| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374 |
- // RUN: %dxc -E main -T cs_6_0 %s | FileCheck %s
- // CHECK: flattenedThreadIdInGroup
- // CHECK: threadId
- // CHECK: sampleLevel
- // CHECK: textureStore
- // CHECK: barrier
- //
- // Copyright (c) Microsoft. All rights reserved.
- // This code is licensed under the MIT License (MIT).
- // THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF
- // ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY
- // IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR
- // PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT.
- //
- // Developed by Minigraph
- //
- // Author: James Stanard
- //
- // The CS for downsampling 16x16 blocks of pixels down to 4x4 and 1x1 blocks.
- #include "PostEffectsRS.hlsli"
- Texture2D<float3> BloomBuf : register( t0 );
- RWTexture2D<float3> Result1 : register( u0 );
- RWTexture2D<float3> Result2 : register( u1 );
- SamplerState BiLinearClamp : register( s0 );
- cbuffer cb0 : register(b0)
- {
- float2 g_inverseDimensions;
- }
- groupshared float3 g_Tile[64]; // 8x8 input pixels
- [RootSignature(PostEffects_RootSig)]
- [numthreads( 8, 8, 1 )]
- void main( uint GI : SV_GroupIndex, uint3 Did : SV_DispatchThreadID )
- {
- // You can tell if both x and y are divisible by a power of two with this value
- uint parity = Did.x | Did.y;
- // Store the first downsampled quad per thread
- float2 centerUV = (float2(Did.xy) * 2.0f + 1.0f) * g_inverseDimensions;
- float3 avgPixel = BloomBuf.SampleLevel(BiLinearClamp, centerUV, 0.0f);
- g_Tile[GI] = avgPixel;
- GroupMemoryBarrierWithGroupSync();
- if ((parity & 1) == 0)
- {
- avgPixel = 0.25f * (avgPixel + g_Tile[GI+1] + g_Tile[GI+8] + g_Tile[GI+9]);
- g_Tile[GI] = avgPixel;
- Result1[Did.xy >> 1] = avgPixel;
- }
- GroupMemoryBarrierWithGroupSync();
- if ((parity & 3) == 0)
- {
- avgPixel = avgPixel + g_Tile[GI+2] + g_Tile[GI+16] + g_Tile[GI+18];
- g_Tile[GI] = avgPixel;
- }
- GroupMemoryBarrierWithGroupSync();
- if ((parity & 7) == 0)
- {
- avgPixel = 0.0625f * (avgPixel + g_Tile[GI+4] + g_Tile[GI+32] + g_Tile[GI+36]);
- Result2[Did.xy >> 3] = avgPixel;
- }
- }
|