shift1.ref 2.2 KB

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  1. define void @main() {
  2. entry:
  3. %0 = call i32 @dx.op.loadInput.i32(i32 4, i32 0, i32 0, i8 0, i32 undef)
  4. %1 = shl i32 %0, 13
  5. %2 = call i32 @dx.op.loadInput.i32(i32 4, i32 0, i32 0, i8 0, i32 undef)
  6. %3 = ashr i32 %2, 3
  7. %4 = add i32 %3, %1
  8. %5 = call i32 @dx.op.loadInput.i32(i32 4, i32 1, i32 0, i8 0, i32 undef)
  9. %6 = lshr i32 %5, 8
  10. %7 = add i32 %6, %4
  11. %8 = call i32 @dx.op.loadInput.i32(i32 4, i32 0, i32 0, i8 0, i32 undef)
  12. %9 = call i32 @dx.op.loadInput.i32(i32 4, i32 2, i32 0, i8 0, i32 undef)
  13. %10 = and i32 %9, 31
  14. %11 = shl i32 %8, %10
  15. %12 = add i32 %11, %7
  16. %13 = call i32 @dx.op.loadInput.i32(i32 4, i32 0, i32 0, i8 0, i32 undef)
  17. %14 = call i32 @dx.op.loadInput.i32(i32 4, i32 2, i32 0, i8 0, i32 undef)
  18. %15 = and i32 %14, 31
  19. %16 = ashr i32 %13, %15
  20. %17 = add i32 %16, %12
  21. %18 = call i32 @dx.op.loadInput.i32(i32 4, i32 1, i32 0, i8 0, i32 undef)
  22. %19 = call i32 @dx.op.loadInput.i32(i32 4, i32 2, i32 0, i8 0, i32 undef)
  23. %20 = and i32 %19, 31
  24. %21 = lshr i32 %18, %20
  25. %22 = add i32 %21, %17
  26. call void @dx.op.storeOutput.i32(i32 5, i32 0, i32 0, i8 0, i32 %22)
  27. ret void
  28. }
  29. ; Function Attrs: nounwind readnone
  30. declare i32 @dx.op.loadInput.i32(i32, i32, i32, i8, i32) #0
  31. ; Function Attrs: nounwind
  32. declare void @dx.op.tempRegStore.i32(i32, i32, i32) #1
  33. ; Function Attrs: nounwind readonly
  34. declare i32 @dx.op.tempRegLoad.i32(i32, i32) #2
  35. ; Function Attrs: nounwind
  36. declare void @dx.op.storeOutput.i32(i32, i32, i32, i8, i32) #1
  37. attributes #0 = { nounwind readnone }
  38. attributes #1 = { nounwind }
  39. attributes #2 = { nounwind readonly }
  40. !dx.version = !{!0}
  41. !dx.valver = !{!0}
  42. !dx.shaderModel = !{!1}
  43. !dx.entryPoints = !{!2}
  44. !llvm.ident = !{!12}
  45. !0 = !{i32 1, i32 0}
  46. !1 = !{!"ps", i32 6, i32 0}
  47. !2 = !{void ()* @main, !"main", !3, null, !11}
  48. !3 = !{!4, !9, null}
  49. !4 = !{!5, !7, !8}
  50. !5 = !{i32 0, !"A", i8 4, i8 0, !6, i8 1, i32 1, i8 1, i32 0, i8 0, null}
  51. !6 = !{i32 0}
  52. !7 = !{i32 1, !"B", i8 5, i8 0, !6, i8 1, i32 1, i8 1, i32 0, i8 1, null}
  53. !8 = !{i32 2, !"C", i8 4, i8 0, !6, i8 1, i32 1, i8 1, i32 0, i8 2, null}
  54. !9 = !{!10}
  55. !10 = !{i32 0, !"SV_Target", i8 4, i8 16, !6, i8 0, i32 1, i8 1, i32 0, i8 0, null}
  56. !11 = !{i32 0, i64 256}
  57. !12 = !{!"dxbc2dxil 1.2"}