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- //===- JumpThreading.cpp - Thread control through conditional blocks ------===//
- //
- // The LLVM Compiler Infrastructure
- //
- // This file is distributed under the University of Illinois Open Source
- // License. See LICENSE.TXT for details.
- //
- //===----------------------------------------------------------------------===//
- //
- // This file implements the Jump Threading pass.
- //
- //===----------------------------------------------------------------------===//
- #include "llvm/Transforms/Scalar.h"
- #include "llvm/ADT/DenseMap.h"
- #include "llvm/ADT/DenseSet.h"
- #include "llvm/ADT/STLExtras.h"
- #include "llvm/ADT/SmallPtrSet.h"
- #include "llvm/ADT/SmallSet.h"
- #include "llvm/ADT/Statistic.h"
- #include "llvm/Analysis/CFG.h"
- #include "llvm/Analysis/ConstantFolding.h"
- #include "llvm/Analysis/InstructionSimplify.h"
- #include "llvm/Analysis/LazyValueInfo.h"
- #include "llvm/Analysis/Loads.h"
- #include "llvm/Analysis/TargetLibraryInfo.h"
- #include "llvm/IR/DataLayout.h"
- #include "llvm/IR/IntrinsicInst.h"
- #include "llvm/IR/LLVMContext.h"
- #include "llvm/IR/Metadata.h"
- #include "llvm/IR/ValueHandle.h"
- #include "llvm/Pass.h"
- #include "llvm/Support/CommandLine.h"
- #include "llvm/Support/Debug.h"
- #include "llvm/Support/raw_ostream.h"
- #include "llvm/Transforms/Utils/BasicBlockUtils.h"
- #include "llvm/Transforms/Utils/Local.h"
- #include "llvm/Transforms/Utils/SSAUpdater.h"
- using namespace llvm;
- #define DEBUG_TYPE "jump-threading"
- STATISTIC(NumThreads, "Number of jumps threaded");
- STATISTIC(NumFolds, "Number of terminators folded");
- STATISTIC(NumDupes, "Number of branch blocks duplicated to eliminate phi");
- #if 0 // HLSL Change Starts - option pending
- static cl::opt<unsigned>
- BBDuplicateThreshold("jump-threading-threshold",
- cl::desc("Max block size to duplicate for jump threading"),
- cl::init(6), cl::Hidden);
- #else
- static const unsigned BBDuplicateThreshold = 6;
- #endif // HLSL Change Ends
- namespace {
- // These are at global scope so static functions can use them too.
- typedef SmallVectorImpl<std::pair<Constant*, BasicBlock*> > PredValueInfo;
- typedef SmallVector<std::pair<Constant*, BasicBlock*>, 8> PredValueInfoTy;
- // This is used to keep track of what kind of constant we're currently hoping
- // to find.
- enum ConstantPreference {
- WantInteger,
- WantBlockAddress
- };
- /// This pass performs 'jump threading', which looks at blocks that have
- /// multiple predecessors and multiple successors. If one or more of the
- /// predecessors of the block can be proven to always jump to one of the
- /// successors, we forward the edge from the predecessor to the successor by
- /// duplicating the contents of this block.
- ///
- /// An example of when this can occur is code like this:
- ///
- /// if () { ...
- /// X = 4;
- /// }
- /// if (X < 3) {
- ///
- /// In this case, the unconditional branch at the end of the first if can be
- /// revectored to the false side of the second if.
- ///
- class JumpThreading : public FunctionPass {
- TargetLibraryInfo *TLI;
- LazyValueInfo *LVI;
- #ifdef NDEBUG
- SmallPtrSet<BasicBlock*, 16> LoopHeaders;
- #else
- SmallSet<AssertingVH<BasicBlock>, 16> LoopHeaders;
- #endif
- DenseSet<std::pair<Value*, BasicBlock*> > RecursionSet;
- unsigned BBDupThreshold;
- // RAII helper for updating the recursion stack.
- struct RecursionSetRemover {
- DenseSet<std::pair<Value*, BasicBlock*> > &TheSet;
- std::pair<Value*, BasicBlock*> ThePair;
- RecursionSetRemover(DenseSet<std::pair<Value*, BasicBlock*> > &S,
- std::pair<Value*, BasicBlock*> P)
- : TheSet(S), ThePair(P) { }
- ~RecursionSetRemover() {
- TheSet.erase(ThePair);
- }
- };
- public:
- static char ID; // Pass identification
- JumpThreading(int T = -1) : FunctionPass(ID) {
- BBDupThreshold = (T == -1) ? BBDuplicateThreshold : unsigned(T);
- initializeJumpThreadingPass(*PassRegistry::getPassRegistry());
- }
- bool runOnFunction(Function &F) override;
- void getAnalysisUsage(AnalysisUsage &AU) const override {
- AU.addRequired<LazyValueInfo>();
- AU.addPreserved<LazyValueInfo>();
- AU.addRequired<TargetLibraryInfoWrapperPass>();
- }
- void FindLoopHeaders(Function &F);
- bool ProcessBlock(BasicBlock *BB);
- bool ThreadEdge(BasicBlock *BB, const SmallVectorImpl<BasicBlock*> &PredBBs,
- BasicBlock *SuccBB);
- bool DuplicateCondBranchOnPHIIntoPred(BasicBlock *BB,
- const SmallVectorImpl<BasicBlock *> &PredBBs);
- bool ComputeValueKnownInPredecessors(Value *V, BasicBlock *BB,
- PredValueInfo &Result,
- ConstantPreference Preference,
- Instruction *CxtI = nullptr);
- bool ProcessThreadableEdges(Value *Cond, BasicBlock *BB,
- ConstantPreference Preference,
- Instruction *CxtI = nullptr);
- bool ProcessBranchOnPHI(PHINode *PN);
- bool ProcessBranchOnXOR(BinaryOperator *BO);
- bool SimplifyPartiallyRedundantLoad(LoadInst *LI);
- bool TryToUnfoldSelect(CmpInst *CondCmp, BasicBlock *BB);
- };
- }
- char JumpThreading::ID = 0;
- INITIALIZE_PASS_BEGIN(JumpThreading, "jump-threading",
- "Jump Threading", false, false)
- INITIALIZE_PASS_DEPENDENCY(LazyValueInfo)
- INITIALIZE_PASS_DEPENDENCY(TargetLibraryInfoWrapperPass)
- INITIALIZE_PASS_END(JumpThreading, "jump-threading",
- "Jump Threading", false, false)
- // Public interface to the Jump Threading pass
- FunctionPass *llvm::createJumpThreadingPass(int Threshold) { return new JumpThreading(Threshold); }
- /// runOnFunction - Top level algorithm.
- ///
- bool JumpThreading::runOnFunction(Function &F) {
- if (skipOptnoneFunction(F))
- return false;
- DEBUG(dbgs() << "Jump threading on function '" << F.getName() << "'\n");
- TLI = &getAnalysis<TargetLibraryInfoWrapperPass>().getTLI();
- LVI = &getAnalysis<LazyValueInfo>();
- // Remove unreachable blocks from function as they may result in infinite
- // loop. We do threading if we found something profitable. Jump threading a
- // branch can create other opportunities. If these opportunities form a cycle
- // i.e. if any jump treading is undoing previous threading in the path, then
- // we will loop forever. We take care of this issue by not jump threading for
- // back edges. This works for normal cases but not for unreachable blocks as
- // they may have cycle with no back edge.
- removeUnreachableBlocks(F);
- FindLoopHeaders(F);
- bool Changed, EverChanged = false;
- do {
- Changed = false;
- for (Function::iterator I = F.begin(), E = F.end(); I != E;) {
- BasicBlock *BB = I;
- // Thread all of the branches we can over this block.
- while (ProcessBlock(BB))
- Changed = true;
- ++I;
- // If the block is trivially dead, zap it. This eliminates the successor
- // edges which simplifies the CFG.
- if (pred_empty(BB) &&
- BB != &BB->getParent()->getEntryBlock()) {
- DEBUG(dbgs() << " JT: Deleting dead block '" << BB->getName()
- << "' with terminator: " << *BB->getTerminator() << '\n');
- LoopHeaders.erase(BB);
- LVI->eraseBlock(BB);
- DeleteDeadBlock(BB);
- Changed = true;
- continue;
- }
- BranchInst *BI = dyn_cast<BranchInst>(BB->getTerminator());
- // Can't thread an unconditional jump, but if the block is "almost
- // empty", we can replace uses of it with uses of the successor and make
- // this dead.
- if (BI && BI->isUnconditional() &&
- BB != &BB->getParent()->getEntryBlock() &&
- // If the terminator is the only non-phi instruction, try to nuke it.
- BB->getFirstNonPHIOrDbg()->isTerminator()) {
- // Since TryToSimplifyUncondBranchFromEmptyBlock may delete the
- // block, we have to make sure it isn't in the LoopHeaders set. We
- // reinsert afterward if needed.
- bool ErasedFromLoopHeaders = LoopHeaders.erase(BB);
- BasicBlock *Succ = BI->getSuccessor(0);
- // FIXME: It is always conservatively correct to drop the info
- // for a block even if it doesn't get erased. This isn't totally
- // awesome, but it allows us to use AssertingVH to prevent nasty
- // dangling pointer issues within LazyValueInfo.
- LVI->eraseBlock(BB);
- if (TryToSimplifyUncondBranchFromEmptyBlock(BB)) {
- Changed = true;
- // If we deleted BB and BB was the header of a loop, then the
- // successor is now the header of the loop.
- BB = Succ;
- }
- if (ErasedFromLoopHeaders)
- LoopHeaders.insert(BB);
- }
- }
- EverChanged |= Changed;
- } while (Changed);
- LoopHeaders.clear();
- return EverChanged;
- }
- /// getJumpThreadDuplicationCost - Return the cost of duplicating this block to
- /// thread across it. Stop scanning the block when passing the threshold.
- static unsigned getJumpThreadDuplicationCost(const BasicBlock *BB,
- unsigned Threshold) {
- /// Ignore PHI nodes, these will be flattened when duplication happens.
- BasicBlock::const_iterator I = BB->getFirstNonPHI();
- // FIXME: THREADING will delete values that are just used to compute the
- // branch, so they shouldn't count against the duplication cost.
- // Sum up the cost of each instruction until we get to the terminator. Don't
- // include the terminator because the copy won't include it.
- unsigned Size = 0;
- for (; !isa<TerminatorInst>(I); ++I) {
- // Stop scanning the block if we've reached the threshold.
- if (Size > Threshold)
- return Size;
- // Debugger intrinsics don't incur code size.
- if (isa<DbgInfoIntrinsic>(I)) continue;
- // If this is a pointer->pointer bitcast, it is free.
- if (isa<BitCastInst>(I) && I->getType()->isPointerTy())
- continue;
- // All other instructions count for at least one unit.
- ++Size;
- // Calls are more expensive. If they are non-intrinsic calls, we model them
- // as having cost of 4. If they are a non-vector intrinsic, we model them
- // as having cost of 2 total, and if they are a vector intrinsic, we model
- // them as having cost 1.
- if (const CallInst *CI = dyn_cast<CallInst>(I)) {
- if (CI->cannotDuplicate())
- // Blocks with NoDuplicate are modelled as having infinite cost, so they
- // are never duplicated.
- return ~0U;
- else if (!isa<IntrinsicInst>(CI))
- Size += 3;
- else if (!CI->getType()->isVectorTy())
- Size += 1;
- }
- }
- // Threading through a switch statement is particularly profitable. If this
- // block ends in a switch, decrease its cost to make it more likely to happen.
- if (isa<SwitchInst>(I))
- Size = Size > 6 ? Size-6 : 0;
- // The same holds for indirect branches, but slightly more so.
- if (isa<IndirectBrInst>(I))
- Size = Size > 8 ? Size-8 : 0;
- return Size;
- }
- /// FindLoopHeaders - We do not want jump threading to turn proper loop
- /// structures into irreducible loops. Doing this breaks up the loop nesting
- /// hierarchy and pessimizes later transformations. To prevent this from
- /// happening, we first have to find the loop headers. Here we approximate this
- /// by finding targets of backedges in the CFG.
- ///
- /// Note that there definitely are cases when we want to allow threading of
- /// edges across a loop header. For example, threading a jump from outside the
- /// loop (the preheader) to an exit block of the loop is definitely profitable.
- /// It is also almost always profitable to thread backedges from within the loop
- /// to exit blocks, and is often profitable to thread backedges to other blocks
- /// within the loop (forming a nested loop). This simple analysis is not rich
- /// enough to track all of these properties and keep it up-to-date as the CFG
- /// mutates, so we don't allow any of these transformations.
- ///
- void JumpThreading::FindLoopHeaders(Function &F) {
- SmallVector<std::pair<const BasicBlock*,const BasicBlock*>, 32> Edges;
- FindFunctionBackedges(F, Edges);
- for (unsigned i = 0, e = Edges.size(); i != e; ++i)
- LoopHeaders.insert(const_cast<BasicBlock*>(Edges[i].second));
- }
- /// getKnownConstant - Helper method to determine if we can thread over a
- /// terminator with the given value as its condition, and if so what value to
- /// use for that. What kind of value this is depends on whether we want an
- /// integer or a block address, but an undef is always accepted.
- /// Returns null if Val is null or not an appropriate constant.
- static Constant *getKnownConstant(Value *Val, ConstantPreference Preference) {
- if (!Val)
- return nullptr;
- // Undef is "known" enough.
- if (UndefValue *U = dyn_cast<UndefValue>(Val))
- return U;
- if (Preference == WantBlockAddress)
- return dyn_cast<BlockAddress>(Val->stripPointerCasts());
- return dyn_cast<ConstantInt>(Val);
- }
- /// ComputeValueKnownInPredecessors - Given a basic block BB and a value V, see
- /// if we can infer that the value is a known ConstantInt/BlockAddress or undef
- /// in any of our predecessors. If so, return the known list of value and pred
- /// BB in the result vector.
- ///
- /// This returns true if there were any known values.
- ///
- bool JumpThreading::
- ComputeValueKnownInPredecessors(Value *V, BasicBlock *BB, PredValueInfo &Result,
- ConstantPreference Preference,
- Instruction *CxtI) {
- // This method walks up use-def chains recursively. Because of this, we could
- // get into an infinite loop going around loops in the use-def chain. To
- // prevent this, keep track of what (value, block) pairs we've already visited
- // and terminate the search if we loop back to them
- if (!RecursionSet.insert(std::make_pair(V, BB)).second)
- return false;
- // An RAII help to remove this pair from the recursion set once the recursion
- // stack pops back out again.
- RecursionSetRemover remover(RecursionSet, std::make_pair(V, BB));
- // If V is a constant, then it is known in all predecessors.
- if (Constant *KC = getKnownConstant(V, Preference)) {
- for (pred_iterator PI = pred_begin(BB), E = pred_end(BB); PI != E; ++PI)
- Result.push_back(std::make_pair(KC, *PI));
- return true;
- }
- // If V is a non-instruction value, or an instruction in a different block,
- // then it can't be derived from a PHI.
- Instruction *I = dyn_cast<Instruction>(V);
- if (!I || I->getParent() != BB) {
- // Okay, if this is a live-in value, see if it has a known value at the end
- // of any of our predecessors.
- //
- // FIXME: This should be an edge property, not a block end property.
- /// TODO: Per PR2563, we could infer value range information about a
- /// predecessor based on its terminator.
- //
- // FIXME: change this to use the more-rich 'getPredicateOnEdge' method if
- // "I" is a non-local compare-with-a-constant instruction. This would be
- // able to handle value inequalities better, for example if the compare is
- // "X < 4" and "X < 3" is known true but "X < 4" itself is not available.
- // Perhaps getConstantOnEdge should be smart enough to do this?
- for (pred_iterator PI = pred_begin(BB), E = pred_end(BB); PI != E; ++PI) {
- BasicBlock *P = *PI;
- // If the value is known by LazyValueInfo to be a constant in a
- // predecessor, use that information to try to thread this block.
- Constant *PredCst = LVI->getConstantOnEdge(V, P, BB, CxtI);
- if (Constant *KC = getKnownConstant(PredCst, Preference))
- Result.push_back(std::make_pair(KC, P));
- }
- return !Result.empty();
- }
- /// If I is a PHI node, then we know the incoming values for any constants.
- if (PHINode *PN = dyn_cast<PHINode>(I)) {
- for (unsigned i = 0, e = PN->getNumIncomingValues(); i != e; ++i) {
- Value *InVal = PN->getIncomingValue(i);
- if (Constant *KC = getKnownConstant(InVal, Preference)) {
- Result.push_back(std::make_pair(KC, PN->getIncomingBlock(i)));
- } else {
- Constant *CI = LVI->getConstantOnEdge(InVal,
- PN->getIncomingBlock(i),
- BB, CxtI);
- if (Constant *KC = getKnownConstant(CI, Preference))
- Result.push_back(std::make_pair(KC, PN->getIncomingBlock(i)));
- }
- }
- return !Result.empty();
- }
- PredValueInfoTy LHSVals, RHSVals;
- // Handle some boolean conditions.
- if (I->getType()->getPrimitiveSizeInBits() == 1) {
- assert(Preference == WantInteger && "One-bit non-integer type?");
- // X | true -> true
- // X & false -> false
- if (I->getOpcode() == Instruction::Or ||
- I->getOpcode() == Instruction::And) {
- ComputeValueKnownInPredecessors(I->getOperand(0), BB, LHSVals,
- WantInteger, CxtI);
- ComputeValueKnownInPredecessors(I->getOperand(1), BB, RHSVals,
- WantInteger, CxtI);
- if (LHSVals.empty() && RHSVals.empty())
- return false;
- ConstantInt *InterestingVal;
- if (I->getOpcode() == Instruction::Or)
- InterestingVal = ConstantInt::getTrue(I->getContext());
- else
- InterestingVal = ConstantInt::getFalse(I->getContext());
- SmallPtrSet<BasicBlock*, 4> LHSKnownBBs;
- // Scan for the sentinel. If we find an undef, force it to the
- // interesting value: x|undef -> true and x&undef -> false.
- for (unsigned i = 0, e = LHSVals.size(); i != e; ++i)
- if (LHSVals[i].first == InterestingVal ||
- isa<UndefValue>(LHSVals[i].first)) {
- Result.push_back(LHSVals[i]);
- Result.back().first = InterestingVal;
- LHSKnownBBs.insert(LHSVals[i].second);
- }
- for (unsigned i = 0, e = RHSVals.size(); i != e; ++i)
- if (RHSVals[i].first == InterestingVal ||
- isa<UndefValue>(RHSVals[i].first)) {
- // If we already inferred a value for this block on the LHS, don't
- // re-add it.
- if (!LHSKnownBBs.count(RHSVals[i].second)) {
- Result.push_back(RHSVals[i]);
- Result.back().first = InterestingVal;
- }
- }
- return !Result.empty();
- }
- // Handle the NOT form of XOR.
- if (I->getOpcode() == Instruction::Xor &&
- isa<ConstantInt>(I->getOperand(1)) &&
- cast<ConstantInt>(I->getOperand(1))->isOne()) {
- ComputeValueKnownInPredecessors(I->getOperand(0), BB, Result,
- WantInteger, CxtI);
- if (Result.empty())
- return false;
- // Invert the known values.
- for (unsigned i = 0, e = Result.size(); i != e; ++i)
- Result[i].first = ConstantExpr::getNot(Result[i].first);
- return true;
- }
- // Try to simplify some other binary operator values.
- } else if (BinaryOperator *BO = dyn_cast<BinaryOperator>(I)) {
- assert(Preference != WantBlockAddress
- && "A binary operator creating a block address?");
- if (ConstantInt *CI = dyn_cast<ConstantInt>(BO->getOperand(1))) {
- PredValueInfoTy LHSVals;
- ComputeValueKnownInPredecessors(BO->getOperand(0), BB, LHSVals,
- WantInteger, CxtI);
- // Try to use constant folding to simplify the binary operator.
- for (unsigned i = 0, e = LHSVals.size(); i != e; ++i) {
- Constant *V = LHSVals[i].first;
- Constant *Folded = ConstantExpr::get(BO->getOpcode(), V, CI);
- if (Constant *KC = getKnownConstant(Folded, WantInteger))
- Result.push_back(std::make_pair(KC, LHSVals[i].second));
- }
- }
- return !Result.empty();
- }
- // Handle compare with phi operand, where the PHI is defined in this block.
- if (CmpInst *Cmp = dyn_cast<CmpInst>(I)) {
- assert(Preference == WantInteger && "Compares only produce integers");
- PHINode *PN = dyn_cast<PHINode>(Cmp->getOperand(0));
- if (PN && PN->getParent() == BB) {
- const DataLayout &DL = PN->getModule()->getDataLayout();
- // We can do this simplification if any comparisons fold to true or false.
- // See if any do.
- for (unsigned i = 0, e = PN->getNumIncomingValues(); i != e; ++i) {
- BasicBlock *PredBB = PN->getIncomingBlock(i);
- Value *LHS = PN->getIncomingValue(i);
- Value *RHS = Cmp->getOperand(1)->DoPHITranslation(BB, PredBB);
- Value *Res = SimplifyCmpInst(Cmp->getPredicate(), LHS, RHS, DL);
- if (!Res) {
- if (!isa<Constant>(RHS))
- continue;
- LazyValueInfo::Tristate
- ResT = LVI->getPredicateOnEdge(Cmp->getPredicate(), LHS,
- cast<Constant>(RHS), PredBB, BB,
- CxtI ? CxtI : Cmp);
- if (ResT == LazyValueInfo::Unknown)
- continue;
- Res = ConstantInt::get(Type::getInt1Ty(LHS->getContext()), ResT);
- }
- if (Constant *KC = getKnownConstant(Res, WantInteger))
- Result.push_back(std::make_pair(KC, PredBB));
- }
- return !Result.empty();
- }
- // If comparing a live-in value against a constant, see if we know the
- // live-in value on any predecessors.
- if (isa<Constant>(Cmp->getOperand(1)) && Cmp->getType()->isIntegerTy()) {
- if (!isa<Instruction>(Cmp->getOperand(0)) ||
- cast<Instruction>(Cmp->getOperand(0))->getParent() != BB) {
- Constant *RHSCst = cast<Constant>(Cmp->getOperand(1));
- for (pred_iterator PI = pred_begin(BB), E = pred_end(BB);PI != E; ++PI){
- BasicBlock *P = *PI;
- // If the value is known by LazyValueInfo to be a constant in a
- // predecessor, use that information to try to thread this block.
- LazyValueInfo::Tristate Res =
- LVI->getPredicateOnEdge(Cmp->getPredicate(), Cmp->getOperand(0),
- RHSCst, P, BB, CxtI ? CxtI : Cmp);
- if (Res == LazyValueInfo::Unknown)
- continue;
- Constant *ResC = ConstantInt::get(Cmp->getType(), Res);
- Result.push_back(std::make_pair(ResC, P));
- }
- return !Result.empty();
- }
- // Try to find a constant value for the LHS of a comparison,
- // and evaluate it statically if we can.
- if (Constant *CmpConst = dyn_cast<Constant>(Cmp->getOperand(1))) {
- PredValueInfoTy LHSVals;
- ComputeValueKnownInPredecessors(I->getOperand(0), BB, LHSVals,
- WantInteger, CxtI);
- for (unsigned i = 0, e = LHSVals.size(); i != e; ++i) {
- Constant *V = LHSVals[i].first;
- Constant *Folded = ConstantExpr::getCompare(Cmp->getPredicate(),
- V, CmpConst);
- if (Constant *KC = getKnownConstant(Folded, WantInteger))
- Result.push_back(std::make_pair(KC, LHSVals[i].second));
- }
- return !Result.empty();
- }
- }
- }
- if (SelectInst *SI = dyn_cast<SelectInst>(I)) {
- // Handle select instructions where at least one operand is a known constant
- // and we can figure out the condition value for any predecessor block.
- Constant *TrueVal = getKnownConstant(SI->getTrueValue(), Preference);
- Constant *FalseVal = getKnownConstant(SI->getFalseValue(), Preference);
- PredValueInfoTy Conds;
- if ((TrueVal || FalseVal) &&
- ComputeValueKnownInPredecessors(SI->getCondition(), BB, Conds,
- WantInteger, CxtI)) {
- for (unsigned i = 0, e = Conds.size(); i != e; ++i) {
- Constant *Cond = Conds[i].first;
- // Figure out what value to use for the condition.
- bool KnownCond;
- if (ConstantInt *CI = dyn_cast<ConstantInt>(Cond)) {
- // A known boolean.
- KnownCond = CI->isOne();
- } else {
- assert(isa<UndefValue>(Cond) && "Unexpected condition value");
- // Either operand will do, so be sure to pick the one that's a known
- // constant.
- // FIXME: Do this more cleverly if both values are known constants?
- KnownCond = (TrueVal != nullptr);
- }
- // See if the select has a known constant value for this predecessor.
- if (Constant *Val = KnownCond ? TrueVal : FalseVal)
- Result.push_back(std::make_pair(Val, Conds[i].second));
- }
- return !Result.empty();
- }
- }
- // If all else fails, see if LVI can figure out a constant value for us.
- Constant *CI = LVI->getConstant(V, BB, CxtI);
- if (Constant *KC = getKnownConstant(CI, Preference)) {
- for (pred_iterator PI = pred_begin(BB), E = pred_end(BB); PI != E; ++PI)
- Result.push_back(std::make_pair(KC, *PI));
- }
- return !Result.empty();
- }
- /// GetBestDestForBranchOnUndef - If we determine that the specified block ends
- /// in an undefined jump, decide which block is best to revector to.
- ///
- /// Since we can pick an arbitrary destination, we pick the successor with the
- /// fewest predecessors. This should reduce the in-degree of the others.
- ///
- static unsigned GetBestDestForJumpOnUndef(BasicBlock *BB) {
- TerminatorInst *BBTerm = BB->getTerminator();
- unsigned MinSucc = 0;
- BasicBlock *TestBB = BBTerm->getSuccessor(MinSucc);
- // Compute the successor with the minimum number of predecessors.
- unsigned MinNumPreds = std::distance(pred_begin(TestBB), pred_end(TestBB));
- for (unsigned i = 1, e = BBTerm->getNumSuccessors(); i != e; ++i) {
- TestBB = BBTerm->getSuccessor(i);
- unsigned NumPreds = std::distance(pred_begin(TestBB), pred_end(TestBB));
- if (NumPreds < MinNumPreds) {
- MinSucc = i;
- MinNumPreds = NumPreds;
- }
- }
- return MinSucc;
- }
- static bool hasAddressTakenAndUsed(BasicBlock *BB) {
- if (!BB->hasAddressTaken()) return false;
- // If the block has its address taken, it may be a tree of dead constants
- // hanging off of it. These shouldn't keep the block alive.
- BlockAddress *BA = BlockAddress::get(BB);
- BA->removeDeadConstantUsers();
- return !BA->use_empty();
- }
- /// ProcessBlock - If there are any predecessors whose control can be threaded
- /// through to a successor, transform them now.
- bool JumpThreading::ProcessBlock(BasicBlock *BB) {
- // If the block is trivially dead, just return and let the caller nuke it.
- // This simplifies other transformations.
- if (pred_empty(BB) &&
- BB != &BB->getParent()->getEntryBlock())
- return false;
- // If this block has a single predecessor, and if that pred has a single
- // successor, merge the blocks. This encourages recursive jump threading
- // because now the condition in this block can be threaded through
- // predecessors of our predecessor block.
- if (BasicBlock *SinglePred = BB->getSinglePredecessor()) {
- if (SinglePred->getTerminator()->getNumSuccessors() == 1 &&
- SinglePred != BB && !hasAddressTakenAndUsed(BB)) {
- // If SinglePred was a loop header, BB becomes one.
- if (LoopHeaders.erase(SinglePred))
- LoopHeaders.insert(BB);
- LVI->eraseBlock(SinglePred);
- MergeBasicBlockIntoOnlyPred(BB);
- return true;
- }
- }
- // What kind of constant we're looking for.
- ConstantPreference Preference = WantInteger;
- // Look to see if the terminator is a conditional branch, switch or indirect
- // branch, if not we can't thread it.
- Value *Condition;
- Instruction *Terminator = BB->getTerminator();
- if (BranchInst *BI = dyn_cast<BranchInst>(Terminator)) {
- // Can't thread an unconditional jump.
- if (BI->isUnconditional()) return false;
- Condition = BI->getCondition();
- } else if (SwitchInst *SI = dyn_cast<SwitchInst>(Terminator)) {
- Condition = SI->getCondition();
- } else if (IndirectBrInst *IB = dyn_cast<IndirectBrInst>(Terminator)) {
- // Can't thread indirect branch with no successors.
- if (IB->getNumSuccessors() == 0) return false;
- Condition = IB->getAddress()->stripPointerCasts();
- Preference = WantBlockAddress;
- } else {
- return false; // Must be an invoke.
- }
- // Run constant folding to see if we can reduce the condition to a simple
- // constant.
- if (Instruction *I = dyn_cast<Instruction>(Condition)) {
- Value *SimpleVal =
- ConstantFoldInstruction(I, BB->getModule()->getDataLayout(), TLI);
- if (SimpleVal) {
- I->replaceAllUsesWith(SimpleVal);
- I->eraseFromParent();
- Condition = SimpleVal;
- }
- }
- // If the terminator is branching on an undef, we can pick any of the
- // successors to branch to. Let GetBestDestForJumpOnUndef decide.
- if (isa<UndefValue>(Condition)) {
- unsigned BestSucc = GetBestDestForJumpOnUndef(BB);
- // Fold the branch/switch.
- TerminatorInst *BBTerm = BB->getTerminator();
- for (unsigned i = 0, e = BBTerm->getNumSuccessors(); i != e; ++i) {
- if (i == BestSucc) continue;
- BBTerm->getSuccessor(i)->removePredecessor(BB, true);
- }
- DEBUG(dbgs() << " In block '" << BB->getName()
- << "' folding undef terminator: " << *BBTerm << '\n');
- BranchInst::Create(BBTerm->getSuccessor(BestSucc), BBTerm);
- BBTerm->eraseFromParent();
- return true;
- }
- // If the terminator of this block is branching on a constant, simplify the
- // terminator to an unconditional branch. This can occur due to threading in
- // other blocks.
- if (getKnownConstant(Condition, Preference)) {
- DEBUG(dbgs() << " In block '" << BB->getName()
- << "' folding terminator: " << *BB->getTerminator() << '\n');
- ++NumFolds;
- ConstantFoldTerminator(BB, true);
- return true;
- }
- Instruction *CondInst = dyn_cast<Instruction>(Condition);
- // All the rest of our checks depend on the condition being an instruction.
- if (!CondInst) {
- // FIXME: Unify this with code below.
- if (ProcessThreadableEdges(Condition, BB, Preference, Terminator))
- return true;
- return false;
- }
- if (CmpInst *CondCmp = dyn_cast<CmpInst>(CondInst)) {
- // If we're branching on a conditional, LVI might be able to determine
- // it's value at the branch instruction. We only handle comparisons
- // against a constant at this time.
- // TODO: This should be extended to handle switches as well.
- BranchInst *CondBr = dyn_cast<BranchInst>(BB->getTerminator());
- Constant *CondConst = dyn_cast<Constant>(CondCmp->getOperand(1));
- if (CondBr && CondConst && CondBr->isConditional()) {
- LazyValueInfo::Tristate Ret =
- LVI->getPredicateAt(CondCmp->getPredicate(), CondCmp->getOperand(0),
- CondConst, CondBr);
- if (Ret != LazyValueInfo::Unknown) {
- unsigned ToRemove = Ret == LazyValueInfo::True ? 1 : 0;
- unsigned ToKeep = Ret == LazyValueInfo::True ? 0 : 1;
- CondBr->getSuccessor(ToRemove)->removePredecessor(BB, true);
- BranchInst::Create(CondBr->getSuccessor(ToKeep), CondBr);
- CondBr->eraseFromParent();
- if (CondCmp->use_empty())
- CondCmp->eraseFromParent();
- else if (CondCmp->getParent() == BB) {
- // If the fact we just learned is true for all uses of the
- // condition, replace it with a constant value
- auto *CI = Ret == LazyValueInfo::True ?
- ConstantInt::getTrue(CondCmp->getType()) :
- ConstantInt::getFalse(CondCmp->getType());
- CondCmp->replaceAllUsesWith(CI);
- CondCmp->eraseFromParent();
- }
- return true;
- }
- }
- if (CondBr && CondConst && TryToUnfoldSelect(CondCmp, BB))
- return true;
- }
- // Check for some cases that are worth simplifying. Right now we want to look
- // for loads that are used by a switch or by the condition for the branch. If
- // we see one, check to see if it's partially redundant. If so, insert a PHI
- // which can then be used to thread the values.
- //
- Value *SimplifyValue = CondInst;
- if (CmpInst *CondCmp = dyn_cast<CmpInst>(SimplifyValue))
- if (isa<Constant>(CondCmp->getOperand(1)))
- SimplifyValue = CondCmp->getOperand(0);
- // TODO: There are other places where load PRE would be profitable, such as
- // more complex comparisons.
- if (LoadInst *LI = dyn_cast<LoadInst>(SimplifyValue))
- if (SimplifyPartiallyRedundantLoad(LI))
- return true;
- // Handle a variety of cases where we are branching on something derived from
- // a PHI node in the current block. If we can prove that any predecessors
- // compute a predictable value based on a PHI node, thread those predecessors.
- //
- if (ProcessThreadableEdges(CondInst, BB, Preference, Terminator))
- return true;
- // If this is an otherwise-unfoldable branch on a phi node in the current
- // block, see if we can simplify.
- if (PHINode *PN = dyn_cast<PHINode>(CondInst))
- if (PN->getParent() == BB && isa<BranchInst>(BB->getTerminator()))
- return ProcessBranchOnPHI(PN);
- // If this is an otherwise-unfoldable branch on a XOR, see if we can simplify.
- if (CondInst->getOpcode() == Instruction::Xor &&
- CondInst->getParent() == BB && isa<BranchInst>(BB->getTerminator()))
- return ProcessBranchOnXOR(cast<BinaryOperator>(CondInst));
- // TODO: If we have: "br (X > 0)" and we have a predecessor where we know
- // "(X == 4)", thread through this block.
- return false;
- }
- /// SimplifyPartiallyRedundantLoad - If LI is an obviously partially redundant
- /// load instruction, eliminate it by replacing it with a PHI node. This is an
- /// important optimization that encourages jump threading, and needs to be run
- /// interlaced with other jump threading tasks.
- bool JumpThreading::SimplifyPartiallyRedundantLoad(LoadInst *LI) {
- // Don't hack volatile/atomic loads.
- if (!LI->isSimple()) return false;
- // If the load is defined in a block with exactly one predecessor, it can't be
- // partially redundant.
- BasicBlock *LoadBB = LI->getParent();
- if (LoadBB->getSinglePredecessor())
- return false;
- // If the load is defined in a landing pad, it can't be partially redundant,
- // because the edges between the invoke and the landing pad cannot have other
- // instructions between them.
- if (LoadBB->isLandingPad())
- return false;
- Value *LoadedPtr = LI->getOperand(0);
- // If the loaded operand is defined in the LoadBB, it can't be available.
- // TODO: Could do simple PHI translation, that would be fun :)
- if (Instruction *PtrOp = dyn_cast<Instruction>(LoadedPtr))
- if (PtrOp->getParent() == LoadBB)
- return false;
- // Scan a few instructions up from the load, to see if it is obviously live at
- // the entry to its block.
- BasicBlock::iterator BBIt = LI;
- if (Value *AvailableVal =
- FindAvailableLoadedValue(LoadedPtr, LoadBB, BBIt, 6)) {
- // If the value if the load is locally available within the block, just use
- // it. This frequently occurs for reg2mem'd allocas.
- //cerr << "LOAD ELIMINATED:\n" << *BBIt << *LI << "\n";
- // If the returned value is the load itself, replace with an undef. This can
- // only happen in dead loops.
- if (AvailableVal == LI) AvailableVal = UndefValue::get(LI->getType());
- if (AvailableVal->getType() != LI->getType())
- AvailableVal =
- CastInst::CreateBitOrPointerCast(AvailableVal, LI->getType(), "", LI);
- LI->replaceAllUsesWith(AvailableVal);
- LI->eraseFromParent();
- return true;
- }
- // Otherwise, if we scanned the whole block and got to the top of the block,
- // we know the block is locally transparent to the load. If not, something
- // might clobber its value.
- if (BBIt != LoadBB->begin())
- return false;
- // If all of the loads and stores that feed the value have the same AA tags,
- // then we can propagate them onto any newly inserted loads.
- AAMDNodes AATags;
- LI->getAAMetadata(AATags);
- SmallPtrSet<BasicBlock*, 8> PredsScanned;
- typedef SmallVector<std::pair<BasicBlock*, Value*>, 8> AvailablePredsTy;
- AvailablePredsTy AvailablePreds;
- BasicBlock *OneUnavailablePred = nullptr;
- // If we got here, the loaded value is transparent through to the start of the
- // block. Check to see if it is available in any of the predecessor blocks.
- for (pred_iterator PI = pred_begin(LoadBB), PE = pred_end(LoadBB);
- PI != PE; ++PI) {
- BasicBlock *PredBB = *PI;
- // If we already scanned this predecessor, skip it.
- if (!PredsScanned.insert(PredBB).second)
- continue;
- // Scan the predecessor to see if the value is available in the pred.
- BBIt = PredBB->end();
- AAMDNodes ThisAATags;
- Value *PredAvailable = FindAvailableLoadedValue(LoadedPtr, PredBB, BBIt, 6,
- nullptr, &ThisAATags);
- if (!PredAvailable) {
- OneUnavailablePred = PredBB;
- continue;
- }
- // If AA tags disagree or are not present, forget about them.
- if (AATags != ThisAATags) AATags = AAMDNodes();
- // If so, this load is partially redundant. Remember this info so that we
- // can create a PHI node.
- AvailablePreds.push_back(std::make_pair(PredBB, PredAvailable));
- }
- // If the loaded value isn't available in any predecessor, it isn't partially
- // redundant.
- if (AvailablePreds.empty()) return false;
- // Okay, the loaded value is available in at least one (and maybe all!)
- // predecessors. If the value is unavailable in more than one unique
- // predecessor, we want to insert a merge block for those common predecessors.
- // This ensures that we only have to insert one reload, thus not increasing
- // code size.
- BasicBlock *UnavailablePred = nullptr;
- // If there is exactly one predecessor where the value is unavailable, the
- // already computed 'OneUnavailablePred' block is it. If it ends in an
- // unconditional branch, we know that it isn't a critical edge.
- if (PredsScanned.size() == AvailablePreds.size()+1 &&
- OneUnavailablePred->getTerminator()->getNumSuccessors() == 1) {
- UnavailablePred = OneUnavailablePred;
- } else if (PredsScanned.size() != AvailablePreds.size()) {
- // Otherwise, we had multiple unavailable predecessors or we had a critical
- // edge from the one.
- SmallVector<BasicBlock*, 8> PredsToSplit;
- SmallPtrSet<BasicBlock*, 8> AvailablePredSet;
- for (unsigned i = 0, e = AvailablePreds.size(); i != e; ++i)
- AvailablePredSet.insert(AvailablePreds[i].first);
- // Add all the unavailable predecessors to the PredsToSplit list.
- for (pred_iterator PI = pred_begin(LoadBB), PE = pred_end(LoadBB);
- PI != PE; ++PI) {
- BasicBlock *P = *PI;
- // If the predecessor is an indirect goto, we can't split the edge.
- if (isa<IndirectBrInst>(P->getTerminator()))
- return false;
- if (!AvailablePredSet.count(P))
- PredsToSplit.push_back(P);
- }
- // Split them out to their own block.
- UnavailablePred =
- SplitBlockPredecessors(LoadBB, PredsToSplit, "thread-pre-split");
- }
- // If the value isn't available in all predecessors, then there will be
- // exactly one where it isn't available. Insert a load on that edge and add
- // it to the AvailablePreds list.
- if (UnavailablePred) {
- assert(UnavailablePred->getTerminator()->getNumSuccessors() == 1 &&
- "Can't handle critical edge here!");
- LoadInst *NewVal = new LoadInst(LoadedPtr, LI->getName()+".pr", false,
- LI->getAlignment(),
- UnavailablePred->getTerminator());
- NewVal->setDebugLoc(LI->getDebugLoc());
- if (AATags)
- NewVal->setAAMetadata(AATags);
- AvailablePreds.push_back(std::make_pair(UnavailablePred, NewVal));
- }
- // Now we know that each predecessor of this block has a value in
- // AvailablePreds, sort them for efficient access as we're walking the preds.
- array_pod_sort(AvailablePreds.begin(), AvailablePreds.end());
- // Create a PHI node at the start of the block for the PRE'd load value.
- pred_iterator PB = pred_begin(LoadBB), PE = pred_end(LoadBB);
- PHINode *PN = PHINode::Create(LI->getType(), std::distance(PB, PE), "",
- LoadBB->begin());
- PN->takeName(LI);
- PN->setDebugLoc(LI->getDebugLoc());
- // Insert new entries into the PHI for each predecessor. A single block may
- // have multiple entries here.
- for (pred_iterator PI = PB; PI != PE; ++PI) {
- BasicBlock *P = *PI;
- AvailablePredsTy::iterator I =
- std::lower_bound(AvailablePreds.begin(), AvailablePreds.end(),
- std::make_pair(P, (Value*)nullptr));
- assert(I != AvailablePreds.end() && I->first == P &&
- "Didn't find entry for predecessor!");
- // If we have an available predecessor but it requires casting, insert the
- // cast in the predecessor and use the cast. Note that we have to update the
- // AvailablePreds vector as we go so that all of the PHI entries for this
- // predecessor use the same bitcast.
- Value *&PredV = I->second;
- if (PredV->getType() != LI->getType())
- PredV = CastInst::CreateBitOrPointerCast(PredV, LI->getType(), "",
- P->getTerminator());
- PN->addIncoming(PredV, I->first);
- }
- //cerr << "PRE: " << *LI << *PN << "\n";
- LI->replaceAllUsesWith(PN);
- LI->eraseFromParent();
- return true;
- }
- /// FindMostPopularDest - The specified list contains multiple possible
- /// threadable destinations. Pick the one that occurs the most frequently in
- /// the list.
- static BasicBlock *
- FindMostPopularDest(BasicBlock *BB,
- const SmallVectorImpl<std::pair<BasicBlock*,
- BasicBlock*> > &PredToDestList) {
- assert(!PredToDestList.empty());
- // Determine popularity. If there are multiple possible destinations, we
- // explicitly choose to ignore 'undef' destinations. We prefer to thread
- // blocks with known and real destinations to threading undef. We'll handle
- // them later if interesting.
- DenseMap<BasicBlock*, unsigned> DestPopularity;
- for (unsigned i = 0, e = PredToDestList.size(); i != e; ++i)
- if (PredToDestList[i].second)
- DestPopularity[PredToDestList[i].second]++;
- // Find the most popular dest.
- DenseMap<BasicBlock*, unsigned>::iterator DPI = DestPopularity.begin();
- BasicBlock *MostPopularDest = DPI->first;
- unsigned Popularity = DPI->second;
- SmallVector<BasicBlock*, 4> SamePopularity;
- for (++DPI; DPI != DestPopularity.end(); ++DPI) {
- // If the popularity of this entry isn't higher than the popularity we've
- // seen so far, ignore it.
- if (DPI->second < Popularity)
- ; // ignore.
- else if (DPI->second == Popularity) {
- // If it is the same as what we've seen so far, keep track of it.
- SamePopularity.push_back(DPI->first);
- } else {
- // If it is more popular, remember it.
- SamePopularity.clear();
- MostPopularDest = DPI->first;
- Popularity = DPI->second;
- }
- }
- // Okay, now we know the most popular destination. If there is more than one
- // destination, we need to determine one. This is arbitrary, but we need
- // to make a deterministic decision. Pick the first one that appears in the
- // successor list.
- if (!SamePopularity.empty()) {
- SamePopularity.push_back(MostPopularDest);
- TerminatorInst *TI = BB->getTerminator();
- for (unsigned i = 0; ; ++i) {
- assert(i != TI->getNumSuccessors() && "Didn't find any successor!");
- if (std::find(SamePopularity.begin(), SamePopularity.end(),
- TI->getSuccessor(i)) == SamePopularity.end())
- continue;
- MostPopularDest = TI->getSuccessor(i);
- break;
- }
- }
- // Okay, we have finally picked the most popular destination.
- return MostPopularDest;
- }
- bool JumpThreading::ProcessThreadableEdges(Value *Cond, BasicBlock *BB,
- ConstantPreference Preference,
- Instruction *CxtI) {
- // If threading this would thread across a loop header, don't even try to
- // thread the edge.
- if (LoopHeaders.count(BB))
- return false;
- PredValueInfoTy PredValues;
- if (!ComputeValueKnownInPredecessors(Cond, BB, PredValues, Preference, CxtI))
- return false;
- assert(!PredValues.empty() &&
- "ComputeValueKnownInPredecessors returned true with no values");
- DEBUG(dbgs() << "IN BB: " << *BB;
- for (unsigned i = 0, e = PredValues.size(); i != e; ++i) {
- dbgs() << " BB '" << BB->getName() << "': FOUND condition = "
- << *PredValues[i].first
- << " for pred '" << PredValues[i].second->getName() << "'.\n";
- });
- // Decide what we want to thread through. Convert our list of known values to
- // a list of known destinations for each pred. This also discards duplicate
- // predecessors and keeps track of the undefined inputs (which are represented
- // as a null dest in the PredToDestList).
- SmallPtrSet<BasicBlock*, 16> SeenPreds;
- SmallVector<std::pair<BasicBlock*, BasicBlock*>, 16> PredToDestList;
- BasicBlock *OnlyDest = nullptr;
- BasicBlock *MultipleDestSentinel = (BasicBlock*)(intptr_t)~0ULL;
- for (unsigned i = 0, e = PredValues.size(); i != e; ++i) {
- BasicBlock *Pred = PredValues[i].second;
- if (!SeenPreds.insert(Pred).second)
- continue; // Duplicate predecessor entry.
- // If the predecessor ends with an indirect goto, we can't change its
- // destination.
- if (isa<IndirectBrInst>(Pred->getTerminator()))
- continue;
- Constant *Val = PredValues[i].first;
- BasicBlock *DestBB;
- if (isa<UndefValue>(Val))
- DestBB = nullptr;
- else if (BranchInst *BI = dyn_cast<BranchInst>(BB->getTerminator()))
- DestBB = BI->getSuccessor(cast<ConstantInt>(Val)->isZero());
- else if (SwitchInst *SI = dyn_cast<SwitchInst>(BB->getTerminator())) {
- DestBB = SI->findCaseValue(cast<ConstantInt>(Val)).getCaseSuccessor();
- } else {
- assert(isa<IndirectBrInst>(BB->getTerminator())
- && "Unexpected terminator");
- DestBB = cast<BlockAddress>(Val)->getBasicBlock();
- }
- // If we have exactly one destination, remember it for efficiency below.
- if (PredToDestList.empty())
- OnlyDest = DestBB;
- else if (OnlyDest != DestBB)
- OnlyDest = MultipleDestSentinel;
- PredToDestList.push_back(std::make_pair(Pred, DestBB));
- }
- // If all edges were unthreadable, we fail.
- if (PredToDestList.empty())
- return false;
- // Determine which is the most common successor. If we have many inputs and
- // this block is a switch, we want to start by threading the batch that goes
- // to the most popular destination first. If we only know about one
- // threadable destination (the common case) we can avoid this.
- BasicBlock *MostPopularDest = OnlyDest;
- if (MostPopularDest == MultipleDestSentinel)
- MostPopularDest = FindMostPopularDest(BB, PredToDestList);
- // Now that we know what the most popular destination is, factor all
- // predecessors that will jump to it into a single predecessor.
- SmallVector<BasicBlock*, 16> PredsToFactor;
- for (unsigned i = 0, e = PredToDestList.size(); i != e; ++i)
- if (PredToDestList[i].second == MostPopularDest) {
- BasicBlock *Pred = PredToDestList[i].first;
- // This predecessor may be a switch or something else that has multiple
- // edges to the block. Factor each of these edges by listing them
- // according to # occurrences in PredsToFactor.
- TerminatorInst *PredTI = Pred->getTerminator();
- for (unsigned i = 0, e = PredTI->getNumSuccessors(); i != e; ++i)
- if (PredTI->getSuccessor(i) == BB)
- PredsToFactor.push_back(Pred);
- }
- // If the threadable edges are branching on an undefined value, we get to pick
- // the destination that these predecessors should get to.
- if (!MostPopularDest)
- MostPopularDest = BB->getTerminator()->
- getSuccessor(GetBestDestForJumpOnUndef(BB));
- // Ok, try to thread it!
- return ThreadEdge(BB, PredsToFactor, MostPopularDest);
- }
- /// ProcessBranchOnPHI - We have an otherwise unthreadable conditional branch on
- /// a PHI node in the current block. See if there are any simplifications we
- /// can do based on inputs to the phi node.
- ///
- bool JumpThreading::ProcessBranchOnPHI(PHINode *PN) {
- BasicBlock *BB = PN->getParent();
- // TODO: We could make use of this to do it once for blocks with common PHI
- // values.
- SmallVector<BasicBlock*, 1> PredBBs;
- PredBBs.resize(1);
- // If any of the predecessor blocks end in an unconditional branch, we can
- // *duplicate* the conditional branch into that block in order to further
- // encourage jump threading and to eliminate cases where we have branch on a
- // phi of an icmp (branch on icmp is much better).
- for (unsigned i = 0, e = PN->getNumIncomingValues(); i != e; ++i) {
- BasicBlock *PredBB = PN->getIncomingBlock(i);
- if (BranchInst *PredBr = dyn_cast<BranchInst>(PredBB->getTerminator()))
- if (PredBr->isUnconditional()) {
- PredBBs[0] = PredBB;
- // Try to duplicate BB into PredBB.
- if (DuplicateCondBranchOnPHIIntoPred(BB, PredBBs))
- return true;
- }
- }
- return false;
- }
- /// ProcessBranchOnXOR - We have an otherwise unthreadable conditional branch on
- /// a xor instruction in the current block. See if there are any
- /// simplifications we can do based on inputs to the xor.
- ///
- bool JumpThreading::ProcessBranchOnXOR(BinaryOperator *BO) {
- BasicBlock *BB = BO->getParent();
- // If either the LHS or RHS of the xor is a constant, don't do this
- // optimization.
- if (isa<ConstantInt>(BO->getOperand(0)) ||
- isa<ConstantInt>(BO->getOperand(1)))
- return false;
- // If the first instruction in BB isn't a phi, we won't be able to infer
- // anything special about any particular predecessor.
- if (!isa<PHINode>(BB->front()))
- return false;
- // If we have a xor as the branch input to this block, and we know that the
- // LHS or RHS of the xor in any predecessor is true/false, then we can clone
- // the condition into the predecessor and fix that value to true, saving some
- // logical ops on that path and encouraging other paths to simplify.
- //
- // This copies something like this:
- //
- // BB:
- // %X = phi i1 [1], [%X']
- // %Y = icmp eq i32 %A, %B
- // %Z = xor i1 %X, %Y
- // br i1 %Z, ...
- //
- // Into:
- // BB':
- // %Y = icmp ne i32 %A, %B
- // br i1 %Z, ...
- PredValueInfoTy XorOpValues;
- bool isLHS = true;
- if (!ComputeValueKnownInPredecessors(BO->getOperand(0), BB, XorOpValues,
- WantInteger, BO)) {
- assert(XorOpValues.empty());
- if (!ComputeValueKnownInPredecessors(BO->getOperand(1), BB, XorOpValues,
- WantInteger, BO))
- return false;
- isLHS = false;
- }
- assert(!XorOpValues.empty() &&
- "ComputeValueKnownInPredecessors returned true with no values");
- // Scan the information to see which is most popular: true or false. The
- // predecessors can be of the set true, false, or undef.
- unsigned NumTrue = 0, NumFalse = 0;
- for (unsigned i = 0, e = XorOpValues.size(); i != e; ++i) {
- if (isa<UndefValue>(XorOpValues[i].first))
- // Ignore undefs for the count.
- continue;
- if (cast<ConstantInt>(XorOpValues[i].first)->isZero())
- ++NumFalse;
- else
- ++NumTrue;
- }
- // Determine which value to split on, true, false, or undef if neither.
- ConstantInt *SplitVal = nullptr;
- if (NumTrue > NumFalse)
- SplitVal = ConstantInt::getTrue(BB->getContext());
- else if (NumTrue != 0 || NumFalse != 0)
- SplitVal = ConstantInt::getFalse(BB->getContext());
- // Collect all of the blocks that this can be folded into so that we can
- // factor this once and clone it once.
- SmallVector<BasicBlock*, 8> BlocksToFoldInto;
- for (unsigned i = 0, e = XorOpValues.size(); i != e; ++i) {
- if (XorOpValues[i].first != SplitVal &&
- !isa<UndefValue>(XorOpValues[i].first))
- continue;
- BlocksToFoldInto.push_back(XorOpValues[i].second);
- }
- // If we inferred a value for all of the predecessors, then duplication won't
- // help us. However, we can just replace the LHS or RHS with the constant.
- if (BlocksToFoldInto.size() ==
- cast<PHINode>(BB->front()).getNumIncomingValues()) {
- if (!SplitVal) {
- // If all preds provide undef, just nuke the xor, because it is undef too.
- BO->replaceAllUsesWith(UndefValue::get(BO->getType()));
- BO->eraseFromParent();
- } else if (SplitVal->isZero()) {
- // If all preds provide 0, replace the xor with the other input.
- BO->replaceAllUsesWith(BO->getOperand(isLHS));
- BO->eraseFromParent();
- } else {
- // If all preds provide 1, set the computed value to 1.
- BO->setOperand(!isLHS, SplitVal);
- }
- return true;
- }
- // Try to duplicate BB into PredBB.
- return DuplicateCondBranchOnPHIIntoPred(BB, BlocksToFoldInto);
- }
- /// AddPHINodeEntriesForMappedBlock - We're adding 'NewPred' as a new
- /// predecessor to the PHIBB block. If it has PHI nodes, add entries for
- /// NewPred using the entries from OldPred (suitably mapped).
- static void AddPHINodeEntriesForMappedBlock(BasicBlock *PHIBB,
- BasicBlock *OldPred,
- BasicBlock *NewPred,
- DenseMap<Instruction*, Value*> &ValueMap) {
- for (BasicBlock::iterator PNI = PHIBB->begin();
- PHINode *PN = dyn_cast<PHINode>(PNI); ++PNI) {
- // Ok, we have a PHI node. Figure out what the incoming value was for the
- // DestBlock.
- Value *IV = PN->getIncomingValueForBlock(OldPred);
- // Remap the value if necessary.
- if (Instruction *Inst = dyn_cast<Instruction>(IV)) {
- DenseMap<Instruction*, Value*>::iterator I = ValueMap.find(Inst);
- if (I != ValueMap.end())
- IV = I->second;
- }
- PN->addIncoming(IV, NewPred);
- }
- }
- /// ThreadEdge - We have decided that it is safe and profitable to factor the
- /// blocks in PredBBs to one predecessor, then thread an edge from it to SuccBB
- /// across BB. Transform the IR to reflect this change.
- bool JumpThreading::ThreadEdge(BasicBlock *BB,
- const SmallVectorImpl<BasicBlock*> &PredBBs,
- BasicBlock *SuccBB) {
- // If threading to the same block as we come from, we would infinite loop.
- if (SuccBB == BB) {
- DEBUG(dbgs() << " Not threading across BB '" << BB->getName()
- << "' - would thread to self!\n");
- return false;
- }
- // If threading this would thread across a loop header, don't thread the edge.
- // See the comments above FindLoopHeaders for justifications and caveats.
- if (LoopHeaders.count(BB)) {
- DEBUG(dbgs() << " Not threading across loop header BB '" << BB->getName()
- << "' to dest BB '" << SuccBB->getName()
- << "' - it might create an irreducible loop!\n");
- return false;
- }
- unsigned JumpThreadCost = getJumpThreadDuplicationCost(BB, BBDupThreshold);
- if (JumpThreadCost > BBDupThreshold) {
- DEBUG(dbgs() << " Not threading BB '" << BB->getName()
- << "' - Cost is too high: " << JumpThreadCost << "\n");
- return false;
- }
- // And finally, do it! Start by factoring the predecessors is needed.
- BasicBlock *PredBB;
- if (PredBBs.size() == 1)
- PredBB = PredBBs[0];
- else {
- DEBUG(dbgs() << " Factoring out " << PredBBs.size()
- << " common predecessors.\n");
- PredBB = SplitBlockPredecessors(BB, PredBBs, ".thr_comm");
- }
- // And finally, do it!
- DEBUG(dbgs() << " Threading edge from '" << PredBB->getName() << "' to '"
- << SuccBB->getName() << "' with cost: " << JumpThreadCost
- << ", across block:\n "
- << *BB << "\n");
- LVI->threadEdge(PredBB, BB, SuccBB);
- // We are going to have to map operands from the original BB block to the new
- // copy of the block 'NewBB'. If there are PHI nodes in BB, evaluate them to
- // account for entry from PredBB.
- DenseMap<Instruction*, Value*> ValueMapping;
- BasicBlock *NewBB = BasicBlock::Create(BB->getContext(),
- BB->getName()+".thread",
- BB->getParent(), BB);
- NewBB->moveAfter(PredBB);
- BasicBlock::iterator BI = BB->begin();
- for (; PHINode *PN = dyn_cast<PHINode>(BI); ++BI)
- ValueMapping[PN] = PN->getIncomingValueForBlock(PredBB);
- // Clone the non-phi instructions of BB into NewBB, keeping track of the
- // mapping and using it to remap operands in the cloned instructions.
- for (; !isa<TerminatorInst>(BI); ++BI) {
- Instruction *New = BI->clone();
- New->setName(BI->getName());
- NewBB->getInstList().push_back(New);
- ValueMapping[BI] = New;
- // Remap operands to patch up intra-block references.
- for (unsigned i = 0, e = New->getNumOperands(); i != e; ++i)
- if (Instruction *Inst = dyn_cast<Instruction>(New->getOperand(i))) {
- DenseMap<Instruction*, Value*>::iterator I = ValueMapping.find(Inst);
- if (I != ValueMapping.end())
- New->setOperand(i, I->second);
- }
- }
- // We didn't copy the terminator from BB over to NewBB, because there is now
- // an unconditional jump to SuccBB. Insert the unconditional jump.
- BranchInst *NewBI =BranchInst::Create(SuccBB, NewBB);
- NewBI->setDebugLoc(BB->getTerminator()->getDebugLoc());
- // Check to see if SuccBB has PHI nodes. If so, we need to add entries to the
- // PHI nodes for NewBB now.
- AddPHINodeEntriesForMappedBlock(SuccBB, BB, NewBB, ValueMapping);
- // If there were values defined in BB that are used outside the block, then we
- // now have to update all uses of the value to use either the original value,
- // the cloned value, or some PHI derived value. This can require arbitrary
- // PHI insertion, of which we are prepared to do, clean these up now.
- SSAUpdater SSAUpdate;
- SmallVector<Use*, 16> UsesToRename;
- for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) {
- // Scan all uses of this instruction to see if it is used outside of its
- // block, and if so, record them in UsesToRename.
- for (Use &U : I->uses()) {
- Instruction *User = cast<Instruction>(U.getUser());
- if (PHINode *UserPN = dyn_cast<PHINode>(User)) {
- if (UserPN->getIncomingBlock(U) == BB)
- continue;
- } else if (User->getParent() == BB)
- continue;
- UsesToRename.push_back(&U);
- }
- // If there are no uses outside the block, we're done with this instruction.
- if (UsesToRename.empty())
- continue;
- DEBUG(dbgs() << "JT: Renaming non-local uses of: " << *I << "\n");
- // We found a use of I outside of BB. Rename all uses of I that are outside
- // its block to be uses of the appropriate PHI node etc. See ValuesInBlocks
- // with the two values we know.
- SSAUpdate.Initialize(I->getType(), I->getName());
- SSAUpdate.AddAvailableValue(BB, I);
- SSAUpdate.AddAvailableValue(NewBB, ValueMapping[I]);
- while (!UsesToRename.empty())
- SSAUpdate.RewriteUse(*UsesToRename.pop_back_val());
- DEBUG(dbgs() << "\n");
- }
- // Ok, NewBB is good to go. Update the terminator of PredBB to jump to
- // NewBB instead of BB. This eliminates predecessors from BB, which requires
- // us to simplify any PHI nodes in BB.
- TerminatorInst *PredTerm = PredBB->getTerminator();
- for (unsigned i = 0, e = PredTerm->getNumSuccessors(); i != e; ++i)
- if (PredTerm->getSuccessor(i) == BB) {
- BB->removePredecessor(PredBB, true);
- PredTerm->setSuccessor(i, NewBB);
- }
- // At this point, the IR is fully up to date and consistent. Do a quick scan
- // over the new instructions and zap any that are constants or dead. This
- // frequently happens because of phi translation.
- SimplifyInstructionsInBlock(NewBB, TLI);
- // Threaded an edge!
- ++NumThreads;
- return true;
- }
- /// DuplicateCondBranchOnPHIIntoPred - PredBB contains an unconditional branch
- /// to BB which contains an i1 PHI node and a conditional branch on that PHI.
- /// If we can duplicate the contents of BB up into PredBB do so now, this
- /// improves the odds that the branch will be on an analyzable instruction like
- /// a compare.
- bool JumpThreading::DuplicateCondBranchOnPHIIntoPred(BasicBlock *BB,
- const SmallVectorImpl<BasicBlock *> &PredBBs) {
- assert(!PredBBs.empty() && "Can't handle an empty set");
- // If BB is a loop header, then duplicating this block outside the loop would
- // cause us to transform this into an irreducible loop, don't do this.
- // See the comments above FindLoopHeaders for justifications and caveats.
- if (LoopHeaders.count(BB)) {
- DEBUG(dbgs() << " Not duplicating loop header '" << BB->getName()
- << "' into predecessor block '" << PredBBs[0]->getName()
- << "' - it might create an irreducible loop!\n");
- return false;
- }
- unsigned DuplicationCost = getJumpThreadDuplicationCost(BB, BBDupThreshold);
- if (DuplicationCost > BBDupThreshold) {
- DEBUG(dbgs() << " Not duplicating BB '" << BB->getName()
- << "' - Cost is too high: " << DuplicationCost << "\n");
- return false;
- }
- // And finally, do it! Start by factoring the predecessors is needed.
- BasicBlock *PredBB;
- if (PredBBs.size() == 1)
- PredBB = PredBBs[0];
- else {
- DEBUG(dbgs() << " Factoring out " << PredBBs.size()
- << " common predecessors.\n");
- PredBB = SplitBlockPredecessors(BB, PredBBs, ".thr_comm");
- }
- // Okay, we decided to do this! Clone all the instructions in BB onto the end
- // of PredBB.
- DEBUG(dbgs() << " Duplicating block '" << BB->getName() << "' into end of '"
- << PredBB->getName() << "' to eliminate branch on phi. Cost: "
- << DuplicationCost << " block is:" << *BB << "\n");
- // Unless PredBB ends with an unconditional branch, split the edge so that we
- // can just clone the bits from BB into the end of the new PredBB.
- BranchInst *OldPredBranch = dyn_cast<BranchInst>(PredBB->getTerminator());
- if (!OldPredBranch || !OldPredBranch->isUnconditional()) {
- PredBB = SplitEdge(PredBB, BB);
- OldPredBranch = cast<BranchInst>(PredBB->getTerminator());
- }
- // We are going to have to map operands from the original BB block into the
- // PredBB block. Evaluate PHI nodes in BB.
- DenseMap<Instruction*, Value*> ValueMapping;
- BasicBlock::iterator BI = BB->begin();
- for (; PHINode *PN = dyn_cast<PHINode>(BI); ++BI)
- ValueMapping[PN] = PN->getIncomingValueForBlock(PredBB);
- // Clone the non-phi instructions of BB into PredBB, keeping track of the
- // mapping and using it to remap operands in the cloned instructions.
- for (; BI != BB->end(); ++BI) {
- Instruction *New = BI->clone();
- // Remap operands to patch up intra-block references.
- for (unsigned i = 0, e = New->getNumOperands(); i != e; ++i)
- if (Instruction *Inst = dyn_cast<Instruction>(New->getOperand(i))) {
- DenseMap<Instruction*, Value*>::iterator I = ValueMapping.find(Inst);
- if (I != ValueMapping.end())
- New->setOperand(i, I->second);
- }
- // If this instruction can be simplified after the operands are updated,
- // just use the simplified value instead. This frequently happens due to
- // phi translation.
- if (Value *IV =
- SimplifyInstruction(New, BB->getModule()->getDataLayout())) {
- delete New;
- ValueMapping[BI] = IV;
- } else {
- // Otherwise, insert the new instruction into the block.
- New->setName(BI->getName());
- PredBB->getInstList().insert(OldPredBranch, New);
- ValueMapping[BI] = New;
- }
- }
- // Check to see if the targets of the branch had PHI nodes. If so, we need to
- // add entries to the PHI nodes for branch from PredBB now.
- BranchInst *BBBranch = cast<BranchInst>(BB->getTerminator());
- AddPHINodeEntriesForMappedBlock(BBBranch->getSuccessor(0), BB, PredBB,
- ValueMapping);
- AddPHINodeEntriesForMappedBlock(BBBranch->getSuccessor(1), BB, PredBB,
- ValueMapping);
- // If there were values defined in BB that are used outside the block, then we
- // now have to update all uses of the value to use either the original value,
- // the cloned value, or some PHI derived value. This can require arbitrary
- // PHI insertion, of which we are prepared to do, clean these up now.
- SSAUpdater SSAUpdate;
- SmallVector<Use*, 16> UsesToRename;
- for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) {
- // Scan all uses of this instruction to see if it is used outside of its
- // block, and if so, record them in UsesToRename.
- for (Use &U : I->uses()) {
- Instruction *User = cast<Instruction>(U.getUser());
- if (PHINode *UserPN = dyn_cast<PHINode>(User)) {
- if (UserPN->getIncomingBlock(U) == BB)
- continue;
- } else if (User->getParent() == BB)
- continue;
- UsesToRename.push_back(&U);
- }
- // If there are no uses outside the block, we're done with this instruction.
- if (UsesToRename.empty())
- continue;
- DEBUG(dbgs() << "JT: Renaming non-local uses of: " << *I << "\n");
- // We found a use of I outside of BB. Rename all uses of I that are outside
- // its block to be uses of the appropriate PHI node etc. See ValuesInBlocks
- // with the two values we know.
- SSAUpdate.Initialize(I->getType(), I->getName());
- SSAUpdate.AddAvailableValue(BB, I);
- SSAUpdate.AddAvailableValue(PredBB, ValueMapping[I]);
- while (!UsesToRename.empty())
- SSAUpdate.RewriteUse(*UsesToRename.pop_back_val());
- DEBUG(dbgs() << "\n");
- }
- // PredBB no longer jumps to BB, remove entries in the PHI node for the edge
- // that we nuked.
- BB->removePredecessor(PredBB, true);
- // Remove the unconditional branch at the end of the PredBB block.
- OldPredBranch->eraseFromParent();
- ++NumDupes;
- return true;
- }
- /// TryToUnfoldSelect - Look for blocks of the form
- /// bb1:
- /// %a = select
- /// br bb
- ///
- /// bb2:
- /// %p = phi [%a, %bb] ...
- /// %c = icmp %p
- /// br i1 %c
- ///
- /// And expand the select into a branch structure if one of its arms allows %c
- /// to be folded. This later enables threading from bb1 over bb2.
- bool JumpThreading::TryToUnfoldSelect(CmpInst *CondCmp, BasicBlock *BB) {
- BranchInst *CondBr = dyn_cast<BranchInst>(BB->getTerminator());
- PHINode *CondLHS = dyn_cast<PHINode>(CondCmp->getOperand(0));
- Constant *CondRHS = cast<Constant>(CondCmp->getOperand(1));
- if (!CondBr || !CondBr->isConditional() || !CondLHS ||
- CondLHS->getParent() != BB)
- return false;
- for (unsigned I = 0, E = CondLHS->getNumIncomingValues(); I != E; ++I) {
- BasicBlock *Pred = CondLHS->getIncomingBlock(I);
- SelectInst *SI = dyn_cast<SelectInst>(CondLHS->getIncomingValue(I));
- // Look if one of the incoming values is a select in the corresponding
- // predecessor.
- if (!SI || SI->getParent() != Pred || !SI->hasOneUse())
- continue;
- BranchInst *PredTerm = dyn_cast<BranchInst>(Pred->getTerminator());
- if (!PredTerm || !PredTerm->isUnconditional())
- continue;
- // Now check if one of the select values would allow us to constant fold the
- // terminator in BB. We don't do the transform if both sides fold, those
- // cases will be threaded in any case.
- LazyValueInfo::Tristate LHSFolds =
- LVI->getPredicateOnEdge(CondCmp->getPredicate(), SI->getOperand(1),
- CondRHS, Pred, BB, CondCmp);
- LazyValueInfo::Tristate RHSFolds =
- LVI->getPredicateOnEdge(CondCmp->getPredicate(), SI->getOperand(2),
- CondRHS, Pred, BB, CondCmp);
- if ((LHSFolds != LazyValueInfo::Unknown ||
- RHSFolds != LazyValueInfo::Unknown) &&
- LHSFolds != RHSFolds) {
- // Expand the select.
- //
- // Pred --
- // | v
- // | NewBB
- // | |
- // |-----
- // v
- // BB
- BasicBlock *NewBB = BasicBlock::Create(BB->getContext(), "select.unfold",
- BB->getParent(), BB);
- // Move the unconditional branch to NewBB.
- PredTerm->removeFromParent();
- NewBB->getInstList().insert(NewBB->end(), PredTerm);
- // Create a conditional branch and update PHI nodes.
- BranchInst::Create(NewBB, BB, SI->getCondition(), Pred);
- CondLHS->setIncomingValue(I, SI->getFalseValue());
- CondLHS->addIncoming(SI->getTrueValue(), NewBB);
- // The select is now dead.
- SI->eraseFromParent();
- // Update any other PHI nodes in BB.
- for (BasicBlock::iterator BI = BB->begin();
- PHINode *Phi = dyn_cast<PHINode>(BI); ++BI)
- if (Phi != CondLHS)
- Phi->addIncoming(Phi->getIncomingValueForBlock(Pred), NewBB);
- return true;
- }
- }
- return false;
- }
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