FXAAPass1_Luma_CS.hlsl 806 B

12345678910111213141516171819202122232425262728293031323334
  1. // RUN: %dxc -E main -T cs_6_0 %s | FileCheck %s
  2. // CHECK: threadIdInGroup
  3. // CHECK: threadId
  4. // CHECK: UMax
  5. // CHECK: textureGather
  6. // CHECK: barrier
  7. // CHECK: addrspace(3)
  8. // CHECK: FMax
  9. // CHECK: FMin
  10. // CHECK: FAbs
  11. // CHECK: Log
  12. // CHECK: Exp
  13. // CHECK: Saturate
  14. // CHECK: bufferUpdateCounter
  15. // CHECK: bufferStore
  16. // CHECK: bufferUpdateCounter
  17. // CHECK: bufferStore
  18. //
  19. // Copyright (c) Microsoft. All rights reserved.
  20. // This code is licensed under the MIT License (MIT).
  21. // THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF
  22. // ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY
  23. // IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR
  24. // PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT.
  25. //
  26. // Developed by Minigraph
  27. //
  28. // Author: James Stanard
  29. //
  30. #define USE_LUMA_INPUT_BUFFER
  31. #include "FXAAPass1CS.hlsli"