DxilShaderModel.cpp 8.3 KB

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  1. ///////////////////////////////////////////////////////////////////////////////
  2. // //
  3. // DxilShaderModel.cpp //
  4. // Copyright (C) Microsoft Corporation. All rights reserved. //
  5. // This file is distributed under the University of Illinois Open Source //
  6. // License. See LICENSE.TXT for details. //
  7. // //
  8. ///////////////////////////////////////////////////////////////////////////////
  9. #include "dxc/HLSL/DxilShaderModel.h"
  10. #include "dxc/HLSL/DxilSemantic.h"
  11. #include "dxc/Support/Global.h"
  12. namespace hlsl {
  13. ShaderModel::ShaderModel(Kind Kind, unsigned Major, unsigned Minor, const char *pszName,
  14. unsigned NumInputRegs, unsigned NumOutputRegs,
  15. bool bUAVs, bool bTypedUavs, unsigned NumUAVRegs)
  16. : m_Kind(Kind)
  17. , m_Major(Major)
  18. , m_Minor(Minor)
  19. , m_pszName(pszName)
  20. , m_NumInputRegs(NumInputRegs)
  21. , m_NumOutputRegs(NumOutputRegs)
  22. , m_bUAVs(bUAVs)
  23. , m_bTypedUavs(bTypedUavs)
  24. , m_NumUAVRegs(NumUAVRegs) {
  25. }
  26. bool ShaderModel::operator==(const ShaderModel &other) const {
  27. return m_Kind == other.m_Kind
  28. && m_Major == other.m_Major
  29. && m_Minor == other.m_Minor
  30. && strcmp(m_pszName, other.m_pszName) == 0
  31. && m_NumInputRegs == other.m_NumInputRegs
  32. && m_NumOutputRegs == other.m_NumOutputRegs
  33. && m_bTypedUavs == other.m_bTypedUavs
  34. && m_NumUAVRegs == other.m_NumUAVRegs;
  35. }
  36. bool ShaderModel::IsValid() const {
  37. DXASSERT(IsPS() || IsVS() || IsGS() || IsHS() || IsDS() || IsCS() ||
  38. IsLib() || m_Kind == Kind::Invalid,
  39. "invalid shader model");
  40. return m_Kind != Kind::Invalid;
  41. }
  42. bool ShaderModel::IsValidForDxil() const {
  43. if (!IsValid())
  44. return false;
  45. switch (m_Major) {
  46. case 6: {
  47. switch (m_Minor) {
  48. case 0:
  49. case 1:
  50. case 2:
  51. return true;
  52. }
  53. }
  54. break;
  55. }
  56. return false;
  57. }
  58. bool ShaderModel::IsValidForModule() const {
  59. // Ray tracing shader model should only be used on functions in a lib
  60. return IsValid() && !IsRay();
  61. }
  62. const ShaderModel *ShaderModel::Get(unsigned Idx) {
  63. DXASSERT_NOMSG(Idx < kNumShaderModels - 1);
  64. if (Idx < kNumShaderModels - 1)
  65. return &ms_ShaderModels[Idx];
  66. else
  67. return GetInvalid();
  68. }
  69. const ShaderModel *ShaderModel::Get(Kind Kind, unsigned Major, unsigned Minor) {
  70. // Linear search. Replaced by binary search if necessary.
  71. for (unsigned i = 0; i < kNumShaderModels; i++) {
  72. const ShaderModel *pSM = &ms_ShaderModels[i];
  73. if (pSM->m_Kind == Kind && pSM->m_Major == Major && pSM->m_Minor == Minor)
  74. return pSM;
  75. }
  76. return GetInvalid();
  77. }
  78. const ShaderModel *ShaderModel::GetByName(const char *pszName) {
  79. // [ps|vs|gs|hs|ds|cs]_[major]_[minor]
  80. Kind Kind;
  81. switch (pszName[0]) {
  82. case 'p': Kind = Kind::Pixel; break;
  83. case 'v': Kind = Kind::Vertex; break;
  84. case 'g': Kind = Kind::Geometry; break;
  85. case 'h': Kind = Kind::Hull; break;
  86. case 'd': Kind = Kind::Domain; break;
  87. case 'c': Kind = Kind::Compute; break;
  88. case 'l': Kind = Kind::Library; break;
  89. default: return GetInvalid();
  90. }
  91. unsigned Idx = 3;
  92. if (Kind != Kind::Library) {
  93. if (pszName[1] != 's' || pszName[2] != '_')
  94. return GetInvalid();
  95. } else {
  96. if (pszName[1] != 'i' || pszName[2] != 'b' || pszName[3] != '_')
  97. return GetInvalid();
  98. Idx = 4;
  99. }
  100. unsigned Major;
  101. switch (pszName[Idx++]) {
  102. case '4': Major = 4; break;
  103. case '5': Major = 5; break;
  104. case '6': Major = 6; break;
  105. default: return GetInvalid();
  106. }
  107. if (pszName[Idx++] != '_')
  108. return GetInvalid();
  109. unsigned Minor;
  110. switch (pszName[Idx++]) {
  111. case '0': Minor = 0; break;
  112. case '1': Minor = 1; break;
  113. case '2':
  114. if (Major == 6) {
  115. Minor = 2;
  116. break;
  117. }
  118. else return GetInvalid();
  119. default: return GetInvalid();
  120. }
  121. if (pszName[Idx++] != 0)
  122. return GetInvalid();
  123. return Get(Kind, Major, Minor);
  124. }
  125. void ShaderModel::GetDxilVersion(unsigned &DxilMajor, unsigned &DxilMinor) const {
  126. DXASSERT(IsValidForDxil(), "invalid shader model");
  127. DxilMajor = 1;
  128. switch (m_Minor) {
  129. case 0:
  130. DxilMinor = 0;
  131. break;
  132. case 1:
  133. DxilMinor = 1;
  134. break;
  135. case 2:
  136. DxilMinor = 2;
  137. break;
  138. default:
  139. DXASSERT(0, "IsValidForDxil() should have caught this.");
  140. break;
  141. }
  142. }
  143. void ShaderModel::GetMinValidatorVersion(unsigned &ValMajor, unsigned &ValMinor) const {
  144. DXASSERT(IsValidForDxil(), "invalid shader model");
  145. ValMajor = 1;
  146. switch (m_Minor) {
  147. case 0:
  148. ValMinor = 0;
  149. break;
  150. case 1:
  151. ValMinor = 1;
  152. break;
  153. case 2:
  154. ValMinor = 2;
  155. break;
  156. default:
  157. DXASSERT(0, "IsValidForDxil() should have caught this.");
  158. break;
  159. }
  160. }
  161. static const char *ShaderModelKindNames[] = {
  162. "ps", "vs", "gs", "hs", "ds", "cs", "lib", "invalid",
  163. };
  164. std::string ShaderModel::GetKindName() const {
  165. return GetKindName(m_Kind);
  166. }
  167. std::string ShaderModel::GetKindName(Kind kind) {
  168. return std::string(ShaderModelKindNames[static_cast<unsigned int>(kind)]);
  169. }
  170. const ShaderModel *ShaderModel::GetInvalid() {
  171. return &ms_ShaderModels[kNumShaderModels - 1];
  172. }
  173. typedef ShaderModel SM;
  174. typedef Semantic SE;
  175. const ShaderModel ShaderModel::ms_ShaderModels[kNumShaderModels] = {
  176. // IR OR UAV? TyUAV? UAV base
  177. SM(Kind::Compute, 4, 0, "cs_4_0", 0, 0, true, false, 1),
  178. SM(Kind::Compute, 4, 1, "cs_4_1", 0, 0, true, false, 1),
  179. SM(Kind::Compute, 5, 0, "cs_5_0", 0, 0, true, true, 64),
  180. SM(Kind::Compute, 5, 1, "cs_5_1", 0, 0, true, true, UINT_MAX),
  181. SM(Kind::Compute, 6, 0, "cs_6_0", 0, 0, true, true, UINT_MAX),
  182. SM(Kind::Compute, 6, 1, "cs_6_1", 0, 0, true, true, UINT_MAX),
  183. SM(Kind::Compute, 6, 2, "cs_6_2", 0, 0, true, true, UINT_MAX),
  184. SM(Kind::Domain, 5, 0, "ds_5_0", 32, 32, true, true, 64),
  185. SM(Kind::Domain, 5, 1, "ds_5_1", 32, 32, true, true, UINT_MAX),
  186. SM(Kind::Domain, 6, 0, "ds_6_0", 32, 32, true, true, UINT_MAX),
  187. SM(Kind::Domain, 6, 1, "ds_6_1", 32, 32, true, true, UINT_MAX),
  188. SM(Kind::Domain, 6, 2, "ds_6_2", 32, 32, true, true, UINT_MAX),
  189. SM(Kind::Geometry, 4, 0, "gs_4_0", 16, 32, false, false, 0),
  190. SM(Kind::Geometry, 4, 1, "gs_4_1", 32, 32, false, false, 0),
  191. SM(Kind::Geometry, 5, 0, "gs_5_0", 32, 32, true, true, 64),
  192. SM(Kind::Geometry, 5, 1, "gs_5_1", 32, 32, true, true, UINT_MAX),
  193. SM(Kind::Geometry, 6, 0, "gs_6_0", 32, 32, true, true, UINT_MAX),
  194. SM(Kind::Geometry, 6, 1, "gs_6_1", 32, 32, true, true, UINT_MAX),
  195. SM(Kind::Geometry, 6, 2, "gs_6_2", 32, 32, true, true, UINT_MAX),
  196. SM(Kind::Hull, 5, 0, "hs_5_0", 32, 32, true, true, 64),
  197. SM(Kind::Hull, 5, 1, "hs_5_1", 32, 32, true, true, UINT_MAX),
  198. SM(Kind::Hull, 6, 0, "hs_6_0", 32, 32, true, true, UINT_MAX),
  199. SM(Kind::Hull, 6, 1, "hs_6_1", 32, 32, true, true, UINT_MAX),
  200. SM(Kind::Hull, 6, 2, "hs_6_2", 32, 32, true, true, UINT_MAX),
  201. SM(Kind::Pixel, 4, 0, "ps_4_0", 32, 8, false, false, 0),
  202. SM(Kind::Pixel, 4, 1, "ps_4_1", 32, 8, false, false, 0),
  203. SM(Kind::Pixel, 5, 0, "ps_5_0", 32, 8, true, true, 64),
  204. SM(Kind::Pixel, 5, 1, "ps_5_1", 32, 8, true, true, UINT_MAX),
  205. SM(Kind::Pixel, 6, 0, "ps_6_0", 32, 8, true, true, UINT_MAX),
  206. SM(Kind::Pixel, 6, 1, "ps_6_1", 32, 8, true, true, UINT_MAX),
  207. SM(Kind::Pixel, 6, 2, "ps_6_2", 32, 8, true, true, UINT_MAX),
  208. SM(Kind::Vertex, 4, 0, "vs_4_0", 16, 16, false, false, 0),
  209. SM(Kind::Vertex, 4, 1, "vs_4_1", 32, 32, false, false, 0),
  210. SM(Kind::Vertex, 5, 0, "vs_5_0", 32, 32, true, true, 64),
  211. SM(Kind::Vertex, 5, 1, "vs_5_1", 32, 32, true, true, UINT_MAX),
  212. SM(Kind::Vertex, 6, 0, "vs_6_0", 32, 32, true, true, UINT_MAX),
  213. SM(Kind::Vertex, 6, 1, "vs_6_1", 32, 32, true, true, UINT_MAX),
  214. SM(Kind::Vertex, 6, 2, "vs_6_2", 32, 32, true, true, UINT_MAX),
  215. SM(Kind::Library, 6, 1, "lib_6_1", 32, 32, true, true, UINT_MAX),
  216. SM(Kind::Library, 6, 2, "lib_6_2", 32, 32, true, true, UINT_MAX),
  217. SM(Kind::Invalid, 0, 0, "invalid", 0, 0, false, false, 0),
  218. };
  219. } // namespace hlsl