_2)) {
- return;
- }
- if (!DoesDeviceSupportNative16bitOps(pDevice)) {
- WEX::Logging::Log::Comment(L"Device does not support native 16-bit operations.");
- WEX::Logging::Log::Result(WEX::Logging::TestResults::Skipped);
- return;
- }
- // Read data from the table
- size_t tableSize = sizeof(BinaryInt16OpParameters) / sizeof(TableParameter);
- TableParameterHandler handler(BinaryInt16OpParameters, tableSize);
- CW2A Target(handler.GetTableParamByName(L"ShaderOp.Target")->m_str);
- CW2A Text(handler.GetTableParamByName(L"ShaderOp.Text")->m_str);
- CW2A Arguments(handler.GetTableParamByName(L"ShaderOp.Arguments")->m_str);
- std::vector<short> *Validation_Input1 =
- &handler.GetTableParamByName(L"Validation.Input1")->m_int16Table;
- std::vector<short> *Validation_Input2 =
- &handler.GetTableParamByName(L"Validation.Input2")->m_int16Table;
- std::vector<short> *Validation_Expected1 =
- &handler.GetTableParamByName(L"Validation.Expected1")->m_int16Table;
- std::vector<short> *Validation_Expected2 =
- &handler.GetTableParamByName(L"Validation.Expected2")->m_int16Table;
- int Validation_Tolerance = handler.GetTableParamByName(L"Validation.Tolerance")->m_int32;
- size_t count = Validation_Input1->size();
- size_t numExpected = Validation_Expected2->size() == 0 ? 1 : 2;
- std::shared_ptr<ShaderOpTestResult> test = RunShaderOpTest(
- pDevice, m_support, pStream, "BinaryIntOp",
- // this callbacked is called when the test
- // is creating the resource to run the test
- [&](LPCSTR Name, std::vector<BYTE> &Data, st::ShaderOp *pShaderOp) {
- VERIFY_IS_TRUE(0 == _stricmp(Name, "SBinaryIntOp"));
- size_t size = sizeof(SBinaryInt16Op) * count;
- Data.resize(size);
- SBinaryInt16Op *pPrimitives = (SBinaryInt16Op *)Data.data();
- for (size_t i = 0; i < count; ++i) {
- SBinaryInt16Op *p = &pPrimitives[i];
- p->input1 = (*Validation_Input1)[i % Validation_Input1->size()];
- p->input2 = (*Validation_Input2)[i % Validation_Input2->size()];
- }
- // use shader from data table
- pShaderOp->Shaders.at(0).Target = Target.m_psz;
- pShaderOp->Shaders.at(0).Text = Text.m_psz;
- pShaderOp->Shaders.at(0).Arguments = Arguments.m_psz;
- });
- MappedData data;
- test->Test->GetReadBackData("SBinaryIntOp", &data);
- SBinaryInt16Op *pPrimitives = (SBinaryInt16Op *)data.data();
- WEX::TestExecution::DisableVerifyExceptions dve;
- if (numExpected == 2) {
- for (unsigned i = 0; i < count; ++i) {
- SBinaryInt16Op *p = &pPrimitives[i];
- short val1 = (*Validation_Expected1)[i % Validation_Expected1->size()];
- short val2 = (*Validation_Expected2)[i % Validation_Expected2->size()];
- LogCommentFmt(L"element #%u, input1 = %5hi(0x%08x), input2 = "
- L"%5hi(0x%08x), output1 = "
- L"%5hi(0x%08x), expected1 = %5hi(0x%08x), output2 = "
- L"%5hi(0x%08x), expected2 = %5hi(0x%08x)",
- i, p->input1, p->input1, p->input2, p->input2, p->output1,
- p->output1, val1, val1, p->output2, p->output2, val2,
- val2);
- VerifyOutputWithExpectedValueInt(p->output1, val1, Validation_Tolerance);
- VerifyOutputWithExpectedValueInt(p->output2, val2, Validation_Tolerance);
- }
- }
- else if (numExpected == 1) {
- for (unsigned i = 0; i < count; ++i) {
- SBinaryInt16Op *p = &pPrimitives[i];
- short val1 = (*Validation_Expected1)[i % Validation_Expected1->size()];
- LogCommentFmt(L"element #%u, input1 = %5hi(0x%08x), input2 = "
- L"%5hi(0x%08x), output = "
- L"%5hi(0x%08x), expected = %5hi(0x%08x)", i,
- p->input1, p->input1, p->input2, p->input2,
- p->output1, p->output1, val1, val1);
- VerifyOutputWithExpectedValueInt(p->output1, val1, Validation_Tolerance);
- }
- }
- else {
- LogErrorFmt(L"Unexpected number of expected values for operation %i", numExpected);
- }
- }
- TEST_F(ExecutionTest, TertiaryInt16OpTest) {
- WEX::TestExecution::SetVerifyOutput verifySettings(
- WEX::TestExecution::VerifyOutputSettings::LogOnlyFailures);
- CComPtr<IStream> pStream;
- ReadHlslDataIntoNewStream(L"ShaderOpArith.xml", &pStream);
- CComPtr<ID3D12Device> pDevice;
- if (!CreateDevice(&pDevice, D3D_SHADER_MODEL::D3D_SHADER_MODEL_6_2)) {
- return;
- }
- if (!DoesDeviceSupportNative16bitOps(pDevice)) {
- WEX::Logging::Log::Comment(L"Device does not support native 16-bit operations.");
- WEX::Logging::Log::Result(WEX::Logging::TestResults::Skipped);
- return;
- }
- // Read data from the table
- size_t tableSize = sizeof(TertiaryInt16OpParameters) / sizeof(TableParameter);
- TableParameterHandler handler(TertiaryInt16OpParameters, tableSize);
- CW2A Target(handler.GetTableParamByName(L"ShaderOp.Target")->m_str);
- CW2A Text(handler.GetTableParamByName(L"ShaderOp.Text")->m_str);
- CW2A Arguments(handler.GetTableParamByName(L"ShaderOp.Arguments")->m_str);
- std::vector<short> *Validation_Input1 =
- &handler.GetTableParamByName(L"Validation.Input1")->m_int16Table;
- std::vector<short> *Validation_Input2 =
- &handler.GetTableParamByName(L"Validation.Input2")->m_int16Table;
- std::vector<short> *Validation_Input3 =
- &handler.GetTableParamByName(L"Validation.Input3")->m_int16Table;
- std::vector<short> *Validation_Expected =
- &handler.GetTableParamByName(L"Validation.Expected1")->m_int16Table;
- int Validation_Tolerance = handler.GetTableParamByName(L"Validation.Tolerance")->m_int32;
- size_t count = Validation_Input1->size();
- std::shared_ptr<ShaderOpTestResult> test = RunShaderOpTest(
- pDevice, m_support, pStream, "TertiaryIntOp",
- // this callbacked is called when the test
- // is creating the resource to run the test
- [&](LPCSTR Name, std::vector<BYTE> &Data, st::ShaderOp *pShaderOp) {
- VERIFY_IS_TRUE(0 == _stricmp(Name, "STertiaryIntOp"));
- size_t size = sizeof(STertiaryInt16Op) * count;
- Data.resize(size);
- STertiaryInt16Op *pPrimitives = (STertiaryInt16Op *)Data.data();
- for (size_t i = 0; i < count; ++i) {
- STertiaryInt16Op *p = &pPrimitives[i];
- p->input1 = (*Validation_Input1)[i % Validation_Input1->size()];
- p->input2 = (*Validation_Input2)[i % Validation_Input2->size()];
- p->input3 = (*Validation_Input3)[i % Validation_Input3->size()];
- }
- // use shader from data table
- pShaderOp->Shaders.at(0).Target = Target.m_psz;
- pShaderOp->Shaders.at(0).Text = Text.m_psz;
- pShaderOp->Shaders.at(0).Arguments = Arguments.m_psz;
- });
- MappedData data;
- test->Test->GetReadBackData("STertiaryIntOp", &data);
- STertiaryInt16Op *pPrimitives = (STertiaryInt16Op *)data.data();
- WEX::TestExecution::DisableVerifyExceptions dve;
- for (unsigned i = 0; i < count; ++i) {
- STertiaryInt16Op *p = &pPrimitives[i];
- short val1 = (*Validation_Expected)[i % Validation_Expected->size()];
- LogCommentFmt(L"element #%u, input1 = %11i(0x%08x), input2 = "
- L"%11i(0x%08x), input3= %11i(0x%08x), output = "
- L"%11i(0x%08x), expected = %11i(0x%08x)",
- i, p->input1, p->input1, p->input2, p->input2,
- p->input3, p->input3, p->output, p->output, val1,
- val1);
- VerifyOutputWithExpectedValueInt(p->output, val1, Validation_Tolerance);
- }
- }
- TEST_F(ExecutionTest, BinaryUint16OpTest) {
- WEX::TestExecution::SetVerifyOutput verifySettings(
- WEX::TestExecution::VerifyOutputSettings::LogOnlyFailures);
- CComPtr<IStream> pStream;
- ReadHlslDataIntoNewStream(L"ShaderOpArith.xml", &pStream);
- CComPtr<ID3D12Device> pDevice;
- if (!CreateDevice(&pDevice, D3D_SHADER_MODEL::D3D_SHADER_MODEL_6_2)) {
- return;
- }
- if (!DoesDeviceSupportNative16bitOps(pDevice)) {
- WEX::Logging::Log::Comment(L"Device does not support native 16-bit operations.");
- WEX::Logging::Log::Result(WEX::Logging::TestResults::Skipped);
- return;
- }
- // Read data from the table
- size_t tableSize = sizeof(BinaryUint16OpParameters) / sizeof(TableParameter);
- TableParameterHandler handler(BinaryUint16OpParameters, tableSize);
- CW2A Target(handler.GetTableParamByName(L"ShaderOp.Target")->m_str);
- CW2A Text(handler.GetTableParamByName(L"ShaderOp.Text")->m_str);
- CW2A Arguments(handler.GetTableParamByName(L"ShaderOp.Arguments")->m_str);
- std::vector<unsigned short> *Validation_Input1 =
- &handler.GetTableParamByName(L"Validation.Input1")->m_uint16Table;
- std::vector<unsigned short> *Validation_Input2 =
- &handler.GetTableParamByName(L"Validation.Input2")->m_uint16Table;
- std::vector<unsigned short> *Validation_Expected1 =
- &handler.GetTableParamByName(L"Validation.Expected1")->m_uint16Table;
- std::vector<unsigned short> *Validation_Expected2 =
- &handler.GetTableParamByName(L"Validation.Expected2")->m_uint16Table;
- int Validation_Tolerance = handler.GetTableParamByName(L"Validation.Tolerance")->m_int32;
- size_t count = Validation_Input1->size();
- int numExpected = Validation_Expected2->size() == 0 ? 1 : 2;
- std::shared_ptr<ShaderOpTestResult> test = RunShaderOpTest(
- pDevice, m_support, pStream, "BinaryUintOp",
- // this callbacked is called when the test
- // is creating the resource to run the test
- [&](LPCSTR Name, std::vector<BYTE> &Data, st::ShaderOp *pShaderOp) {
- VERIFY_IS_TRUE(0 == _stricmp(Name, "SBinaryUintOp"));
- size_t size = sizeof(SBinaryUint16Op) * count;
- Data.resize(size);
- SBinaryUint16Op *pPrimitives = (SBinaryUint16Op *)Data.data();
- for (size_t i = 0; i < count; ++i) {
- SBinaryUint16Op *p = &pPrimitives[i];
- p->input1 = (*Validation_Input1)[i % Validation_Input1->size()];
- p->input2 = (*Validation_Input2)[i % Validation_Input2->size()];
- }
- // use shader from data table
- pShaderOp->Shaders.at(0).Target = Target.m_psz;
- pShaderOp->Shaders.at(0).Text = Text.m_psz;
- pShaderOp->Shaders.at(0).Arguments = Arguments.m_psz;
- });
- MappedData data;
- test->Test->GetReadBackData("SBinaryUintOp", &data);
- SBinaryUint16Op *pPrimitives = (SBinaryUint16Op *)data.data();
- WEX::TestExecution::DisableVerifyExceptions dve;
- if (numExpected == 2) {
- for (unsigned i = 0; i < count; ++i) {
- SBinaryUint16Op *p = &pPrimitives[i];
- unsigned short val1 = (*Validation_Expected1)[i % Validation_Expected1->size()];
- unsigned short val2 = (*Validation_Expected2)[i % Validation_Expected2->size()];
- LogCommentFmt(L"element #%u, input1 = %5hu(0x%08x), input2 = "
- L"%5hu(0x%08x), output1 = "
- L"%5hu(0x%08x), expected1 = %5hu(0x%08x), output2 = "
- L"%5hu(0x%08x), expected2 = %5hu(0x%08x)",
- i, p->input1, p->input1, p->input2, p->input2, p->output1,
- p->output1, val1, val1, p->output2, p->output2, val2,
- val2);
- VerifyOutputWithExpectedValueInt(p->output1, val1, Validation_Tolerance);
- VerifyOutputWithExpectedValueInt(p->output2, val2, Validation_Tolerance);
- }
- }
- else if (numExpected == 1) {
- for (unsigned i = 0; i < count; ++i) {
- SBinaryUint16Op *p = &pPrimitives[i];
- unsigned short val1 = (*Validation_Expected1)[i % Validation_Expected1->size()];
- LogCommentFmt(L"element #%u, input1 = %5hu(0x%08x), input2 = "
- L"%5hu(0x%08x), output = "
- L"%5hu(0x%08x), expected = %5hu(0x%08x)", i,
- p->input1, p->input1, p->input2, p->input2,
- p->output1, p->output1, val1, val1);
- VerifyOutputWithExpectedValueInt(p->output1, val1, Validation_Tolerance);
- }
- }
- else {
- LogErrorFmt(L"Unexpected number of expected values for operation %i", numExpected);
- }
- }
- TEST_F(ExecutionTest, TertiaryUint16OpTest) {
- WEX::TestExecution::SetVerifyOutput verifySettings(
- WEX::TestExecution::VerifyOutputSettings::LogOnlyFailures);
- CComPtr<IStream> pStream;
- ReadHlslDataIntoNewStream(L"ShaderOpArith.xml", &pStream);
- CComPtr<ID3D12Device> pDevice;
- if (!CreateDevice(&pDevice, D3D_SHADER_MODEL::D3D_SHADER_MODEL_6_2)) {
- return;
- }
- if (!DoesDeviceSupportNative16bitOps(pDevice)) {
- WEX::Logging::Log::Comment(L"Device does not support native 16-bit operations.");
- WEX::Logging::Log::Result(WEX::Logging::TestResults::Skipped);
- return;
- }
- // Read data from the table
- size_t tableSize = sizeof(TertiaryUint16OpParameters) / sizeof(TableParameter);
- TableParameterHandler handler(TertiaryUint16OpParameters, tableSize);
- CW2A Target(handler.GetTableParamByName(L"ShaderOp.Target")->m_str);
- CW2A Text(handler.GetTableParamByName(L"ShaderOp.Text")->m_str);
- CW2A Arguments(handler.GetTableParamByName(L"ShaderOp.Arguments")->m_str);
- std::vector<unsigned short> *Validation_Input1 =
- &handler.GetTableParamByName(L"Validation.Input1")->m_uint16Table;
- std::vector<unsigned short> *Validation_Input2 =
- &handler.GetTableParamByName(L"Validation.Input2")->m_uint16Table;
- std::vector<unsigned short> *Validation_Input3 =
- &handler.GetTableParamByName(L"Validation.Input3")->m_uint16Table;
- std::vector<unsigned short> *Validation_Expected =
- &handler.GetTableParamByName(L"Validation.Expected1")->m_uint16Table;
- int Validation_Tolerance = handler.GetTableParamByName(L"Validation.Tolerance")->m_int32;
- size_t count = Validation_Input1->size();
- std::shared_ptr<ShaderOpTestResult> test = RunShaderOpTest(
- pDevice, m_support, pStream, "TertiaryUintOp",
- // this callbacked is called when the test
- // is creating the resource to run the test
- [&](LPCSTR Name, std::vector<BYTE> &Data, st::ShaderOp *pShaderOp) {
- VERIFY_IS_TRUE(0 == _stricmp(Name, "STertiaryUintOp"));
- size_t size = sizeof(STertiaryUint16Op) * count;
- Data.resize(size);
- STertiaryUint16Op *pPrimitives = (STertiaryUint16Op *)Data.data();
- for (size_t i = 0; i < count; ++i) {
- STertiaryUint16Op *p = &pPrimitives[i];
- p->input1 = (*Validation_Input1)[i % Validation_Input1->size()];
- p->input2 = (*Validation_Input2)[i % Validation_Input2->size()];
- p->input3 = (*Validation_Input3)[i % Validation_Input3->size()];
- }
- // use shader from data table
- pShaderOp->Shaders.at(0).Target = Target.m_psz;
- pShaderOp->Shaders.at(0).Text = Text.m_psz;
- pShaderOp->Shaders.at(0).Arguments = Arguments.m_psz;
- });
- MappedData data;
- test->Test->GetReadBackData("STertiaryUintOp", &data);
- STertiaryUint16Op *pPrimitives = (STertiaryUint16Op *)data.data();
- WEX::TestExecution::DisableVerifyExceptions dve;
- for (unsigned i = 0; i < count; ++i) {
- STertiaryUint16Op *p = &pPrimitives[i];
- unsigned short val1 = (*Validation_Expected)[i % Validation_Expected->size()];
- LogCommentFmt(L"element #%u, input1 = %5hu(0x%08x), input2 = "
- L"%5hu(0x%08x), input3 = %5hu(0x%08x), output = "
- L"%5hu(0x%08x), expected = %5hu(0x%08x)", i,
- p->input1, p->input1, p->input2, p->input2, p->input3, p->input3,
- p->output, p->output, val1, val1);
- VerifyOutputWithExpectedValueInt(p->output, val1, Validation_Tolerance);
- }
- }
- TEST_F(ExecutionTest, DotTest) {
- WEX::TestExecution::SetVerifyOutput verifySettings(
- WEX::TestExecution::VerifyOutputSettings::LogOnlyFailures);
- CComPtr<IStream> pStream;
- ReadHlslDataIntoNewStream(L"ShaderOpArith.xml", &pStream);
- CComPtr<ID3D12Device> pDevice;
- if (!CreateDevice(&pDevice)) {
- return;
- }
- int tableSize = sizeof(DotOpParameters) / sizeof(TableParameter);
- TableParameterHandler handler(DotOpParameters, tableSize);
- CW2A Target(handler.GetTableParamByName(L"ShaderOp.Target")->m_str);
- CW2A Text(handler.GetTableParamByName(L"ShaderOp.Text")->m_str);
- std::vector<WEX::Common::String> *Validation_Input1 =
- &handler.GetTableParamByName(L"Validation.Input1")->m_StringTable;
- std::vector<WEX::Common::String> *Validation_Input2 =
- &handler.GetTableParamByName(L"Validation.Input2")->m_StringTable;
- std::vector<WEX::Common::String> *Validation_dot2 =
- &handler.GetTableParamByName(L"Validation.Expected1")->m_StringTable;
- std::vector<WEX::Common::String> *Validation_dot3 =
- &handler.GetTableParamByName(L"Validation.Expected2")->m_StringTable;
- std::vector<WEX::Common::String> *Validation_dot4 =
- &handler.GetTableParamByName(L"Validation.Expected3")->m_StringTable;
- PCWSTR Validation_type = handler.GetTableParamByName(L"Validation.Type")->m_str;
- double tolerance = handler.GetTableParamByName(L"Validation.Tolerance")->m_double;
- size_t count = Validation_Input1->size();
- std::shared_ptr<ShaderOpTestResult> test = RunShaderOpTest(
- pDevice, m_support, pStream, "DotOp",
- // this callbacked is called when the test
- // is creating the resource to run the test
- [&](LPCSTR Name, std::vector<BYTE> &Data, st::ShaderOp *pShaderOp) {
- VERIFY_IS_TRUE(0 == _stricmp(Name, "SDotOp"));
- size_t size = sizeof(SDotOp) * count;
- Data.resize(size);
- SDotOp *pPrimitives = (SDotOp*)Data.data();
- for (size_t i = 0; i < count; ++i) {
- SDotOp *p = &pPrimitives[i];
- XMFLOAT4 val1,val2;
- VERIFY_SUCCEEDED(ParseDataToVectorFloat((*Validation_Input1)[i],
- (float *)&val1, 4));
- VERIFY_SUCCEEDED(ParseDataToVectorFloat((*Validation_Input2)[i],
- (float *)&val2, 4));
- p->input1 = val1;
- p->input2 = val2;
- }
- // use shader from data table
- pShaderOp->Shaders.at(0).Target = Target.m_psz;
- pShaderOp->Shaders.at(0).Text = Text.m_psz;
- });
- MappedData data;
- test->Test->GetReadBackData("SDotOp", &data);
- SDotOp *pPrimitives = (SDotOp*)data.data();
- WEX::TestExecution::DisableVerifyExceptions dve;
- for (size_t i = 0; i < count; ++i) {
- SDotOp *p = &pPrimitives[i];
- float dot2, dot3, dot4;
- VERIFY_SUCCEEDED(ParseDataToFloat((*Validation_dot2)[i], dot2));
- VERIFY_SUCCEEDED(ParseDataToFloat((*Validation_dot3)[i], dot3));
- VERIFY_SUCCEEDED(ParseDataToFloat((*Validation_dot4)[i], dot4));
- LogCommentFmt(
- L"element #%u, input1 = (%f, %f, %f, %f), input2 = (%f, %f, "
- L"%f, %f), \n dot2 = %f, dot2_expected = %f, dot3 = %f, "
- L"dot3_expected = %f, dot4 = %f, dot4_expected = %f",
- i, p->input1.x, p->input1.y, p->input1.z, p->input1.w, p->input2.x,
- p->input2.y, p->input2.z, p->input2.w, p->o_dot2, dot2, p->o_dot3, dot3,
- p->o_dot4, dot4);
- VerifyOutputWithExpectedValueFloat(p->o_dot2, dot2, Validation_type,
- tolerance);
- VerifyOutputWithExpectedValueFloat(p->o_dot3, dot3, Validation_type,
- tolerance);
- VerifyOutputWithExpectedValueFloat(p->o_dot4, dot4, Validation_type,
- tolerance);
- }
- }
- TEST_F(ExecutionTest, Dot2AddHalfTest) {
- WEX::TestExecution::SetVerifyOutput verifySettings(
- WEX::TestExecution::VerifyOutputSettings::LogOnlyFailures);
- CComPtr<IStream> pStream;
- ReadHlslDataIntoNewStream(L"ShaderOpArith.xml", &pStream);
- CComPtr<ID3D12Device> pDevice;
- if (!CreateDevice(&pDevice, D3D_SHADER_MODEL::D3D_SHADER_MODEL_6_4, false)) {
- return;
- }
- if (!DoesDeviceSupportNative16bitOps(pDevice)) {
- WEX::Logging::Log::Comment(L"Device does not support native 16-bit operations.");
- WEX::Logging::Log::Result(WEX::Logging::TestResults::Skipped);
- return;
- }
- int tableSize = sizeof(Dot2AddHalfOpParameters) / sizeof(TableParameter);
- TableParameterHandler handler(Dot2AddHalfOpParameters, tableSize);
- CW2A Target(handler.GetTableParamByName(L"ShaderOp.Target")->m_str);
- CW2A Text(handler.GetTableParamByName(L"ShaderOp.Text")->m_str);
- CW2A Arguments(handler.GetTableParamByName(L"ShaderOp.Arguments")->m_str);
- std::vector<WEX::Common::String> *validation_input1 =
- &handler.GetTableParamByName(L"Validation.Input1")->m_StringTable;
- std::vector<WEX::Common::String> *validation_input2 =
- &handler.GetTableParamByName(L"Validation.Input2")->m_StringTable;
- std::vector<float> *validation_acc = &handler.GetTableParamByName(L"Validation.Input3")->m_floatTable;
- std::vector<float> *validation_result = &handler.GetTableParamByName(L"Validation.Expected1")->m_floatTable;
- PCWSTR Validation_type = handler.GetTableParamByName(L"Validation.Type")->m_str;
- double tolerance = handler.GetTableParamByName(L"Validation.Tolerance")->m_double;
- size_t count = validation_input1->size();
- std::shared_ptr<ShaderOpTestResult> test = RunShaderOpTest(
- pDevice, m_support, pStream, "Dot2AddHalfOp",
- // this callback is called when the test
- // is creating the resource to run the test
- [&](LPCSTR Name, std::vector<BYTE> &Data, st::ShaderOp *pShaderOp) {
- VERIFY_IS_TRUE(0 == _stricmp(Name, "SDot2AddHalfOp"));
- size_t size = sizeof(SDot2AddHalfOp) * count;
- Data.resize(size);
- SDot2AddHalfOp *pPrimitives = (SDot2AddHalfOp*)Data.data();
- for (size_t i = 0; i < count; ++i) {
- SDot2AddHalfOp *p = &pPrimitives[i];
- Half2 val1,val2;
- VERIFY_SUCCEEDED(ParseDataToVectorHalf((*validation_input1)[i],
- (uint16_t *)&val1, 2));
- VERIFY_SUCCEEDED(ParseDataToVectorHalf((*validation_input2)[i],
- (uint16_t *)&val2, 2));
- p->input1 = val1;
- p->input2 = val2;
- p->acc = (*validation_acc)[i];
- }
- // use shader from data table
- pShaderOp->Shaders.at(0).Target = Target.m_psz;
- pShaderOp->Shaders.at(0).Text = Text.m_psz;
- pShaderOp->Shaders.at(0).Arguments = Arguments.m_psz;
- });
- MappedData data;
- test->Test->GetReadBackData("SDot2AddHalfOp", &data);
- SDot2AddHalfOp *pPrimitives = (SDot2AddHalfOp*)data.data();
- WEX::TestExecution::DisableVerifyExceptions dve;
- for (size_t i = 0; i < count; ++i) {
- SDot2AddHalfOp *p = &pPrimitives[i];
- float expectedResult = (*validation_result)[i];
- float input1x = ConvertFloat16ToFloat32(p->input1.x);
- float input1y = ConvertFloat16ToFloat32(p->input1.y);
- float input2x = ConvertFloat16ToFloat32(p->input2.x);
- float input2y = ConvertFloat16ToFloat32(p->input2.y);
- LogCommentFmt(
- L"element #%u, input1 = (%f, %f), input2 = (%f, %f), acc = %f\n"
- L"result = %f, result_expected = %f",
- i, input1x, input1y, input2x, input2y, p->acc, p->result, expectedResult);
- VerifyOutputWithExpectedValueFloat(p->result, expectedResult, Validation_type, tolerance);
- }
- }
- TEST_F(ExecutionTest, Dot4AddI8PackedTest) {
- WEX::TestExecution::SetVerifyOutput verifySettings(
- WEX::TestExecution::VerifyOutputSettings::LogOnlyFailures);
- CComPtr<IStream> pStream;
- ReadHlslDataIntoNewStream(L"ShaderOpArith.xml", &pStream);
- CComPtr<ID3D12Device> pDevice;
- if (!CreateDevice(&pDevice, D3D_SHADER_MODEL::D3D_SHADER_MODEL_6_4, false)) {
- return;
- }
- int tableSize = sizeof(Dot4AddI8PackedOpParameters) / sizeof(TableParameter);
- TableParameterHandler handler(Dot4AddI8PackedOpParameters, tableSize);
- CW2A Target(handler.GetTableParamByName(L"ShaderOp.Target")->m_str);
- CW2A Text(handler.GetTableParamByName(L"ShaderOp.Text")->m_str);
- std::vector<uint32_t> *validation_input1 = &handler.GetTableParamByName(L"Validation.Input1")->m_uint32Table;
- std::vector<uint32_t> *validation_input2 = &handler.GetTableParamByName(L"Validation.Input2")->m_uint32Table;
- std::vector<int32_t> *validation_acc = &handler.GetTableParamByName(L"Validation.Input3")->m_int32Table;
- std::vector<int32_t> *validation_result = &handler.GetTableParamByName(L"Validation.Expected1")->m_int32Table;
- size_t count = validation_input1->size();
- std::shared_ptr<ShaderOpTestResult> test = RunShaderOpTest(
- pDevice, m_support, pStream, "Dot4AddI8PackedOp",
- // this callback is called when the test
- // is creating the resource to run the test
- [&](LPCSTR Name, std::vector<BYTE> &Data, st::ShaderOp *pShaderOp) {
- VERIFY_IS_TRUE(0 == _stricmp(Name, "SDot4AddI8PackedOp"));
- size_t size = sizeof(SDot4AddI8PackedOp) * count;
- Data.resize(size);
- SDot4AddI8PackedOp *pPrimitives = (SDot4AddI8PackedOp*)Data.data();
- for (size_t i = 0; i < count; ++i) {
- SDot4AddI8PackedOp *p = &pPrimitives[i];
- p->input1 = (*validation_input1)[i];
- p->input2 = (*validation_input2)[i];
- p->acc = (*validation_acc)[i];
- }
- // use shader from data table
- pShaderOp->Shaders.at(0).Target = Target.m_psz;
- pShaderOp->Shaders.at(0).Text = Text.m_psz;
- });
- MappedData data;
- test->Test->GetReadBackData("SDot4AddI8PackedOp", &data);
- SDot4AddI8PackedOp *pPrimitives = (SDot4AddI8PackedOp*)data.data();
- WEX::TestExecution::DisableVerifyExceptions dve;
- for (size_t i = 0; i < count; ++i) {
- SDot4AddI8PackedOp *p = &pPrimitives[i];
- int32_t expectedResult = (*validation_result)[i];
- LogCommentFmt(
- L"element #%u, input1 = %u, input2 = %u, acc = %d \n"
- L"result = %d, result_expected = %d",
- i, p->input1, p->input2, p->acc, p->result, expectedResult);
- VerifyOutputWithExpectedValueInt(p->result, expectedResult, 0);
- }
- }
- TEST_F(ExecutionTest, Dot4AddU8PackedTest) {
- WEX::TestExecution::SetVerifyOutput verifySettings(
- WEX::TestExecution::VerifyOutputSettings::LogOnlyFailures);
- CComPtr<IStream> pStream;
- ReadHlslDataIntoNewStream(L"ShaderOpArith.xml", &pStream);
- CComPtr<ID3D12Device> pDevice;
- if (!CreateDevice(&pDevice, D3D_SHADER_MODEL::D3D_SHADER_MODEL_6_4, false)) {
- return;
- }
- int tableSize = sizeof(Dot4AddU8PackedOpParameters) / sizeof(TableParameter);
- TableParameterHandler handler(Dot4AddU8PackedOpParameters, tableSize);
- CW2A Target(handler.GetTableParamByName(L"ShaderOp.Target")->m_str);
- CW2A Text(handler.GetTableParamByName(L"ShaderOp.Text")->m_str);
- std::vector<uint32_t> *validation_input1 = &handler.GetTableParamByName(L"Validation.Input1")->m_uint32Table;
- std::vector<uint32_t> *validation_input2 = &handler.GetTableParamByName(L"Validation.Input2")->m_uint32Table;
- std::vector<uint32_t> *validation_acc = &handler.GetTableParamByName(L"Validation.Input3")->m_uint32Table;
- std::vector<uint32_t> *validation_result = &handler.GetTableParamByName(L"Validation.Expected1")->m_uint32Table;
- size_t count = validation_input1->size();
- std::shared_ptr<ShaderOpTestResult> test = RunShaderOpTest(
- pDevice, m_support, pStream, "Dot4AddU8PackedOp",
- // this callback is called when the test
- // is creating the resource to run the test
- [&](LPCSTR Name, std::vector<BYTE> &Data, st::ShaderOp *pShaderOp) {
- VERIFY_IS_TRUE(0 == _stricmp(Name, "SDot4AddU8PackedOp"));
- size_t size = sizeof(SDot4AddU8PackedOp) * count;
- Data.resize(size);
- SDot4AddU8PackedOp *pPrimitives = (SDot4AddU8PackedOp*)Data.data();
- for (size_t i = 0; i < count; ++i) {
- SDot4AddU8PackedOp *p = &pPrimitives[i];
- p->input1 = (*validation_input1)[i];
- p->input2 = (*validation_input2)[i];
- p->acc = (*validation_acc)[i];
- }
- // use shader from data table
- pShaderOp->Shaders.at(0).Target = Target.m_psz;
- pShaderOp->Shaders.at(0).Text = Text.m_psz;
- });
- MappedData data;
- test->Test->GetReadBackData("SDot4AddU8PackedOp", &data);
- SDot4AddU8PackedOp *pPrimitives = (SDot4AddU8PackedOp*)data.data();
- WEX::TestExecution::DisableVerifyExceptions dve;
- for (size_t i = 0; i < count; ++i) {
- SDot4AddU8PackedOp *p = &pPrimitives[i];
- uint32_t expectedResult = (*validation_result)[i];
- LogCommentFmt(
- L"element #%u, input1 = %u, input2 = %u, acc = %u \n"
- L"result = %u, result_expected = %u, ",
- i, p->input1, p->input2, p->acc, p->result, expectedResult);
- VerifyOutputWithExpectedValueUInt(p->result, expectedResult, 0);
- }
- }
- TEST_F(ExecutionTest, Msad4Test) {
- WEX::TestExecution::SetVerifyOutput verifySettings(
- WEX::TestExecution::VerifyOutputSettings::LogOnlyFailures);
- CComPtr<IStream> pStream;
- ReadHlslDataIntoNewStream(L"ShaderOpArith.xml", &pStream);
- CComPtr<ID3D12Device> pDevice;
- if (!CreateDevice(&pDevice)) {
- return;
- }
- size_t tableSize = sizeof(Msad4OpParameters) / sizeof(TableParameter);
- TableParameterHandler handler(Msad4OpParameters, tableSize);
- CW2A Text(handler.GetTableParamByName(L"ShaderOp.Text")->m_str);
- double tolerance = handler.GetTableParamByName(L"Validation.Tolerance")->m_double;
- std::vector<unsigned int> *Validation_Reference =
- &handler.GetTableParamByName(L"Validation.Input1")->m_uint32Table;
- std::vector<WEX::Common::String> *Validation_Source =
- &handler.GetTableParamByName(L"Validation.Input2")->m_StringTable;
- std::vector<WEX::Common::String> *Validation_Accum =
- &handler.GetTableParamByName(L"Validation.Input3")->m_StringTable;
- std::vector<WEX::Common::String> *Validation_Expected =
- &handler.GetTableParamByName(L"Validation.Expected1")->m_StringTable;
- size_t count = Validation_Expected->size();
- std::shared_ptr<ShaderOpTestResult> test = RunShaderOpTest(
- pDevice, m_support, pStream, "Msad4",
- // this callbacked is called when the test
- // is creating the resource to run the test
- [&](LPCSTR Name, std::vector<BYTE> &Data, st::ShaderOp *pShaderOp) {
- VERIFY_IS_TRUE(0 == _stricmp(Name, "SMsad4"));
- size_t size = sizeof(SMsad4) * count;
- Data.resize(size);
- SMsad4 *pPrimitives = (SMsad4*)Data.data();
- for (size_t i = 0; i < count; ++i) {
- SMsad4 *p = &pPrimitives[i];
- XMUINT2 src;
- XMUINT4 accum;
- VERIFY_SUCCEEDED(ParseDataToVectorUint((*Validation_Source)[i], (unsigned int*)&src, 2));
- VERIFY_SUCCEEDED(ParseDataToVectorUint((*Validation_Accum)[i], (unsigned int*)&accum, 4));
- p->ref = (*Validation_Reference)[i];
- p->src = src;
- p->accum = accum;
- }
- // use shader from data table
- pShaderOp->Shaders.at(0).Text = Text.m_psz;
- });
- MappedData data;
- test->Test->GetReadBackData("SMsad4", &data);
- SMsad4 *pPrimitives = (SMsad4*)data.data();
- WEX::TestExecution::DisableVerifyExceptions dve;
- for (size_t i = 0; i < count; ++i) {
- SMsad4 *p = &pPrimitives[i];
- XMUINT4 result;
- VERIFY_SUCCEEDED(ParseDataToVectorUint((*Validation_Expected)[i],
- (unsigned int *)&result, 4));
- LogCommentFmt(
- L"element #%u, ref = %u(0x%08x), src = %u(0x%08x), %u(0x%08x), "
- L"accum = %u(0x%08x), %u(0x%08x), %u(0x%08x), %u(0x%08x),\n"
- L"result = %u(0x%08x), %u(0x%08x), %u(0x%08x), %u(0x%08x),\n"
- L"expected = %u(0x%08x), %u(0x%08x), %u(0x%08x), %u(0x%08x)", i,
- p->ref, p->ref, p->src.x, p->src.x, p->src.y, p->src.y, p->accum.x,
- p->accum.x, p->accum.y, p->accum.y, p->accum.z, p->accum.z,
- p->accum.w, p->accum.w, p->result.x, p->result.x, p->result.y,
- p->result.y, p->result.z, p->result.z, p->result.w, p->result.w,
- result.x, result.x, result.y, result.y, result.z, result.z,
- result.w, result.w);
- int toleranceInt = (int)tolerance;
- VerifyOutputWithExpectedValueInt(p->result.x, result.x, toleranceInt);
- VerifyOutputWithExpectedValueInt(p->result.y, result.y, toleranceInt);
- VerifyOutputWithExpectedValueInt(p->result.z, result.z, toleranceInt);
- VerifyOutputWithExpectedValueInt(p->result.w, result.w, toleranceInt);
- }
- }
- TEST_F(ExecutionTest, DenormBinaryFloatOpTest) {
- WEX::TestExecution::SetVerifyOutput verifySettings(
- WEX::TestExecution::VerifyOutputSettings::LogOnlyFailures);
- CComPtr<IStream> pStream;
- ReadHlslDataIntoNewStream(L"ShaderOpArith.xml", &pStream);
- CComPtr<ID3D12Device> pDevice;
- if (!CreateDevice(&pDevice, D3D_SHADER_MODEL::D3D_SHADER_MODEL_6_2)) {
- return;
- }
- // Read data from the table
- int tableSize = sizeof(DenormBinaryFPOpParameters) / sizeof(TableParameter);
- TableParameterHandler handler(DenormBinaryFPOpParameters, tableSize);
- CW2A Target(handler.GetTableParamByName(L"ShaderOp.Target")->m_str);
- CW2A Text(handler.GetTableParamByName(L"ShaderOp.Text")->m_str);
- CW2A Arguments(handler.GetTableParamByName(L"ShaderOp.Arguments")->m_str);
- std::vector<WEX::Common::String> *Validation_Input1 =
- &(handler.GetTableParamByName(L"Validation.Input1")->m_StringTable);
- std::vector<WEX::Common::String> *Validation_Input2 =
- &(handler.GetTableParamByName(L"Validation.Input2")->m_StringTable);
- std::vector<WEX::Common::String> *Validation_Expected1 =
- &(handler.GetTableParamByName(L"Validation.Expected1")->m_StringTable);
- // two expected outputs for any mode
- std::vector<WEX::Common::String> *Validation_Expected2 =
- &(handler.GetTableParamByName(L"Validation.Expected2")->m_StringTable);
- LPCWSTR Validation_Type = handler.GetTableParamByName(L"Validation.Type")->m_str;
- double Validation_Tolerance = handler.GetTableParamByName(L"Validation.Tolerance")->m_double;
- size_t count = Validation_Input1->size();
- using namespace hlsl::DXIL;
- Float32DenormMode mode = Float32DenormMode::Any;
- if (strcmp(Arguments.m_psz, "-denorm preserve") == 0) {
- mode = Float32DenormMode::Preserve;
- }
- else if (strcmp(Arguments.m_psz, "-denorm ftz") == 0) {
- mode = Float32DenormMode::FTZ;
- }
- if (mode == Float32DenormMode::Any) {
- DXASSERT(Validation_Expected2->size() == Validation_Expected1->size(),
- "must have same number of expected values");
- }
- std::shared_ptr<ShaderOpTestResult> test = RunShaderOpTest(
- pDevice, m_support, pStream, "BinaryFPOp",
- // this callbacked is called when the test
- // is creating the resource to run the test
- [&](LPCSTR Name, std::vector<BYTE> &Data, st::ShaderOp *pShaderOp) {
- VERIFY_IS_TRUE(0 == _stricmp(Name, "SBinaryFPOp"));
- size_t size = sizeof(SBinaryFPOp) * count;
- Data.resize(size);
- SBinaryFPOp *pPrimitives = (SBinaryFPOp *)Data.data();
- for (size_t i = 0; i < count; ++i) {
- SBinaryFPOp *p = &pPrimitives[i];
- PCWSTR str1 = (*Validation_Input1)[i % Validation_Input1->size()];
- PCWSTR str2 = (*Validation_Input2)[i % Validation_Input2->size()];
- float val1, val2;
- VERIFY_SUCCEEDED(ParseDataToFloat(str1, val1));
- VERIFY_SUCCEEDED(ParseDataToFloat(str2, val2));
- p->input1 = val1;
- p->input2 = val2;
- }
- // use shader from data table
- pShaderOp->Shaders.at(0).Target = Target.m_psz;
- pShaderOp->Shaders.at(0).Text = Text.m_psz;
- pShaderOp->Shaders.at(0).Arguments = Arguments.m_psz;
- });
- MappedData data;
- test->Test->GetReadBackData("SBinaryFPOp", &data);
- SBinaryFPOp *pPrimitives = (SBinaryFPOp *)data.data();
- WEX::TestExecution::DisableVerifyExceptions dve;
- for (unsigned i = 0; i < count; ++i) {
- SBinaryFPOp *p = &pPrimitives[i];
- if (mode == Float32DenormMode::Any) {
- LPCWSTR str1 = (*Validation_Expected1)[i % Validation_Expected1->size()];
- LPCWSTR str2 = (*Validation_Expected2)[i % Validation_Expected2->size()];
- float val1;
- float val2;
- VERIFY_SUCCEEDED(ParseDataToFloat(str1, val1));
- VERIFY_SUCCEEDED(ParseDataToFloat(str2, val2));
- LogCommentFmt(L"element #%u, input1 = %6.8f, input2 = %6.8f, output = "
- L"%6.8f, expected = %6.8f(%x) or %6.8f(%x)",
- i, p->input1, p->input2, p->output1, val1, *(int *)&val1, val2, *(int *)&val2);
- VERIFY_IS_TRUE(
- CompareOutputWithExpectedValueFloat(
- p->output1, val1, Validation_Type, Validation_Tolerance, mode) ||
- CompareOutputWithExpectedValueFloat(
- p->output1, val2, Validation_Type, Validation_Tolerance, mode));
- }
- else {
- LPCWSTR str1 = (*Validation_Expected1)[i % Validation_Expected1->size()];
- float val1;
- VERIFY_SUCCEEDED(ParseDataToFloat(str1, val1));
- LogCommentFmt(L"element #%u, input1 = %6.8f, input2 = %6.8f, output = "
- L"%6.8f, expected = %6.8f(%a)",
- i, p->input1, p->input2, p->output1, val1, *(int *)&val1);
- VerifyOutputWithExpectedValueFloat(p->output1, val1, Validation_Type,
- Validation_Tolerance, mode);
- }
- }
- }
- TEST_F(ExecutionTest, DenormTertiaryFloatOpTest) {
- WEX::TestExecution::SetVerifyOutput verifySettings(
- WEX::TestExecution::VerifyOutputSettings::LogOnlyFailures);
- CComPtr<IStream> pStream;
- ReadHlslDataIntoNewStream(L"ShaderOpArith.xml", &pStream);
- CComPtr<ID3D12Device> pDevice;
- if (!CreateDevice(&pDevice, D3D_SHADER_MODEL::D3D_SHADER_MODEL_6_2)) {
- return;
- }
- // Read data from the table
- int tableSize = sizeof(DenormTertiaryFPOpParameters) / sizeof(TableParameter);
- TableParameterHandler handler(DenormTertiaryFPOpParameters, tableSize);
- CW2A Target(handler.GetTableParamByName(L"ShaderOp.Target")->m_str);
- CW2A Text(handler.GetTableParamByName(L"ShaderOp.Text")->m_str);
- CW2A Arguments(handler.GetTableParamByName(L"ShaderOp.Arguments")->m_str);
- std::vector<WEX::Common::String> *Validation_Input1 =
- &(handler.GetTableParamByName(L"Validation.Input1")->m_StringTable);
- std::vector<WEX::Common::String> *Validation_Input2 =
- &(handler.GetTableParamByName(L"Validation.Input2")->m_StringTable);
- std::vector<WEX::Common::String> *Validation_Input3 =
- &(handler.GetTableParamByName(L"Validation.Input3")->m_StringTable);
- std::vector<WEX::Common::String> *Validation_Expected1 =
- &(handler.GetTableParamByName(L"Validation.Expected1")->m_StringTable);
-
- // two expected outputs for any mode
- std::vector<WEX::Common::String> *Validation_Expected2 =
- &(handler.GetTableParamByName(L"Validation.Expected2")->m_StringTable);
- LPCWSTR Validation_Type = handler.GetTableParamByName(L"Validation.Type")->m_str;
- double Validation_Tolerance = handler.GetTableParamByName(L"Validation.Tolerance")->m_double;
- size_t count = Validation_Input1->size();
- using namespace hlsl::DXIL;
- Float32DenormMode mode = Float32DenormMode::Any;
- if (strcmp(Arguments.m_psz, "-denorm preserve") == 0) {
- mode = Float32DenormMode::Preserve;
- }
- else if (strcmp(Arguments.m_psz, "-denorm ftz") == 0) {
- mode = Float32DenormMode::FTZ;
- }
- if (mode == Float32DenormMode::Any) {
- DXASSERT(Validation_Expected2->size() == Validation_Expected1->size(),
- "must have same number of expected values");
- }
- std::shared_ptr<ShaderOpTestResult> test = RunShaderOpTest(
- pDevice, m_support, pStream, "TertiaryFPOp",
- // this callbacked is called when the test
- // is creating the resource to run the test
- [&](LPCSTR Name, std::vector<BYTE> &Data, st::ShaderOp *pShaderOp) {
- VERIFY_IS_TRUE(0 == _stricmp(Name, "STertiaryFPOp"));
- size_t size = sizeof(STertiaryFPOp) * count;
- Data.resize(size);
- STertiaryFPOp *pPrimitives = (STertiaryFPOp *)Data.data();
- for (size_t i = 0; i < count; ++i) {
- STertiaryFPOp *p = &pPrimitives[i];
- PCWSTR str1 = (*Validation_Input1)[i % Validation_Input1->size()];
- PCWSTR str2 = (*Validation_Input2)[i % Validation_Input2->size()];
- PCWSTR str3 = (*Validation_Input3)[i % Validation_Input3->size()];
- float val1, val2, val3;
- VERIFY_SUCCEEDED(ParseDataToFloat(str1, val1));
- VERIFY_SUCCEEDED(ParseDataToFloat(str2, val2));
- VERIFY_SUCCEEDED(ParseDataToFloat(str3, val3));
- p->input1 = val1;
- p->input2 = val2;
- p->input3 = val3;
- }
- // use shader from data table
- pShaderOp->Shaders.at(0).Target = Target.m_psz;
- pShaderOp->Shaders.at(0).Text = Text.m_psz;
- pShaderOp->Shaders.at(0).Arguments = Arguments.m_psz;
- });
- MappedData data;
- test->Test->GetReadBackData("STertiaryFPOp", &data);
- STertiaryFPOp *pPrimitives = (STertiaryFPOp *)data.data();
- WEX::TestExecution::DisableVerifyExceptions dve;
- for (unsigned i = 0; i < count; ++i) {
- STertiaryFPOp *p = &pPrimitives[i];
- if (mode == Float32DenormMode::Any) {
- LPCWSTR str1 = (*Validation_Expected1)[i % Validation_Expected1->size()];
- LPCWSTR str2 = (*Validation_Expected2)[i % Validation_Expected2->size()];
- float val1;
- float val2;
- VERIFY_SUCCEEDED(ParseDataToFloat(str1, val1));
- VERIFY_SUCCEEDED(ParseDataToFloat(str2, val2));
- LogCommentFmt(L"element #%u, input1 = %6.8f, input2 = %6.8f, input3 = %6.8f, output = "
- L"%6.8f, expected = %6.8f(%x) or %6.8f(%x)",
- i, p->input1, p->input2, p->input3, p->output, val1, *(int *)&val1, val2, *(int *)&val2);
- VERIFY_IS_TRUE(
- CompareOutputWithExpectedValueFloat(
- p->output, val1, Validation_Type, Validation_Tolerance, mode) ||
- CompareOutputWithExpectedValueFloat(
- p->output, val2, Validation_Type, Validation_Tolerance, mode));
- }
- else {
- LPCWSTR str1 = (*Validation_Expected1)[i % Validation_Expected1->size()];
- float val1;
- VERIFY_SUCCEEDED(ParseDataToFloat(str1, val1));
- LogCommentFmt(L"element #%u, input1 = %6.8f, input2 = %6.8f, input3 = %6.8f, output = "
- L"%6.8f, expected = %6.8f(%a)",
- i, p->input1, p->input2, p->input3, p->output, val1, *(int *)&val1);
- VerifyOutputWithExpectedValueFloat(p->output, val1, Validation_Type,
- Validation_Tolerance, mode);
- }
- }
- }
- // Setup for wave intrinsics tests
- enum class ShaderOpKind {
- WaveSum,
- WaveProduct,
- WaveActiveMax,
- WaveActiveMin,
- WaveCountBits,
- WaveActiveAllEqual,
- WaveActiveAnyTrue,
- WaveActiveAllTrue,
- WaveActiveBitOr,
- WaveActiveBitAnd,
- WaveActiveBitXor,
- ShaderOpInvalid
- };
- struct ShaderOpKindPair {
- LPCWSTR name;
- ShaderOpKind kind;
- };
- static ShaderOpKindPair ShaderOpKindTable[] = {
- { L"WaveActiveSum", ShaderOpKind::WaveSum },
- { L"WaveActiveUSum", ShaderOpKind::WaveSum },
- { L"WaveActiveProduct", ShaderOpKind::WaveProduct },
- { L"WaveActiveUProduct", ShaderOpKind::WaveProduct },
- { L"WaveActiveMax", ShaderOpKind::WaveActiveMax },
- { L"WaveActiveUMax", ShaderOpKind::WaveActiveMax },
- { L"WaveActiveMin", ShaderOpKind::WaveActiveMin },
- { L"WaveActiveUMin", ShaderOpKind::WaveActiveMin },
- { L"WaveActiveCountBits", ShaderOpKind::WaveCountBits },
- { L"WaveActiveAllEqual", ShaderOpKind::WaveActiveAllEqual },
- { L"WaveActiveAnyTrue", ShaderOpKind::WaveActiveAnyTrue },
- { L"WaveActiveAllTrue", ShaderOpKind::WaveActiveAllTrue },
- { L"WaveActiveBitOr", ShaderOpKind::WaveActiveBitOr },
- { L"WaveActiveBitAnd", ShaderOpKind::WaveActiveBitAnd },
- { L"WaveActiveBitXor", ShaderOpKind::WaveActiveBitXor },
- { L"WavePrefixSum", ShaderOpKind::WaveSum },
- { L"WavePrefixUSum", ShaderOpKind::WaveSum },
- { L"WavePrefixProduct", ShaderOpKind::WaveProduct },
- { L"WavePrefixUProduct", ShaderOpKind::WaveProduct },
- { L"WavePrefixMax", ShaderOpKind::WaveActiveMax },
- { L"WavePrefixUMax", ShaderOpKind::WaveActiveMax },
- { L"WavePrefixMin", ShaderOpKind::WaveActiveMin },
- { L"WavePrefixUMin", ShaderOpKind::WaveActiveMin },
- { L"WavePrefixCountBits", ShaderOpKind::WaveCountBits }
- };
- ShaderOpKind GetShaderOpKind(LPCWSTR str) {
- for (size_t i = 0; i < sizeof(ShaderOpKindTable)/sizeof(ShaderOpKindPair); ++i) {
- if (_wcsicmp(ShaderOpKindTable[i].name, str) == 0) {
- return ShaderOpKindTable[i].kind;
- }
- }
- DXASSERT_ARGS(false, "Invalid ShaderOp name: %s", str);
- return ShaderOpKind::ShaderOpInvalid;
- }
- template <typename InType, typename OutType, ShaderOpKind kind>
- struct computeExpected {
- OutType operator()(const std::vector<InType> &inputs,
- const std::vector<int> &masks, int maskValue,
- unsigned int index) {
- return 0;
- }
- };
- template <typename InType, typename OutType>
- struct computeExpected<InType, OutType, ShaderOpKind::WaveSum> {
- OutType operator()(const std::vector<InType> &inputs,
- const std::vector<int> &masks, int maskValue,
- unsigned int index) {
- OutType sum = 0;
- for (size_t i = 0; i < index; ++i) {
- if (masks.at(i) == maskValue) {
- sum += inputs.at(i);
- }
- }
- return sum;
- }
- };
- template <typename InType, typename OutType>
- struct computeExpected<InType, OutType, ShaderOpKind::WaveProduct> {
- OutType operator()(const std::vector<InType> &inputs,
- const std::vector<int> &masks, int maskValue,
- unsigned int index) {
- OutType prod = 1;
- for (size_t i = 0; i < index; ++i) {
- if (masks.at(i) == maskValue) {
- prod *= inputs.at(i);
- }
- }
- return prod;
- }
- };
- template <typename InType, typename OutType>
- struct computeExpected<InType, OutType, ShaderOpKind::WaveActiveMax> {
- OutType operator()(const std::vector<InType> &inputs,
- const std::vector<int> &masks, int maskValue,
- unsigned int index) {
- OutType maximum = std::numeric_limits<OutType>::min();
- for (size_t i = 0; i < index; ++i) {
- if (masks.at(i) == maskValue && inputs.at(i) > maximum)
- maximum = inputs.at(i);
- }
- return maximum;
- }
- };
- template <typename InType, typename OutType>
- struct computeExpected<InType, OutType, ShaderOpKind::WaveActiveMin> {
- OutType operator()(const std::vector<InType> &inputs,
- const std::vector<int> &masks, int maskValue,
- unsigned int index) {
- OutType minimum = std::numeric_limits<OutType>::max();
- for (size_t i = 0; i < index; ++i) {
- if (masks.at(i) == maskValue && inputs.at(i) < minimum)
- minimum = inputs.at(i);
- }
- return minimum;
- }
- };
- template <typename InType, typename OutType>
- struct computeExpected<InType, OutType, ShaderOpKind::WaveCountBits> {
- OutType operator()(const std::vector<InType> &inputs,
- const std::vector<int> &masks, int maskValue,
- unsigned int index) {
- OutType count = 0;
- for (size_t i = 0; i < index; ++i) {
- if (masks.at(i) == maskValue && inputs.at(i) > 3) {
- count++;
- }
- }
- return count;
- }
- };
- // In HLSL, boolean is represented in a 4 byte (uint32) format,
- // So we cannot use c++ bool type to represent bool in HLSL
- // HLSL returns 0 for false and 1 for true
- template <typename InType, typename OutType>
- struct computeExpected<InType, OutType, ShaderOpKind::WaveActiveAnyTrue> {
- OutType operator()(const std::vector<InType> &inputs,
- const std::vector<int> &masks, int maskValue,
- unsigned int index) {
- for (size_t i = 0; i < index; ++i) {
- if (masks.at(i) == maskValue && inputs.at(i) != 0) {
- return 1;
- }
- }
- return 0;
- }
- };
- template <typename InType, typename OutType>
- struct computeExpected<InType, OutType, ShaderOpKind::WaveActiveAllTrue> {
- OutType operator()(const std::vector<InType> &inputs,
- const std::vector<int> &masks, int maskValue,
- unsigned int index) {
- for (size_t i = 0; i < index; ++i) {
- if (masks.at(i) == maskValue && inputs.at(i) == 0) {
- return 0;
- }
- }
- return 1;
- }
- };
- template <typename InType, typename OutType>
- struct computeExpected<InType, OutType, ShaderOpKind::WaveActiveAllEqual> {
- OutType operator()(const std::vector<InType> &inputs,
- const std::vector<int> &masks, int maskValue,
- unsigned int index) {
- const InType *val = nullptr;
- for (size_t i = 0; i < index; ++i) {
- if (masks.at(i) == maskValue) {
- if (val && *val != inputs.at(i)) {
- return 0;
- }
- val = &inputs.at(i);
- }
- }
- return 1;
- }
- };
- template <typename InType, typename OutType>
- struct computeExpected<InType, OutType, ShaderOpKind::WaveActiveBitOr> {
- OutType operator()(const std::vector<InType> &inputs,
- const std::vector<int> &masks, int maskValue,
- unsigned int index) {
- OutType bits = 0x00000000;
- for (size_t i = 0; i < index; ++i) {
- if (masks.at(i) == maskValue) {
- bits |= inputs.at(i);
- }
- }
- return bits;
- }
- };
- template <typename InType, typename OutType>
- struct computeExpected<InType, OutType, ShaderOpKind::WaveActiveBitAnd> {
- OutType operator()(const std::vector<InType> &inputs,
- const std::vector<int> &masks, int maskValue,
- unsigned int index) {
- OutType bits = 0xffffffff;
- for (size_t i = 0; i < index; ++i) {
- if (masks.at(i) == maskValue) {
- bits &= inputs.at(i);
- }
- }
- return bits;
- }
- };
- template <typename InType, typename OutType>
- struct computeExpected<InType, OutType, ShaderOpKind::WaveActiveBitXor> {
- OutType operator()(const std::vector<InType> &inputs,
- const std::vector<int> &masks, int maskValue,
- unsigned int index) {
- OutType bits = 0x00000000;
- for (size_t i = 0; i < index; ++i) {
- if (masks.at(i) == maskValue) {
- bits ^= inputs.at(i);
- }
- }
- return bits;
- }
- };
- // Mask functions used to control active lanes
- static int MaskAll(int i) {
- UNREFERENCED_PARAMETER(i);
- return 1;
- }
- static int MaskEveryOther(int i) {
- return i % 2 == 0 ? 1 : 0;
- }
- static int MaskEveryThird(int i) {
- return i % 3 == 0 ? 1 : 0;
- }
- typedef int(*MaskFunction)(int);
- static MaskFunction MaskFunctionTable[] = {
- MaskAll, MaskEveryOther, MaskEveryThird
- };
- template <typename InType, typename OutType>
- static OutType computeExpectedWithShaderOp(const std::vector<InType> &inputs,
- const std::vector<int> &masks,
- int maskValue, unsigned int index,
- LPCWSTR str) {
- ShaderOpKind kind = GetShaderOpKind(str);
- switch (kind) {
- case ShaderOpKind::WaveSum:
- return computeExpected<InType, OutType, ShaderOpKind::WaveSum>()(inputs, masks, maskValue, index);
- case ShaderOpKind::WaveProduct:
- return computeExpected<InType, OutType, ShaderOpKind::WaveProduct>()(inputs, masks, maskValue, index);
- case ShaderOpKind::WaveActiveMax:
- return computeExpected<InType, OutType, ShaderOpKind::WaveActiveMax>()(inputs, masks, maskValue, index);
- case ShaderOpKind::WaveActiveMin:
- return computeExpected<InType, OutType, ShaderOpKind::WaveActiveMin>()(inputs, masks, maskValue, index);
- case ShaderOpKind::WaveCountBits:
- return computeExpected<InType, OutType, ShaderOpKind::WaveCountBits>()(inputs, masks, maskValue, index);
- case ShaderOpKind::WaveActiveBitOr:
- return computeExpected<InType, OutType, ShaderOpKind::WaveActiveBitOr>()(inputs, masks, maskValue, index);
- case ShaderOpKind::WaveActiveBitAnd:
- return computeExpected<InType, OutType, ShaderOpKind::WaveActiveBitAnd>()(inputs, masks, maskValue, index);
- case ShaderOpKind::WaveActiveBitXor:
- return computeExpected<InType, OutType, ShaderOpKind::WaveActiveBitXor>()(inputs, masks, maskValue, index);
- case ShaderOpKind::WaveActiveAnyTrue:
- return computeExpected<InType, OutType, ShaderOpKind::WaveActiveAnyTrue>()(inputs, masks, maskValue, index);
- case ShaderOpKind::WaveActiveAllTrue:
- return computeExpected<InType, OutType, ShaderOpKind::WaveActiveAllTrue>()(inputs, masks, maskValue, index);
- case ShaderOpKind::WaveActiveAllEqual:
- return computeExpected<InType, OutType, ShaderOpKind::WaveActiveAllEqual>()(inputs, masks, maskValue, index);
- default:
- DXASSERT_ARGS(false, "Invalid ShaderOp Name: %s", str);
- return (OutType) 0;
- }
- };
- // A framework for testing individual wave intrinsics tests.
- // This test case is assuming that functions 1) WaveIsFirstLane and 2) WaveGetLaneIndex are correct for all lanes.
- template <class T1, class T2>
- void ExecutionTest::WaveIntrinsicsActivePrefixTest(
- TableParameter *pParameterList, size_t numParameter, bool isPrefix) {
- WEX::TestExecution::SetVerifyOutput verifySettings(WEX::TestExecution::VerifyOutputSettings::LogOnlyFailures);
- // Resource representation for compute shader
- // firstLaneId is used to group different waves
- // laneIndex is used to identify lane within the wave.
- // Lane ids are not necessarily in same order as thread ids.
- struct PerThreadData {
- unsigned firstLaneId;
- unsigned laneIndex;
- int mask;
- T1 input;
- T2 output;
- };
- unsigned int NumThreadsX = 8;
- unsigned int NumThreadsY = 12;
- unsigned int NumThreadsZ = 1;
- static const unsigned int ThreadsPerGroup = NumThreadsX * NumThreadsY * NumThreadsZ;
- static const unsigned int DispatchGroupCount = 1;
- static const unsigned int ThreadCount = ThreadsPerGroup * DispatchGroupCount;
- CComPtr<IStream> pStream;
- ReadHlslDataIntoNewStream(L"ShaderOpArith.xml", &pStream);
- CComPtr<ID3D12Device> pDevice;
- if (!CreateDevice(&pDevice)) {
- return;
- }
- if (!DoesDeviceSupportWaveOps(pDevice)) {
- // Optional feature, so it's correct to not support it if declared as such.
- WEX::Logging::Log::Comment(L"Device does not support wave operations.");
- return;
- }
- TableParameterHandler handler(pParameterList, numParameter);
- unsigned int numInputSet = handler.GetTableParamByName(L"Validation.NumInputSet")->m_uint;
- // Obtain the list of input lists
- std::vector<std::vector<T1>*> InputDataList;
- for (unsigned int i = 0;
- i < numInputSet; ++i) {
- std::wstring inputName = L"Validation.InputSet";
- inputName.append(std::to_wstring(i + 1));
- InputDataList.push_back(handler.GetDataArray<T1>(inputName.data()));
- }
- CW2A Text(handler.GetTableParamByName(L"ShaderOp.text")->m_str);
- std::shared_ptr<st::ShaderOpSet> ShaderOpSet = std::make_shared<st::ShaderOpSet>();
- st::ParseShaderOpSetFromStream(pStream, ShaderOpSet.get());
- // Running compute shader for each input set with different masks
- for (size_t setIndex = 0; setIndex < numInputSet; ++setIndex) {
- for (size_t maskIndex = 0; maskIndex < sizeof(MaskFunctionTable) / sizeof(MaskFunction); ++maskIndex) {
- std::shared_ptr<ShaderOpTestResult> test = RunShaderOpTestAfterParse(
- pDevice, m_support, "WaveIntrinsicsOp",
- // this callbacked is called when the test
- // is creating the resource to run the test
- [&](LPCSTR Name, std::vector<BYTE> &Data, st::ShaderOp *pShaderOp) {
- VERIFY_IS_TRUE(0 == _stricmp(Name, "SWaveIntrinsicsOp"));
- size_t size = sizeof(PerThreadData) * ThreadCount;
- Data.resize(size);
- PerThreadData *pPrimitives = (PerThreadData*)Data.data();
- // 4 different inputs for each operation test
- size_t index = 0;
- std::vector<T1> *IntList = InputDataList[setIndex];
- while (index < ThreadCount) {
- PerThreadData *p = &pPrimitives[index];
- p->firstLaneId = 0xFFFFBFFF;
- p->laneIndex = 0xFFFFBFFF;
- p->mask = MaskFunctionTable[maskIndex]((int)index);
- p->input = (*IntList)[index % IntList->size()];
- p->output = 0xFFFFBFFF;
- index++;
- }
- // use shader from data table
- pShaderOp->Shaders.at(0).Text = Text.m_psz;
- }, ShaderOpSet);
- // Check the value
- MappedData data;
- test->Test->GetReadBackData("SWaveIntrinsicsOp", &data);
- PerThreadData *pPrimitives = (PerThreadData*)data.data();
- WEX::TestExecution::DisableVerifyExceptions dve;
- // Grouping data by waves
- std::vector<int> firstLaneIds;
- for (size_t i = 0; i < ThreadCount; ++i) {
- PerThreadData *p = &pPrimitives[i];
- int firstLaneId = p->firstLaneId;
- if (!contains(firstLaneIds, firstLaneId)) {
- firstLaneIds.push_back(firstLaneId);
- }
- }
- std::map<int, std::unique_ptr<std::vector<PerThreadData *>>> waves;
- for (size_t i = 0; i < firstLaneIds.size(); ++i) {
- waves[firstLaneIds.at(i)] = std::make_unique<std::vector<PerThreadData*>>();
- }
- for (size_t i = 0; i < ThreadCount; ++i) {
- PerThreadData *p = &pPrimitives[i];
- waves[p->firstLaneId].get()->push_back(p);
- }
- // validate for each wave
- for (size_t i = 0; i < firstLaneIds.size(); ++i) {
- // collect inputs and masks for a given wave
- std::vector<PerThreadData *> *waveData = waves[firstLaneIds.at(i)].get();
- std::vector<T1> inputList(waveData->size());
- std::vector<int> maskList(waveData->size(), -1);
- std::vector<T2> outputList(waveData->size());
- // sort inputList and masklist by lane id. input for each lane can be computed for its group index
- for (size_t j = 0, end = waveData->size(); j < end; ++j) {
- unsigned laneID = waveData->at(j)->laneIndex;
- // ensure that each lane ID is unique and within the range
- VERIFY_IS_TRUE(0 <= laneID && laneID < waveData->size());
- VERIFY_IS_TRUE(maskList.at(laneID) == -1);
- maskList.at(laneID) = waveData->at(j)->mask;
- inputList.at(laneID) = waveData->at(j)->input;
- outputList.at(laneID) = waveData->at(j)->output;
- }
- std::wstring inputStr = L"Wave Inputs: ";
- std::wstring maskStr = L"Wave Masks: ";
- std::wstring outputStr = L"Wave Outputs: ";
- // append input string and mask string in lane id order
- for (size_t j = 0, end = waveData->size(); j < end; ++j) {
- maskStr.append(std::to_wstring(maskList.at(j)));
- maskStr.append(L" ");
- inputStr.append(std::to_wstring(inputList.at(j)));
- inputStr.append(L" ");
- outputStr.append(std::to_wstring(outputList.at(j)));
- outputStr.append(L" ");
- }
- LogCommentFmt(inputStr.data());
- LogCommentFmt(maskStr.data());
- LogCommentFmt(outputStr.data());
- LogCommentFmt(L"\n");
- // Compute expected output for a given inputs, masks, and index
- for (size_t laneIndex = 0, laneEnd = inputList.size(); laneIndex < laneEnd; ++laneIndex) {
- T2 expected;
- // WaveActive is equivalent to WavePrefix lane # lane count
- unsigned index = isPrefix ? (unsigned)laneIndex : (unsigned)inputList.size();
- if (maskList.at(laneIndex) == 1) {
- expected = computeExpectedWithShaderOp<T1, T2>(
- inputList, maskList, 1, index,
- handler.GetTableParamByName(L"ShaderOp.Name")->m_str);
- }
- else {
- expected = computeExpectedWithShaderOp<T1, T2>(
- inputList, maskList, 0, index,
- handler.GetTableParamByName(L"ShaderOp.Name")->m_str);
- }
- // TODO: use different comparison for floating point inputs
- bool equal = outputList.at(laneIndex) == expected;
- if (!equal) {
- LogCommentFmt(L"lane%d: %4d, Expected : %4d", laneIndex, outputList.at(laneIndex), expected);
- }
- VERIFY_IS_TRUE(equal);
- }
- }
- }
- }
- }
- static const unsigned int MinWarpVersionForWaveIntrinsics = 16202;
- TEST_F(ExecutionTest, WaveIntrinsicsActiveIntTest) {
- if (GetTestParamUseWARP(true) &&
- !IsValidWarpDllVersion(MinWarpVersionForWaveIntrinsics)) {
- return;
- }
- WaveIntrinsicsActivePrefixTest<int, int>(
- WaveIntrinsicsActiveIntParameters,
- sizeof(WaveIntrinsicsActiveIntParameters) / sizeof(TableParameter),
- /*isPrefix*/ false);
- }
- TEST_F(ExecutionTest, WaveIntrinsicsActiveUintTest) {
- if (GetTestParamUseWARP(true) &&
- !IsValidWarpDllVersion(MinWarpVersionForWaveIntrinsics)) {
- return;
- }
- WaveIntrinsicsActivePrefixTest<unsigned int, unsigned int>(
- WaveIntrinsicsActiveUintParameters,
- sizeof(WaveIntrinsicsActiveUintParameters) / sizeof(TableParameter),
- /*isPrefix*/ false);
- }
- TEST_F(ExecutionTest, WaveIntrinsicsPrefixIntTest) {
- if (GetTestParamUseWARP(true) &&
- !IsValidWarpDllVersion(MinWarpVersionForWaveIntrinsics)) {
- return;
- }
- WaveIntrinsicsActivePrefixTest<int, int>(
- WaveIntrinsicsPrefixIntParameters,
- sizeof(WaveIntrinsicsPrefixIntParameters) / sizeof(TableParameter),
- /*isPrefix*/ true);
- }
- TEST_F(ExecutionTest, WaveIntrinsicsPrefixUintTest) {
- if (GetTestParamUseWARP(true) &&
- !IsValidWarpDllVersion(MinWarpVersionForWaveIntrinsics)) {
- return;
- }
- WaveIntrinsicsActivePrefixTest<unsigned int, unsigned int>(
- WaveIntrinsicsPrefixUintParameters,
- sizeof(WaveIntrinsicsPrefixUintParameters) / sizeof(TableParameter),
- /*isPrefix*/ true);
- }
- template <typename T>
- static T GetWaveMultiPrefixInitialAccumValue(LPCWSTR testName) {
- if (_wcsicmp(testName, L"WaveMultiPrefixProduct") == 0 ||
- _wcsicmp(testName, L"WaveMultiPrefixUProduct") == 0) {
- return static_cast<T>(1);
- } else if (_wcsicmp(testName, L"WaveMultiPrefixSum") == 0 ||
- _wcsicmp(testName, L"WaveMultiPrefixUSum") == 0 ||
- _wcsicmp(testName, L"WaveMultiPrefixBitOr") == 0 ||
- _wcsicmp(testName, L"WaveMultiPrefixUBitOr") == 0 ||
- _wcsicmp(testName, L"WaveMultiPrefixBitXor") == 0 ||
- _wcsicmp(testName, L"WaveMultiPrefixUBitXor") == 0 ||
- _wcsicmp(testName, L"WaveMultiPrefixCountBits") == 0 ||
- _wcsicmp(testName, L"WaveMultiPrefixUCountBits") == 0) {
- return static_cast<T>(0);
- } else if (_wcsicmp(testName, L"WaveMultiPrefixBitAnd") == 0 ||
- _wcsicmp(testName, L"WaveMultiPrefixUBitAnd") == 0) {
- return static_cast<T>(-1);
- } else {
- return static_cast<T>(0);
- }
- }
- template <typename T>
- std::function<T(T, T)> GetWaveMultiPrefixReferenceFunction(LPCWSTR testName) {
- if (_wcsicmp(testName, L"WaveMultiPrefixProduct") == 0 ||
- _wcsicmp(testName, L"WaveMultiPrefixUProduct") == 0) {
- return [] (T lhs, T rhs) -> T { return lhs * rhs; };
- } else if (_wcsicmp(testName, L"WaveMultiPrefixSum") == 0 ||
- _wcsicmp(testName, L"WaveMultiPrefixUSum") == 0) {
- return [] (T lhs, T rhs) -> T { return lhs + rhs; };
- } else if (_wcsicmp(testName, L"WaveMultiPrefixBitAnd") == 0 ||
- _wcsicmp(testName, L"WaveMultiPrefixUBitAnd") == 0) {
- return [] (T lhs, T rhs) -> T { return lhs & rhs; };
- } else if (_wcsicmp(testName, L"WaveMultiPrefixBitOr") == 0 ||
- _wcsicmp(testName, L"WaveMultiPrefixUBitOr") == 0) {
- return [] (T lhs, T rhs) -> T { return lhs | rhs; };
- } else if (_wcsicmp(testName, L"WaveMultiPrefixBitXor") == 0 ||
- _wcsicmp(testName, L"WaveMultiPrefixUBitXor") == 0) {
- return [] (T lhs, T rhs) -> T { return lhs ^ rhs; };
- } else if (_wcsicmp(testName, L"WaveMultiPrefixCountBits") == 0 ||
- _wcsicmp(testName, L"WaveMultiPrefixUCountBits") == 0) {
- // For CountBits, each lane contributes a boolean value. The test input is
- // a zero or non-zero integer. If the input is a non-zero value then the
- // condition is true, thus we contribute one to the bit count.
- return [] (T lhs, T rhs) -> T { return lhs + (rhs ? 1 : 0); };
- } else {
- return [] (T lhs, T rhs) -> T { UNREFERENCED_PARAMETER(lhs); UNREFERENCED_PARAMETER(rhs); return 0; };
- }
- }
- template <class T>
- void
- ExecutionTest::WaveIntrinsicsMultiPrefixOpTest(TableParameter *pParameterList,
- size_t numParameters) {
- WEX::TestExecution::SetVerifyOutput
- verifySettings(WEX::TestExecution::VerifyOutputSettings::LogOnlyFailures);
- struct PerThreadData {
- uint32_t key;
- uint32_t firstLaneId;
- uint32_t laneId;
- uint32_t mask;
- T value;
- T result;
- };
- constexpr size_t NumThreadsX = 8;
- constexpr size_t NumThreadsY = 12;
- constexpr size_t NumThreadsZ = 1;
- constexpr size_t ThreadsPerGroup = NumThreadsX * NumThreadsY * NumThreadsZ;
- constexpr size_t DispatchGroupSize = 1;
- constexpr size_t ThreadCount = ThreadsPerGroup * DispatchGroupSize;
- CComPtr<IStream> pStream;
- ReadHlslDataIntoNewStream(L"ShaderOpArith.xml", &pStream);
- CComPtr<ID3D12Device> pDevice;
- if (!CreateDevice(&pDevice, D3D_SHADER_MODEL_6_5)) {
- return;
- }
- if (!DoesDeviceSupportWaveOps(pDevice)) {
- // Optional feature, so it's correct to not support it if declared as such.
- WEX::Logging::Log::Comment(L"Device does not support wave operations.");
- return;
- }
- std::shared_ptr<st::ShaderOpSet>
- ShaderOpSet = std::make_shared<st::ShaderOpSet>();
- st::ParseShaderOpSetFromStream(pStream, ShaderOpSet.get());
- TableParameterHandler handler(pParameterList, numParameters);
- CW2A shaderSource(handler.GetTableParamByName(L"ShaderOp.Text")->m_str);
- CW2A shaderProfile(handler.GetTableParamByName(L"ShaderOp.Target")->m_str);
- auto testName = handler.GetTableParamByName(L"ShaderOp.Name")->m_str;
- std::vector<T> *keys = handler.GetDataArray<T>(L"Validation.Keys");
- std::vector<T> *values = handler.GetDataArray<T>(L"Validation.Values");
- for (size_t maskIndex = 0; maskIndex < _countof(MaskFunctionTable); ++maskIndex) {
- std::shared_ptr<ShaderOpTestResult> test =
- RunShaderOpTestAfterParse(pDevice, m_support, "WaveIntrinsicsOp",
- [&] (LPCSTR name, std::vector<BYTE> &data, st::ShaderOp *pShaderOp) {
- UNREFERENCED_PARAMETER(name);
- const size_t dataSize = sizeof(PerThreadData) * ThreadCount;
- data.resize(dataSize);
- PerThreadData *pThreadData = reinterpret_cast<PerThreadData *>(data.data());
- for (size_t i = 0; i != ThreadCount; ++i) {
- pThreadData[i].key = keys->at(i % keys->size());
- pThreadData[i].value = values->at(i % values->size());
- pThreadData[i].firstLaneId = 0xdeadbeef;
- pThreadData[i].laneId = 0xdeadbeef;
- pThreadData[i].mask = MaskFunctionTable[maskIndex]((int)i);
- pThreadData[i].result = 0xdeadbeef;
- }
- pShaderOp->Shaders.at(0).Text = shaderSource;
- pShaderOp->Shaders.at(0).Target = shaderProfile;
- }, ShaderOpSet);
- MappedData mappedData;
- test->Test->GetReadBackData("SWaveIntrinsicsOp", &mappedData);
- PerThreadData *resultData = reinterpret_cast<PerThreadData *>(mappedData.data());
- // Partition our data into waves
- std::map<uint32_t, std::vector<PerThreadData *>> waves;
- for (size_t i = 0, e = ThreadCount; i != e; ++i) {
- PerThreadData *elt = &resultData[i];
- // Basic sanity checks
- VERIFY_IS_TRUE(elt->firstLaneId != 0xdeadbeef);
- VERIFY_IS_TRUE(elt->laneId != 0xdeadbeef);
- waves[elt->firstLaneId].push_back(elt);
- }
- // Verify each wave
- auto refFn = GetWaveMultiPrefixReferenceFunction<T>(testName);
- for (auto &w : waves) {
- std::vector<PerThreadData *> &waveData = w.second;
-
- struct {
- bool operator()(PerThreadData *a, PerThreadData *b) const {
- return (a->laneId < b->laneId);
- }
- } compare;
- // Need to sort based on the lane id
- std::sort(waveData.begin(), waveData.end(), compare);
- LogCommentFmt(L"LaneId Mask Key Value Result Expected");
- LogCommentFmt(L"-------- -------- -------- -------- -------- --------");
- for (size_t i = 0, e = waveData.size(); i != e; ++i) {
- PerThreadData *data = waveData[i];
- // Compute prefix operation over each previous lane element that has the
- // same key value, and is part of the same active thread group
- T accum = GetWaveMultiPrefixInitialAccumValue<T>(testName);
- for (unsigned j = 0; j < i; ++j) {
- if (waveData[j]->key == data->key && waveData[j]->mask == data->mask) {
- accum = refFn(accum, waveData[j]->value);
- }
- }
- LogCommentFmt(L"%08X %08X %08X %08X %08X %08X", data->laneId, data->mask, data->key, data->value, data->result, accum);
- VERIFY_IS_TRUE(accum == data->result);
- }
- LogCommentFmt(L"\n");
- }
- }
- }
- TEST_F(ExecutionTest, WaveIntrinsicsSM65IntTest) {
- WaveIntrinsicsMultiPrefixOpTest<int>(WaveIntrinsicsMultiPrefixIntParameters,
- _countof(WaveIntrinsicsMultiPrefixIntParameters));
- }
- TEST_F(ExecutionTest, WaveIntrinsicsSM65UintTest) {
- WaveIntrinsicsMultiPrefixOpTest<unsigned>(WaveIntrinsicsMultiPrefixUintParameters,
- _countof(WaveIntrinsicsMultiPrefixUintParameters));
- }
- TEST_F(ExecutionTest, CBufferTestHalf) {
- WEX::TestExecution::SetVerifyOutput verifySettings(WEX::TestExecution::VerifyOutputSettings::LogOnlyFailures);
- CComPtr<IStream> pStream;
- ReadHlslDataIntoNewStream(L"ShaderOpArith.xml", &pStream);
- // Single operation test at the moment.
- CComPtr<ID3D12Device> pDevice;
- if (!CreateDevice(&pDevice, D3D_SHADER_MODEL_6_2))
- return;
- if (!DoesDeviceSupportNative16bitOps(pDevice)) {
- WEX::Logging::Log::Comment(L"Device does not support native 16-bit operations.");
- WEX::Logging::Log::Result(WEX::Logging::TestResults::Skipped);
- return;
- }
- uint16_t InputData[] = { 0x3F80, 0x3F00, 0x3D80, 0x7BFF };
- std::shared_ptr<ShaderOpTestResult> test = RunShaderOpTest(pDevice, m_support, pStream, "CBufferTestHalf",
- [&](LPCSTR Name, std::vector<BYTE> &Data, st::ShaderOp *pShaderOp) {
- UNREFERENCED_PARAMETER(pShaderOp);
- VERIFY_IS_TRUE(0 == _stricmp(Name, "CB0"));
- // use shader from data table.
- Data.resize(sizeof(InputData));
- uint16_t *pData = (uint16_t *)Data.data();
- for (size_t i = 0; i < 4; ++i, ++pData) {
- *pData = InputData[i];
- }
- });
- {
- MappedData data;
- test->Test->GetReadBackData("RTarget", &data);
- const uint16_t *pPixels = (uint16_t *)data.data();
- for (int i = 0; i < 4; ++i) {
- uint16_t output = *(pPixels + i);
- float outputFloat = ConvertFloat16ToFloat32(output);
- float inputFloat = ConvertFloat16ToFloat32(InputData[i]);
- LogCommentFmt(L"element #%u: input = %6.8f(0x%04x), output = %6.8f(0x%04x)",
- i, inputFloat, InputData[i], outputFloat, output);
- VERIFY_ARE_EQUAL(inputFloat, outputFloat);
- }
- }
- }
- TEST_F(ExecutionTest, BarycentricsTest) {
- WEX::TestExecution::SetVerifyOutput verifySettings(WEX::TestExecution::VerifyOutputSettings::LogOnlyFailures);
- CComPtr<IStream> pStream;
- ReadHlslDataIntoNewStream(L"ShaderOpArith.xml", &pStream);
- CComPtr<ID3D12Device> pDevice;
- if (!CreateDevice(&pDevice, D3D_SHADER_MODEL_6_1))
- return;
- if (!DoesDeviceSupportBarycentrics(pDevice)) {
- WEX::Logging::Log::Comment(L"Device does not support barycentrics.");
- WEX::Logging::Log::Result(WEX::Logging::TestResults::Skipped);
- return;
- }
- std::shared_ptr<ShaderOpTestResult> test = RunShaderOpTest(pDevice, m_support, pStream, "Barycentrics", nullptr);
- MappedData data;
- D3D12_RESOURCE_DESC &D = test->ShaderOp->GetResourceByName("RTarget")->Desc;
- UINT width = (UINT)D.Width;
- UINT height = D.Height;
- UINT pixelSize = GetByteSizeForFormat(D.Format);
- test->Test->GetReadBackData("RTarget", &data);
- //const uint8_t *pPixels = (uint8_t *)data.data();
- const float *pPixels = (float *)data.data();
- // Get the vertex of barycentric coordinate using VBuffer
- MappedData triangleData;
- test->Test->GetReadBackData("VBuffer", &triangleData);
- const float *pTriangleData = (float*)triangleData.data();
- // get the size of the input data
- unsigned triangleVertexSizeInFloat = 0;
- for (auto element : test->ShaderOp->InputElements)
- triangleVertexSizeInFloat += GetByteSizeForFormat(element.Format) / 4;
- XMFLOAT2 p0(pTriangleData[0], pTriangleData[1]);
- XMFLOAT2 p1(pTriangleData[triangleVertexSizeInFloat], pTriangleData[triangleVertexSizeInFloat + 1]);
- XMFLOAT2 p2(pTriangleData[triangleVertexSizeInFloat * 2], pTriangleData[triangleVertexSizeInFloat * 2 + 1]);
- XMFLOAT3 barycentricWeights[4] = {
- XMFLOAT3(0.3333f, 0.3333f, 0.3333f),
- XMFLOAT3(0.5f, 0.25f, 0.25f),
- XMFLOAT3(0.25f, 0.5f, 0.25f),
- XMFLOAT3(0.25f, 0.25f, 0.50f)
- };
- float tolerance = 0.001f;
- for (unsigned i = 0; i < sizeof(barycentricWeights) / sizeof(XMFLOAT3); ++i) {
- float w0 = barycentricWeights[i].x;
- float w1 = barycentricWeights[i].y;
- float w2 = barycentricWeights[i].z;
- float x1 = w0 * p0.x + w1 * p1.x + w2 * p2.x;
- float y1 = w0 * p0.y + w1 * p1.y + w2 * p2.y;
- // map from x1 y1 to rtv pixels
- int pixelX = (int)((x1 + 1) * (width - 1) / 2);
- int pixelY = (int)((1 - y1) * (height - 1) / 2);
- int offset = pixelSize * (pixelX + pixelY * width) / sizeof(pPixels[0]);
- LogCommentFmt(L"location %u %u, value %f, %f, %f", pixelX, pixelY, pPixels[offset], pPixels[offset + 1], pPixels[offset + 2]);
- VERIFY_IS_TRUE(CompareFloatEpsilon(pPixels[offset], w0, tolerance));
- VERIFY_IS_TRUE(CompareFloatEpsilon(pPixels[offset + 1], w1, tolerance));
- VERIFY_IS_TRUE(CompareFloatEpsilon(pPixels[offset + 2], w2, tolerance));
- }
- //SavePixelsToFile(pPixels, DXGI_FORMAT_R32G32B32A32_FLOAT, width, height, L"barycentric.bmp");
- }
- static const char RawBufferTestShaderDeclarations[] =
- "// Note: COMPONENT_TYPE and COMPONENT_SIZE will be defined via compiler option -D\r\n"
- "typedef COMPONENT_TYPE scalar; \r\n"
- "typedef vector<COMPONENT_TYPE, 2> vector2; \r\n"
- "typedef vector<COMPONENT_TYPE, 3> vector3; \r\n"
- "typedef vector<COMPONENT_TYPE, 4> vector4; \r\n"
- "\r\n"
- "struct TestData { \r\n"
- " scalar v1; \r\n"
- " vector2 v2; \r\n"
- " vector3 v3; \r\n"
- " vector4 v4; \r\n"
- "}; \r\n"
- "\r\n"
- "struct UavData {\r\n"
- " TestData input; \r\n"
- " TestData output; \r\n"
- " TestData srvOut; \r\n"
- "}; \r\n"
- "\r\n"
- "ByteAddressBuffer srv0 : register(t0); \r\n"
- "StructuredBuffer<TestData> srv1 : register(t1); \r\n"
- "ByteAddressBuffer srv2 : register(t2); \r\n"
- "StructuredBuffer<TestData> srv3 : register(t3); \r\n"
- "\r\n"
- "RWByteAddressBuffer uav0 : register(u0); \r\n"
- "RWStructuredBuffer<UavData> uav1 : register(u1); \r\n"
- "RWByteAddressBuffer uav2 : register(u2); \r\n"
- "RWStructuredBuffer<UavData> uav3 : register(u3); \r\n";
- static const char RawBufferTestShaderBody[] =
- " // offset of 'out' in 'UavData'\r\n"
- " const int out_offset = COMPONENT_SIZE * 10; \r\n"
- "\r\n"
- " // offset of 'srv_out' in 'UavData'\r\n"
- " const int srv_out_offset = COMPONENT_SIZE * 10 * 2; \r\n"
- "\r\n"
- " // offsets within the 'Data' struct\r\n"
- " const int v1_offset = 0; \r\n"
- " const int v2_offset = COMPONENT_SIZE; \r\n"
- " const int v3_offset = COMPONENT_SIZE * 3; \r\n"
- " const int v4_offset = COMPONENT_SIZE * 6; \r\n"
- "\r\n"
- " uav0.Store(srv_out_offset + v1_offset, srv0.Load<scalar>(v1_offset)); \r\n"
- " uav0.Store(srv_out_offset + v2_offset, srv0.Load<vector2>(v2_offset)); \r\n"
- " uav0.Store(srv_out_offset + v3_offset, srv0.Load<vector3>(v3_offset)); \r\n"
- " uav0.Store(srv_out_offset + v4_offset, srv0.Load<vector4>(v4_offset)); \r\n"
- "\r\n"
- " uav1[0].srvOut.v1 = srv1[0].v1; \r\n"
- " uav1[0].srvOut.v2 = srv1[0].v2; \r\n"
- " uav1[0].srvOut.v3 = srv1[0].v3; \r\n"
- " uav1[0].srvOut.v4 = srv1[0].v4; \r\n"
- "\r\n"
- " uav2.Store(srv_out_offset + v1_offset, srv2.Load<scalar>(v1_offset)); \r\n"
- " uav2.Store(srv_out_offset + v2_offset, srv2.Load<vector2>(v2_offset)); \r\n"
- " uav2.Store(srv_out_offset + v3_offset, srv2.Load<vector3>(v3_offset)); \r\n"
- " uav2.Store(srv_out_offset + v4_offset, srv2.Load<vector4>(v4_offset)); \r\n"
- "\r\n"
- " uav3[0].srvOut.v1 = srv3[0].v1; \r\n"
- " uav3[0].srvOut.v2 = srv3[0].v2; \r\n"
- " uav3[0].srvOut.v3 = srv3[0].v3; \r\n"
- " uav3[0].srvOut.v4 = srv3[0].v4; \r\n"
- "\r\n"
- " uav0.Store(out_offset + v1_offset, uav0.Load<scalar>(v1_offset)); \r\n"
- " uav0.Store(out_offset + v2_offset, uav0.Load<vector2>(v2_offset)); \r\n"
- " uav0.Store(out_offset + v3_offset, uav0.Load<vector3>(v3_offset)); \r\n"
- " uav0.Store(out_offset + v4_offset, uav0.Load<vector4>(v4_offset)); \r\n"
- "\r\n"
- " uav1[0].output.v1 = uav1[0].input.v1; \r\n"
- " uav1[0].output.v2 = uav1[0].input.v2; \r\n"
- " uav1[0].output.v3 = uav1[0].input.v3; \r\n"
- " uav1[0].output.v4 = uav1[0].input.v4; \r\n"
- "\r\n"
- " uav2.Store(out_offset + v1_offset, uav2.Load<scalar>(v1_offset)); \r\n"
- " uav2.Store(out_offset + v2_offset, uav2.Load<vector2>(v2_offset)); \r\n"
- " uav2.Store(out_offset + v3_offset, uav2.Load<vector3>(v3_offset)); \r\n"
- " uav2.Store(out_offset + v4_offset, uav2.Load<vector4>(v4_offset)); \r\n"
- "\r\n"
- " uav3[0].output.v1 = uav3[0].input.v1; \r\n"
- " uav3[0].output.v2 = uav3[0].input.v2; \r\n"
- " uav3[0].output.v3 = uav3[0].input.v3; \r\n"
- " uav3[0].output.v4 = uav3[0].input.v4; \r\n";
- static const char RawBufferTestComputeShaderTemplate[] =
- "%s\r\n" // <- RawBufferTestShaderDeclarations
- "[numthreads(1, 1, 1)]\r\n"
- "void main(uint GI : SV_GroupIndex) {\r\n"
- "%s\r\n" // <- RawBufferTestShaderBody
- "};";
- static const char RawBufferTestGraphicsPixelShaderTemplate[] =
- "%s\r\n" // <- RawBufferTestShaderDeclarations
- "struct PSInput { \r\n"
- " float4 pos : SV_POSITION; \r\n"
- "}; \r\n"
- "uint4 main(PSInput input) : SV_TARGET{ \r\n"
- " if (input.pos.x + input.pos.y == 1.0f) { // pixel { 0.5, 0.5, 0 } \r\n"
- "%s\r\n" // <- RawBufferTestShaderBody
- " } \r\n"
- " return uint4(1, 2, 3, 4); \r\n"
- "};";
- TEST_F(ExecutionTest, ComputeRawBufferLdStI32) {
- RawBufferLdStTestData<int32_t> data = { { 1 }, { 2, -1 }, { 256, -10517, 980 }, { 465, 13, -89, MAXUINT32 / 2 } };
- RunComputeRawBufferLdStTest<int32_t>(D3D_SHADER_MODEL_6_2, RawBufferLdStType::I32, "ComputeRawBufferLdSt32Bit", data);
- }
- TEST_F(ExecutionTest, ComputeRawBufferLdStFloat) {
- RawBufferLdStTestData<float> data = { { 3e-10f }, { 1.5f, -1.99988f }, { 256.0f, -105.17f, 980.0f }, { 465.1652f, -1.5694e2f, -0.8543e-2f, 1333.5f } };
- RunComputeRawBufferLdStTest<float>(D3D_SHADER_MODEL_6_2, RawBufferLdStType::Float, "ComputeRawBufferLdSt32Bit", data);
- }
- TEST_F(ExecutionTest, ComputeRawBufferLdStI64) {
- RawBufferLdStTestData<int64_t> data = { { 1 }, { 2, -1 }, { 256, -105171532, 980 }, { 465, 13, -89, MAXUINT64 / 2 } };
- RunComputeRawBufferLdStTest<int64_t>(D3D_SHADER_MODEL_6_3, RawBufferLdStType::I64, "ComputeRawBufferLdSt64Bit", data);
- }
- TEST_F(ExecutionTest, ComputeRawBufferLdStDouble) {
- RawBufferLdStTestData<double> data = { { 3e-10 }, { 1.5, -1.99988 }, { 256.0, -105.17, 980.0 }, { 465.1652, -1.5694e2, -0.8543e-2, 1333.5 } };
- RunComputeRawBufferLdStTest<double>(D3D_SHADER_MODEL_6_3, RawBufferLdStType::I64, "ComputeRawBufferLdSt64Bit", data);
- }
- TEST_F(ExecutionTest, ComputeRawBufferLdStI16) {
- RawBufferLdStTestData<int16_t> data = { { 1 }, { 2, -1 }, { 256, -10517, 980 }, { 465, 13, -89, MAXUINT16 / 2 } };
- RunComputeRawBufferLdStTest<int16_t>(D3D_SHADER_MODEL_6_2, RawBufferLdStType::I16, "ComputeRawBufferLdSt16Bit", data);
- }
- TEST_F(ExecutionTest, ComputeRawBufferLdStHalf) {
- RawBufferLdStTestData<float> floatData = { { 3e-10f }, { 1.5f, -1.99988f }, { 256.0f, 105.17f, 980.0f }, { 465.1652f, -1.5694e2f, -0.8543e-2f, 1333.5f } };
- RawBufferLdStTestData<uint16_t> halfData;
- for (int i = 0; i < sizeof(floatData)/sizeof(float); i++) {
- ((uint16_t*)&halfData)[i] = ConvertFloat32ToFloat16(((float*)&floatData)[i]);
- }
- RunComputeRawBufferLdStTest<uint16_t>(D3D_SHADER_MODEL_6_2, RawBufferLdStType::Half, "ComputeRawBufferLdSt16Bit", halfData);
- }
- TEST_F(ExecutionTest, GraphicsRawBufferLdStI32) {
- RawBufferLdStTestData<int32_t> data = { { 1 }, { 2, -1 }, { 256, -10517, 980 }, { 465, 13, -89, MAXUINT32 / 2 } };
- RunGraphicsRawBufferLdStTest<int32_t>(D3D_SHADER_MODEL_6_2, RawBufferLdStType::I32, "GraphicsRawBufferLdSt32Bit", data);
- }
- TEST_F(ExecutionTest, GraphicsRawBufferLdStFloat) {
- RawBufferLdStTestData<float> data = { { 3e-10f }, { 1.5f, -1.99988f }, { 256.0f, -105.17f, 980.0f }, { 465.1652f, -1.5694e2f, -0.8543e-2f, 1333.5f } };
- RunGraphicsRawBufferLdStTest<float>(D3D_SHADER_MODEL_6_2, RawBufferLdStType::Float, "GraphicsRawBufferLdSt32Bit", data);
- }
- TEST_F(ExecutionTest, GraphicsRawBufferLdStI64) {
- RawBufferLdStTestData<int64_t> data = { { 1 }, { 2, -1 }, { 256, -105171532, 980 }, { 465, 13, -89, MAXUINT64 / 2 } };
- RunGraphicsRawBufferLdStTest<int64_t>(D3D_SHADER_MODEL_6_3, RawBufferLdStType::I64, "GraphicsRawBufferLdSt64Bit", data);
- }
- TEST_F(ExecutionTest, GraphicsRawBufferLdStDouble) {
- RawBufferLdStTestData<double> data = { { 3e-10 }, { 1.5, -1.99988 }, { 256.0, -105.17, 980.0 }, { 465.1652, -1.5694e2, -0.8543e-2, 1333.5 } };
- RunGraphicsRawBufferLdStTest<double>(D3D_SHADER_MODEL_6_3, RawBufferLdStType::Double, "GraphicsRawBufferLdSt64Bit", data);
- }
- TEST_F(ExecutionTest, GraphicsRawBufferLdStI16) {
- RawBufferLdStTestData<int16_t> data = { { 1 }, { 2, -1 }, { 256, -10517, 980 }, { 465, 13, -89, MAXUINT16 / 2 } };
- RunGraphicsRawBufferLdStTest<int16_t>(D3D_SHADER_MODEL_6_2, RawBufferLdStType::I16, "GraphicsRawBufferLdSt16Bit", data);
- }
- TEST_F(ExecutionTest, GraphicsRawBufferLdStHalf) {
- RawBufferLdStTestData<float> floatData = { { 3e-10f }, { 1.5f, -1.99988f }, { 256.0f, 105.17f, 0.0f }, { 465.1652f, -1.5694e2f, -0.8543e-2f, 1333.5f } };
- RawBufferLdStTestData<uint16_t> halfData;
- for (int i = 0; i < sizeof(floatData) / sizeof(float); i++) {
- ((uint16_t*)&halfData)[i] = ConvertFloat32ToFloat16(((float*)&floatData)[i]);
- }
- RunGraphicsRawBufferLdStTest<uint16_t>(D3D_SHADER_MODEL_6_2, RawBufferLdStType::Half, "GraphicsRawBufferLdSt16Bit", halfData);
- }
- bool ExecutionTest::SetupRawBufferLdStTest(D3D_SHADER_MODEL shaderModel, RawBufferLdStType dataType,
- CComPtr<ID3D12Device> &pDevice, CComPtr<IStream> &pStream,
- char *&sTy, char *&additionalOptions) {
- if (!CreateDevice(&pDevice, shaderModel)) {
- return false;
- }
- additionalOptions = "";
- switch (dataType) {
- case RawBufferLdStType::I64:
- if (!DoesDeviceSupportInt64(pDevice)) {
- WEX::Logging::Log::Comment(L"Device does not support int64 operations.");
- WEX::Logging::Log::Result(WEX::Logging::TestResults::Skipped);
- return false;
- }
- sTy = "int64_t";
- break;
- case RawBufferLdStType::Double:
- if (!DoesDeviceSupportDouble(pDevice)) {
- WEX::Logging::Log::Comment(L"Device does not support double operations.");
- WEX::Logging::Log::Result(WEX::Logging::TestResults::Skipped);
- return false;
- }
- sTy = "double";
- break;
- case RawBufferLdStType::I16:
- case RawBufferLdStType::Half:
- if (!DoesDeviceSupportNative16bitOps(pDevice)) {
- WEX::Logging::Log::Comment(L"Device does not support native 16-bit operations.");
- WEX::Logging::Log::Result(WEX::Logging::TestResults::Skipped);
- return false;
- }
- additionalOptions = "-enable-16bit-types";
- sTy = (dataType == RawBufferLdStType::I16 ? "int16_t" : "half");
- break;
- case RawBufferLdStType::I32:
- sTy = "int32_t";
- break;
- case RawBufferLdStType::Float:
- sTy = "float";
- break;
- default:
- DXASSERT_NOMSG("Invalid RawBufferLdStType");
- }
- // read shader config
- ReadHlslDataIntoNewStream(L"ShaderOpArith.xml", &pStream);
- return true;
- }
- template <class Ty>
- void ExecutionTest::VerifyRawBufferLdStTestResults(const std::shared_ptr<st::ShaderOpTest> test, const RawBufferLdStTestData<Ty> &testData) {
- // read buffers back & verify expected values
- static const int UavBufferCount = 4;
- char bufferName[11] = "UAVBufferX";
- for (unsigned i = 0; i < UavBufferCount; i++) {
- MappedData dataUav;
- RawBufferLdStUavData<Ty> *pOutData;
- bufferName[sizeof(bufferName) - 2] = (char)(i + '0');
- test->GetReadBackData(bufferName, &dataUav);
- VERIFY_ARE_EQUAL(sizeof(RawBufferLdStUavData<Ty>), dataUav.size());
- pOutData = (RawBufferLdStUavData<Ty> *)dataUav.data();
- LogCommentFmt(L"Verifying UAVBuffer%d Load -> UAVBuffer%d Store", i, i);
- // scalar
- VERIFY_ARE_EQUAL(pOutData->output.v1, testData.v1);
- // vector 2
- VERIFY_ARE_EQUAL(pOutData->output.v2[0], testData.v2[0]);
- VERIFY_ARE_EQUAL(pOutData->output.v2[1], testData.v2[1]);
- // vector 3
- VERIFY_ARE_EQUAL(pOutData->output.v3[0], testData.v3[0]);
- VERIFY_ARE_EQUAL(pOutData->output.v3[1], testData.v3[1]);
- VERIFY_ARE_EQUAL(pOutData->output.v3[2], testData.v3[2]);
- // vector 4
- VERIFY_ARE_EQUAL(pOutData->output.v4[0], testData.v4[0]);
- VERIFY_ARE_EQUAL(pOutData->output.v4[1], testData.v4[1]);
- VERIFY_ARE_EQUAL(pOutData->output.v4[2], testData.v4[2]);
- VERIFY_ARE_EQUAL(pOutData->output.v4[3], testData.v4[3]);
- // verify SRV Store
- LogCommentFmt(L"Verifying SRVBuffer%d Load -> UAVBuffer%d Store", i, i);
- // scalar
- VERIFY_ARE_EQUAL(pOutData->srvOut.v1, testData.v1);
- // vector 2
- VERIFY_ARE_EQUAL(pOutData->srvOut.v2[0], testData.v2[0]);
- VERIFY_ARE_EQUAL(pOutData->srvOut.v2[1], testData.v2[1]);
- // vector 3
- VERIFY_ARE_EQUAL(pOutData->srvOut.v3[0], testData.v3[0]);
- VERIFY_ARE_EQUAL(pOutData->srvOut.v3[1], testData.v3[1]);
- VERIFY_ARE_EQUAL(pOutData->srvOut.v3[2], testData.v3[2]);
- // vector 4
- VERIFY_ARE_EQUAL(pOutData->srvOut.v4[0], testData.v4[0]);
- VERIFY_ARE_EQUAL(pOutData->srvOut.v4[1], testData.v4[1]);
- VERIFY_ARE_EQUAL(pOutData->srvOut.v4[2], testData.v4[2]);
- VERIFY_ARE_EQUAL(pOutData->srvOut.v4[3], testData.v4[3]);
- }
- }
- template <class Ty>
- void ExecutionTest::RunComputeRawBufferLdStTest(D3D_SHADER_MODEL shaderModel, RawBufferLdStType dataType,
- const char *shaderOpName, const RawBufferLdStTestData<Ty> &testData) {
- WEX::TestExecution::SetVerifyOutput verifySettings(WEX::TestExecution::VerifyOutputSettings::LogOnlyFailures);
- CComPtr<ID3D12Device> pDevice;
- CComPtr<IStream> pStream;
- char *sTy, *additionalOptions;
- if (!SetupRawBufferLdStTest(shaderModel, dataType, pDevice, pStream, sTy, additionalOptions)) {
- return;
- }
- // format shader source
- char rawBufferTestShaderText[sizeof(RawBufferTestComputeShaderTemplate) + sizeof(RawBufferTestShaderDeclarations) + sizeof(RawBufferTestShaderBody)];
- VERIFY_IS_TRUE(sprintf_s(rawBufferTestShaderText, sizeof(rawBufferTestShaderText),
- RawBufferTestComputeShaderTemplate, RawBufferTestShaderDeclarations, RawBufferTestShaderBody) != -1);
- // format compiler args
- char compilerOptions[256];
- VERIFY_IS_TRUE(sprintf_s(compilerOptions, sizeof(compilerOptions), "-D COMPONENT_TYPE=%s -D COMPONENT_SIZE=%d %s", sTy, (int)sizeof(Ty), additionalOptions) != -1);
- // run the shader
- std::shared_ptr<ShaderOpTestResult> test = RunShaderOpTest(pDevice, m_support, pStream, shaderOpName,
- [&](LPCSTR Name, std::vector<BYTE> &Data, st::ShaderOp *pShaderOp) {
- VERIFY_IS_TRUE(((0 == strncmp(Name, "SRVBuffer", 9)) || (0 == strncmp(Name, "UAVBuffer", 9))) &&
- (Name[9] >= '0' && Name[9] <= '3'));
- pShaderOp->Shaders.at(0).Arguments = compilerOptions;
- pShaderOp->Shaders.at(0).Text = rawBufferTestShaderText;
- VERIFY_IS_TRUE(sizeof(RawBufferLdStTestData<Ty>) <= Data.size());
- RawBufferLdStTestData<Ty> *pInData = (RawBufferLdStTestData<Ty>*)Data.data();
- memcpy(pInData, &testData, sizeof(RawBufferLdStTestData<Ty>));
- });
- // verify expected values
- VerifyRawBufferLdStTestResults<Ty>(test->Test, testData);
- }
- template <class Ty>
- void ExecutionTest::RunGraphicsRawBufferLdStTest(D3D_SHADER_MODEL shaderModel, RawBufferLdStType dataType,
- const char *shaderOpName, const RawBufferLdStTestData<Ty> &testData) {
- WEX::TestExecution::SetVerifyOutput verifySettings(WEX::TestExecution::VerifyOutputSettings::LogOnlyFailures);
- CComPtr<ID3D12Device> pDevice;
- CComPtr<IStream> pStream;
- char *sTy, *additionalOptions;
- if (!SetupRawBufferLdStTest(shaderModel, dataType, pDevice, pStream, sTy, additionalOptions)) {
- return;
- }
- // format shader source
- char rawBufferTestPixelShaderText[sizeof(RawBufferTestGraphicsPixelShaderTemplate) + sizeof(RawBufferTestShaderDeclarations) + sizeof(RawBufferTestShaderBody)];
- VERIFY_IS_TRUE(sprintf_s(rawBufferTestPixelShaderText, sizeof(rawBufferTestPixelShaderText),
- RawBufferTestGraphicsPixelShaderTemplate, RawBufferTestShaderDeclarations, RawBufferTestShaderBody) != -1);
- // format compiler args
- char compilerOptions[256];
- VERIFY_IS_TRUE(sprintf_s(compilerOptions, sizeof(compilerOptions), "-D COMPONENT_TYPE=%s -D COMPONENT_SIZE=%d %s", sTy, (int)sizeof(Ty), additionalOptions) != -1);
- // run the shader
- std::shared_ptr<ShaderOpTestResult> test = RunShaderOpTest(pDevice, m_support, pStream, shaderOpName,
- [&](LPCSTR Name, std::vector<BYTE> &Data, st::ShaderOp *pShaderOp) {
- VERIFY_IS_TRUE(((0 == strncmp(Name, "SRVBuffer", 9)) || (0 == strncmp(Name, "UAVBuffer", 9))) &&
- (Name[9] >= '0' && Name[9] <= '3'));
- // pixel shader is at index 1, vertex shader at index 0
- pShaderOp->Shaders.at(1).Arguments = compilerOptions;
- pShaderOp->Shaders.at(1).Text = rawBufferTestPixelShaderText;
- VERIFY_IS_TRUE(sizeof(RawBufferLdStTestData<Ty>) <= Data.size());
- RawBufferLdStTestData<Ty> *pInData = (RawBufferLdStTestData<Ty>*)Data.data();
- memcpy(pInData, &testData, sizeof(RawBufferLdStTestData<Ty>));
- });
- // verify expected values
- VerifyRawBufferLdStTestResults<Ty>(test->Test, testData);
- }
- template<typename T>
- uint32_t pack(std::array<T, 4> unpackedVals)
- {
- uint32_t dst = 0;
- constexpr uint32_t bitMask = 0xFF;
- for (uint32_t i = 0U; i < 4U; ++i)
- {
- dst |= (unpackedVals[i] & bitMask) << (i * 8);
- }
- return dst;
- }
- template <typename T>
- uint32_t pack_clamp_u8(std::array<T, 4> unpackedVals)
- {
- int32_t clamp_min = std::numeric_limits<uint8_t>::min();
- int32_t clamp_max = std::numeric_limits<uint8_t>::max();
- uint32_t dst = 0;
- for (uint32_t i = 0U; i < 4U; ++i)
- {
- int32_t clamped = std::min(std::max((int32_t)unpackedVals[i], clamp_min), clamp_max);
- dst |= ((uint8_t)clamped) << (i * 8);
- }
- return dst;
- }
- template <typename T>
- uint32_t pack_clamp_s8(std::array<T, 4> unpackedVals)
- {
- int32_t clamp_min = std::numeric_limits<int8_t>::min();
- int32_t clamp_max = std::numeric_limits<int8_t>::max();
- uint32_t dst = 0;
- for (uint32_t i = 0U; i < 4U; ++i)
- {
- int32_t clamped = std::min(std::max((int32_t)unpackedVals[i], clamp_min), clamp_max);
- dst |= ((uint8_t)clamped) << (i * 8);
- }
- return dst;
- }
- template<typename T>
- std::array<T, 4> unpack_u(uint32_t packedVal)
- {
- std::array<T, 4> ret;
- ret[0] = (uint8_t)((packedVal & 0x000000FF) >> 0 );
- ret[1] = (uint8_t)((packedVal & 0x0000FF00) >> 8 );
- ret[2] = (uint8_t)((packedVal & 0x00FF0000) >> 16);
- ret[3] = (uint8_t)((packedVal & 0xFF000000) >> 24);
- return ret;
- }
- template<typename T>
- std::array<T, 4> unpack_s(uint32_t packedVal)
- {
- std::array<T, 4> ret;
- ret[0] = (int8_t)((packedVal & 0x000000FF) >> 0 );
- ret[1] = (int8_t)((packedVal & 0x0000FF00) >> 8 );
- ret[2] = (int8_t)((packedVal & 0x00FF0000) >> 16);
- ret[3] = (int8_t)((packedVal & 0xFF000000) >> 24);
- return ret;
- }
- TEST_F(ExecutionTest, PackUnpackTest) {
- WEX::TestExecution::SetVerifyOutput verifySettings(
- WEX::TestExecution::VerifyOutputSettings::LogOnlyFailures);
- CComPtr<IStream> pStream;
- ReadHlslDataIntoNewStream(L"ShaderOpArith.xml", &pStream);
- CComPtr<ID3D12Device> pDevice;
- #ifdef PACKUNPACK_PLACEHOLDER
- string args = "-enable-16bit-types -DPACKUNPACK_PLACEHOLDER";
- string target = "cs_6_2";
- if (!CreateDevice(&pDevice)) {
- return;
- }
- #else
- string args = "-enable-16bit-types";
- string target = "cs_6_6";
- if (!CreateDevice(&pDevice, D3D_SHADER_MODEL_6_6)) {
- return;
- }
- #endif
- int tableSize = sizeof(PackUnpackOpParameters) / sizeof(TableParameter);
- TableParameterHandler handler(PackUnpackOpParameters, tableSize);
- CW2A Text(handler.GetTableParamByName(L"ShaderOp.Text")->m_str);
- std::vector<uint32_t> *validation_input = &handler.GetTableParamByName(L"Validation.Input")->m_uint32Table;
- uint32_t validation_tolerance = handler.GetTableParamByName(L"Validation.Tolerance")->m_uint;
- size_t count = validation_input->size();
- std::vector<SPackUnpackOpOutPacked> expectedPacked(count / 4);
- std::vector<SPackUnpackOpOutUnpacked> expectedUnpacked(count / 4);
- std::shared_ptr<ShaderOpTestResult> test = RunShaderOpTest(
- pDevice, m_support, pStream, "PackUnpackOp",
- // this callback is called when the test
- // is creating the resource to run the test
- [&](LPCSTR Name, std::vector<BYTE> &Data, st::ShaderOp *pShaderOp) {
- if (0 == _stricmp(Name, "g_bufIn"))
- {
- size_t size = sizeof(uint32_t) * 4 * count;
- Data.resize(size);
- uint32_t *pPrimitives = (uint32_t*)Data.data();
- for (size_t i = 0; i < count / 4; ++i) {
- uint32_t *p = &pPrimitives[i * 4];
- uint32_t x = (*validation_input)[i * 4 + 0];
- uint32_t y = (*validation_input)[i * 4 + 1];
- uint32_t z = (*validation_input)[i * 4 + 2];
- uint32_t w = (*validation_input)[i * 4 + 3];
- p[0] = x;
- p[1] = y;
- p[2] = z;
- p[3] = w;
- std::array<uint32_t, 4> inputUint32 = { x, y, z, w };
- std::array<int32_t, 4> inputInt32 = { (int32_t)x, (int32_t)y, (int32_t)z, (int32_t)w };
- std::array<uint16_t, 4> inputUint16 = { (uint16_t)x, (uint16_t)y, (uint16_t)z, (uint16_t)w };
- std::array<int16_t, 4> inputInt16 = { (int16_t)x, (int16_t)y, (int16_t)z, (int16_t)w };
- // Pack unclamped
- expectedPacked[i].packedUint32 = pack(inputUint32);
- expectedPacked[i].packedInt32 = pack(inputInt32);
- expectedPacked[i].packedUint16 = pack(inputUint16);
- expectedPacked[i].packedInt16 = pack(inputInt16);
- // pack clamped
- expectedPacked[i].packedClampedUint32 = pack_clamp_u8(inputInt32);
- expectedPacked[i].packedClampedInt32 = pack_clamp_s8(inputInt32);
- expectedPacked[i].packedClampedUint16 = pack_clamp_u8(inputInt16);
- expectedPacked[i].packedClampedInt16 = pack_clamp_s8(inputInt16);
- // unpack
- expectedUnpacked[i].outputUint32 = unpack_u<uint32_t>(expectedPacked[i].packedUint32);
- expectedUnpacked[i].outputInt32 = unpack_s<int32_t >(expectedPacked[i].packedInt32 );
- expectedUnpacked[i].outputUint16 = unpack_u<uint16_t>(expectedPacked[i].packedUint16);
- expectedUnpacked[i].outputInt16 = unpack_s<int16_t >(expectedPacked[i].packedInt16 );
- expectedUnpacked[i].outputClampedUint32 = unpack_u<uint32_t>(expectedPacked[i].packedClampedUint32);
- expectedUnpacked[i].outputClampedInt32 = unpack_s<int32_t >(expectedPacked[i].packedClampedInt32 );
- expectedUnpacked[i].outputClampedUint16 = unpack_u<uint16_t>(expectedPacked[i].packedClampedUint16);
- expectedUnpacked[i].outputClampedInt16 = unpack_s<int16_t >(expectedPacked[i].packedClampedInt16 );
- }
- }
- else
- {
- std::fill(Data.begin(), Data.end(), 0);
- }
- // use shader from data table
- pShaderOp->Shaders.at(0).Target = target.c_str();
- pShaderOp->Shaders.at(0).Text = Text.m_psz;
- pShaderOp->Shaders.at(0).Arguments = args.c_str();
- });
- MappedData packedData;
- test->Test->GetReadBackData("g_bufOutPacked", &packedData);
- SPackUnpackOpOutPacked *readBackPacked = (SPackUnpackOpOutPacked *)packedData.data();
- MappedData unpackedData;
- test->Test->GetReadBackData("g_bufOutPackedUnpacked", &unpackedData);
- SPackUnpackOpOutUnpacked *readBackUnpacked = (SPackUnpackOpOutUnpacked *)unpackedData.data();
- for (size_t i = 0; i < count / 4; ++i)
- {
- VerifyOutputWithExpectedValueUInt(readBackPacked[i].packedUint32, expectedPacked[i].packedUint32, validation_tolerance);
- VerifyOutputWithExpectedValueInt (readBackPacked[i].packedInt32 , expectedPacked[i].packedInt32 , validation_tolerance);
- VerifyOutputWithExpectedValueUInt(readBackPacked[i].packedUint16, expectedPacked[i].packedUint16, validation_tolerance);
- VerifyOutputWithExpectedValueInt (readBackPacked[i].packedInt16 , expectedPacked[i].packedInt16 , validation_tolerance);
- VerifyOutputWithExpectedValueUInt(readBackPacked[i].packedClampedUint32, expectedPacked[i].packedClampedUint32, validation_tolerance);
- VerifyOutputWithExpectedValueInt (readBackPacked[i].packedClampedInt32 , expectedPacked[i].packedClampedInt32 , validation_tolerance);
- VerifyOutputWithExpectedValueUInt(readBackPacked[i].packedClampedUint16, expectedPacked[i].packedClampedUint16, validation_tolerance);
- VerifyOutputWithExpectedValueInt (readBackPacked[i].packedClampedInt16 , expectedPacked[i].packedClampedInt16 , validation_tolerance);
- for (uint32_t j = 0; j < 4; ++j)
- {
- VerifyOutputWithExpectedValueUInt(readBackUnpacked[i].outputUint32[j], expectedUnpacked[i].outputUint32[j], validation_tolerance);
- VerifyOutputWithExpectedValueInt (readBackUnpacked[i].outputInt32 [j], expectedUnpacked[i].outputInt32 [j], validation_tolerance);
- VerifyOutputWithExpectedValueUInt(readBackUnpacked[i].outputUint16[j], expectedUnpacked[i].outputUint16[j], validation_tolerance);
- VerifyOutputWithExpectedValueInt (readBackUnpacked[i].outputInt16 [j], expectedUnpacked[i].outputInt16 [j], validation_tolerance);
- VerifyOutputWithExpectedValueUInt(readBackUnpacked[i].outputClampedUint32[j], expectedUnpacked[i].outputClampedUint32[j], validation_tolerance);
- VerifyOutputWithExpectedValueInt (readBackUnpacked[i].outputClampedInt32 [j], expectedUnpacked[i].outputClampedInt32 [j], validation_tolerance);
- VerifyOutputWithExpectedValueUInt(readBackUnpacked[i].outputClampedUint16[j], expectedUnpacked[i].outputClampedUint16[j], validation_tolerance);
- VerifyOutputWithExpectedValueInt (readBackUnpacked[i].outputClampedInt16 [j], expectedUnpacked[i].outputClampedInt16 [j], validation_tolerance);
- }
- }
- }
- // This test expects a <pShader> that retrieves a signal value from each of a few
- // resources that are initialized here. <isDynamic> determines if it uses the
- // 6.6 Dynamic Resources feature.
- // Values are read back from the result UAV and compared to the expected signals
- void ExecutionTest::RunResourceTest(ID3D12Device *pDevice, const char *pShader,
- const wchar_t *sm, bool isDynamic) {
- WEX::TestExecution::SetVerifyOutput verifySettings(WEX::TestExecution::VerifyOutputSettings::LogOnlyFailures);
- const int NumSRVs = 3;
- const int NumUAVs = 4;
- const int NumResources = NumSRVs + NumUAVs;
- const int NumSamplers = 2;
- const int valueSize = 16;
- static const int DispatchGroupX = 1;
- static const int DispatchGroupY = 1;
- static const int DispatchGroupZ = 1;
- CComPtr<ID3D12GraphicsCommandList> pCommandList;
- CComPtr<ID3D12CommandQueue> pCommandQueue;
- CComPtr<ID3D12CommandAllocator> pCommandAllocator;
- FenceObj FO;
- size_t valueSizeInBytes = valueSize * sizeof(float);
- CreateComputeCommandQueue(pDevice, L"DynamicResourcesTest Command Queue", &pCommandQueue);
- InitFenceObj(pDevice, &FO);
- // Create root signature.
- CComPtr<ID3D12RootSignature> pRootSignature;
- if (!isDynamic) {
- // Not dynamic, create a range for each resource and from them, the root signature
- CD3DX12_DESCRIPTOR_RANGE ranges[NumResources];
- CD3DX12_DESCRIPTOR_RANGE srange[NumSamplers];
- for (int i = 0; i < NumSRVs; i++)
- ranges[i].Init(D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 1, i, 0);
- for (int i = NumSRVs; i < NumResources; i++)
- ranges[i].Init(D3D12_DESCRIPTOR_RANGE_TYPE_UAV, 1, i - NumSRVs, 0);
- for (int i = 0; i < NumSamplers; i++)
- srange[i].Init(D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER, 1, i, 0);
- CreateRootSignatureFromRanges(pDevice, &pRootSignature, ranges, NumResources, srange, NumSamplers);
- } else {
- // Dynamic just requires the flags indicating that the builtin arrays should be accessible
- #if !defined(D3D12_ROOT_SIGNATURE_FLAG_CBV_SRV_UAV_HEAP_DIRECTLY_INDEXED)
- #define D3D12_ROOT_SIGNATURE_FLAG_CBV_SRV_UAV_HEAP_DIRECTLY_INDEXED (D3D12_ROOT_SIGNATURE_FLAGS)0x400
- #define D3D12_ROOT_SIGNATURE_FLAG_SAMPLER_HEAP_DIRECTLY_INDEXED (D3D12_ROOT_SIGNATURE_FLAGS)0x800
- #endif
- CD3DX12_ROOT_SIGNATURE_DESC rootSignatureDesc;
- rootSignatureDesc.Init(0, nullptr, 0, nullptr,
- D3D12_ROOT_SIGNATURE_FLAG_CBV_SRV_UAV_HEAP_DIRECTLY_INDEXED |
- D3D12_ROOT_SIGNATURE_FLAG_SAMPLER_HEAP_DIRECTLY_INDEXED);
- CreateRootSignatureFromDesc(pDevice, &rootSignatureDesc, &pRootSignature);
- }
- // Create pipeline state object.
- CComPtr<ID3D12PipelineState> pComputeState;
- CreateComputePSO(pDevice, pRootSignature, pShader, sm, &pComputeState);
- // Create a command allocator and list for compute.
- VERIFY_SUCCEEDED(pDevice->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_COMPUTE, IID_PPV_ARGS(&pCommandAllocator)));
- VERIFY_SUCCEEDED(pDevice->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_COMPUTE, pCommandAllocator, pComputeState, IID_PPV_ARGS(&pCommandList)));
- // Set up SRV resources
- CComPtr<ID3D12Resource> pSRVResources[NumSRVs];
- CComPtr<ID3D12Resource> pUAVResources[NumUAVs];
- CComPtr<ID3D12Resource> pUploadResources[NumResources];
- {
- D3D12_RESOURCE_DESC bufDesc = CD3DX12_RESOURCE_DESC::Buffer(valueSizeInBytes);
- float values[valueSize];
- for (int i = 0; i < NumSRVs - 1; i++) {
- for (int j = 0; j < valueSize; j++)
- values[j] = 10.0 + i;
- CreateTestResources(pDevice, pCommandList, values, valueSizeInBytes, bufDesc,
- &pSRVResources[i], &pUploadResources[i]);
- }
- D3D12_RESOURCE_DESC tex2dDesc = CD3DX12_RESOURCE_DESC::Tex2D(DXGI_FORMAT_R32_FLOAT, 4, 4);
- for (int j = 0; j < valueSize; j++)
- values[j] = 10.0 + (NumSRVs - 1);
- CreateTestResources(pDevice, pCommandList, values, valueSizeInBytes, tex2dDesc,
- &pSRVResources[NumSRVs - 1], &pUploadResources[NumSRVs - 1]);
- }
- // Set up UAV resources
- CComPtr<ID3D12Resource> pReadBuffer;
- float values[valueSize];
- for (int i = 0; i < NumUAVs - 2; i++) {
- for (int j = 0; j < valueSize; j++)
- values[j] = 20.0 + i;
- CreateTestUavs(pDevice, pCommandList, values, valueSizeInBytes,
- &pUAVResources[i], &pUploadResources[NumSRVs + i]);
- }
- for (int j = 0; j < valueSize; j++)
- values[j] = 20.0 + (NumUAVs - 1);
- CreateTestUavs(pDevice, pCommandList, values, valueSizeInBytes,
- &pUAVResources[NumUAVs - 2], &pUploadResources[NumResources - 2], &pReadBuffer);
- for (int j = 0; j < valueSize; j++)
- values[j] = 20.0 + (NumUAVs - 2);
- D3D12_RESOURCE_DESC tex1dDesc = CD3DX12_RESOURCE_DESC::Tex1D(DXGI_FORMAT_R32_FLOAT, valueSize, 1, 0, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS);
- CreateTestResources(pDevice, pCommandList, values, valueSizeInBytes, tex1dDesc,
- &pUAVResources[NumUAVs - 1], &pUploadResources[NumResources - 1]);
- // Close the command list and execute it to perform the GPU setup.
- pCommandList->Close();
- ExecuteCommandList(pCommandQueue, pCommandList);
- WaitForSignal(pCommandQueue, FO);
- VERIFY_SUCCEEDED(pCommandAllocator->Reset());
- VERIFY_SUCCEEDED(pCommandList->Reset(pCommandAllocator, pComputeState));
- CComPtr<ID3D12DescriptorHeap> pResHeap;
- CComPtr<ID3D12DescriptorHeap> pSampHeap;
- CreateDefaultDescHeaps(pDevice, NumSRVs + NumUAVs, NumSamplers, &pResHeap, &pSampHeap);
- // Create Rootsignature and descriptor tables
- {
- ID3D12DescriptorHeap *descHeaps[2] = {pResHeap, pSampHeap};
- pCommandList->SetDescriptorHeaps(2, descHeaps);
- pCommandList->SetComputeRootSignature(pRootSignature);
- if (!isDynamic) {
- // Only non-dynamic resources require descriptortables
- pCommandList->SetComputeRootDescriptorTable(0, pResHeap->GetGPUDescriptorHandleForHeapStart());
- pCommandList->SetComputeRootDescriptorTable(1, pSampHeap->GetGPUDescriptorHandleForHeapStart());
- }
- }
- CreateDefaultResourceViews(pDevice, pResHeap->GetCPUDescriptorHandleForHeapStart(), valueSize,
- pSRVResources, NumSRVs, pUAVResources, NumUAVs);
- D3D12_FILTER filters[] = {D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT, D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT};
- float borderColors[] = {30.0, 31.0};
- CreateDefaultSamplers(pDevice, pSampHeap->GetCPUDescriptorHandleForHeapStart(),
- filters, borderColors, NumSamplers);
- // Run the compute shader and copy the results back to readable memory.
- pCommandList->Dispatch(DispatchGroupX, DispatchGroupY, DispatchGroupZ);
- RecordTransitionBarrier(pCommandList, pUAVResources[NumUAVs - 2], D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
- pCommandList->CopyResource(pReadBuffer, pUAVResources[NumUAVs - 2]);
- pCommandList->Close();
- ExecuteCommandList(pCommandQueue, pCommandList);
- WaitForSignal(pCommandQueue, FO);
- MappedData data(pReadBuffer, valueSize*sizeof(float));
- const float *pData = (float*)data.data();
- LogCommentFmt(L"Verify bound resources are properly selected");
- VERIFY_ARE_EQUAL(pData[0], 10);
- VERIFY_ARE_EQUAL(pData[1], 11);
- VERIFY_ARE_EQUAL(pData[2], 12);
- VERIFY_ARE_EQUAL(pData[3], 20);
- VERIFY_ARE_EQUAL(pData[4], 21);
- VERIFY_ARE_EQUAL(pData[5], 22);
- VERIFY_ARE_EQUAL(pData[6], 30);
- VERIFY_ARE_EQUAL(pData[7], 1); // samplecmp 1 means it matched 31
- }
- TEST_F(ExecutionTest, SignatureResourcesTest) {
- std::string pShader =
- "ByteAddressBuffer g_rawBuf : register(t0);\n"
- "StructuredBuffer<float> g_structBuf : register(t1);\n"
- "Texture2D<float> g_tex : register(t2);\n"
- "RWByteAddressBuffer g_rwRawBuf : register(u0);\n"
- "RWStructuredBuffer<float> g_rwStructBuf : register(u1);\n"
- "RWBuffer<float> g_result : register(u2);\n"
- "RWTexture1D<float> g_rwTex : register(u3);\n"
- "SamplerState g_samp : register(s0);\n"
- "SamplerComparisonState g_sampCmp : register(s1);\n"
- "[NumThreads(1, 1, 1)]\n"
- "void main(uint ix : SV_GroupIndex) {\n"
- " g_result[0] = g_rawBuf.Load<float>(0);\n"
- " g_result[1] = g_structBuf.Load(0);\n"
- " g_result[2] = g_tex.Load(0);\n"
- " g_result[3] = g_rwRawBuf.Load<float>(0);\n"
- " g_result[4] = g_rwStructBuf.Load(0);\n"
- " g_result[5] = g_rwTex.Load(0);\n"
- " g_result[6] = g_tex.SampleLevel(g_samp, -0.5, 0);\n"
- " g_result[7] = g_tex.SampleCmpLevelZero(g_sampCmp, -0.5, 31.0);\n"
- "}\n";
- CComPtr<ID3D12Device> pDevice;
- if (!CreateDevice(&pDevice, D3D_SHADER_MODEL_6_6))
- return;
- RunResourceTest(pDevice, pShader.c_str(), L"cs_6_6", /*isDynamic*/false);
- }
- TEST_F(ExecutionTest, DynamicResourcesTest) {
- static const char pShader[] =
- "static ByteAddressBuffer g_rawBuf = ResourceDescriptorHeap[0];\n"
- "static StructuredBuffer<float> g_structBuf = ResourceDescriptorHeap[1];\n"
- "static Texture2D<float> g_tex = ResourceDescriptorHeap[2];\n"
- "static RWByteAddressBuffer g_rwRawBuf = ResourceDescriptorHeap[3];\n"
- "static RWStructuredBuffer<float> g_rwStructBuf = ResourceDescriptorHeap[4];\n"
- "static RWBuffer<float> g_result = ResourceDescriptorHeap[5];\n"
- "static RWTexture1D<float> g_rwTex = ResourceDescriptorHeap[6];\n"
- "static SamplerState g_samp = SamplerDescriptorHeap[0];\n"
- "static SamplerComparisonState g_sampCmp = SamplerDescriptorHeap[1];\n"
- "[NumThreads(1, 1, 1)]\n"
- "void main(uint ix : SV_GroupIndex) {\n"
- " g_result[0] = g_rawBuf.Load<float>(0);\n"
- " g_result[1] = g_structBuf.Load(0);\n"
- " g_result[2] = g_tex.Load(0);\n"
- " g_result[3] = g_rwRawBuf.Load<float>(0);\n"
- " g_result[4] = g_rwStructBuf.Load(0);\n"
- " g_result[5] = g_rwTex.Load(0);\n"
- " g_result[6] = g_tex.SampleLevel(g_samp, -0.5, 0);\n"
- " g_result[7] = g_tex.SampleCmpLevelZero(g_sampCmp, -0.5, 31.0);\n"
- "}\n";
- CComPtr<ID3D12Device> pDevice;
- if (!CreateDevice(&pDevice, D3D_SHADER_MODEL_6_6))
- return;
- RunResourceTest(pDevice, pShader, L"cs_6_6", /*isDynamic*/true);
- }
- #define MAX_WAVESIZE 128
- #define strinfigy2(arg) #arg
- #define strinfigy(arg) strinfigy2(arg)
- void ExecutionTest::WaveSizeTest() {
- WEX::TestExecution::SetVerifyOutput verifySettings(WEX::TestExecution::VerifyOutputSettings::LogOnlyFailures);
- CComPtr<ID3D12Device> pDevice;
- CComPtr<IStream> pStream;
- if (!CreateDevice(&pDevice, D3D_SHADER_MODEL_6_6)) {
- return;
- }
- // Check Wave support
- if (!DoesDeviceSupportWaveOps(pDevice)) {
- // Optional feature, so it's correct to not support it if declared as such.
- WEX::Logging::Log::Comment(L"Device does not support wave operations.");
- return;
- }
- // read shader config
- ReadHlslDataIntoNewStream(L"ShaderOpArith.xml", &pStream);
- // Get supported wave sizes
- D3D12_FEATURE_DATA_D3D12_OPTIONS1 waveOpts;
- VERIFY_SUCCEEDED(pDevice->CheckFeatureSupport((D3D12_FEATURE)D3D12_FEATURE_D3D12_OPTIONS1, &waveOpts, sizeof(waveOpts)));
- UINT minWaveSize = waveOpts.WaveLaneCountMin;
- UINT maxWaveSize = waveOpts.WaveLaneCountMax;
- DXASSERT_NOMSG(minWaveSize <= maxWaveSize);
- DXASSERT((minWaveSize & (minWaveSize - 1)) == 0, "must be a power of 2");
- DXASSERT((maxWaveSize & (maxWaveSize - 1)) == 0, "must be a power of 2");
- // format shader source
- const char waveSizeTestShader[] =
- "struct TestData { \r\n"
- " uint count; \r\n"
- "}; \r\n"
- "RWStructuredBuffer<TestData> data : register(u0); \r\n"
- "\r\n"
- "// Note: WAVESIZE will be defined via compiler option -D\r\n"
- "[wavesize(WAVESIZE)]\r\n"
- "[numthreads(" strinfigy(MAX_WAVESIZE) "*2,1,1)]\r\n"
- "void main(uint3 tid : SV_DispatchThreadID ) { \r\n"
- " data[tid.x].count = WaveActiveSum(1); \r\n"
- "}\r\n";
- struct WaveSizeTestData {
- uint32_t count;
- };
- for (UINT waveSize = minWaveSize; waveSize <= maxWaveSize; waveSize *= 2) {
- // format compiler args
- char compilerOptions[32];
- VERIFY_IS_TRUE(sprintf_s(compilerOptions, sizeof(compilerOptions), "-D WAVESIZE=%d", waveSize) != -1);
- // run the shader
- std::shared_ptr<ShaderOpTestResult> test = RunShaderOpTest(pDevice, m_support, pStream, "WaveSizeTest",
- [&](LPCSTR Name, std::vector<BYTE> &Data, st::ShaderOp *pShaderOp) {
- VERIFY_IS_TRUE((0 == strncmp(Name, "UAVBuffer0", 10)));
- pShaderOp->Shaders.at(0).Arguments = compilerOptions;
- pShaderOp->Shaders.at(0).Text = waveSizeTestShader;
- VERIFY_IS_TRUE(sizeof(WaveSizeTestData)*MAX_WAVESIZE <= Data.size());
- WaveSizeTestData *pInData = (WaveSizeTestData *)Data.data();
- memset(&pInData, sizeof(WaveSizeTestData)*MAX_WAVESIZE, 0);
- });
- // verify expected values
- MappedData dataUav;
- WaveSizeTestData *pOutData;
- test->Test->GetReadBackData("UAVBuffer0", &dataUav);
- VERIFY_ARE_EQUAL(sizeof(WaveSizeTestData)*MAX_WAVESIZE, dataUav.size());
- pOutData = (WaveSizeTestData*)dataUav.data();
- LogCommentFmt(L"Verifying test result for wave size %d", waveSize);
- for (unsigned i = 0; i < MAX_WAVESIZE; i++) {
- if (!VERIFY_ARE_EQUAL(pOutData[i].count, waveSize))
- break;
- }
- }
- }
- // Atomic operation testing
- // Atomic tests take a single integer index as input and contort it into some
- // kind of interesting contributor to the operation in question.
- // So each vertex, pixel, thread, or other will have a unique index that produces
- // a contributing value to the calculation which is stored in a small resource
- // For arithmetic or bitwise operations, each contributor accumulates to the same
- // location in the resource indexed by the operation type. Addition is in index 0
- // umin/umax are in 1 and 2 and so on.
- // To make sure that the most significant bits are involved in the calculation,
- // particularly in the case of 64-bit values, each contributing value is duplicated
- // to the lower and upper halves of the value. There is an exception to this when
- // addition exceeds the available size and also for compare and exchange explained below.
- // For compare and exchange operations, 64 output locations are shared by the various lanes.
- // Each lane attempts to write to a location that is shared with several others.
- // The first one to write to it determines its contents, which will be the lane index <ix>
- // in the upper bits and the output location index in the lower bits.
- // This ensures that the compare operations consider the upper bits in the comparison.
- // The initial compare store is followed by a compare exchange that compares for the
- // value the current lane would have assigned there. Finally, the output of the cmpxchg
- // is used to determine if the current lane should perform the final unconditional exchange.
- // The values are verified by checking the lower bits for the matching location index
- // and ensuring that the upper bits undergoing the same transformation result in the location index.
- // For lane index <ix> the location is calculated and final result assigned as if by this code:
- // g_outputBuf[(ix/3)%64] = (ix << shBits) | ((ix/3)%64);
- bool AtomicResultMatches(const BYTE *uResults, uint64_t gold, size_t size) {
- if (memcmp(uResults, &gold, size)) {
- if (size == 4)
- LogCommentFmt(L" value %d is not %d", ((uint32_t*)uResults)[0], (uint32_t)gold);
- else
- LogCommentFmt(L" value %lld is not %lld", ((uint64_t*)uResults)[0], gold);
- return false;
- }
- return true;
- }
- // Used to duplicate the lower half bits into the upper half bits of an integer
- // To verify that the full value is being considered, many tests duplicate the results into the upper half
- #define SHIFT(val, bits) (((val)&((1ULL<<(bits))-1ULL)) | ((val) << (bits)))
- // Symbolic constants for the results
- #define ADD_IDX 0
- #define UMIN_IDX 1
- #define UMAX_IDX 2
- #define AND_IDX 3
- #define OR_IDX 4
- #define XOR_IDX 5
- #define SMIN_IDX 0
- #define SMAX_IDX 1
- // Verify results for atomic operations. <uResults> and <sResults> are pointers to
- // the readback resource sections containing unsigned and signed integers respectively.
- // <pXchg> is a poiner to the readback resource containing the results of the compare
- // and exchange operations tests. <stride> is the number of bytes between results for
- // all of the results pointers. <maxIdx> is the number of indices that went into the results
- // which is used to determine what the results should be. <bitSize> is the size in bits of
- // the produced results, either 32 or 64.
- void VerifyAtomicResults(const BYTE *uResults, const BYTE *sResults,
- const BYTE *pXchg, size_t stride, size_t maxIdx, size_t bitSize) {
- // Each atomic test performs the test on the value in the lower half
- // and also duplicated in the upper half of the value. The SHIFT macros account for this.
- // This is to verify that the upper bits are considered
- size_t shBits = bitSize/2;
- size_t byteSize = bitSize/8;
- // Test ADD Operation
- // ADD just sums all the indices. The result should the sum of the highest and lowest indices
- // multiplied by half the number of sums.
- size_t addResult = (maxIdx)*(maxIdx-1)/2;
- LogCommentFmt(L"Verifying %d-bit integer atomic add", bitSize);
- // For 32-bit values, the sum exceeds the 16 bit limit, so we can't duplicate
- // That's fine, the duplication is really for 64-bit values.
- if (bitSize < 64)
- VERIFY_IS_TRUE(AtomicResultMatches(uResults + stride*ADD_IDX, addResult, byteSize));
- else
- VERIFY_IS_TRUE(AtomicResultMatches(uResults + stride*ADD_IDX, SHIFT(addResult, shBits), byteSize));
- // Test MIN and MAX Operations
- // The result of a simple min and max of any sequence of indices would be fairly uninteresting
- // and certain erroneous behavior might mistakenly produce the correct results.
- // To make it interesting, the contributing values will change depending on the evenness of the index.
- // On an even index, min and max operate on the bitflipped index. For signed compares, this is
- // interpretted as a negative value and for unsigned, a very high value.
- // For unsigned min/max, index 0 will be bitflipped to ~0, which is interpretted as the maximum
- // Because zero is manipulated, this leaves 1 as the lowest value.
- LogCommentFmt(L"Verifying %d-bit integer atomic umin", bitSize);
- VERIFY_IS_TRUE(AtomicResultMatches(uResults + stride*UMIN_IDX, SHIFT(1ULL, shBits), byteSize)); // UMin
- LogCommentFmt(L"Verifying %d-bit integer atomic umax", bitSize);
- VERIFY_IS_TRUE(AtomicResultMatches(uResults + stride*UMAX_IDX, ~0ULL, byteSize)); // UMax
- // For signed min/max, the index just before the last will be bitflipped (maxIndex is always even).
- // This is interpretted as -maxIndex and will be the lowest
- // The maxIndex will be unaltered and interpretted as the highest.
- LogCommentFmt(L"Verifying %d-bit integer atomic smin", bitSize);
- VERIFY_IS_TRUE(AtomicResultMatches(sResults + stride*SMIN_IDX, SHIFT(-(maxIdx-1), shBits), byteSize)); // SMin
- LogCommentFmt(L"Verifying %d-bit integer atomic smax", bitSize);
- VERIFY_IS_TRUE(AtomicResultMatches(sResults + stride*SMAX_IDX, SHIFT(maxIdx-1, shBits), byteSize)); // SMax
- // Test AND and OR operations.
- // For AND operations, all indices are bitflipped and ANDed to the previous result.
- // This means that the highest bits, which are never set by the contributing indices will be set
- // for all the indices, so they will be set in the final result.
- // For OR operations, the indices are ORed to the previous result unaltered
- // This means that any bit that is set in any index will be set in the final OR result.
- // In practice, this means that the cumulative result of the AND and OR operations
- // are bitflipped versions of each other.
- // Finding the most significant set bit by the max index or next power of two (pot)
- // gives us the pivot point for these results
- size_t nextPot = 1ULL << (bitSize - 1);
- for (;nextPot && !((maxIdx-1) & (nextPot)); nextPot >>= 1) {}
- nextPot <<= 1;
- LogCommentFmt(L"Verifying %d-bit integer atomic and", bitSize);
- VERIFY_IS_TRUE(AtomicResultMatches(uResults + stride*AND_IDX, ~SHIFT(nextPot-1, shBits), byteSize)); // And
- LogCommentFmt(L"Verifying %d-bit integer atomic or", bitSize);
- VERIFY_IS_TRUE(AtomicResultMatches(uResults + stride*OR_IDX, SHIFT(nextPot-1, shBits), byteSize)); // Or
- // Test XOR operation
- // For XOR operations, a 1 is shifted by the number of spaces equal to the index and XORed
- // to the previous result. Because this would rapidely shift off the end of the value,
- // giving undefined and uninteresting results, the index is moduloed to a value that will
- // fit within the type size.
- // Because many of the tests use total numbers of lanes that can be evenly divisible by 32 or 64,
- // these values aren't used for the modulo since the expected result might be zero,
- // which could be encountered through erroneous behavior.
- // Instead, one less than the type size in bits is used for the modulo.
- // Even though we don't know the actual order these operations are performed,
- // indices that make up a contiguous sequence of 31 or 63 values can be thought of as one of a series of "passes".
- // Each "pass" sets or clears the bits depending on what's already there.
- // if the number of the pass is odd, the bits are being unset and all above the mod position should be set.
- // If even, the bits are in the process of being set and bits below the mod position should be set.
- size_t xorResult = ((1ULL<<((maxIdx)%(bitSize-1))) -1);
- if (((maxIdx/(bitSize-1))&1)) {
- xorResult ^= ~0ULL;
- // The XOR above may set uninvolved upper bits, messing up the compare. So AND off the uninvolved bits.
- xorResult &= ((1ULL<<(bitSize-1)) - 1);
- }
- LogCommentFmt(L"Verifying %d-bit integer atomic xor", bitSize);
- VERIFY_IS_TRUE(AtomicResultMatches(uResults + stride*XOR_IDX, xorResult, byteSize));
- // Test CMP/XCHG Operations
- // This tests CompareStore, CompareExchange, and Exchange operations.
- // Unlike above, every lane isn't contributing to the same resource location
- // Instead, every lane competes with a few others to update the same resource location.
- // The first lane to find the contents of their location uninitialized will
- // update it. To verify that upper bits are considered in the comparison and
- // in the assignment, the value stored in the lowest bits is the location index.
- // This ensures that part will be the same for each of the competing lanes.
- // The uppermost bits are updated with the index of the lane that got there first.
- // Subsequent calls to CompareExchange will verify this value matches and alter
- // the content slightly. Finally, a simple check of the output value to what
- // the current lane would expect and a call to exchange will update the value once more
- // To verify this has gone through properly, the upper portion is converted as
- // if to calculate the location index and compared with the location index.
- // It could be the index of any of several lanes that assign to that location,
- // but this ensures that it is not any lane outside of that group.
- // The lower bits are compared to the location index as well.
- LogCommentFmt(L"Verifying %d-bit integer atomic cmp/xchg results", bitSize);
- for (size_t i = 0; i < 64; i++) {
- uint64_t val = *((uint64_t*)(pXchg + i*stride));
- // Verify lower bits match location index exactly
- VERIFY_ARE_EQUAL(i, val & ((1ULL << shBits) - 1ULL));
- // Verify that upper bits contain original index that transforms to location index
- VERIFY_ARE_EQUAL(((val >> shBits)/3)%64, i);
- }
- }
- void VerifyAtomicsRawTest(std::shared_ptr<ShaderOpTestResult> test,
- size_t maxIdx, size_t bitSize) {
- size_t stride = 8;
- // struct mirroring that in the shader
- struct AtomicStuff {
- float prepad[2][3];
- UINT uintEl[4];
- int sintEl[4];
- struct useless {
- uint32_t unused[3];
- } postpad;
- float last;
- };
- MappedData uintData, xchgData;
- test->Test->GetReadBackData("U0", &uintData);
- test->Test->GetReadBackData("U1", &xchgData);
- const AtomicStuff *pStruct = (AtomicStuff *)uintData.data();
- const AtomicStuff *pStrXchg = (AtomicStuff *)xchgData.data();
- LogCommentFmt(L"Verifying %d-bit integer atomic operations on RWStructuredBuffer resource", bitSize);
- VerifyAtomicResults((const BYTE*)&(pStruct[0].uintEl[2]), (const BYTE*)&(pStruct[1].sintEl[2]),
- (const BYTE*)&(pStrXchg[0].uintEl[2]), sizeof(AtomicStuff), maxIdx, bitSize);
- const BYTE *pUint = nullptr;
- const BYTE *pXchg = nullptr;
- test->Test->GetReadBackData("U2", &uintData);
- test->Test->GetReadBackData("U3", &xchgData);
- pUint = (BYTE *)uintData.data();
- pXchg = (BYTE *)xchgData.data();
- LogCommentFmt(L"Verifying %d-bit integer atomic operations on RWByteAddressBuffer resource", bitSize);
- VerifyAtomicResults(pUint, pUint + stride*6,
- pXchg, stride, maxIdx, bitSize);
- }
- void VerifyAtomicsTypedTest(std::shared_ptr<ShaderOpTestResult> test,
- size_t maxIdx, size_t bitSize) {
- size_t stride = 8;
- MappedData uintData, sintData, xchgData;
- const BYTE *pUint = nullptr;
- const BYTE *pSint = nullptr;
- const BYTE *pXchg = nullptr;
- // Typed resources can't share between 32 and 64 bits
- if (bitSize == 32) {
- test->Test->GetReadBackData("U4", &uintData);
- test->Test->GetReadBackData("U5", &sintData);
- test->Test->GetReadBackData("U6", &xchgData);
- } else {
- test->Test->GetReadBackData("U12", &uintData);
- test->Test->GetReadBackData("U13", &sintData);
- test->Test->GetReadBackData("U14", &xchgData);
- }
- pUint = (BYTE *)uintData.data();
- pSint = (BYTE *)sintData.data();
- pXchg = (BYTE *)xchgData.data();
- LogCommentFmt(L"Verifying %d-bit integer atomic operations on RWBuffer resource", bitSize);
- VerifyAtomicResults(pUint, pSint + stride, pXchg, stride, maxIdx, bitSize);
- // Typed resources can't share between 32 and 64 bits
- if (bitSize == 32) {
- test->Test->GetReadBackData("U7", &uintData);
- test->Test->GetReadBackData("U8", &sintData);
- test->Test->GetReadBackData("U9", &xchgData);
- } else {
- test->Test->GetReadBackData("U15", &uintData);
- test->Test->GetReadBackData("U16", &sintData);
- test->Test->GetReadBackData("U17", &xchgData);
- }
- pUint = (BYTE *)uintData.data();
- pSint = (BYTE *)sintData.data();
- pXchg = (BYTE *)xchgData.data();
- LogCommentFmt(L"Verifying %d-bit integer atomic operations on RWTexture resource", bitSize);
- VerifyAtomicResults(pUint, pSint + stride, pXchg, stride, maxIdx, bitSize);
- }
- void VerifyAtomicsSharedTest(std::shared_ptr<ShaderOpTestResult> test,
- size_t maxIdx, size_t bitSize) {
- size_t stride = 8;
- MappedData uintData, xchgData;
- const BYTE *pUint = nullptr;
- const BYTE *pXchg = nullptr;
- test->Test->GetReadBackData("U10", &uintData);
- test->Test->GetReadBackData("U11", &xchgData);
- pUint = (BYTE *)uintData.data();
- pXchg = (BYTE *)xchgData.data();
- LogCommentFmt(L"Verifying %d-bit integer atomic operations on groupshared variables", bitSize);
- VerifyAtomicResults(pUint, pUint + stride*6,
- pXchg, stride, maxIdx, bitSize);
- }
- void VerifyAtomicsTest(std::shared_ptr<ShaderOpTestResult> test,
- size_t maxIdx, size_t bitSize) {
- VerifyAtomicsRawTest(test, maxIdx, bitSize);
- VerifyAtomicsTypedTest(test, maxIdx, bitSize);
- }
- TEST_F(ExecutionTest, AtomicsTest) {
- WEX::TestExecution::SetVerifyOutput verifySettings(WEX::TestExecution::VerifyOutputSettings::LogOnlyFailures);
- CComPtr<IStream> pStream;
- ReadHlslDataIntoNewStream(L"ShaderOpArith.xml", &pStream);
- CComPtr<ID3D12Device> pDevice;
- if (!CreateDevice(&pDevice))
- return;
- std::shared_ptr<st::ShaderOpSet> ShaderOpSet =
- std::make_shared<st::ShaderOpSet>();
- st::ParseShaderOpSetFromStream(pStream, ShaderOpSet.get());
- st::ShaderOp *pShaderOp = ShaderOpSet->GetShaderOp("Atomics");
- // Test compute shader
- LogCommentFmt(L"Verifying 32-bit integer atomic operations in compute shader");
- std::shared_ptr<ShaderOpTestResult> test = RunShaderOpTestAfterParse(pDevice, m_support, "Atomics", nullptr, ShaderOpSet);
- VerifyAtomicsTest(test, 32*32, 32);
- VerifyAtomicsSharedTest(test, 32*32, 32);
- // Test mesh shader if available
- pShaderOp->CS = nullptr;
- if (DoesDeviceSupportMeshShaders(pDevice)) {
- LogCommentFmt(L"Verifying 32-bit integer atomic operations in amp/mesh/pixel shaders");
- test = RunShaderOpTestAfterParse(pDevice, m_support, "Atomics", nullptr, ShaderOpSet);
- VerifyAtomicsTest(test, 8*8*2 + 8*8*2 + 64*64, 32);
- VerifyAtomicsSharedTest(test, 8*8*2 + 8*8*2, 32);
- }
- // Test Vertex + Pixel shader
- pShaderOp->MS = nullptr;
- LogCommentFmt(L"Verifying 32-bit integer atomic operations in vert/pixel shaders");
- test = RunShaderOpTestAfterParse(pDevice, m_support, "Atomics", nullptr, ShaderOpSet);
- VerifyAtomicsTest(test, 64*64+6, 32);
- }
- TEST_F(ExecutionTest, Atomics64Test) {
- WEX::TestExecution::SetVerifyOutput verifySettings(WEX::TestExecution::VerifyOutputSettings::LogOnlyFailures);
- CComPtr<IStream> pStream;
- ReadHlslDataIntoNewStream(L"ShaderOpArith.xml", &pStream);
- CComPtr<ID3D12Device> pDevice;
- if (!CreateDevice(&pDevice, D3D_SHADER_MODEL_6_6))
- return;
- std::shared_ptr<st::ShaderOpSet> ShaderOpSet =
- std::make_shared<st::ShaderOpSet>();
- st::ParseShaderOpSetFromStream(pStream, ShaderOpSet.get());
- st::ShaderOp *pShaderOp = ShaderOpSet->GetShaderOp("Atomics");
- // Reassign shader stages to 64-bit versions
- // Collect 64-bit shaders
- LPCSTR CS64 = nullptr, VS64 = nullptr, PS64 = nullptr;
- LPCSTR AS64 = nullptr, MS64 = nullptr;
- for (st::ShaderOpShader &S : pShaderOp->Shaders) {
- if (!strcmp(S.Name, "CS64")) CS64 = S.Name;
- if (!strcmp(S.Name, "VS64")) VS64 = S.Name;
- if (!strcmp(S.Name, "PS64")) PS64 = S.Name;
- if (!strcmp(S.Name, "AS64")) AS64 = S.Name;
- if (!strcmp(S.Name, "MS64")) MS64 = S.Name;
- }
- pShaderOp->CS = CS64;
- pShaderOp->VS = VS64;
- pShaderOp->PS = PS64;
- pShaderOp->AS = AS64;
- pShaderOp->MS = MS64;
- // Test compute shader
- LogCommentFmt(L"Verifying 64-bit integer atomic operations on raw buffers in compute shader");
- std::shared_ptr<ShaderOpTestResult> test = RunShaderOpTestAfterParse(pDevice, m_support, "Atomics", nullptr, ShaderOpSet);
- VerifyAtomicsRawTest(test, 32*32, 64);
- // Test mesh shader if available
- pShaderOp->CS = nullptr;
- if (DoesDeviceSupportMeshShaders(pDevice)) {
- LogCommentFmt(L"Verifying 64-bit integer atomic operations on raw buffers in amp/mesh/pixel shader");
- test = RunShaderOpTestAfterParse(pDevice, m_support, "Atomics", nullptr, ShaderOpSet);
- VerifyAtomicsRawTest(test, 8*8*2 + 8*8*2 + 64*64, 64);
- }
- // Test Vertex + Pixel shader
- pShaderOp->MS = nullptr;
- LogCommentFmt(L"Verifying 64-bit integer atomic operations on raw buffers in vert/pixel shader");
- test = RunShaderOpTestAfterParse(pDevice, m_support, "Atomics", nullptr, ShaderOpSet);
- VerifyAtomicsRawTest(test, 64*64+6, 64);
- }
- TEST_F(ExecutionTest, AtomicsTyped64Test) {
- WEX::TestExecution::SetVerifyOutput verifySettings(WEX::TestExecution::VerifyOutputSettings::LogOnlyFailures);
- CComPtr<IStream> pStream;
- ReadHlslDataIntoNewStream(L"ShaderOpArith.xml", &pStream);
- CComPtr<ID3D12Device> pDevice;
- if (!CreateDevice(&pDevice, D3D_SHADER_MODEL_6_6))
- return;
- if (!DoesDeviceSupportInt64(pDevice)) {
- WEX::Logging::Log::Comment(L"Device does not support int64 operations.");
- WEX::Logging::Log::Result(WEX::Logging::TestResults::Skipped);
- return;
- }
- if (!DoesDeviceSupportTyped64Atomics(pDevice)) {
- WEX::Logging::Log::Comment(L"Device does not support int64 atomic operations on typed resources.");
- WEX::Logging::Log::Result(WEX::Logging::TestResults::Skipped);
- return;
- }
- std::shared_ptr<st::ShaderOpSet> ShaderOpSet =
- std::make_shared<st::ShaderOpSet>();
- st::ParseShaderOpSetFromStream(pStream, ShaderOpSet.get());
- st::ShaderOp *pShaderOp = ShaderOpSet->GetShaderOp("Atomics");
- // Reassign shader stages to 64-bit versions
- // Collect 64-bit shaders
- LPCSTR CS64 = nullptr, VS64 = nullptr, PS64 = nullptr;
- LPCSTR AS64 = nullptr, MS64 = nullptr;
- for (st::ShaderOpShader &S : pShaderOp->Shaders) {
- if (!strcmp(S.Name, "CSTY64")) CS64 = S.Name;
- if (!strcmp(S.Name, "VSTY64")) VS64 = S.Name;
- if (!strcmp(S.Name, "PSTY64")) PS64 = S.Name;
- if (!strcmp(S.Name, "ASTY64")) AS64 = S.Name;
- if (!strcmp(S.Name, "MSTY64")) MS64 = S.Name;
- }
- pShaderOp->CS = CS64;
- pShaderOp->VS = VS64;
- pShaderOp->PS = PS64;
- pShaderOp->AS = AS64;
- pShaderOp->MS = MS64;
- // Test compute shader
- LogCommentFmt(L"Verifying 64-bit integer atomic operations on typed resources in compute shader");
- std::shared_ptr<ShaderOpTestResult> test = RunShaderOpTestAfterParse(pDevice, m_support, "Atomics", nullptr, ShaderOpSet);
- VerifyAtomicsTypedTest(test, 32*32, 64);
- // Test mesh shader if available
- pShaderOp->CS = nullptr;
- if (DoesDeviceSupportMeshShaders(pDevice)) {
- LogCommentFmt(L"Verifying 64-bit integer atomic operations on typed resources in amp/mesh/pixel shader");
- test = RunShaderOpTestAfterParse(pDevice, m_support, "Atomics", nullptr, ShaderOpSet);
- VerifyAtomicsTypedTest(test, 8*8*2 + 8*8*2 + 64*64, 64);
- }
- // Test Vertex + Pixel shader
- pShaderOp->MS = nullptr;
- LogCommentFmt(L"Verifying 64-bit integer atomic operations on typed resources in vert/pixel shader");
- test = RunShaderOpTestAfterParse(pDevice, m_support, "Atomics", nullptr, ShaderOpSet);
- VerifyAtomicsTypedTest(test, 64*64+6, 64);
- }
- TEST_F(ExecutionTest, AtomicsShared64Test) {
- WEX::TestExecution::SetVerifyOutput verifySettings(WEX::TestExecution::VerifyOutputSettings::LogOnlyFailures);
- CComPtr<IStream> pStream;
- ReadHlslDataIntoNewStream(L"ShaderOpArith.xml", &pStream);
- CComPtr<ID3D12Device> pDevice;
- if (!CreateDevice(&pDevice, D3D_SHADER_MODEL_6_6))
- return;
- if (!DoesDeviceSupportInt64(pDevice)) {
- WEX::Logging::Log::Comment(L"Device does not support int64 operations.");
- WEX::Logging::Log::Result(WEX::Logging::TestResults::Skipped);
- return;
- }
- if (!DoesDeviceSupportShared64Atomics(pDevice)) {
- WEX::Logging::Log::Comment(L"Device does not support int64 atomic operations on groupshared variables.");
- WEX::Logging::Log::Result(WEX::Logging::TestResults::Skipped);
- return;
- }
- std::shared_ptr<st::ShaderOpSet> ShaderOpSet =
- std::make_shared<st::ShaderOpSet>();
- st::ParseShaderOpSetFromStream(pStream, ShaderOpSet.get());
- st::ShaderOp *pShaderOp = ShaderOpSet->GetShaderOp("Atomics");
- // Reassign shader stages to 64-bit versions
- // Collect 64-bit shaders
- LPCSTR CS64 = nullptr, PS64 = nullptr;
- LPCSTR AS64 = nullptr, MS64 = nullptr;
- for (st::ShaderOpShader &S : pShaderOp->Shaders) {
- if (!strcmp(S.Name, "CSSH64")) CS64 = S.Name;
- if (!strcmp(S.Name, "CSSH64")) CS64 = S.Name;
- if (!strcmp(S.Name, "PS64")) PS64 = S.Name;
- if (!strcmp(S.Name, "ASSH64")) AS64 = S.Name;
- if (!strcmp(S.Name, "MSSH64")) MS64 = S.Name;
- }
- pShaderOp->CS = CS64;
- pShaderOp->PS = PS64;
- pShaderOp->AS = AS64;
- pShaderOp->MS = MS64;
- LogCommentFmt(L"Verifying 64-bit integer atomic operations on groupshared variables in compute shader");
- std::shared_ptr<ShaderOpTestResult> test = RunShaderOpTestAfterParse(pDevice, m_support, "Atomics", nullptr, ShaderOpSet);
- VerifyAtomicsSharedTest(test, 32*32, 64);
- // Test mesh shader if available
- pShaderOp->CS = nullptr;
- if (DoesDeviceSupportMeshShaders(pDevice)) {
- LogCommentFmt(L"Verifying 64-bit integer atomic operations on groupshared variables in amp/mesh/pixel shader");
- test = RunShaderOpTestAfterParse(pDevice, m_support, "Atomics", nullptr, ShaderOpSet);
- VerifyAtomicsSharedTest(test, 8*8*2 + 8*8*2, 64);
- }
- }
- // Float Atomics
- // These operations are almost the same as for the 32-bit and 64-bit integer tests
- // The difference is that there is no need to verify the upper bits.
- // So there is no storing of different parts in upper and lower halves.
- // Additionally, the only operations that are supported on floats
- // are compare and exchange operations. So that's all that is tested here.
- // Just as above, a number of lanes are assigned the same output value.
- // Unlike above, one location is needed for the result of the special NaN test
- // For this reason, the conversion is reduced by one and shifted by one to leave
- // the zero-indexed location available.
- // Verify results for a particular set of atomics results
- void VerifyAtomicFloatResults(const float *results, size_t maxIdx) {
- // The first entry is for NaN to ensure that compares between NaNs succeed
- // The sentinal value is 0.123, for which this compare is sufficient.
- VERIFY_IS_TRUE(results[0] >= 0.120 && results[0] < 0.125);
- // Start at 1 because 0 is just for NaN tests
- for (size_t i = 1; i < 64; i++) {
- VERIFY_ARE_EQUAL((int(results[i])/3)%63 + 1, i);
- }
- }
- void VerifyAtomicsFloatSharedTest(std::shared_ptr<ShaderOpTestResult> test, size_t maxIdx) {
- MappedData Data;
- const float *pData = nullptr;
- test->Test->GetReadBackData("U4", &Data);
- pData = (float *)Data.data();
- LogCommentFmt(L"Verifying float cmp/xchg atomic operations on groupshared variables");
- VerifyAtomicFloatResults(pData, maxIdx);
- }
- void VerifyAtomicsFloatTest(std::shared_ptr<ShaderOpTestResult> test, size_t maxIdx) {
- // struct mirroring that in the shader
- struct AtomicStuff {
- float prepad[2][3];
- float fltEl[2];
- struct useless {
- uint32_t unused[3];
- } postpad;
- };
- // Test Compute Shader
- MappedData Data;
- const float *pData = nullptr;
- test->Test->GetReadBackData("U0", &Data);
- const AtomicStuff *pStructData = (AtomicStuff *)Data.data();
- LogCommentFmt(L"Verifying float cmp/xchg atomic operations on RWStructuredBuffer resources");
- VERIFY_IS_TRUE(pStructData[0].fltEl[1] >= 0.120 && pStructData[0].fltEl[1] < 0.125);
- for (size_t i = 1; i < 64; i++) {
- VERIFY_ARE_EQUAL((int(pStructData[i].fltEl[1])/3)%63 + 1, i);
- }
- test->Test->GetReadBackData("U1", &Data);
- pData = (float *)Data.data();
- LogCommentFmt(L"Verifying float cmp/xchg atomic operations on RWByteAddressBuffer resources");
- VerifyAtomicFloatResults(pData, maxIdx);
- test->Test->GetReadBackData("U2", &Data);
- pData = (float *)Data.data();
- LogCommentFmt(L"Verifying float cmp/xchg atomic operations on RWBuffer resources");
- VerifyAtomicFloatResults(pData, maxIdx);
- test->Test->GetReadBackData("U3", &Data);
- pData = (float *)Data.data();
- LogCommentFmt(L"Verifying float cmp/xchg atomic operations on RWTexture resources");
- VerifyAtomicFloatResults(pData, maxIdx);
- }
- TEST_F(ExecutionTest, AtomicsFloatTest) {
- WEX::TestExecution::SetVerifyOutput verifySettings(WEX::TestExecution::VerifyOutputSettings::LogOnlyFailures);
- CComPtr<IStream> pStream;
- ReadHlslDataIntoNewStream(L"ShaderOpArith.xml", &pStream);
- CComPtr<ID3D12Device> pDevice;
- if (!CreateDevice(&pDevice))
- return;
- std::shared_ptr<st::ShaderOpSet> ShaderOpSet =
- std::make_shared<st::ShaderOpSet>();
- st::ParseShaderOpSetFromStream(pStream, ShaderOpSet.get());
- st::ShaderOp *pShaderOp = ShaderOpSet->GetShaderOp("FloatAtomics");
- // Test compute shader
- LogCommentFmt(L"Verifying float cmp/xchg atomic operations in compute shader");
- std::shared_ptr<ShaderOpTestResult> test = RunShaderOpTestAfterParse(pDevice, m_support, "FloatAtomics", nullptr, ShaderOpSet);
- VerifyAtomicsFloatTest(test, 32*32);
- VerifyAtomicsFloatSharedTest(test, 32*32);
- // Test mesh shader if available
- pShaderOp->CS = nullptr;
- if (DoesDeviceSupportMeshShaders(pDevice)) {
- LogCommentFmt(L"Verifying float cmp/xchg atomic operations in amp/mesh/pixel shaders");
- test = RunShaderOpTestAfterParse(pDevice, m_support, "FloatAtomics", nullptr, ShaderOpSet);
- VerifyAtomicsFloatTest(test, 8*8*2 + 8*8*2 + 64*64);
- VerifyAtomicsFloatSharedTest(test, 8*8*2 + 8*8*2);
- }
- // Test Vertex + Pixel shader
- pShaderOp->MS = nullptr;
- LogCommentFmt(L"Verifying float cmp/xchg atomic operations in vert/pixel shaders");
- test = RunShaderOpTestAfterParse(pDevice, m_support, "FloatAtomics", nullptr, ShaderOpSet);
- VerifyAtomicsFloatTest(test, 64*64+6);
- }
- #ifndef _HLK_CONF
- static void WriteReadBackDump(st::ShaderOp *pShaderOp, st::ShaderOpTest *pTest,
- char **pReadBackDump) {
- std::stringstream str;
- unsigned count = 0;
- for (auto &R : pShaderOp->Resources) {
- if (!R.ReadBack)
- continue;
- ++count;
- str << "Resource: " << R.Name << "\r\n";
- // Find a descriptor that can tell us how to dump this resource.
- bool found = false;
- for (auto &Heaps : pShaderOp->DescriptorHeaps) {
- for (auto &D : Heaps.Descriptors) {
- if (_stricmp(D.ResName, R.Name) != 0) {
- continue;
- }
- found = true;
- if (_stricmp(D.Kind, "UAV") != 0) {
- str << "Resource dump for kind " << D.Kind << " not implemented yet.\r\n";
- break;
- }
- if (D.UavDesc.ViewDimension != D3D12_UAV_DIMENSION_BUFFER) {
- str << "Resource dump for this kind of view dimension not implemented yet.\r\n";
- break;
- }
- // We can map back to the structure if a structured buffer via the shader, but
- // we'll keep this simple and simply dump out 32-bit uint/float representations.
- MappedData data;
- pTest->GetReadBackData(R.Name, &data);
- uint32_t *pData = (uint32_t *)data.data();
- size_t u32_count = R.Desc.Width / sizeof(uint32_t);
- for (size_t i = 0; i < u32_count; ++i) {
- float f = *(float *)pData;
- str << i << ": 0n" << *pData << " 0x" << std::hex << *pData
- << std::dec << " " << f << "\r\n";
- ++pData;
- }
- break;
- }
- if (found) break;
- }
- if (!found) {
- str << "Unable to find a view for the resource.\r\n";
- }
- }
- str << "Resources read back: " << count << "\r\n";
- std::string s(str.str());
- CComHeapPtr<char> pDump;
- if (!pDump.Allocate(s.size() + 1))
- throw std::bad_alloc();
- memcpy(pDump.m_pData, s.data(), s.size());
- pDump.m_pData[s.size()] = '\0';
- *pReadBackDump = pDump.Detach();
- }
- // This is the exported interface by use from HLSLHost.exe.
- // It's exclusive with the use of the DLL as a TAEF target.
- extern "C" {
- __declspec(dllexport) HRESULT WINAPI InitializeOpTests(void *pStrCtx, st::OutputStringFn pOutputStrFn) {
- HRESULT hr = EnableExperimentalShaderModels();
- if (FAILED(hr)) {
- pOutputStrFn(pStrCtx, L"Unable to enable experimental shader models.\r\n.");
- }
- return S_OK;
- }
- __declspec(dllexport) HRESULT WINAPI
- RunOpTest(void *pStrCtx, st::OutputStringFn pOutputStrFn, LPCSTR pText,
- ID3D12Device *pDevice, ID3D12CommandQueue *pCommandQueue,
- ID3D12Resource *pRenderTarget, char **pReadBackDump) {
- HRESULT hr;
- if (pReadBackDump) *pReadBackDump = nullptr;
- st::SetOutputFn(pStrCtx, pOutputStrFn);
- CComPtr<ID3D12InfoQueue> pInfoQueue;
- CComHeapPtr<char> pDump;
- bool FilterCreation = false;
- if (SUCCEEDED(pDevice->QueryInterface(&pInfoQueue))) {
- // Creation is largely driven by inputs, so don't log create/destroy messages.
- pInfoQueue->PushEmptyStorageFilter();
- pInfoQueue->PushEmptyRetrievalFilter();
- if (FilterCreation) {
- D3D12_INFO_QUEUE_FILTER filter;
- D3D12_MESSAGE_CATEGORY denyCategories[] = { D3D12_MESSAGE_CATEGORY_STATE_CREATION };
- ZeroMemory(&filter, sizeof(filter));
- filter.DenyList.NumCategories = _countof(denyCategories);
- filter.DenyList.pCategoryList = denyCategories;
- pInfoQueue->PushStorageFilter(&filter);
- }
- }
- else {
- pOutputStrFn(pStrCtx, L"Unable to enable info queue for D3D.\r\n.");
- }
- try {
- dxc::DxcDllSupport m_support;
- m_support.Initialize();
- const char *pName = nullptr;
- CComPtr<IStream> pStream = SHCreateMemStream((BYTE *)pText, strlen(pText));
- std::shared_ptr<st::ShaderOpSet> ShaderOpSet =
- std::make_shared<st::ShaderOpSet>();
- st::ParseShaderOpSetFromStream(pStream, ShaderOpSet.get());
- st::ShaderOp *pShaderOp;
- if (pName == nullptr) {
- if (ShaderOpSet->ShaderOps.size() != 1) {
- pOutputStrFn(pStrCtx, L"Expected a single shader operation.\r\n");
- return E_FAIL;
- }
- pShaderOp = ShaderOpSet->ShaderOps[0].get();
- }
- else {
- pShaderOp = ShaderOpSet->GetShaderOp(pName);
- }
- if (pShaderOp == nullptr) {
- std::string msg = "Unable to find shader op ";
- msg += pName;
- msg += "; available ops";
- const char sep = ':';
- for (auto &pAvailOp : ShaderOpSet->ShaderOps) {
- msg += sep;
- msg += pAvailOp->Name ? pAvailOp->Name : "[n/a]";
- }
- CA2W msgWide(msg.c_str());
- pOutputStrFn(pStrCtx, msgWide);
- return E_FAIL;
- }
- std::shared_ptr<st::ShaderOpTest> test = std::make_shared<st::ShaderOpTest>();
- test->SetupRenderTarget(pShaderOp, pDevice, pCommandQueue, pRenderTarget);
- test->SetDxcSupport(&m_support);
- test->RunShaderOp(pShaderOp);
- test->PresentRenderTarget(pShaderOp, pCommandQueue, pRenderTarget);
- pOutputStrFn(pStrCtx, L"Rendering complete.\r\n");
- if (!pShaderOp->IsCompute()) {
- D3D12_QUERY_DATA_PIPELINE_STATISTICS stats;
- test->GetPipelineStats(&stats);
- wchar_t statsText[400];
- StringCchPrintfW(statsText, _countof(statsText),
- L"Vertices/primitives read by input assembler: %I64u/%I64u\r\n"
- L"Vertex shader invocations: %I64u\r\n"
- L"Geometry shader invocations/output primitive: %I64u/%I64u\r\n"
- L"Primitives sent to rasterizer/rendered: %I64u/%I64u\r\n"
- L"PS/HS/DS/CS invocations: %I64u/%I64u/%I64u/%I64u\r\n",
- stats.IAVertices, stats.IAPrimitives, stats.VSInvocations,
- stats.GSInvocations, stats.GSPrimitives, stats.CInvocations,
- stats.CPrimitives, stats.PSInvocations, stats.HSInvocations,
- stats.DSInvocations, stats.CSInvocations);
- pOutputStrFn(pStrCtx, statsText);
- }
- if (pReadBackDump) {
- WriteReadBackDump(pShaderOp, test.get(), &pDump);
- }
- hr = S_OK;
- }
- catch (const CAtlException &E)
- {
- hr = E.m_hr;
- }
- catch (const std::bad_alloc &)
- {
- hr = E_OUTOFMEMORY;
- }
- catch (const std::exception &)
- {
- hr = E_FAIL;
- }
- // Drain the device message queue if available.
- if (pInfoQueue != nullptr) {
- wchar_t buf[200];
- StringCchPrintfW(buf, _countof(buf),
- L"NumStoredMessages=%u limit/discarded by limit=%u/%u "
- L"allowed/denied by storage filter=%u/%u "
- L"NumStoredMessagesAllowedByRetrievalFilter=%u\r\n",
- (unsigned)pInfoQueue->GetNumStoredMessages(),
- (unsigned)pInfoQueue->GetMessageCountLimit(),
- (unsigned)pInfoQueue->GetNumMessagesDiscardedByMessageCountLimit(),
- (unsigned)pInfoQueue->GetNumMessagesAllowedByStorageFilter(),
- (unsigned)pInfoQueue->GetNumMessagesDeniedByStorageFilter(),
- (unsigned)pInfoQueue->GetNumStoredMessagesAllowedByRetrievalFilter());
- pOutputStrFn(pStrCtx, buf);
- WriteInfoQueueMessages(pStrCtx, pOutputStrFn, pInfoQueue);
- pInfoQueue->ClearStoredMessages();
- pInfoQueue->PopRetrievalFilter();
- pInfoQueue->PopStorageFilter();
- if (FilterCreation) {
- pInfoQueue->PopStorageFilter();
- }
- }
- if (pReadBackDump) *pReadBackDump = pDump.Detach();
- return hr;
- }
- }
- #endif
- // MARKER: ExecutionTest/DxilConf Shared Implementation End
- // Do not remove the line above - it is used by TranslateExecutionTest.py
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