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- // Run: %dxc -T vs_6_0 -E main
- // CHECK: [[v3i4:%\d+]] = OpConstantComposite %v3int %int_4 %int_4 %int_4
- void main() {
- // CHECK-LABEL: %bb_entry = OpLabel
- int1 a, b, c, d;
- int2 i, j;
- uint3 o, p;
- float4 x, y;
- // CHECK: [[a0:%\d+]] = OpLoad %int %a
- // CHECK-NEXT: [[b0:%\d+]] = OpLoad %int %b
- // CHECK-NEXT: [[add0:%\d+]] = OpIAdd %int [[b0]] [[a0]]
- // CHECK-NEXT: OpStore %b [[add0]]
- b += a;
- // CHECK-NEXT: [[i0:%\d+]] = OpLoad %v2int %i
- // CHECK-NEXT: [[j0:%\d+]] = OpLoad %v2int %j
- // CHECK-NEXT: [[add1:%\d+]] = OpIAdd %v2int [[j0]] [[i0]]
- // CHECK-NEXT: OpStore %j [[add1]]
- j += i;
- // CHECK-NEXT: [[o0:%\d+]] = OpLoad %v3uint %o
- // CHECK-NEXT: [[p0:%\d+]] = OpLoad %v3uint %p
- // CHECK-NEXT: [[add2:%\d+]] = OpIAdd %v3uint [[p0]] [[o0]]
- // CHECK-NEXT: OpStore %p [[add2]]
- p += o;
- // CHECK-NEXT: [[x0:%\d+]] = OpLoad %v4float %x
- // CHECK-NEXT: [[y0:%\d+]] = OpLoad %v4float %y
- // CHECK-NEXT: [[add3:%\d+]] = OpFAdd %v4float [[y0]] [[x0]]
- // CHECK-NEXT: OpStore %y [[add3]]
- y += x;
- // CHECK-NEXT: [[a1:%\d+]] = OpLoad %int %a
- // CHECK-NEXT: [[b1:%\d+]] = OpLoad %int %b
- // CHECK-NEXT: [[sub0:%\d+]] = OpISub %int [[b1]] [[a1]]
- // CHECK-NEXT: OpStore %b [[sub0]]
- b -= a;
- // CHECK-NEXT: [[i1:%\d+]] = OpLoad %v2int %i
- // CHECK-NEXT: [[j1:%\d+]] = OpLoad %v2int %j
- // CHECK-NEXT: [[sub1:%\d+]] = OpISub %v2int [[j1]] [[i1]]
- // CHECK-NEXT: OpStore %j [[sub1]]
- j -= i;
- // CHECK-NEXT: [[o1:%\d+]] = OpLoad %v3uint %o
- // CHECK-NEXT: [[p1:%\d+]] = OpLoad %v3uint %p
- // CHECK-NEXT: [[sub2:%\d+]] = OpISub %v3uint [[p1]] [[o1]]
- // CHECK-NEXT: OpStore %p [[sub2]]
- p -= o;
- // CHECK-NEXT: [[x1:%\d+]] = OpLoad %v4float %x
- // CHECK-NEXT: [[y1:%\d+]] = OpLoad %v4float %y
- // CHECK-NEXT: [[sub3:%\d+]] = OpFSub %v4float [[y1]] [[x1]]
- // CHECK-NEXT: OpStore %y [[sub3]]
- y -= x;
- // CHECK-NEXT: [[a2:%\d+]] = OpLoad %int %a
- // CHECK-NEXT: [[b2:%\d+]] = OpLoad %int %b
- // CHECK-NEXT: [[mul0:%\d+]] = OpIMul %int [[b2]] [[a2]]
- // CHECK-NEXT: OpStore %b [[mul0]]
- b *= a;
- // CHECK-NEXT: [[i2:%\d+]] = OpLoad %v2int %i
- // CHECK-NEXT: [[j2:%\d+]] = OpLoad %v2int %j
- // CHECK-NEXT: [[mul1:%\d+]] = OpIMul %v2int [[j2]] [[i2]]
- // CHECK-NEXT: OpStore %j [[mul1]]
- j *= i;
- // CHECK-NEXT: [[o2:%\d+]] = OpLoad %v3uint %o
- // CHECK-NEXT: [[p2:%\d+]] = OpLoad %v3uint %p
- // CHECK-NEXT: [[mul2:%\d+]] = OpIMul %v3uint [[p2]] [[o2]]
- // CHECK-NEXT: OpStore %p [[mul2]]
- p *= o;
- // CHECK-NEXT: [[x2:%\d+]] = OpLoad %v4float %x
- // CHECK-NEXT: [[y2:%\d+]] = OpLoad %v4float %y
- // CHECK-NEXT: [[mul3:%\d+]] = OpFMul %v4float [[y2]] [[x2]]
- // CHECK-NEXT: OpStore %y [[mul3]]
- y *= x;
- // CHECK-NEXT: [[a4:%\d+]] = OpLoad %int %a
- // CHECK-NEXT: [[b4:%\d+]] = OpLoad %int %b
- // CHECK-NEXT: [[div0:%\d+]] = OpSDiv %int [[b4]] [[a4]]
- // CHECK-NEXT: OpStore %b [[div0]]
- b /= a;
- // CHECK-NEXT: [[i4:%\d+]] = OpLoad %v2int %i
- // CHECK-NEXT: [[j4:%\d+]] = OpLoad %v2int %j
- // CHECK-NEXT: [[div1:%\d+]] = OpSDiv %v2int [[j4]] [[i4]]
- // CHECK-NEXT: OpStore %j [[div1]]
- j /= i;
- // CHECK-NEXT: [[o4:%\d+]] = OpLoad %v3uint %o
- // CHECK-NEXT: [[p4:%\d+]] = OpLoad %v3uint %p
- // CHECK-NEXT: [[div2:%\d+]] = OpUDiv %v3uint [[p4]] [[o4]]
- // CHECK-NEXT: OpStore %p [[div2]]
- p /= o;
- // CHECK-NEXT: [[x4:%\d+]] = OpLoad %v4float %x
- // CHECK-NEXT: [[y4:%\d+]] = OpLoad %v4float %y
- // CHECK-NEXT: [[div3:%\d+]] = OpFDiv %v4float [[y4]] [[x4]]
- // CHECK-NEXT: OpStore %y [[div3]]
- y /= x;
- // CHECK-NEXT: [[a5:%\d+]] = OpLoad %int %a
- // CHECK-NEXT: [[b5:%\d+]] = OpLoad %int %b
- // CHECK-NEXT: [[mod0:%\d+]] = OpSRem %int [[b5]] [[a5]]
- // CHECK-NEXT: OpStore %b [[mod0]]
- b %= a;
- // CHECK-NEXT: [[i5:%\d+]] = OpLoad %v2int %i
- // CHECK-NEXT: [[j5:%\d+]] = OpLoad %v2int %j
- // CHECK-NEXT: [[mod1:%\d+]] = OpSRem %v2int [[j5]] [[i5]]
- // CHECK-NEXT: OpStore %j [[mod1]]
- j %= i;
- // CHECK-NEXT: [[o5:%\d+]] = OpLoad %v3uint %o
- // CHECK-NEXT: [[p5:%\d+]] = OpLoad %v3uint %p
- // CHECK-NEXT: [[mod2:%\d+]] = OpUMod %v3uint [[p5]] [[o5]]
- // CHECK-NEXT: OpStore %p [[mod2]]
- p %= o;
- // CHECK-NEXT: [[x5:%\d+]] = OpLoad %v4float %x
- // CHECK-NEXT: [[y5:%\d+]] = OpLoad %v4float %y
- // CHECK-NEXT: [[mod3:%\d+]] = OpFRem %v4float [[y5]] [[x5]]
- // CHECK-NEXT: OpStore %y [[mod3]]
- y %= x;
- float3 v3f;
- float4 v4f;
- // Vector swizzle
- // CHECK-NEXT: [[ac0:%\d+]] = OpAccessChain %_ptr_Function_float %v3f %int_2
- // CHECK-NEXT: [[e0:%\d+]] = OpLoad %float [[ac0]]
- // CHECK-NEXT: [[ac1:%\d+]] = OpAccessChain %_ptr_Function_float %v4f %int_0
- // CHECK-NEXT: [[e1:%\d+]] = OpLoad %float [[ac1]]
- // CHECK-NEXT: [[mul4:%\d+]] = OpFMul %float [[e1]] [[e0]]
- // CHECK-NEXT: OpStore [[ac1]] [[mul4]]
- v4f.x *= v3f.z; // one element
- // CHECK-NEXT: [[v3f0:%\d+]] = OpLoad %v3float %v3f
- // CHECK-NEXT: [[vs0:%\d+]] = OpVectorShuffle %v2float [[v3f0]] [[v3f0]] 0 1
- // CHECK-NEXT: [[v4f0:%\d+]] = OpLoad %v4float %v4f
- // CHECK-NEXT: [[vs1:%\d+]] = OpVectorShuffle %v2float [[v4f0]] [[v4f0]] 2 3
- // CHECK-NEXT: [[mul5:%\d+]] = OpFMul %v2float [[vs1]] [[vs0]]
- // CHECK-NEXT: [[v4f1:%\d+]] = OpLoad %v4float %v4f
- // CHECK-NEXT: [[vs2:%\d+]] = OpVectorShuffle %v4float [[v4f1]] [[mul5]] 0 1 4 5
- // CHECK-NEXT: OpStore %v4f [[vs2]]
- v4f.zw *= v3f.xy; // two elements
- // CHECK-NEXT: [[v4f2:%\d+]] = OpLoad %v4float %v4f
- // CHECK-NEXT: [[vs3:%\d+]] = OpVectorShuffle %v3float [[v4f2]] [[v4f2]] 0 1 2
- // CHECK-NEXT: [[mul6:%\d+]] = OpVectorTimesScalar %v3float [[vs3]] %float_4
- // CHECK-NEXT: [[v4f3:%\d+]] = OpLoad %v4float %v4f
- // CHECK-NEXT: [[vs4:%\d+]] = OpVectorShuffle %v4float [[v4f3]] [[mul6]] 4 5 6 3
- // CHECK-NEXT: OpStore %v4f [[vs4]]
- v4f.xyz *= 4.0; // three elements (with scalar, should generate OpVectorTimesScalar)
- int4 v4i;
- // CHECK-NEXT: [[v4i0:%\d+]] = OpLoad %v4int %v4i
- // CHECK-NEXT: [[vs5:%\d+]] = OpVectorShuffle %v3int [[v4i0]] [[v4i0]] 0 1 2
- // CHECK-NEXT: [[mul7:%\d+]] = OpIMul %v3int [[vs5]] [[v3i4]]
- // CHECK-NEXT: [[v4i1:%\d+]] = OpLoad %v4int %v4i
- // CHECK-NEXT: [[vs6:%\d+]] = OpVectorShuffle %v4int [[v4i1]] [[mul7]] 4 5 6 3
- // CHECK-NEXT: OpStore %v4i [[vs6]]
- v4i.xyz *= 4; // three elements (with scalar, but should not generate OpVectorTimesScalar)
- }
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