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- // RUN: %dxilver 1.5 | %dxc -E main -T ps_6_0 -DTYPE=float4 %s | FileCheck %s -check-prefix=CHK_FLOAT
- // RUN: %dxilver 1.5 | %dxc -E main -T ps_6_2 -DTYPE=half4 -enable-16bit-types %s | FileCheck %s -check-prefix=CHK_HALF
- // RUN: %dxilver 1.5 | %dxc -E main -T ps_6_2 -DTYPE=min16float4 -enable-16bit-types %s | FileCheck %s -check-prefix=CHK_HALF
- // CHECK: @main
- SamplerState samp1 : register(s5);
- Texture2D<TYPE> text1 : register(t3);
- TYPE main(float2 a
- : A) : SV_Target {
- uint status;
- TYPE r = 0;
- // CHK_FLOAT: call %dx.types.ResRet.f32 @dx.op.sample.f32(i32 60,
- // CHK_HALF: call %dx.types.ResRet.f16 @dx.op.sample.f16(i32 60,
- r += text1.Sample(samp1, a);
- // CHK_FLOAT: call %dx.types.ResRet.f32 @dx.op.sample.f32(i32 60,
- // CHK_HALF: call %dx.types.ResRet.f16 @dx.op.sample.f16(i32 60,
- r += text1.Sample(samp1, a, uint2(-5, 7));
- // CHK_FLOAT: call %dx.types.ResRet.f32 @dx.op.sample.f32(i32 60,
- // CHK_HALF: call %dx.types.ResRet.f16 @dx.op.sample.f16(i32 60,
- r += text1.Sample(samp1, a, uint2(-4, 1), 0.5f);
- // CHK_FLOAT: call %dx.types.ResRet.f32 @dx.op.sample.f32(i32 60,
- // CHK_HALF: call %dx.types.ResRet.f16 @dx.op.sample.f16(i32 60,
- r += text1.Sample(samp1, a, uint2(-3, 2), 0.f, status);
- // CHK_FLOAT: call %dx.types.ResRet.f32 @dx.op.sample.f32(i32 60,
- // CHK_HALF: call %dx.types.ResRet.f16 @dx.op.sample.f16(i32 60,
- r += status;
- r += text1.Sample(samp1, a, uint2(-3, 2), a.x, status); r += status;
- return r;
- }
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