loop1.ref 2.2 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970
  1. define void @main() {
  2. entry:
  3. %0 = call float @dx.op.bitcastI32toF32(i32 126, i32 0)
  4. br label %loop0
  5. loop0: ; preds = %loop0.breakc0, %entry
  6. %dx.v32.r1.0 = phi i32 [ 0, %entry ], [ %5, %loop0.breakc0 ]
  7. %dx.v32.r0.0 = phi float [ %0, %entry ], [ %4, %loop0.breakc0 ]
  8. %1 = call i32 @dx.op.loadInput.i32(i32 4, i32 1, i32 0, i8 0, i32 undef)
  9. %2 = icmp sge i32 %dx.v32.r1.0, %1
  10. br i1 %2, label %loop0.end, label %loop0.breakc0
  11. loop0.breakc0: ; preds = %loop0
  12. %3 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 0, i32 undef)
  13. %4 = fadd fast float %dx.v32.r0.0, %3
  14. %5 = add i32 %dx.v32.r1.0, 1
  15. br label %loop0
  16. loop0.end: ; preds = %loop0
  17. call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 0, float %dx.v32.r0.0)
  18. ret void
  19. }
  20. ; Function Attrs: nounwind
  21. declare void @dx.op.tempRegStore.i32(i32, i32, i32) #0
  22. ; Function Attrs: nounwind readonly
  23. declare i32 @dx.op.tempRegLoad.i32(i32, i32) #1
  24. ; Function Attrs: nounwind readnone
  25. declare i32 @dx.op.loadInput.i32(i32, i32, i32, i8, i32) #2
  26. ; Function Attrs: nounwind readonly
  27. declare float @dx.op.tempRegLoad.f32(i32, i32) #1
  28. ; Function Attrs: nounwind readnone
  29. declare float @dx.op.loadInput.f32(i32, i32, i32, i8, i32) #2
  30. ; Function Attrs: nounwind
  31. declare void @dx.op.tempRegStore.f32(i32, i32, float) #0
  32. ; Function Attrs: nounwind
  33. declare void @dx.op.storeOutput.f32(i32, i32, i32, i8, float) #0
  34. ; Function Attrs: nounwind readnone
  35. declare float @dx.op.bitcastI32toF32(i32, i32) #2
  36. attributes #0 = { nounwind }
  37. attributes #1 = { nounwind readonly }
  38. attributes #2 = { nounwind readnone }
  39. !dx.version = !{!0}
  40. !dx.valver = !{!0}
  41. !dx.shaderModel = !{!1}
  42. !dx.entryPoints = !{!2}
  43. !llvm.ident = !{!11}
  44. !0 = !{i32 1, i32 0}
  45. !1 = !{!"ps", i32 6, i32 0}
  46. !2 = !{void ()* @main, !"main", !3, null, !10}
  47. !3 = !{!4, !8, null}
  48. !4 = !{!5, !7}
  49. !5 = !{i32 0, !"A", i8 9, i8 0, !6, i8 2, i32 1, i8 2, i32 0, i8 0, null}
  50. !6 = !{i32 0}
  51. !7 = !{i32 1, !"B", i8 4, i8 0, !6, i8 1, i32 1, i8 3, i32 1, i8 0, null}
  52. !8 = !{!9}
  53. !9 = !{i32 0, !"SV_Target", i8 9, i8 16, !6, i8 0, i32 1, i8 1, i32 0, i8 0, null}
  54. !10 = !{i32 0, i64 256}
  55. !11 = !{!"dxbc2dxil 1.2"}