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- //===- CorrelatedValuePropagation.cpp - Propagate CFG-derived info --------===//
- //
- // The LLVM Compiler Infrastructure
- //
- // This file is distributed under the University of Illinois Open Source
- // License. See LICENSE.TXT for details.
- //
- //===----------------------------------------------------------------------===//
- //
- // This file implements the Correlated Value Propagation pass.
- //
- //===----------------------------------------------------------------------===//
- #include "llvm/Transforms/Scalar.h"
- #include "llvm/ADT/Statistic.h"
- #include "llvm/Analysis/InstructionSimplify.h"
- #include "llvm/Analysis/LazyValueInfo.h"
- #include "llvm/IR/CFG.h"
- #include "llvm/IR/Constants.h"
- #include "llvm/IR/Function.h"
- #include "llvm/IR/Instructions.h"
- #include "llvm/IR/Module.h"
- #include "llvm/Pass.h"
- #include "llvm/Support/Debug.h"
- #include "llvm/Support/raw_ostream.h"
- #include "llvm/Transforms/Utils/Local.h"
- using namespace llvm;
- #define DEBUG_TYPE "correlated-value-propagation"
- STATISTIC(NumPhis, "Number of phis propagated");
- STATISTIC(NumSelects, "Number of selects propagated");
- STATISTIC(NumMemAccess, "Number of memory access targets propagated");
- STATISTIC(NumCmps, "Number of comparisons propagated");
- STATISTIC(NumDeadCases, "Number of switch cases removed");
- namespace {
- class CorrelatedValuePropagation : public FunctionPass {
- LazyValueInfo *LVI;
- bool processSelect(SelectInst *SI);
- bool processPHI(PHINode *P);
- bool processMemAccess(Instruction *I);
- bool processCmp(CmpInst *C);
- bool processSwitch(SwitchInst *SI);
- public:
- static char ID;
- CorrelatedValuePropagation(): FunctionPass(ID) {
- initializeCorrelatedValuePropagationPass(*PassRegistry::getPassRegistry());
- }
- bool runOnFunction(Function &F) override;
- void getAnalysisUsage(AnalysisUsage &AU) const override {
- AU.addRequired<LazyValueInfo>();
- }
- };
- }
- char CorrelatedValuePropagation::ID = 0;
- INITIALIZE_PASS_BEGIN(CorrelatedValuePropagation, "correlated-propagation",
- "Value Propagation", false, false)
- INITIALIZE_PASS_DEPENDENCY(LazyValueInfo)
- INITIALIZE_PASS_END(CorrelatedValuePropagation, "correlated-propagation",
- "Value Propagation", false, false)
- // Public interface to the Value Propagation pass
- Pass *llvm::createCorrelatedValuePropagationPass() {
- return new CorrelatedValuePropagation();
- }
- bool CorrelatedValuePropagation::processSelect(SelectInst *S) {
- if (S->getType()->isVectorTy()) return false;
- if (isa<Constant>(S->getOperand(0))) return false;
- Constant *C = LVI->getConstant(S->getOperand(0), S->getParent(), S);
- if (!C) return false;
- ConstantInt *CI = dyn_cast<ConstantInt>(C);
- if (!CI) return false;
- Value *ReplaceWith = S->getOperand(1);
- Value *Other = S->getOperand(2);
- if (!CI->isOne()) std::swap(ReplaceWith, Other);
- if (ReplaceWith == S) ReplaceWith = UndefValue::get(S->getType());
- S->replaceAllUsesWith(ReplaceWith);
- S->eraseFromParent();
- ++NumSelects;
- return true;
- }
- bool CorrelatedValuePropagation::processPHI(PHINode *P) {
- bool Changed = false;
- BasicBlock *BB = P->getParent();
- for (unsigned i = 0, e = P->getNumIncomingValues(); i < e; ++i) {
- Value *Incoming = P->getIncomingValue(i);
- if (isa<Constant>(Incoming)) continue;
- Value *V = LVI->getConstantOnEdge(Incoming, P->getIncomingBlock(i), BB, P);
- // Look if the incoming value is a select with a scalar condition for which
- // LVI can tells us the value. In that case replace the incoming value with
- // the appropriate value of the select. This often allows us to remove the
- // select later.
- if (!V) {
- SelectInst *SI = dyn_cast<SelectInst>(Incoming);
- if (!SI) continue;
- Value *Condition = SI->getCondition();
- if (!Condition->getType()->isVectorTy()) {
- if (Constant *C = LVI->getConstantOnEdge(
- Condition, P->getIncomingBlock(i), BB, P)) {
- if (C->isOneValue()) {
- V = SI->getTrueValue();
- } else if (C->isZeroValue()) {
- V = SI->getFalseValue();
- }
- // Once LVI learns to handle vector types, we could also add support
- // for vector type constants that are not all zeroes or all ones.
- }
- }
- // Look if the select has a constant but LVI tells us that the incoming
- // value can never be that constant. In that case replace the incoming
- // value with the other value of the select. This often allows us to
- // remove the select later.
- if (!V) {
- Constant *C = dyn_cast<Constant>(SI->getFalseValue());
- if (!C) continue;
- if (LVI->getPredicateOnEdge(ICmpInst::ICMP_EQ, SI, C,
- P->getIncomingBlock(i), BB, P) !=
- LazyValueInfo::False)
- continue;
- V = SI->getTrueValue();
- }
- DEBUG(dbgs() << "CVP: Threading PHI over " << *SI << '\n');
- }
- P->setIncomingValue(i, V);
- Changed = true;
- }
- // FIXME: Provide TLI, DT, AT to SimplifyInstruction.
- const DataLayout &DL = BB->getModule()->getDataLayout();
- if (Value *V = SimplifyInstruction(P, DL)) {
- P->replaceAllUsesWith(V);
- P->eraseFromParent();
- Changed = true;
- }
- if (Changed)
- ++NumPhis;
- return Changed;
- }
- bool CorrelatedValuePropagation::processMemAccess(Instruction *I) {
- Value *Pointer = nullptr;
- if (LoadInst *L = dyn_cast<LoadInst>(I))
- Pointer = L->getPointerOperand();
- else
- Pointer = cast<StoreInst>(I)->getPointerOperand();
- if (isa<Constant>(Pointer)) return false;
- Constant *C = LVI->getConstant(Pointer, I->getParent(), I);
- if (!C) return false;
- ++NumMemAccess;
- I->replaceUsesOfWith(Pointer, C);
- return true;
- }
- /// processCmp - If the value of this comparison could be determined locally,
- /// constant propagation would already have figured it out. Instead, walk
- /// the predecessors and statically evaluate the comparison based on information
- /// available on that edge. If a given static evaluation is true on ALL
- /// incoming edges, then it's true universally and we can simplify the compare.
- bool CorrelatedValuePropagation::processCmp(CmpInst *C) {
- Value *Op0 = C->getOperand(0);
- if (isa<Instruction>(Op0) &&
- cast<Instruction>(Op0)->getParent() == C->getParent())
- return false;
- Constant *Op1 = dyn_cast<Constant>(C->getOperand(1));
- if (!Op1) return false;
- pred_iterator PI = pred_begin(C->getParent()), PE = pred_end(C->getParent());
- if (PI == PE) return false;
- LazyValueInfo::Tristate Result = LVI->getPredicateOnEdge(C->getPredicate(),
- C->getOperand(0), Op1, *PI,
- C->getParent(), C);
- if (Result == LazyValueInfo::Unknown) return false;
- ++PI;
- while (PI != PE) {
- LazyValueInfo::Tristate Res = LVI->getPredicateOnEdge(C->getPredicate(),
- C->getOperand(0), Op1, *PI,
- C->getParent(), C);
- if (Res != Result) return false;
- ++PI;
- }
- ++NumCmps;
- if (Result == LazyValueInfo::True)
- C->replaceAllUsesWith(ConstantInt::getTrue(C->getContext()));
- else
- C->replaceAllUsesWith(ConstantInt::getFalse(C->getContext()));
- C->eraseFromParent();
- return true;
- }
- /// processSwitch - Simplify a switch instruction by removing cases which can
- /// never fire. If the uselessness of a case could be determined locally then
- /// constant propagation would already have figured it out. Instead, walk the
- /// predecessors and statically evaluate cases based on information available
- /// on that edge. Cases that cannot fire no matter what the incoming edge can
- /// safely be removed. If a case fires on every incoming edge then the entire
- /// switch can be removed and replaced with a branch to the case destination.
- bool CorrelatedValuePropagation::processSwitch(SwitchInst *SI) {
- Value *Cond = SI->getCondition();
- BasicBlock *BB = SI->getParent();
- // If the condition was defined in same block as the switch then LazyValueInfo
- // currently won't say anything useful about it, though in theory it could.
- if (isa<Instruction>(Cond) && cast<Instruction>(Cond)->getParent() == BB)
- return false;
- // If the switch is unreachable then trying to improve it is a waste of time.
- pred_iterator PB = pred_begin(BB), PE = pred_end(BB);
- if (PB == PE) return false;
- // Analyse each switch case in turn. This is done in reverse order so that
- // removing a case doesn't cause trouble for the iteration.
- bool Changed = false;
- for (SwitchInst::CaseIt CI = SI->case_end(), CE = SI->case_begin(); CI-- != CE;
- ) {
- ConstantInt *Case = CI.getCaseValue();
- // Check to see if the switch condition is equal to/not equal to the case
- // value on every incoming edge, equal/not equal being the same each time.
- LazyValueInfo::Tristate State = LazyValueInfo::Unknown;
- for (pred_iterator PI = PB; PI != PE; ++PI) {
- // Is the switch condition equal to the case value?
- LazyValueInfo::Tristate Value = LVI->getPredicateOnEdge(CmpInst::ICMP_EQ,
- Cond, Case, *PI,
- BB, SI);
- // Give up on this case if nothing is known.
- if (Value == LazyValueInfo::Unknown) {
- State = LazyValueInfo::Unknown;
- break;
- }
- // If this was the first edge to be visited, record that all other edges
- // need to give the same result.
- if (PI == PB) {
- State = Value;
- continue;
- }
- // If this case is known to fire for some edges and known not to fire for
- // others then there is nothing we can do - give up.
- if (Value != State) {
- State = LazyValueInfo::Unknown;
- break;
- }
- }
- if (State == LazyValueInfo::False) {
- // This case never fires - remove it.
- CI.getCaseSuccessor()->removePredecessor(BB);
- SI->removeCase(CI); // Does not invalidate the iterator.
- // The condition can be modified by removePredecessor's PHI simplification
- // logic.
- Cond = SI->getCondition();
- ++NumDeadCases;
- Changed = true;
- } else if (State == LazyValueInfo::True) {
- // This case always fires. Arrange for the switch to be turned into an
- // unconditional branch by replacing the switch condition with the case
- // value.
- SI->setCondition(Case);
- NumDeadCases += SI->getNumCases();
- Changed = true;
- break;
- }
- }
- if (Changed)
- // If the switch has been simplified to the point where it can be replaced
- // by a branch then do so now.
- ConstantFoldTerminator(BB);
- return Changed;
- }
- bool CorrelatedValuePropagation::runOnFunction(Function &F) {
- if (skipOptnoneFunction(F))
- return false;
- LVI = &getAnalysis<LazyValueInfo>();
- bool FnChanged = false;
- for (Function::iterator FI = F.begin(), FE = F.end(); FI != FE; ++FI) {
- bool BBChanged = false;
- for (BasicBlock::iterator BI = FI->begin(), BE = FI->end(); BI != BE; ) {
- Instruction *II = BI++;
- switch (II->getOpcode()) {
- case Instruction::Select:
- BBChanged |= processSelect(cast<SelectInst>(II));
- break;
- case Instruction::PHI:
- BBChanged |= processPHI(cast<PHINode>(II));
- break;
- case Instruction::ICmp:
- case Instruction::FCmp:
- BBChanged |= processCmp(cast<CmpInst>(II));
- break;
- case Instruction::Load:
- case Instruction::Store:
- BBChanged |= processMemAccess(II);
- break;
- }
- }
- Instruction *Term = FI->getTerminator();
- switch (Term->getOpcode()) {
- case Instruction::Switch:
- BBChanged |= processSwitch(cast<SwitchInst>(Term));
- break;
- }
- FnChanged |= BBChanged;
- }
- return FnChanged;
- }
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