empty.ref 297 B

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  1. define void @main() {
  2. entry:
  3. ret void
  4. }
  5. !dx.version = !{!0}
  6. !dx.valver = !{!0}
  7. !dx.shaderModel = !{!1}
  8. !dx.entryPoints = !{!2}
  9. !llvm.ident = !{!4}
  10. !0 = !{i32 1, i32 0}
  11. !1 = !{!"ps", i32 6, i32 0}
  12. !2 = !{void ()* @main, !"main", null, null, !3}
  13. !3 = !{i32 0, i64 256}
  14. !4 = !{!"dxbc2dxil 1.2"}