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- // RUN: %dxc -E main -T ps_6_0 -Vd -validator-version 0.0 %s | %D3DReflect %s | FileCheck %s
- // -Vd -validator-version 0.0 is used to keep the reflection information
- // in the actual module containing the cbuffer/tbuffer usage info.
- // This is only necessary for test path at the moment because of the way
- // the IR gets into D3DReflect by way of module disassembly and reassembly.
- // Otherwise the separate reflection blob would correctly contain the usage information,
- // since the metadata there is not gated on the shader target.
- tbuffer tb : register(t1)
- {
- float b;
- double d; // aligned at 8 (4-bytes padding)
- // row
- float f;
- // row
- half4 h4; // aligned at 32 (12-bytes padding, map to float)
- // row
- // min16float and min16uint on same row
- min16float mf; // 4-bytes at 48
- min16uint mu; // 4-bytes at 52
- // row (to prevent mixing of min-precision in same register)
- uint u; // 4-bytes at 64
- // row (to prevent mixing of min-precision in same register)
- // spill vector to new row though 16-bit values would fit:
- min16int2 mi; // 8-bytes at 80
- int2 i2; // 8-bytes at 96 (to complete row)
- // row
- float a; // 4-bytes on new row
- // overall size should be aligned to 16-byte boundary.
- // unaligned size = 108
- // aligned size = 112
- };
- float main(int i : A) : SV_TARGET
- {
- return b + mi.y + a + mf * mu;
- }
- // CHECK: ID3D12ShaderReflection:
- // CHECK-NEXT: D3D12_SHADER_BUFFER_DESC:
- // CHECK-NEXT: Shader Version: Pixel 6.0
- // CHECK: Flags: 0
- // CHECK-NEXT: ConstantBuffers: 1
- // CHECK-NEXT: BoundResources: 1
- // CHECK-NEXT: InputParameters: 1
- // CHECK-NEXT: OutputParameters: 1
- // CHECK-NEXT: InstructionCount: 26
- // CHECK-NEXT: TempArrayCount: 0
- // CHECK-NEXT: DynamicFlowControlCount: 0
- // CHECK-NEXT: ArrayInstructionCount: 0
- // CHECK-NEXT: TextureNormalInstructions: 0
- // CHECK-NEXT: TextureLoadInstructions: 5
- // CHECK-NEXT: TextureCompInstructions: 0
- // CHECK-NEXT: TextureBiasInstructions: 0
- // CHECK-NEXT: TextureGradientInstructions: 0
- // CHECK-NEXT: FloatInstructionCount: 8
- // CHECK-NEXT: IntInstructionCount: 2
- // CHECK-NEXT: UintInstructionCount: 0
- // CHECK-NEXT: CutInstructionCount: 0
- // CHECK-NEXT: EmitInstructionCount: 0
- // CHECK-NEXT: cBarrierInstructions: 0
- // CHECK-NEXT: cInterlockedInstructions: 0
- // CHECK-NEXT: cTextureStoreInstructions: 0
- // CHECK-NEXT: Constant Buffers:
- // CHECK-NEXT: ID3D12ShaderReflectionConstantBuffer:
- // CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: tb
- // CHECK-NEXT: Type: D3D_CT_TBUFFER
- // CHECK-NEXT: Size: 112
- // CHECK-NEXT: uFlags: 0
- // CHECK-NEXT: Num Variables: 10
- // CHECK-NEXT: {
- // CHECK-NEXT: ID3D12ShaderReflectionVariable:
- // CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: b
- // CHECK-NEXT: Size: 4
- // CHECK-NEXT: StartOffset: 0
- // CHECK-NEXT: uFlags: (D3D_SVF_USED)
- // CHECK-NEXT: DefaultValue: <nullptr>
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float
- // CHECK-NEXT: Class: D3D_SVC_SCALAR
- // CHECK-NEXT: Type: D3D_SVT_FLOAT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 1
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 0
- // CHECK-NEXT: CBuffer: tb
- // CHECK-NEXT: ID3D12ShaderReflectionVariable:
- // CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: d
- // CHECK-NEXT: Size: 8
- // CHECK-NEXT: StartOffset: 8
- // CHECK-NEXT: uFlags: 0
- // CHECK-NEXT: DefaultValue: <nullptr>
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: double
- // CHECK-NEXT: Class: D3D_SVC_SCALAR
- // CHECK-NEXT: Type: D3D_SVT_DOUBLE
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 1
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 0
- // CHECK-NEXT: CBuffer: tb
- // CHECK-NEXT: ID3D12ShaderReflectionVariable:
- // CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: f
- // CHECK-NEXT: Size: 4
- // CHECK-NEXT: StartOffset: 16
- // CHECK-NEXT: uFlags: 0
- // CHECK-NEXT: DefaultValue: <nullptr>
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float
- // CHECK-NEXT: Class: D3D_SVC_SCALAR
- // CHECK-NEXT: Type: D3D_SVT_FLOAT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 1
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 0
- // CHECK-NEXT: CBuffer: tb
- // CHECK-NEXT: ID3D12ShaderReflectionVariable:
- // CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: h4
- // CHECK-NEXT: Size: 16
- // CHECK-NEXT: StartOffset: 32
- // CHECK-NEXT: uFlags: 0
- // CHECK-NEXT: DefaultValue: <nullptr>
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float4
- // CHECK-NEXT: Class: D3D_SVC_VECTOR
- // CHECK-NEXT: Type: D3D_SVT_FLOAT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 4
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 0
- // CHECK-NEXT: CBuffer: tb
- // CHECK-NEXT: ID3D12ShaderReflectionVariable:
- // CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: mf
- // CHECK-NEXT: Size: 4
- // CHECK-NEXT: StartOffset: 48
- // CHECK-NEXT: uFlags: (D3D_SVF_USED)
- // CHECK-NEXT: DefaultValue: <nullptr>
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: min16float
- // CHECK-NEXT: Class: D3D_SVC_SCALAR
- // CHECK-NEXT: Type: D3D_SVT_MIN16FLOAT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 1
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 0
- // CHECK-NEXT: CBuffer: tb
- // CHECK-NEXT: ID3D12ShaderReflectionVariable:
- // CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: mu
- // CHECK-NEXT: Size: 4
- // CHECK-NEXT: StartOffset: 52
- // CHECK-NEXT: uFlags: (D3D_SVF_USED)
- // CHECK-NEXT: DefaultValue: <nullptr>
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: min16uint
- // CHECK-NEXT: Class: D3D_SVC_SCALAR
- // CHECK-NEXT: Type: D3D_SVT_MIN16UINT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 1
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 0
- // CHECK-NEXT: CBuffer: tb
- // CHECK-NEXT: ID3D12ShaderReflectionVariable:
- // CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: u
- // CHECK-NEXT: Size: 4
- // CHECK-NEXT: StartOffset: 64
- // CHECK-NEXT: uFlags: 0
- // CHECK-NEXT: DefaultValue: <nullptr>
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: dword
- // CHECK-NEXT: Class: D3D_SVC_SCALAR
- // CHECK-NEXT: Type: D3D_SVT_UINT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 1
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 0
- // CHECK-NEXT: CBuffer: tb
- // CHECK-NEXT: ID3D12ShaderReflectionVariable:
- // CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: mi
- // CHECK-NEXT: Size: 8
- // CHECK-NEXT: StartOffset: 80
- // CHECK-NEXT: uFlags: (D3D_SVF_USED)
- // CHECK-NEXT: DefaultValue: <nullptr>
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: min16int2
- // CHECK-NEXT: Class: D3D_SVC_VECTOR
- // CHECK-NEXT: Type: D3D_SVT_MIN16INT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 2
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 0
- // CHECK-NEXT: CBuffer: tb
- // CHECK-NEXT: ID3D12ShaderReflectionVariable:
- // CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: i2
- // CHECK-NEXT: Size: 8
- // CHECK-NEXT: StartOffset: 96
- // CHECK-NEXT: uFlags: 0
- // CHECK-NEXT: DefaultValue: <nullptr>
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
- // CHECK-NEXT: Class: D3D_SVC_VECTOR
- // CHECK-NEXT: Type: D3D_SVT_INT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 2
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 0
- // CHECK-NEXT: CBuffer: tb
- // CHECK-NEXT: ID3D12ShaderReflectionVariable:
- // CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: a
- // CHECK-NEXT: Size: 4
- // CHECK-NEXT: StartOffset: 104
- // CHECK-NEXT: uFlags: (D3D_SVF_USED)
- // CHECK-NEXT: DefaultValue: <nullptr>
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float
- // CHECK-NEXT: Class: D3D_SVC_SCALAR
- // CHECK-NEXT: Type: D3D_SVT_FLOAT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 1
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 0
- // CHECK-NEXT: CBuffer: tb
- // CHECK-NEXT: }
- // CHECK-NEXT: Bound Resources:
- // CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: tb
- // CHECK-NEXT: Type: D3D_SIT_TBUFFER
- // CHECK-NEXT: uID: 0
- // CHECK-NEXT: BindCount: 1
- // CHECK-NEXT: BindPoint: 1
- // CHECK-NEXT: Space: 0
- // CHECK-NEXT: ReturnType: <unknown: 0>
- // CHECK-NEXT: Dimension: D3D_SRV_DIMENSION_UNKNOWN
- // CHECK-NEXT: NumSamples (or stride): 0
- // CHECK-NEXT: uFlags: (D3D_SIF_USERPACKED)
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