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- // RUN: %fxc /T ps_5_0 %s /Fo %t.dxbc
- // RUN: %dxbc2dxil %t.dxbc /emit-llvm /o %t.ll.converted
- // RUN: fc %b.ref %t.ll.converted
- SamplerComparisonState samp1 : register(s5);
- Texture2D<float4> text1 : register(t3);
- float4 main(float2 a : A) : SV_Target
- {
- uint status;
- uint cmp = a.y + a.x;
- float4 r = 0;
- r += text1.SampleCmpLevelZero(samp1, a, cmp);
- r += text1.SampleCmpLevelZero(samp1, a, cmp, uint2(-5, 7));
- r += text1.SampleCmpLevelZero(samp1, a, cmp, uint2(-4, 1));
- r += text1.SampleCmpLevelZero(samp1, a, cmp, uint2(-3, 2), status); r += status;
- r += text1.SampleCmpLevelZero(samp1, a, cmp, uint2(-3, 2), status); r += status;
- return r;
- }
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