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- // RUN: %dxc -T lib_6_3 %s | FileCheck %s
- // CHECK: @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %A, i32 2)
- // CHECK: @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %A, i32 3)
- // CHECK: @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %A, i32 4)
- // CHECK: @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %A, i32 5)
- // CHECK: @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %A, i32 6)
- // CHECK: @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %A, i32 7)
- // CHECK: [[BCI:%.*]] = bitcast [24 x float]* {{.*}} to [2 x %class.matrix.float.4.3]*
- // CHECK: call float @"\01?mat_array_test@@YAMV?$vector@M$03@@0Y01V?$matrix@M$03$02@@@Z"(<4 x float> {{.*}}, <4 x float> {{.*}}, [2 x %class.matrix.float.4.3]* [[BCI]]
- float mat_array_test(in float4 inGBuffer0,
- in float4 inGBuffer1,
- float4x3 basisArray[2]);
- cbuffer A {
- float4 g0;
- float4 g1;
- float4x3 m[2];
- };
- [shader("pixel")]
- float main() : SV_Target {
- return mat_array_test( g0, g1, m);
- }
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