temp1.ref 2.2 KB

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  1. define void @main() {
  2. entry:
  3. %0 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 0, i32 undef)
  4. %1 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 1, i32 undef)
  5. %2 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 2, i32 undef)
  6. %3 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 3, i32 undef)
  7. %4 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 0, i32 undef)
  8. %5 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 1, i32 undef)
  9. %6 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 2, i32 undef)
  10. %7 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 3, i32 undef)
  11. %8 = fadd fast float %0, %4
  12. %9 = fadd fast float %1, %5
  13. %10 = fadd fast float %2, %6
  14. %11 = fadd fast float %3, %7
  15. %12 = fadd fast float %8, 0.000000e+00
  16. %13 = fadd fast float %9, 1.000000e+00
  17. %14 = fadd fast float %10, 2.000000e+00
  18. %15 = fadd fast float %11, 3.000000e+00
  19. call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 0, float %12)
  20. call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 1, float %13)
  21. call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 2, float %14)
  22. call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 3, float %15)
  23. ret void
  24. }
  25. ; Function Attrs: nounwind readnone
  26. declare float @dx.op.loadInput.f32(i32, i32, i32, i8, i32) #0
  27. ; Function Attrs: nounwind
  28. declare void @dx.op.tempRegStore.f32(i32, i32, float) #1
  29. ; Function Attrs: nounwind readonly
  30. declare float @dx.op.tempRegLoad.f32(i32, i32) #2
  31. ; Function Attrs: nounwind
  32. declare void @dx.op.storeOutput.f32(i32, i32, i32, i8, float) #1
  33. attributes #0 = { nounwind readnone }
  34. attributes #1 = { nounwind }
  35. attributes #2 = { nounwind readonly }
  36. !dx.version = !{!0}
  37. !dx.valver = !{!0}
  38. !dx.shaderModel = !{!1}
  39. !dx.entryPoints = !{!2}
  40. !llvm.ident = !{!11}
  41. !0 = !{i32 1, i32 0}
  42. !1 = !{!"ps", i32 6, i32 0}
  43. !2 = !{void ()* @main, !"main", !3, null, !10}
  44. !3 = !{!4, !8, null}
  45. !4 = !{!5, !7}
  46. !5 = !{i32 0, !"A", i8 9, i8 0, !6, i8 2, i32 1, i8 4, i32 0, i8 0, null}
  47. !6 = !{i32 0}
  48. !7 = !{i32 1, !"B", i8 9, i8 0, !6, i8 2, i32 1, i8 4, i32 1, i8 0, null}
  49. !8 = !{!9}
  50. !9 = !{i32 0, !"SV_Target", i8 9, i8 16, !6, i8 0, i32 1, i8 4, i32 0, i8 0, null}
  51. !10 = !{i32 0, i64 256}
  52. !11 = !{!"dxbc2dxil 1.2"}