switch3.ref 3.7 KB

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  1. define void @main() {
  2. entry:
  3. %0 = call i32 @dx.op.loadInput.i32(i32 4, i32 1, i32 0, i8 0, i32 undef)
  4. switch i32 %0, label %switch0.default [
  5. i32 1, label %switch0.casegroup0
  6. i32 2, label %switch0.casegroup1
  7. ]
  8. switch0.casegroup0: ; preds = %entry
  9. %1 = call i32 @dx.op.loadInput.i32(i32 4, i32 1, i32 0, i8 1, i32 undef)
  10. switch i32 %1, label %switch1.default [
  11. i32 20, label %switch1.casegroup0
  12. ]
  13. switch1.casegroup0: ; preds = %switch0.casegroup0
  14. %2 = call i32 @dx.op.loadInput.i32(i32 4, i32 1, i32 0, i8 2, i32 undef)
  15. %3 = icmp eq i32 %2, 30
  16. br i1 %3, label %if0.then, label %if0.end
  17. if0.then: ; preds = %switch1.casegroup0
  18. br label %switch1.end
  19. if0.end: ; preds = %switch1.casegroup0
  20. %4 = call i32 @dx.op.loadInput.i32(i32 4, i32 1, i32 0, i8 2, i32 undef)
  21. %5 = icmp eq i32 %4, 31
  22. br i1 %5, label %switch1.end, label %switch1.break1
  23. switch1.break1: ; preds = %if0.end
  24. br label %switch1.end
  25. switch1.default: ; preds = %switch0.casegroup0
  26. %6 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 1, i32 undef)
  27. %7 = call i32 @dx.op.bitcastF32toI32(i32 127, float %6)
  28. br label %switch1.end
  29. switch1.end: ; preds = %switch1.default, %switch1.break1, %if0.end, %if0.then
  30. %dx.v32.r0.0 = phi i32 [ %7, %switch1.default ], [ 1085276160, %if0.then ], [ 1085695590, %if0.end ], [ 1085905306, %switch1.break1 ]
  31. br label %switch0.end
  32. switch0.casegroup1: ; preds = %entry
  33. %8 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 0, i32 undef)
  34. %9 = call i32 @dx.op.bitcastF32toI32(i32 127, float %8)
  35. br label %switch0.end
  36. switch0.default: ; preds = %entry
  37. br label %switch0.end
  38. switch0.end: ; preds = %switch0.default, %switch0.casegroup1, %switch1.end
  39. %dx.v32.r0.1 = phi i32 [ 1077936128, %switch0.default ], [ %9, %switch0.casegroup1 ], [ %dx.v32.r0.0, %switch1.end ]
  40. %10 = call float @dx.op.bitcastI32toF32(i32 126, i32 %dx.v32.r0.1)
  41. call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 0, float %10)
  42. ret void
  43. }
  44. ; Function Attrs: nounwind readnone
  45. declare i32 @dx.op.loadInput.i32(i32, i32, i32, i8, i32) #0
  46. ; Function Attrs: nounwind
  47. declare void @dx.op.tempRegStore.i32(i32, i32, i32) #1
  48. ; Function Attrs: nounwind readonly
  49. declare i32 @dx.op.tempRegLoad.i32(i32, i32) #2
  50. ; Function Attrs: nounwind readnone
  51. declare float @dx.op.loadInput.f32(i32, i32, i32, i8, i32) #0
  52. ; Function Attrs: nounwind
  53. declare void @dx.op.tempRegStore.f32(i32, i32, float) #1
  54. ; Function Attrs: nounwind readonly
  55. declare float @dx.op.tempRegLoad.f32(i32, i32) #2
  56. ; Function Attrs: nounwind
  57. declare void @dx.op.storeOutput.f32(i32, i32, i32, i8, float) #1
  58. ; Function Attrs: nounwind readnone
  59. declare i32 @dx.op.bitcastF32toI32(i32, float) #0
  60. ; Function Attrs: nounwind readnone
  61. declare float @dx.op.bitcastI32toF32(i32, i32) #0
  62. attributes #0 = { nounwind readnone }
  63. attributes #1 = { nounwind }
  64. attributes #2 = { nounwind readonly }
  65. !dx.version = !{!0}
  66. !dx.valver = !{!0}
  67. !dx.shaderModel = !{!1}
  68. !dx.entryPoints = !{!2}
  69. !llvm.ident = !{!11}
  70. !0 = !{i32 1, i32 0}
  71. !1 = !{!"ps", i32 6, i32 0}
  72. !2 = !{void ()* @main, !"main", !3, null, !10}
  73. !3 = !{!4, !8, null}
  74. !4 = !{!5, !7}
  75. !5 = !{i32 0, !"A", i8 9, i8 0, !6, i8 2, i32 1, i8 2, i32 0, i8 0, null}
  76. !6 = !{i32 0}
  77. !7 = !{i32 1, !"B", i8 4, i8 0, !6, i8 1, i32 1, i8 3, i32 1, i8 0, null}
  78. !8 = !{!9}
  79. !9 = !{i32 0, !"SV_Target", i8 9, i8 16, !6, i8 0, i32 1, i8 1, i32 0, i8 0, null}
  80. !10 = !{i32 0, i64 256}
  81. !11 = !{!"dxbc2dxil 1.2"}