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- // RUN: %dxc -E main -T ps_6_0 %s | %D3DReflect %s | FileCheck %s
- float A[6] : register(b0);
- float main(int i : A) : SV_TARGET
- {
- return A[i] + A[i+1] + A[i+2] ;
- }
- // CHECK: ID3D12ShaderReflection:
- // CHECK: D3D12_SHADER_BUFFER_DESC:
- // CHECK: Shader Version: Pixel 6.0
- // CHECK: ConstantBuffers: 1
- // CHECK: BoundResources: 1
- // CHECK: InputParameters: 1
- // CHECK: OutputParameters: 1
- // CHECK: Constant Buffers:
- // CHECK: ID3D12ShaderReflectionConstantBuffer:
- // CHECK: D3D12_SHADER_BUFFER_DESC: Name: $Globals
- // CHECK: Type: D3D_CT_CBUFFER
- // CHECK: Size: 96
- // CHECK: Num Variables: 1
- // CHECK: {
- // CHECK: ID3D12ShaderReflectionVariable:
- // CHECK: D3D12_SHADER_VARIABLE_DESC: Name: A
- // CHECK: Size: 84
- // CHECK: uFlags: 0x2
- // CHECK: ID3D12ShaderReflectionType:
- // CHECK: D3D12_SHADER_TYPE_DESC: Name: float
- // CHECK: Class: D3D_SVC_SCALAR
- // CHECK: Type: D3D_SVT_FLOAT
- // CHECK: Elements: 6
- // CHECK: Rows: 1
- // CHECK: Columns: 1
- // CHECK: CBuffer: $Globals
- // CHECK: }
- // CHECK: Bound Resources:
- // CHECK: D3D12_SHADER_BUFFER_DESC: Name: $Globals
- // CHECK: Type: D3D_SIT_CBUFFER
- // CHECK: uID: 0
- // CHECK: BindPoint: 0
- // CHECK: Dimension: D3D_SRV_DIMENSION_UNKNOWN
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