loop4.ref 3.0 KB

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  1. define void @main() {
  2. entry:
  3. %0 = call i32 @dx.op.loadInput.i32(i32 4, i32 1, i32 0, i8 2, i32 undef)
  4. %1 = call float @dx.op.bitcastI32toF32(i32 126, i32 0)
  5. br label %loop0
  6. loop0: ; preds = %if0.end, %if0.then, %loop0.breakc0, %entry
  7. %dx.v32.r3.0 = phi float [ %1, %entry ], [ %dx.v32.r3.0, %loop0.breakc0 ], [ %dx.v32.r3.0, %if0.then ], [ %10, %if0.end ]
  8. %dx.v32.r4.0 = phi i32 [ 0, %entry ], [ %7, %loop0.breakc0 ], [ %5, %if0.then ], [ %11, %if0.end ]
  9. %dx.v32.r5.0 = phi i32 [ %0, %entry ], [ %6, %loop0.breakc0 ], [ 7, %if0.then ], [ %6, %if0.end ]
  10. %2 = call i32 @dx.op.loadInput.i32(i32 4, i32 1, i32 0, i8 0, i32 undef)
  11. %3 = icmp sge i32 %dx.v32.r4.0, %2
  12. br i1 %3, label %loop0.end, label %loop0.breakc0
  13. loop0.breakc0: ; preds = %loop0
  14. %4 = icmp eq i32 %dx.v32.r5.0, 5
  15. %5 = add i32 %dx.v32.r4.0, 1
  16. %6 = select i1 %4, i32 5, i32 %dx.v32.r5.0
  17. %7 = select i1 %4, i32 %5, i32 %dx.v32.r4.0
  18. br i1 %4, label %loop0, label %loop0.continuec0
  19. loop0.continuec0: ; preds = %loop0.breakc0
  20. %8 = icmp eq i32 %6, 7
  21. br i1 %8, label %if0.then, label %if0.end
  22. if0.then: ; preds = %loop0.continuec0
  23. br label %loop0
  24. if0.end: ; preds = %loop0.continuec0
  25. %9 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 0, i32 undef)
  26. %10 = fadd fast float %dx.v32.r3.0, %9
  27. %11 = add i32 %7, 1
  28. br label %loop0
  29. loop0.end: ; preds = %loop0
  30. call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 0, float %dx.v32.r3.0)
  31. ret void
  32. }
  33. ; Function Attrs: nounwind
  34. declare void @dx.op.tempRegStore.i32(i32, i32, i32) #0
  35. ; Function Attrs: nounwind readnone
  36. declare i32 @dx.op.loadInput.i32(i32, i32, i32, i8, i32) #1
  37. ; Function Attrs: nounwind readonly
  38. declare i32 @dx.op.tempRegLoad.i32(i32, i32) #2
  39. ; Function Attrs: nounwind readonly
  40. declare float @dx.op.tempRegLoad.f32(i32, i32) #2
  41. ; Function Attrs: nounwind readnone
  42. declare float @dx.op.loadInput.f32(i32, i32, i32, i8, i32) #1
  43. ; Function Attrs: nounwind
  44. declare void @dx.op.tempRegStore.f32(i32, i32, float) #0
  45. ; Function Attrs: nounwind
  46. declare void @dx.op.storeOutput.f32(i32, i32, i32, i8, float) #0
  47. ; Function Attrs: nounwind readnone
  48. declare float @dx.op.bitcastI32toF32(i32, i32) #1
  49. attributes #0 = { nounwind }
  50. attributes #1 = { nounwind readnone }
  51. attributes #2 = { nounwind readonly }
  52. !dx.version = !{!0}
  53. !dx.valver = !{!0}
  54. !dx.shaderModel = !{!1}
  55. !dx.entryPoints = !{!2}
  56. !llvm.ident = !{!11}
  57. !0 = !{i32 1, i32 0}
  58. !1 = !{!"ps", i32 6, i32 0}
  59. !2 = !{void ()* @main, !"main", !3, null, !10}
  60. !3 = !{!4, !8, null}
  61. !4 = !{!5, !7}
  62. !5 = !{i32 0, !"A", i8 9, i8 0, !6, i8 2, i32 1, i8 2, i32 0, i8 0, null}
  63. !6 = !{i32 0}
  64. !7 = !{i32 1, !"B", i8 4, i8 0, !6, i8 1, i32 1, i8 3, i32 1, i8 0, null}
  65. !8 = !{!9}
  66. !9 = !{i32 0, !"SV_Target", i8 9, i8 16, !6, i8 0, i32 1, i8 1, i32 0, i8 0, null}
  67. !10 = !{i32 0, i64 256}
  68. !11 = !{!"dxbc2dxil 1.2"}