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- #include "test.h"
- #include <cstdlib>
- bool on = false;
- int len = 42;
- double grid[10][10] = {0};
- const char * hello = "world";
- const char * world = "hello";
- void A::B() {}
- void useless() {}
- double more_useless() {
- return 0;
- }
- int foo() {
- on = true;
- return 3;
- }
- int bar() {
- len--;
- return foo() + 45;
- }
- void assign(int ii, int jj) {
- grid[ii][jj] = (ii+1) * (jj+1);
- }
- void initialize_grid() {
- for (int ii = 0; ii < 2; ii++)
- for (int jj = 0; jj < 2; jj++)
- assign(ii, jj);
- }
- int main() {
- initialize_grid();
- int a = 2;
- on = rand() % 2;
- if (on) {
- foo();
- ++a;
- } else {
- bar();
- a += rand();
- }
- for (int ii = 0; ii < 10; ++ii) {
- switch (rand() % 5) {
- case 0:
- a += rand();
- break;
- case 1:
- case 2:
- a += rand() / rand();
- break;
- case 3:
- a -= rand();
- break;
- default:
- a = -1;
- }
- }
- A thing;
- for (uint64_t ii = 0; ii < 4294967296; ++ii)
- thing.B();
- return a + 8 + grid[2][3] + len;
- return more_useless();
- }
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