| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109 |
- define void @main() {
- entry:
- %0 = call i32 @dx.op.loadInput.i32(i32 4, i32 1, i32 0, i8 2, i32 undef)
- %1 = call float @dx.op.bitcastI32toF32(i32 126, i32 0)
- br label %loop0
- loop0: ; preds = %loop1.end, %entry
- %dx.v32.r5.0 = phi i32 [ 0, %entry ], [ %dx.v32.r7.0, %loop1.end ]
- %dx.v32.r5.01 = phi float [ %1, %entry ], [ %dx.v32.r7.02, %loop1.end ]
- %dx.v32.r2.0 = phi i32 [ 0, %entry ], [ %13, %loop1.end ]
- %dx.v32.r4.0 = phi i32 [ %0, %entry ], [ %dx.v32.r6.0, %loop1.end ]
- %2 = call i32 @dx.op.loadInput.i32(i32 4, i32 1, i32 0, i8 0, i32 undef)
- %3 = icmp sge i32 %dx.v32.r2.0, %2
- br i1 %3, label %loop0.end, label %loop0.breakc0
- loop0.breakc0: ; preds = %loop0
- %4 = icmp eq i32 %dx.v32.r4.0, 9
- br i1 %4, label %if0.then, label %if0.end
- if0.then: ; preds = %loop0.breakc0
- br label %loop0.end
- if0.end: ; preds = %loop0.breakc0
- br label %loop1
- loop1: ; preds = %if1.end, %if0.end
- %dx.v32.r3.0 = phi i32 [ 0, %if0.end ], [ %12, %if1.end ]
- %dx.v32.r7.0 = phi i32 [ %dx.v32.r5.0, %if0.end ], [ %11, %if1.end ]
- %dx.v32.r7.02 = phi float [ %dx.v32.r5.01, %if0.end ], [ %10, %if1.end ]
- %5 = call i32 @dx.op.loadInput.i32(i32 4, i32 1, i32 0, i8 1, i32 undef)
- %6 = icmp sge i32 %dx.v32.r3.0, %5
- br i1 %6, label %loop1.end, label %loop1.breakc0
- loop1.breakc0: ; preds = %loop1
- %7 = icmp eq i32 %dx.v32.r4.0, 16
- br i1 %7, label %if1.then, label %if1.end
- if1.then: ; preds = %loop1.breakc0
- br label %loop1.end
- if1.end: ; preds = %loop1.breakc0
- %8 = call float @dx.op.bitcastI32toF32(i32 126, i32 %dx.v32.r7.0)
- %9 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 0, i32 undef)
- %10 = fadd fast float %8, %9
- %11 = call i32 @dx.op.bitcastF32toI32(i32 127, float %10)
- %12 = add i32 %dx.v32.r3.0, 1
- br label %loop1
- loop1.end: ; preds = %if1.then, %loop1
- %dx.v32.r6.0 = phi i32 [ %dx.v32.r4.0, %loop1 ], [ 16, %if1.then ]
- %13 = add i32 %dx.v32.r2.0, 1
- br label %loop0
- loop0.end: ; preds = %if0.then, %loop0
- %14 = call float @dx.op.bitcastI32toF32(i32 126, i32 %dx.v32.r5.0)
- call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 0, float %14)
- ret void
- }
- ; Function Attrs: nounwind
- declare void @dx.op.tempRegStore.i32(i32, i32, i32) #0
- ; Function Attrs: nounwind readnone
- declare i32 @dx.op.loadInput.i32(i32, i32, i32, i8, i32) #1
- ; Function Attrs: nounwind readonly
- declare i32 @dx.op.tempRegLoad.i32(i32, i32) #2
- ; Function Attrs: nounwind readonly
- declare float @dx.op.tempRegLoad.f32(i32, i32) #2
- ; Function Attrs: nounwind readnone
- declare float @dx.op.loadInput.f32(i32, i32, i32, i8, i32) #1
- ; Function Attrs: nounwind
- declare void @dx.op.tempRegStore.f32(i32, i32, float) #0
- ; Function Attrs: nounwind
- declare void @dx.op.storeOutput.f32(i32, i32, i32, i8, float) #0
- ; Function Attrs: nounwind readnone
- declare float @dx.op.bitcastI32toF32(i32, i32) #1
- ; Function Attrs: nounwind readnone
- declare i32 @dx.op.bitcastF32toI32(i32, float) #1
- attributes #0 = { nounwind }
- attributes #1 = { nounwind readnone }
- attributes #2 = { nounwind readonly }
- !dx.version = !{!0}
- !dx.valver = !{!0}
- !dx.shaderModel = !{!1}
- !dx.entryPoints = !{!2}
- !llvm.ident = !{!11}
- !0 = !{i32 1, i32 0}
- !1 = !{!"ps", i32 6, i32 0}
- !2 = !{void ()* @main, !"main", !3, null, !10}
- !3 = !{!4, !8, null}
- !4 = !{!5, !7}
- !5 = !{i32 0, !"A", i8 9, i8 0, !6, i8 2, i32 1, i8 2, i32 0, i8 0, null}
- !6 = !{i32 0}
- !7 = !{i32 1, !"B", i8 4, i8 0, !6, i8 1, i32 1, i8 3, i32 1, i8 0, null}
- !8 = !{!9}
- !9 = !{i32 0, !"SV_Target", i8 9, i8 16, !6, i8 0, i32 1, i8 1, i32 0, i8 0, null}
- !10 = !{i32 0, i64 256}
- !11 = !{!"dxbc2dxil 1.2"}
|