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- //===-- StackColoring.cpp -------------------------------------------------===//
- //
- // The LLVM Compiler Infrastructure
- //
- // This file is distributed under the University of Illinois Open Source
- // License. See LICENSE.TXT for details.
- //
- //===----------------------------------------------------------------------===//
- //
- // This pass implements the stack-coloring optimization that looks for
- // lifetime markers machine instructions (LIFESTART_BEGIN and LIFESTART_END),
- // which represent the possible lifetime of stack slots. It attempts to
- // merge disjoint stack slots and reduce the used stack space.
- // NOTE: This pass is not StackSlotColoring, which optimizes spill slots.
- //
- // TODO: In the future we plan to improve stack coloring in the following ways:
- // 1. Allow merging multiple small slots into a single larger slot at different
- // offsets.
- // 2. Merge this pass with StackSlotColoring and allow merging of allocas with
- // spill slots.
- //
- //===----------------------------------------------------------------------===//
- #include "llvm/CodeGen/Passes.h"
- #include "llvm/ADT/BitVector.h"
- #include "llvm/ADT/DepthFirstIterator.h"
- #include "llvm/ADT/PostOrderIterator.h"
- #include "llvm/ADT/SetVector.h"
- #include "llvm/ADT/SmallPtrSet.h"
- #include "llvm/ADT/SparseSet.h"
- #include "llvm/ADT/Statistic.h"
- #include "llvm/Analysis/ValueTracking.h"
- #include "llvm/CodeGen/LiveInterval.h"
- #include "llvm/CodeGen/MachineBasicBlock.h"
- #include "llvm/CodeGen/MachineBranchProbabilityInfo.h"
- #include "llvm/CodeGen/MachineDominators.h"
- #include "llvm/CodeGen/MachineFrameInfo.h"
- #include "llvm/CodeGen/MachineFunctionPass.h"
- #include "llvm/CodeGen/MachineLoopInfo.h"
- #include "llvm/CodeGen/MachineMemOperand.h"
- #include "llvm/CodeGen/MachineModuleInfo.h"
- #include "llvm/CodeGen/MachineRegisterInfo.h"
- #include "llvm/CodeGen/PseudoSourceValue.h"
- #include "llvm/CodeGen/SlotIndexes.h"
- #include "llvm/CodeGen/StackProtector.h"
- #include "llvm/IR/DebugInfo.h"
- #include "llvm/IR/Dominators.h"
- #include "llvm/IR/Function.h"
- #include "llvm/IR/Instructions.h"
- #include "llvm/IR/Module.h"
- #include "llvm/Support/CommandLine.h"
- #include "llvm/Support/Debug.h"
- #include "llvm/Support/raw_ostream.h"
- #include "llvm/Target/TargetInstrInfo.h"
- #include "llvm/Target/TargetRegisterInfo.h"
- using namespace llvm;
- #define DEBUG_TYPE "stackcoloring"
- static cl::opt<bool>
- DisableColoring("no-stack-coloring",
- cl::init(false), cl::Hidden,
- cl::desc("Disable stack coloring"));
- /// The user may write code that uses allocas outside of the declared lifetime
- /// zone. This can happen when the user returns a reference to a local
- /// data-structure. We can detect these cases and decide not to optimize the
- /// code. If this flag is enabled, we try to save the user.
- static cl::opt<bool>
- ProtectFromEscapedAllocas("protect-from-escaped-allocas",
- cl::init(false), cl::Hidden,
- cl::desc("Do not optimize lifetime zones that "
- "are broken"));
- STATISTIC(NumMarkerSeen, "Number of lifetime markers found.");
- STATISTIC(StackSpaceSaved, "Number of bytes saved due to merging slots.");
- STATISTIC(StackSlotMerged, "Number of stack slot merged.");
- STATISTIC(EscapedAllocas, "Number of allocas that escaped the lifetime region");
- //===----------------------------------------------------------------------===//
- // StackColoring Pass
- //===----------------------------------------------------------------------===//
- namespace {
- /// StackColoring - A machine pass for merging disjoint stack allocations,
- /// marked by the LIFETIME_START and LIFETIME_END pseudo instructions.
- class StackColoring : public MachineFunctionPass {
- MachineFrameInfo *MFI;
- MachineFunction *MF;
- /// A class representing liveness information for a single basic block.
- /// Each bit in the BitVector represents the liveness property
- /// for a different stack slot.
- struct BlockLifetimeInfo {
- /// Which slots BEGINs in each basic block.
- BitVector Begin;
- /// Which slots ENDs in each basic block.
- BitVector End;
- /// Which slots are marked as LIVE_IN, coming into each basic block.
- BitVector LiveIn;
- /// Which slots are marked as LIVE_OUT, coming out of each basic block.
- BitVector LiveOut;
- };
- /// Maps active slots (per bit) for each basic block.
- typedef DenseMap<const MachineBasicBlock*, BlockLifetimeInfo> LivenessMap;
- LivenessMap BlockLiveness;
- /// Maps serial numbers to basic blocks.
- DenseMap<const MachineBasicBlock*, int> BasicBlocks;
- /// Maps basic blocks to a serial number.
- SmallVector<const MachineBasicBlock*, 8> BasicBlockNumbering;
- /// Maps liveness intervals for each slot.
- SmallVector<std::unique_ptr<LiveInterval>, 16> Intervals;
- /// VNInfo is used for the construction of LiveIntervals.
- VNInfo::Allocator VNInfoAllocator;
- /// SlotIndex analysis object.
- SlotIndexes *Indexes;
- /// The stack protector object.
- StackProtector *SP;
- /// The list of lifetime markers found. These markers are to be removed
- /// once the coloring is done.
- SmallVector<MachineInstr*, 8> Markers;
- public:
- static char ID;
- StackColoring() : MachineFunctionPass(ID) {
- initializeStackColoringPass(*PassRegistry::getPassRegistry());
- }
- void getAnalysisUsage(AnalysisUsage &AU) const override;
- bool runOnMachineFunction(MachineFunction &MF) override;
- private:
- /// Debug.
- void dump() const;
- /// Removes all of the lifetime marker instructions from the function.
- /// \returns true if any markers were removed.
- bool removeAllMarkers();
- /// Scan the machine function and find all of the lifetime markers.
- /// Record the findings in the BEGIN and END vectors.
- /// \returns the number of markers found.
- unsigned collectMarkers(unsigned NumSlot);
- /// Perform the dataflow calculation and calculate the lifetime for each of
- /// the slots, based on the BEGIN/END vectors. Set the LifetimeLIVE_IN and
- /// LifetimeLIVE_OUT maps that represent which stack slots are live coming
- /// in and out blocks.
- void calculateLocalLiveness();
- /// Construct the LiveIntervals for the slots.
- void calculateLiveIntervals(unsigned NumSlots);
- /// Go over the machine function and change instructions which use stack
- /// slots to use the joint slots.
- void remapInstructions(DenseMap<int, int> &SlotRemap);
- /// The input program may contain instructions which are not inside lifetime
- /// markers. This can happen due to a bug in the compiler or due to a bug in
- /// user code (for example, returning a reference to a local variable).
- /// This procedure checks all of the instructions in the function and
- /// invalidates lifetime ranges which do not contain all of the instructions
- /// which access that frame slot.
- void removeInvalidSlotRanges();
- /// Map entries which point to other entries to their destination.
- /// A->B->C becomes A->C.
- void expungeSlotMap(DenseMap<int, int> &SlotRemap, unsigned NumSlots);
- };
- } // end anonymous namespace
- char StackColoring::ID = 0;
- char &llvm::StackColoringID = StackColoring::ID;
- INITIALIZE_PASS_BEGIN(StackColoring,
- "stack-coloring", "Merge disjoint stack slots", false, false)
- INITIALIZE_PASS_DEPENDENCY(MachineDominatorTree)
- INITIALIZE_PASS_DEPENDENCY(SlotIndexes)
- INITIALIZE_PASS_DEPENDENCY(StackProtector)
- INITIALIZE_PASS_END(StackColoring,
- "stack-coloring", "Merge disjoint stack slots", false, false)
- void StackColoring::getAnalysisUsage(AnalysisUsage &AU) const {
- AU.addRequired<MachineDominatorTree>();
- AU.addPreserved<MachineDominatorTree>();
- AU.addRequired<SlotIndexes>();
- AU.addRequired<StackProtector>();
- MachineFunctionPass::getAnalysisUsage(AU);
- }
- void StackColoring::dump() const {
- for (MachineBasicBlock *MBB : depth_first(MF)) {
- DEBUG(dbgs() << "Inspecting block #" << BasicBlocks.lookup(MBB) << " ["
- << MBB->getName() << "]\n");
- LivenessMap::const_iterator BI = BlockLiveness.find(MBB);
- assert(BI != BlockLiveness.end() && "Block not found");
- const BlockLifetimeInfo &BlockInfo = BI->second;
- DEBUG(dbgs()<<"BEGIN : {");
- for (unsigned i=0; i < BlockInfo.Begin.size(); ++i)
- DEBUG(dbgs()<<BlockInfo.Begin.test(i)<<" ");
- DEBUG(dbgs()<<"}\n");
- DEBUG(dbgs()<<"END : {");
- for (unsigned i=0; i < BlockInfo.End.size(); ++i)
- DEBUG(dbgs()<<BlockInfo.End.test(i)<<" ");
- DEBUG(dbgs()<<"}\n");
- DEBUG(dbgs()<<"LIVE_IN: {");
- for (unsigned i=0; i < BlockInfo.LiveIn.size(); ++i)
- DEBUG(dbgs()<<BlockInfo.LiveIn.test(i)<<" ");
- DEBUG(dbgs()<<"}\n");
- DEBUG(dbgs()<<"LIVEOUT: {");
- for (unsigned i=0; i < BlockInfo.LiveOut.size(); ++i)
- DEBUG(dbgs()<<BlockInfo.LiveOut.test(i)<<" ");
- DEBUG(dbgs()<<"}\n");
- }
- }
- unsigned StackColoring::collectMarkers(unsigned NumSlot) {
- unsigned MarkersFound = 0;
- // Scan the function to find all lifetime markers.
- // NOTE: We use a reverse-post-order iteration to ensure that we obtain a
- // deterministic numbering, and because we'll need a post-order iteration
- // later for solving the liveness dataflow problem.
- for (MachineBasicBlock *MBB : depth_first(MF)) {
- // Assign a serial number to this basic block.
- BasicBlocks[MBB] = BasicBlockNumbering.size();
- BasicBlockNumbering.push_back(MBB);
- // Keep a reference to avoid repeated lookups.
- BlockLifetimeInfo &BlockInfo = BlockLiveness[MBB];
- BlockInfo.Begin.resize(NumSlot);
- BlockInfo.End.resize(NumSlot);
- for (MachineInstr &MI : *MBB) {
- if (MI.getOpcode() != TargetOpcode::LIFETIME_START &&
- MI.getOpcode() != TargetOpcode::LIFETIME_END)
- continue;
- Markers.push_back(&MI);
- bool IsStart = MI.getOpcode() == TargetOpcode::LIFETIME_START;
- const MachineOperand &MO = MI.getOperand(0);
- unsigned Slot = MO.getIndex();
- MarkersFound++;
- const AllocaInst *Allocation = MFI->getObjectAllocation(Slot);
- if (Allocation) {
- DEBUG(dbgs()<<"Found a lifetime marker for slot #"<<Slot<<
- " with allocation: "<< Allocation->getName()<<"\n");
- }
- if (IsStart) {
- BlockInfo.Begin.set(Slot);
- } else {
- if (BlockInfo.Begin.test(Slot)) {
- // Allocas that start and end within a single block are handled
- // specially when computing the LiveIntervals to avoid pessimizing
- // the liveness propagation.
- BlockInfo.Begin.reset(Slot);
- } else {
- BlockInfo.End.set(Slot);
- }
- }
- }
- }
- // Update statistics.
- NumMarkerSeen += MarkersFound;
- return MarkersFound;
- }
- void StackColoring::calculateLocalLiveness() {
- // Perform a standard reverse dataflow computation to solve for
- // global liveness. The BEGIN set here is equivalent to KILL in the standard
- // formulation, and END is equivalent to GEN. The result of this computation
- // is a map from blocks to bitvectors where the bitvectors represent which
- // allocas are live in/out of that block.
- SmallPtrSet<const MachineBasicBlock*, 8> BBSet(BasicBlockNumbering.begin(),
- BasicBlockNumbering.end());
- unsigned NumSSMIters = 0;
- bool changed = true;
- while (changed) {
- changed = false;
- ++NumSSMIters;
- SmallPtrSet<const MachineBasicBlock*, 8> NextBBSet;
- for (const MachineBasicBlock *BB : BasicBlockNumbering) {
- if (!BBSet.count(BB)) continue;
- // Use an iterator to avoid repeated lookups.
- LivenessMap::iterator BI = BlockLiveness.find(BB);
- assert(BI != BlockLiveness.end() && "Block not found");
- BlockLifetimeInfo &BlockInfo = BI->second;
- BitVector LocalLiveIn;
- BitVector LocalLiveOut;
- // Forward propagation from begins to ends.
- for (MachineBasicBlock::const_pred_iterator PI = BB->pred_begin(),
- PE = BB->pred_end(); PI != PE; ++PI) {
- LivenessMap::const_iterator I = BlockLiveness.find(*PI);
- assert(I != BlockLiveness.end() && "Predecessor not found");
- LocalLiveIn |= I->second.LiveOut;
- }
- LocalLiveIn |= BlockInfo.End;
- LocalLiveIn.reset(BlockInfo.Begin);
- // Reverse propagation from ends to begins.
- for (MachineBasicBlock::const_succ_iterator SI = BB->succ_begin(),
- SE = BB->succ_end(); SI != SE; ++SI) {
- LivenessMap::const_iterator I = BlockLiveness.find(*SI);
- assert(I != BlockLiveness.end() && "Successor not found");
- LocalLiveOut |= I->second.LiveIn;
- }
- LocalLiveOut |= BlockInfo.Begin;
- LocalLiveOut.reset(BlockInfo.End);
- LocalLiveIn |= LocalLiveOut;
- LocalLiveOut |= LocalLiveIn;
- // After adopting the live bits, we need to turn-off the bits which
- // are de-activated in this block.
- LocalLiveOut.reset(BlockInfo.End);
- LocalLiveIn.reset(BlockInfo.Begin);
- // If we have both BEGIN and END markers in the same basic block then
- // we know that the BEGIN marker comes after the END, because we already
- // handle the case where the BEGIN comes before the END when collecting
- // the markers (and building the BEGIN/END vectore).
- // Want to enable the LIVE_IN and LIVE_OUT of slots that have both
- // BEGIN and END because it means that the value lives before and after
- // this basic block.
- BitVector LocalEndBegin = BlockInfo.End;
- LocalEndBegin &= BlockInfo.Begin;
- LocalLiveIn |= LocalEndBegin;
- LocalLiveOut |= LocalEndBegin;
- if (LocalLiveIn.test(BlockInfo.LiveIn)) {
- changed = true;
- BlockInfo.LiveIn |= LocalLiveIn;
- NextBBSet.insert(BB->pred_begin(), BB->pred_end());
- }
- if (LocalLiveOut.test(BlockInfo.LiveOut)) {
- changed = true;
- BlockInfo.LiveOut |= LocalLiveOut;
- NextBBSet.insert(BB->succ_begin(), BB->succ_end());
- }
- }
- BBSet = std::move(NextBBSet);
- }// while changed.
- }
- void StackColoring::calculateLiveIntervals(unsigned NumSlots) {
- SmallVector<SlotIndex, 16> Starts;
- SmallVector<SlotIndex, 16> Finishes;
- // For each block, find which slots are active within this block
- // and update the live intervals.
- for (const MachineBasicBlock &MBB : *MF) {
- Starts.clear();
- Starts.resize(NumSlots);
- Finishes.clear();
- Finishes.resize(NumSlots);
- // Create the interval for the basic blocks with lifetime markers in them.
- for (const MachineInstr *MI : Markers) {
- if (MI->getParent() != &MBB)
- continue;
- assert((MI->getOpcode() == TargetOpcode::LIFETIME_START ||
- MI->getOpcode() == TargetOpcode::LIFETIME_END) &&
- "Invalid Lifetime marker");
- bool IsStart = MI->getOpcode() == TargetOpcode::LIFETIME_START;
- const MachineOperand &Mo = MI->getOperand(0);
- int Slot = Mo.getIndex();
- assert(Slot >= 0 && "Invalid slot");
- SlotIndex ThisIndex = Indexes->getInstructionIndex(MI);
- if (IsStart) {
- if (!Starts[Slot].isValid() || Starts[Slot] > ThisIndex)
- Starts[Slot] = ThisIndex;
- } else {
- if (!Finishes[Slot].isValid() || Finishes[Slot] < ThisIndex)
- Finishes[Slot] = ThisIndex;
- }
- }
- // Create the interval of the blocks that we previously found to be 'alive'.
- BlockLifetimeInfo &MBBLiveness = BlockLiveness[&MBB];
- for (int pos = MBBLiveness.LiveIn.find_first(); pos != -1;
- pos = MBBLiveness.LiveIn.find_next(pos)) {
- Starts[pos] = Indexes->getMBBStartIdx(&MBB);
- }
- for (int pos = MBBLiveness.LiveOut.find_first(); pos != -1;
- pos = MBBLiveness.LiveOut.find_next(pos)) {
- Finishes[pos] = Indexes->getMBBEndIdx(&MBB);
- }
- for (unsigned i = 0; i < NumSlots; ++i) {
- assert(Starts[i].isValid() == Finishes[i].isValid() && "Unmatched range");
- if (!Starts[i].isValid())
- continue;
- assert(Starts[i] && Finishes[i] && "Invalid interval");
- VNInfo *ValNum = Intervals[i]->getValNumInfo(0);
- SlotIndex S = Starts[i];
- SlotIndex F = Finishes[i];
- if (S < F) {
- // We have a single consecutive region.
- Intervals[i]->addSegment(LiveInterval::Segment(S, F, ValNum));
- } else {
- // We have two non-consecutive regions. This happens when
- // LIFETIME_START appears after the LIFETIME_END marker.
- SlotIndex NewStart = Indexes->getMBBStartIdx(&MBB);
- SlotIndex NewFin = Indexes->getMBBEndIdx(&MBB);
- Intervals[i]->addSegment(LiveInterval::Segment(NewStart, F, ValNum));
- Intervals[i]->addSegment(LiveInterval::Segment(S, NewFin, ValNum));
- }
- }
- }
- }
- bool StackColoring::removeAllMarkers() {
- unsigned Count = 0;
- for (MachineInstr *MI : Markers) {
- MI->eraseFromParent();
- Count++;
- }
- Markers.clear();
- DEBUG(dbgs()<<"Removed "<<Count<<" markers.\n");
- return Count;
- }
- void StackColoring::remapInstructions(DenseMap<int, int> &SlotRemap) {
- unsigned FixedInstr = 0;
- unsigned FixedMemOp = 0;
- unsigned FixedDbg = 0;
- MachineModuleInfo *MMI = &MF->getMMI();
- // Remap debug information that refers to stack slots.
- for (auto &VI : MMI->getVariableDbgInfo()) {
- if (!VI.Var)
- continue;
- if (SlotRemap.count(VI.Slot)) {
- DEBUG(dbgs() << "Remapping debug info for ["
- << cast<DILocalVariable>(VI.Var)->getName() << "].\n");
- VI.Slot = SlotRemap[VI.Slot];
- FixedDbg++;
- }
- }
- // Keep a list of *allocas* which need to be remapped.
- DenseMap<const AllocaInst*, const AllocaInst*> Allocas;
- for (const std::pair<int, int> &SI : SlotRemap) {
- const AllocaInst *From = MFI->getObjectAllocation(SI.first);
- const AllocaInst *To = MFI->getObjectAllocation(SI.second);
- assert(To && From && "Invalid allocation object");
- Allocas[From] = To;
- // AA might be used later for instruction scheduling, and we need it to be
- // able to deduce the correct aliasing releationships between pointers
- // derived from the alloca being remapped and the target of that remapping.
- // The only safe way, without directly informing AA about the remapping
- // somehow, is to directly update the IR to reflect the change being made
- // here.
- Instruction *Inst = const_cast<AllocaInst *>(To);
- if (From->getType() != To->getType()) {
- BitCastInst *Cast = new BitCastInst(Inst, From->getType());
- Cast->insertAfter(Inst);
- Inst = Cast;
- }
- // Allow the stack protector to adjust its value map to account for the
- // upcoming replacement.
- SP->adjustForColoring(From, To);
- // Note that this will not replace uses in MMOs (which we'll update below),
- // or anywhere else (which is why we won't delete the original
- // instruction).
- const_cast<AllocaInst *>(From)->replaceAllUsesWith(Inst);
- }
- // Remap all instructions to the new stack slots.
- for (MachineBasicBlock &BB : *MF)
- for (MachineInstr &I : BB) {
- // Skip lifetime markers. We'll remove them soon.
- if (I.getOpcode() == TargetOpcode::LIFETIME_START ||
- I.getOpcode() == TargetOpcode::LIFETIME_END)
- continue;
- // Update the MachineMemOperand to use the new alloca.
- for (MachineMemOperand *MMO : I.memoperands()) {
- // FIXME: In order to enable the use of TBAA when using AA in CodeGen,
- // we'll also need to update the TBAA nodes in MMOs with values
- // derived from the merged allocas. When doing this, we'll need to use
- // the same variant of GetUnderlyingObjects that is used by the
- // instruction scheduler (that can look through ptrtoint/inttoptr
- // pairs).
- // We've replaced IR-level uses of the remapped allocas, so we only
- // need to replace direct uses here.
- const AllocaInst *AI = dyn_cast_or_null<AllocaInst>(MMO->getValue());
- if (!AI)
- continue;
- if (!Allocas.count(AI))
- continue;
- MMO->setValue(Allocas[AI]);
- FixedMemOp++;
- }
- // Update all of the machine instruction operands.
- for (MachineOperand &MO : I.operands()) {
- if (!MO.isFI())
- continue;
- int FromSlot = MO.getIndex();
- // Don't touch arguments.
- if (FromSlot<0)
- continue;
- // Only look at mapped slots.
- if (!SlotRemap.count(FromSlot))
- continue;
- // In a debug build, check that the instruction that we are modifying is
- // inside the expected live range. If the instruction is not inside
- // the calculated range then it means that the alloca usage moved
- // outside of the lifetime markers, or that the user has a bug.
- // NOTE: Alloca address calculations which happen outside the lifetime
- // zone are are okay, despite the fact that we don't have a good way
- // for validating all of the usages of the calculation.
- #ifndef NDEBUG
- bool TouchesMemory = I.mayLoad() || I.mayStore();
- // If we *don't* protect the user from escaped allocas, don't bother
- // validating the instructions.
- if (!I.isDebugValue() && TouchesMemory && ProtectFromEscapedAllocas) {
- SlotIndex Index = Indexes->getInstructionIndex(&I);
- const LiveInterval *Interval = &*Intervals[FromSlot];
- assert(Interval->find(Index) != Interval->end() &&
- "Found instruction usage outside of live range.");
- }
- #endif
- // Fix the machine instructions.
- int ToSlot = SlotRemap[FromSlot];
- MO.setIndex(ToSlot);
- FixedInstr++;
- }
- }
- DEBUG(dbgs()<<"Fixed "<<FixedMemOp<<" machine memory operands.\n");
- DEBUG(dbgs()<<"Fixed "<<FixedDbg<<" debug locations.\n");
- DEBUG(dbgs()<<"Fixed "<<FixedInstr<<" machine instructions.\n");
- }
- void StackColoring::removeInvalidSlotRanges() {
- for (MachineBasicBlock &BB : *MF)
- for (MachineInstr &I : BB) {
- if (I.getOpcode() == TargetOpcode::LIFETIME_START ||
- I.getOpcode() == TargetOpcode::LIFETIME_END || I.isDebugValue())
- continue;
- // Some intervals are suspicious! In some cases we find address
- // calculations outside of the lifetime zone, but not actual memory
- // read or write. Memory accesses outside of the lifetime zone are a clear
- // violation, but address calculations are okay. This can happen when
- // GEPs are hoisted outside of the lifetime zone.
- // So, in here we only check instructions which can read or write memory.
- if (!I.mayLoad() && !I.mayStore())
- continue;
- // Check all of the machine operands.
- for (const MachineOperand &MO : I.operands()) {
- if (!MO.isFI())
- continue;
- int Slot = MO.getIndex();
- if (Slot<0)
- continue;
- if (Intervals[Slot]->empty())
- continue;
- // Check that the used slot is inside the calculated lifetime range.
- // If it is not, warn about it and invalidate the range.
- LiveInterval *Interval = &*Intervals[Slot];
- SlotIndex Index = Indexes->getInstructionIndex(&I);
- if (Interval->find(Index) == Interval->end()) {
- Interval->clear();
- DEBUG(dbgs()<<"Invalidating range #"<<Slot<<"\n");
- EscapedAllocas++;
- }
- }
- }
- }
- void StackColoring::expungeSlotMap(DenseMap<int, int> &SlotRemap,
- unsigned NumSlots) {
- // Expunge slot remap map.
- for (unsigned i=0; i < NumSlots; ++i) {
- // If we are remapping i
- if (SlotRemap.count(i)) {
- int Target = SlotRemap[i];
- // As long as our target is mapped to something else, follow it.
- while (SlotRemap.count(Target)) {
- Target = SlotRemap[Target];
- SlotRemap[i] = Target;
- }
- }
- }
- }
- bool StackColoring::runOnMachineFunction(MachineFunction &Func) {
- if (skipOptnoneFunction(*Func.getFunction()))
- return false;
- DEBUG(dbgs() << "********** Stack Coloring **********\n"
- << "********** Function: "
- << ((const Value*)Func.getFunction())->getName() << '\n');
- MF = &Func;
- MFI = MF->getFrameInfo();
- Indexes = &getAnalysis<SlotIndexes>();
- SP = &getAnalysis<StackProtector>();
- BlockLiveness.clear();
- BasicBlocks.clear();
- BasicBlockNumbering.clear();
- Markers.clear();
- Intervals.clear();
- VNInfoAllocator.Reset();
- unsigned NumSlots = MFI->getObjectIndexEnd();
- // If there are no stack slots then there are no markers to remove.
- if (!NumSlots)
- return false;
- SmallVector<int, 8> SortedSlots;
- SortedSlots.reserve(NumSlots);
- Intervals.reserve(NumSlots);
- unsigned NumMarkers = collectMarkers(NumSlots);
- unsigned TotalSize = 0;
- DEBUG(dbgs()<<"Found "<<NumMarkers<<" markers and "<<NumSlots<<" slots\n");
- DEBUG(dbgs()<<"Slot structure:\n");
- for (int i=0; i < MFI->getObjectIndexEnd(); ++i) {
- DEBUG(dbgs()<<"Slot #"<<i<<" - "<<MFI->getObjectSize(i)<<" bytes.\n");
- TotalSize += MFI->getObjectSize(i);
- }
- DEBUG(dbgs()<<"Total Stack size: "<<TotalSize<<" bytes\n\n");
- // Don't continue because there are not enough lifetime markers, or the
- // stack is too small, or we are told not to optimize the slots.
- if (NumMarkers < 2 || TotalSize < 16 || DisableColoring) {
- DEBUG(dbgs()<<"Will not try to merge slots.\n");
- return removeAllMarkers();
- }
- for (unsigned i=0; i < NumSlots; ++i) {
- std::unique_ptr<LiveInterval> LI(new LiveInterval(i, 0));
- LI->getNextValue(Indexes->getZeroIndex(), VNInfoAllocator);
- Intervals.push_back(std::move(LI));
- SortedSlots.push_back(i);
- }
- // Calculate the liveness of each block.
- calculateLocalLiveness();
- // Propagate the liveness information.
- calculateLiveIntervals(NumSlots);
- // Search for allocas which are used outside of the declared lifetime
- // markers.
- if (ProtectFromEscapedAllocas)
- removeInvalidSlotRanges();
- // Maps old slots to new slots.
- DenseMap<int, int> SlotRemap;
- unsigned RemovedSlots = 0;
- unsigned ReducedSize = 0;
- // Do not bother looking at empty intervals.
- for (unsigned I = 0; I < NumSlots; ++I) {
- if (Intervals[SortedSlots[I]]->empty())
- SortedSlots[I] = -1;
- }
- // This is a simple greedy algorithm for merging allocas. First, sort the
- // slots, placing the largest slots first. Next, perform an n^2 scan and look
- // for disjoint slots. When you find disjoint slots, merge the samller one
- // into the bigger one and update the live interval. Remove the small alloca
- // and continue.
- // Sort the slots according to their size. Place unused slots at the end.
- // Use stable sort to guarantee deterministic code generation.
- std::stable_sort(SortedSlots.begin(), SortedSlots.end(),
- [this](int LHS, int RHS) {
- // We use -1 to denote a uninteresting slot. Place these slots at the end.
- if (LHS == -1) return false;
- if (RHS == -1) return true;
- // Sort according to size.
- return MFI->getObjectSize(LHS) > MFI->getObjectSize(RHS);
- });
- bool Changed = true;
- while (Changed) {
- Changed = false;
- for (unsigned I = 0; I < NumSlots; ++I) {
- if (SortedSlots[I] == -1)
- continue;
- for (unsigned J=I+1; J < NumSlots; ++J) {
- if (SortedSlots[J] == -1)
- continue;
- int FirstSlot = SortedSlots[I];
- int SecondSlot = SortedSlots[J];
- LiveInterval *First = &*Intervals[FirstSlot];
- LiveInterval *Second = &*Intervals[SecondSlot];
- assert (!First->empty() && !Second->empty() && "Found an empty range");
- // Merge disjoint slots.
- if (!First->overlaps(*Second)) {
- Changed = true;
- First->MergeSegmentsInAsValue(*Second, First->getValNumInfo(0));
- SlotRemap[SecondSlot] = FirstSlot;
- SortedSlots[J] = -1;
- DEBUG(dbgs()<<"Merging #"<<FirstSlot<<" and slots #"<<
- SecondSlot<<" together.\n");
- unsigned MaxAlignment = std::max(MFI->getObjectAlignment(FirstSlot),
- MFI->getObjectAlignment(SecondSlot));
- assert(MFI->getObjectSize(FirstSlot) >=
- MFI->getObjectSize(SecondSlot) &&
- "Merging a small object into a larger one");
- RemovedSlots+=1;
- ReducedSize += MFI->getObjectSize(SecondSlot);
- MFI->setObjectAlignment(FirstSlot, MaxAlignment);
- MFI->RemoveStackObject(SecondSlot);
- }
- }
- }
- }// While changed.
- // Record statistics.
- StackSpaceSaved += ReducedSize;
- StackSlotMerged += RemovedSlots;
- DEBUG(dbgs()<<"Merge "<<RemovedSlots<<" slots. Saved "<<
- ReducedSize<<" bytes\n");
- // Scan the entire function and update all machine operands that use frame
- // indices to use the remapped frame index.
- expungeSlotMap(SlotRemap, NumSlots);
- remapInstructions(SlotRemap);
- return removeAllMarkers();
- }
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