align.ll 2.2 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455
  1. ; RUN: opt < %s -basicaa -slp-vectorizer -S -mtriple=x86_64-apple-macosx10.8.0 -mcpu=corei7-avx | FileCheck %s
  2. target datalayout = "e-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-v64:64:64-v128:128:128-a0:0:64-s0:64:64-f80:128:128-n8:16:32:64-S128"
  3. target triple = "x86_64-apple-macosx10.8.0"
  4. ; Simple 3-pair chain with loads and stores
  5. ; CHECK-LABEL: @test1
  6. define void @test1(double* %a, double* %b, double* %c) {
  7. entry:
  8. %agg.tmp.i.i.sroa.0 = alloca [3 x double], align 16
  9. ; CHECK: %[[V0:[0-9]+]] = load <2 x double>, <2 x double>* %[[V2:[0-9]+]], align 8
  10. %i0 = load double, double* %a
  11. %i1 = load double, double* %b
  12. %mul = fmul double %i0, %i1
  13. %store1 = getelementptr inbounds [3 x double], [3 x double]* %agg.tmp.i.i.sroa.0, i64 0, i64 1
  14. %store2 = getelementptr inbounds [3 x double], [3 x double]* %agg.tmp.i.i.sroa.0, i64 0, i64 2
  15. %arrayidx3 = getelementptr inbounds double, double* %a, i64 1
  16. %i3 = load double, double* %arrayidx3, align 8
  17. %arrayidx4 = getelementptr inbounds double, double* %b, i64 1
  18. %i4 = load double, double* %arrayidx4, align 8
  19. %mul5 = fmul double %i3, %i4
  20. ; CHECK: store <2 x double> %[[V1:[0-9]+]], <2 x double>* %[[V2:[0-9]+]], align 8
  21. store double %mul, double* %store1
  22. store double %mul5, double* %store2, align 16
  23. ; CHECK: ret
  24. ret void
  25. }
  26. ; Float has 4 byte abi alignment on x86_64. We must use the alignmnet of the
  27. ; value being loaded/stored not the alignment of the pointer type.
  28. ; CHECK-LABEL: @test2
  29. ; CHECK-NOT: align 8
  30. ; CHECK: load <4 x float>{{.*}}, align 4
  31. ; CHECK: store <4 x float>{{.*}}, align 4
  32. ; CHECK: ret
  33. define void @test2(float * %a, float * %b) {
  34. entry:
  35. %l0 = load float, float* %a
  36. %a1 = getelementptr inbounds float, float* %a, i64 1
  37. %l1 = load float, float* %a1
  38. %a2 = getelementptr inbounds float, float* %a, i64 2
  39. %l2 = load float, float* %a2
  40. %a3 = getelementptr inbounds float, float* %a, i64 3
  41. %l3 = load float, float* %a3
  42. store float %l0, float* %b
  43. %b1 = getelementptr inbounds float, float* %b, i64 1
  44. store float %l1, float* %b1
  45. %b2 = getelementptr inbounds float, float* %b, i64 2
  46. store float %l2, float* %b2
  47. %b3 = getelementptr inbounds float, float* %b, i64 3
  48. store float %l3, float* %b3
  49. ret void
  50. }