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- // Run: %dxc -T hs_6_0 -E main
- #include "bezier_common_hull.hlsl"
- // CHECK: [[fType:%\d+]] = OpTypeFunction %HS_CONSTANT_DATA_OUTPUT
- // CHECK: %main = OpFunction %void None {{%\d+}}
- // CHECK: {{%\d+}} = OpFunctionCall %HS_CONSTANT_DATA_OUTPUT %PCF
- // CHECK: %PCF = OpFunction %HS_CONSTANT_DATA_OUTPUT None [[fType]]
- // PCF does not take any args
- HS_CONSTANT_DATA_OUTPUT PCF() {
- HS_CONSTANT_DATA_OUTPUT Output;
- // Must initialize Edges and Inside; otherwise HLSL validation will fail.
- Output.Edges[0] = 1.0;
- Output.Edges[1] = 2.0;
- Output.Edges[2] = 3.0;
- Output.Edges[3] = 4.0;
- Output.Inside[0] = 5.0;
- Output.Inside[1] = 6.0;
- return Output;
- }
- [domain("quad")]
- [partitioning("fractional_odd")]
- [outputtopology("triangle_cw")]
- [outputcontrolpoints(16)]
- [patchconstantfunc("PCF")]
- BEZIER_CONTROL_POINT main(InputPatch<VS_CONTROL_POINT_OUTPUT, MAX_POINTS> ip, uint i : SV_OutputControlPointID, uint PatchID : SV_PrimitiveID) {
- VS_CONTROL_POINT_OUTPUT vsOutput;
- BEZIER_CONTROL_POINT result;
- result.vPosition = vsOutput.vPosition;
- return result;
- }
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