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- define void @main() {
- entry:
- %0 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 0, i32 undef)
- %1 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 1, i32 undef)
- %2 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 2, i32 undef)
- %3 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 3, i32 undef)
- %4 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 0, i32 undef)
- %5 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 1, i32 undef)
- %6 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 2, i32 undef)
- %7 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 3, i32 undef)
- %8 = fadd fast float %0, %4
- %9 = fadd fast float %1, %5
- %10 = fadd fast float %2, %6
- %11 = fadd fast float %3, %7
- call void @dx.op.storeOutput.f32(i32 5, i32 2, i32 0, i8 0, float %8)
- call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 0, float %8)
- call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 1, float %9)
- call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 2, float %10)
- call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 3, float %11)
- call void @dx.op.storeOutput.f32(i32 5, i32 1, i32 0, i8 0, float %8)
- call void @dx.op.storeOutput.f32(i32 5, i32 1, i32 0, i8 1, float %9)
- call void @dx.op.storeOutput.f32(i32 5, i32 1, i32 0, i8 2, float %10)
- call void @dx.op.storeOutput.f32(i32 5, i32 1, i32 0, i8 3, float %11)
- ret void
- }
- ; Function Attrs: nounwind readnone
- declare float @dx.op.loadInput.f32(i32, i32, i32, i8, i32) #0
- ; Function Attrs: nounwind
- declare void @dx.op.tempRegStore.f32(i32, i32, float) #1
- ; Function Attrs: nounwind readonly
- declare i32 @dx.op.tempRegLoad.i32(i32, i32) #2
- ; Function Attrs: nounwind readnone
- declare float @dx.op.bitcastI32toF32(i32, i32) #0
- ; Function Attrs: nounwind
- declare void @dx.op.storeOutput.f32(i32, i32, i32, i8, float) #1
- ; Function Attrs: nounwind readonly
- declare float @dx.op.tempRegLoad.f32(i32, i32) #2
- ; Function Attrs: nounwind readnone
- declare i32 @dx.op.bitcastF32toI32(i32, float) #0
- attributes #0 = { nounwind readnone }
- attributes #1 = { nounwind }
- attributes #2 = { nounwind readonly }
- !dx.version = !{!0}
- !dx.valver = !{!0}
- !dx.shaderModel = !{!1}
- !dx.entryPoints = !{!2}
- !llvm.ident = !{!14}
- !0 = !{i32 1, i32 0}
- !1 = !{!"ps", i32 6, i32 0}
- !2 = !{void ()* @main, !"main", !3, null, !13}
- !3 = !{!4, !8, null}
- !4 = !{!5, !7}
- !5 = !{i32 0, !"A", i8 9, i8 0, !6, i8 2, i32 1, i8 4, i32 0, i8 0, null}
- !6 = !{i32 0}
- !7 = !{i32 1, !"B", i8 9, i8 0, !6, i8 2, i32 1, i8 4, i32 1, i8 0, null}
- !8 = !{!9, !10, !12}
- !9 = !{i32 0, !"SV_Target", i8 9, i8 16, !6, i8 0, i32 1, i8 4, i32 0, i8 0, null}
- !10 = !{i32 1, !"SV_Target", i8 9, i8 16, !11, i8 0, i32 1, i8 4, i32 5, i8 0, null}
- !11 = !{i32 5}
- !12 = !{i32 2, !"SV_DepthGreaterEqual", i8 9, i8 19, !6, i8 0, i32 1, i8 1, i32 -1, i8 -1, null}
- !13 = !{i32 0, i64 256}
- !14 = !{!"dxbc2dxil 1.2"}
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