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- // Run: %dxc -T vs_6_0 -E main
- struct S {
- float a;
- float3 b;
- float2x3 c;
- };
- AppendStructuredBuffer<float4> buffer1;
- AppendStructuredBuffer<S> buffer2;
- // Use this to test appending a consumed value.
- ConsumeStructuredBuffer<float4> buffer3;
- void main(float4 vec: A) {
- // CHECK: [[counter:%\d+]] = OpAccessChain %_ptr_Uniform_int %counter_var_buffer1 %uint_0
- // CHECK-NEXT: [[index:%\d+]] = OpAtomicIAdd %int [[counter]] %uint_1 %uint_0 %int_1
- // CHECK-NEXT: [[buffer1:%\d+]] = OpAccessChain %_ptr_Uniform_v4float %buffer1 %uint_0 [[index]]
- // CHECK-NEXT: [[vec:%\d+]] = OpLoad %v4float %vec
- // CHECK-NEXT: OpStore [[buffer1]] [[vec]]
- buffer1.Append(vec);
- S s; // Will use a separate S type without layout decorations
- // CHECK-NEXT: [[counter:%\d+]] = OpAccessChain %_ptr_Uniform_int %counter_var_buffer2 %uint_0
- // CHECK-NEXT: [[index:%\d+]] = OpAtomicIAdd %int [[counter]] %uint_1 %uint_0 %int_1
- // CHECK-NEXT: [[buffer2:%\d+]] = OpAccessChain %_ptr_Uniform_S %buffer2 %uint_0 [[index]]
- // CHECK-NEXT: [[s:%\d+]] = OpLoad %S_0 %s
- // CHECK-NEXT: [[s_a:%\d+]] = OpCompositeExtract %float [[s]] 0
- // CHECK-NEXT: [[s_b:%\d+]] = OpCompositeExtract %v3float [[s]] 1
- // CHECK-NEXT: [[s_c:%\d+]] = OpCompositeExtract %mat2v3float [[s]] 2
- // CHECK-NEXT: [[val:%\d+]] = OpCompositeConstruct %S [[s_a]] [[s_b]] [[s_c]]
- // CHECK-NEXT: OpStore [[buffer2]] [[val]]
- buffer2.Append(s);
- // CHECK: [[buffer1:%\d+]] = OpAccessChain %_ptr_Uniform_v4float %buffer1 %uint_0 {{%\d+}}
- // CHECK: [[consumed_ptr:%\d+]] = OpAccessChain %_ptr_Uniform_v4float %buffer3 %uint_0 {{%\d+}}
- // CHECK-NEXT: [[consumed:%\d+]] = OpLoad %v4float [[consumed_ptr]]
- // CHECK-NEXT: OpStore [[buffer1]] [[consumed]]
- buffer1.Append(buffer3.Consume());
- }
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