dot1.ref 3.3 KB

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  1. define void @main() {
  2. entry:
  3. %0 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 0, i32 undef)
  4. %1 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 1, i32 undef)
  5. %2 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 2, i32 undef)
  6. %3 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 3, i32 undef)
  7. %4 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 0, i32 undef)
  8. %5 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 1, i32 undef)
  9. %6 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 2, i32 undef)
  10. %7 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 3, i32 undef)
  11. %8 = call float @dx.op.dot4.f32(i32 56, float %0, float %1, float %2, float %3, float %4, float %5, float %6, float %7)
  12. %9 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 1, i32 undef)
  13. %10 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 2, i32 undef)
  14. %11 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 3, i32 undef)
  15. %12 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 1, i32 undef)
  16. %13 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 2, i32 undef)
  17. %14 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 3, i32 undef)
  18. %15 = call float @dx.op.dot3.f32(i32 55, float %9, float %10, float %11, float %12, float %13, float %14)
  19. %16 = fadd fast float %15, %8
  20. %17 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 2, i32 undef)
  21. %18 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 0, i32 undef)
  22. %19 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 1, i32 undef)
  23. %20 = call float @dx.op.dot2.f32(i32 54, float %17, float %17, float %18, float %19)
  24. %21 = fadd fast float %20, %16
  25. %22 = fadd fast float %20, %16
  26. %23 = fadd fast float %20, %16
  27. call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 0, float %21)
  28. call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 1, float %22)
  29. call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 2, float %23)
  30. ret void
  31. }
  32. ; Function Attrs: nounwind readnone
  33. declare float @dx.op.dot4.f32(i32, float, float, float, float, float, float, float, float) #0
  34. ; Function Attrs: nounwind readnone
  35. declare float @dx.op.loadInput.f32(i32, i32, i32, i8, i32) #0
  36. ; Function Attrs: nounwind
  37. declare void @dx.op.tempRegStore.f32(i32, i32, float) #1
  38. ; Function Attrs: nounwind readnone
  39. declare float @dx.op.dot3.f32(i32, float, float, float, float, float, float) #0
  40. ; Function Attrs: nounwind readonly
  41. declare float @dx.op.tempRegLoad.f32(i32, i32) #2
  42. ; Function Attrs: nounwind readnone
  43. declare float @dx.op.dot2.f32(i32, float, float, float, float) #0
  44. ; Function Attrs: nounwind
  45. declare void @dx.op.storeOutput.f32(i32, i32, i32, i8, float) #1
  46. attributes #0 = { nounwind readnone }
  47. attributes #1 = { nounwind }
  48. attributes #2 = { nounwind readonly }
  49. !dx.version = !{!0}
  50. !dx.valver = !{!0}
  51. !dx.shaderModel = !{!1}
  52. !dx.entryPoints = !{!2}
  53. !llvm.ident = !{!11}
  54. !0 = !{i32 1, i32 0}
  55. !1 = !{!"ps", i32 6, i32 0}
  56. !2 = !{void ()* @main, !"main", !3, null, !10}
  57. !3 = !{!4, !8, null}
  58. !4 = !{!5, !7}
  59. !5 = !{i32 0, !"A", i8 9, i8 0, !6, i8 2, i32 1, i8 4, i32 0, i8 0, null}
  60. !6 = !{i32 0}
  61. !7 = !{i32 1, !"B", i8 9, i8 0, !6, i8 2, i32 1, i8 4, i32 1, i8 0, null}
  62. !8 = !{!9}
  63. !9 = !{i32 0, !"SV_Target", i8 9, i8 16, !6, i8 0, i32 1, i8 3, i32 0, i8 0, null}
  64. !10 = !{i32 0, i64 256}
  65. !11 = !{!"dxbc2dxil 1.2"}