DxilFallbackLayerPass.h 1.1 KB

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  1. ///////////////////////////////////////////////////////////////////////////////
  2. // //
  3. // DxilFallbackLayerPass.h //
  4. // Copyright (C) Microsoft Corporation. All rights reserved. //
  5. // This file is distributed under the University of Illinois Open Source //
  6. // License. See LICENSE.TXT for details. //
  7. // //
  8. // This file provides passes used by the Ray Tracing Fallback Layer //
  9. // //
  10. ///////////////////////////////////////////////////////////////////////////////
  11. #pragma once
  12. namespace llvm {
  13. ModulePass *createDxilUpdateMetadataPass();
  14. ModulePass *createDxilPatchShaderRecordBindingsPass();
  15. void initializeDxilUpdateMetadataPass(llvm::PassRegistry&);
  16. void initializeDxilPatchShaderRecordBindingsPass(llvm::PassRegistry&);
  17. }