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- # Find the Win10 SDK path.
- if ("$ENV{WIN10_SDK_PATH}$ENV{WIN10_SDK_VERSION}" STREQUAL "" )
- get_filename_component(WIN10_SDK_PATH "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows Kits\\Installed Roots;KitsRoot10]" ABSOLUTE CACHE)
- set (WIN10_SDK_VERSION ${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION})
- elseif(TRUE)
- set (WIN10_SDK_PATH $ENV{WIN10_SDK_PATH})
- set (WIN10_SDK_VERSION $ENV{WIN10_SDK_VERSION})
- endif ("$ENV{WIN10_SDK_PATH}$ENV{WIN10_SDK_VERSION}" STREQUAL "" )
- # WIN10_SDK_PATH will be something like C:\Program Files (x86)\Windows Kits\10
- # WIN10_SDK_VERSION will be something like 10.0.14393 or 10.0.14393.0; we need the
- # one that matches the directory name.
- if (IS_DIRECTORY "${WIN10_SDK_PATH}/Include/${WIN10_SDK_VERSION}.0")
- set(WIN10_SDK_VERSION "${WIN10_SDK_VERSION}.0")
- endif (IS_DIRECTORY "${WIN10_SDK_PATH}/Include/${WIN10_SDK_VERSION}.0")
- # Find the d3d12 and dxgi include path, it will typically look something like this.
- # C:\Program Files (x86)\Windows Kits\10\Include\10.0.10586.0\um\d3d12.h
- # C:\Program Files (x86)\Windows Kits\10\Include\10.0.10586.0\shared\dxgi1_4.h
- find_path(D3D12_INCLUDE_DIR # Set variable D3D12_INCLUDE_DIR
- d3d12.h # Find a path with d3d12.h
- HINTS "${WIN10_SDK_PATH}/Include/${WIN10_SDK_VERSION}/um"
- DOC "path to WIN10 SDK header files"
- HINTS
- )
- find_path(DXGI_INCLUDE_DIR # Set variable DXGI_INCLUDE_DIR
- dxgi1_4.h # Find a path with dxgi1_4.h
- HINTS "${WIN10_SDK_PATH}/Include/${WIN10_SDK_VERSION}/shared"
- DOC "path to WIN10 SDK header files"
- HINTS
- )
- set(D3D12_INCLUDE_DIRS ${D3D12_INCLUDE_DIR} ${DXGI_INCLUDE_DIR})
- # Find D3D libraries
- set(D3D12_LIB_NAMES d3d12.lib dxgi.lib d3dcompiler.lib)
- if ("${DXC_BUILD_ARCH}" STREQUAL "x64" )
- set(D3D12_HINTS_PATH ${WIN10_SDK_PATH}/Lib/${WIN10_SDK_VERSION}/um/x64)
- elseif (CMAKE_GENERATOR MATCHES "Visual Studio.*ARM" OR "${DXC_BUILD_ARCH}" STREQUAL "ARM")
- set(D3D12_HINTS_PATH ${WIN10_SDK_PATH}/Lib/${WIN10_SDK_VERSION}/um/arm)
- elseif (CMAKE_GENERATOR MATCHES "Visual Studio.*ARM64" OR "${DXC_BUILD_ARCH}" MATCHES "ARM64.*")
- set(D3D12_HINTS_PATH ${WIN10_SDK_PATH}/Lib/${WIN10_SDK_VERSION}/um/arm64)
- elseif ("${DXC_BUILD_ARCH}" STREQUAL "Win32" )
- set(D3D12_HINTS_PATH ${WIN10_SDK_PATH}/Lib/${WIN10_SDK_VERSION}/um/x86)
- else ("${DXC_BUILD_ARCH}" STREQUAL "x64")
- message(FATAL_ERROR "Cannot match platform.")
- endif ("${DXC_BUILD_ARCH}" STREQUAL "x64")
- set(D3D12_LIBRARIES)
- foreach (D3D12_LIB_NAME ${D3D12_LIB_NAMES})
- find_library(${D3D12_LIB_NAME}_LOC NAMES ${D3D12_LIB_NAME} HINTS ${D3D12_HINTS_PATH})
- set(D3D12_LIBRARIES ${D3D12_LIBRARIES} ${${D3D12_LIB_NAME}_LOC})
- endforeach(D3D12_LIB_NAME)
- include(FindPackageHandleStandardArgs)
- # handle the QUIETLY and REQUIRED arguments and set D3D12_FOUND to TRUE
- # if all listed variables are TRUE
- find_package_handle_standard_args(D3D12 DEFAULT_MSG
- D3D12_INCLUDE_DIRS D3D12_LIBRARIES)
- mark_as_advanced(D3D12_INCLUDE_DIRS D3D12_LIBRARIES)
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