semantic.depth.ps.hlsl 376 B

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  1. // Run: %dxc -T ps_6_0 -E main
  2. // CHECK: OpEntryPoint Fragment %main "main" %in_var_A %gl_FragDepth
  3. // CHECK: OpExecutionMode %main DepthReplacing
  4. // CHECK: OpDecorate %gl_FragDepth BuiltIn FragDepth
  5. // CHECK: %gl_FragDepth = OpVariable %_ptr_Output_float Output
  6. float main(float input: A) : SV_Depth {
  7. return input;
  8. }