d3dx12.h 139 KB

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  1. //*********************************************************
  2. //
  3. // Copyright (c) Microsoft. All rights reserved.
  4. // This code is licensed under the MIT License (MIT).
  5. // THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF
  6. // ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY
  7. // IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR
  8. // PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT.
  9. //
  10. //*********************************************************
  11. #ifndef __D3DX12_H__
  12. #define __D3DX12_H__
  13. #include "d3d12.h"
  14. #if defined( __cplusplus )
  15. struct CD3DX12_DEFAULT {};
  16. extern const DECLSPEC_SELECTANY CD3DX12_DEFAULT D3D12_DEFAULT;
  17. //------------------------------------------------------------------------------------------------
  18. inline bool operator==( const D3D12_VIEWPORT& l, const D3D12_VIEWPORT& r )
  19. {
  20. return l.TopLeftX == r.TopLeftX && l.TopLeftY == r.TopLeftY && l.Width == r.Width &&
  21. l.Height == r.Height && l.MinDepth == r.MinDepth && l.MaxDepth == r.MaxDepth;
  22. }
  23. //------------------------------------------------------------------------------------------------
  24. inline bool operator!=( const D3D12_VIEWPORT& l, const D3D12_VIEWPORT& r )
  25. { return !( l == r ); }
  26. //------------------------------------------------------------------------------------------------
  27. struct CD3DX12_RECT : public D3D12_RECT
  28. {
  29. CD3DX12_RECT() = default;
  30. explicit CD3DX12_RECT( const D3D12_RECT& o ) :
  31. D3D12_RECT( o )
  32. {}
  33. explicit CD3DX12_RECT(
  34. LONG Left,
  35. LONG Top,
  36. LONG Right,
  37. LONG Bottom )
  38. {
  39. left = Left;
  40. top = Top;
  41. right = Right;
  42. bottom = Bottom;
  43. }
  44. };
  45. //------------------------------------------------------------------------------------------------
  46. struct CD3DX12_VIEWPORT : public D3D12_VIEWPORT
  47. {
  48. CD3DX12_VIEWPORT() = default;
  49. explicit CD3DX12_VIEWPORT( const D3D12_VIEWPORT& o ) :
  50. D3D12_VIEWPORT( o )
  51. {}
  52. explicit CD3DX12_VIEWPORT(
  53. FLOAT topLeftX,
  54. FLOAT topLeftY,
  55. FLOAT width,
  56. FLOAT height,
  57. FLOAT minDepth = D3D12_MIN_DEPTH,
  58. FLOAT maxDepth = D3D12_MAX_DEPTH )
  59. {
  60. TopLeftX = topLeftX;
  61. TopLeftY = topLeftY;
  62. Width = width;
  63. Height = height;
  64. MinDepth = minDepth;
  65. MaxDepth = maxDepth;
  66. }
  67. explicit CD3DX12_VIEWPORT(
  68. _In_ ID3D12Resource* pResource,
  69. UINT mipSlice = 0,
  70. FLOAT topLeftX = 0.0f,
  71. FLOAT topLeftY = 0.0f,
  72. FLOAT minDepth = D3D12_MIN_DEPTH,
  73. FLOAT maxDepth = D3D12_MAX_DEPTH )
  74. {
  75. auto Desc = pResource->GetDesc();
  76. const UINT64 SubresourceWidth = Desc.Width >> mipSlice;
  77. const UINT64 SubresourceHeight = Desc.Height >> mipSlice;
  78. switch (Desc.Dimension)
  79. {
  80. case D3D12_RESOURCE_DIMENSION_BUFFER:
  81. TopLeftX = topLeftX;
  82. TopLeftY = 0.0f;
  83. Width = Desc.Width - topLeftX;
  84. Height = 1.0f;
  85. break;
  86. case D3D12_RESOURCE_DIMENSION_TEXTURE1D:
  87. TopLeftX = topLeftX;
  88. TopLeftY = 0.0f;
  89. Width = (SubresourceWidth ? SubresourceWidth : 1.0f) - topLeftX;
  90. Height = 1.0f;
  91. break;
  92. case D3D12_RESOURCE_DIMENSION_TEXTURE2D:
  93. case D3D12_RESOURCE_DIMENSION_TEXTURE3D:
  94. TopLeftX = topLeftX;
  95. TopLeftY = topLeftY;
  96. Width = (SubresourceWidth ? SubresourceWidth : 1.0f) - topLeftX;
  97. Height = (SubresourceHeight ? SubresourceHeight: 1.0f) - topLeftY;
  98. break;
  99. default: break;
  100. }
  101. MinDepth = minDepth;
  102. MaxDepth = maxDepth;
  103. }
  104. };
  105. //------------------------------------------------------------------------------------------------
  106. struct CD3DX12_BOX : public D3D12_BOX
  107. {
  108. CD3DX12_BOX() = default;
  109. explicit CD3DX12_BOX( const D3D12_BOX& o ) :
  110. D3D12_BOX( o )
  111. {}
  112. explicit CD3DX12_BOX(
  113. LONG Left,
  114. LONG Right )
  115. {
  116. left = static_cast<UINT>(Left);
  117. top = 0;
  118. front = 0;
  119. right = static_cast<UINT>(Right);
  120. bottom = 1;
  121. back = 1;
  122. }
  123. explicit CD3DX12_BOX(
  124. LONG Left,
  125. LONG Top,
  126. LONG Right,
  127. LONG Bottom )
  128. {
  129. left = static_cast<UINT>(Left);
  130. top = static_cast<UINT>(Top);
  131. front = 0;
  132. right = static_cast<UINT>(Right);
  133. bottom = static_cast<UINT>(Bottom);
  134. back = 1;
  135. }
  136. explicit CD3DX12_BOX(
  137. LONG Left,
  138. LONG Top,
  139. LONG Front,
  140. LONG Right,
  141. LONG Bottom,
  142. LONG Back )
  143. {
  144. left = static_cast<UINT>(Left);
  145. top = static_cast<UINT>(Top);
  146. front = static_cast<UINT>(Front);
  147. right = static_cast<UINT>(Right);
  148. bottom = static_cast<UINT>(Bottom);
  149. back = static_cast<UINT>(Back);
  150. }
  151. };
  152. inline bool operator==( const D3D12_BOX& l, const D3D12_BOX& r )
  153. {
  154. return l.left == r.left && l.top == r.top && l.front == r.front &&
  155. l.right == r.right && l.bottom == r.bottom && l.back == r.back;
  156. }
  157. inline bool operator!=( const D3D12_BOX& l, const D3D12_BOX& r )
  158. { return !( l == r ); }
  159. //------------------------------------------------------------------------------------------------
  160. struct CD3DX12_DEPTH_STENCIL_DESC : public D3D12_DEPTH_STENCIL_DESC
  161. {
  162. CD3DX12_DEPTH_STENCIL_DESC() = default;
  163. explicit CD3DX12_DEPTH_STENCIL_DESC( const D3D12_DEPTH_STENCIL_DESC& o ) :
  164. D3D12_DEPTH_STENCIL_DESC( o )
  165. {}
  166. explicit CD3DX12_DEPTH_STENCIL_DESC( CD3DX12_DEFAULT )
  167. {
  168. DepthEnable = TRUE;
  169. DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL;
  170. DepthFunc = D3D12_COMPARISON_FUNC_LESS;
  171. StencilEnable = FALSE;
  172. StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK;
  173. StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK;
  174. const D3D12_DEPTH_STENCILOP_DESC defaultStencilOp =
  175. { D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS };
  176. FrontFace = defaultStencilOp;
  177. BackFace = defaultStencilOp;
  178. }
  179. explicit CD3DX12_DEPTH_STENCIL_DESC(
  180. BOOL depthEnable,
  181. D3D12_DEPTH_WRITE_MASK depthWriteMask,
  182. D3D12_COMPARISON_FUNC depthFunc,
  183. BOOL stencilEnable,
  184. UINT8 stencilReadMask,
  185. UINT8 stencilWriteMask,
  186. D3D12_STENCIL_OP frontStencilFailOp,
  187. D3D12_STENCIL_OP frontStencilDepthFailOp,
  188. D3D12_STENCIL_OP frontStencilPassOp,
  189. D3D12_COMPARISON_FUNC frontStencilFunc,
  190. D3D12_STENCIL_OP backStencilFailOp,
  191. D3D12_STENCIL_OP backStencilDepthFailOp,
  192. D3D12_STENCIL_OP backStencilPassOp,
  193. D3D12_COMPARISON_FUNC backStencilFunc )
  194. {
  195. DepthEnable = depthEnable;
  196. DepthWriteMask = depthWriteMask;
  197. DepthFunc = depthFunc;
  198. StencilEnable = stencilEnable;
  199. StencilReadMask = stencilReadMask;
  200. StencilWriteMask = stencilWriteMask;
  201. FrontFace.StencilFailOp = frontStencilFailOp;
  202. FrontFace.StencilDepthFailOp = frontStencilDepthFailOp;
  203. FrontFace.StencilPassOp = frontStencilPassOp;
  204. FrontFace.StencilFunc = frontStencilFunc;
  205. BackFace.StencilFailOp = backStencilFailOp;
  206. BackFace.StencilDepthFailOp = backStencilDepthFailOp;
  207. BackFace.StencilPassOp = backStencilPassOp;
  208. BackFace.StencilFunc = backStencilFunc;
  209. }
  210. };
  211. //------------------------------------------------------------------------------------------------
  212. struct CD3DX12_DEPTH_STENCIL_DESC1 : public D3D12_DEPTH_STENCIL_DESC1
  213. {
  214. CD3DX12_DEPTH_STENCIL_DESC1() = default;
  215. explicit CD3DX12_DEPTH_STENCIL_DESC1( const D3D12_DEPTH_STENCIL_DESC1& o ) :
  216. D3D12_DEPTH_STENCIL_DESC1( o )
  217. {}
  218. explicit CD3DX12_DEPTH_STENCIL_DESC1( const D3D12_DEPTH_STENCIL_DESC& o )
  219. {
  220. DepthEnable = o.DepthEnable;
  221. DepthWriteMask = o.DepthWriteMask;
  222. DepthFunc = o.DepthFunc;
  223. StencilEnable = o.StencilEnable;
  224. StencilReadMask = o.StencilReadMask;
  225. StencilWriteMask = o.StencilWriteMask;
  226. FrontFace.StencilFailOp = o.FrontFace.StencilFailOp;
  227. FrontFace.StencilDepthFailOp = o.FrontFace.StencilDepthFailOp;
  228. FrontFace.StencilPassOp = o.FrontFace.StencilPassOp;
  229. FrontFace.StencilFunc = o.FrontFace.StencilFunc;
  230. BackFace.StencilFailOp = o.BackFace.StencilFailOp;
  231. BackFace.StencilDepthFailOp = o.BackFace.StencilDepthFailOp;
  232. BackFace.StencilPassOp = o.BackFace.StencilPassOp;
  233. BackFace.StencilFunc = o.BackFace.StencilFunc;
  234. DepthBoundsTestEnable = FALSE;
  235. }
  236. explicit CD3DX12_DEPTH_STENCIL_DESC1( CD3DX12_DEFAULT )
  237. {
  238. DepthEnable = TRUE;
  239. DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL;
  240. DepthFunc = D3D12_COMPARISON_FUNC_LESS;
  241. StencilEnable = FALSE;
  242. StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK;
  243. StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK;
  244. const D3D12_DEPTH_STENCILOP_DESC defaultStencilOp =
  245. { D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS };
  246. FrontFace = defaultStencilOp;
  247. BackFace = defaultStencilOp;
  248. DepthBoundsTestEnable = FALSE;
  249. }
  250. explicit CD3DX12_DEPTH_STENCIL_DESC1(
  251. BOOL depthEnable,
  252. D3D12_DEPTH_WRITE_MASK depthWriteMask,
  253. D3D12_COMPARISON_FUNC depthFunc,
  254. BOOL stencilEnable,
  255. UINT8 stencilReadMask,
  256. UINT8 stencilWriteMask,
  257. D3D12_STENCIL_OP frontStencilFailOp,
  258. D3D12_STENCIL_OP frontStencilDepthFailOp,
  259. D3D12_STENCIL_OP frontStencilPassOp,
  260. D3D12_COMPARISON_FUNC frontStencilFunc,
  261. D3D12_STENCIL_OP backStencilFailOp,
  262. D3D12_STENCIL_OP backStencilDepthFailOp,
  263. D3D12_STENCIL_OP backStencilPassOp,
  264. D3D12_COMPARISON_FUNC backStencilFunc,
  265. BOOL depthBoundsTestEnable )
  266. {
  267. DepthEnable = depthEnable;
  268. DepthWriteMask = depthWriteMask;
  269. DepthFunc = depthFunc;
  270. StencilEnable = stencilEnable;
  271. StencilReadMask = stencilReadMask;
  272. StencilWriteMask = stencilWriteMask;
  273. FrontFace.StencilFailOp = frontStencilFailOp;
  274. FrontFace.StencilDepthFailOp = frontStencilDepthFailOp;
  275. FrontFace.StencilPassOp = frontStencilPassOp;
  276. FrontFace.StencilFunc = frontStencilFunc;
  277. BackFace.StencilFailOp = backStencilFailOp;
  278. BackFace.StencilDepthFailOp = backStencilDepthFailOp;
  279. BackFace.StencilPassOp = backStencilPassOp;
  280. BackFace.StencilFunc = backStencilFunc;
  281. DepthBoundsTestEnable = depthBoundsTestEnable;
  282. }
  283. operator D3D12_DEPTH_STENCIL_DESC() const
  284. {
  285. D3D12_DEPTH_STENCIL_DESC D;
  286. D.DepthEnable = DepthEnable;
  287. D.DepthWriteMask = DepthWriteMask;
  288. D.DepthFunc = DepthFunc;
  289. D.StencilEnable = StencilEnable;
  290. D.StencilReadMask = StencilReadMask;
  291. D.StencilWriteMask = StencilWriteMask;
  292. D.FrontFace.StencilFailOp = FrontFace.StencilFailOp;
  293. D.FrontFace.StencilDepthFailOp = FrontFace.StencilDepthFailOp;
  294. D.FrontFace.StencilPassOp = FrontFace.StencilPassOp;
  295. D.FrontFace.StencilFunc = FrontFace.StencilFunc;
  296. D.BackFace.StencilFailOp = BackFace.StencilFailOp;
  297. D.BackFace.StencilDepthFailOp = BackFace.StencilDepthFailOp;
  298. D.BackFace.StencilPassOp = BackFace.StencilPassOp;
  299. D.BackFace.StencilFunc = BackFace.StencilFunc;
  300. return D;
  301. }
  302. };
  303. //------------------------------------------------------------------------------------------------
  304. struct CD3DX12_BLEND_DESC : public D3D12_BLEND_DESC
  305. {
  306. CD3DX12_BLEND_DESC() = default;
  307. explicit CD3DX12_BLEND_DESC( const D3D12_BLEND_DESC& o ) :
  308. D3D12_BLEND_DESC( o )
  309. {}
  310. explicit CD3DX12_BLEND_DESC( CD3DX12_DEFAULT )
  311. {
  312. AlphaToCoverageEnable = FALSE;
  313. IndependentBlendEnable = FALSE;
  314. const D3D12_RENDER_TARGET_BLEND_DESC defaultRenderTargetBlendDesc =
  315. {
  316. FALSE,FALSE,
  317. D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD,
  318. D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD,
  319. D3D12_LOGIC_OP_NOOP,
  320. D3D12_COLOR_WRITE_ENABLE_ALL,
  321. };
  322. for (UINT i = 0; i < D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
  323. RenderTarget[ i ] = defaultRenderTargetBlendDesc;
  324. }
  325. };
  326. //------------------------------------------------------------------------------------------------
  327. struct CD3DX12_RASTERIZER_DESC : public D3D12_RASTERIZER_DESC
  328. {
  329. CD3DX12_RASTERIZER_DESC() = default;
  330. explicit CD3DX12_RASTERIZER_DESC( const D3D12_RASTERIZER_DESC& o ) :
  331. D3D12_RASTERIZER_DESC( o )
  332. {}
  333. explicit CD3DX12_RASTERIZER_DESC( CD3DX12_DEFAULT )
  334. {
  335. FillMode = D3D12_FILL_MODE_SOLID;
  336. CullMode = D3D12_CULL_MODE_BACK;
  337. FrontCounterClockwise = FALSE;
  338. DepthBias = D3D12_DEFAULT_DEPTH_BIAS;
  339. DepthBiasClamp = D3D12_DEFAULT_DEPTH_BIAS_CLAMP;
  340. SlopeScaledDepthBias = D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;
  341. DepthClipEnable = TRUE;
  342. MultisampleEnable = FALSE;
  343. AntialiasedLineEnable = FALSE;
  344. ForcedSampleCount = 0;
  345. ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF;
  346. }
  347. explicit CD3DX12_RASTERIZER_DESC(
  348. D3D12_FILL_MODE fillMode,
  349. D3D12_CULL_MODE cullMode,
  350. BOOL frontCounterClockwise,
  351. INT depthBias,
  352. FLOAT depthBiasClamp,
  353. FLOAT slopeScaledDepthBias,
  354. BOOL depthClipEnable,
  355. BOOL multisampleEnable,
  356. BOOL antialiasedLineEnable,
  357. UINT forcedSampleCount,
  358. D3D12_CONSERVATIVE_RASTERIZATION_MODE conservativeRaster)
  359. {
  360. FillMode = fillMode;
  361. CullMode = cullMode;
  362. FrontCounterClockwise = frontCounterClockwise;
  363. DepthBias = depthBias;
  364. DepthBiasClamp = depthBiasClamp;
  365. SlopeScaledDepthBias = slopeScaledDepthBias;
  366. DepthClipEnable = depthClipEnable;
  367. MultisampleEnable = multisampleEnable;
  368. AntialiasedLineEnable = antialiasedLineEnable;
  369. ForcedSampleCount = forcedSampleCount;
  370. ConservativeRaster = conservativeRaster;
  371. }
  372. };
  373. //------------------------------------------------------------------------------------------------
  374. struct CD3DX12_RESOURCE_ALLOCATION_INFO : public D3D12_RESOURCE_ALLOCATION_INFO
  375. {
  376. CD3DX12_RESOURCE_ALLOCATION_INFO() = default;
  377. explicit CD3DX12_RESOURCE_ALLOCATION_INFO( const D3D12_RESOURCE_ALLOCATION_INFO& o ) :
  378. D3D12_RESOURCE_ALLOCATION_INFO( o )
  379. {}
  380. CD3DX12_RESOURCE_ALLOCATION_INFO(
  381. UINT64 size,
  382. UINT64 alignment )
  383. {
  384. SizeInBytes = size;
  385. Alignment = alignment;
  386. }
  387. };
  388. //------------------------------------------------------------------------------------------------
  389. struct CD3DX12_HEAP_PROPERTIES : public D3D12_HEAP_PROPERTIES
  390. {
  391. CD3DX12_HEAP_PROPERTIES() = default;
  392. explicit CD3DX12_HEAP_PROPERTIES(const D3D12_HEAP_PROPERTIES &o) :
  393. D3D12_HEAP_PROPERTIES(o)
  394. {}
  395. CD3DX12_HEAP_PROPERTIES(
  396. D3D12_CPU_PAGE_PROPERTY cpuPageProperty,
  397. D3D12_MEMORY_POOL memoryPoolPreference,
  398. UINT creationNodeMask = 1,
  399. UINT nodeMask = 1 )
  400. {
  401. Type = D3D12_HEAP_TYPE_CUSTOM;
  402. CPUPageProperty = cpuPageProperty;
  403. MemoryPoolPreference = memoryPoolPreference;
  404. CreationNodeMask = creationNodeMask;
  405. VisibleNodeMask = nodeMask;
  406. }
  407. explicit CD3DX12_HEAP_PROPERTIES(
  408. D3D12_HEAP_TYPE type,
  409. UINT creationNodeMask = 1,
  410. UINT nodeMask = 1 )
  411. {
  412. Type = type;
  413. CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
  414. MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
  415. CreationNodeMask = creationNodeMask;
  416. VisibleNodeMask = nodeMask;
  417. }
  418. bool IsCPUAccessible() const
  419. {
  420. return Type == D3D12_HEAP_TYPE_UPLOAD || Type == D3D12_HEAP_TYPE_READBACK || (Type == D3D12_HEAP_TYPE_CUSTOM &&
  421. (CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE || CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_BACK));
  422. }
  423. };
  424. inline bool operator==( const D3D12_HEAP_PROPERTIES& l, const D3D12_HEAP_PROPERTIES& r )
  425. {
  426. return l.Type == r.Type && l.CPUPageProperty == r.CPUPageProperty &&
  427. l.MemoryPoolPreference == r.MemoryPoolPreference &&
  428. l.CreationNodeMask == r.CreationNodeMask &&
  429. l.VisibleNodeMask == r.VisibleNodeMask;
  430. }
  431. inline bool operator!=( const D3D12_HEAP_PROPERTIES& l, const D3D12_HEAP_PROPERTIES& r )
  432. { return !( l == r ); }
  433. //------------------------------------------------------------------------------------------------
  434. struct CD3DX12_HEAP_DESC : public D3D12_HEAP_DESC
  435. {
  436. CD3DX12_HEAP_DESC() = default;
  437. explicit CD3DX12_HEAP_DESC(const D3D12_HEAP_DESC &o) :
  438. D3D12_HEAP_DESC(o)
  439. {}
  440. CD3DX12_HEAP_DESC(
  441. UINT64 size,
  442. D3D12_HEAP_PROPERTIES properties,
  443. UINT64 alignment = 0,
  444. D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE )
  445. {
  446. SizeInBytes = size;
  447. Properties = properties;
  448. Alignment = alignment;
  449. Flags = flags;
  450. }
  451. CD3DX12_HEAP_DESC(
  452. UINT64 size,
  453. D3D12_HEAP_TYPE type,
  454. UINT64 alignment = 0,
  455. D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE )
  456. {
  457. SizeInBytes = size;
  458. Properties = CD3DX12_HEAP_PROPERTIES( type );
  459. Alignment = alignment;
  460. Flags = flags;
  461. }
  462. CD3DX12_HEAP_DESC(
  463. UINT64 size,
  464. D3D12_CPU_PAGE_PROPERTY cpuPageProperty,
  465. D3D12_MEMORY_POOL memoryPoolPreference,
  466. UINT64 alignment = 0,
  467. D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE )
  468. {
  469. SizeInBytes = size;
  470. Properties = CD3DX12_HEAP_PROPERTIES( cpuPageProperty, memoryPoolPreference );
  471. Alignment = alignment;
  472. Flags = flags;
  473. }
  474. CD3DX12_HEAP_DESC(
  475. const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
  476. D3D12_HEAP_PROPERTIES properties,
  477. D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE )
  478. {
  479. SizeInBytes = resAllocInfo.SizeInBytes;
  480. Properties = properties;
  481. Alignment = resAllocInfo.Alignment;
  482. Flags = flags;
  483. }
  484. CD3DX12_HEAP_DESC(
  485. const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
  486. D3D12_HEAP_TYPE type,
  487. D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE )
  488. {
  489. SizeInBytes = resAllocInfo.SizeInBytes;
  490. Properties = CD3DX12_HEAP_PROPERTIES( type );
  491. Alignment = resAllocInfo.Alignment;
  492. Flags = flags;
  493. }
  494. CD3DX12_HEAP_DESC(
  495. const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
  496. D3D12_CPU_PAGE_PROPERTY cpuPageProperty,
  497. D3D12_MEMORY_POOL memoryPoolPreference,
  498. D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE )
  499. {
  500. SizeInBytes = resAllocInfo.SizeInBytes;
  501. Properties = CD3DX12_HEAP_PROPERTIES( cpuPageProperty, memoryPoolPreference );
  502. Alignment = resAllocInfo.Alignment;
  503. Flags = flags;
  504. }
  505. bool IsCPUAccessible() const
  506. { return static_cast< const CD3DX12_HEAP_PROPERTIES* >( &Properties )->IsCPUAccessible(); }
  507. };
  508. inline bool operator==( const D3D12_HEAP_DESC& l, const D3D12_HEAP_DESC& r )
  509. {
  510. return l.SizeInBytes == r.SizeInBytes &&
  511. l.Properties == r.Properties &&
  512. l.Alignment == r.Alignment &&
  513. l.Flags == r.Flags;
  514. }
  515. inline bool operator!=( const D3D12_HEAP_DESC& l, const D3D12_HEAP_DESC& r )
  516. { return !( l == r ); }
  517. //------------------------------------------------------------------------------------------------
  518. struct CD3DX12_CLEAR_VALUE : public D3D12_CLEAR_VALUE
  519. {
  520. CD3DX12_CLEAR_VALUE() = default;
  521. explicit CD3DX12_CLEAR_VALUE(const D3D12_CLEAR_VALUE &o) :
  522. D3D12_CLEAR_VALUE(o)
  523. {}
  524. CD3DX12_CLEAR_VALUE(
  525. DXGI_FORMAT format,
  526. const FLOAT color[4] )
  527. {
  528. Format = format;
  529. memcpy( Color, color, sizeof( Color ) );
  530. }
  531. CD3DX12_CLEAR_VALUE(
  532. DXGI_FORMAT format,
  533. FLOAT depth,
  534. UINT8 stencil )
  535. {
  536. Format = format;
  537. memset( &Color, 0, sizeof( Color ) );
  538. /* Use memcpy to preserve NAN values */
  539. memcpy( &DepthStencil.Depth, &depth, sizeof( depth ) );
  540. DepthStencil.Stencil = stencil;
  541. }
  542. };
  543. //------------------------------------------------------------------------------------------------
  544. struct CD3DX12_RANGE : public D3D12_RANGE
  545. {
  546. CD3DX12_RANGE() = default;
  547. explicit CD3DX12_RANGE(const D3D12_RANGE &o) :
  548. D3D12_RANGE(o)
  549. {}
  550. CD3DX12_RANGE(
  551. SIZE_T begin,
  552. SIZE_T end )
  553. {
  554. Begin = begin;
  555. End = end;
  556. }
  557. };
  558. //------------------------------------------------------------------------------------------------
  559. struct CD3DX12_RANGE_UINT64 : public D3D12_RANGE_UINT64
  560. {
  561. CD3DX12_RANGE_UINT64() = default;
  562. explicit CD3DX12_RANGE_UINT64(const D3D12_RANGE_UINT64 &o) :
  563. D3D12_RANGE_UINT64(o)
  564. {}
  565. CD3DX12_RANGE_UINT64(
  566. UINT64 begin,
  567. UINT64 end )
  568. {
  569. Begin = begin;
  570. End = end;
  571. }
  572. };
  573. //------------------------------------------------------------------------------------------------
  574. struct CD3DX12_SUBRESOURCE_RANGE_UINT64 : public D3D12_SUBRESOURCE_RANGE_UINT64
  575. {
  576. CD3DX12_SUBRESOURCE_RANGE_UINT64() = default;
  577. explicit CD3DX12_SUBRESOURCE_RANGE_UINT64(const D3D12_SUBRESOURCE_RANGE_UINT64 &o) :
  578. D3D12_SUBRESOURCE_RANGE_UINT64(o)
  579. {}
  580. CD3DX12_SUBRESOURCE_RANGE_UINT64(
  581. UINT subresource,
  582. const D3D12_RANGE_UINT64& range )
  583. {
  584. Subresource = subresource;
  585. Range = range;
  586. }
  587. CD3DX12_SUBRESOURCE_RANGE_UINT64(
  588. UINT subresource,
  589. UINT64 begin,
  590. UINT64 end )
  591. {
  592. Subresource = subresource;
  593. Range.Begin = begin;
  594. Range.End = end;
  595. }
  596. };
  597. //------------------------------------------------------------------------------------------------
  598. struct CD3DX12_SHADER_BYTECODE : public D3D12_SHADER_BYTECODE
  599. {
  600. CD3DX12_SHADER_BYTECODE() = default;
  601. explicit CD3DX12_SHADER_BYTECODE(const D3D12_SHADER_BYTECODE &o) :
  602. D3D12_SHADER_BYTECODE(o)
  603. {}
  604. CD3DX12_SHADER_BYTECODE(
  605. _In_ ID3DBlob* pShaderBlob )
  606. {
  607. pShaderBytecode = pShaderBlob->GetBufferPointer();
  608. BytecodeLength = pShaderBlob->GetBufferSize();
  609. }
  610. CD3DX12_SHADER_BYTECODE(
  611. const void* _pShaderBytecode,
  612. SIZE_T bytecodeLength )
  613. {
  614. pShaderBytecode = _pShaderBytecode;
  615. BytecodeLength = bytecodeLength;
  616. }
  617. };
  618. //------------------------------------------------------------------------------------------------
  619. struct CD3DX12_TILED_RESOURCE_COORDINATE : public D3D12_TILED_RESOURCE_COORDINATE
  620. {
  621. CD3DX12_TILED_RESOURCE_COORDINATE() = default;
  622. explicit CD3DX12_TILED_RESOURCE_COORDINATE(const D3D12_TILED_RESOURCE_COORDINATE &o) :
  623. D3D12_TILED_RESOURCE_COORDINATE(o)
  624. {}
  625. CD3DX12_TILED_RESOURCE_COORDINATE(
  626. UINT x,
  627. UINT y,
  628. UINT z,
  629. UINT subresource )
  630. {
  631. X = x;
  632. Y = y;
  633. Z = z;
  634. Subresource = subresource;
  635. }
  636. };
  637. //------------------------------------------------------------------------------------------------
  638. struct CD3DX12_TILE_REGION_SIZE : public D3D12_TILE_REGION_SIZE
  639. {
  640. CD3DX12_TILE_REGION_SIZE() = default;
  641. explicit CD3DX12_TILE_REGION_SIZE(const D3D12_TILE_REGION_SIZE &o) :
  642. D3D12_TILE_REGION_SIZE(o)
  643. {}
  644. CD3DX12_TILE_REGION_SIZE(
  645. UINT numTiles,
  646. BOOL useBox,
  647. UINT width,
  648. UINT16 height,
  649. UINT16 depth )
  650. {
  651. NumTiles = numTiles;
  652. UseBox = useBox;
  653. Width = width;
  654. Height = height;
  655. Depth = depth;
  656. }
  657. };
  658. //------------------------------------------------------------------------------------------------
  659. struct CD3DX12_SUBRESOURCE_TILING : public D3D12_SUBRESOURCE_TILING
  660. {
  661. CD3DX12_SUBRESOURCE_TILING() = default;
  662. explicit CD3DX12_SUBRESOURCE_TILING(const D3D12_SUBRESOURCE_TILING &o) :
  663. D3D12_SUBRESOURCE_TILING(o)
  664. {}
  665. CD3DX12_SUBRESOURCE_TILING(
  666. UINT widthInTiles,
  667. UINT16 heightInTiles,
  668. UINT16 depthInTiles,
  669. UINT startTileIndexInOverallResource )
  670. {
  671. WidthInTiles = widthInTiles;
  672. HeightInTiles = heightInTiles;
  673. DepthInTiles = depthInTiles;
  674. StartTileIndexInOverallResource = startTileIndexInOverallResource;
  675. }
  676. };
  677. //------------------------------------------------------------------------------------------------
  678. struct CD3DX12_TILE_SHAPE : public D3D12_TILE_SHAPE
  679. {
  680. CD3DX12_TILE_SHAPE() = default;
  681. explicit CD3DX12_TILE_SHAPE(const D3D12_TILE_SHAPE &o) :
  682. D3D12_TILE_SHAPE(o)
  683. {}
  684. CD3DX12_TILE_SHAPE(
  685. UINT widthInTexels,
  686. UINT heightInTexels,
  687. UINT depthInTexels )
  688. {
  689. WidthInTexels = widthInTexels;
  690. HeightInTexels = heightInTexels;
  691. DepthInTexels = depthInTexels;
  692. }
  693. };
  694. //------------------------------------------------------------------------------------------------
  695. struct CD3DX12_RESOURCE_BARRIER : public D3D12_RESOURCE_BARRIER
  696. {
  697. CD3DX12_RESOURCE_BARRIER() = default;
  698. explicit CD3DX12_RESOURCE_BARRIER(const D3D12_RESOURCE_BARRIER &o) :
  699. D3D12_RESOURCE_BARRIER(o)
  700. {}
  701. static inline CD3DX12_RESOURCE_BARRIER Transition(
  702. _In_ ID3D12Resource* pResource,
  703. D3D12_RESOURCE_STATES stateBefore,
  704. D3D12_RESOURCE_STATES stateAfter,
  705. UINT subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES,
  706. D3D12_RESOURCE_BARRIER_FLAGS flags = D3D12_RESOURCE_BARRIER_FLAG_NONE)
  707. {
  708. CD3DX12_RESOURCE_BARRIER result = {};
  709. D3D12_RESOURCE_BARRIER &barrier = result;
  710. result.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
  711. result.Flags = flags;
  712. barrier.Transition.pResource = pResource;
  713. barrier.Transition.StateBefore = stateBefore;
  714. barrier.Transition.StateAfter = stateAfter;
  715. barrier.Transition.Subresource = subresource;
  716. return result;
  717. }
  718. static inline CD3DX12_RESOURCE_BARRIER Aliasing(
  719. _In_ ID3D12Resource* pResourceBefore,
  720. _In_ ID3D12Resource* pResourceAfter)
  721. {
  722. CD3DX12_RESOURCE_BARRIER result = {};
  723. D3D12_RESOURCE_BARRIER &barrier = result;
  724. result.Type = D3D12_RESOURCE_BARRIER_TYPE_ALIASING;
  725. barrier.Aliasing.pResourceBefore = pResourceBefore;
  726. barrier.Aliasing.pResourceAfter = pResourceAfter;
  727. return result;
  728. }
  729. static inline CD3DX12_RESOURCE_BARRIER UAV(
  730. _In_ ID3D12Resource* pResource)
  731. {
  732. CD3DX12_RESOURCE_BARRIER result = {};
  733. D3D12_RESOURCE_BARRIER &barrier = result;
  734. result.Type = D3D12_RESOURCE_BARRIER_TYPE_UAV;
  735. barrier.UAV.pResource = pResource;
  736. return result;
  737. }
  738. };
  739. //------------------------------------------------------------------------------------------------
  740. struct CD3DX12_PACKED_MIP_INFO : public D3D12_PACKED_MIP_INFO
  741. {
  742. CD3DX12_PACKED_MIP_INFO() = default;
  743. explicit CD3DX12_PACKED_MIP_INFO(const D3D12_PACKED_MIP_INFO &o) :
  744. D3D12_PACKED_MIP_INFO(o)
  745. {}
  746. CD3DX12_PACKED_MIP_INFO(
  747. UINT8 numStandardMips,
  748. UINT8 numPackedMips,
  749. UINT numTilesForPackedMips,
  750. UINT startTileIndexInOverallResource )
  751. {
  752. NumStandardMips = numStandardMips;
  753. NumPackedMips = numPackedMips;
  754. NumTilesForPackedMips = numTilesForPackedMips;
  755. StartTileIndexInOverallResource = startTileIndexInOverallResource;
  756. }
  757. };
  758. //------------------------------------------------------------------------------------------------
  759. struct CD3DX12_SUBRESOURCE_FOOTPRINT : public D3D12_SUBRESOURCE_FOOTPRINT
  760. {
  761. CD3DX12_SUBRESOURCE_FOOTPRINT() = default;
  762. explicit CD3DX12_SUBRESOURCE_FOOTPRINT(const D3D12_SUBRESOURCE_FOOTPRINT &o) :
  763. D3D12_SUBRESOURCE_FOOTPRINT(o)
  764. {}
  765. CD3DX12_SUBRESOURCE_FOOTPRINT(
  766. DXGI_FORMAT format,
  767. UINT width,
  768. UINT height,
  769. UINT depth,
  770. UINT rowPitch )
  771. {
  772. Format = format;
  773. Width = width;
  774. Height = height;
  775. Depth = depth;
  776. RowPitch = rowPitch;
  777. }
  778. explicit CD3DX12_SUBRESOURCE_FOOTPRINT(
  779. const D3D12_RESOURCE_DESC& resDesc,
  780. UINT rowPitch )
  781. {
  782. Format = resDesc.Format;
  783. Width = UINT( resDesc.Width );
  784. Height = resDesc.Height;
  785. Depth = (resDesc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? resDesc.DepthOrArraySize : 1);
  786. RowPitch = rowPitch;
  787. }
  788. };
  789. //------------------------------------------------------------------------------------------------
  790. struct CD3DX12_TEXTURE_COPY_LOCATION : public D3D12_TEXTURE_COPY_LOCATION
  791. {
  792. CD3DX12_TEXTURE_COPY_LOCATION() = default;
  793. explicit CD3DX12_TEXTURE_COPY_LOCATION(const D3D12_TEXTURE_COPY_LOCATION &o) :
  794. D3D12_TEXTURE_COPY_LOCATION(o)
  795. {}
  796. CD3DX12_TEXTURE_COPY_LOCATION(_In_ ID3D12Resource* pRes)
  797. {
  798. pResource = pRes;
  799. Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
  800. PlacedFootprint = {};
  801. }
  802. CD3DX12_TEXTURE_COPY_LOCATION(_In_ ID3D12Resource* pRes, D3D12_PLACED_SUBRESOURCE_FOOTPRINT const& Footprint)
  803. {
  804. pResource = pRes;
  805. Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
  806. PlacedFootprint = Footprint;
  807. }
  808. CD3DX12_TEXTURE_COPY_LOCATION(_In_ ID3D12Resource* pRes, UINT Sub)
  809. {
  810. pResource = pRes;
  811. Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
  812. PlacedFootprint = {};
  813. SubresourceIndex = Sub;
  814. }
  815. };
  816. //------------------------------------------------------------------------------------------------
  817. struct CD3DX12_DESCRIPTOR_RANGE : public D3D12_DESCRIPTOR_RANGE
  818. {
  819. CD3DX12_DESCRIPTOR_RANGE() = default;
  820. explicit CD3DX12_DESCRIPTOR_RANGE(const D3D12_DESCRIPTOR_RANGE &o) :
  821. D3D12_DESCRIPTOR_RANGE(o)
  822. {}
  823. CD3DX12_DESCRIPTOR_RANGE(
  824. D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
  825. UINT numDescriptors,
  826. UINT baseShaderRegister,
  827. UINT registerSpace = 0,
  828. UINT offsetInDescriptorsFromTableStart =
  829. D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
  830. {
  831. Init(rangeType, numDescriptors, baseShaderRegister, registerSpace, offsetInDescriptorsFromTableStart);
  832. }
  833. inline void Init(
  834. D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
  835. UINT numDescriptors,
  836. UINT baseShaderRegister,
  837. UINT registerSpace = 0,
  838. UINT offsetInDescriptorsFromTableStart =
  839. D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
  840. {
  841. Init(*this, rangeType, numDescriptors, baseShaderRegister, registerSpace, offsetInDescriptorsFromTableStart);
  842. }
  843. static inline void Init(
  844. _Out_ D3D12_DESCRIPTOR_RANGE &range,
  845. D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
  846. UINT numDescriptors,
  847. UINT baseShaderRegister,
  848. UINT registerSpace = 0,
  849. UINT offsetInDescriptorsFromTableStart =
  850. D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
  851. {
  852. range.RangeType = rangeType;
  853. range.NumDescriptors = numDescriptors;
  854. range.BaseShaderRegister = baseShaderRegister;
  855. range.RegisterSpace = registerSpace;
  856. range.OffsetInDescriptorsFromTableStart = offsetInDescriptorsFromTableStart;
  857. }
  858. };
  859. //------------------------------------------------------------------------------------------------
  860. struct CD3DX12_ROOT_DESCRIPTOR_TABLE : public D3D12_ROOT_DESCRIPTOR_TABLE
  861. {
  862. CD3DX12_ROOT_DESCRIPTOR_TABLE() = default;
  863. explicit CD3DX12_ROOT_DESCRIPTOR_TABLE(const D3D12_ROOT_DESCRIPTOR_TABLE &o) :
  864. D3D12_ROOT_DESCRIPTOR_TABLE(o)
  865. {}
  866. CD3DX12_ROOT_DESCRIPTOR_TABLE(
  867. UINT numDescriptorRanges,
  868. _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges)
  869. {
  870. Init(numDescriptorRanges, _pDescriptorRanges);
  871. }
  872. inline void Init(
  873. UINT numDescriptorRanges,
  874. _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges)
  875. {
  876. Init(*this, numDescriptorRanges, _pDescriptorRanges);
  877. }
  878. static inline void Init(
  879. _Out_ D3D12_ROOT_DESCRIPTOR_TABLE &rootDescriptorTable,
  880. UINT numDescriptorRanges,
  881. _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges)
  882. {
  883. rootDescriptorTable.NumDescriptorRanges = numDescriptorRanges;
  884. rootDescriptorTable.pDescriptorRanges = _pDescriptorRanges;
  885. }
  886. };
  887. //------------------------------------------------------------------------------------------------
  888. struct CD3DX12_ROOT_CONSTANTS : public D3D12_ROOT_CONSTANTS
  889. {
  890. CD3DX12_ROOT_CONSTANTS() = default;
  891. explicit CD3DX12_ROOT_CONSTANTS(const D3D12_ROOT_CONSTANTS &o) :
  892. D3D12_ROOT_CONSTANTS(o)
  893. {}
  894. CD3DX12_ROOT_CONSTANTS(
  895. UINT num32BitValues,
  896. UINT shaderRegister,
  897. UINT registerSpace = 0)
  898. {
  899. Init(num32BitValues, shaderRegister, registerSpace);
  900. }
  901. inline void Init(
  902. UINT num32BitValues,
  903. UINT shaderRegister,
  904. UINT registerSpace = 0)
  905. {
  906. Init(*this, num32BitValues, shaderRegister, registerSpace);
  907. }
  908. static inline void Init(
  909. _Out_ D3D12_ROOT_CONSTANTS &rootConstants,
  910. UINT num32BitValues,
  911. UINT shaderRegister,
  912. UINT registerSpace = 0)
  913. {
  914. rootConstants.Num32BitValues = num32BitValues;
  915. rootConstants.ShaderRegister = shaderRegister;
  916. rootConstants.RegisterSpace = registerSpace;
  917. }
  918. };
  919. //------------------------------------------------------------------------------------------------
  920. struct CD3DX12_ROOT_DESCRIPTOR : public D3D12_ROOT_DESCRIPTOR
  921. {
  922. CD3DX12_ROOT_DESCRIPTOR() = default;
  923. explicit CD3DX12_ROOT_DESCRIPTOR(const D3D12_ROOT_DESCRIPTOR &o) :
  924. D3D12_ROOT_DESCRIPTOR(o)
  925. {}
  926. CD3DX12_ROOT_DESCRIPTOR(
  927. UINT shaderRegister,
  928. UINT registerSpace = 0)
  929. {
  930. Init(shaderRegister, registerSpace);
  931. }
  932. inline void Init(
  933. UINT shaderRegister,
  934. UINT registerSpace = 0)
  935. {
  936. Init(*this, shaderRegister, registerSpace);
  937. }
  938. static inline void Init(_Out_ D3D12_ROOT_DESCRIPTOR &table, UINT shaderRegister, UINT registerSpace = 0)
  939. {
  940. table.ShaderRegister = shaderRegister;
  941. table.RegisterSpace = registerSpace;
  942. }
  943. };
  944. //------------------------------------------------------------------------------------------------
  945. struct CD3DX12_ROOT_PARAMETER : public D3D12_ROOT_PARAMETER
  946. {
  947. CD3DX12_ROOT_PARAMETER() = default;
  948. explicit CD3DX12_ROOT_PARAMETER(const D3D12_ROOT_PARAMETER &o) :
  949. D3D12_ROOT_PARAMETER(o)
  950. {}
  951. static inline void InitAsDescriptorTable(
  952. _Out_ D3D12_ROOT_PARAMETER &rootParam,
  953. UINT numDescriptorRanges,
  954. _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges,
  955. D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
  956. {
  957. rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
  958. rootParam.ShaderVisibility = visibility;
  959. CD3DX12_ROOT_DESCRIPTOR_TABLE::Init(rootParam.DescriptorTable, numDescriptorRanges, pDescriptorRanges);
  960. }
  961. static inline void InitAsConstants(
  962. _Out_ D3D12_ROOT_PARAMETER &rootParam,
  963. UINT num32BitValues,
  964. UINT shaderRegister,
  965. UINT registerSpace = 0,
  966. D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
  967. {
  968. rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
  969. rootParam.ShaderVisibility = visibility;
  970. CD3DX12_ROOT_CONSTANTS::Init(rootParam.Constants, num32BitValues, shaderRegister, registerSpace);
  971. }
  972. static inline void InitAsConstantBufferView(
  973. _Out_ D3D12_ROOT_PARAMETER &rootParam,
  974. UINT shaderRegister,
  975. UINT registerSpace = 0,
  976. D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
  977. {
  978. rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
  979. rootParam.ShaderVisibility = visibility;
  980. CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace);
  981. }
  982. static inline void InitAsShaderResourceView(
  983. _Out_ D3D12_ROOT_PARAMETER &rootParam,
  984. UINT shaderRegister,
  985. UINT registerSpace = 0,
  986. D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
  987. {
  988. rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_SRV;
  989. rootParam.ShaderVisibility = visibility;
  990. CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace);
  991. }
  992. static inline void InitAsUnorderedAccessView(
  993. _Out_ D3D12_ROOT_PARAMETER &rootParam,
  994. UINT shaderRegister,
  995. UINT registerSpace = 0,
  996. D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
  997. {
  998. rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
  999. rootParam.ShaderVisibility = visibility;
  1000. CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace);
  1001. }
  1002. inline void InitAsDescriptorTable(
  1003. UINT numDescriptorRanges,
  1004. _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges,
  1005. D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
  1006. {
  1007. InitAsDescriptorTable(*this, numDescriptorRanges, pDescriptorRanges, visibility);
  1008. }
  1009. inline void InitAsConstants(
  1010. UINT num32BitValues,
  1011. UINT shaderRegister,
  1012. UINT registerSpace = 0,
  1013. D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
  1014. {
  1015. InitAsConstants(*this, num32BitValues, shaderRegister, registerSpace, visibility);
  1016. }
  1017. inline void InitAsConstantBufferView(
  1018. UINT shaderRegister,
  1019. UINT registerSpace = 0,
  1020. D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
  1021. {
  1022. InitAsConstantBufferView(*this, shaderRegister, registerSpace, visibility);
  1023. }
  1024. inline void InitAsShaderResourceView(
  1025. UINT shaderRegister,
  1026. UINT registerSpace = 0,
  1027. D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
  1028. {
  1029. InitAsShaderResourceView(*this, shaderRegister, registerSpace, visibility);
  1030. }
  1031. inline void InitAsUnorderedAccessView(
  1032. UINT shaderRegister,
  1033. UINT registerSpace = 0,
  1034. D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
  1035. {
  1036. InitAsUnorderedAccessView(*this, shaderRegister, registerSpace, visibility);
  1037. }
  1038. };
  1039. //------------------------------------------------------------------------------------------------
  1040. struct CD3DX12_STATIC_SAMPLER_DESC : public D3D12_STATIC_SAMPLER_DESC
  1041. {
  1042. CD3DX12_STATIC_SAMPLER_DESC() = default;
  1043. explicit CD3DX12_STATIC_SAMPLER_DESC(const D3D12_STATIC_SAMPLER_DESC &o) :
  1044. D3D12_STATIC_SAMPLER_DESC(o)
  1045. {}
  1046. CD3DX12_STATIC_SAMPLER_DESC(
  1047. UINT shaderRegister,
  1048. D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
  1049. D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
  1050. D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
  1051. D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
  1052. FLOAT mipLODBias = 0,
  1053. UINT maxAnisotropy = 16,
  1054. D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
  1055. D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
  1056. FLOAT minLOD = 0.f,
  1057. FLOAT maxLOD = D3D12_FLOAT32_MAX,
  1058. D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,
  1059. UINT registerSpace = 0)
  1060. {
  1061. Init(
  1062. shaderRegister,
  1063. filter,
  1064. addressU,
  1065. addressV,
  1066. addressW,
  1067. mipLODBias,
  1068. maxAnisotropy,
  1069. comparisonFunc,
  1070. borderColor,
  1071. minLOD,
  1072. maxLOD,
  1073. shaderVisibility,
  1074. registerSpace);
  1075. }
  1076. static inline void Init(
  1077. _Out_ D3D12_STATIC_SAMPLER_DESC &samplerDesc,
  1078. UINT shaderRegister,
  1079. D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
  1080. D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
  1081. D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
  1082. D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
  1083. FLOAT mipLODBias = 0,
  1084. UINT maxAnisotropy = 16,
  1085. D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
  1086. D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
  1087. FLOAT minLOD = 0.f,
  1088. FLOAT maxLOD = D3D12_FLOAT32_MAX,
  1089. D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,
  1090. UINT registerSpace = 0)
  1091. {
  1092. samplerDesc.ShaderRegister = shaderRegister;
  1093. samplerDesc.Filter = filter;
  1094. samplerDesc.AddressU = addressU;
  1095. samplerDesc.AddressV = addressV;
  1096. samplerDesc.AddressW = addressW;
  1097. samplerDesc.MipLODBias = mipLODBias;
  1098. samplerDesc.MaxAnisotropy = maxAnisotropy;
  1099. samplerDesc.ComparisonFunc = comparisonFunc;
  1100. samplerDesc.BorderColor = borderColor;
  1101. samplerDesc.MinLOD = minLOD;
  1102. samplerDesc.MaxLOD = maxLOD;
  1103. samplerDesc.ShaderVisibility = shaderVisibility;
  1104. samplerDesc.RegisterSpace = registerSpace;
  1105. }
  1106. inline void Init(
  1107. UINT shaderRegister,
  1108. D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
  1109. D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
  1110. D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
  1111. D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
  1112. FLOAT mipLODBias = 0,
  1113. UINT maxAnisotropy = 16,
  1114. D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
  1115. D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
  1116. FLOAT minLOD = 0.f,
  1117. FLOAT maxLOD = D3D12_FLOAT32_MAX,
  1118. D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,
  1119. UINT registerSpace = 0)
  1120. {
  1121. Init(
  1122. *this,
  1123. shaderRegister,
  1124. filter,
  1125. addressU,
  1126. addressV,
  1127. addressW,
  1128. mipLODBias,
  1129. maxAnisotropy,
  1130. comparisonFunc,
  1131. borderColor,
  1132. minLOD,
  1133. maxLOD,
  1134. shaderVisibility,
  1135. registerSpace);
  1136. }
  1137. };
  1138. //------------------------------------------------------------------------------------------------
  1139. struct CD3DX12_ROOT_SIGNATURE_DESC : public D3D12_ROOT_SIGNATURE_DESC
  1140. {
  1141. CD3DX12_ROOT_SIGNATURE_DESC() = default;
  1142. explicit CD3DX12_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC &o) :
  1143. D3D12_ROOT_SIGNATURE_DESC(o)
  1144. {}
  1145. CD3DX12_ROOT_SIGNATURE_DESC(
  1146. UINT numParameters,
  1147. _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
  1148. UINT numStaticSamplers = 0,
  1149. _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
  1150. D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
  1151. {
  1152. Init(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
  1153. }
  1154. CD3DX12_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT)
  1155. {
  1156. Init(0, nullptr, 0, nullptr, D3D12_ROOT_SIGNATURE_FLAG_NONE);
  1157. }
  1158. inline void Init(
  1159. UINT numParameters,
  1160. _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
  1161. UINT numStaticSamplers = 0,
  1162. _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
  1163. D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
  1164. {
  1165. Init(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
  1166. }
  1167. static inline void Init(
  1168. _Out_ D3D12_ROOT_SIGNATURE_DESC &desc,
  1169. UINT numParameters,
  1170. _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
  1171. UINT numStaticSamplers = 0,
  1172. _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
  1173. D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
  1174. {
  1175. desc.NumParameters = numParameters;
  1176. desc.pParameters = _pParameters;
  1177. desc.NumStaticSamplers = numStaticSamplers;
  1178. desc.pStaticSamplers = _pStaticSamplers;
  1179. desc.Flags = flags;
  1180. }
  1181. };
  1182. //------------------------------------------------------------------------------------------------
  1183. struct CD3DX12_DESCRIPTOR_RANGE1 : public D3D12_DESCRIPTOR_RANGE1
  1184. {
  1185. CD3DX12_DESCRIPTOR_RANGE1() = default;
  1186. explicit CD3DX12_DESCRIPTOR_RANGE1(const D3D12_DESCRIPTOR_RANGE1 &o) :
  1187. D3D12_DESCRIPTOR_RANGE1(o)
  1188. {}
  1189. CD3DX12_DESCRIPTOR_RANGE1(
  1190. D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
  1191. UINT numDescriptors,
  1192. UINT baseShaderRegister,
  1193. UINT registerSpace = 0,
  1194. D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE,
  1195. UINT offsetInDescriptorsFromTableStart =
  1196. D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
  1197. {
  1198. Init(rangeType, numDescriptors, baseShaderRegister, registerSpace, flags, offsetInDescriptorsFromTableStart);
  1199. }
  1200. inline void Init(
  1201. D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
  1202. UINT numDescriptors,
  1203. UINT baseShaderRegister,
  1204. UINT registerSpace = 0,
  1205. D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE,
  1206. UINT offsetInDescriptorsFromTableStart =
  1207. D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
  1208. {
  1209. Init(*this, rangeType, numDescriptors, baseShaderRegister, registerSpace, flags, offsetInDescriptorsFromTableStart);
  1210. }
  1211. static inline void Init(
  1212. _Out_ D3D12_DESCRIPTOR_RANGE1 &range,
  1213. D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
  1214. UINT numDescriptors,
  1215. UINT baseShaderRegister,
  1216. UINT registerSpace = 0,
  1217. D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE,
  1218. UINT offsetInDescriptorsFromTableStart =
  1219. D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
  1220. {
  1221. range.RangeType = rangeType;
  1222. range.NumDescriptors = numDescriptors;
  1223. range.BaseShaderRegister = baseShaderRegister;
  1224. range.RegisterSpace = registerSpace;
  1225. range.Flags = flags;
  1226. range.OffsetInDescriptorsFromTableStart = offsetInDescriptorsFromTableStart;
  1227. }
  1228. };
  1229. //------------------------------------------------------------------------------------------------
  1230. struct CD3DX12_ROOT_DESCRIPTOR_TABLE1 : public D3D12_ROOT_DESCRIPTOR_TABLE1
  1231. {
  1232. CD3DX12_ROOT_DESCRIPTOR_TABLE1() = default;
  1233. explicit CD3DX12_ROOT_DESCRIPTOR_TABLE1(const D3D12_ROOT_DESCRIPTOR_TABLE1 &o) :
  1234. D3D12_ROOT_DESCRIPTOR_TABLE1(o)
  1235. {}
  1236. CD3DX12_ROOT_DESCRIPTOR_TABLE1(
  1237. UINT numDescriptorRanges,
  1238. _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges)
  1239. {
  1240. Init(numDescriptorRanges, _pDescriptorRanges);
  1241. }
  1242. inline void Init(
  1243. UINT numDescriptorRanges,
  1244. _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges)
  1245. {
  1246. Init(*this, numDescriptorRanges, _pDescriptorRanges);
  1247. }
  1248. static inline void Init(
  1249. _Out_ D3D12_ROOT_DESCRIPTOR_TABLE1 &rootDescriptorTable,
  1250. UINT numDescriptorRanges,
  1251. _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges)
  1252. {
  1253. rootDescriptorTable.NumDescriptorRanges = numDescriptorRanges;
  1254. rootDescriptorTable.pDescriptorRanges = _pDescriptorRanges;
  1255. }
  1256. };
  1257. //------------------------------------------------------------------------------------------------
  1258. struct CD3DX12_ROOT_DESCRIPTOR1 : public D3D12_ROOT_DESCRIPTOR1
  1259. {
  1260. CD3DX12_ROOT_DESCRIPTOR1() = default;
  1261. explicit CD3DX12_ROOT_DESCRIPTOR1(const D3D12_ROOT_DESCRIPTOR1 &o) :
  1262. D3D12_ROOT_DESCRIPTOR1(o)
  1263. {}
  1264. CD3DX12_ROOT_DESCRIPTOR1(
  1265. UINT shaderRegister,
  1266. UINT registerSpace = 0,
  1267. D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE)
  1268. {
  1269. Init(shaderRegister, registerSpace, flags);
  1270. }
  1271. inline void Init(
  1272. UINT shaderRegister,
  1273. UINT registerSpace = 0,
  1274. D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE)
  1275. {
  1276. Init(*this, shaderRegister, registerSpace, flags);
  1277. }
  1278. static inline void Init(
  1279. _Out_ D3D12_ROOT_DESCRIPTOR1 &table,
  1280. UINT shaderRegister,
  1281. UINT registerSpace = 0,
  1282. D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE)
  1283. {
  1284. table.ShaderRegister = shaderRegister;
  1285. table.RegisterSpace = registerSpace;
  1286. table.Flags = flags;
  1287. }
  1288. };
  1289. //------------------------------------------------------------------------------------------------
  1290. struct CD3DX12_ROOT_PARAMETER1 : public D3D12_ROOT_PARAMETER1
  1291. {
  1292. CD3DX12_ROOT_PARAMETER1() = default;
  1293. explicit CD3DX12_ROOT_PARAMETER1(const D3D12_ROOT_PARAMETER1 &o) :
  1294. D3D12_ROOT_PARAMETER1(o)
  1295. {}
  1296. static inline void InitAsDescriptorTable(
  1297. _Out_ D3D12_ROOT_PARAMETER1 &rootParam,
  1298. UINT numDescriptorRanges,
  1299. _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges,
  1300. D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
  1301. {
  1302. rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
  1303. rootParam.ShaderVisibility = visibility;
  1304. CD3DX12_ROOT_DESCRIPTOR_TABLE1::Init(rootParam.DescriptorTable, numDescriptorRanges, pDescriptorRanges);
  1305. }
  1306. static inline void InitAsConstants(
  1307. _Out_ D3D12_ROOT_PARAMETER1 &rootParam,
  1308. UINT num32BitValues,
  1309. UINT shaderRegister,
  1310. UINT registerSpace = 0,
  1311. D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
  1312. {
  1313. rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
  1314. rootParam.ShaderVisibility = visibility;
  1315. CD3DX12_ROOT_CONSTANTS::Init(rootParam.Constants, num32BitValues, shaderRegister, registerSpace);
  1316. }
  1317. static inline void InitAsConstantBufferView(
  1318. _Out_ D3D12_ROOT_PARAMETER1 &rootParam,
  1319. UINT shaderRegister,
  1320. UINT registerSpace = 0,
  1321. D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
  1322. D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
  1323. {
  1324. rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
  1325. rootParam.ShaderVisibility = visibility;
  1326. CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags);
  1327. }
  1328. static inline void InitAsShaderResourceView(
  1329. _Out_ D3D12_ROOT_PARAMETER1 &rootParam,
  1330. UINT shaderRegister,
  1331. UINT registerSpace = 0,
  1332. D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
  1333. D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
  1334. {
  1335. rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_SRV;
  1336. rootParam.ShaderVisibility = visibility;
  1337. CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags);
  1338. }
  1339. static inline void InitAsUnorderedAccessView(
  1340. _Out_ D3D12_ROOT_PARAMETER1 &rootParam,
  1341. UINT shaderRegister,
  1342. UINT registerSpace = 0,
  1343. D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
  1344. D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
  1345. {
  1346. rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
  1347. rootParam.ShaderVisibility = visibility;
  1348. CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags);
  1349. }
  1350. inline void InitAsDescriptorTable(
  1351. UINT numDescriptorRanges,
  1352. _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges,
  1353. D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
  1354. {
  1355. InitAsDescriptorTable(*this, numDescriptorRanges, pDescriptorRanges, visibility);
  1356. }
  1357. inline void InitAsConstants(
  1358. UINT num32BitValues,
  1359. UINT shaderRegister,
  1360. UINT registerSpace = 0,
  1361. D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
  1362. {
  1363. InitAsConstants(*this, num32BitValues, shaderRegister, registerSpace, visibility);
  1364. }
  1365. inline void InitAsConstantBufferView(
  1366. UINT shaderRegister,
  1367. UINT registerSpace = 0,
  1368. D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
  1369. D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
  1370. {
  1371. InitAsConstantBufferView(*this, shaderRegister, registerSpace, flags, visibility);
  1372. }
  1373. inline void InitAsShaderResourceView(
  1374. UINT shaderRegister,
  1375. UINT registerSpace = 0,
  1376. D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
  1377. D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
  1378. {
  1379. InitAsShaderResourceView(*this, shaderRegister, registerSpace, flags, visibility);
  1380. }
  1381. inline void InitAsUnorderedAccessView(
  1382. UINT shaderRegister,
  1383. UINT registerSpace = 0,
  1384. D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
  1385. D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
  1386. {
  1387. InitAsUnorderedAccessView(*this, shaderRegister, registerSpace, flags, visibility);
  1388. }
  1389. };
  1390. //------------------------------------------------------------------------------------------------
  1391. struct CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC : public D3D12_VERSIONED_ROOT_SIGNATURE_DESC
  1392. {
  1393. CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC() = default;
  1394. explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_VERSIONED_ROOT_SIGNATURE_DESC &o) :
  1395. D3D12_VERSIONED_ROOT_SIGNATURE_DESC(o)
  1396. {}
  1397. explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC &o)
  1398. {
  1399. Version = D3D_ROOT_SIGNATURE_VERSION_1_0;
  1400. Desc_1_0 = o;
  1401. }
  1402. explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC1 &o)
  1403. {
  1404. Version = D3D_ROOT_SIGNATURE_VERSION_1_1;
  1405. Desc_1_1 = o;
  1406. }
  1407. CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(
  1408. UINT numParameters,
  1409. _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
  1410. UINT numStaticSamplers = 0,
  1411. _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
  1412. D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
  1413. {
  1414. Init_1_0(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
  1415. }
  1416. CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(
  1417. UINT numParameters,
  1418. _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters,
  1419. UINT numStaticSamplers = 0,
  1420. _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
  1421. D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
  1422. {
  1423. Init_1_1(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
  1424. }
  1425. CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT)
  1426. {
  1427. Init_1_1(0, nullptr, 0, nullptr, D3D12_ROOT_SIGNATURE_FLAG_NONE);
  1428. }
  1429. inline void Init_1_0(
  1430. UINT numParameters,
  1431. _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
  1432. UINT numStaticSamplers = 0,
  1433. _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
  1434. D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
  1435. {
  1436. Init_1_0(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
  1437. }
  1438. static inline void Init_1_0(
  1439. _Out_ D3D12_VERSIONED_ROOT_SIGNATURE_DESC &desc,
  1440. UINT numParameters,
  1441. _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
  1442. UINT numStaticSamplers = 0,
  1443. _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
  1444. D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
  1445. {
  1446. desc.Version = D3D_ROOT_SIGNATURE_VERSION_1_0;
  1447. desc.Desc_1_0.NumParameters = numParameters;
  1448. desc.Desc_1_0.pParameters = _pParameters;
  1449. desc.Desc_1_0.NumStaticSamplers = numStaticSamplers;
  1450. desc.Desc_1_0.pStaticSamplers = _pStaticSamplers;
  1451. desc.Desc_1_0.Flags = flags;
  1452. }
  1453. inline void Init_1_1(
  1454. UINT numParameters,
  1455. _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters,
  1456. UINT numStaticSamplers = 0,
  1457. _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
  1458. D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
  1459. {
  1460. Init_1_1(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
  1461. }
  1462. static inline void Init_1_1(
  1463. _Out_ D3D12_VERSIONED_ROOT_SIGNATURE_DESC &desc,
  1464. UINT numParameters,
  1465. _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters,
  1466. UINT numStaticSamplers = 0,
  1467. _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
  1468. D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
  1469. {
  1470. desc.Version = D3D_ROOT_SIGNATURE_VERSION_1_1;
  1471. desc.Desc_1_1.NumParameters = numParameters;
  1472. desc.Desc_1_1.pParameters = _pParameters;
  1473. desc.Desc_1_1.NumStaticSamplers = numStaticSamplers;
  1474. desc.Desc_1_1.pStaticSamplers = _pStaticSamplers;
  1475. desc.Desc_1_1.Flags = flags;
  1476. }
  1477. };
  1478. //------------------------------------------------------------------------------------------------
  1479. struct CD3DX12_CPU_DESCRIPTOR_HANDLE : public D3D12_CPU_DESCRIPTOR_HANDLE
  1480. {
  1481. CD3DX12_CPU_DESCRIPTOR_HANDLE() = default;
  1482. explicit CD3DX12_CPU_DESCRIPTOR_HANDLE(const D3D12_CPU_DESCRIPTOR_HANDLE &o) :
  1483. D3D12_CPU_DESCRIPTOR_HANDLE(o)
  1484. {}
  1485. CD3DX12_CPU_DESCRIPTOR_HANDLE(CD3DX12_DEFAULT) { ptr = 0; }
  1486. CD3DX12_CPU_DESCRIPTOR_HANDLE(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &other, INT offsetScaledByIncrementSize)
  1487. {
  1488. InitOffsetted(other, offsetScaledByIncrementSize);
  1489. }
  1490. CD3DX12_CPU_DESCRIPTOR_HANDLE(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &other, INT offsetInDescriptors, UINT descriptorIncrementSize)
  1491. {
  1492. InitOffsetted(other, offsetInDescriptors, descriptorIncrementSize);
  1493. }
  1494. CD3DX12_CPU_DESCRIPTOR_HANDLE& Offset(INT offsetInDescriptors, UINT descriptorIncrementSize)
  1495. {
  1496. ptr = SIZE_T(INT64(ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize));
  1497. return *this;
  1498. }
  1499. CD3DX12_CPU_DESCRIPTOR_HANDLE& Offset(INT offsetScaledByIncrementSize)
  1500. {
  1501. ptr = SIZE_T(INT64(ptr) + INT64(offsetScaledByIncrementSize));
  1502. return *this;
  1503. }
  1504. bool operator==(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE& other) const
  1505. {
  1506. return (ptr == other.ptr);
  1507. }
  1508. bool operator!=(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE& other) const
  1509. {
  1510. return (ptr != other.ptr);
  1511. }
  1512. CD3DX12_CPU_DESCRIPTOR_HANDLE &operator=(const D3D12_CPU_DESCRIPTOR_HANDLE &other)
  1513. {
  1514. ptr = other.ptr;
  1515. return *this;
  1516. }
  1517. inline void InitOffsetted(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize)
  1518. {
  1519. InitOffsetted(*this, base, offsetScaledByIncrementSize);
  1520. }
  1521. inline void InitOffsetted(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize)
  1522. {
  1523. InitOffsetted(*this, base, offsetInDescriptors, descriptorIncrementSize);
  1524. }
  1525. static inline void InitOffsetted(_Out_ D3D12_CPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize)
  1526. {
  1527. handle.ptr = SIZE_T(INT64(base.ptr) + INT64(offsetScaledByIncrementSize));
  1528. }
  1529. static inline void InitOffsetted(_Out_ D3D12_CPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize)
  1530. {
  1531. handle.ptr = SIZE_T(INT64(base.ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize));
  1532. }
  1533. };
  1534. //------------------------------------------------------------------------------------------------
  1535. struct CD3DX12_GPU_DESCRIPTOR_HANDLE : public D3D12_GPU_DESCRIPTOR_HANDLE
  1536. {
  1537. CD3DX12_GPU_DESCRIPTOR_HANDLE() = default;
  1538. explicit CD3DX12_GPU_DESCRIPTOR_HANDLE(const D3D12_GPU_DESCRIPTOR_HANDLE &o) :
  1539. D3D12_GPU_DESCRIPTOR_HANDLE(o)
  1540. {}
  1541. CD3DX12_GPU_DESCRIPTOR_HANDLE(CD3DX12_DEFAULT) { ptr = 0; }
  1542. CD3DX12_GPU_DESCRIPTOR_HANDLE(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &other, INT offsetScaledByIncrementSize)
  1543. {
  1544. InitOffsetted(other, offsetScaledByIncrementSize);
  1545. }
  1546. CD3DX12_GPU_DESCRIPTOR_HANDLE(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &other, INT offsetInDescriptors, UINT descriptorIncrementSize)
  1547. {
  1548. InitOffsetted(other, offsetInDescriptors, descriptorIncrementSize);
  1549. }
  1550. CD3DX12_GPU_DESCRIPTOR_HANDLE& Offset(INT offsetInDescriptors, UINT descriptorIncrementSize)
  1551. {
  1552. ptr = UINT64(INT64(ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize));
  1553. return *this;
  1554. }
  1555. CD3DX12_GPU_DESCRIPTOR_HANDLE& Offset(INT offsetScaledByIncrementSize)
  1556. {
  1557. ptr = UINT64(INT64(ptr) + INT64(offsetScaledByIncrementSize));
  1558. return *this;
  1559. }
  1560. inline bool operator==(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE& other) const
  1561. {
  1562. return (ptr == other.ptr);
  1563. }
  1564. inline bool operator!=(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE& other) const
  1565. {
  1566. return (ptr != other.ptr);
  1567. }
  1568. CD3DX12_GPU_DESCRIPTOR_HANDLE &operator=(const D3D12_GPU_DESCRIPTOR_HANDLE &other)
  1569. {
  1570. ptr = other.ptr;
  1571. return *this;
  1572. }
  1573. inline void InitOffsetted(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize)
  1574. {
  1575. InitOffsetted(*this, base, offsetScaledByIncrementSize);
  1576. }
  1577. inline void InitOffsetted(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize)
  1578. {
  1579. InitOffsetted(*this, base, offsetInDescriptors, descriptorIncrementSize);
  1580. }
  1581. static inline void InitOffsetted(_Out_ D3D12_GPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize)
  1582. {
  1583. handle.ptr = UINT64(INT64(base.ptr) + INT64(offsetScaledByIncrementSize));
  1584. }
  1585. static inline void InitOffsetted(_Out_ D3D12_GPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize)
  1586. {
  1587. handle.ptr = UINT64(INT64(base.ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize));
  1588. }
  1589. };
  1590. //------------------------------------------------------------------------------------------------
  1591. inline UINT D3D12CalcSubresource( UINT MipSlice, UINT ArraySlice, UINT PlaneSlice, UINT MipLevels, UINT ArraySize )
  1592. {
  1593. return MipSlice + ArraySlice * MipLevels + PlaneSlice * MipLevels * ArraySize;
  1594. }
  1595. //------------------------------------------------------------------------------------------------
  1596. template <typename T, typename U, typename V>
  1597. inline void D3D12DecomposeSubresource( UINT Subresource, UINT MipLevels, UINT ArraySize, _Out_ T& MipSlice, _Out_ U& ArraySlice, _Out_ V& PlaneSlice )
  1598. {
  1599. MipSlice = static_cast<T>(Subresource % MipLevels);
  1600. ArraySlice = static_cast<U>((Subresource / MipLevels) % ArraySize);
  1601. PlaneSlice = static_cast<V>(Subresource / (MipLevels * ArraySize));
  1602. }
  1603. //------------------------------------------------------------------------------------------------
  1604. inline UINT8 D3D12GetFormatPlaneCount(
  1605. _In_ ID3D12Device* pDevice,
  1606. DXGI_FORMAT Format
  1607. )
  1608. {
  1609. D3D12_FEATURE_DATA_FORMAT_INFO formatInfo = { Format, 0 };
  1610. if (FAILED(pDevice->CheckFeatureSupport(D3D12_FEATURE_FORMAT_INFO, &formatInfo, sizeof(formatInfo))))
  1611. {
  1612. return 0;
  1613. }
  1614. return formatInfo.PlaneCount;
  1615. }
  1616. //------------------------------------------------------------------------------------------------
  1617. struct CD3DX12_RESOURCE_DESC : public D3D12_RESOURCE_DESC
  1618. {
  1619. CD3DX12_RESOURCE_DESC() = default;
  1620. explicit CD3DX12_RESOURCE_DESC( const D3D12_RESOURCE_DESC& o ) :
  1621. D3D12_RESOURCE_DESC( o )
  1622. {}
  1623. CD3DX12_RESOURCE_DESC(
  1624. D3D12_RESOURCE_DIMENSION dimension,
  1625. UINT64 alignment,
  1626. UINT64 width,
  1627. UINT height,
  1628. UINT16 depthOrArraySize,
  1629. UINT16 mipLevels,
  1630. DXGI_FORMAT format,
  1631. UINT sampleCount,
  1632. UINT sampleQuality,
  1633. D3D12_TEXTURE_LAYOUT layout,
  1634. D3D12_RESOURCE_FLAGS flags )
  1635. {
  1636. Dimension = dimension;
  1637. Alignment = alignment;
  1638. Width = width;
  1639. Height = height;
  1640. DepthOrArraySize = depthOrArraySize;
  1641. MipLevels = mipLevels;
  1642. Format = format;
  1643. SampleDesc.Count = sampleCount;
  1644. SampleDesc.Quality = sampleQuality;
  1645. Layout = layout;
  1646. Flags = flags;
  1647. }
  1648. static inline CD3DX12_RESOURCE_DESC Buffer(
  1649. const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
  1650. D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE )
  1651. {
  1652. return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_BUFFER, resAllocInfo.Alignment, resAllocInfo.SizeInBytes,
  1653. 1, 1, 1, DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags );
  1654. }
  1655. static inline CD3DX12_RESOURCE_DESC Buffer(
  1656. UINT64 width,
  1657. D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
  1658. UINT64 alignment = 0 )
  1659. {
  1660. return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_BUFFER, alignment, width, 1, 1, 1,
  1661. DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags );
  1662. }
  1663. static inline CD3DX12_RESOURCE_DESC Tex1D(
  1664. DXGI_FORMAT format,
  1665. UINT64 width,
  1666. UINT16 arraySize = 1,
  1667. UINT16 mipLevels = 0,
  1668. D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
  1669. D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
  1670. UINT64 alignment = 0 )
  1671. {
  1672. return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE1D, alignment, width, 1, arraySize,
  1673. mipLevels, format, 1, 0, layout, flags );
  1674. }
  1675. static inline CD3DX12_RESOURCE_DESC Tex2D(
  1676. DXGI_FORMAT format,
  1677. UINT64 width,
  1678. UINT height,
  1679. UINT16 arraySize = 1,
  1680. UINT16 mipLevels = 0,
  1681. UINT sampleCount = 1,
  1682. UINT sampleQuality = 0,
  1683. D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
  1684. D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
  1685. UINT64 alignment = 0 )
  1686. {
  1687. return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE2D, alignment, width, height, arraySize,
  1688. mipLevels, format, sampleCount, sampleQuality, layout, flags );
  1689. }
  1690. static inline CD3DX12_RESOURCE_DESC Tex3D(
  1691. DXGI_FORMAT format,
  1692. UINT64 width,
  1693. UINT height,
  1694. UINT16 depth,
  1695. UINT16 mipLevels = 0,
  1696. D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
  1697. D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
  1698. UINT64 alignment = 0 )
  1699. {
  1700. return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE3D, alignment, width, height, depth,
  1701. mipLevels, format, 1, 0, layout, flags );
  1702. }
  1703. inline UINT16 Depth() const
  1704. { return (Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1); }
  1705. inline UINT16 ArraySize() const
  1706. { return (Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1); }
  1707. inline UINT8 PlaneCount(_In_ ID3D12Device* pDevice) const
  1708. { return D3D12GetFormatPlaneCount(pDevice, Format); }
  1709. inline UINT Subresources(_In_ ID3D12Device* pDevice) const
  1710. { return MipLevels * ArraySize() * PlaneCount(pDevice); }
  1711. inline UINT CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT PlaneSlice)
  1712. { return D3D12CalcSubresource(MipSlice, ArraySlice, PlaneSlice, MipLevels, ArraySize()); }
  1713. };
  1714. inline bool operator==( const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r )
  1715. {
  1716. return l.Dimension == r.Dimension &&
  1717. l.Alignment == r.Alignment &&
  1718. l.Width == r.Width &&
  1719. l.Height == r.Height &&
  1720. l.DepthOrArraySize == r.DepthOrArraySize &&
  1721. l.MipLevels == r.MipLevels &&
  1722. l.Format == r.Format &&
  1723. l.SampleDesc.Count == r.SampleDesc.Count &&
  1724. l.SampleDesc.Quality == r.SampleDesc.Quality &&
  1725. l.Layout == r.Layout &&
  1726. l.Flags == r.Flags;
  1727. }
  1728. inline bool operator!=( const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r )
  1729. { return !( l == r ); }
  1730. //------------------------------------------------------------------------------------------------
  1731. struct CD3DX12_VIEW_INSTANCING_DESC : public D3D12_VIEW_INSTANCING_DESC
  1732. {
  1733. CD3DX12_VIEW_INSTANCING_DESC() = default;
  1734. explicit CD3DX12_VIEW_INSTANCING_DESC( const D3D12_VIEW_INSTANCING_DESC& o ) :
  1735. D3D12_VIEW_INSTANCING_DESC( o )
  1736. {}
  1737. explicit CD3DX12_VIEW_INSTANCING_DESC( CD3DX12_DEFAULT )
  1738. {
  1739. ViewInstanceCount = 0;
  1740. pViewInstanceLocations = nullptr;
  1741. Flags = D3D12_VIEW_INSTANCING_FLAG_NONE;
  1742. }
  1743. explicit CD3DX12_VIEW_INSTANCING_DESC(
  1744. UINT InViewInstanceCount,
  1745. const D3D12_VIEW_INSTANCE_LOCATION* InViewInstanceLocations,
  1746. D3D12_VIEW_INSTANCING_FLAGS InFlags)
  1747. {
  1748. ViewInstanceCount = InViewInstanceCount;
  1749. pViewInstanceLocations = InViewInstanceLocations;
  1750. Flags = InFlags;
  1751. }
  1752. };
  1753. //------------------------------------------------------------------------------------------------
  1754. // Row-by-row memcpy
  1755. inline void MemcpySubresource(
  1756. _In_ const D3D12_MEMCPY_DEST* pDest,
  1757. _In_ const D3D12_SUBRESOURCE_DATA* pSrc,
  1758. SIZE_T RowSizeInBytes,
  1759. UINT NumRows,
  1760. UINT NumSlices)
  1761. {
  1762. for (UINT z = 0; z < NumSlices; ++z)
  1763. {
  1764. auto pDestSlice = reinterpret_cast<BYTE*>(pDest->pData) + pDest->SlicePitch * z;
  1765. auto pSrcSlice = reinterpret_cast<const BYTE*>(pSrc->pData) + pSrc->SlicePitch * LONG_PTR(z);
  1766. for (UINT y = 0; y < NumRows; ++y)
  1767. {
  1768. memcpy(pDestSlice + pDest->RowPitch * y,
  1769. pSrcSlice + pSrc->RowPitch * LONG_PTR(y),
  1770. RowSizeInBytes);
  1771. }
  1772. }
  1773. }
  1774. //------------------------------------------------------------------------------------------------
  1775. // Returns required size of a buffer to be used for data upload
  1776. inline UINT64 GetRequiredIntermediateSize(
  1777. _In_ ID3D12Resource* pDestinationResource,
  1778. _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
  1779. _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources)
  1780. {
  1781. auto Desc = pDestinationResource->GetDesc();
  1782. UINT64 RequiredSize = 0;
  1783. ID3D12Device* pDevice = nullptr;
  1784. pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
  1785. pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, 0, nullptr, nullptr, nullptr, &RequiredSize);
  1786. pDevice->Release();
  1787. return RequiredSize;
  1788. }
  1789. //------------------------------------------------------------------------------------------------
  1790. // All arrays must be populated (e.g. by calling GetCopyableFootprints)
  1791. inline UINT64 UpdateSubresources(
  1792. _In_ ID3D12GraphicsCommandList* pCmdList,
  1793. _In_ ID3D12Resource* pDestinationResource,
  1794. _In_ ID3D12Resource* pIntermediate,
  1795. _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
  1796. _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
  1797. UINT64 RequiredSize,
  1798. _In_reads_(NumSubresources) const D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts,
  1799. _In_reads_(NumSubresources) const UINT* pNumRows,
  1800. _In_reads_(NumSubresources) const UINT64* pRowSizesInBytes,
  1801. _In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData)
  1802. {
  1803. // Minor validation
  1804. auto IntermediateDesc = pIntermediate->GetDesc();
  1805. auto DestinationDesc = pDestinationResource->GetDesc();
  1806. if (IntermediateDesc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER ||
  1807. IntermediateDesc.Width < RequiredSize + pLayouts[0].Offset ||
  1808. RequiredSize > SIZE_T(-1) ||
  1809. (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER &&
  1810. (FirstSubresource != 0 || NumSubresources != 1)))
  1811. {
  1812. return 0;
  1813. }
  1814. BYTE* pData;
  1815. HRESULT hr = pIntermediate->Map(0, nullptr, reinterpret_cast<void**>(&pData));
  1816. if (FAILED(hr))
  1817. {
  1818. return 0;
  1819. }
  1820. for (UINT i = 0; i < NumSubresources; ++i)
  1821. {
  1822. if (pRowSizesInBytes[i] > SIZE_T(-1)) return 0;
  1823. D3D12_MEMCPY_DEST DestData = { pData + pLayouts[i].Offset, pLayouts[i].Footprint.RowPitch, SIZE_T(pLayouts[i].Footprint.RowPitch) * SIZE_T(pNumRows[i]) };
  1824. MemcpySubresource(&DestData, &pSrcData[i], static_cast<SIZE_T>(pRowSizesInBytes[i]), pNumRows[i], pLayouts[i].Footprint.Depth);
  1825. }
  1826. pIntermediate->Unmap(0, nullptr);
  1827. if (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
  1828. {
  1829. pCmdList->CopyBufferRegion(
  1830. pDestinationResource, 0, pIntermediate, pLayouts[0].Offset, pLayouts[0].Footprint.Width);
  1831. }
  1832. else
  1833. {
  1834. for (UINT i = 0; i < NumSubresources; ++i)
  1835. {
  1836. CD3DX12_TEXTURE_COPY_LOCATION Dst(pDestinationResource, i + FirstSubresource);
  1837. CD3DX12_TEXTURE_COPY_LOCATION Src(pIntermediate, pLayouts[i]);
  1838. pCmdList->CopyTextureRegion(&Dst, 0, 0, 0, &Src, nullptr);
  1839. }
  1840. }
  1841. return RequiredSize;
  1842. }
  1843. //------------------------------------------------------------------------------------------------
  1844. // Heap-allocating UpdateSubresources implementation
  1845. inline UINT64 UpdateSubresources(
  1846. _In_ ID3D12GraphicsCommandList* pCmdList,
  1847. _In_ ID3D12Resource* pDestinationResource,
  1848. _In_ ID3D12Resource* pIntermediate,
  1849. UINT64 IntermediateOffset,
  1850. _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
  1851. _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
  1852. _In_reads_(NumSubresources) D3D12_SUBRESOURCE_DATA* pSrcData)
  1853. {
  1854. UINT64 RequiredSize = 0;
  1855. UINT64 MemToAlloc = static_cast<UINT64>(sizeof(D3D12_PLACED_SUBRESOURCE_FOOTPRINT) + sizeof(UINT) + sizeof(UINT64)) * NumSubresources;
  1856. if (MemToAlloc > SIZE_MAX)
  1857. {
  1858. return 0;
  1859. }
  1860. void* pMem = HeapAlloc(GetProcessHeap(), 0, static_cast<SIZE_T>(MemToAlloc));
  1861. if (pMem == nullptr)
  1862. {
  1863. return 0;
  1864. }
  1865. auto pLayouts = reinterpret_cast<D3D12_PLACED_SUBRESOURCE_FOOTPRINT*>(pMem);
  1866. UINT64* pRowSizesInBytes = reinterpret_cast<UINT64*>(pLayouts + NumSubresources);
  1867. UINT* pNumRows = reinterpret_cast<UINT*>(pRowSizesInBytes + NumSubresources);
  1868. auto Desc = pDestinationResource->GetDesc();
  1869. ID3D12Device* pDevice = nullptr;
  1870. pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
  1871. pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, pLayouts, pNumRows, pRowSizesInBytes, &RequiredSize);
  1872. pDevice->Release();
  1873. UINT64 Result = UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, pLayouts, pNumRows, pRowSizesInBytes, pSrcData);
  1874. HeapFree(GetProcessHeap(), 0, pMem);
  1875. return Result;
  1876. }
  1877. //------------------------------------------------------------------------------------------------
  1878. // Stack-allocating UpdateSubresources implementation
  1879. template <UINT MaxSubresources>
  1880. inline UINT64 UpdateSubresources(
  1881. _In_ ID3D12GraphicsCommandList* pCmdList,
  1882. _In_ ID3D12Resource* pDestinationResource,
  1883. _In_ ID3D12Resource* pIntermediate,
  1884. UINT64 IntermediateOffset,
  1885. _In_range_(0, MaxSubresources) UINT FirstSubresource,
  1886. _In_range_(1, MaxSubresources - FirstSubresource) UINT NumSubresources,
  1887. _In_reads_(NumSubresources) D3D12_SUBRESOURCE_DATA* pSrcData)
  1888. {
  1889. UINT64 RequiredSize = 0;
  1890. D3D12_PLACED_SUBRESOURCE_FOOTPRINT Layouts[MaxSubresources];
  1891. UINT NumRows[MaxSubresources];
  1892. UINT64 RowSizesInBytes[MaxSubresources];
  1893. auto Desc = pDestinationResource->GetDesc();
  1894. ID3D12Device* pDevice = nullptr;
  1895. pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
  1896. pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, Layouts, NumRows, RowSizesInBytes, &RequiredSize);
  1897. pDevice->Release();
  1898. return UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, Layouts, NumRows, RowSizesInBytes, pSrcData);
  1899. }
  1900. //------------------------------------------------------------------------------------------------
  1901. inline bool D3D12IsLayoutOpaque( D3D12_TEXTURE_LAYOUT Layout )
  1902. { return Layout == D3D12_TEXTURE_LAYOUT_UNKNOWN || Layout == D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE; }
  1903. //------------------------------------------------------------------------------------------------
  1904. template <typename t_CommandListType>
  1905. inline ID3D12CommandList * const * CommandListCast(t_CommandListType * const * pp)
  1906. {
  1907. // This cast is useful for passing strongly typed command list pointers into
  1908. // ExecuteCommandLists.
  1909. // This cast is valid as long as the const-ness is respected. D3D12 APIs do
  1910. // respect the const-ness of their arguments.
  1911. return reinterpret_cast<ID3D12CommandList * const *>(pp);
  1912. }
  1913. //------------------------------------------------------------------------------------------------
  1914. // D3D12 exports a new method for serializing root signatures in the Windows 10 Anniversary Update.
  1915. // To help enable root signature 1.1 features when they are available and not require maintaining
  1916. // two code paths for building root signatures, this helper method reconstructs a 1.0 signature when
  1917. // 1.1 is not supported.
  1918. inline HRESULT D3DX12SerializeVersionedRootSignature(
  1919. _In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignatureDesc,
  1920. D3D_ROOT_SIGNATURE_VERSION MaxVersion,
  1921. _Outptr_ ID3DBlob** ppBlob,
  1922. _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob)
  1923. {
  1924. if (ppErrorBlob != nullptr)
  1925. {
  1926. *ppErrorBlob = nullptr;
  1927. }
  1928. switch (MaxVersion)
  1929. {
  1930. case D3D_ROOT_SIGNATURE_VERSION_1_0:
  1931. switch (pRootSignatureDesc->Version)
  1932. {
  1933. case D3D_ROOT_SIGNATURE_VERSION_1_0:
  1934. return D3D12SerializeRootSignature(&pRootSignatureDesc->Desc_1_0, D3D_ROOT_SIGNATURE_VERSION_1, ppBlob, ppErrorBlob);
  1935. case D3D_ROOT_SIGNATURE_VERSION_1_1:
  1936. {
  1937. HRESULT hr = S_OK;
  1938. const D3D12_ROOT_SIGNATURE_DESC1& desc_1_1 = pRootSignatureDesc->Desc_1_1;
  1939. const SIZE_T ParametersSize = sizeof(D3D12_ROOT_PARAMETER) * desc_1_1.NumParameters;
  1940. void* pParameters = (ParametersSize > 0) ? HeapAlloc(GetProcessHeap(), 0, ParametersSize) : nullptr;
  1941. if (ParametersSize > 0 && pParameters == nullptr)
  1942. {
  1943. hr = E_OUTOFMEMORY;
  1944. }
  1945. auto pParameters_1_0 = reinterpret_cast<D3D12_ROOT_PARAMETER*>(pParameters);
  1946. if (SUCCEEDED(hr))
  1947. {
  1948. for (UINT n = 0; n < desc_1_1.NumParameters; n++)
  1949. {
  1950. __analysis_assume(ParametersSize == sizeof(D3D12_ROOT_PARAMETER) * desc_1_1.NumParameters);
  1951. pParameters_1_0[n].ParameterType = desc_1_1.pParameters[n].ParameterType;
  1952. pParameters_1_0[n].ShaderVisibility = desc_1_1.pParameters[n].ShaderVisibility;
  1953. switch (desc_1_1.pParameters[n].ParameterType)
  1954. {
  1955. case D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS:
  1956. pParameters_1_0[n].Constants.Num32BitValues = desc_1_1.pParameters[n].Constants.Num32BitValues;
  1957. pParameters_1_0[n].Constants.RegisterSpace = desc_1_1.pParameters[n].Constants.RegisterSpace;
  1958. pParameters_1_0[n].Constants.ShaderRegister = desc_1_1.pParameters[n].Constants.ShaderRegister;
  1959. break;
  1960. case D3D12_ROOT_PARAMETER_TYPE_CBV:
  1961. case D3D12_ROOT_PARAMETER_TYPE_SRV:
  1962. case D3D12_ROOT_PARAMETER_TYPE_UAV:
  1963. pParameters_1_0[n].Descriptor.RegisterSpace = desc_1_1.pParameters[n].Descriptor.RegisterSpace;
  1964. pParameters_1_0[n].Descriptor.ShaderRegister = desc_1_1.pParameters[n].Descriptor.ShaderRegister;
  1965. break;
  1966. case D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE:
  1967. const D3D12_ROOT_DESCRIPTOR_TABLE1& table_1_1 = desc_1_1.pParameters[n].DescriptorTable;
  1968. const SIZE_T DescriptorRangesSize = sizeof(D3D12_DESCRIPTOR_RANGE) * table_1_1.NumDescriptorRanges;
  1969. void* pDescriptorRanges = (DescriptorRangesSize > 0 && SUCCEEDED(hr)) ? HeapAlloc(GetProcessHeap(), 0, DescriptorRangesSize) : nullptr;
  1970. if (DescriptorRangesSize > 0 && pDescriptorRanges == nullptr)
  1971. {
  1972. hr = E_OUTOFMEMORY;
  1973. }
  1974. auto pDescriptorRanges_1_0 = reinterpret_cast<D3D12_DESCRIPTOR_RANGE*>(pDescriptorRanges);
  1975. if (SUCCEEDED(hr))
  1976. {
  1977. for (UINT x = 0; x < table_1_1.NumDescriptorRanges; x++)
  1978. {
  1979. __analysis_assume(DescriptorRangesSize == sizeof(D3D12_DESCRIPTOR_RANGE) * table_1_1.NumDescriptorRanges);
  1980. pDescriptorRanges_1_0[x].BaseShaderRegister = table_1_1.pDescriptorRanges[x].BaseShaderRegister;
  1981. pDescriptorRanges_1_0[x].NumDescriptors = table_1_1.pDescriptorRanges[x].NumDescriptors;
  1982. pDescriptorRanges_1_0[x].OffsetInDescriptorsFromTableStart = table_1_1.pDescriptorRanges[x].OffsetInDescriptorsFromTableStart;
  1983. pDescriptorRanges_1_0[x].RangeType = table_1_1.pDescriptorRanges[x].RangeType;
  1984. pDescriptorRanges_1_0[x].RegisterSpace = table_1_1.pDescriptorRanges[x].RegisterSpace;
  1985. }
  1986. }
  1987. D3D12_ROOT_DESCRIPTOR_TABLE& table_1_0 = pParameters_1_0[n].DescriptorTable;
  1988. table_1_0.NumDescriptorRanges = table_1_1.NumDescriptorRanges;
  1989. table_1_0.pDescriptorRanges = pDescriptorRanges_1_0;
  1990. }
  1991. }
  1992. }
  1993. if (SUCCEEDED(hr))
  1994. {
  1995. CD3DX12_ROOT_SIGNATURE_DESC desc_1_0(desc_1_1.NumParameters, pParameters_1_0, desc_1_1.NumStaticSamplers, desc_1_1.pStaticSamplers, desc_1_1.Flags);
  1996. hr = D3D12SerializeRootSignature(&desc_1_0, D3D_ROOT_SIGNATURE_VERSION_1, ppBlob, ppErrorBlob);
  1997. }
  1998. if (pParameters)
  1999. {
  2000. for (UINT n = 0; n < desc_1_1.NumParameters; n++)
  2001. {
  2002. if (desc_1_1.pParameters[n].ParameterType == D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
  2003. {
  2004. HeapFree(GetProcessHeap(), 0, reinterpret_cast<void*>(const_cast<D3D12_DESCRIPTOR_RANGE*>(pParameters_1_0[n].DescriptorTable.pDescriptorRanges)));
  2005. }
  2006. }
  2007. HeapFree(GetProcessHeap(), 0, pParameters);
  2008. }
  2009. return hr;
  2010. }
  2011. }
  2012. break;
  2013. case D3D_ROOT_SIGNATURE_VERSION_1_1:
  2014. return D3D12SerializeVersionedRootSignature(pRootSignatureDesc, ppBlob, ppErrorBlob);
  2015. }
  2016. return E_INVALIDARG;
  2017. }
  2018. //------------------------------------------------------------------------------------------------
  2019. struct CD3DX12_RT_FORMAT_ARRAY : public D3D12_RT_FORMAT_ARRAY
  2020. {
  2021. CD3DX12_RT_FORMAT_ARRAY() = default;
  2022. explicit CD3DX12_RT_FORMAT_ARRAY(const D3D12_RT_FORMAT_ARRAY& o)
  2023. : D3D12_RT_FORMAT_ARRAY(o)
  2024. {}
  2025. explicit CD3DX12_RT_FORMAT_ARRAY(_In_reads_(NumFormats) const DXGI_FORMAT* pFormats, UINT NumFormats)
  2026. {
  2027. NumRenderTargets = NumFormats;
  2028. memcpy(RTFormats, pFormats, sizeof(RTFormats));
  2029. // assumes ARRAY_SIZE(pFormats) == ARRAY_SIZE(RTFormats)
  2030. }
  2031. };
  2032. //------------------------------------------------------------------------------------------------
  2033. // Pipeline State Stream Helpers
  2034. //------------------------------------------------------------------------------------------------
  2035. //------------------------------------------------------------------------------------------------
  2036. // Stream Subobjects, i.e. elements of a stream
  2037. struct DefaultSampleMask { operator UINT() { return UINT_MAX; } };
  2038. struct DefaultSampleDesc { operator DXGI_SAMPLE_DESC() { return DXGI_SAMPLE_DESC{1, 0}; } };
  2039. #pragma warning(push)
  2040. #pragma warning(disable : 4324)
  2041. template <typename InnerStructType, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE Type, typename DefaultArg = InnerStructType>
  2042. class alignas(void*) CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT
  2043. {
  2044. private:
  2045. D3D12_PIPELINE_STATE_SUBOBJECT_TYPE _Type;
  2046. InnerStructType _Inner;
  2047. public:
  2048. CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT() noexcept : _Type(Type), _Inner(DefaultArg()) {}
  2049. CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT(InnerStructType const& i) : _Type(Type), _Inner(i) {}
  2050. CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT& operator=(InnerStructType const& i) { _Type = Type; _Inner = i; return *this; }
  2051. operator InnerStructType const&() const { return _Inner; }
  2052. operator InnerStructType&() { return _Inner; }
  2053. InnerStructType* operator&() { return &_Inner; }
  2054. InnerStructType const* operator&() const { return &_Inner; }
  2055. };
  2056. #pragma warning(pop)
  2057. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_PIPELINE_STATE_FLAGS, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS> CD3DX12_PIPELINE_STATE_STREAM_FLAGS;
  2058. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< UINT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK> CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK;
  2059. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< ID3D12RootSignature*, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE> CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE;
  2060. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_INPUT_LAYOUT_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT> CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT;
  2061. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_INDEX_BUFFER_STRIP_CUT_VALUE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE> CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE;
  2062. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_PRIMITIVE_TOPOLOGY_TYPE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY> CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY;
  2063. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS> CD3DX12_PIPELINE_STATE_STREAM_VS;
  2064. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS> CD3DX12_PIPELINE_STATE_STREAM_GS;
  2065. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_STREAM_OUTPUT_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT> CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT;
  2066. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS> CD3DX12_PIPELINE_STATE_STREAM_HS;
  2067. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS> CD3DX12_PIPELINE_STATE_STREAM_DS;
  2068. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS> CD3DX12_PIPELINE_STATE_STREAM_PS;
  2069. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS> CD3DX12_PIPELINE_STATE_STREAM_CS;
  2070. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_BLEND_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC;
  2071. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL;
  2072. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC1, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1;
  2073. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< DXGI_FORMAT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT;
  2074. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_RASTERIZER_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER;
  2075. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_RT_FORMAT_ARRAY, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS> CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS;
  2076. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< DXGI_SAMPLE_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC, DefaultSampleDesc> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC;
  2077. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< UINT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK, DefaultSampleMask> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK;
  2078. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_CACHED_PIPELINE_STATE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO> CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO;
  2079. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_VIEW_INSTANCING_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING;
  2080. //------------------------------------------------------------------------------------------------
  2081. // Stream Parser Helpers
  2082. struct ID3DX12PipelineParserCallbacks
  2083. {
  2084. // Subobject Callbacks
  2085. virtual void FlagsCb(D3D12_PIPELINE_STATE_FLAGS) {}
  2086. virtual void NodeMaskCb(UINT) {}
  2087. virtual void RootSignatureCb(ID3D12RootSignature*) {}
  2088. virtual void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC&) {}
  2089. virtual void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE) {}
  2090. virtual void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE) {}
  2091. virtual void VSCb(const D3D12_SHADER_BYTECODE&) {}
  2092. virtual void GSCb(const D3D12_SHADER_BYTECODE&) {}
  2093. virtual void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC&) {}
  2094. virtual void HSCb(const D3D12_SHADER_BYTECODE&) {}
  2095. virtual void DSCb(const D3D12_SHADER_BYTECODE&) {}
  2096. virtual void PSCb(const D3D12_SHADER_BYTECODE&) {}
  2097. virtual void CSCb(const D3D12_SHADER_BYTECODE&) {}
  2098. virtual void BlendStateCb(const D3D12_BLEND_DESC&) {}
  2099. virtual void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC&) {}
  2100. virtual void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1&) {}
  2101. virtual void DSVFormatCb(DXGI_FORMAT) {}
  2102. virtual void RasterizerStateCb(const D3D12_RASTERIZER_DESC&) {}
  2103. virtual void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY&) {}
  2104. virtual void SampleDescCb(const DXGI_SAMPLE_DESC&) {}
  2105. virtual void SampleMaskCb(UINT) {}
  2106. virtual void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC&) {}
  2107. virtual void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE&) {}
  2108. // Error Callbacks
  2109. virtual void ErrorBadInputParameter(UINT /*ParameterIndex*/) {}
  2110. virtual void ErrorDuplicateSubobject(D3D12_PIPELINE_STATE_SUBOBJECT_TYPE /*DuplicateType*/) {}
  2111. virtual void ErrorUnknownSubobject(UINT /*UnknownTypeValue*/) {}
  2112. virtual ~ID3DX12PipelineParserCallbacks() = default;
  2113. };
  2114. // CD3DX12_PIPELINE_STATE_STREAM1 Works on RS3+ (where there is a new view instancing subobject).
  2115. // Use CD3DX12_PIPELINE_STATE_STREAM for RS2+ support.
  2116. struct CD3DX12_PIPELINE_STATE_STREAM1
  2117. {
  2118. CD3DX12_PIPELINE_STATE_STREAM1() = default;
  2119. CD3DX12_PIPELINE_STATE_STREAM1(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc)
  2120. : Flags(Desc.Flags)
  2121. , NodeMask(Desc.NodeMask)
  2122. , pRootSignature(Desc.pRootSignature)
  2123. , InputLayout(Desc.InputLayout)
  2124. , IBStripCutValue(Desc.IBStripCutValue)
  2125. , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
  2126. , VS(Desc.VS)
  2127. , GS(Desc.GS)
  2128. , StreamOutput(Desc.StreamOutput)
  2129. , HS(Desc.HS)
  2130. , DS(Desc.DS)
  2131. , PS(Desc.PS)
  2132. , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
  2133. , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
  2134. , DSVFormat(Desc.DSVFormat)
  2135. , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
  2136. , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
  2137. , SampleDesc(Desc.SampleDesc)
  2138. , SampleMask(Desc.SampleMask)
  2139. , CachedPSO(Desc.CachedPSO)
  2140. , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
  2141. {}
  2142. CD3DX12_PIPELINE_STATE_STREAM1(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc)
  2143. : Flags(Desc.Flags)
  2144. , NodeMask(Desc.NodeMask)
  2145. , pRootSignature(Desc.pRootSignature)
  2146. , CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
  2147. , CachedPSO(Desc.CachedPSO)
  2148. {
  2149. static_cast<D3D12_DEPTH_STENCIL_DESC1&>(DepthStencilState).DepthEnable = false;
  2150. }
  2151. CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
  2152. CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
  2153. CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
  2154. CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
  2155. CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
  2156. CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
  2157. CD3DX12_PIPELINE_STATE_STREAM_VS VS;
  2158. CD3DX12_PIPELINE_STATE_STREAM_GS GS;
  2159. CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
  2160. CD3DX12_PIPELINE_STATE_STREAM_HS HS;
  2161. CD3DX12_PIPELINE_STATE_STREAM_DS DS;
  2162. CD3DX12_PIPELINE_STATE_STREAM_PS PS;
  2163. CD3DX12_PIPELINE_STATE_STREAM_CS CS;
  2164. CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
  2165. CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
  2166. CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
  2167. CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
  2168. CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
  2169. CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
  2170. CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
  2171. CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
  2172. CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
  2173. D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const
  2174. {
  2175. D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
  2176. D.Flags = this->Flags;
  2177. D.NodeMask = this->NodeMask;
  2178. D.pRootSignature = this->pRootSignature;
  2179. D.InputLayout = this->InputLayout;
  2180. D.IBStripCutValue = this->IBStripCutValue;
  2181. D.PrimitiveTopologyType = this->PrimitiveTopologyType;
  2182. D.VS = this->VS;
  2183. D.GS = this->GS;
  2184. D.StreamOutput = this->StreamOutput;
  2185. D.HS = this->HS;
  2186. D.DS = this->DS;
  2187. D.PS = this->PS;
  2188. D.BlendState = this->BlendState;
  2189. D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
  2190. D.DSVFormat = this->DSVFormat;
  2191. D.RasterizerState = this->RasterizerState;
  2192. D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
  2193. memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
  2194. D.SampleDesc = this->SampleDesc;
  2195. D.SampleMask = this->SampleMask;
  2196. D.CachedPSO = this->CachedPSO;
  2197. return D;
  2198. }
  2199. D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const
  2200. {
  2201. D3D12_COMPUTE_PIPELINE_STATE_DESC D;
  2202. D.Flags = this->Flags;
  2203. D.NodeMask = this->NodeMask;
  2204. D.pRootSignature = this->pRootSignature;
  2205. D.CS = this->CS;
  2206. D.CachedPSO = this->CachedPSO;
  2207. return D;
  2208. }
  2209. };
  2210. // CD3DX12_PIPELINE_STATE_STREAM works on RS2+ but does not support new subobject(s) added in RS3+.
  2211. // See CD3DX12_PIPELINE_STATE_STREAM1 for instance.
  2212. struct CD3DX12_PIPELINE_STATE_STREAM
  2213. {
  2214. CD3DX12_PIPELINE_STATE_STREAM() = default;
  2215. CD3DX12_PIPELINE_STATE_STREAM(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc)
  2216. : Flags(Desc.Flags)
  2217. , NodeMask(Desc.NodeMask)
  2218. , pRootSignature(Desc.pRootSignature)
  2219. , InputLayout(Desc.InputLayout)
  2220. , IBStripCutValue(Desc.IBStripCutValue)
  2221. , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
  2222. , VS(Desc.VS)
  2223. , GS(Desc.GS)
  2224. , StreamOutput(Desc.StreamOutput)
  2225. , HS(Desc.HS)
  2226. , DS(Desc.DS)
  2227. , PS(Desc.PS)
  2228. , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
  2229. , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
  2230. , DSVFormat(Desc.DSVFormat)
  2231. , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
  2232. , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
  2233. , SampleDesc(Desc.SampleDesc)
  2234. , SampleMask(Desc.SampleMask)
  2235. , CachedPSO(Desc.CachedPSO)
  2236. {}
  2237. CD3DX12_PIPELINE_STATE_STREAM(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc)
  2238. : Flags(Desc.Flags)
  2239. , NodeMask(Desc.NodeMask)
  2240. , pRootSignature(Desc.pRootSignature)
  2241. , CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
  2242. , CachedPSO(Desc.CachedPSO)
  2243. {}
  2244. CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
  2245. CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
  2246. CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
  2247. CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
  2248. CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
  2249. CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
  2250. CD3DX12_PIPELINE_STATE_STREAM_VS VS;
  2251. CD3DX12_PIPELINE_STATE_STREAM_GS GS;
  2252. CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
  2253. CD3DX12_PIPELINE_STATE_STREAM_HS HS;
  2254. CD3DX12_PIPELINE_STATE_STREAM_DS DS;
  2255. CD3DX12_PIPELINE_STATE_STREAM_PS PS;
  2256. CD3DX12_PIPELINE_STATE_STREAM_CS CS;
  2257. CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
  2258. CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
  2259. CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
  2260. CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
  2261. CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
  2262. CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
  2263. CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
  2264. CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
  2265. D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const
  2266. {
  2267. D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
  2268. D.Flags = this->Flags;
  2269. D.NodeMask = this->NodeMask;
  2270. D.pRootSignature = this->pRootSignature;
  2271. D.InputLayout = this->InputLayout;
  2272. D.IBStripCutValue = this->IBStripCutValue;
  2273. D.PrimitiveTopologyType = this->PrimitiveTopologyType;
  2274. D.VS = this->VS;
  2275. D.GS = this->GS;
  2276. D.StreamOutput = this->StreamOutput;
  2277. D.HS = this->HS;
  2278. D.DS = this->DS;
  2279. D.PS = this->PS;
  2280. D.BlendState = this->BlendState;
  2281. D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
  2282. D.DSVFormat = this->DSVFormat;
  2283. D.RasterizerState = this->RasterizerState;
  2284. D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
  2285. memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
  2286. D.SampleDesc = this->SampleDesc;
  2287. D.SampleMask = this->SampleMask;
  2288. D.CachedPSO = this->CachedPSO;
  2289. return D;
  2290. }
  2291. D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const
  2292. {
  2293. D3D12_COMPUTE_PIPELINE_STATE_DESC D;
  2294. D.Flags = this->Flags;
  2295. D.NodeMask = this->NodeMask;
  2296. D.pRootSignature = this->pRootSignature;
  2297. D.CS = this->CS;
  2298. D.CachedPSO = this->CachedPSO;
  2299. return D;
  2300. }
  2301. };
  2302. struct CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
  2303. {
  2304. CD3DX12_PIPELINE_STATE_STREAM1 PipelineStream;
  2305. CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER() noexcept
  2306. : SeenDSS(false)
  2307. {
  2308. // Adjust defaults to account for absent members.
  2309. PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
  2310. // Depth disabled if no DSV format specified.
  2311. static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = false;
  2312. }
  2313. // ID3DX12PipelineParserCallbacks
  2314. void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override {PipelineStream.Flags = Flags;}
  2315. void NodeMaskCb(UINT NodeMask) override {PipelineStream.NodeMask = NodeMask;}
  2316. void RootSignatureCb(ID3D12RootSignature* pRootSignature) override {PipelineStream.pRootSignature = pRootSignature;}
  2317. void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override {PipelineStream.InputLayout = InputLayout;}
  2318. void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override {PipelineStream.IBStripCutValue = IBStripCutValue;}
  2319. void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override {PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType;}
  2320. void VSCb(const D3D12_SHADER_BYTECODE& VS) override {PipelineStream.VS = VS;}
  2321. void GSCb(const D3D12_SHADER_BYTECODE& GS) override {PipelineStream.GS = GS;}
  2322. void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override {PipelineStream.StreamOutput = StreamOutput;}
  2323. void HSCb(const D3D12_SHADER_BYTECODE& HS) override {PipelineStream.HS = HS;}
  2324. void DSCb(const D3D12_SHADER_BYTECODE& DS) override {PipelineStream.DS = DS;}
  2325. void PSCb(const D3D12_SHADER_BYTECODE& PS) override {PipelineStream.PS = PS;}
  2326. void CSCb(const D3D12_SHADER_BYTECODE& CS) override {PipelineStream.CS = CS;}
  2327. void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override {PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState);}
  2328. void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
  2329. {
  2330. PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
  2331. SeenDSS = true;
  2332. }
  2333. void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
  2334. {
  2335. PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
  2336. SeenDSS = true;
  2337. }
  2338. void DSVFormatCb(DXGI_FORMAT DSVFormat) override
  2339. {
  2340. PipelineStream.DSVFormat = DSVFormat;
  2341. if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
  2342. {
  2343. // Re-enable depth for the default state.
  2344. static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = true;
  2345. }
  2346. }
  2347. void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override {PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC(RasterizerState);}
  2348. void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override {PipelineStream.RTVFormats = RTVFormats;}
  2349. void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override {PipelineStream.SampleDesc = SampleDesc;}
  2350. void SampleMaskCb(UINT SampleMask) override {PipelineStream.SampleMask = SampleMask;}
  2351. void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override {PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc);}
  2352. void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override {PipelineStream.CachedPSO = CachedPSO;}
  2353. private:
  2354. bool SeenDSS;
  2355. };
  2356. inline D3D12_PIPELINE_STATE_SUBOBJECT_TYPE D3DX12GetBaseSubobjectType(D3D12_PIPELINE_STATE_SUBOBJECT_TYPE SubobjectType)
  2357. {
  2358. switch (SubobjectType)
  2359. {
  2360. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1:
  2361. return D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL;
  2362. default:
  2363. return SubobjectType;
  2364. }
  2365. }
  2366. inline HRESULT D3DX12ParsePipelineStream(const D3D12_PIPELINE_STATE_STREAM_DESC& Desc, ID3DX12PipelineParserCallbacks* pCallbacks)
  2367. {
  2368. if (pCallbacks == nullptr)
  2369. {
  2370. return E_INVALIDARG;
  2371. }
  2372. if (Desc.SizeInBytes == 0 || Desc.pPipelineStateSubobjectStream == nullptr)
  2373. {
  2374. pCallbacks->ErrorBadInputParameter(1); // first parameter issue
  2375. return E_INVALIDARG;
  2376. }
  2377. bool SubobjectSeen[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID] = {};
  2378. for (SIZE_T CurOffset = 0, SizeOfSubobject = 0; CurOffset < Desc.SizeInBytes; CurOffset += SizeOfSubobject)
  2379. {
  2380. BYTE* pStream = static_cast<BYTE*>(Desc.pPipelineStateSubobjectStream)+CurOffset;
  2381. auto SubobjectType = *reinterpret_cast<D3D12_PIPELINE_STATE_SUBOBJECT_TYPE*>(pStream);
  2382. if (SubobjectType < 0 || SubobjectType >= D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID)
  2383. {
  2384. pCallbacks->ErrorUnknownSubobject(SubobjectType);
  2385. return E_INVALIDARG;
  2386. }
  2387. if (SubobjectSeen[D3DX12GetBaseSubobjectType(SubobjectType)])
  2388. {
  2389. pCallbacks->ErrorDuplicateSubobject(SubobjectType);
  2390. return E_INVALIDARG; // disallow subobject duplicates in a stream
  2391. }
  2392. SubobjectSeen[SubobjectType] = true;
  2393. switch (SubobjectType)
  2394. {
  2395. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE:
  2396. pCallbacks->RootSignatureCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::pRootSignature)*>(pStream));
  2397. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::pRootSignature);
  2398. break;
  2399. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS:
  2400. pCallbacks->VSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::VS)*>(pStream));
  2401. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::VS);
  2402. break;
  2403. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS:
  2404. pCallbacks->PSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::PS)*>(pStream));
  2405. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::PS);
  2406. break;
  2407. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS:
  2408. pCallbacks->DSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DS)*>(pStream));
  2409. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DS);
  2410. break;
  2411. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS:
  2412. pCallbacks->HSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::HS)*>(pStream));
  2413. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::HS);
  2414. break;
  2415. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS:
  2416. pCallbacks->GSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::GS)*>(pStream));
  2417. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::GS);
  2418. break;
  2419. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS:
  2420. pCallbacks->CSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::CS)*>(pStream));
  2421. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::CS);
  2422. break;
  2423. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT:
  2424. pCallbacks->StreamOutputCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::StreamOutput)*>(pStream));
  2425. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::StreamOutput);
  2426. break;
  2427. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND:
  2428. pCallbacks->BlendStateCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::BlendState)*>(pStream));
  2429. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::BlendState);
  2430. break;
  2431. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK:
  2432. pCallbacks->SampleMaskCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::SampleMask)*>(pStream));
  2433. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::SampleMask);
  2434. break;
  2435. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER:
  2436. pCallbacks->RasterizerStateCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::RasterizerState)*>(pStream));
  2437. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::RasterizerState);
  2438. break;
  2439. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL:
  2440. pCallbacks->DepthStencilStateCb(*reinterpret_cast<CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL*>(pStream));
  2441. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL);
  2442. break;
  2443. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1:
  2444. pCallbacks->DepthStencilState1Cb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DepthStencilState)*>(pStream));
  2445. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DepthStencilState);
  2446. break;
  2447. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT:
  2448. pCallbacks->InputLayoutCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::InputLayout)*>(pStream));
  2449. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::InputLayout);
  2450. break;
  2451. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE:
  2452. pCallbacks->IBStripCutValueCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::IBStripCutValue)*>(pStream));
  2453. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::IBStripCutValue);
  2454. break;
  2455. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY:
  2456. pCallbacks->PrimitiveTopologyTypeCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::PrimitiveTopologyType)*>(pStream));
  2457. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::PrimitiveTopologyType);
  2458. break;
  2459. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS:
  2460. pCallbacks->RTVFormatsCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::RTVFormats)*>(pStream));
  2461. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::RTVFormats);
  2462. break;
  2463. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT:
  2464. pCallbacks->DSVFormatCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DSVFormat)*>(pStream));
  2465. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DSVFormat);
  2466. break;
  2467. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC:
  2468. pCallbacks->SampleDescCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::SampleDesc)*>(pStream));
  2469. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::SampleDesc);
  2470. break;
  2471. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK:
  2472. pCallbacks->NodeMaskCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::NodeMask)*>(pStream));
  2473. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::NodeMask);
  2474. break;
  2475. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO:
  2476. pCallbacks->CachedPSOCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::CachedPSO)*>(pStream));
  2477. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::CachedPSO);
  2478. break;
  2479. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS:
  2480. pCallbacks->FlagsCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::Flags)*>(pStream));
  2481. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::Flags);
  2482. break;
  2483. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING:
  2484. pCallbacks->ViewInstancingCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM1::ViewInstancingDesc)*>(pStream));
  2485. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM1::ViewInstancingDesc);
  2486. break;
  2487. default:
  2488. pCallbacks->ErrorUnknownSubobject(SubobjectType);
  2489. return E_INVALIDARG;
  2490. break;
  2491. }
  2492. }
  2493. return S_OK;
  2494. }
  2495. //------------------------------------------------------------------------------------------------
  2496. inline bool operator==( const D3D12_CLEAR_VALUE &a, const D3D12_CLEAR_VALUE &b)
  2497. {
  2498. if (a.Format != b.Format) return false;
  2499. if (a.Format == DXGI_FORMAT_D24_UNORM_S8_UINT
  2500. || a.Format == DXGI_FORMAT_D16_UNORM
  2501. || a.Format == DXGI_FORMAT_D32_FLOAT
  2502. || a.Format == DXGI_FORMAT_D32_FLOAT_S8X24_UINT)
  2503. {
  2504. return (a.DepthStencil.Depth == b.DepthStencil.Depth) &&
  2505. (a.DepthStencil.Stencil == b.DepthStencil.Stencil);
  2506. } else {
  2507. return (a.Color[0] == b.Color[0]) &&
  2508. (a.Color[1] == b.Color[1]) &&
  2509. (a.Color[2] == b.Color[2]) &&
  2510. (a.Color[3] == b.Color[3]);
  2511. }
  2512. }
  2513. inline bool operator==( const D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS &a, const D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS &b)
  2514. {
  2515. return a.ClearValue == b.ClearValue;
  2516. }
  2517. inline bool operator==( const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS &a, const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS &b)
  2518. {
  2519. if (a.pSrcResource != b.pSrcResource) return false;
  2520. if (a.pDstResource != b.pDstResource) return false;
  2521. if (a.SubresourceCount != b.SubresourceCount) return false;
  2522. if (a.Format != b.Format) return false;
  2523. if (a.ResolveMode != b.ResolveMode) return false;
  2524. if (a.PreserveResolveSource != b.PreserveResolveSource) return false;
  2525. return true;
  2526. }
  2527. inline bool operator==( const D3D12_RENDER_PASS_BEGINNING_ACCESS &a, const D3D12_RENDER_PASS_BEGINNING_ACCESS &b)
  2528. {
  2529. if (a.Type != b.Type) return false;
  2530. if (a.Type == D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR && !(a.Clear == b.Clear)) return false;
  2531. return true;
  2532. }
  2533. inline bool operator==( const D3D12_RENDER_PASS_ENDING_ACCESS &a, const D3D12_RENDER_PASS_ENDING_ACCESS &b)
  2534. {
  2535. if (a.Type != b.Type) return false;
  2536. if (a.Type == D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE && !(a.Resolve == b.Resolve)) return false;
  2537. return true;
  2538. }
  2539. inline bool operator==( const D3D12_RENDER_PASS_RENDER_TARGET_DESC &a, const D3D12_RENDER_PASS_RENDER_TARGET_DESC &b)
  2540. {
  2541. if (a.cpuDescriptor.ptr != b.cpuDescriptor.ptr) return false;
  2542. if (!(a.BeginningAccess == b.BeginningAccess)) return false;
  2543. if (!(a.EndingAccess == b.EndingAccess)) return false;
  2544. return true;
  2545. }
  2546. inline bool operator==( const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC &a, const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC &b)
  2547. {
  2548. if (a.cpuDescriptor.ptr != b.cpuDescriptor.ptr) return false;
  2549. if (!(a.DepthBeginningAccess == b.DepthBeginningAccess)) return false;
  2550. if (!(a.StencilBeginningAccess == b.StencilBeginningAccess)) return false;
  2551. if (!(a.DepthEndingAccess == b.DepthEndingAccess)) return false;
  2552. if (!(a.StencilEndingAccess == b.StencilEndingAccess)) return false;
  2553. return true;
  2554. }
  2555. #ifndef D3DX12_NO_STATE_OBJECT_HELPERS
  2556. //================================================================================================
  2557. // D3DX12 State Object Creation Helpers
  2558. //
  2559. // Helper classes for creating new style state objects out of an arbitrary set of subobjects.
  2560. // Uses STL
  2561. //
  2562. // Start by instantiating CD3DX12_STATE_OBJECT_DESC (see it's public methods).
  2563. // One of its methods is CreateSubobject(), which has a comment showing a couple of options for
  2564. // defining subobjects using the helper classes for each subobject (CD3DX12_DXIL_LIBRARY_SUBOBJECT
  2565. // etc.). The subobject helpers each have methods specific to the subobject for configuring it's
  2566. // contents.
  2567. //
  2568. //================================================================================================
  2569. #include <list>
  2570. #include <vector>
  2571. #include <string>
  2572. #include <memory>
  2573. #include <wrl/client.h>
  2574. //------------------------------------------------------------------------------------------------
  2575. class CD3DX12_STATE_OBJECT_DESC
  2576. {
  2577. public:
  2578. CD3DX12_STATE_OBJECT_DESC()
  2579. {
  2580. Init(D3D12_STATE_OBJECT_TYPE_COLLECTION);
  2581. }
  2582. CD3DX12_STATE_OBJECT_DESC(D3D12_STATE_OBJECT_TYPE Type)
  2583. {
  2584. Init(Type);
  2585. }
  2586. void SetStateObjectType(D3D12_STATE_OBJECT_TYPE Type) { m_Desc.Type = Type; }
  2587. operator const D3D12_STATE_OBJECT_DESC&()
  2588. {
  2589. // Do final preparation work
  2590. m_RepointedAssociations.clear();
  2591. m_SubobjectArray.clear();
  2592. m_SubobjectArray.reserve(m_Desc.NumSubobjects);
  2593. // Flatten subobjects into an array (each flattened subobject still has a
  2594. // member that's a pointer to it's desc that's not flattened)
  2595. for (auto Iter = m_SubobjectList.begin();
  2596. Iter != m_SubobjectList.end(); Iter++)
  2597. {
  2598. m_SubobjectArray.push_back(*Iter);
  2599. // Store new location in array so we can redirect pointers contained in subobjects
  2600. Iter->pSubobjectArrayLocation = &m_SubobjectArray.back();
  2601. }
  2602. // For subobjects with pointer fields, create a new copy of those subobject definitions
  2603. // with fixed pointers
  2604. for (UINT i = 0; i < m_Desc.NumSubobjects; i++)
  2605. {
  2606. if (m_SubobjectArray[i].Type == D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION)
  2607. {
  2608. auto pOriginalSubobjectAssociation =
  2609. reinterpret_cast<const D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION*>(m_SubobjectArray[i].pDesc);
  2610. D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION Repointed = *pOriginalSubobjectAssociation;
  2611. auto pWrapper =
  2612. static_cast<const SUBOBJECT_WRAPPER*>(pOriginalSubobjectAssociation->pSubobjectToAssociate);
  2613. Repointed.pSubobjectToAssociate = pWrapper->pSubobjectArrayLocation;
  2614. m_RepointedAssociations.push_back(Repointed);
  2615. m_SubobjectArray[i].pDesc = &m_RepointedAssociations.back();
  2616. }
  2617. }
  2618. // Below: using ugly way to get pointer in case .data() is not defined
  2619. m_Desc.pSubobjects = m_Desc.NumSubobjects ? &m_SubobjectArray[0] : nullptr;
  2620. return m_Desc;
  2621. }
  2622. operator const D3D12_STATE_OBJECT_DESC*()
  2623. {
  2624. // Cast calls the above final preparation work
  2625. return &static_cast<const D3D12_STATE_OBJECT_DESC&>(*this);
  2626. }
  2627. // CreateSubobject creates a sububject helper (e.g. CD3DX12_HIT_GROUP_SUBOBJECT)
  2628. // whose lifetime is owned by this class.
  2629. // e.g.
  2630. //
  2631. // CD3DX12_STATE_OBJECT_DESC Collection1(D3D12_STATE_OBJECT_TYPE_COLLECTION);
  2632. // auto Lib0 = Collection1.CreateSubobject<CD3DX12_DXIL_LIBRARY_SUBOBJECT>();
  2633. // Lib0->SetDXILLibrary(&pMyAppDxilLibs[0]);
  2634. // Lib0->DefineExport(L"rayGenShader0"); // in practice these export listings might be
  2635. // // data/engine driven
  2636. // etc.
  2637. //
  2638. // Alternatively, users can instantiate sububject helpers explicitly, such as via local
  2639. // variables instead, passing the state object desc that should point to it into the helper
  2640. // constructor (or call mySubobjectHelper.AddToStateObject(Collection1)).
  2641. // In this alternative scenario, the user must keep the subobject alive as long as the state
  2642. // object it is associated with is alive, else it's pointer references will be stale.
  2643. // e.g.
  2644. //
  2645. // CD3DX12_STATE_OBJECT_DESC RaytracingState2(D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE);
  2646. // CD3DX12_DXIL_LIBRARY_SUBOBJECT LibA(RaytracingState2);
  2647. // LibA.SetDXILLibrary(&pMyAppDxilLibs[4]); // not manually specifying exports
  2648. // // - meaning all exports in the libraries
  2649. // // are exported
  2650. // etc.
  2651. template<typename T>
  2652. T* CreateSubobject()
  2653. {
  2654. T* pSubobject = new T(*this);
  2655. m_OwnedSubobjectHelpers.emplace_back(pSubobject);
  2656. return pSubobject;
  2657. }
  2658. private:
  2659. D3D12_STATE_SUBOBJECT* TrackSubobject(D3D12_STATE_SUBOBJECT_TYPE Type, void* pDesc)
  2660. {
  2661. SUBOBJECT_WRAPPER Subobject;
  2662. Subobject.pSubobjectArrayLocation = nullptr;
  2663. Subobject.Type = Type;
  2664. Subobject.pDesc = pDesc;
  2665. m_SubobjectList.push_back(Subobject);
  2666. m_Desc.NumSubobjects++;
  2667. return &m_SubobjectList.back();
  2668. }
  2669. void Init(D3D12_STATE_OBJECT_TYPE Type)
  2670. {
  2671. SetStateObjectType(Type);
  2672. m_Desc.pSubobjects = nullptr;
  2673. m_Desc.NumSubobjects = 0;
  2674. m_SubobjectList.clear();
  2675. m_SubobjectArray.clear();
  2676. m_RepointedAssociations.clear();
  2677. }
  2678. typedef struct SUBOBJECT_WRAPPER : public D3D12_STATE_SUBOBJECT
  2679. {
  2680. D3D12_STATE_SUBOBJECT* pSubobjectArrayLocation; // new location when flattened into array
  2681. // for repointing pointers in subobjects
  2682. } SUBOBJECT_WRAPPER;
  2683. D3D12_STATE_OBJECT_DESC m_Desc;
  2684. std::list<SUBOBJECT_WRAPPER> m_SubobjectList; // Pointers to list nodes handed out so
  2685. // these can be edited live
  2686. std::vector<D3D12_STATE_SUBOBJECT> m_SubobjectArray; // Built at the end, copying list contents
  2687. std::list<D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION>
  2688. m_RepointedAssociations; // subobject type that contains pointers to other subobjects,
  2689. // repointed to flattened array
  2690. class StringContainer
  2691. {
  2692. public:
  2693. LPCWSTR LocalCopy(LPCWSTR string, bool bSingleString = false)
  2694. {
  2695. if (string)
  2696. {
  2697. if (bSingleString)
  2698. {
  2699. m_Strings.clear();
  2700. m_Strings.push_back(string);
  2701. }
  2702. else
  2703. {
  2704. m_Strings.push_back(string);
  2705. }
  2706. return m_Strings.back().c_str();
  2707. }
  2708. else
  2709. {
  2710. return nullptr;
  2711. }
  2712. }
  2713. void clear() { m_Strings.clear(); }
  2714. private:
  2715. std::list<std::wstring> m_Strings;
  2716. };
  2717. class SUBOBJECT_HELPER_BASE
  2718. {
  2719. public:
  2720. SUBOBJECT_HELPER_BASE() { Init(); }
  2721. virtual ~SUBOBJECT_HELPER_BASE() {}
  2722. virtual D3D12_STATE_SUBOBJECT_TYPE Type() const = 0;
  2723. void AddToStateObject(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  2724. {
  2725. m_pSubobject = ContainingStateObject.TrackSubobject(Type(), Data());
  2726. }
  2727. protected:
  2728. virtual void* Data() = 0;
  2729. void Init() { m_pSubobject = nullptr; }
  2730. D3D12_STATE_SUBOBJECT* m_pSubobject;
  2731. };
  2732. #if(__cplusplus >= 201103L)
  2733. std::list<std::unique_ptr<const SUBOBJECT_HELPER_BASE>> m_OwnedSubobjectHelpers;
  2734. #else
  2735. class OWNED_HELPER
  2736. {
  2737. public:
  2738. OWNED_HELPER(const SUBOBJECT_HELPER_BASE* pHelper) { m_pHelper = pHelper; }
  2739. ~OWNED_HELPER() { delete m_pHelper; }
  2740. const SUBOBJECT_HELPER_BASE* m_pHelper;
  2741. };
  2742. std::list<OWNED_HELPER> m_OwnedSubobjectHelpers;
  2743. #endif
  2744. friend class CD3DX12_DXIL_LIBRARY_SUBOBJECT;
  2745. friend class CD3DX12_EXISTING_COLLECTION_SUBOBJECT;
  2746. friend class CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT;
  2747. friend class CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION;
  2748. friend class CD3DX12_HIT_GROUP_SUBOBJECT;
  2749. friend class CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT;
  2750. friend class CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT;
  2751. friend class CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT;
  2752. friend class CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT;
  2753. friend class CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT;
  2754. friend class CD3DX12_NODE_MASK_SUBOBJECT;
  2755. };
  2756. //------------------------------------------------------------------------------------------------
  2757. class CD3DX12_DXIL_LIBRARY_SUBOBJECT
  2758. : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
  2759. {
  2760. public:
  2761. CD3DX12_DXIL_LIBRARY_SUBOBJECT()
  2762. {
  2763. Init();
  2764. }
  2765. CD3DX12_DXIL_LIBRARY_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  2766. {
  2767. Init();
  2768. AddToStateObject(ContainingStateObject);
  2769. }
  2770. void SetDXILLibrary(D3D12_SHADER_BYTECODE*pCode)
  2771. {
  2772. static const D3D12_SHADER_BYTECODE Default = {};
  2773. m_Desc.DXILLibrary = pCode ? *pCode : Default;
  2774. }
  2775. void DefineExport(
  2776. LPCWSTR Name,
  2777. LPCWSTR ExportToRename = nullptr,
  2778. D3D12_EXPORT_FLAGS Flags = D3D12_EXPORT_FLAG_NONE)
  2779. {
  2780. D3D12_EXPORT_DESC Export;
  2781. Export.Name = m_Strings.LocalCopy(Name);
  2782. Export.ExportToRename = m_Strings.LocalCopy(ExportToRename);
  2783. Export.Flags = Flags;
  2784. m_Exports.push_back(Export);
  2785. m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined
  2786. m_Desc.NumExports = static_cast<UINT>(m_Exports.size());
  2787. }
  2788. template<size_t N>
  2789. void DefineExports(LPCWSTR(&Exports)[N])
  2790. {
  2791. for (UINT i = 0; i < N; i++)
  2792. {
  2793. DefineExport(Exports[i]);
  2794. }
  2795. }
  2796. void DefineExports(LPCWSTR* Exports, UINT N)
  2797. {
  2798. for (UINT i = 0; i < N; i++)
  2799. {
  2800. DefineExport(Exports[i]);
  2801. }
  2802. }
  2803. D3D12_STATE_SUBOBJECT_TYPE Type() const
  2804. {
  2805. return D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY;
  2806. }
  2807. operator const D3D12_STATE_SUBOBJECT&() const { return *m_pSubobject; }
  2808. operator const D3D12_DXIL_LIBRARY_DESC&() const { return m_Desc; }
  2809. private:
  2810. void Init()
  2811. {
  2812. SUBOBJECT_HELPER_BASE::Init();
  2813. m_Desc = {};
  2814. m_Strings.clear();
  2815. m_Exports.clear();
  2816. }
  2817. void* Data() { return &m_Desc; }
  2818. D3D12_DXIL_LIBRARY_DESC m_Desc;
  2819. CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings;
  2820. std::vector<D3D12_EXPORT_DESC> m_Exports;
  2821. };
  2822. //------------------------------------------------------------------------------------------------
  2823. class CD3DX12_EXISTING_COLLECTION_SUBOBJECT
  2824. : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
  2825. {
  2826. public:
  2827. CD3DX12_EXISTING_COLLECTION_SUBOBJECT()
  2828. {
  2829. Init();
  2830. }
  2831. CD3DX12_EXISTING_COLLECTION_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  2832. {
  2833. Init();
  2834. AddToStateObject(ContainingStateObject);
  2835. }
  2836. void SetExistingCollection(ID3D12StateObject*pExistingCollection)
  2837. {
  2838. m_Desc.pExistingCollection = pExistingCollection;
  2839. m_CollectionRef = pExistingCollection;
  2840. }
  2841. void DefineExport(
  2842. LPCWSTR Name,
  2843. LPCWSTR ExportToRename = nullptr,
  2844. D3D12_EXPORT_FLAGS Flags = D3D12_EXPORT_FLAG_NONE)
  2845. {
  2846. D3D12_EXPORT_DESC Export;
  2847. Export.Name = m_Strings.LocalCopy(Name);
  2848. Export.ExportToRename = m_Strings.LocalCopy(ExportToRename);
  2849. Export.Flags = Flags;
  2850. m_Exports.push_back(Export);
  2851. m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined
  2852. m_Desc.NumExports = static_cast<UINT>(m_Exports.size());
  2853. }
  2854. template<size_t N>
  2855. void DefineExports(LPCWSTR(&Exports)[N])
  2856. {
  2857. for (UINT i = 0; i < N; i++)
  2858. {
  2859. DefineExport(Exports[i]);
  2860. }
  2861. }
  2862. void DefineExports(LPCWSTR* Exports, UINT N)
  2863. {
  2864. for (UINT i = 0; i < N; i++)
  2865. {
  2866. DefineExport(Exports[i]);
  2867. }
  2868. }
  2869. D3D12_STATE_SUBOBJECT_TYPE Type() const
  2870. {
  2871. return D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION;
  2872. }
  2873. operator const D3D12_STATE_SUBOBJECT&() const { return *m_pSubobject; }
  2874. operator const D3D12_EXISTING_COLLECTION_DESC&() const { return m_Desc; }
  2875. private:
  2876. void Init()
  2877. {
  2878. SUBOBJECT_HELPER_BASE::Init();
  2879. m_Desc = {};
  2880. m_CollectionRef = nullptr;
  2881. m_Strings.clear();
  2882. m_Exports.clear();
  2883. }
  2884. void* Data() { return &m_Desc; }
  2885. D3D12_EXISTING_COLLECTION_DESC m_Desc;
  2886. Microsoft::WRL::ComPtr<ID3D12StateObject> m_CollectionRef;
  2887. CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings;
  2888. std::vector<D3D12_EXPORT_DESC> m_Exports;
  2889. };
  2890. //------------------------------------------------------------------------------------------------
  2891. class CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT
  2892. : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
  2893. {
  2894. public:
  2895. CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT()
  2896. {
  2897. Init();
  2898. }
  2899. CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  2900. {
  2901. Init();
  2902. AddToStateObject(ContainingStateObject);
  2903. }
  2904. void SetSubobjectToAssociate(const D3D12_STATE_SUBOBJECT& SubobjectToAssociate)
  2905. {
  2906. m_Desc.pSubobjectToAssociate = &SubobjectToAssociate;
  2907. }
  2908. void AddExport(LPCWSTR Export)
  2909. {
  2910. m_Desc.NumExports++;
  2911. m_Exports.push_back(m_Strings.LocalCopy(Export));
  2912. m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined
  2913. }
  2914. template<size_t N>
  2915. void AddExports(LPCWSTR (&Exports)[N])
  2916. {
  2917. for (UINT i = 0; i < N; i++)
  2918. {
  2919. AddExport(Exports[i]);
  2920. }
  2921. }
  2922. void AddExports(LPCWSTR* Exports, UINT N)
  2923. {
  2924. for (UINT i = 0; i < N; i++)
  2925. {
  2926. AddExport(Exports[i]);
  2927. }
  2928. }
  2929. D3D12_STATE_SUBOBJECT_TYPE Type() const
  2930. {
  2931. return D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION;
  2932. }
  2933. operator const D3D12_STATE_SUBOBJECT&() const { return *m_pSubobject; }
  2934. operator const D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION&() const { return m_Desc; }
  2935. private:
  2936. void Init()
  2937. {
  2938. SUBOBJECT_HELPER_BASE::Init();
  2939. m_Desc = {};
  2940. m_Strings.clear();
  2941. m_Exports.clear();
  2942. }
  2943. void* Data() { return &m_Desc; }
  2944. D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION m_Desc;
  2945. CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings;
  2946. std::vector<LPCWSTR> m_Exports;
  2947. };
  2948. //------------------------------------------------------------------------------------------------
  2949. class CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION
  2950. : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
  2951. {
  2952. public:
  2953. CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION()
  2954. {
  2955. Init();
  2956. }
  2957. CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  2958. {
  2959. Init();
  2960. AddToStateObject(ContainingStateObject);
  2961. }
  2962. void SetSubobjectNameToAssociate(LPCWSTR SubobjectToAssociate)
  2963. {
  2964. m_Desc.SubobjectToAssociate = m_SubobjectName.LocalCopy(SubobjectToAssociate, true);
  2965. }
  2966. void AddExport(LPCWSTR Export)
  2967. {
  2968. m_Desc.NumExports++;
  2969. m_Exports.push_back(m_Strings.LocalCopy(Export));
  2970. m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined
  2971. }
  2972. template<size_t N>
  2973. void AddExports(LPCWSTR (&Exports)[N])
  2974. {
  2975. for (UINT i = 0; i < N; i++)
  2976. {
  2977. AddExport(Exports[i]);
  2978. }
  2979. }
  2980. void AddExports(LPCWSTR* Exports, UINT N)
  2981. {
  2982. for (UINT i = 0; i < N; i++)
  2983. {
  2984. AddExport(Exports[i]);
  2985. }
  2986. }
  2987. D3D12_STATE_SUBOBJECT_TYPE Type() const
  2988. {
  2989. return D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION;
  2990. }
  2991. operator const D3D12_STATE_SUBOBJECT&() const { return *m_pSubobject; }
  2992. operator const D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION&() const { return m_Desc; }
  2993. private:
  2994. void Init()
  2995. {
  2996. SUBOBJECT_HELPER_BASE::Init();
  2997. m_Desc = {};
  2998. m_Strings.clear();
  2999. m_SubobjectName.clear();
  3000. m_Exports.clear();
  3001. }
  3002. void* Data() { return &m_Desc; }
  3003. D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION m_Desc;
  3004. CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings;
  3005. CD3DX12_STATE_OBJECT_DESC::StringContainer m_SubobjectName;
  3006. std::vector<LPCWSTR> m_Exports;
  3007. };
  3008. //------------------------------------------------------------------------------------------------
  3009. class CD3DX12_HIT_GROUP_SUBOBJECT
  3010. : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
  3011. {
  3012. public:
  3013. CD3DX12_HIT_GROUP_SUBOBJECT()
  3014. {
  3015. Init();
  3016. }
  3017. CD3DX12_HIT_GROUP_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  3018. {
  3019. Init();
  3020. AddToStateObject(ContainingStateObject);
  3021. }
  3022. void SetHitGroupExport(LPCWSTR exportName)
  3023. {
  3024. m_Desc.HitGroupExport = m_Strings[0].LocalCopy(exportName, true);
  3025. }
  3026. void SetHitGroupType(D3D12_HIT_GROUP_TYPE Type) { m_Desc.Type = Type; }
  3027. void SetAnyHitShaderImport(LPCWSTR importName)
  3028. {
  3029. m_Desc.AnyHitShaderImport = m_Strings[1].LocalCopy(importName, true);
  3030. }
  3031. void SetClosestHitShaderImport(LPCWSTR importName)
  3032. {
  3033. m_Desc.ClosestHitShaderImport = m_Strings[2].LocalCopy(importName, true);
  3034. }
  3035. void SetIntersectionShaderImport(LPCWSTR importName)
  3036. {
  3037. m_Desc.IntersectionShaderImport = m_Strings[3].LocalCopy(importName, true);
  3038. }
  3039. D3D12_STATE_SUBOBJECT_TYPE Type() const
  3040. {
  3041. return D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP;
  3042. }
  3043. operator const D3D12_STATE_SUBOBJECT&() const { return *m_pSubobject; }
  3044. operator const D3D12_HIT_GROUP_DESC&() const { return m_Desc; }
  3045. private:
  3046. void Init()
  3047. {
  3048. SUBOBJECT_HELPER_BASE::Init();
  3049. m_Desc = {};
  3050. for (UINT i = 0; i < m_NumStrings; i++)
  3051. {
  3052. m_Strings[i].clear();
  3053. }
  3054. }
  3055. void* Data() { return &m_Desc; }
  3056. D3D12_HIT_GROUP_DESC m_Desc;
  3057. static const UINT m_NumStrings = 4;
  3058. CD3DX12_STATE_OBJECT_DESC::StringContainer
  3059. m_Strings[m_NumStrings]; // one string for every entrypoint name
  3060. };
  3061. //------------------------------------------------------------------------------------------------
  3062. class CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT
  3063. : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
  3064. {
  3065. public:
  3066. CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT()
  3067. {
  3068. Init();
  3069. }
  3070. CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  3071. {
  3072. Init();
  3073. AddToStateObject(ContainingStateObject);
  3074. }
  3075. void Config(UINT MaxPayloadSizeInBytes, UINT MaxAttributeSizeInBytes)
  3076. {
  3077. m_Desc.MaxPayloadSizeInBytes = MaxPayloadSizeInBytes;
  3078. m_Desc.MaxAttributeSizeInBytes = MaxAttributeSizeInBytes;
  3079. }
  3080. D3D12_STATE_SUBOBJECT_TYPE Type() const
  3081. {
  3082. return D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG;
  3083. }
  3084. operator const D3D12_STATE_SUBOBJECT&() const { return *m_pSubobject; }
  3085. operator const D3D12_RAYTRACING_SHADER_CONFIG&() const { return m_Desc; }
  3086. private:
  3087. void Init()
  3088. {
  3089. SUBOBJECT_HELPER_BASE::Init();
  3090. m_Desc = {};
  3091. }
  3092. void* Data() { return &m_Desc; }
  3093. D3D12_RAYTRACING_SHADER_CONFIG m_Desc;
  3094. };
  3095. //------------------------------------------------------------------------------------------------
  3096. class CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT
  3097. : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
  3098. {
  3099. public:
  3100. CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT()
  3101. {
  3102. Init();
  3103. }
  3104. CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  3105. {
  3106. Init();
  3107. AddToStateObject(ContainingStateObject);
  3108. }
  3109. void Config(UINT MaxTraceRecursionDepth)
  3110. {
  3111. m_Desc.MaxTraceRecursionDepth = MaxTraceRecursionDepth;
  3112. }
  3113. D3D12_STATE_SUBOBJECT_TYPE Type() const
  3114. {
  3115. return D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG;
  3116. }
  3117. operator const D3D12_STATE_SUBOBJECT&() const { return *m_pSubobject; }
  3118. operator const D3D12_RAYTRACING_PIPELINE_CONFIG&() const { return m_Desc; }
  3119. private:
  3120. void Init()
  3121. {
  3122. SUBOBJECT_HELPER_BASE::Init();
  3123. m_Desc = {};
  3124. }
  3125. void* Data() { return &m_Desc; }
  3126. D3D12_RAYTRACING_PIPELINE_CONFIG m_Desc;
  3127. };
  3128. //------------------------------------------------------------------------------------------------
  3129. class CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT
  3130. : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
  3131. {
  3132. public:
  3133. CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT()
  3134. {
  3135. Init();
  3136. }
  3137. CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  3138. {
  3139. Init();
  3140. AddToStateObject(ContainingStateObject);
  3141. }
  3142. void SetRootSignature(ID3D12RootSignature* pRootSig)
  3143. {
  3144. m_pRootSig = pRootSig;
  3145. }
  3146. D3D12_STATE_SUBOBJECT_TYPE Type() const
  3147. {
  3148. return D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE;
  3149. }
  3150. operator const D3D12_STATE_SUBOBJECT&() const { return *m_pSubobject; }
  3151. operator ID3D12RootSignature*() const { return m_pRootSig.Get(); }
  3152. private:
  3153. void Init()
  3154. {
  3155. SUBOBJECT_HELPER_BASE::Init();
  3156. m_pRootSig = nullptr;
  3157. }
  3158. void* Data() { return m_pRootSig.GetAddressOf(); }
  3159. Microsoft::WRL::ComPtr<ID3D12RootSignature> m_pRootSig;
  3160. };
  3161. //------------------------------------------------------------------------------------------------
  3162. class CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT
  3163. : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
  3164. {
  3165. public:
  3166. CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT()
  3167. {
  3168. Init();
  3169. }
  3170. CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  3171. {
  3172. Init();
  3173. AddToStateObject(ContainingStateObject);
  3174. }
  3175. void SetRootSignature(ID3D12RootSignature* pRootSig)
  3176. {
  3177. m_pRootSig = pRootSig;
  3178. }
  3179. D3D12_STATE_SUBOBJECT_TYPE Type() const
  3180. {
  3181. return D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE;
  3182. }
  3183. operator const D3D12_STATE_SUBOBJECT&() const { return *m_pSubobject; }
  3184. operator ID3D12RootSignature*() const { return m_pRootSig.Get(); }
  3185. private:
  3186. void Init()
  3187. {
  3188. SUBOBJECT_HELPER_BASE::Init();
  3189. m_pRootSig = nullptr;
  3190. }
  3191. void* Data() { return m_pRootSig.GetAddressOf(); }
  3192. Microsoft::WRL::ComPtr<ID3D12RootSignature> m_pRootSig;
  3193. };
  3194. //------------------------------------------------------------------------------------------------
  3195. class CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT
  3196. : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
  3197. {
  3198. public:
  3199. CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT()
  3200. {
  3201. Init();
  3202. }
  3203. CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  3204. {
  3205. Init();
  3206. AddToStateObject(ContainingStateObject);
  3207. }
  3208. void SetFlags(D3D12_STATE_OBJECT_FLAGS Flags)
  3209. {
  3210. m_Desc.Flags = Flags;
  3211. }
  3212. D3D12_STATE_SUBOBJECT_TYPE Type() const
  3213. {
  3214. return D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG;
  3215. }
  3216. operator const D3D12_STATE_SUBOBJECT&() const { return *m_pSubobject; }
  3217. operator const D3D12_STATE_OBJECT_CONFIG&() const { return m_Desc; }
  3218. private:
  3219. void Init()
  3220. {
  3221. SUBOBJECT_HELPER_BASE::Init();
  3222. m_Desc = {};
  3223. }
  3224. void* Data() { return &m_Desc; }
  3225. D3D12_STATE_OBJECT_CONFIG m_Desc;
  3226. };
  3227. //------------------------------------------------------------------------------------------------
  3228. class CD3DX12_NODE_MASK_SUBOBJECT
  3229. : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
  3230. {
  3231. public:
  3232. CD3DX12_NODE_MASK_SUBOBJECT()
  3233. {
  3234. Init();
  3235. }
  3236. CD3DX12_NODE_MASK_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  3237. {
  3238. Init();
  3239. AddToStateObject(ContainingStateObject);
  3240. }
  3241. void SetNodeMask(UINT NodeMask)
  3242. {
  3243. m_Desc.NodeMask = NodeMask;
  3244. }
  3245. D3D12_STATE_SUBOBJECT_TYPE Type() const
  3246. {
  3247. return D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK;
  3248. }
  3249. operator const D3D12_STATE_SUBOBJECT&() const { return *m_pSubobject; }
  3250. operator const D3D12_NODE_MASK&() const { return m_Desc; }
  3251. private:
  3252. void Init()
  3253. {
  3254. SUBOBJECT_HELPER_BASE::Init();
  3255. m_Desc = {};
  3256. }
  3257. void* Data() { return &m_Desc; }
  3258. D3D12_NODE_MASK m_Desc;
  3259. };
  3260. #endif // #ifndef D3DX12_NO_STATE_OBJECT_HELPERS
  3261. #endif // defined( __cplusplus )
  3262. #endif //__D3DX12_H__