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- //===-- SelectionDAGBuilder.h - Selection-DAG building --------*- C++ -*---===//
- //
- // The LLVM Compiler Infrastructure
- //
- // This file is distributed under the University of Illinois Open Source
- // License. See LICENSE.TXT for details.
- //
- //===----------------------------------------------------------------------===//
- //
- // This implements routines for translating from LLVM IR into SelectionDAG IR.
- //
- //===----------------------------------------------------------------------===//
- #ifndef LLVM_LIB_CODEGEN_SELECTIONDAG_SELECTIONDAGBUILDER_H
- #define LLVM_LIB_CODEGEN_SELECTIONDAG_SELECTIONDAGBUILDER_H
- #include "StatepointLowering.h"
- #include "llvm/ADT/APInt.h"
- #include "llvm/ADT/DenseMap.h"
- #include "llvm/CodeGen/Analysis.h"
- #include "llvm/CodeGen/SelectionDAG.h"
- #include "llvm/CodeGen/SelectionDAGNodes.h"
- #include "llvm/IR/CallSite.h"
- #include "llvm/IR/Statepoint.h"
- #include "llvm/IR/Constants.h"
- #include "llvm/Support/ErrorHandling.h"
- #include "llvm/Target/TargetLowering.h"
- #include <vector>
- namespace llvm {
- class AddrSpaceCastInst;
- class AliasAnalysis;
- class AllocaInst;
- class BasicBlock;
- class BitCastInst;
- class BranchInst;
- class CallInst;
- class DbgValueInst;
- class ExtractElementInst;
- class ExtractValueInst;
- class FCmpInst;
- class FPExtInst;
- class FPToSIInst;
- class FPToUIInst;
- class FPTruncInst;
- class Function;
- class FunctionLoweringInfo;
- class GetElementPtrInst;
- class GCFunctionInfo;
- class ICmpInst;
- class IntToPtrInst;
- class IndirectBrInst;
- class InvokeInst;
- class InsertElementInst;
- class InsertValueInst;
- class Instruction;
- class LoadInst;
- class MachineBasicBlock;
- class MachineInstr;
- class MachineRegisterInfo;
- class MDNode;
- class MVT;
- class PHINode;
- class PtrToIntInst;
- class ReturnInst;
- class SDDbgValue;
- class SExtInst;
- class SelectInst;
- class ShuffleVectorInst;
- class SIToFPInst;
- class StoreInst;
- class SwitchInst;
- class DataLayout;
- class TargetLibraryInfo;
- class TargetLowering;
- class TruncInst;
- class UIToFPInst;
- class UnreachableInst;
- class VAArgInst;
- class ZExtInst;
- // //
- ///////////////////////////////////////////////////////////////////////////////
- /// SelectionDAGBuilder - This is the common target-independent lowering
- /// implementation that is parameterized by a TargetLowering object.
- ///
- class SelectionDAGBuilder {
- /// CurInst - The current instruction being visited
- const Instruction *CurInst;
- DenseMap<const Value*, SDValue> NodeMap;
- /// UnusedArgNodeMap - Maps argument value for unused arguments. This is used
- /// to preserve debug information for incoming arguments.
- DenseMap<const Value*, SDValue> UnusedArgNodeMap;
- /// DanglingDebugInfo - Helper type for DanglingDebugInfoMap.
- class DanglingDebugInfo {
- const DbgValueInst* DI;
- DebugLoc dl;
- unsigned SDNodeOrder;
- public:
- DanglingDebugInfo() : DI(nullptr), dl(DebugLoc()), SDNodeOrder(0) { }
- DanglingDebugInfo(const DbgValueInst *di, DebugLoc DL, unsigned SDNO) :
- DI(di), dl(DL), SDNodeOrder(SDNO) { }
- const DbgValueInst* getDI() { return DI; }
- DebugLoc getdl() { return dl; }
- unsigned getSDNodeOrder() { return SDNodeOrder; }
- };
- /// DanglingDebugInfoMap - Keeps track of dbg_values for which we have not
- /// yet seen the referent. We defer handling these until we do see it.
- DenseMap<const Value*, DanglingDebugInfo> DanglingDebugInfoMap;
- public:
- /// PendingLoads - Loads are not emitted to the program immediately. We bunch
- /// them up and then emit token factor nodes when possible. This allows us to
- /// get simple disambiguation between loads without worrying about alias
- /// analysis.
- SmallVector<SDValue, 8> PendingLoads;
- /// State used while lowering a statepoint sequence (gc_statepoint,
- /// gc_relocate, and gc_result). See StatepointLowering.hpp/cpp for details.
- StatepointLoweringState StatepointLowering;
- private:
- /// PendingExports - CopyToReg nodes that copy values to virtual registers
- /// for export to other blocks need to be emitted before any terminator
- /// instruction, but they have no other ordering requirements. We bunch them
- /// up and the emit a single tokenfactor for them just before terminator
- /// instructions.
- SmallVector<SDValue, 8> PendingExports;
- /// SDNodeOrder - A unique monotonically increasing number used to order the
- /// SDNodes we create.
- unsigned SDNodeOrder;
- enum CaseClusterKind {
- /// A cluster of adjacent case labels with the same destination, or just one
- /// case.
- CC_Range,
- /// A cluster of cases suitable for jump table lowering.
- CC_JumpTable,
- /// A cluster of cases suitable for bit test lowering.
- CC_BitTests
- };
- /// A cluster of case labels.
- struct CaseCluster {
- CaseClusterKind Kind;
- const ConstantInt *Low, *High;
- union {
- MachineBasicBlock *MBB;
- unsigned JTCasesIndex;
- unsigned BTCasesIndex;
- };
- uint32_t Weight;
- static CaseCluster range(const ConstantInt *Low, const ConstantInt *High,
- MachineBasicBlock *MBB, uint32_t Weight) {
- CaseCluster C;
- C.Kind = CC_Range;
- C.Low = Low;
- C.High = High;
- C.MBB = MBB;
- C.Weight = Weight;
- return C;
- }
- static CaseCluster jumpTable(const ConstantInt *Low,
- const ConstantInt *High, unsigned JTCasesIndex,
- uint32_t Weight) {
- CaseCluster C;
- C.Kind = CC_JumpTable;
- C.Low = Low;
- C.High = High;
- C.JTCasesIndex = JTCasesIndex;
- C.Weight = Weight;
- return C;
- }
- static CaseCluster bitTests(const ConstantInt *Low, const ConstantInt *High,
- unsigned BTCasesIndex, uint32_t Weight) {
- CaseCluster C;
- C.Kind = CC_BitTests;
- C.Low = Low;
- C.High = High;
- C.BTCasesIndex = BTCasesIndex;
- C.Weight = Weight;
- return C;
- }
- };
- typedef std::vector<CaseCluster> CaseClusterVector;
- typedef CaseClusterVector::iterator CaseClusterIt;
- struct CaseBits {
- uint64_t Mask;
- MachineBasicBlock* BB;
- unsigned Bits;
- uint32_t ExtraWeight;
- CaseBits(uint64_t mask, MachineBasicBlock* bb, unsigned bits,
- uint32_t Weight):
- Mask(mask), BB(bb), Bits(bits), ExtraWeight(Weight) { }
- CaseBits() : Mask(0), BB(nullptr), Bits(0), ExtraWeight(0) {}
- };
- typedef std::vector<CaseBits> CaseBitsVector;
- /// Sort Clusters and merge adjacent cases.
- void sortAndRangeify(CaseClusterVector &Clusters);
- /// CaseBlock - This structure is used to communicate between
- /// SelectionDAGBuilder and SDISel for the code generation of additional basic
- /// blocks needed by multi-case switch statements.
- struct CaseBlock {
- CaseBlock(ISD::CondCode cc, const Value *cmplhs, const Value *cmprhs,
- const Value *cmpmiddle,
- MachineBasicBlock *truebb, MachineBasicBlock *falsebb,
- MachineBasicBlock *me,
- uint32_t trueweight = 0, uint32_t falseweight = 0)
- : CC(cc), CmpLHS(cmplhs), CmpMHS(cmpmiddle), CmpRHS(cmprhs),
- TrueBB(truebb), FalseBB(falsebb), ThisBB(me),
- TrueWeight(trueweight), FalseWeight(falseweight) { }
- // CC - the condition code to use for the case block's setcc node
- ISD::CondCode CC;
- // CmpLHS/CmpRHS/CmpMHS - The LHS/MHS/RHS of the comparison to emit.
- // Emit by default LHS op RHS. MHS is used for range comparisons:
- // If MHS is not null: (LHS <= MHS) and (MHS <= RHS).
- const Value *CmpLHS, *CmpMHS, *CmpRHS;
- // TrueBB/FalseBB - the block to branch to if the setcc is true/false.
- MachineBasicBlock *TrueBB, *FalseBB;
- // ThisBB - the block into which to emit the code for the setcc and branches
- MachineBasicBlock *ThisBB;
- // TrueWeight/FalseWeight - branch weights.
- uint32_t TrueWeight, FalseWeight;
- };
- struct JumpTable {
- JumpTable(unsigned R, unsigned J, MachineBasicBlock *M,
- MachineBasicBlock *D): Reg(R), JTI(J), MBB(M), Default(D) {}
- /// Reg - the virtual register containing the index of the jump table entry
- //. to jump to.
- unsigned Reg;
- /// JTI - the JumpTableIndex for this jump table in the function.
- unsigned JTI;
- /// MBB - the MBB into which to emit the code for the indirect jump.
- MachineBasicBlock *MBB;
- /// Default - the MBB of the default bb, which is a successor of the range
- /// check MBB. This is when updating PHI nodes in successors.
- MachineBasicBlock *Default;
- };
- struct JumpTableHeader {
- JumpTableHeader(APInt F, APInt L, const Value *SV, MachineBasicBlock *H,
- bool E = false):
- First(F), Last(L), SValue(SV), HeaderBB(H), Emitted(E) {}
- APInt First;
- APInt Last;
- const Value *SValue;
- MachineBasicBlock *HeaderBB;
- bool Emitted;
- };
- typedef std::pair<JumpTableHeader, JumpTable> JumpTableBlock;
- struct BitTestCase {
- BitTestCase(uint64_t M, MachineBasicBlock* T, MachineBasicBlock* Tr,
- uint32_t Weight):
- Mask(M), ThisBB(T), TargetBB(Tr), ExtraWeight(Weight) { }
- uint64_t Mask;
- MachineBasicBlock *ThisBB;
- MachineBasicBlock *TargetBB;
- uint32_t ExtraWeight;
- };
- typedef SmallVector<BitTestCase, 3> BitTestInfo;
- struct BitTestBlock {
- BitTestBlock(APInt F, APInt R, const Value* SV,
- unsigned Rg, MVT RgVT, bool E,
- MachineBasicBlock* P, MachineBasicBlock* D,
- BitTestInfo C):
- First(F), Range(R), SValue(SV), Reg(Rg), RegVT(RgVT), Emitted(E),
- Parent(P), Default(D), Cases(std::move(C)) { }
- APInt First;
- APInt Range;
- const Value *SValue;
- unsigned Reg;
- MVT RegVT;
- bool Emitted;
- MachineBasicBlock *Parent;
- MachineBasicBlock *Default;
- BitTestInfo Cases;
- };
- /// Minimum jump table density, in percent.
- enum { MinJumpTableDensity = 40 };
- /// Check whether a range of clusters is dense enough for a jump table.
- bool isDense(const CaseClusterVector &Clusters, unsigned *TotalCases,
- unsigned First, unsigned Last);
- /// Build a jump table cluster from Clusters[First..Last]. Returns false if it
- /// decides it's not a good idea.
- bool buildJumpTable(CaseClusterVector &Clusters, unsigned First,
- unsigned Last, const SwitchInst *SI,
- MachineBasicBlock *DefaultMBB, CaseCluster &JTCluster);
- /// Find clusters of cases suitable for jump table lowering.
- void findJumpTables(CaseClusterVector &Clusters, const SwitchInst *SI,
- MachineBasicBlock *DefaultMBB);
- /// Check whether the range [Low,High] fits in a machine word.
- bool rangeFitsInWord(const APInt &Low, const APInt &High);
- /// Check whether these clusters are suitable for lowering with bit tests based
- /// on the number of destinations, comparison metric, and range.
- bool isSuitableForBitTests(unsigned NumDests, unsigned NumCmps,
- const APInt &Low, const APInt &High);
- /// Build a bit test cluster from Clusters[First..Last]. Returns false if it
- /// decides it's not a good idea.
- bool buildBitTests(CaseClusterVector &Clusters, unsigned First, unsigned Last,
- const SwitchInst *SI, CaseCluster &BTCluster);
- /// Find clusters of cases suitable for bit test lowering.
- void findBitTestClusters(CaseClusterVector &Clusters, const SwitchInst *SI);
- struct SwitchWorkListItem {
- MachineBasicBlock *MBB;
- CaseClusterIt FirstCluster;
- CaseClusterIt LastCluster;
- const ConstantInt *GE;
- const ConstantInt *LT;
- };
- typedef SmallVector<SwitchWorkListItem, 4> SwitchWorkList;
- /// Determine the rank by weight of CC in [First,Last]. If CC has more weight
- /// than each cluster in the range, its rank is 0.
- static unsigned caseClusterRank(const CaseCluster &CC, CaseClusterIt First,
- CaseClusterIt Last);
- /// Emit comparison and split W into two subtrees.
- void splitWorkItem(SwitchWorkList &WorkList, const SwitchWorkListItem &W,
- Value *Cond, MachineBasicBlock *SwitchMBB);
- /// Lower W.
- void lowerWorkItem(SwitchWorkListItem W, Value *Cond,
- MachineBasicBlock *SwitchMBB,
- MachineBasicBlock *DefaultMBB);
- /// A class which encapsulates all of the information needed to generate a
- /// stack protector check and signals to isel via its state being initialized
- /// that a stack protector needs to be generated.
- ///
- /// *NOTE* The following is a high level documentation of SelectionDAG Stack
- /// Protector Generation. The reason that it is placed here is for a lack of
- /// other good places to stick it.
- ///
- /// High Level Overview of SelectionDAG Stack Protector Generation:
- ///
- /// Previously, generation of stack protectors was done exclusively in the
- /// pre-SelectionDAG Codegen LLVM IR Pass "Stack Protector". This necessitated
- /// splitting basic blocks at the IR level to create the success/failure basic
- /// blocks in the tail of the basic block in question. As a result of this,
- /// calls that would have qualified for the sibling call optimization were no
- /// longer eligible for optimization since said calls were no longer right in
- /// the "tail position" (i.e. the immediate predecessor of a ReturnInst
- /// instruction).
- ///
- /// Then it was noticed that since the sibling call optimization causes the
- /// callee to reuse the caller's stack, if we could delay the generation of
- /// the stack protector check until later in CodeGen after the sibling call
- /// decision was made, we get both the tail call optimization and the stack
- /// protector check!
- ///
- /// A few goals in solving this problem were:
- ///
- /// 1. Preserve the architecture independence of stack protector generation.
- ///
- /// 2. Preserve the normal IR level stack protector check for platforms like
- /// OpenBSD for which we support platform-specific stack protector
- /// generation.
- ///
- /// The main problem that guided the present solution is that one can not
- /// solve this problem in an architecture independent manner at the IR level
- /// only. This is because:
- ///
- /// 1. The decision on whether or not to perform a sibling call on certain
- /// platforms (for instance i386) requires lower level information
- /// related to available registers that can not be known at the IR level.
- ///
- /// 2. Even if the previous point were not true, the decision on whether to
- /// perform a tail call is done in LowerCallTo in SelectionDAG which
- /// occurs after the Stack Protector Pass. As a result, one would need to
- /// put the relevant callinst into the stack protector check success
- /// basic block (where the return inst is placed) and then move it back
- /// later at SelectionDAG/MI time before the stack protector check if the
- /// tail call optimization failed. The MI level option was nixed
- /// immediately since it would require platform-specific pattern
- /// matching. The SelectionDAG level option was nixed because
- /// SelectionDAG only processes one IR level basic block at a time
- /// implying one could not create a DAG Combine to move the callinst.
- ///
- /// To get around this problem a few things were realized:
- ///
- /// 1. While one can not handle multiple IR level basic blocks at the
- /// SelectionDAG Level, one can generate multiple machine basic blocks
- /// for one IR level basic block. This is how we handle bit tests and
- /// switches.
- ///
- /// 2. At the MI level, tail calls are represented via a special return
- /// MIInst called "tcreturn". Thus if we know the basic block in which we
- /// wish to insert the stack protector check, we get the correct behavior
- /// by always inserting the stack protector check right before the return
- /// statement. This is a "magical transformation" since no matter where
- /// the stack protector check intrinsic is, we always insert the stack
- /// protector check code at the end of the BB.
- ///
- /// Given the aforementioned constraints, the following solution was devised:
- ///
- /// 1. On platforms that do not support SelectionDAG stack protector check
- /// generation, allow for the normal IR level stack protector check
- /// generation to continue.
- ///
- /// 2. On platforms that do support SelectionDAG stack protector check
- /// generation:
- ///
- /// a. Use the IR level stack protector pass to decide if a stack
- /// protector is required/which BB we insert the stack protector check
- /// in by reusing the logic already therein. If we wish to generate a
- /// stack protector check in a basic block, we place a special IR
- /// intrinsic called llvm.stackprotectorcheck right before the BB's
- /// returninst or if there is a callinst that could potentially be
- /// sibling call optimized, before the call inst.
- ///
- /// b. Then when a BB with said intrinsic is processed, we codegen the BB
- /// normally via SelectBasicBlock. In said process, when we visit the
- /// stack protector check, we do not actually emit anything into the
- /// BB. Instead, we just initialize the stack protector descriptor
- /// class (which involves stashing information/creating the success
- /// mbbb and the failure mbb if we have not created one for this
- /// function yet) and export the guard variable that we are going to
- /// compare.
- ///
- /// c. After we finish selecting the basic block, in FinishBasicBlock if
- /// the StackProtectorDescriptor attached to the SelectionDAGBuilder is
- /// initialized, we first find a splice point in the parent basic block
- /// before the terminator and then splice the terminator of said basic
- /// block into the success basic block. Then we code-gen a new tail for
- /// the parent basic block consisting of the two loads, the comparison,
- /// and finally two branches to the success/failure basic blocks. We
- /// conclude by code-gening the failure basic block if we have not
- /// code-gened it already (all stack protector checks we generate in
- /// the same function, use the same failure basic block).
- class StackProtectorDescriptor {
- public:
- StackProtectorDescriptor() : ParentMBB(nullptr), SuccessMBB(nullptr),
- FailureMBB(nullptr), Guard(nullptr),
- GuardReg(0) { }
- /// Returns true if all fields of the stack protector descriptor are
- /// initialized implying that we should/are ready to emit a stack protector.
- bool shouldEmitStackProtector() const {
- return ParentMBB && SuccessMBB && FailureMBB && Guard;
- }
- /// Initialize the stack protector descriptor structure for a new basic
- /// block.
- void initialize(const BasicBlock *BB,
- MachineBasicBlock *MBB,
- const CallInst &StackProtCheckCall) {
- // Make sure we are not initialized yet.
- assert(!shouldEmitStackProtector() && "Stack Protector Descriptor is "
- "already initialized!");
- ParentMBB = MBB;
- SuccessMBB = AddSuccessorMBB(BB, MBB, /* IsLikely */ true);
- FailureMBB = AddSuccessorMBB(BB, MBB, /* IsLikely */ false, FailureMBB);
- if (!Guard)
- Guard = StackProtCheckCall.getArgOperand(0);
- }
- /// Reset state that changes when we handle different basic blocks.
- ///
- /// This currently includes:
- ///
- /// 1. The specific basic block we are generating a
- /// stack protector for (ParentMBB).
- ///
- /// 2. The successor machine basic block that will contain the tail of
- /// parent mbb after we create the stack protector check (SuccessMBB). This
- /// BB is visited only on stack protector check success.
- void resetPerBBState() {
- ParentMBB = nullptr;
- SuccessMBB = nullptr;
- }
- /// Reset state that only changes when we switch functions.
- ///
- /// This currently includes:
- ///
- /// 1. FailureMBB since we reuse the failure code path for all stack
- /// protector checks created in an individual function.
- ///
- /// 2.The guard variable since the guard variable we are checking against is
- /// always the same.
- void resetPerFunctionState() {
- FailureMBB = nullptr;
- Guard = nullptr;
- }
- MachineBasicBlock *getParentMBB() { return ParentMBB; }
- MachineBasicBlock *getSuccessMBB() { return SuccessMBB; }
- MachineBasicBlock *getFailureMBB() { return FailureMBB; }
- const Value *getGuard() { return Guard; }
- unsigned getGuardReg() const { return GuardReg; }
- void setGuardReg(unsigned R) { GuardReg = R; }
- private:
- /// The basic block for which we are generating the stack protector.
- ///
- /// As a result of stack protector generation, we will splice the
- /// terminators of this basic block into the successor mbb SuccessMBB and
- /// replace it with a compare/branch to the successor mbbs
- /// SuccessMBB/FailureMBB depending on whether or not the stack protector
- /// was violated.
- MachineBasicBlock *ParentMBB;
- /// A basic block visited on stack protector check success that contains the
- /// terminators of ParentMBB.
- MachineBasicBlock *SuccessMBB;
- /// This basic block visited on stack protector check failure that will
- /// contain a call to __stack_chk_fail().
- MachineBasicBlock *FailureMBB;
- /// The guard variable which we will compare against the stored value in the
- /// stack protector stack slot.
- const Value *Guard;
- /// The virtual register holding the stack guard value.
- unsigned GuardReg;
- /// Add a successor machine basic block to ParentMBB. If the successor mbb
- /// has not been created yet (i.e. if SuccMBB = 0), then the machine basic
- /// block will be created. Assign a large weight if IsLikely is true.
- MachineBasicBlock *AddSuccessorMBB(const BasicBlock *BB,
- MachineBasicBlock *ParentMBB,
- bool IsLikely,
- MachineBasicBlock *SuccMBB = nullptr);
- };
- private:
- const TargetMachine &TM;
- public:
- /// Lowest valid SDNodeOrder. The special case 0 is reserved for scheduling
- /// nodes without a corresponding SDNode.
- static const unsigned LowestSDNodeOrder = 1;
- SelectionDAG &DAG;
- const DataLayout *DL;
- AliasAnalysis *AA;
- const TargetLibraryInfo *LibInfo;
- /// SwitchCases - Vector of CaseBlock structures used to communicate
- /// SwitchInst code generation information.
- std::vector<CaseBlock> SwitchCases;
- /// JTCases - Vector of JumpTable structures used to communicate
- /// SwitchInst code generation information.
- std::vector<JumpTableBlock> JTCases;
- /// BitTestCases - Vector of BitTestBlock structures used to communicate
- /// SwitchInst code generation information.
- std::vector<BitTestBlock> BitTestCases;
- /// A StackProtectorDescriptor structure used to communicate stack protector
- /// information in between SelectBasicBlock and FinishBasicBlock.
- StackProtectorDescriptor SPDescriptor;
- // Emit PHI-node-operand constants only once even if used by multiple
- // PHI nodes.
- DenseMap<const Constant *, unsigned> ConstantsOut;
- /// FuncInfo - Information about the function as a whole.
- ///
- FunctionLoweringInfo &FuncInfo;
- /// OptLevel - What optimization level we're generating code for.
- ///
- CodeGenOpt::Level OptLevel;
- /// GFI - Garbage collection metadata for the function.
- GCFunctionInfo *GFI;
- /// LPadToCallSiteMap - Map a landing pad to the call site indexes.
- DenseMap<MachineBasicBlock*, SmallVector<unsigned, 4> > LPadToCallSiteMap;
- /// HasTailCall - This is set to true if a call in the current
- /// block has been translated as a tail call. In this case,
- /// no subsequent DAG nodes should be created.
- ///
- bool HasTailCall;
- LLVMContext *Context;
- SelectionDAGBuilder(SelectionDAG &dag, FunctionLoweringInfo &funcinfo,
- CodeGenOpt::Level ol)
- : CurInst(nullptr), SDNodeOrder(LowestSDNodeOrder), TM(dag.getTarget()),
- DAG(dag), FuncInfo(funcinfo), OptLevel(ol),
- HasTailCall(false) {
- }
- void init(GCFunctionInfo *gfi, AliasAnalysis &aa,
- const TargetLibraryInfo *li);
- /// clear - Clear out the current SelectionDAG and the associated
- /// state and prepare this SelectionDAGBuilder object to be used
- /// for a new block. This doesn't clear out information about
- /// additional blocks that are needed to complete switch lowering
- /// or PHI node updating; that information is cleared out as it is
- /// consumed.
- void clear();
- /// clearDanglingDebugInfo - Clear the dangling debug information
- /// map. This function is separated from the clear so that debug
- /// information that is dangling in a basic block can be properly
- /// resolved in a different basic block. This allows the
- /// SelectionDAG to resolve dangling debug information attached
- /// to PHI nodes.
- void clearDanglingDebugInfo();
- /// getRoot - Return the current virtual root of the Selection DAG,
- /// flushing any PendingLoad items. This must be done before emitting
- /// a store or any other node that may need to be ordered after any
- /// prior load instructions.
- ///
- SDValue getRoot();
- /// getControlRoot - Similar to getRoot, but instead of flushing all the
- /// PendingLoad items, flush all the PendingExports items. It is necessary
- /// to do this before emitting a terminator instruction.
- ///
- SDValue getControlRoot();
- SDLoc getCurSDLoc() const {
- return SDLoc(CurInst, SDNodeOrder);
- }
- DebugLoc getCurDebugLoc() const {
- return CurInst ? CurInst->getDebugLoc() : DebugLoc();
- }
- unsigned getSDNodeOrder() const { return SDNodeOrder; }
- void CopyValueToVirtualRegister(const Value *V, unsigned Reg);
- void visit(const Instruction &I);
- void visit(unsigned Opcode, const User &I);
- /// getCopyFromRegs - If there was virtual register allocated for the value V
- /// emit CopyFromReg of the specified type Ty. Return empty SDValue() otherwise.
- SDValue getCopyFromRegs(const Value *V, Type *Ty);
- // resolveDanglingDebugInfo - if we saw an earlier dbg_value referring to V,
- // generate the debug data structures now that we've seen its definition.
- void resolveDanglingDebugInfo(const Value *V, SDValue Val);
- SDValue getValue(const Value *V);
- bool findValue(const Value *V) const;
- SDValue getNonRegisterValue(const Value *V);
- SDValue getValueImpl(const Value *V);
- void setValue(const Value *V, SDValue NewN) {
- SDValue &N = NodeMap[V];
- assert(!N.getNode() && "Already set a value for this node!");
- N = NewN;
- }
- void setUnusedArgValue(const Value *V, SDValue NewN) {
- SDValue &N = UnusedArgNodeMap[V];
- assert(!N.getNode() && "Already set a value for this node!");
- N = NewN;
- }
- void FindMergedConditions(const Value *Cond, MachineBasicBlock *TBB,
- MachineBasicBlock *FBB, MachineBasicBlock *CurBB,
- MachineBasicBlock *SwitchBB, unsigned Opc,
- uint32_t TW, uint32_t FW);
- void EmitBranchForMergedCondition(const Value *Cond, MachineBasicBlock *TBB,
- MachineBasicBlock *FBB,
- MachineBasicBlock *CurBB,
- MachineBasicBlock *SwitchBB,
- uint32_t TW, uint32_t FW);
- bool ShouldEmitAsBranches(const std::vector<CaseBlock> &Cases);
- bool isExportableFromCurrentBlock(const Value *V, const BasicBlock *FromBB);
- void CopyToExportRegsIfNeeded(const Value *V);
- void ExportFromCurrentBlock(const Value *V);
- void LowerCallTo(ImmutableCallSite CS, SDValue Callee, bool IsTailCall,
- MachineBasicBlock *LandingPad = nullptr);
- std::pair<SDValue, SDValue> lowerCallOperands(
- ImmutableCallSite CS,
- unsigned ArgIdx,
- unsigned NumArgs,
- SDValue Callee,
- Type *ReturnTy,
- MachineBasicBlock *LandingPad = nullptr,
- bool IsPatchPoint = false);
- /// UpdateSplitBlock - When an MBB was split during scheduling, update the
- /// references that need to refer to the last resulting block.
- void UpdateSplitBlock(MachineBasicBlock *First, MachineBasicBlock *Last);
- // This function is responsible for the whole statepoint lowering process.
- // It uniformly handles invoke and call statepoints.
- void LowerStatepoint(ImmutableStatepoint Statepoint,
- MachineBasicBlock *LandingPad = nullptr);
- private:
- std::pair<SDValue, SDValue> lowerInvokable(
- TargetLowering::CallLoweringInfo &CLI,
- MachineBasicBlock *LandingPad);
- // Terminator instructions.
- void visitRet(const ReturnInst &I);
- void visitBr(const BranchInst &I);
- void visitSwitch(const SwitchInst &I);
- void visitIndirectBr(const IndirectBrInst &I);
- void visitUnreachable(const UnreachableInst &I);
- uint32_t getEdgeWeight(const MachineBasicBlock *Src,
- const MachineBasicBlock *Dst) const;
- void addSuccessorWithWeight(MachineBasicBlock *Src, MachineBasicBlock *Dst,
- uint32_t Weight = 0);
- public:
- void visitSwitchCase(CaseBlock &CB,
- MachineBasicBlock *SwitchBB);
- void visitSPDescriptorParent(StackProtectorDescriptor &SPD,
- MachineBasicBlock *ParentBB);
- void visitSPDescriptorFailure(StackProtectorDescriptor &SPD);
- void visitBitTestHeader(BitTestBlock &B, MachineBasicBlock *SwitchBB);
- void visitBitTestCase(BitTestBlock &BB,
- MachineBasicBlock* NextMBB,
- uint32_t BranchWeightToNext,
- unsigned Reg,
- BitTestCase &B,
- MachineBasicBlock *SwitchBB);
- void visitJumpTable(JumpTable &JT);
- void visitJumpTableHeader(JumpTable &JT, JumpTableHeader &JTH,
- MachineBasicBlock *SwitchBB);
- private:
- // These all get lowered before this pass.
- void visitInvoke(const InvokeInst &I);
- void visitResume(const ResumeInst &I);
- void visitBinary(const User &I, unsigned OpCode);
- void visitShift(const User &I, unsigned Opcode);
- void visitAdd(const User &I) { visitBinary(I, ISD::ADD); }
- void visitFAdd(const User &I) { visitBinary(I, ISD::FADD); }
- void visitSub(const User &I) { visitBinary(I, ISD::SUB); }
- void visitFSub(const User &I);
- void visitMul(const User &I) { visitBinary(I, ISD::MUL); }
- void visitFMul(const User &I) { visitBinary(I, ISD::FMUL); }
- void visitURem(const User &I) { visitBinary(I, ISD::UREM); }
- void visitSRem(const User &I) { visitBinary(I, ISD::SREM); }
- void visitFRem(const User &I) { visitBinary(I, ISD::FREM); }
- void visitUDiv(const User &I) { visitBinary(I, ISD::UDIV); }
- void visitSDiv(const User &I);
- void visitFDiv(const User &I) { visitBinary(I, ISD::FDIV); }
- void visitAnd (const User &I) { visitBinary(I, ISD::AND); }
- void visitOr (const User &I) { visitBinary(I, ISD::OR); }
- void visitXor (const User &I) { visitBinary(I, ISD::XOR); }
- void visitShl (const User &I) { visitShift(I, ISD::SHL); }
- void visitLShr(const User &I) { visitShift(I, ISD::SRL); }
- void visitAShr(const User &I) { visitShift(I, ISD::SRA); }
- void visitICmp(const User &I);
- void visitFCmp(const User &I);
- // Visit the conversion instructions
- void visitTrunc(const User &I);
- void visitZExt(const User &I);
- void visitSExt(const User &I);
- void visitFPTrunc(const User &I);
- void visitFPExt(const User &I);
- void visitFPToUI(const User &I);
- void visitFPToSI(const User &I);
- void visitUIToFP(const User &I);
- void visitSIToFP(const User &I);
- void visitPtrToInt(const User &I);
- void visitIntToPtr(const User &I);
- void visitBitCast(const User &I);
- void visitAddrSpaceCast(const User &I);
- void visitExtractElement(const User &I);
- void visitInsertElement(const User &I);
- void visitShuffleVector(const User &I);
- void visitExtractValue(const ExtractValueInst &I);
- void visitInsertValue(const InsertValueInst &I);
- void visitLandingPad(const LandingPadInst &I);
- void visitGetElementPtr(const User &I);
- void visitSelect(const User &I);
- void visitAlloca(const AllocaInst &I);
- void visitLoad(const LoadInst &I);
- void visitStore(const StoreInst &I);
- void visitMaskedLoad(const CallInst &I);
- void visitMaskedStore(const CallInst &I);
- void visitMaskedGather(const CallInst &I);
- void visitMaskedScatter(const CallInst &I);
- void visitAtomicCmpXchg(const AtomicCmpXchgInst &I);
- void visitAtomicRMW(const AtomicRMWInst &I);
- void visitFence(const FenceInst &I);
- void visitPHI(const PHINode &I);
- void visitCall(const CallInst &I);
- bool visitMemCmpCall(const CallInst &I);
- bool visitMemChrCall(const CallInst &I);
- bool visitStrCpyCall(const CallInst &I, bool isStpcpy);
- bool visitStrCmpCall(const CallInst &I);
- bool visitStrLenCall(const CallInst &I);
- bool visitStrNLenCall(const CallInst &I);
- bool visitUnaryFloatCall(const CallInst &I, unsigned Opcode);
- bool visitBinaryFloatCall(const CallInst &I, unsigned Opcode);
- void visitAtomicLoad(const LoadInst &I);
- void visitAtomicStore(const StoreInst &I);
- void visitInlineAsm(ImmutableCallSite CS);
- const char *visitIntrinsicCall(const CallInst &I, unsigned Intrinsic);
- void visitTargetIntrinsic(const CallInst &I, unsigned Intrinsic);
- void visitVAStart(const CallInst &I);
- void visitVAArg(const VAArgInst &I);
- void visitVAEnd(const CallInst &I);
- void visitVACopy(const CallInst &I);
- void visitStackmap(const CallInst &I);
- void visitPatchpoint(ImmutableCallSite CS,
- MachineBasicBlock *LandingPad = nullptr);
- // These three are implemented in StatepointLowering.cpp
- void visitStatepoint(const CallInst &I);
- void visitGCRelocate(const CallInst &I);
- void visitGCResult(const CallInst &I);
- void visitUserOp1(const Instruction &I) {
- llvm_unreachable("UserOp1 should not exist at instruction selection time!");
- }
- void visitUserOp2(const Instruction &I) {
- llvm_unreachable("UserOp2 should not exist at instruction selection time!");
- }
- void processIntegerCallValue(const Instruction &I,
- SDValue Value, bool IsSigned);
- void HandlePHINodesInSuccessorBlocks(const BasicBlock *LLVMBB);
- /// EmitFuncArgumentDbgValue - If V is an function argument then create
- /// corresponding DBG_VALUE machine instruction for it now. At the end of
- /// instruction selection, they will be inserted to the entry BB.
- bool EmitFuncArgumentDbgValue(const Value *V, DILocalVariable *Variable,
- DIExpression *Expr, DILocation *DL,
- int64_t Offset, bool IsIndirect,
- const SDValue &N);
- /// Return the next block after MBB, or nullptr if there is none.
- MachineBasicBlock *NextBlock(MachineBasicBlock *MBB);
- /// Update the DAG and DAG builder with the relevant information after
- /// a new root node has been created which could be a tail call.
- void updateDAGForMaybeTailCall(SDValue MaybeTC);
- };
- /// RegsForValue - This struct represents the registers (physical or virtual)
- /// that a particular set of values is assigned, and the type information about
- /// the value. The most common situation is to represent one value at a time,
- /// but struct or array values are handled element-wise as multiple values. The
- /// splitting of aggregates is performed recursively, so that we never have
- /// aggregate-typed registers. The values at this point do not necessarily have
- /// legal types, so each value may require one or more registers of some legal
- /// type.
- ///
- struct RegsForValue {
- /// ValueVTs - The value types of the values, which may not be legal, and
- /// may need be promoted or synthesized from one or more registers.
- ///
- SmallVector<EVT, 4> ValueVTs;
- /// RegVTs - The value types of the registers. This is the same size as
- /// ValueVTs and it records, for each value, what the type of the assigned
- /// register or registers are. (Individual values are never synthesized
- /// from more than one type of register.)
- ///
- /// With virtual registers, the contents of RegVTs is redundant with TLI's
- /// getRegisterType member function, however when with physical registers
- /// it is necessary to have a separate record of the types.
- ///
- SmallVector<MVT, 4> RegVTs;
- /// Regs - This list holds the registers assigned to the values.
- /// Each legal or promoted value requires one register, and each
- /// expanded value requires multiple registers.
- ///
- SmallVector<unsigned, 4> Regs;
- RegsForValue();
- RegsForValue(const SmallVector<unsigned, 4> ®s, MVT regvt, EVT valuevt);
- RegsForValue(LLVMContext &Context, const TargetLowering &TLI,
- const DataLayout &DL, unsigned Reg, Type *Ty);
- /// append - Add the specified values to this one.
- void append(const RegsForValue &RHS) {
- ValueVTs.append(RHS.ValueVTs.begin(), RHS.ValueVTs.end());
- RegVTs.append(RHS.RegVTs.begin(), RHS.RegVTs.end());
- Regs.append(RHS.Regs.begin(), RHS.Regs.end());
- }
- /// getCopyFromRegs - Emit a series of CopyFromReg nodes that copies from
- /// this value and returns the result as a ValueVTs value. This uses
- /// Chain/Flag as the input and updates them for the output Chain/Flag.
- /// If the Flag pointer is NULL, no flag is used.
- SDValue getCopyFromRegs(SelectionDAG &DAG, FunctionLoweringInfo &FuncInfo,
- SDLoc dl,
- SDValue &Chain, SDValue *Flag,
- const Value *V = nullptr) const;
- /// getCopyToRegs - Emit a series of CopyToReg nodes that copies the specified
- /// value into the registers specified by this object. This uses Chain/Flag
- /// as the input and updates them for the output Chain/Flag. If the Flag
- /// pointer is nullptr, no flag is used. If V is not nullptr, then it is used
- /// in printing better diagnostic messages on error.
- void
- getCopyToRegs(SDValue Val, SelectionDAG &DAG, SDLoc dl, SDValue &Chain,
- SDValue *Flag, const Value *V = nullptr,
- ISD::NodeType PreferredExtendType = ISD::ANY_EXTEND) const;
- /// AddInlineAsmOperands - Add this value to the specified inlineasm node
- /// operand list. This adds the code marker, matching input operand index
- /// (if applicable), and includes the number of values added into it.
- void AddInlineAsmOperands(unsigned Kind,
- bool HasMatching, unsigned MatchingIdx, SDLoc dl,
- SelectionDAG &DAG,
- std::vector<SDValue> &Ops) const;
- };
- } // end namespace llvm
- #endif
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