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- //===- llvm/CodeGen/SlotIndexes.h - Slot indexes representation -*- C++ -*-===//
- //
- // The LLVM Compiler Infrastructure
- //
- // This file is distributed under the University of Illinois Open Source
- // License. See LICENSE.TXT for details.
- //
- //===----------------------------------------------------------------------===//
- //
- // This file implements SlotIndex and related classes. The purpose of SlotIndex
- // is to describe a position at which a register can become live, or cease to
- // be live.
- //
- // SlotIndex is mostly a proxy for entries of the SlotIndexList, a class which
- // is held is LiveIntervals and provides the real numbering. This allows
- // LiveIntervals to perform largely transparent renumbering.
- //===----------------------------------------------------------------------===//
- #ifndef LLVM_CODEGEN_SLOTINDEXES_H
- #define LLVM_CODEGEN_SLOTINDEXES_H
- #include "llvm/ADT/DenseMap.h"
- #include "llvm/ADT/IntervalMap.h"
- #include "llvm/ADT/PointerIntPair.h"
- #include "llvm/ADT/SmallVector.h"
- #include "llvm/ADT/ilist.h"
- #include "llvm/CodeGen/MachineFunction.h"
- #include "llvm/CodeGen/MachineFunctionPass.h"
- #include "llvm/CodeGen/MachineInstrBundle.h"
- #include "llvm/Support/Allocator.h"
- namespace llvm {
- /// This class represents an entry in the slot index list held in the
- /// SlotIndexes pass. It should not be used directly. See the
- /// SlotIndex & SlotIndexes classes for the public interface to this
- /// information.
- class IndexListEntry : public ilist_node<IndexListEntry> {
- MachineInstr *mi;
- unsigned index;
- public:
- IndexListEntry(MachineInstr *mi, unsigned index) : mi(mi), index(index) {}
- MachineInstr* getInstr() const { return mi; }
- void setInstr(MachineInstr *mi) {
- this->mi = mi;
- }
- unsigned getIndex() const { return index; }
- void setIndex(unsigned index) {
- this->index = index;
- }
- #ifdef EXPENSIVE_CHECKS
- // When EXPENSIVE_CHECKS is defined, "erased" index list entries will
- // actually be moved to a "graveyard" list, and have their pointers
- // poisoned, so that dangling SlotIndex access can be reliably detected.
- void setPoison() {
- intptr_t tmp = reinterpret_cast<intptr_t>(mi);
- assert(((tmp & 0x1) == 0x0) && "Pointer already poisoned?");
- tmp |= 0x1;
- mi = reinterpret_cast<MachineInstr*>(tmp);
- }
- bool isPoisoned() const { return (reinterpret_cast<intptr_t>(mi) & 0x1) == 0x1; }
- #endif // EXPENSIVE_CHECKS
- };
- template <>
- struct ilist_traits<IndexListEntry> : public ilist_default_traits<IndexListEntry> {
- private:
- mutable ilist_half_node<IndexListEntry> Sentinel;
- public:
- IndexListEntry *createSentinel() const {
- return static_cast<IndexListEntry*>(&Sentinel);
- }
- void destroySentinel(IndexListEntry *) const {}
- IndexListEntry *provideInitialHead() const { return createSentinel(); }
- IndexListEntry *ensureHead(IndexListEntry*) const { return createSentinel(); }
- static void noteHead(IndexListEntry*, IndexListEntry*) {}
- void deleteNode(IndexListEntry *N) {}
- private:
- void createNode(const IndexListEntry &);
- };
- /// SlotIndex - An opaque wrapper around machine indexes.
- class SlotIndex {
- friend class SlotIndexes;
- enum Slot {
- /// Basic block boundary. Used for live ranges entering and leaving a
- /// block without being live in the layout neighbor. Also used as the
- /// def slot of PHI-defs.
- Slot_Block,
- /// Early-clobber register use/def slot. A live range defined at
- /// Slot_EarlyCLobber interferes with normal live ranges killed at
- /// Slot_Register. Also used as the kill slot for live ranges tied to an
- /// early-clobber def.
- Slot_EarlyClobber,
- /// Normal register use/def slot. Normal instructions kill and define
- /// register live ranges at this slot.
- Slot_Register,
- /// Dead def kill point. Kill slot for a live range that is defined by
- /// the same instruction (Slot_Register or Slot_EarlyClobber), but isn't
- /// used anywhere.
- Slot_Dead,
- Slot_Count
- };
- PointerIntPair<IndexListEntry*, 2, unsigned> lie;
- SlotIndex(IndexListEntry *entry, unsigned slot)
- : lie(entry, slot) {}
- IndexListEntry* listEntry() const {
- assert(isValid() && "Attempt to compare reserved index.");
- #ifdef EXPENSIVE_CHECKS
- assert(!lie.getPointer()->isPoisoned() &&
- "Attempt to access deleted list-entry.");
- #endif // EXPENSIVE_CHECKS
- return lie.getPointer();
- }
- unsigned getIndex() const {
- return listEntry()->getIndex() | getSlot();
- }
- /// Returns the slot for this SlotIndex.
- Slot getSlot() const {
- return static_cast<Slot>(lie.getInt());
- }
- public:
- enum {
- /// The default distance between instructions as returned by distance().
- /// This may vary as instructions are inserted and removed.
- InstrDist = 4 * Slot_Count
- };
- /// Construct an invalid index.
- SlotIndex() : lie(nullptr, 0) {}
- // Construct a new slot index from the given one, and set the slot.
- SlotIndex(const SlotIndex &li, Slot s) : lie(li.listEntry(), unsigned(s)) {
- assert(lie.getPointer() != nullptr &&
- "Attempt to construct index with 0 pointer.");
- }
- /// Returns true if this is a valid index. Invalid indicies do
- /// not point into an index table, and cannot be compared.
- bool isValid() const {
- return lie.getPointer();
- }
- /// Return true for a valid index.
- explicit operator bool() const { return isValid(); }
- /// Print this index to the given raw_ostream.
- void print(raw_ostream &os) const;
- /// Dump this index to stderr.
- void dump() const;
- /// Compare two SlotIndex objects for equality.
- bool operator==(SlotIndex other) const {
- return lie == other.lie;
- }
- /// Compare two SlotIndex objects for inequality.
- bool operator!=(SlotIndex other) const {
- return lie != other.lie;
- }
- /// Compare two SlotIndex objects. Return true if the first index
- /// is strictly lower than the second.
- bool operator<(SlotIndex other) const {
- return getIndex() < other.getIndex();
- }
- /// Compare two SlotIndex objects. Return true if the first index
- /// is lower than, or equal to, the second.
- bool operator<=(SlotIndex other) const {
- return getIndex() <= other.getIndex();
- }
- /// Compare two SlotIndex objects. Return true if the first index
- /// is greater than the second.
- bool operator>(SlotIndex other) const {
- return getIndex() > other.getIndex();
- }
- /// Compare two SlotIndex objects. Return true if the first index
- /// is greater than, or equal to, the second.
- bool operator>=(SlotIndex other) const {
- return getIndex() >= other.getIndex();
- }
- /// isSameInstr - Return true if A and B refer to the same instruction.
- static bool isSameInstr(SlotIndex A, SlotIndex B) {
- return A.lie.getPointer() == B.lie.getPointer();
- }
- /// isEarlierInstr - Return true if A refers to an instruction earlier than
- /// B. This is equivalent to A < B && !isSameInstr(A, B).
- static bool isEarlierInstr(SlotIndex A, SlotIndex B) {
- return A.listEntry()->getIndex() < B.listEntry()->getIndex();
- }
- /// Return the distance from this index to the given one.
- int distance(SlotIndex other) const {
- return other.getIndex() - getIndex();
- }
- /// Return the scaled distance from this index to the given one, where all
- /// slots on the same instruction have zero distance.
- int getInstrDistance(SlotIndex other) const {
- return (other.listEntry()->getIndex() - listEntry()->getIndex())
- / Slot_Count;
- }
- /// isBlock - Returns true if this is a block boundary slot.
- bool isBlock() const { return getSlot() == Slot_Block; }
- /// isEarlyClobber - Returns true if this is an early-clobber slot.
- bool isEarlyClobber() const { return getSlot() == Slot_EarlyClobber; }
- /// isRegister - Returns true if this is a normal register use/def slot.
- /// Note that early-clobber slots may also be used for uses and defs.
- bool isRegister() const { return getSlot() == Slot_Register; }
- /// isDead - Returns true if this is a dead def kill slot.
- bool isDead() const { return getSlot() == Slot_Dead; }
- /// Returns the base index for associated with this index. The base index
- /// is the one associated with the Slot_Block slot for the instruction
- /// pointed to by this index.
- SlotIndex getBaseIndex() const {
- return SlotIndex(listEntry(), Slot_Block);
- }
- /// Returns the boundary index for associated with this index. The boundary
- /// index is the one associated with the Slot_Block slot for the instruction
- /// pointed to by this index.
- SlotIndex getBoundaryIndex() const {
- return SlotIndex(listEntry(), Slot_Dead);
- }
- /// Returns the register use/def slot in the current instruction for a
- /// normal or early-clobber def.
- SlotIndex getRegSlot(bool EC = false) const {
- return SlotIndex(listEntry(), EC ? Slot_EarlyClobber : Slot_Register);
- }
- /// Returns the dead def kill slot for the current instruction.
- SlotIndex getDeadSlot() const {
- return SlotIndex(listEntry(), Slot_Dead);
- }
- /// Returns the next slot in the index list. This could be either the
- /// next slot for the instruction pointed to by this index or, if this
- /// index is a STORE, the first slot for the next instruction.
- /// WARNING: This method is considerably more expensive than the methods
- /// that return specific slots (getUseIndex(), etc). If you can - please
- /// use one of those methods.
- SlotIndex getNextSlot() const {
- Slot s = getSlot();
- if (s == Slot_Dead) {
- return SlotIndex(listEntry()->getNextNode(), Slot_Block);
- }
- return SlotIndex(listEntry(), s + 1);
- }
- /// Returns the next index. This is the index corresponding to the this
- /// index's slot, but for the next instruction.
- SlotIndex getNextIndex() const {
- return SlotIndex(listEntry()->getNextNode(), getSlot());
- }
- /// Returns the previous slot in the index list. This could be either the
- /// previous slot for the instruction pointed to by this index or, if this
- /// index is a Slot_Block, the last slot for the previous instruction.
- /// WARNING: This method is considerably more expensive than the methods
- /// that return specific slots (getUseIndex(), etc). If you can - please
- /// use one of those methods.
- SlotIndex getPrevSlot() const {
- Slot s = getSlot();
- if (s == Slot_Block) {
- return SlotIndex(listEntry()->getPrevNode(), Slot_Dead);
- }
- return SlotIndex(listEntry(), s - 1);
- }
- /// Returns the previous index. This is the index corresponding to this
- /// index's slot, but for the previous instruction.
- SlotIndex getPrevIndex() const {
- return SlotIndex(listEntry()->getPrevNode(), getSlot());
- }
- };
- template <> struct isPodLike<SlotIndex> { static const bool value = true; };
- inline raw_ostream& operator<<(raw_ostream &os, SlotIndex li) {
- li.print(os);
- return os;
- }
- typedef std::pair<SlotIndex, MachineBasicBlock*> IdxMBBPair;
- inline bool operator<(SlotIndex V, const IdxMBBPair &IM) {
- return V < IM.first;
- }
- inline bool operator<(const IdxMBBPair &IM, SlotIndex V) {
- return IM.first < V;
- }
- struct Idx2MBBCompare {
- bool operator()(const IdxMBBPair &LHS, const IdxMBBPair &RHS) const {
- return LHS.first < RHS.first;
- }
- };
- /// SlotIndexes pass.
- ///
- /// This pass assigns indexes to each instruction.
- class SlotIndexes : public MachineFunctionPass {
- private:
- typedef ilist<IndexListEntry> IndexList;
- IndexList indexList;
- #ifdef EXPENSIVE_CHECKS
- IndexList graveyardList;
- #endif // EXPENSIVE_CHECKS
- MachineFunction *mf;
- typedef DenseMap<const MachineInstr*, SlotIndex> Mi2IndexMap;
- Mi2IndexMap mi2iMap;
- /// MBBRanges - Map MBB number to (start, stop) indexes.
- SmallVector<std::pair<SlotIndex, SlotIndex>, 8> MBBRanges;
- /// Idx2MBBMap - Sorted list of pairs of index of first instruction
- /// and MBB id.
- SmallVector<IdxMBBPair, 8> idx2MBBMap;
- // IndexListEntry allocator.
- BumpPtrAllocator ileAllocator;
- IndexListEntry* createEntry(MachineInstr *mi, unsigned index) {
- IndexListEntry *entry =
- static_cast<IndexListEntry*>(
- ileAllocator.Allocate(sizeof(IndexListEntry),
- alignOf<IndexListEntry>()));
- new (entry) IndexListEntry(mi, index);
- return entry;
- }
- /// Renumber locally after inserting curItr.
- void renumberIndexes(IndexList::iterator curItr);
- public:
- static char ID;
- SlotIndexes() : MachineFunctionPass(ID) {
- initializeSlotIndexesPass(*PassRegistry::getPassRegistry());
- }
- void getAnalysisUsage(AnalysisUsage &au) const override;
- void releaseMemory() override;
- bool runOnMachineFunction(MachineFunction &fn) override;
- /// Dump the indexes.
- void dump() const;
- /// Renumber the index list, providing space for new instructions.
- void renumberIndexes();
- /// Repair indexes after adding and removing instructions.
- void repairIndexesInRange(MachineBasicBlock *MBB,
- MachineBasicBlock::iterator Begin,
- MachineBasicBlock::iterator End);
- /// Returns the zero index for this analysis.
- SlotIndex getZeroIndex() {
- assert(indexList.front().getIndex() == 0 && "First index is not 0?");
- return SlotIndex(&indexList.front(), 0);
- }
- /// Returns the base index of the last slot in this analysis.
- SlotIndex getLastIndex() {
- return SlotIndex(&indexList.back(), 0);
- }
- /// Returns true if the given machine instr is mapped to an index,
- /// otherwise returns false.
- bool hasIndex(const MachineInstr *instr) const {
- return mi2iMap.count(instr);
- }
- /// Returns the base index for the given instruction.
- SlotIndex getInstructionIndex(const MachineInstr *MI) const {
- // Instructions inside a bundle have the same number as the bundle itself.
- Mi2IndexMap::const_iterator itr = mi2iMap.find(getBundleStart(MI));
- assert(itr != mi2iMap.end() && "Instruction not found in maps.");
- return itr->second;
- }
- /// Returns the instruction for the given index, or null if the given
- /// index has no instruction associated with it.
- MachineInstr* getInstructionFromIndex(SlotIndex index) const {
- return index.isValid() ? index.listEntry()->getInstr() : nullptr;
- }
- /// Returns the next non-null index, if one exists.
- /// Otherwise returns getLastIndex().
- SlotIndex getNextNonNullIndex(SlotIndex Index) {
- IndexList::iterator I = Index.listEntry();
- IndexList::iterator E = indexList.end();
- while (++I != E)
- if (I->getInstr())
- return SlotIndex(I, Index.getSlot());
- // We reached the end of the function.
- return getLastIndex();
- }
- /// getIndexBefore - Returns the index of the last indexed instruction
- /// before MI, or the start index of its basic block.
- /// MI is not required to have an index.
- SlotIndex getIndexBefore(const MachineInstr *MI) const {
- const MachineBasicBlock *MBB = MI->getParent();
- assert(MBB && "MI must be inserted inna basic block");
- MachineBasicBlock::const_iterator I = MI, B = MBB->begin();
- for (;;) {
- if (I == B)
- return getMBBStartIdx(MBB);
- --I;
- Mi2IndexMap::const_iterator MapItr = mi2iMap.find(I);
- if (MapItr != mi2iMap.end())
- return MapItr->second;
- }
- }
- /// getIndexAfter - Returns the index of the first indexed instruction
- /// after MI, or the end index of its basic block.
- /// MI is not required to have an index.
- SlotIndex getIndexAfter(const MachineInstr *MI) const {
- const MachineBasicBlock *MBB = MI->getParent();
- assert(MBB && "MI must be inserted inna basic block");
- MachineBasicBlock::const_iterator I = MI, E = MBB->end();
- for (;;) {
- ++I;
- if (I == E)
- return getMBBEndIdx(MBB);
- Mi2IndexMap::const_iterator MapItr = mi2iMap.find(I);
- if (MapItr != mi2iMap.end())
- return MapItr->second;
- }
- }
- /// Return the (start,end) range of the given basic block number.
- const std::pair<SlotIndex, SlotIndex> &
- getMBBRange(unsigned Num) const {
- return MBBRanges[Num];
- }
- /// Return the (start,end) range of the given basic block.
- const std::pair<SlotIndex, SlotIndex> &
- getMBBRange(const MachineBasicBlock *MBB) const {
- return getMBBRange(MBB->getNumber());
- }
- /// Returns the first index in the given basic block number.
- SlotIndex getMBBStartIdx(unsigned Num) const {
- return getMBBRange(Num).first;
- }
- /// Returns the first index in the given basic block.
- SlotIndex getMBBStartIdx(const MachineBasicBlock *mbb) const {
- return getMBBRange(mbb).first;
- }
- /// Returns the last index in the given basic block number.
- SlotIndex getMBBEndIdx(unsigned Num) const {
- return getMBBRange(Num).second;
- }
- /// Returns the last index in the given basic block.
- SlotIndex getMBBEndIdx(const MachineBasicBlock *mbb) const {
- return getMBBRange(mbb).second;
- }
- /// Returns the basic block which the given index falls in.
- MachineBasicBlock* getMBBFromIndex(SlotIndex index) const {
- if (MachineInstr *MI = getInstructionFromIndex(index))
- return MI->getParent();
- SmallVectorImpl<IdxMBBPair>::const_iterator I =
- std::lower_bound(idx2MBBMap.begin(), idx2MBBMap.end(), index);
- // Take the pair containing the index
- SmallVectorImpl<IdxMBBPair>::const_iterator J =
- ((I != idx2MBBMap.end() && I->first > index) ||
- (I == idx2MBBMap.end() && idx2MBBMap.size()>0)) ? (I-1): I;
- assert(J != idx2MBBMap.end() && J->first <= index &&
- index < getMBBEndIdx(J->second) &&
- "index does not correspond to an MBB");
- return J->second;
- }
- bool findLiveInMBBs(SlotIndex start, SlotIndex end,
- SmallVectorImpl<MachineBasicBlock*> &mbbs) const {
- SmallVectorImpl<IdxMBBPair>::const_iterator itr =
- std::lower_bound(idx2MBBMap.begin(), idx2MBBMap.end(), start);
- bool resVal = false;
- while (itr != idx2MBBMap.end()) {
- if (itr->first >= end)
- break;
- mbbs.push_back(itr->second);
- resVal = true;
- ++itr;
- }
- return resVal;
- }
- /// Returns the MBB covering the given range, or null if the range covers
- /// more than one basic block.
- MachineBasicBlock* getMBBCoveringRange(SlotIndex start, SlotIndex end) const {
- assert(start < end && "Backwards ranges not allowed.");
- SmallVectorImpl<IdxMBBPair>::const_iterator itr =
- std::lower_bound(idx2MBBMap.begin(), idx2MBBMap.end(), start);
- if (itr == idx2MBBMap.end()) {
- itr = std::prev(itr);
- return itr->second;
- }
- // Check that we don't cross the boundary into this block.
- if (itr->first < end)
- return nullptr;
- itr = std::prev(itr);
- if (itr->first <= start)
- return itr->second;
- return nullptr;
- }
- /// Insert the given machine instruction into the mapping. Returns the
- /// assigned index.
- /// If Late is set and there are null indexes between mi's neighboring
- /// instructions, create the new index after the null indexes instead of
- /// before them.
- SlotIndex insertMachineInstrInMaps(MachineInstr *mi, bool Late = false) {
- assert(!mi->isInsideBundle() &&
- "Instructions inside bundles should use bundle start's slot.");
- assert(mi2iMap.find(mi) == mi2iMap.end() && "Instr already indexed.");
- // Numbering DBG_VALUE instructions could cause code generation to be
- // affected by debug information.
- assert(!mi->isDebugValue() && "Cannot number DBG_VALUE instructions.");
- assert(mi->getParent() != nullptr && "Instr must be added to function.");
- // Get the entries where mi should be inserted.
- IndexList::iterator prevItr, nextItr;
- if (Late) {
- // Insert mi's index immediately before the following instruction.
- nextItr = getIndexAfter(mi).listEntry();
- prevItr = std::prev(nextItr);
- } else {
- // Insert mi's index immediately after the preceding instruction.
- prevItr = getIndexBefore(mi).listEntry();
- nextItr = std::next(prevItr);
- }
- // Get a number for the new instr, or 0 if there's no room currently.
- // In the latter case we'll force a renumber later.
- unsigned dist = ((nextItr->getIndex() - prevItr->getIndex())/2) & ~3u;
- unsigned newNumber = prevItr->getIndex() + dist;
- // Insert a new list entry for mi.
- IndexList::iterator newItr =
- indexList.insert(nextItr, createEntry(mi, newNumber));
- // Renumber locally if we need to.
- if (dist == 0)
- renumberIndexes(newItr);
- SlotIndex newIndex(&*newItr, SlotIndex::Slot_Block);
- mi2iMap.insert(std::make_pair(mi, newIndex));
- return newIndex;
- }
- /// Remove the given machine instruction from the mapping.
- void removeMachineInstrFromMaps(MachineInstr *mi) {
- // remove index -> MachineInstr and
- // MachineInstr -> index mappings
- Mi2IndexMap::iterator mi2iItr = mi2iMap.find(mi);
- if (mi2iItr != mi2iMap.end()) {
- IndexListEntry *miEntry(mi2iItr->second.listEntry());
- assert(miEntry->getInstr() == mi && "Instruction indexes broken.");
- // FIXME: Eventually we want to actually delete these indexes.
- miEntry->setInstr(nullptr);
- mi2iMap.erase(mi2iItr);
- }
- }
- /// ReplaceMachineInstrInMaps - Replacing a machine instr with a new one in
- /// maps used by register allocator.
- void replaceMachineInstrInMaps(MachineInstr *mi, MachineInstr *newMI) {
- Mi2IndexMap::iterator mi2iItr = mi2iMap.find(mi);
- if (mi2iItr == mi2iMap.end())
- return;
- SlotIndex replaceBaseIndex = mi2iItr->second;
- IndexListEntry *miEntry(replaceBaseIndex.listEntry());
- assert(miEntry->getInstr() == mi &&
- "Mismatched instruction in index tables.");
- miEntry->setInstr(newMI);
- mi2iMap.erase(mi2iItr);
- mi2iMap.insert(std::make_pair(newMI, replaceBaseIndex));
- }
- /// Add the given MachineBasicBlock into the maps.
- void insertMBBInMaps(MachineBasicBlock *mbb) {
- MachineFunction::iterator nextMBB =
- std::next(MachineFunction::iterator(mbb));
- IndexListEntry *startEntry = nullptr;
- IndexListEntry *endEntry = nullptr;
- IndexList::iterator newItr;
- if (nextMBB == mbb->getParent()->end()) {
- startEntry = &indexList.back();
- endEntry = createEntry(nullptr, 0);
- newItr = indexList.insertAfter(startEntry, endEntry);
- } else {
- startEntry = createEntry(nullptr, 0);
- endEntry = getMBBStartIdx(nextMBB).listEntry();
- newItr = indexList.insert(endEntry, startEntry);
- }
- SlotIndex startIdx(startEntry, SlotIndex::Slot_Block);
- SlotIndex endIdx(endEntry, SlotIndex::Slot_Block);
- MachineFunction::iterator prevMBB(mbb);
- assert(prevMBB != mbb->getParent()->end() &&
- "Can't insert a new block at the beginning of a function.");
- --prevMBB;
- MBBRanges[prevMBB->getNumber()].second = startIdx;
- assert(unsigned(mbb->getNumber()) == MBBRanges.size() &&
- "Blocks must be added in order");
- MBBRanges.push_back(std::make_pair(startIdx, endIdx));
- idx2MBBMap.push_back(IdxMBBPair(startIdx, mbb));
- renumberIndexes(newItr);
- std::sort(idx2MBBMap.begin(), idx2MBBMap.end(), Idx2MBBCompare());
- }
- /// \brief Free the resources that were required to maintain a SlotIndex.
- ///
- /// Once an index is no longer needed (for instance because the instruction
- /// at that index has been moved), the resources required to maintain the
- /// index can be relinquished to reduce memory use and improve renumbering
- /// performance. Any remaining SlotIndex objects that point to the same
- /// index are left 'dangling' (much the same as a dangling pointer to a
- /// freed object) and should not be accessed, except to destruct them.
- ///
- /// Like dangling pointers, access to dangling SlotIndexes can cause
- /// painful-to-track-down bugs, especially if the memory for the index
- /// previously pointed to has been re-used. To detect dangling SlotIndex
- /// bugs, build with EXPENSIVE_CHECKS=1. This will cause "erased" indexes to
- /// be retained in a graveyard instead of being freed. Operations on indexes
- /// in the graveyard will trigger an assertion.
- void eraseIndex(SlotIndex index) {
- IndexListEntry *entry = index.listEntry();
- #ifdef EXPENSIVE_CHECKS
- indexList.remove(entry);
- graveyardList.push_back(entry);
- entry->setPoison();
- #else
- indexList.erase(entry);
- #endif
- }
- };
- // Specialize IntervalMapInfo for half-open slot index intervals.
- template <>
- struct IntervalMapInfo<SlotIndex> : IntervalMapHalfOpenInfo<SlotIndex> {
- };
- }
- #endif // LLVM_CODEGEN_SLOTINDEXES_H
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