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- // RUN: %dxc -E main -T cs_6_0 %s | FileCheck %s
- // CHECK: threadId
- // CHECK: Sqrt
- // CHECK: Round_ni
- //
- // Copyright (c) Microsoft. All rights reserved.
- // This code is licensed under the MIT License (MIT).
- // THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF
- // ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY
- // IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR
- // PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT.
- //
- // Developed by Minigraph
- //
- // Author: James Stanard
- //
- #include "MotionBlurRS.hlsli"
- Texture2D<float3> ColorBuffer : register(t0);
- Texture2D<float2> MotionBuffer : register(t1);
- RWTexture2D<float4> PrepBuffer : register(u0);
- float4 GetSampleData( uint2 st )
- {
- return float4(ColorBuffer[st], 1.0) * saturate(length(MotionBuffer[st]) * 32.0 / 4.0);
- }
- [RootSignature(MotionBlur_RootSig)]
- [numthreads( 8, 8, 1 )]
- void main( uint3 Gid : SV_GroupID, uint GI : SV_GroupIndex, uint3 GTid : SV_GroupThreadID, uint3 DTid : SV_DispatchThreadID )
- {
- uint2 corner = DTid.xy << 1;
- float4 sample0 = GetSampleData( corner + uint2(0, 0) );
- float4 sample1 = GetSampleData( corner + uint2(1, 0) );
- float4 sample2 = GetSampleData( corner + uint2(0, 1) );
- float4 sample3 = GetSampleData( corner + uint2(1, 1) );
- float combinedMotionWeight = sample0.a + sample1.a + sample2.a + sample3.a + 0.0001;
- PrepBuffer[DTid.xy] = floor(0.25 * combinedMotionWeight * 3.0) / 3.0 * float4(
- (sample0.rgb + sample1.rgb + sample2.rgb + sample3.rgb) / combinedMotionWeight, 1.0 );
- }
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