loop3.ref 3.9 KB

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  1. define void @main() {
  2. entry:
  3. %0 = call i32 @dx.op.loadInput.i32(i32 4, i32 1, i32 0, i8 2, i32 undef)
  4. %1 = call float @dx.op.bitcastI32toF32(i32 126, i32 0)
  5. br label %loop0
  6. loop0: ; preds = %loop1.end, %entry
  7. %dx.v32.r5.0 = phi i32 [ 0, %entry ], [ %dx.v32.r7.0, %loop1.end ]
  8. %dx.v32.r5.01 = phi float [ %1, %entry ], [ %dx.v32.r7.02, %loop1.end ]
  9. %dx.v32.r2.0 = phi i32 [ 0, %entry ], [ %13, %loop1.end ]
  10. %dx.v32.r4.0 = phi i32 [ %0, %entry ], [ %dx.v32.r6.0, %loop1.end ]
  11. %2 = call i32 @dx.op.loadInput.i32(i32 4, i32 1, i32 0, i8 0, i32 undef)
  12. %3 = icmp sge i32 %dx.v32.r2.0, %2
  13. br i1 %3, label %loop0.end, label %loop0.breakc0
  14. loop0.breakc0: ; preds = %loop0
  15. %4 = icmp eq i32 %dx.v32.r4.0, 9
  16. br i1 %4, label %if0.then, label %if0.end
  17. if0.then: ; preds = %loop0.breakc0
  18. br label %loop0.end
  19. if0.end: ; preds = %loop0.breakc0
  20. br label %loop1
  21. loop1: ; preds = %if1.end, %if0.end
  22. %dx.v32.r3.0 = phi i32 [ 0, %if0.end ], [ %12, %if1.end ]
  23. %dx.v32.r7.0 = phi i32 [ %dx.v32.r5.0, %if0.end ], [ %11, %if1.end ]
  24. %dx.v32.r7.02 = phi float [ %dx.v32.r5.01, %if0.end ], [ %10, %if1.end ]
  25. %5 = call i32 @dx.op.loadInput.i32(i32 4, i32 1, i32 0, i8 1, i32 undef)
  26. %6 = icmp sge i32 %dx.v32.r3.0, %5
  27. br i1 %6, label %loop1.end, label %loop1.breakc0
  28. loop1.breakc0: ; preds = %loop1
  29. %7 = icmp eq i32 %dx.v32.r4.0, 16
  30. br i1 %7, label %if1.then, label %if1.end
  31. if1.then: ; preds = %loop1.breakc0
  32. br label %loop1.end
  33. if1.end: ; preds = %loop1.breakc0
  34. %8 = call float @dx.op.bitcastI32toF32(i32 126, i32 %dx.v32.r7.0)
  35. %9 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 0, i32 undef)
  36. %10 = fadd fast float %8, %9
  37. %11 = call i32 @dx.op.bitcastF32toI32(i32 127, float %10)
  38. %12 = add i32 %dx.v32.r3.0, 1
  39. br label %loop1
  40. loop1.end: ; preds = %if1.then, %loop1
  41. %dx.v32.r6.0 = phi i32 [ %dx.v32.r4.0, %loop1 ], [ 16, %if1.then ]
  42. %13 = add i32 %dx.v32.r2.0, 1
  43. br label %loop0
  44. loop0.end: ; preds = %if0.then, %loop0
  45. %14 = call float @dx.op.bitcastI32toF32(i32 126, i32 %dx.v32.r5.0)
  46. call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 0, float %14)
  47. ret void
  48. }
  49. ; Function Attrs: nounwind
  50. declare void @dx.op.tempRegStore.i32(i32, i32, i32) #0
  51. ; Function Attrs: nounwind readnone
  52. declare i32 @dx.op.loadInput.i32(i32, i32, i32, i8, i32) #1
  53. ; Function Attrs: nounwind readonly
  54. declare i32 @dx.op.tempRegLoad.i32(i32, i32) #2
  55. ; Function Attrs: nounwind readonly
  56. declare float @dx.op.tempRegLoad.f32(i32, i32) #2
  57. ; Function Attrs: nounwind readnone
  58. declare float @dx.op.loadInput.f32(i32, i32, i32, i8, i32) #1
  59. ; Function Attrs: nounwind
  60. declare void @dx.op.tempRegStore.f32(i32, i32, float) #0
  61. ; Function Attrs: nounwind
  62. declare void @dx.op.storeOutput.f32(i32, i32, i32, i8, float) #0
  63. ; Function Attrs: nounwind readnone
  64. declare float @dx.op.bitcastI32toF32(i32, i32) #1
  65. ; Function Attrs: nounwind readnone
  66. declare i32 @dx.op.bitcastF32toI32(i32, float) #1
  67. attributes #0 = { nounwind }
  68. attributes #1 = { nounwind readnone }
  69. attributes #2 = { nounwind readonly }
  70. !dx.version = !{!0}
  71. !dx.valver = !{!0}
  72. !dx.shaderModel = !{!1}
  73. !dx.entryPoints = !{!2}
  74. !llvm.ident = !{!11}
  75. !0 = !{i32 1, i32 0}
  76. !1 = !{!"ps", i32 6, i32 0}
  77. !2 = !{void ()* @main, !"main", !3, null, !10}
  78. !3 = !{!4, !8, null}
  79. !4 = !{!5, !7}
  80. !5 = !{i32 0, !"A", i8 9, i8 0, !6, i8 2, i32 1, i8 2, i32 0, i8 0, null}
  81. !6 = !{i32 0}
  82. !7 = !{i32 1, !"B", i8 4, i8 0, !6, i8 1, i32 1, i8 3, i32 1, i8 0, null}
  83. !8 = !{!9}
  84. !9 = !{i32 0, !"SV_Target", i8 9, i8 16, !6, i8 0, i32 1, i8 1, i32 0, i8 0, null}
  85. !10 = !{i32 0, i64 256}
  86. !11 = !{!"dxbc2dxil 1.2"}