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- ///////////////////////////////////////////////////////////////////////////////
- // //
- // ShaderBinaryIncludes.cpp //
- // Copyright (C) Microsoft Corporation. All rights reserved. //
- // This file is distributed under the University of Illinois Open Source //
- // License. See LICENSE.TXT for details. //
- // //
- ///////////////////////////////////////////////////////////////////////////////
- #pragma once
- #include "windows.h"
- #include <assert.h>
- #include <float.h>
- #include <strsafe.h>
- #include <intsafe.h>
- #include <dxgiformat.h>
- #include <d3d12.h>
- #define D3DX12_NO_STATE_OBJECT_HELPERS
- #include "dxc/Support/d3dx12.h"
- #include "dxc/Support/D3D12TokenizedProgramFormat.hpp"
- #include "ShaderBinary/ShaderBinary.h"
- #define ASSUME( _exp ) { assert( _exp ); __analysis_assume( _exp ); __assume( _exp ); }
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